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MMLC Robot Master List: Snake Man

Jul 24, 2015 // Minish Capcom

Number: DWN-022

Weapon: Search Snake

Weakness: Needle Cannon

Like a tenacious snake, he steadily drives his prey into a corner… He moves about a lot, so stand still and attack.

At first glance, Snake Man doesn’t seem to follow the usual “industrial robot turned bad” format of many other bosses. However, the reason he’s designed after a snake is because his original purpose was to explore other planets and scurry around in search of raw materials. With that in mind, I can kinda see it – much better than a clumsy rover!

But – Wily turned him into a battle ‘bot like so many other Robot Masters, and he became one of the more iconic MM3 bosses.

After sending Snake Man to the scrap heap, Mega Man gets equipped with the Search Snake. True to its original purpose, the SS hugs the ground to track the lines and curves of the environment. It also happens to deal solid damage to Gemini Man :3

Snake Man’s stage is without a doubt my favorite of the MM3 lot. Obviously the giant snake enemies are cool (and v impressive by 1990 standards) but it was also such a themed-up stage in a game where the relationship between boss and stage isn’t always clear. Plus having a robot based on another living creature is an interesting angle.

We’ll finish up Mega Man 3 next week and then it’s off to Mega Man 4!

If you missed our latest post about the game’s extra features, check that out too.

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MMLC Robot Master List: Top Man

Jul 23, 2015 // Minish Capcom

Number: DWN-021

Weapon: Top Spin

Weakness: Hard Knuckle

Spins at high speeds and has a shield system that renders incoming attacks ineffective. He’s popular at New Year’s, because he can produce toy tops from his head.

Originally built to search for extraterrestrial components needed to build a massive peacekeeping robot, Top Man eventually fell to Dr Wily’s programming and became a fighting robot like his MM3 brothers. How he was meant to succeed in this mission, armed with just tops and the ability to spin fairly fast, is still a mystery :3

The fight against Top Man, however, is one of my favorites in MM3.  He has an enjoyable pattern that easy to understand and fun to practice. Easy with a buster, and cake with the Hard Knuckle!

Gaining the Top Spin  allows Mega Man to SPIIIIIN slam into enemies. It’s perhaps best known as the weapon to use against the aforementioned peacekeeping robot who… uh, is not used for peacekeeping. Someone set this thing to evil!

If ya like that art, don’t forget about the MMLC contest that runs for the next few weeks!

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SFV BETA: What To Expect

Jul 23, 2015 // ComboFiend

This is an exciting time for us here at Capcom as we launch our first BETA for SFV. Prior to getting started however, I wanted to provide you all with a bit more information on how the BETA will work in terms of matchmaking and availability, when characters will be unlocked and what exactly is happening with Fight Money!

EDIT: The BETA will go live 7/23 at 6pm PDT (7/24 3am EEST/ 7/24 10am JST).

When players first start the BETA, only Ryu, Chun-Li, M.Bison and Nash will be available for use. As we are testing out our content delivery system, Birdie and Cammy will not be available until Saturday. After getting to the selection screen, be sure to pick your favorite character and familiarize yourself with them in the grid. While in the grid, players should use this time to practice scenarios, configure buttons or go back to character select to pick another character as they will not be able to do so before battle.  For this BETA, you cannot invite friends into matches, all matches are chosen at random.  Additionally, share functionality is currently disabled in the BETA.  

As players wait in the grid, we will match players up with opponents. Please note that there’s a possibility of being matched with opponents ANYWHERE in the world during this BETA. This is NOT how the final product will function, as we are still working on our location tracking / match making algorithm.  The purpose of this test is to get a large variety of different connections globally, so we can use that data to refine our systems.   

To ensure that your SFV experience remains optimal throughout the BETA, daily maintenance is scheduled to take place throughout the BETA. From 11pm-1am PDT, the SFV servers will be unavailable for play. On the downside, SFV won’t be available to play, but on the upside, everyone’s PlayStation 4 will have a chance to cool down and players will get a chance to eat!    

For those wondering about Fight Money and experience points, those are placeholder at the moment and do not affect the experience.   

After players have had enough time with the BETA, we would appreciate it if everyone could take the Street Fighter V survey (European survey found here ) and leave feedback in this thread (that I’ll be personally viewing) if they so desire. 

For all of those who participate in the BETA, Capcom would like to thank you for participating in history and helping us make sure that Street Fighter V will be the greatest fighting game ever made!

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Capcom Pro Tour Transitioning to PS4 for All Western Events

Jul 23, 2015 // ComboFiend

Wow!  What an Evo, over 2,200 entrants came to Las Vegas this year to show what they’re made of. After an intense first day, we ended with an extremely diverse top 8 (a Juri made it!) and watched one of the most amazing Street Fighter performances by Gamerbee as he made his climb through losers all the way to the grand finals.

EDIT: A change for BGS has been added to the blog.

If there was one thing we pulled from this tournament, it’s that there’s plenty of life left in USFIV and we don’t see that changing anytime soon. That said, we’d like to let all of those within the competitive community know what our future plans are for the Capcom Pro Tour and which console the tour will continue on.

SCEA and Capcom have been hard at work at optimizing Ultra Street Fighter IV on PS4, and after the feedback we have received from fans and professional players, are happy to confirm that all issues that could affect competitive play have been resolved, while the input delay is now on par with the Xbox 360 version.  Thanks to the feedback that we have received, both Capcom and SCEA agree that this is truly the definitive version of Ultra Street Fighter IV and as such is worthy of being the new tournament standard. Needless to say, we will be migrating all future western Capcom Pro Tour events over to the PS4 as the PS4 is going to be the home of competitive play for Street Fighter moving forward. 

The availability of USFIV on PS4 in Asian territories will be coming soon.  Until then, Asian Capcom Pro Tour events will continue to run on PS3.  Once all versions of USFIV PS4 are released globally, it will be exciting to have all players on the same global standard. BGS however, will remain on PS3.

Now that we are half way through the Capcom Pro Tour, we now have eight qualified players and the competition is only getting more intense. If you haven’t transitioned over to the PS4 version of USFIV yet, now is the perfect time to do so and practice up before our next ranking event; VS Fighting on August 8th!

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Mega Man wearable helmet – new pics and details

Jul 22, 2015 // Minish Capcom

During SDCC we began taking pre-orders for a life-size, wearable, light-up Mega Man helmet . Today we have a few additional shots that should give you a even better look at the remarkable headpiece and how it functions.

The helmet can open up and then close again for a snug fit, while two layers of internal padding keep things comfortable. One layer is removable, however, to accomodate bigger noggins.

Pre-orders are moving along quickly but will end in the next few weeks, so if you’re thinking about picking one up, head over the Capcom Store before orders end! After that they go into production for a holiday / end of year release!

Just wish I had one of these back in 1990…

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MMLC Robot Master List: Hard Man

Jul 22, 2015 // Minish Capcom

Number: DWN-020

Weapon: Hard Knuckle

Weakness: Magnet Missile

He has a special body reinforced with ceratanium. He weighs three tons. Dodge his Hard Knuckle at the edge of the arena.

Large and in charge, Hard Man throws his weight around big time. First he’ll fire his entire fist at you, then hurl his massive chassis your way with a screen-shaking thud. This impact will stun Mega Man in a manner similar to Guts Man , only this time you freeze even if you’re in the air!

Hard Man’s size also makes him an easy target for the Magnet Missile, which homes in and deals substantial damage. Despite his girth and imposing appearance, Hard Man falls with ease.

You’re then treated to the Hard Knuckle, which fires a floating fist across the screen. You can somewhat guide its path, although its initial slow firing speed makes it a difficult weapon to use outside of Top Man’s fight.

While he’s not a construction robot per se, his stage is reminiscent of Guts Man’s and you get a solid “excavation” feeling from the design. It’s been said Hard Man enjoys sumo wrestling, which makes me want to see him & Guts Man go at it!

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Resident Evil 0 still wants your T-shirt designs and votes

Jul 22, 2015 // GregaMan

The  Resident Evil 0 T-Shirt Contest wages on into Round 3 today, and we still want your designs and your votes! If you’re late to the party on this, be sure to read our initial blog post on the contest.

TL;DR? Design a T-shirt for Rebecca to sport in  RE0 as FREE-LC. Anyone who votes will receive a free download code for the shirt once it is available. But first we gotta figure out together what shirt it will be! Go participate !

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Devil May Cry 4 Special Edition Style Tournament – Round 1 Community Vote

Jul 22, 2015 // GregaMan

The Devil May Cry 4 Special Edition Style Tournamentis off to a healthy start with Round 1 —the Nero round! We received a hearty helping of submissions, with so many good ones that it was a true Judges Must Die-level challenge narrowing down the list to a Top Five. Arguments were had. Tears shed. Colleagues launched, juggled, and taunted. But in the end, we prevailed with what we feel is a very solid list of contenders. Hit the jump to vote!

Voting Deadline: Friday, July 24th at noon (PT).

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MMLC Robot Master List: Gemini Man

Jul 21, 2015 // Minish Capcom

Number: DWN-019

Weapon: Gemini Laser

Weakness: Search Snake

His weapon is the Gemini Laser, which reacts according to the enemy’s intentions. Watch his movements carefully before attacking.

Up to this point, the purpose behind a given Robot Master was fairly clear. Cut Man chops wood, Air Man creates gusts of wind, Quick Man moves… quickly… and so on. But Gemini Man is potentially the first “…what?” boss that makes you question the thought behind him.

But after a little inspection, it’s actually a cool concept for a battle robot – Gemini Man creates a holographic copy of himself to confuse foes and sneak in a shot of his Gemini Laser.

Speaking of the Gemini Laser, it bounces around the screen in search of a target. If you fire it at a wall, for instance, it’ll bounce off at an angle until it collides with an enemy or eventually fizzles out. Too bad Gemini Man doesn’t give up his holographic powers, huh?

The copying ability is perhaps better conveyed with his updated art – here we see him up front and his duplicate running right behind him.

The slight confusion I felt when seeing him back in 1990 was partly due to his stage. It starts out on a crystalline surface, or maybe lunar surface, but at the very least something that gels with the reflective crystals on Gemini Man’s body. But then you go in deeper and the stage becomes some kind of tadpole-choked breeding ground, complete with robot penguins and dragonflies!

Didn’t question it then, not gonna start now 😛

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MH4U: USJ Star Knight gear overview

Jul 20, 2015 // Yuri Araujo

On July 17th, the long awaited  Star Knight armor series was finally made available for every  Monster Hunter 4 Ultimate player worldwide! Here’s a quick video by Gaijinhunter highlighting why everyone’s been so hyped for it – and why you should be too!

And a quick summary for those that didn’t get to watch the video, or simply need/love bullet point lists (like I do):

  • +5 points of resistence against each Element
  • Challenger +2
  • Rodeo God
  • Steady Hand (Mind’s Eye + Razor Sharp)
  • 4 points of Handicraft (Shaprness +1)
  • 11 open slots (3 being 3-slot combo)
  • Stunning looks

 

Now if you’re already thinking this is an overpowered set, “easy mode”, or not worth your time, I recommend this very thoughtful thread on the  Monster Hunter Sub Reddit. In it, dragonbornrito highlights a number of pros and cons for this set, which to me only brings home how carefully balanced  Monster Hunter games – and I love it. I encourage participating in that discussion, or starting one below in the comments or on our own MH forums . =)

Oh! And let’s not forget about the  Star Knight Sword , sporting a whooping 392 raw attack, 160 Water damage and 3 open slots! But if Sword & Shield is not your jam, the same quest (USJ: Tigrex 3D) gets this magical Palico set:

So how hyped are you now? Are you making the Star Knight gear? Have you done so arleady? If so, what’s your set up like?

Here’s mine, btw =)

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Monster Hunter Mondays 7/20 at 4pm (Pacific)

Jul 20, 2015 // Yuri Araujo

Hey! It’s Monday, and I’m in the office, for once! No, I haven’t been at home slacking off on Mondays… it’s just the day that we usually travel back from events, such as SDCC and Anime Expo.

So let’s embrace this wonderful coincidence (more like normal schedule) and go back to streaming  MH4U ! As usual, we’ll be live at 4pm (Pacific Time) on twitch.tv/capcomunity. And if you want to catch up on our previous live streams, we have recorded version after the jump:

See you soon!

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MMLC Robot Master List: Magnet Man

Jul 20, 2015 // Minish Capcom

Number: DWN-018

Weapon: Magnet Missile

Weakness: Spark Shock

Draws in enemies with his strong magnetic power. Dodge his homing Magnet Missiles by sliding.

Slapping a giant magnet on a robot’s head isn’t the first thing I’d do when designing combat machines, but it actually works out pretty well for Magnet Man. His control over magnetic forces allows him pull Mega Man against his will, as well as fire homing missiles can turn on a dime.

With a fair bit of speed and two different methods of attack, Magnet Man is a solid addition to the Mega Man 3 roster.

When you defeat him and gain the Magnet Missile, you’ll be able to fire your own homing magnets that can turn 90 degrees and collide with your target. They don’t truly track your enemies, but it’s still a handy weapon to have.

Magnet Man isn’t just my favorite MM3 boss – he’s my favorite Robot Master period . For some reason his look really spoke to me as a kid, which is a little odd since I wasn’t into magnets or science per se, and a boss like Shadow Man certainly seems “cooler.” But the way he leaps around the stage, and the cool magnetic effects of his stage, made him a standout character. He also gives me a supervillain vibe similar to Elec Man … hm, if the latter reminds me of Electro and was a MM1 favorite, then perhaps part of my Magnet Man affinity is due to his Magneto-like power set?

Ryuji Higurashi (Mega Man series illlustrator)


“Using Mega Man’s new slide move feels so good in the battle with Magnet Man, making him a really fun character from a gameplay standpoint. His design is also very simple and easy to understand. I’m pretty sure you could show him to anyone and ‘Magnet Man’ is what they’d call him.”