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MMLC Robot Master List: Toad Man

Jul 30, 2015 // GregaMan

Number: DWN-026

Weapon:  Rain Flush

Weakness:  Drill Bomb

A farming robot made to bring about rainfall on set days. You can’t dodge his Rain Flush, but you can prevent it.

There’s a sort of cruel duality to Toad Man in Mega Man 4. On the one hand, he’s probably the easiest boss in the entire history of Mega Man, and one of the easiest bosses in gaming history. On the other hand, his stage comprises an almost completely uninterrupted series of physics-altering terrains, so it is by no means an easy starting point.

To get to the easy boss, you’ve got to brave a particularly challenging platforming gauntlet, with jump-nerfing wind gusts and destabilizing sewer currents. For the few brief moments that the terrain isn’t actively trying to kill you, you’re either locked in deadly battle with giant eyeball snails, or dodging robo-fish hell-bent on knocking you into instant-death mines. Oy gevalt!

Toad Man, originally designed as a farming robot, has the ability to bring about rain by way of a kooky dance and his almighty Rain Flush. Unfortunately, Dr. Wily’s forced modifications have converted this would-be tool into a deadly weapon that pours acid rain upon all in the vicinity. Luckily, he’s not the sharpest Robot Master on the grid, and can be easily caught in a loop of haphazard hopping. Just put him out of his misery.

Adam “Heat Man” Anania, formerly of The Mega Man Network
Poor, poor Toad Man. In exchange for an unavoidable attack, he got a battle routine that makes him easily manipulated. He can be a fearsome opponent if you’d just give him a chance! Maybe stop shooting for a bit. Let him get off a couple of Rain Flushes, just to make him feel better. Watch him do his funny dance!

I do recall Toad Man’s stage being one of the hardest to get through when I was a kid, though. Most times I got done in just trying to jump across platforms in the rain! When I finally got into the sewers, it was almost startling. “Wow, the stage changed so much! This is cool!” And then of course I had to fight gigantic snails that shoot their eyes at you. And then spikes after that!? In hindsight, I’m a little thankful Toad Man turned out to be so easy.

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Monster Hunter cosplay photos from Anime Expo 2015, part 2

Jul 30, 2015 // Yuri Araujo

So I heard you like Guildmarm cosplay… and apparently these cosplayers at Anime Expo hear you too!

Seriously, if I recall correctly, there were 8 (!) Guildmarm cosplayers at AX2015. I only got photos of 7 of them, but that’s still the most I’ve seen of a single Monster Hunter armor/character ever; in the same event!

But hey, I think I know why that happened… Brachydios was there . 😉

Anyways, just keep scrolling and enjoy the variety of Guildmarm interpretations as well as a few other NPCs (shout outs to Felyne Courier and Tanzia Guild Sweetheart!) as well as more awesome hunters.

Well, that’s all for today. Adding to part 1 of this series, we’re now up to 52 photos! I hope you enjoyed these, and make sure to come back tomorrow so we wrap things up with part 3.

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Resident Evil 0 T-Shirt Contest enters next round

Jul 29, 2015 // GregaMan

The Resident Evil 0   T-Shirt   Contest   is your chance to play a role in determining protagonist Rebecca Chambers’ wardrobe once the game releases early next year. The contest is now in the middle of Round 4, which means there’s still time to submit your own snazzy T-shirt design, or simply vote for one you like.

Remember, anyone who votes will receive a free download code for the winning shirt design when the game is out!  Well worth the minute of your time. So go !

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MMLC Robot Master List: Bright Man

Jul 29, 2015 // GregaMan

Number: DWN-025

Weapon:  Flash Stopper

Weakness:  Rain Flush

Emits light at ten million watts. Those who see the light become unable to move. As long as you avoid that, he’s not that hard to defeat.

Time to kick off the roster for Mega Man 4 (my fave!), starting with Bright Man! Like so many of the Robot Masters, Bright Man began with a noble cause—to illuminate and explore darkened areas—only to be corrupted by the nefarious man with the mustache. Now, only Mega Man can put a stop to his bulb-themed havoc.

Bright Man may not be the most intimidating Robot Master at first glance thanks to his “bulbous” physique and the enormous lightbulb crown. He looks less like a futuristic warrior and more like a guy who’s constantly coming up with good ideas. But any robot caught looking at that bulb when it flashes will be temporarily stunned, thanks to a safety device built into their eye cameras. This opens them up to further punishment by way of Bright Man’s arm cannon. The cur!

Use Toad Man’s Rain Flush to short out that pesky bulb and put a stop to Bright Man once and for all(?). Then, the Flash Stopper will be yours for trolling ‘bots in future encounters!

Adam “Heat Man” Anania, formerly of The Mega Man Network
Bright Man was the first Robot Master I ever beat in Mega Man 4, and I remember it being grueling. Contact damage in 4 is cruel, and the last thing you needed was Bright Man freezing you and then jumping on your head for one fourth your life. But despite that, he might be my favorite Robot Master in the game. He’s neat looking, has a giant light bulb, and his face resembles Heat Man’s.

But what is with that stage? You’d think it’s supposed to be a power plant or something, but maybe it’s supposed to be some kind of insect sanctuary? It’s filled with robot bugs! And those parts where you’re riding on mechanical grasshoppers over spikes, shooting at totem poles… The thought process that goes into such a thing bewilders me. And yet it’s so charmingly “Mega Man.”

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Devil May Cry 4 Special Edition Style Tournament – Round 2 Community Vote

Jul 29, 2015 // GregaMan

Your Dante is good, guys. Very good.

I don’t think it’s ever been this difficult to pare down a contenders list. Nevertheless, you can now hit the jump to see our Top Five Dante clips and vote for the one you think is the most stylish.

Voting Deadline: Friday, July 31st at noon (PT).

GarudaPSN
IKevinX
Essedieffe
TeamMcGirk Long
SpawnShooter

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Monster Hunter cosplay photos from Anime Expo 2015, part 1

Jul 28, 2015 // Yuri Araujo

Get ready for the largest amount of Monster Hunter cosplay photos to ever appear in a Capcom blog post!

Sorting these was already a lot of work, and calling out each cosplayer by name and website would be nightmarish… BUT! I’m a up for the challenge. The only thing is I don’t have anyone’s info =( So if you are or know any of these cosplayers, drop me a note in the comments and I’ll update the blog. I’m counting on you (Thanks btw!). Otherwise, just sit back and enjoy awesome Monster Hunter cosplay:

Phew! That’s a lot of hand-crafted weapons and armor for one day; but notice how the blog title says “part 1”? Yeah, turns out uploading a blog post with over 75 pictures is not advised (even the 26 I squeezed in here is a questionable practice), so check back tomorrow for more awesome hunter gear and… Guildmarms!

Btw, huge thanks to Kinokashi for putting together this annual call out for Monster Hunter cosplayers. This was their 3rd gathering and it keeps growing, so get you cosplay ready for next year! =)

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MMLC Robot Master List: Shadow Man

Jul 28, 2015 // Minish Capcom

Number: DWN-024

Weapon: Shadow Blade

Weakness: Top Spin

There’s very little data available about this mysterious robot. Dodge all his attacks by jumping.

While Metal Man was a kinda-sorta ninja robot, Shadow Man ditches the ambiguity and goes full-on shinobi. His precision leaps and shuriken-style weapon really seal the deal, making him one of the “cooler” bosses in the classic Mega Man games.

He’s also apparently built from materials not of this Earth, suggesting some other civilization is actually behind his creation. Wily found his frame and repurposed him as yet another fighting robot.

Despite his potential extraterrestrial origins, Shadow Man only gives up his Shadow Blade. It’s similar to the Metal Blade, but far less useful. Hey, that’s probably a good thing… the Metal Blade was too good!

His stage, too, ignores any possible otherworldly connections. Instead it’s a lava-filled sewer! Strange for sure, but it does at least have a dark/light section where you’re in the shadows, so to speak. But perhaps most importantly, the music is top notch!

While Magnet Man was my personal favorite as a kid, I did like Shadow Man’s role in the Megamix comics – give ’em a look!

This wraps up the Mega Man 3 portion of the Legacy Collection master list… GregaMan’s gonna over for Mega Man 4, starting tomorrow.

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Street Fighter V Beta Postponed Until a Later Date

Jul 27, 2015 // ComboFiend

Capcom offers its sincerest apologies to everyone who participated in this first beta test.  While the purpose of a beta is to work out these type of issues, it was very clear that the issues we faced were more severe than we were prepared for.  After three days of testing, while we were making progress and collecting valuable data, we felt the majority of players were not having a good experience, and the best course of action would be to take the servers offline for extended maintenance.  We will be postponing our first beta phase until we believe the experience is going to be a positive one for players. 

UPDATE: There seems to be concern from some players who were unable to connect to the beta, that they would not be able to get the in-game incentive we mentioned.  We are still working out the specifics on the incentive, but can confirm that connecting to, or not being able to connect to the initial beta, will not be a factor in receiving this incentive. 

To be clear, this first beta test attempt will not count toward our previously announced beta test allotments.  There will still be at least three full beta tests prior to the game’s launch.  So for those in the Americas that feel disappointed that they were not able to experience their pre-order incentive, there will be plenty of opportunities prior to launch to experience the game. 

Additionally, we are working on a worthwhile in-game incentive for the players that participated in the first beta test.  While we can’t confirm specifics just yet, we will have more details on this in the coming weeks. 

To all of the European and Asian players that felt like they were missing out on the beta since we limited it to North America on Friday and Saturday, we apologize for the inconvenience. Due to the state of the server issues, we had to limit the numbers to a smaller pool in order to identify issues and potential solutions. Either way, we will still be providing these players with an incentive as well, as all territories were inconvenienced.

To all of the players that participated and supported us through this initial phase, we cannot thank you enough.  We understand how frustrating it is to be so close to playing the game you are excited for, and to not have it working.  The whole team here is very disappointed that we were unable to deliver a proper beta experience this time. Thank you so much for your continued support, and we promise that we will have a better experience for you with the future betas. 

We will be sharing more details when available, but for now, we appreciate your patience as we work on solutions to offer the experience that we had intended.

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Monster Hunter Mondays 7/27 at 4pm (Pacific)

Jul 27, 2015 // Yuri Araujo

Tune in to our Twitch channel today at 4pm Pacific (7pm Eastern) for another awesome Monster Hunter Mondays live gameaply session! Who knows you can even join us for a quest or two! Also, if you’ve missed last week’s show, we now have it up on YouTube :

See you soon!

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MMLC Robot Master List: Spark Man

Jul 27, 2015 // Minish Capcom

Number: DWN-023

Weapon: Spark Shock

Weakness: Shadow Blade

Possesses twice the electrical power of Elec Man . That said, his programming makes him somewhat scatterbrained.

Seemingly designed as an industrial ‘bot destined to replace  Elec Man, Spark Man instead becomes a powerful weapon in Dr Wily’s latest bid to take over the world.

That said… his impressive spec sheet leaves out how all that raw power affects his combat ability. Instead of a nimble, bolt-tossing ninja a la Elec Man, we get a hefty hopping robot that’s taken out fairly easily.

Defeating Spark Man earns you the Spark Shock, which fires a small ball of electricity. I suppose it’s a very dense, powerful burst as opposed to Elec Man’s wide, dispersed beam… but at the end of the day I kinda prefer the Elec Beam ! It has a great crackling, raw-power kind of feel, while the Spark Shock is more of a typical projectile.

Spark Man does have an interesting design though – the spark plug look is distinct and makes it easy to understand his purpose even before you hear his name.

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MM Legacy Collection art contest reminder, Mega Man 4 art

Jul 24, 2015 // Minish Capcom

There’s still time to enter our Mega Man Legacy Collection art contest! The goal is to re-imagine the cover of one of the six original Mega Man games in a way that better represents the actual gameplay. Or at least  looks  like Mega Man this time 😛

CONTEST RULES: From now until August 14th, you can email one entry to  contest@capcom.com  (labeled MMLC ART CONTEST) and be entered for a chance to win one of six copies of the game. We will notify winners by September 4th, 2015 at the latest. Please submit an entry that depicts your ideal Mega Man box / key art, choosing one of the six Mega Man games collected in MMLC.  Please also read the full contest rules.

There is no min/max size but it’s generally nice to have art that’s high-res (i.e. not like 300 pixels wide or something)  and  if you’re taking a photo instead of scanning, just make sure the image is clean and it shows your work in a positive light.

And to keep the ball rolling, I worked with artist Chamba to re-imagine the MM1~6 covers. This week we’re debuting MM4, and here I wanted to have a cover that actually showed Mega Man using one of his stolen powers. The “Blue Bomber” aspect is lost, true, but given that this is number four in a series you can expect fans / kids of 1991 to recognize the name at least.

Dunno, that’s what I thought about for MM4 ( and MM3 was last week ) but we really want to see what  you have in mind!

Mega Man 5 image coming next Friday!

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Devil May Cry 4 Special Edition Style Tournament – Round 1 Results, Round 2 Rules

Jul 24, 2015 // GregaMan

Round 1 of the Devil May Cry 4 Special Edition Style Tournamentbrought us some very impressive and creative Nero play, and the voters have spoken! Hit the jump for Round 1’s voting results as well as the rules for Round 2, which starts now!

This round was a close match with several strong, technical, and innovative contenders, and the vote turned into a bit of a tug-of-war. In the end, Serj Angelo came out on top, securing 33% of the electorate. Trailing just behind with 30% was DelusionaryKiller , with GarudaPSN coming in third with a respectable 19%.

Congratulations to Serj, and we hope to see all of our other contenders return in the coming rounds!  

Now then! Onto the rules for Round 2!

First, be sure to check the initial tournament post for important information about how to submit. 

FULL CONTEST RULES

Round 2 Rules: 

Character: Dante

Difficulty: Son of Sparda

Modifiers: Turbo Mode is optional! No Super Dante allowed. You may choose the costume of your preference. 

Mission: 12

Fight: “Meeting Room” fight, against the Mega Scarecrows. You do not have to perform the entire fight in 60 seconds, but the clip itself must be limited to a 60-second (or shorter) piece of the fight. It may, of course, be shorter than 60 seconds.

Deadline: Monday, July 27th @12:00pm (noon) PDT

Good luck, and may the most stylish player win!