Search Results for: "webcomic"

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Capcom-Unity Housekeeping Update: CAPCOM Account

Nov 12, 2019 // Yuri Araujo

Hey everyone, we’ve been updating some of our backend systems, and wanted to give you all a heads-up about the link between Capcom-Unity accounts and ResidentEvil.net accounts. More details and a handy guide below:

Capcom Unity will be updated on December 11, 2019 , which will terminate the use of utilizing your Capcom Unity account to log into other Capcom accounts. Here are steps to take for anyone that still wishes to log into Capcom accounts moving forward without their Capcom Unity account. These are the people who will be affected:

  1. People who log into ResidentEvil.Net through Capcom Unity who have set an account password.
  2. People who log into ResidentEvil.Net through Capcom Unity who have not set an account password

[WARNING]
Setting a password is optional. However, if these steps are not taken before the December 11, 2019 , it’s possible that you will lose the functionality to log into your Capcom accounts and will also lose access to the information contained within. We strongly advise that you follow the following steps to ensure that you still have access.

Preparation: How to Check Your Capcom Account Password

1. Once you log into RE NET, select “CAPCOM Account Settings” from the top-right menu.

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2. In the left menu, check to see if it says “not displayed” in the “Personal Information > Password” section and in the “other account” section, it says that the Capcom Unity is “already linked”. If yes, this means that the password has been set and there is no need to create a new password. Please proceed to Procedure 1.

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Check to see if it says “not set” in the “Personal Information > Password” setting and also if it says Capcom Unity is “already registered” in the “other accounts”. If so, there is a need to create a new password. Please proceed to Procedure 2.

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PROCEDURE 1: For RE NET users logging in through Capcom Unity and have a password set

1. Select “Login/Register” on the top-right hand side of the screen.

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2. After the December 11, 2019 system update, the Capcom Unity banner on the bottom of the screen will no longer appear. In the “login with a capcom account” selection at the top of screen, enter your email address and password.

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After this, you’re all set and can continue to use RE NET along with other Capcom accounts.

PROCEDURE 2: For those logged into RE NET through a Capcom Unity account, but do not have a password set

1. Set Capcom Account Settings after logging into RE NET

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2. Select Link your CAPCOM Account.

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3. Your mail address tied with your Unity ID will show up. Please select a password associated with this email address.

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4. After settings are complete, the “Link your CAPCOM account” display will disappear. In addition, your “Personal Information > Password” will say “not displayed”. Also, your Capcom Unity will be “already linked” in the “other account” settings. If you see all these things, then your password has been successfully set.

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5. Go back to the top page of RE Net and select “Login/Register”.

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6. After the December 11, 2019 system update, the Capcom Unity banner on the bottom of the screen will no longer appear. In the “login with a capcom account” selection at the top of screen, enter your email address and password.

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Again, you have until December 11, 2019 to make sure your accounts are linked. Otherwise, you will have to sign up for ResidentEvil.net / CAPCOM Account as a “new user.”

If you have any questions, please feel free to ask them in the comments and we’ll do our best to help you out.

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MHW: Iceborne Title Update 11.50 (PS4) / 11.5.0.0 (Xbox One) – Raccoon City, Contest Winners and more

Nov 07, 2019 // Yuri Araujo

Iceborne launched already jam-packed with a ton of content (dozens of monsters, robust “Guiding Lands” endgame, etc.), but that was just the beginning! Between last month’s Rajang update and the additional monster coming this December, we have a more fun, lighthearted update this month!

EDIT on November 7 thadded the “BONUS STAGE” section below.

Title Update 11.50 (PS4) / 11.5.0.0 (Xbox One) is available now (scroll down for the full patch notes), with the file size of approximately 400mb, and is a requirement for playing online. So make sure you download it before your play session, and start getting ready for this month’s selection of special Event Quests:

Raccoon City collaboration

As the headliner for this update, the Raccoon City collaboration features a new take on hunting a Vaal Hazak. Not only is it a Blackveil Vaal Hazak (already a bit different… more of a pain, if you ask me), but the effects of its spores are also out of the ordinary.

To counter the effects of whatever this not-Effluvia is, you’ll need to keep an eye out for Green Herbs (and even Red Herbs for a more powerful combo) on the field. And when you do conquer this peculiar fiend, you’ll get materials to craft Full Armor Sets based on famous Raccoon City survivors Leon S. Kennedy and Claire Redfield. Other rewards include some fanciful Raccoon City themed pendants for your weapons.

Event Quest “RE: Return of the Bioweapon” available from November 7 th @ 4pm PST until December 5 th @ 4pm PST.

Weapon Design Contest Winner

Charge Blade fans, rejoice! The majestic “Black Eagle” is Iceborne’s weapon design contest winner, featuring unique feathery special effects. Congrats again to its creator, sheep! Here’s a word from Monster Hunter series executive director and art director Kaname Fujioka:

To put it simply, the main reason we chose this weapon design as this contest’s winner is that “it looks cool.” The way the black feathers form a wing-like silhouette, the contrast between the gold ornamentation and the lightning-like glow effects, and the nice gloss on the feathers all combine to create a weapon that not only looks cool but can be called beautiful as well. We also thought it was very interesting how the feathers open up, alluding to the release of energy when the weapon changes from its shield form into an axe. The design we received was very complete, so we were able to implement a version that loses none of the original design. We think the final product balances the hardness of the charge blade with the pleasant softness of the feathers, creating a delicate yet powerful-looking weapon that we hope other players will think looks as “cool” as we do.

Event Quest “Every Hunter’s Dream III” available from November 7 th @ 4pm PST until December 5 th @ 4pm PST.

Palico Design Contest Winner

The perfect companion to hunters’ Wiggler headgear is finally here! This adorable set includes a headpiece, armor and a coral-shaped weapon for your Palico, and I can’t wait to deck out my trusty companion with it! Once again, congrats Zyralynn_art ! And here are some comments from Kaname Fujioka:

We received a terrific variety of design ideas for the Palico gear, just as we did with the hunter weapon. We’re very grateful for all of the wonderful entries. We had a lot of fun choosing the Palico gear, because many of them had such iconic visual gags. We had trouble narrowing it down because there were so many funny ideas, but in the end we had to choose the “Wiggler Head” design, especially since it would make such a great companion to the hunter head armor that was so popular in World. We also thought it was a nice touch that the Palico version uses the “Wiggler Queen,” which is the rarer of the two endemic creatures. The simple way the Palico was wearing the pot as armor was also very cute, so we did our best to preserve the original relaxed look while slightly downplaying the way the arms and legs are still visible. We hope players will go out on “wiggly” walks together with their Palicoes!

Event Quest “Every Hunter’s Dream II” available from November 7 th @ 4pm PST until December 5 th @ 4pm PST.

Horizon Zero Dawn: The Frozen Wilds collaboration

The first part of the Horizon Zero Dawn: The Frozen Wilds collaboration quest arrives on PS4 on November 21 st at 4pm PST. Take down a mighty Zinogre to craft materials for Aloy’s “Stormslinger Prototype” Light Bowgun. More info coming soon!

BONUS STAGE – New Blanka costume in Street Fighter V: Arcade Edition

HERE COMES A NEW CHALLENGER! Updated on November 7 th.

It’s Blanka… in a Nergigante costume…?! Yep, that’s right! Street Fighter’s sparky beast is dressing up as Monster Hunter’s spiky dragon. This special costume will be a reward for clearing SFV ’s upcoming Extra Battle mode, running from November 22 nd until December 20 th , so make sure to save those dates!

Version 11.50 / 11.5.0.0 Patch Notes

Rex Roar Helm β+

  • Point allocation for the Free Meal skill on the Rex Roar Helm β+ has been changed from 2 to 1.

Decoration list

  • Decoration list order has been updated in accordance with their skills. This change affects the following locations:
    • Item Box > Sell Items > Decorations tab
    • Item Box > Set Decorations > Current Equipment/Equipment Box

Quest Supplies

  • Fixed an issue where supply items would not be returned when calling a loadout that contained empty spaces.
    (Supply items that exceed the space limit will be discarded.)

Monster Field Guide

  • For some pages in the monster field guide, rare carved materials are now listed according to priority.
    (The materials and chances of obtaining them have not changed.)

Base/Facility

  • Fixed an issue where info for the volcanic region of the Guiding Lands would not display when the world map was opened inside the base.
  • Fixed an issue where the Affinity Sliding skill would activate while inside the hot spring found in Seliana’s Gathering Hub.
  • Fixed an issue where the Felynes helping in the Steamworks would jump with improper timing.
  • Fixed an issue where you couldn’t enter your room in Seliana.

Monsters

  • Fixed an issue where special tracks would not drop from Scarred Yian Garuga in the Guiding Lands.
  • Fixed an issue where if the quest poster paralyzes or stuns a monster, and then abandons the quest, and other hunters built up mount attack damage, if the quest info screen is opened the moment the monster exits its binded status, the monster would enter a mounted status and would be incapacitated.
  • Fixed an issue with Barioth’s landing point when the monster would jump off from a wall.
  • Fixed an issue where the quest would not be complete if the Dragonrazer hits Velkhana while it’s in the air.
  • Fixed an issue where Velkhana would not move its gaze/body to the player’s direction.
  • Fixed an issue where Fulgurbugs could be obtained from Zinogre in Arena quests.
  • Adjusted invasion rates for Savage Deviljho in quests that it has a chance of appearing in.
  • Fixed an issue where players in base camps would be hit by Lunastra’s hellflare attack.
  • Fixed an issue where Azure Rathalos would get stuck on the outer edges of pathways when in the Ancient Forest.
  • Fixed an issue where, under specific conditions, Kushala Daora’s head could not be broken.

Player

  • Fixed an issue where, when the Gunlance doesn’t have Wyrmstake Shot loaded, a Jumping Reload Smash wouldn’t be performed when using a Lunging Upthrust to scale a wall.
  • Fixed an issue where weapons would display unnaturally when attempting to attack after a Temporal Mantle evade, after performing the Charge Blade’s Amped Element Discharge.
  • The clutch claw can now perform claw attacks after grappling onto a monster while mounted.
  • Fixed an issue where the hitbox for the clutch claw’s Wyvernheart would disappear if the player sank into the ground while grappled onto a monster. It has been fixed so now it has an attack hitbox.
  • Grapple point priority have been adjusted, so it’s easier to grapple onto the locations that the clutch claw hits.
  • Fixed an issue where players sliding due to Velkhana’s frost would only happen on the host’s side. It will now occur on the guest side as well.
  • Fixed an issue where the hunting horn couldn’t perform melodies directly stocked from echo attacks.
  • Fixed an issue where while using the hammer, a hunter would perform a flinch shot immediately after grappling onto a monster, regardless if the player could control the hunter.
  • Fixed an issue that caused irregular behavior when the heavy bowgun’s special scope was used while the Mind’s Eye/Ballistics skill was equipped.
  • Fixed an issue where decoration info would remain when overwriting an equipment loadout with a decoration-equipped mantle with a loadout with no mantle.
  • Fixed an issue where decorations would be removed from a mantle when calling up a registered loadout, even though the mantle has decorations equipped.
  • Fixed an issue where the hunter would perform an animation inappropriate to the item obtained when mining from mining outcroppings.
  • Fixed an issue where the Tailraider Signal’s position wouldn’t be saved when calling up an item loadout.

Miscellaneous

  • Fixed an issue where a Palico’s weapon would activate with positive affinity, despite the weapon itself having negative affinity.
  • Fixed an issue where “Returning to Base” would be displayed when traveling to the Hoarfrost Reach via the World Map, while on an expedition.
  • Fixed an issue where players could not talk to the Lynian Researcher under specific conditions, thus not being able to obtain the Surveyor Set.
  • Fixed an issue where only the regular size of certain fish could be caught.
  • Fixed an issue where certain endemic life would not have their size fluctuation behave properly.
  • Fixed an issue where the appearance rate of Molys would greatly increase when the Felyne Zoomaster skill was activated.
  • Fixed an issue where switching active squads to a squad with a player who deleted their account would fail.
  • Adjusted the quest complete time limits for the event quest “Farewell to the Frozen”.
  • Fixed an issue where quest members would disconnect from quests located in the Elder’s Recess.
  • Fixed an issue that occurred in the Guiding Lands where, while fighting a monster that has been lured out, if another monster that was originally in the locale appears, the focus camera or target camera would suddenly change targets.
  • Other minute game balance tweaks and minor bug fixes have been made.

Corrections

  • For the following event quests, adjustments were made but no notice was given to players.
    • A New Troublemaker in Town
      • Rewards were adjusted downwards as of Ver. 11.01. (PS4) / Ver. 11.0.0.1 (Xbox One)
  • Challenge Quest 2: MR Intermediate
    • Monster difficulty was decreased, and completion times were adjusted. Loadout 5 (Heavy Bowgun) contained two Destroyer Jewel 2, and had to be updated.

That’s all we got for today. Once again, make sure you download the latest update to ensure online compatibility. And good luck out there, hunters!

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Resident Evil 5 and Resident Evil 6 for Nintendo Switch are out now!

Oct 29, 2019 // Kellen Haney

Two globe-spanning adventures make their landing on Nintendo Switch, with Resident Evil 5 and Resident Evil 6 now available for download via the Nintendo eShop and the Resident Evil Triple Pack featuring Resident Evil 4, 5 , and 6 now available at retail in North America and Latin America. With all previously released content packed in, you can enjoy everything these titles have to offer anytime, anywhere.

Highly regarded for its co-op gameplay, Resident Evil 5 puts you in the role of two B.S.A.A. operatives: fan-favorite hero Chris Redfield, and his partner, Sheva Alomar. Play as one of these two highly-trained agents alone or with a friend to investigate and prevent the sale of a bio-organic weapon (or B.O.W.). Along the way, uncover a much larger and more sinister plot beneath the surface. Explore a wide variety of environments across Africa and, thanks to the included Gold Edition content, take a trip down memory lane to view events from before the story began in an all-too-familiar mansion. If you’re looking to get right into the action, The Mercenaries United has you covered with arcade-style gameplay. Resident Evil 5 is available now on the Nintendo eShop for $29.99!

Taking place after the events of RE5 , Resident Evil 6 follows multiple interconnected stories, bringing the world of RE to life in a whole new way. Fan-favorite characters such as Leon S. Kennedy, now a Federal Agent for the U.S. government, and Sherry Birkin, now an adult working for the DSO (Division of Security Operations), join forces with newcomers including Helena Harper and Jake Muller to unravel a global conspiracy. Travel the world solo or work together with a co-op partner in each story to uncover the threats lurking in the shadows. Plus, all previous released content and features are returning – go for the high score and the top rank in The Mercenaries, or jump into a match against other players across a variety of game modes in Cycle Mode. Resident Evil 6 is available now on the Nintendo eShop for $29.99!

Both Resident Evil 5 and Resident Evil 6 will have added gyroscopic and motion controls! This allows you to swing the Joy-Con to attack with your knife, use gyro controls to aim, and more, giving you even greater control as you fight the horrors that await.

You can also grab both games alongside Resident Evil 4 for Nintendo Switch with a special bundle available at North American and Latin American retail. The Resident Evil Triple Pack brings together all three games in one pack, with Resident Evil 4 on a cartridge and a voucher with digital download codes for Resident Evil 5 and Resident Evil 6 packed in. The Resident Evil Triple Pack is available at retail for $59.99, so cap off a month of spooks and scares with survival horror!

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Bonus Cards, Link Mode, and more features coming to Mega Man Zero/ZX Legacy Collection

Oct 24, 2019 // Kellen Haney

When Mega Man Zero/ZX Legacy Collection comes to PlayStation 4, Xbox One, Nintendo Switch, and Steam on January 21, 2020, it will be bringing a few extra features in tow. Aside from bringing together all four Mega Man Zero games, both Mega Man ZX games, and the brand new Z Chaser mode, a couple of features unique to each game’s original hardware will be making a return alongside the debut of ZZ Cards!

Let’s start with a feature that serves a dual purpose: ZZ Cards! Tracking your activities throughout the collection, ZZ Cards are perfect for completionists and a great way to check your accomplishments as you play through the Zero and ZX games or Z Chaser. They serve a unique purpose in Mega Man Zero 3, too. A little back story, first: The Game Boy Advance had a unique attachment, the e-Reader, which Mega Man Zero 3 could use to scan in cards and unlock various modifications that changed the game in distinct ways. Some of them were cosmetic, like modifying the game’s title screen, changing the weather at the resistance base, or modifying the look of buster shots, while others could add unique NPC dialogues or new rooms to explore. There were even a few that powered up weapons in Zero’s arsenal!

These modifications were also included as an unlockable feature in the Western release of Mega Man Zero Collection on the Nintendo DS. With Mega Man Zero/ZX Legacy Collection, we’re re-introducing them as Bonus Cards, tied to the ZZ Cards that unlock as you play. It would spoil the fun to tell you exactly which ZZ Cards are tied to which Bonus Cards, so we’ll leave that for you to discover. No matter the platform you play on, you’ll be able to check your ZZ Cards to see what you’ve accomplished along the way.

There’s another feature we’re bringing back that used to require original hardware, as well. For old-school players who remember playing Mega Man ZX on the Nintendo DS, you might remember that inserting Mega Man Zero 3 or Mega Man Zero 4 into the Game Boy Advance slot before powering on the console would unlock optional boss battles against Mutos Reploids hailing from each game. I’m happy to confirm that this functionality returns via Link Mode, allowing you to “Link” either Zero 3 or Zero 4 when you start Mega Man ZX to access these throwback throwdowns!

When you set Link Mode to Mega Man Zero 3, you’ll be able to take on:

  • Blazin’ Flizard
  • Childre Inarabitta
  • Deathtanz Mantisk
  • Devilbat Schilt

And if you set it to Mega Man Zero 4, prepare to square off against:

  • Popla Cocapetri
  • Pegasolta Eclair
  • Fenri Lunaedge
  • Sol Titanion

We hope you’re looking forward to these original features making their return!  Mega Man Zero/ZX Legacy Collection dashes onto digital platforms worldwide and into retail stores in North America beginning January 21, 2020.

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MHW: Iceborne Title Update 11.01 (PS4) / 11.0.0.1 (Xbox One) – Rajang, Guiding Lands, Layered Armor and more

Oct 10, 2019 // Yuri Araujo

Get ready, hunters! The indomitable Rajang has finally made its way to the New World, and this ruthless beast offers a challenge for even the most experienced hunters … so it’s not a fight that should be taken lightly. I’ll leave it to you to learn more as you set out to hunt it, but in the meantime, wanted to cover a couple of requirements and patch notes for Monster Hunter World: Iceborne version 11.01 (PS4) / 10.0.0.1 (Xbox One).

Rajang Special Assignment Requirements:

If you haven’t already, I highly recommend watching Developer Diary #3 for the latest info on what we in store for this updates and sneak peeks at future content.

Now, onto the comprehensive list of additions, changes and bug fixes:

Tempered Monsters

  • Tempered Gold Rathian and Tempered Silver Rathalos will now appear in the Guiding Lands.

Weapon Augments

  • Weapon augmentation and custom upgrades expanded.

Layered Armor

  • Forgeable layered armor lineup added to feature some of the High Rank designs.

Your Room

  • You can now make your room public to other players.
    (You can change these settings from the start menu and selecting Communication, then Your Room, or by speaking to the Housekeeper in your room and selecting Room.)
  • Room-exclusive chat tab added.
  • Music player for changing the music in your room added.
  • New interactable decor added to your room in Seliana.
  • Setting for your Seliana room’s privacy added to the Gathering Hub’s welcome message.

Guiding Lands Gameplay Adjustments

NOTE: Future updates will feature more adjustments to make it easier to play. Here are the adjustments currently in place:

Adjustment 1: Region Level change fluctuation adjusted

  • In the Guiding Lands, you can obtain different materials at each level, so adjustments have been made to how levels increase/decrease to make it easier to explore.
  • Region Level 1 – 2: No changes
  • Region Level 3 – 6: Fluctuates at the same rate as region level 2 did before the update
  • Region Level 7: Fluctuates at the same rate as region level 3 did before the update

Adjustment 2: Adjusted the drop rate of special tracks obtained from monsters in the Guiding Lands

  • Unanalyzed special tracks are now easier to obtain, making it easier to lure out specific monsters and control your region levels.
  • They are also now guaranteed upon capturing a monster, or carving from the monster’s body or broken part.

Adjustment 3: Region levels can now be fixed

  • Settings have been added so that region levels will not fluctuate, and you can explore the Guiding Lands freely with fixed levels.
  • Fixed region levels are applied per player even during multiplayer.
  • If you set region levels to fixed, your own region levels will not fluctuate whether you’re the quest leader or just joining another player’s quest.
  • You can fix region levels at the quest board when you select the Guiding Lands.

Adjustment 4: Expedition Objective added to fixed region play

  • Added a “Fixed Region” parameter that can be set when departing to the Guiding Lands, or used as search criteria.
  • Use this setting when you want to let players know you’re exploring with fixed levels, or if you want to search for expeditions using fixed levels.
  • This parameter will not fix region levels.
  • For instructions how to fix region levels, please see Adjustment 3.

Adjustment 5: Locating monsters in the Guiding Lands will no longer affect region level

  • The design of the Guiding Lands has been changed, as region level changing upon discovering a monster in the locale had an unintended effect.

Guiding Lands Bug Fixes

  • Monster spawn rates in the Guiding Lands adjusted.
  • Monsters that are lured out in the Guiding Lands will automatically be tracked by the scoutflies.
  • Target monster in the Guiding Lands will now appear in the log.
  • When a monster is lured out in the Guiding Lands, monsters already present will not leave as easily.
  • Fixed an issue where unnecessary effects would appear in certain areas of the Guiding Lands.

Tailraider Safari

  • New rewards added for the Tailraider Safari when they explore the Guiding Lands.

Squads

  • Customization options added for squad cards.
  • Fixed an issue where Squad join requests would be automatically approved in certain situations even when the settings are set to manual.

Palico

  • Fixed an issue where Palicoes would move to incorrect places.

Wishlists

  • Kinsects can now be added to the wishlist.

Canteen Skills

  • Fixed an issue where daily skills would change when a voucher or gourmet voucher is used.

Surveyor Set

  • Fixed an issue with the “The Leaf Boat” observation request’s “Riding on a leaf” condition, where the request would not be considered complete in certain situations.
  • Fixed an issue where if graphic settings were set to Prioritize Resolution, the effective range for taking pictures with the Surveyor Set would become smaller.

Heavy Bowgun & Light Bowgun Special Ammo

  • Fixed an issue where the Heavy Bowgun’s Wyvernsnipe and the Light Bowgun’s Wyvernblast Counter would be obstructed by Velkhana’s ice wall when on top of it.

Frostcraft Armor Skill

  • Fixed an issue where the Frostcraft’s gauge would be consumed but the effect would not trigger on the additional hits from the Long Sword’s Spirit Helm Breaker and Hunting Horn’s Performance attacks.

Long Sword Custom Augment

  • Fixed an issue with Long Sword’s Uragaan Mod, where Tempered Blastscale was listed as an upgrade material instead of Tempered Scute.

Raider Rides

  • Overall movement routes for Raider Ride have been tweaked as they would be trapped in certain areas of locales.

Flash Pods & Flashflies

  • Adjusted the brightness of the screen when flash pods and Flashflies are used.

Glavenus

  • Fixed an issue where Glavenus would not get caught in traps set by the player.

Scoutflies

  • Fixed an issue where if the scoutfly level is at level 3 and a monster is near death, the icon would not display correctly on the map.

Languages

  • Fixed an issue that occurred in certain languages at the update notice screen.

Data Load

  • Fixed an issue where data would not finish loading properly and players would lose control of the game when viewing rankings of certain quests.

Other

  • Other minute balance tweaks and minor bug fixes have been fixed.

This update file size is approximate 1.3GB and will be a requirement for playing online, so make sure you download and install it before your next hunting session. And just a reminder that all Monster Hunter: World and Iceborne players will need to install this update to ensure compatibility for multiplayer.

Wishing you all the best on your Rajang hunts! You got this!

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U.S. NAMED AS FIRST OFFICIAL NATIONAL TEAM FOR INTEL WORLD OPEN

Oct 04, 2019 // Mike Larson

Today Intel and Capcom announced the the United States is one of the 12 national teams that will be competing in the Intel World Open featuring Street Fighter V. Qualifiers for the United States will run from 3/21 to 5/16.

Additional teams and details will be announced at Brazil Game Show. Continue to follow @CapcomFighters for all the details as they emerge.

iwo.streetfighterleague.com/

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Capcom at NYCC 2019

Sep 30, 2019 // Kellen Haney

Capcom will be at New York Comic Con 2019, and we’ll be bringing a whole lot with us! Take a seat in the Mastermind’s chair, walk on the wild side with Rajang, and grab some great Capcom merch at the Capcom booth (#1420). Read on for more details, including where to find the World of Capcom panel!

Games

PROJECT RESISTANCE (WORKING TITLE) – PS4, XB1, Steam
Set against the backdrop of the Resident Evil universe, this brand-new asymmetrical online survival horror experience throws four Survivors into a Mastermind’s twisted experiment. Surviving the three individual stages that make up the demo’s map requires good teamwork and communication, because the Mastermind will use any means necessary to prevent the Survivors from escaping – including taking direct control of the deadly Tyrant.

As a Survivor, you’ll need to take down tough enemies, assist your teammates, utilize special skills, and work together to make it through each stage if you want a shot at escaping. Each character has their own unique role and abilities that can help other Survivors or hinder the Mastermind, making teamwork a key part of enduring enemies and traps as you solve puzzles and search for a way out. As a Mastermind, you’ll use a series of cards to place traps, zombies, and vicious creatures around each stage to thwart the Survivors’ progress, even unleashing the unstoppable Tyrant to (literally) crush the Survivors’ ambitions.

For more info, check out the gameplay video below to see how a full match can play out:

Both the Survivor and Mastermind roles will be playable at the show, so be sure to bring a few friends to play with – or against! NYCC also marks the first time Project Resistance will be playable in North America, so make time to swing by the Capcom booth and check out this unique take on survival horror.

MONSTER HUNTER WORLD: ICEBORNE – PS4, XB1 (Available now); Steam coming January 2020
This critically acclaimed larger-than-life expansion is out on PlayStation 4 and Xbox One… but we still have more content in the works for you, so that’s what we’re taking to the show this weekend!

If you’re new to the series or on the fence, we invite you to try out one of our 4 main quests, ranging from Easy (Great Jagras) to Expert (Velkhana).

If you’re a seasoned hunter, we challenge you to face the star of our upcoming first free Title Update: Rajang! This is a really tough quest, and almost impossible to beat, but we’re very eager to see all the valiant hunters step up and try their best!


MEGA MAN ZERO/ZX LEGACY COLLECTION – Switch, PS4, XB1, Steam (Available January 21 st , 2020)

MISSION START! Six games megamerge together into this collection, which span all four Mega Man Zero games and both Mega Man ZX games. While these games were previously only available on handheld platforms, Mega Man Zero/ZX Legacy Collection brings all six intense action adventures to console for the first time! In addition to having a demo of each included game available at the show, you’ll also be able to try out the brand-new Z Chaser mode for the first time in North America!

In this time trial-like mode, you can race against your best time in each stage, or against different skill levels of ghost data, displayed in a split-screen format, to clear stages as fast as you can. This thrilling new mode will be included when the game launches on January 21 st , 2020, and will support local head-to-head and online leaderboards so you can challenge local friends on a single console as well as race against the fastest times around the world!

RESIDENT EVIL 5 AND RESIDENT EVIL 6 – Switch (Available October 29 th)
Even more survival horror on the Nintendo Switch is just a few weeks away! Resident Evil 5 and Resident Evil 6 join Resident Evil 0, Resident Evil, and Resident Evil 4, which were released earlier this year. Try out each game for Nintendo Switch solo or with a co-op partner. Join fan-favorite characters on world-spanning adventures, and enjoy plenty of bonus features anytime, anywhere, including the arcade-style action of The Mercenaries mode in each game, perfect for quick gameplay sessions on the go.

The World of Capcom Panel
Friday, October 4th, 11:00 AM to 12:00 PM
Room 1A24

Capcom’s been on a monstrous roll of acclaimed titles from some of the most popular video game franchises in the industry, including Resident Evil, Street Fighter, Mega Man, and Monster Hunter. Join moderator Mike Lunn from Capcom USA and special development team members all the way from Capcom Japan for updates and announcements on the company’s latest games! You don’t want to miss this one!

Signing Sessions

Yoshinori Ono, Executive Producer for Street Fighter, will be signing at the following booths and times:

Saturday, October 5th

  • 12:00 PM – Arcade 1-Up
  • 2:00 PM – Pin Club (Booth #120)
Sunday, October 6th
  • 2:00 PM – UDON (Booth #1764)


Capcom Store

After a hiatus with a focus on the digital realm, the Capcom Store makes its return in physical form!

This year, the Capcom Store will be your one-stop-shop for all things Capcom, and will be featuring a number of items not sold on our online shop, including a couple of NYCC exclusives and debuts, and various items from a number of our licensing partners. One thing to note, however: our store at NYCC will be cashless; we will only be accepting cards as a form of payment.

Here are some of the highlights:

** NYCC Exclusive **
Velkhana Pin (Pin Club) – $10.00

Chun-Li Kick Pin (Pin Club) – $10.00 / Ryu Jump Pin (Pin Club) – $10.00

X Pin (Pin Club) – $10.00 / Zero Pin (Pin Club) – $10.00

**NYCC 2019 Early Access**
Street Fighter II: Champion Edition Replicade (New Wave Toys) – $199.99

Street Fighter Watch Band (Hyperkin) – $29.99

Pro Fight Stick Chun-Li (Victrix) – $399.00

Iceborne Emblem Patch (Udon) – $15.00

Mega Man Patch (Udon) – $15.00 / E-Tank Patch (Udon) – $15.00

And that’s not all; here’s the full list, in text form:

STREET FIGHTER
Victrix Pro Fight Stick Chun-Li Limited Edition – $399.00

Victrix Pro Fight Stick Ryu Limited Edition – $399.00

Street Fighter Watch Band – $29.99

Collector Cup – Chun Li – $14.99

Collector Cup – Ryu – $14.99

Collector Cup – Blanka – $14.99

Collector Cup – Akuma – $14.99

Street Fighter V Drawstring Bag – $19.99

UDON Street Fighter Character Select Pins (Stage 1) – $15.00

UDON Street Fighter Character Select Pins (Stage 2) – $15.00

Ryu – Cable Guy – Controller & Device Holder – $24.99

Pin Club Chun-Li Kick Pin – $10.00

Pin Club Ryu Jump Pin – $10.00

SFV – Decal Sheet – $5.99

Street Fighter II: Champion Edition x Replicade – $119.99


MEGA MAN

Collector Cup – Mega Man – $14.99

Pin Club Zero Pin – $10.00

Pin Club X Pin – $10.00

Mega Man Drawstring Bag – $19.99

Megaman & Rush – Decal Sheet – $5.99

ProtoMan – Decal Sheet – $5.99

Megaman 8-bit – Decal Sheet – $7.99

UDON E-Tank Patch – $15.00

UDON Mega Man Patch – $15.00

MONSTER HUNTER
Pin Club Velkhana Pin – $10.00

Monster Hunter Figurine Bundle (Vol. 9) – Blind Box – $15.00

Monster Hunter Figurine Bundle (Vol. 10) – Blind Box – $15.00

Monster Hunter Figurine Bundle (Best of Vol. 4, 5, 6) – Blind Box – $15.00

Monster Hunter Figurine Bundle (Vol. 11) – Blind Box – $15.00

UDON Monster Hunter Iceborne Emblem – $15.00

RESIDENT EVIL
BSAA Logo – Decal Sheet – $5.99

STARS Logo – Decal Sheet – $5.99

Umbrella Corp – Decal Sheet – $5.99

Raccoon Police – Decal Sheet – $5.99

If you’re at NYCC this year, make sure to stop by our booth (#1420) to grab some great merchandise, check out the World of Capcom panel (Room 1A24, Friday, 11 AM) work with – or against – other show-goers in various games, and prove you’re the fastest Reploid around!

EN

Dive into the mysterious underwater world of Shinsekai: Into the Depths

Sep 20, 2019 // Yuri Araujo

Apple just launched the Apple Arcade, a groundbreaking new gaming subscription service across iPhone, iPad, Mac and coming soon to Apple TV (learn all about it here ); and we’re more than happy to be a part of it from the start, bringing in a fresh gameplay experience and new underwater audio tech with Shinsekai: Into the Depths .

Shinsekai: Into the Depths is an action game filled with mystery, beauty… and danger! You play as humanity’s last survivor in an underwater world where the surface has been frozen solid. Your only choice, and chance of survival, is to explore the depths of your new aquatic… home (?).

In addition to the original art direction and simplistic approach to gameplay, our dev team also employed new audio tech to help you get fully immersed in your adventure. This time around, sound effects and music were played back and re-recorded underwater, leaving you with an authentic feeling of submersion.

If you like the sound of all of that and want to play Shinsekai: Into the Depths, you can actually play it now via Apple Arcade, which is now live in over 150 countries and regions, and even has a one-month free trial!

Go check it out and good luck in your deep sea journey.

EN

MHW: Iceborne patch update 10.12 (PS4) / 10.1.0.2 (Xbox One) – Acidic Glavenus, Elder Melder and more

Sep 18, 2019 // Yuri Araujo

Monster Hunter World: Iceborne version 10.12 (PS4) / 10.1.0.2 (Xbox One) is now live. Patch notes are available below.

Guardian Armor

  • Fixed a bug that would not allow you to select the Guardian armor during character creation.

Music

  • Changed the design of how certain songs would play on repeat while at base.

Elder Melder

  • Fixed a bug where players were getting the same decoration results when using the Elder Melder’s First Wyverian Ritual.

Quest Board

  • Fixed a bug at the quest counter where the optional quest “Completed!” marker color would change from red back to blue after save data is imported into Monster Hunter World: Iceborne.

Squad Card

  • Fixed a bug where the “Language” section of the squad card editing screen would not display correctly after importing save data from Monster Hunter: World.

Hunter Helper

  • Fixed a bug where the “Low Level Hunter Helper Reward” could be obtained even after failed quests.

Acidic Glavenus “Unavailable” Item

  • Fixed a bug where players could not properly obtain the “Glavenus Mantle” material from Acidic Glavenus.

Velkhana’s icecloak

  • Fixed a bug where players’ attacks would not properly remove Velkhana’s icecloak if it was put into paralysis while its icecloak active.

Radial Menu

  • Fixed a bug where the custom radial menu could be closed at the item box but would remain on the screen and disable normal controls.

Handler

  • Fixed a bug where the Handler would keep moving in certain places in the Ancient Forest.

Great Sword

  • Fixed a bug where great sword charges would not trigger charged slashes if the player landed on top of the ice ground created by Velkhana or mud created by Jyuratodus.

Training Area vs. Expeditions, etc.

  • Fixed a bug where the contents of expeditions were unintentionally updating after each use of “Change Objects in Area” in the training area.

    In addition to this change, we are also exploring further changes to address the issue of intentional disconnects for resetting the Guiding Lands. While this should not affect players who enjoy the game normally, we’d like to ask for your patience as we look into implementing options that remove the need to attempt intentional disconnects.

  • Fixed other minor bugs.

This update file size is 70mb on PS4 and 80mb on Xbox One. Make sure you download an install it before your next play session.

Good luck out there, hunters!

EN

Housekeeping – Monster Hunter: World and MHW: Iceborne Logistics

Sep 04, 2019 // Yuri Araujo

Hello Hunters! The console release of Iceborne is upon us, so we wanted to go over some housekeeping items what you need to do to prepare for what’s coming in the next few days.

This blog will be a little on the dry side; trying to focus mainly on the logistical details of upgrading to the Iceborne expansion or Monster Hunter World: Iceborne – Master Edition which includes both the base game and the expansion.

1. Iceborne Release Timing

Monster Hunter World: Iceborne is set for a global release on September 6th, 2019 for PlayStation 4 and Xbox One, but to get a more precise window of when the expansion will actually be available, please check with your local retailers for the Monster Hunter World: Iceborne – Master Edition physical version, and the time set on your region of choice for digital stores.

For example, with my region being United States, the digital version will be available for me to play at midnight Eastern Time on September 6th .

. . .

2. Iceborne Pre-Load and World Update

On Sep 4th @ 5pm PDT / Sep 5th @ 1am BST, a very important Title Update will be deployed. (Update: the latest Monster Hunter: World Title Update is now live!)

This one actually releases before Iceborne, and applies to all players of either Monster Hunter: World and Monster Hunter World: Iceborne. The goal here is to set the stage for the game to allow everyone to hunt together (within their given platforms).

  • On PlayStation 4, this will be version update 10.11, which is about 33GB, on top of version 6.02 (latest version).
  • On Xbox One, it’ll be version update 10.1.0.1, which is about 31GB, in addition to version 6.0.0.2 (latest version).

This update will contain a lot of data for Iceborne so consider it an equivalent to a “Pre-Load” for the expansion.

More details on what’s included in this update in section #4 (World Changes) below.

. . .

3. Pre-requisites for playing Iceborne

First up, you’ll need to own both Monster Hunter: World and Iceborne, or purchase the all-inclusive version Monster Hunter World: Iceborne – Master Edition .

Then you will also need to have completed the main story in Monster Hunter: World. You will know you have reached this milestone if your Hunter Rank is HR16 or above. If you find yourself wanting to play Iceborne and are not yet HR16, make sure to download update 10.11 / 10.1.0.1 and use some of the features we have implemented to expedite your journey (Guardian Armor, improved Monster track gathering for certain quests, etc.). Additionally, if you own Iceborne and are below HR16, you will be able to enjoy some of the new features in Iceborne (Clutch Claw, Raider Rides, etc.) as you progress through the World story.

Important: when upgrading from World to Iceborne , please make sure that both games are of the same region to ensure your Save Data carries between the base game and expansion. This will ensure compatibility regardless of format: digital or physical.

. . .

4. World Changes

Version update 10.11 (PS4) / 10.1.0.1 (Xbox One) brings a lot of changes and new features into World and Iceborne. For Iceborne players, the list is a little longer being more focused on new features, such as the Clutch Claw, and of course the new story with all the added monsters and gear; however, we still wanted to highlight some of the important additions and changes that apply to World players (who do not own Iceborne ) as well.

For a full list, please check our Update Outline page, which also includes various Patch Notes on weapon changes and balance updates, but here are some highlights:

  • Guardian Armor: This free armor set is included with the update and gives you a head start in your journey through the Monster Hunter: World story. Along with a great selection of survival skills, its defense value can be upgrade to withstand battles against the mighty Elder Dragons you’ll face near the end of the World story.
  • View Mode: This feature allows you to break free from the standard camera controls to line up the perfect photo. Note: this does not pause the game.
  • Squad Card: This is the evolution of the Squads feature, and allows you to invite and accept requests even if the other players are not currently online or in the same Online Session as you.
  • Additional HUD / UI Options: Added options to toggle individual HUD elements On or Off, adjust certain aspects of the Chat Window, Hunting Horn UI, etc.
  • Dynamic Multiplayer Difficulty: This new system improves the original difficulty scaling from World to now adjust between three settings: single player, two players, and multiplayer (three or four players). The system also scales up or down to match the number of players, so if players leave the quest for any reason, the difficulty scales down if you end up with a party of two hunters, or by yourself.
  • Accessibility Options: Added an option to view your own player silhouette so you can keep track of your actions even if monsters, objects or terrain obstruct your view. Also added a “Color Blind” option so you can adjust color correction for certain key UI elements, such as Sharpness and other gauges.
  • Various Quality of Life Improvements: Here are just a few examples:
    • “Take All” button added to Quest Rewards screen;
    • Option to remove all Decorations that were slotted in equipment pieces;
    • A “Craft All” function for combining items via Radial Menu;
    • Option to equip Item Loadouts without changing Radial Menu settings;
    • …and more.

As I mentioned above, there is a more comprehensive list on our website, so please refer to that for more details on updates and changes.

. . .

Monster Hunter World: Iceborne will be launching on PlayStation 4 and Xbox One on September 6 th (again, please check with your local retail or digital stores for more precise timing). The PC version will be releasing in January 2020.

If you have any additional questions, please feel free to ask in the comments below and we’ll do our best to track it down.

See you in Seliana!

EN

From A to Z, here’s every monster revealed for Monster Hunter World: Iceborne so far

Aug 29, 2019 // Yuri Araujo

We’re nearly there, hunters; the final stretch! We just dropped a “shocking” new trailer, our final Beta goes live tomorrow and the game launches in just a week, so this is as good a time as ever to look back and take a full count of every new, returning fan-favorite, Elder Dragon, subspecies, and variant monster we’ve revealed (thus far) for Iceborne.

Just a quick note, we’re only counting the monsters we’ve officially revealed as additions to Iceborne , so this list will not include the vast selection already available in the Monster Hunter: World base game. Alright, let’s get started:

Acidic Glavenus

The regular Glavenus species is getting a revamp for Iceborne , but we also wanted to expand on that concept and try new things. Instead of a fiery Great Sword-like tail, Acidic Glavenus will bring a sulphur coated Long Sword-like tailpiece to the fight.

. . .

Banbaro

This was the first new monster we revealed for Iceborne, setting the frosty tone for the massive expansion. Its unique environmental interactions and gameplay ushers us into the new Hoarfrost Reach ecosystem.

. . .

Barioth

The fan favorite tusked wyvern returns with its signature wall-clinging tricks, all-new attacks, and a revised rhythm to its movements.

. . .

Beotodus

Another monster that made its debut in the first trailer for Iceborne, Beotodus will be ready to welcome you into Master Rank with speedy surprise attacks, Iceblight, and more! Exciting!

. . .

Brachydios

Okay, this fight is a blast. Literally. With the power to create explosions everywhere and new properties for its slime attacks, Brachydios will make you question its spot on your favorites list. (Pretty sure it’ll still stay near the top though).

. . .

Coral Pukei-Pukei

This one is another great example of our designers expanding upon a monster’s original concept with a new take. The Coral Pukei-Pukei subspecies spits water instead of Poison… and uses its tongue in a very interesting way to complement that. Let me know what you think when you spot it.

. . .

Ebony Odogaron

This Odogaron subspecies is quite terrifying. Not only does it start fights in a powered-up state, it carries around meat to regain strength and is charged with Dragon elemental that can take away your weapon’s elemental or status properties. Beware of Ebony Odogaron!

. . .

Fulgur Anjanath

Anjanath was the very first monster we showed publicly for Monster Hunter: World—also how fitting that its name starts with “A”—so this one has a special place in MH history. Fulgur Anjanath takes the core concept and gives it a shocking twist: electric charged snot! You are not ready for this.

.  . .

Glavenus

We already covered Glavenus in the Acidic Glavenus portion, but this brute still deserves a lot of attention and respect. Don’t underestimate this monster thinking it’ll be like its previous iterations… anyways, watch out for more burning sources other than its giant tail.

. . .

Namielle

This new Elder Dragon stormed in as a teaser on our previous trailer , and quickly flooded the internet with excitement and excellent fan art. Our newest trailer shows a liiiiittle bit more gameplay, but we’re largely saving this one for the game’s release so… have fun!

. . .

Nargacuga

One more fan favorite former flagship monster returns to the fray! Nargacuga won our hearts with a faster combat rhythm, awesome gear and a killer music track back in 2009. Now, 10 years later, we’re ready to fall in love again… and fall in battle to those deadly tail slams!

. . .

Nightshade Paolumu

Did you ever wish you could snuggle up to Paolumu’s big furry neck and just doze off? Well, now you can! I mean, you will… even if you didn’t want to! And instead of a comfy furry spot, you’ll meet the hard end of its tail. Wow, this went from “dreamy” to “nightmarish” rather fast… and that’s Nightshade Paolumu for ya.

. . .

Shrieking Legiana

So far, we’ve seen and talked about a number of subspecies, but Shrieking Legiana is actually catalogued as a “variant” of the Legiana we already know. This variant is much more in tune with its ice element, so get ready for some extra frosty attacks.

. . .

Tigrex

Part of what makes Monster Hunter monsters so special is that each of them seem to have their own personality. Some are graceful, some are more guarded, others are tranquil until you pick a fight, etc. Tigrex, however, is pure rampage… all the time! Hunting one is a true test of endurance and survival. There’s nothing quite like it.

. . .

Velkhana – the flagship monster of Iceborne

Much is still unknown about this mythical Elder Dragon, but what we do know is that it can command the ice element in impressive ways and its roar sounds like… singing…? I really can’t wait for you to discover all about this majestic being, along with the mysteries behind the story of Iceborne.

. . .

Viper Tobi-Kadachi

The regular Tobi-Kadachi was the first monster in World to threaten hunters with Thunderblight, challenging us to be more aware of receiving repeated attacks and the consequences that follow. The Viper Tobi-Kadachi is here to dial that concept up to 11, pressuring you with 2 different status ailments: Poison and Paralysis!

. . .

Yian Garuga

Everyone’s favorite short-tempered purple bird wyvern is back! Actually, I hear it’s not technically “everyone’s favorite” but… look, it’s got all the makings of one: a rugged but stylish design, badass soundtrack, a memorable roar and an attitude! What’s not to love?

. . .

Zinogre

Ah, Zinogre… took you long enough to make your way to the New World, huh? Well, glad you could make it, bud. And I’m sure a lot of folks out there will agree. I already wrote a bunch about Zinogre on the latest PlayStation Blog , so I’m actually going to leave you with that. =]

. . .

That’s it for the new and returning monsters we’ve revealed (thus far) for Iceborne . In hindsight, I wish I had made a list like this for World so we could add them together and see the full breadth of content in the game but—actually, why not? Here’s Monster Hunter: World from A to Z “short ver.”:

Anjanath – Azure Rathalos – Barroth – Bazelgeuse – (Behemoth) – Black Diablos – Deviljho – Diablos – Dodogama – Great Girros – Great Jagras – Jyuratodus – Kirin – Kulu-Ya-Ku – Kushala Daora – Kulve Taroth – Lavasioth – Legiana – (Leshen) – Lunastra – Nergigante – Odogaron – Paolumu – Pink Rathian – Pukei-Pukei – Radobaan – Rathalos – Rathian – Teostra – Tobi-Kadachi – Tzitzi-Ya-Ku – Uragaan – Vaal Hazak – Xeno’jiiva – Zorah Magdaros

That’s quite the list! Personally, I’m pretty happy both lists have monsters starting with “A” and “Z” but I’m particularly excited to see Yian Garuga again, hunt it and craft all its gear. Which monster are you most excited to hunt and craft gear from in Iceborne?

Monster Hunter World: Iceborne launches on PS4 and Xbox One on September 6, and on PC in January 2020. Happy Hunting!

EN

MISSION START! Mega Man Zero/ZX Legacy Collection busts out January 21st!

Aug 27, 2019 // Kellen Haney

Six games, five heroes, and two series megamerge into one giant collection! Taking legendary Reploids into the far future, join Zero as he battles against the forces of Neo Arcadia, then witness the rise of a new generation looking to carve out their own story. Mega Man Zero / ZX Legacy Collection brings the intense action of Mega Man Zero through Mega Man Zero 4 as well as Mega Man ZX and Mega Man ZX Advent to modern platforms beginning January 21, 2020!

Just like with past Legacy Collections, you’re getting a ton of bonus content, including galleries filled with character illustrations and art. There’s also a music player, great for listening to the excellent tracks from each game, and several new songs made just for Mega Man Zero / ZX Legacy Collection! Plus, if you watched the trailer, you might have caught a sneak preview of a brand new Z Chaser mode being added. We’ll have more info on that soon, but for now, let’s get to the games.

“Zero… has been resurrected….”

Set hundreds of years after the events of the Mega Man X games, Mega Man Zero sets the stage for the revival of the legendary Reploid Zero as he joins human scientist Ciel and Resistance forces in their fight for a better future. As the events of each Mega Man Zero game unfold, you’ll learn more about the fate of old friends and gain powerful new allies… as well as cross paths with terrifyingly destructive foes.

Fortunately, Zero still knows how to fight, but it’s up to you to put his skills with a Buster and his legendary Z-Saber to use. You’ll need to bring your absolute “A” game if you want to stand a chance of cutting through challenging stages and difficult foes alike! With each adventure featuring a unique ranking system that can affect what attacks bosses use and even what powered-up EX skills Zero learns from his victories, it’s up to you to use familiar armaments and new, unique weapons to take down your enemies. As you progress through each game, you’ll come closer to uncovering the truth behind the ruinous Elf Wars and the dark secrets lurking within Neo Arcadia.

“Okay, yell ‘MEGAMERGE!’ as loud as you can!”

Hundreds of years after the events of Mega Man Zero come to an end, humans and Reploids now live together in peace at the start of Mega Man ZX. However, an old threat has re-emerged: Mavericks. These berserk Reploids attack anything they see, and when they set their sights on a pair of Transporters on a routine delivery, the wheel of fate begins to turn again. As Vent or Aile, discover your ability to megamerge with Biometal Model X and Biometal Model Z to take on powerful new forms and put a stop to the Maverick menace!

Mega Man ZX Advent, set several years after the events of the first ZX, sees a new pair of heroes looking to make their own mark on history. With two overlapping stories each offering different perspectives, join Ashe or Grey as they discover who they are with a little help from Biometal Model A. Expanding on the first game, you won’t just gain new forms from defeated foes – you’ll be able to use “A-Trans” to copy their DNA and transform into bosses, gaining access to their unique abilities!

These games can be pretty intense. If you’re more the type that likes to sit back, relax, and enjoy a thrilling story, Casual Scenario Mode and Save-Assist have you covered. Casual Scenario Mode offers the same core gameplay experience, but powers up your character, gives you extra lives, and reduces the penalty of spikes and pits from instant death to taking damage instead. Save-Assist automatically saves your game mid-mission, giving you a point to restore from if things go wrong or if you’re looking to practice a difficult section or boss. Both Casual Scenario Mode and Save-Assist can be individually turned on and off for each game, putting the power of how you want to play in your hands.

“When an enemy appears… I’ll terminate it…”

All of that isn’t even counting additional features for modern consoles, including optional visual filters and multiple screen layouts for ZX and ZX Advent !

There’s a lot to look forward to when Mega Man Zero / ZX Legacy Collection brings all six of these great games and more to PlayStation 4, Xbox One, Nintendo Switch, and PC on January 21, 2020! Plus, if you pre-order the game, you’ll get the Reploid Remixies, an additional ten new in-game songs – one new stage remix in each of the six games, and four bonus Music Player tracks. We’ll have even more to share over the next few months, including information on the unique Z Chaser mode, so be sure to follow Mega Man on Twitter and Facebook for all the latest.

As an added bonus, if you’re attending PAX West, we’ll have all six games in the collection playable on the show floor, so be sure to stop by and check it out!