Search Results for: "webcomic"

EN

Capcom to Host Street Fighter League: Pro-US 2019 Mid-Season Finals at CEO

Jun 05, 2019 // Mike Larson

Capcom today announced that the mid-season finals for the inaugural season of Street Fighter League Pro: US 2019 will be held Friday, June 28 at 5:00, PDT at CEO.

The Street Fighter League: Pro-US 2019 Mid-Season Final is the culmination of a double round robin tournament series featuring six teams and spanning 10 weeks of action. For the mid-season final, four teams will battle for a prize pool worth $57,000 with the top team taking $30,000. Second place will be awarded $15,000 and both third place teams will be awarded $6,000. Additionally, the two top teams will move to on to Season 2 where they will be joined by four new freshman teams.


Street Fighter League: Pro-US features 3-on-3 Street Fighter™ V: Arcade Edition team battles, with six teams formed from a mix of seasoned pros, online warriors and fan favorite players from the United States. The League features a unique to FGC “character ban” feature. At the start of each match, teams will have the opportunity to ban one character for the entirety of the match. Players must also choose different characters from their teammates for the duration of the match. The goal is for the teams to strategize the matchups in and out of game by working more closely as a team, especially if the best player may not necessarily get to play their best character exclusively.
 
Community Effort Orlando (CEO) started out as a combined effort by the Fighting Game Community in Orlando and the rest of the state of Florida. CEO’s Main Objective now is to bring together fans of the fighting game genre and gaming in general To Compete, Learn and Have Fun.
 
Street Fighter League: Pro-US 2019 is streamed weekly on Thursdays at 4:00 PDT on the Capcom Fighters channels:
 
twitter.com/CapcomFighters
www.youtube.com/capcomfighters
 
The Street Fighter League: Pro-US 2019 Mid-Season Final will stream Friday, June 28th at 5:00 PDT from CEO.

EN

Monster Hunter World: Iceborne Story Trailer and Capcom E3 2019 plans revealed

Jun 04, 2019 // Yuri Araujo

E3 2019 is officially less than one week away, so it’s time to set the stage for all the exciting and fun activities you can expect from Monster Hunter World: Iceborne and Capcom this year at booth #2323 in South Hall.

Before we start, I just wanted to remind you to keep your eyes peeled for more news and updates from us as we get closer to E3. As you’ll see below, we’re leaving some stuff out… it’s really exciting stuff, but we can’t share it just yet, so stay tuned!

UPDATE: our mystery live stream for June 12th has been revealed: UpUpDownDown plays MHW: Iceborne with Ryozo Tsujimoto and Kaname Fujioka, feat. WWE® Superstars Asuka™ and Xavier Woods®. Scroll down for more info.

Monster Hunter World: Iceborne Story Trailer

Let’s start with Monster Hunter World: Iceborne. Our newest trailer highlights the story, and starts to unveil some of the mysteries hidden beneath layers of ice and snow, while leaving us with even more questions about this new land and the mythical Velkhana.

Have you started piecing things together? Got any theories so far?

Also, how do you like the New World version of Tigrex? Feeling ready to face its relentless barrage of attacks…?

E3 2019 Demos

Well, if you’re attending E3 2019, you’ll get a chance to test your strength and skills against this fierce foe!

Monster Hunter World: Iceborne is the star of our E3 booth this year, so we’re bringing a monstrous amount of multiplayer demo stations to give as many players as possible a chance to get their hands on the game. The two new main quests featured this time are “Hunt a Banbaro” and “Hunt a Tigrex,” both taking place in the expansive Hoarfrost Reach. Banbaro is a brand new monster capable of picking up a variety of elements of the environment (boulders… trees…) and bulldozing them around with attacks that change in size depending on the object. And Tigrex is just… unyielding!

They’re both forces to be reckoned with in their own right, so start brushing up on the latest Clutch Claw tech and new features revealed for every weapon type with this handy playlist:

Capcom Live Stage at E3 2019

Also at E3 this year, we’re going big with our stage and streaming activities. So whether you’re attending the show or staying home, you’ll have plenty of exclusive showings to look forward to. Here’s our latest live stage & streaming schedule (all times are PDT, Pacific Daylight Time):

Tuesday, June 11th

 11:00 AM  MHW: Iceborne Developer Showcase with Ryozo Tsujimoto & Kaname Fujioka  Twitch.tv/MonsterHunter
 12:30 PM  MHW: Iceborne Demo hosted by VampyBitMe  Twitch.tv/MonsterHunter
 1:30 PM  Street Fighter League: Pro-US 2019 – Exhibition Matches  Twitch.tv/CapcomFighters
 3:30 PM  MHW: Iceborne Demo hosted by VampyBitMe  Twitch.tv/MonsterHunter

Note: all streams will also be live on Twitch.tv/CapcomUSA

Wednesday, June 12th

 10:00 AM  MHW: Iceborne Demo hosted by VampyBitMe  Twitch.tv/MonsterHunter
 11:00 AM  Street Fighter League: Pro-US 2019 – Challenge a Pro Player  Twitch.tv/CapcomFighters
 1:00 PM  UpUpDownDown plays MHW: Iceborne with Ryozo Tsujimoto and Kaname Fujioka, feat. WWE® Superstars Asuka™ and Xavier Woods®  Twitch.tv/MonsterHunter  YouTube.com/UpUpDownDown
 2:30 PM  Street Fighter League: Pro-US 2019 – Exhibition Matches  Twitch.tv/CapcomFighters

Note: all streams will also be live on Twitch.tv/CapcomUSA

Thursday, June 13th

 10:00 AM  MHW: Iceborne Demo hosted by VampyBitMe  Twitch.tv/MonsterHunter
 11:00 PM  Street Fighter League: Pro-US 2019 – Exhibition Matches  Twitch.tv/CapcomFighters
 1:00 PM  MHW: Iceborne Demo hosted by VampyBitMe  Twitch.tv/MonsterHunter
 2:00 PM  Street Fighter League: Pro-US 2019 – Challenge a Pro Player  Twitch.tv/CapcomFighters

Note: all streams will also be live on Twitch.tv/CapcomUSA

Poster Signings

As one final treat for those attending E3 2019, we’ll have poster signings with key members of the Monster Hunter and Street Fighter development teams at the end of each day. Here’s the poster signing schedule:

Tuesday, June 11th

 4:30 PM  Street Fighter  Yoshinori Ono, Executive Producer
 6:00 PM  Monster Hunter World: Iceborne  Ryozo Tsujimoto, Producer  Kaname Fujioka, Executive Director

Wednesday, June 12th

 4:30 PM  Street Fighter  Yoshinori Ono, Executive Producer
 6:00 PM  Monster Hunter World: Iceborne  Ryozo Tsujimoto, Producer  Kaname Fujioka, Executive Director

Thursday, June 13th

 3:30 PM  Street Fighter  Yoshinori Ono, Executive Producer
 5:00 PM  Monster Hunter World: Iceborne  Ryozo Tsujimoto, Producer  Kaname Fujioka, Executive Director

*** U P D A T E ***

Very exciting news coming through! We’ve just announced the contents of our previously mysterious 1:00 PM live stream on Wednesday:

That’s right! WWE® Superstars Asuka™ and Xavier Woods® will be joining MHW: Iceborne Producer Ryozo Tsujimoto and Executive Director Kaname Fujioka on stage for a special playthrough of our E3 quests. This is a live stream you won’t want to miss, so if you’re attending E3 2019, be sure to come to our booth early. And for the folks at home, here’s when and where you can watch it:

Wednesday, June 12th at 1:00pm PDT / 4:00pm EDT

Twitch.tv/MonsterHunter & YouTube.com/UpUpDownDown

You may have seen the WWE folks play Monster Hunter: World before already, but in case you missed it, here’s their latest video:

*** END UPDATE ***

This wraps up what we can share for now… but like I said, stay tuned for updates in the coming days (especially on June 6th for details on that mystery live stream) (See update above!) and photos from our booth (South Hall #2323) as E3 2019 kicks off on Tuesday, June 11th.

See you there!

Edited June 6th, 2019 at 10am PDT.

EN

Resident Evil 0, 1, and 4 are out now for Nintendo Switch

May 21, 2019 // Kellen Haney

Resident Evil 0, Resident Evil, and Resident Evil 4 are out now for Nintendo Switch! Enjoy all three survival horror classics anywhere for $29.99 each, from the comfort of your own personal mansion to wherever you may go. How does a train ride through the European countryside sound?

It all began with a series of bizarre incidents in the Arklay Mountains… or so everyone thought. A prelude to the game that started it all, Resident Evil 0 chronicles the events that unfolded before the incident in the Spencer Mansion. Join S.T.A.R.S. medic Rebecca Chambers and escaped convict Billy Coen as they join forces and investigate a cryptic train known as the Ecliptic Express. Swapping between characters on the fly, you’ll have to learn to work together with your partner to survive the night on this crazy train! All previously released DLC is included, too, with extra costumes for both Rebecca and Billy that allow you to play in style, and the unique Wesker Mode which replaces Billy with series antagonist Albert Wesker, complete with a host of powerful abilities.

Where one nightmare ends, a new one begins. As S.T.A.R.S. Alpha team investigates the Arklay Mansion on the outskirts of Raccoon City, they soon find the sinister truth behind the strange occurrences and mutilated bodies they were sent to investigate. In Resident Evil, the remake of the survival horror classic, take control of series mainstays Chris Redfield or Jill Valentine as they search the Spencer mansion for a way to escape, and stumble upon a conspiracy involving the Umbrella Corporation. First released on the Nintendo Gamecube, this version of Resident Evil also introduced a new type of enemy not present in the original: deadly Crimson Head variants that could mutate from defeated zombies, adding a whole new layer of terror to keep you guessing at what lurks around every corner.

Set several years after the fall of the Umbrella Corporation, Resident Evil 4 sees Leon S. Kennedy dispatched to the European countryside in search of Ashley Graham, the President’s daughter. It soon comes to light that this is no simple kidnapping, as Leon and Ashley come face to face with the demented cult known as “Los Illuminados.” One of the most beloved Resident Evil games of all time, take control of Leon in a variety of unique locations. Fight your way out of an ugly situation to rescue Ashley, escape the cult, and uncover a deeper mystery that runs beneath it all.

All three games are available now on the Nintendo eShop for $29.99 each! In addition, a special combo pack, Resident Evil Origins Collection, is also available at retail in North America for $59.99, which includes a cartridge for Resident Evil 0 and a digital download code for Resident Evil. Grab your horror to go with all three games available now on Nintendo Switch!

EN

Monster Hunter World: Iceborne release date, new monsters, new story and features revealed

May 09, 2019 // Yuri Araujo

Get your Hot Drinks ready and brace yourselves for an avalanche of new info on Monster Hunter World: Iceborne !

Heads up: all the info listed here was revealed just moments ago in our special Spring Update stream, so if you want to hear it straight from our developers in Japan and catch some new gameplay footage with it, watch it here:

Alright, let’s start with one of the most important questions that has been on everyone’s mind: “when is the release date?”

Monster Hunter World: Iceborne will launch on PlayStation 4 and Xbox One on September 6, 2019, and will launch on PC / Steam this winter!

The second burning question you’re all probably wondering is, “how much content is packed into Iceborne?”

This isn’t just your average expansion. In fact, we can tell you that the volume of gameplay content in Iceborne will rival that of Monster Hunter: World, with even more quests to face this time around!

Speaking of the base game, if you already own World , you’ll only need to purchase the Iceborne expansion digitally. And for players that do not own World , we’repreparing an all-in package that includes both World and Iceborne called Monster Hunter World: Iceborne Master Edition—a full breakdown can be found towards the end of this blog. Pre-order links are available from today, and as a bonus, everyone who pre-orders the game will get the Yukumo layered armor set!

With all that in mind, let’s take a closer look at all the new content Iceborne has in store for us—new monsters, new storyline, new gameplay features, etc.—so if you want to keep everything a surprise, this is your cue to stop reading, and scroll all the way down for product options and availability.

Alright, still with us and ready for that sweet breakdown of the new stuff? Cool! Let’s watch that trailer one more time:

New Story

The story of Iceborne starts after the conclusion of the events tied to the end of World with the Elder Crossing phenomena, as the Research Commission begins to notice very unusual Legiana behavior in the New World. This new mystery is the catalyst for a whole new story chapter that leads us to a brand new locale, and the discovery that the legendary Velkhana is way more than just a myth…

New Environment

Chasing this mystery leads us to a remote part of the New World, a land of extreme conditions where the cold is so intense you’ll need to outfit yourself with specific gear and items to keep warm during your hunts. Enter the Hoarfrost Reach .

Despite being such a harsh environment, it is actually full of energy and life. From small endemic life like Rime Beetles, to fierce new monsters like the predatory Beotodus and the brutish Banbaro , you’ll have plenty to explore, discover and hunt! I’ll leave you with this fun fact about the environment: Iceborne is set to offer the largest region in World so far.

Expanded Gameplay

As new threats make their debut, and returning fan favorite monsters—like the sleek Nargacuga —pop up in the New World, the Research Commission has workshopped a hefty upgrade to your Slinger so you can keep up with these new challenges. This new and improved version of the Slinger will be available to all Iceborne players (even if you’re still going through the World story) and adds a couple of key features:

#1. The Slinger can now be used while your weapon is drawn! This will open up a variety of opportunities for dealing with monsters, setting up new powerful combo attacks, getting out of harm’s way, etc.

#2. Clutch Claw: a versatile tool that lets you grapple onto monsters at a moment’s notice. From there you’ll also be able to unleash devastating attacks or even directly guide the monster momentarily.

You can watch all of this in action (and more!) in our special Spring Update , hosted by producer Ryozo Tsujimoto and directors Kaname Fujioka, Yuya Tokuda and Daisuke Ichihara. I can’t wait to see all the new hunting strategies you create with these added gameplay options.

Product Info

Alright, so you’re ready to jump into Iceborne … but need to know what’s available for preorder, and where, I’m here to help! And there’s something important I think you should all know too; y ou must have completed the main Monster Hunter: World story through Hunter Rank 16 in order to access the Iceborne story and quests. We’ll have more information on the PC version coming this winter at a later date, but for now here’s how you can get Iceborne on console.

If you do not own Monster Hunter: World, you can get…

Monster Hunter World: Iceborne Master Edition for $59.99, a physical version for PS4 and Xbox One that contains both World and the Iceborne expansion. Pre-order links will be live at various retailers very soon!
Capcom Store PS4   //   Xbox One
Amazon PS4   //   Xbox One
GameStop PS4   // Xbox One

Monster Hunter World: Iceborne Master Edition Deluxe for $79.99 in North America only, a physical version for PS4 and Xbox One that comes in a premium Steelbook depicting an epic clash between our new main monster Velkhana, and the big bad of World , Nergigante. This limited edition contains World , the Iceborne expansion and the Iceborne Deluxe Kit, which contains a bundle of cosmetic DLC items. Pre-order pages will be live at select retailers shortly!
Amazon PS4   //   Xbox One
GameStop PS4   //   Xbox One

Monster Hunter World: Iceborne Master Edition and Monster Hunter World: Iceborne Master Edition Deluxe will also be available for purchase digitally at launch on PS4 and Xbox One.

However, if you already own Monster Hunter: World

…you can simply add Iceborne digitally for $39.99 on your console platform of choice.
PlayStation 4 // Xbox One

There is also a Digital Deluxe version of Iceborne for $49.99, which includes the expansion and a bundle of cosmetic DLC items.
PlayStation 4 // Xbox One

And for those in North America, GameStop and EB Games Canada will be offering a special Steelbook edition that includes only an insert with download codes for the Iceborne expansion and DLC items for PlayStation 4, called Monster Hunter World: Iceborne Deluxe. This is a great option for those who seek just the digital expansion, but also want Iceborne represented in their physical games collection.
GameStop

If you’re still on the fence about Monster Hunter: World, we have a Free Trial available now through May 20, 2019 on PS4; the perfect chance for you to try it out for yourself, play with other current World players and even transfer all your progress to the full game when you decide to make the jump. You can read up on the Free Trial and an upcoming fierce quest in this blog post .

That’s all the news and updates we have for now. For the latest info and tidbits, follow @MonsterHunter on Twitter and Facebook , and look out for more information about Monster Hunter World: Iceborne at E3 2019 !

Stay warm, and happy hunting!

EN

Monster Hunter: World Free Trial (PS4) and Arch-Tempered Nergigante (PS4/Xbox One)

May 09, 2019 // Yuri Araujo

Monster Hunter: World is getting a massive expansion DLC called Monster Hunter World: Iceborne on September 6, 2019 (PS4, Xbox One) with the PC version coming this winter. So for those of you who haven’t experienced World yet, we wanted to invite you to try out MH: World for free with our limited time trial on PlayStation 4.

We also want to invite the best hunters already playing World out there to take on our toughest challenge yet: Arch-Tempered Nergigante!

FREE TRIAL (PS4)

Available starting today, the MH: World free trial on PS4 will be live today through May 20 th and will feature content straight from the full game, up until the completion of the Tobi-Kadachi assignment quest at Hunter Rank 4.

You’ll be able to start your journey, create your Hunter and Palico companion, and access all the features the game has to offer up until that point in the story (HR4). This means you’ll also be able to play with other hunters online, and even partake in the Spring Blossom Fest, one our many seasonal events.

Also, let’s not underestimate the amount of content packed into those early missions. You’ll get to explore two ample environments, each with a variety of monsters to hunt, vistas to take in, endemic life to discover, lots of gear to craft, 14 different weapon types to try out and Palico gear. And once you’ve decided to convert to the full game (which is current on sale for just $19.99 on the PlayStation 4 and Xbox One digital stores, btw!), your entire progress will carry over so you can pick up exactly where you left off in the free trial.

ARCH-TEMPERED NERGIGANTE (PS4/Xbox One; coming to PC at a later date)

So you’re a current Hunter who is tough as nails and capable of tackling any challenge the New World throws your way…

You live for the nerve-wrecking tension of barely making it out alive after gruesome battles with monsters…

And you seek the ultimate trophy: to embody your fallen prey, becoming even stronger while showing it off to everyone…

Well, we’re throwing down the gauntlet on May 11 th , as the Arch-Tempered Nergigante Event Quest goes live on Monster Hunter: World. This quest has been a long time coming, and for good reason. The development team worked really hard to make this a special challenge; one that will remind you of when you first fought Nergigante during one of our Beta tests, or perhaps even the first time fighting him in the game.

I hope you’re ready…

So whether you’re brand new or a seasoned hunter, we have very exciting things for you to try in MH: World. And for the latest info on Monster Hunter World: Iceborne, be sure to follow @MonsterHunter on  Twitter  and  Facebook , and keep an eye out for more news at E3 2019 !

Happy hunting!

EN

Phoenix Wright: Ace Attorney Trilogy Dev Column 2: The Art of the Turnabout

Apr 19, 2019 // Kellen Haney

The development team for Phoenix Wright: Ace Attorney Trilogy was kind enough to share some of their time to talk about bringing the adventures of Phoenix and company to new platforms! Today, Director Shinsuke Kodama is sharing some new information on the game’s graphics.

The prosecution would like to call Mr. Kodama to the stand!

* * *

A lot of you probably already know this, but the graphics for this game were scaled up from the original 2001 Game Boy Advance game. ( Note: The first Ace Attorney games appeared in 2001 on the Game Boy Advance in Japan before their worldwide debut on the Nintendo DS in 2005.) The resolution of the assets back then were 240 pixels x 160 pixels, and it was our job to turn them into beautiful 1920 x 1080 HD graphics. That’s 54 times bigger! But we couldn’t just make the graphics themselves 54 times bigger and expect them to look good. Plus, if you look really carefully, you’ll see that the screen ratio is slightly different… but we on the multi-platform port team were ready and willing to rise to the challenge.

Let’s take Phoenix as an example. He’s onscreen quite a bit, so we really reworked his sprites. Using the original illustrations and games as a reference, we worked to capture the essence of each and every curve and detail. We drew and re-drew each frame of animation until we ended up with stunning sprites like this one. Amazing, isn’t it!

For ease of comparison, I made the HD Phoenix on the top the same size as the older version on the bottom. There were lines outlining each hair spike in Phoenix’s original design that we were able to restore in the HD version. Also, because of the limited color palette at the time, older Phoenix’s necktie and the inside of his mouth had to share the same color, but we were able to adjust the colors in his HD sprite to make things look more natural.

Now, let’s take a look at this book. The picture in the middle seems to depict something yellow sitting on a chair with something in its hand. “What in the world could it be?” we wondered. After checking the original concept art and comparing it with other related pieces of evidence and character dialogue, we realized that the little yellow blob on the cover of this “Evidence Law” book was, in fact, a baby chicken, and that the thing in its hand was probably a pipe. All that was left was for the artists to work their magic and bring the cute little fella and the entire piece of evidence to life. Hooray!

Once we latched onto the idea of a baby chick, we couldn’t see the yellow character as anything else. It’s even a bit naughty with its feet up on its desk. We made the window, books, and chair a bit more colorful and amped up its “Book for Beginners” feel!

And finally, for those of you who are interested in playing the game in Japanese, let’s take a look at the Boat Rental shop from the first Phoenix Wright: Ace Attorney. In the older background, there were 4 indistinguishable black blobs on the right-hand side of the sign, but we couldn’t just leave them like that when we made everything HD. Once again, we went to the original drawings and the characters’ dialogue in search of clues, but… nothing! There just wasn’t anything, anywhere, which could tell us what it was supposed to say. All we could do was make something up.

What could the four letters be? The dev team thought about it and we came up with アリマス (arimasu, lit: “we have”), but was that the right thing to do…? We weren’t wrong to make the sign say “We Have Boats for Rent”, were we…?

Due to the circumstances, we weren’t able to redraw every single graphic, but we tried our best to make everything as easy on the eyes as possible. Remaking everything in HD was quite the task, and all I could do was cheer everyone on from the sidelines… but talk is easy, and the staff working on it were the ones hard at work staring at their monitors. You can see the fruits of their effort for yourself with Phoenix Wright: Ace Attorney Trilogy, out now on PS4, XB1, Switch, and Steam! Hope to see you there!

EN

Street Fighter V: Arcade Edition Free Trial, Breath of Fire II Content, Sales and More!

Apr 16, 2019 // Kellen Haney

Curious about Street Fighter V but haven’t gotten your feet wet yet? Well now is your chance as we’re hosting a free trial, beginning April 23 at 1pm PT (download begins at 9am PT) / April 24 at 12am UTC and running through May 5 PT / May 6 at 5pm UTC. For the free trial on PlayStation 4, a PlayStation Plus subscription is not required to download and play offline, but it is required to play online. For PC users, the Steam client is required for the trial. All the initial content from the original Street Fighter V and the modes introduced in Street Fighter V: Arcade Edition are included for free during this time.

PLAYSTATION – FREE TRIAL

Click the “Try Free Demo” button on the left.

STEAM – FREE TRIAL

Scroll down and click “Play Game”

DLC Characters Unlocked – All 16 original characters included with the game are playable in the free trial, including classics like Ryu, Ken, Chun-Li, M. Bison and more! As a bonus, four fan-favorite DLC characters will be available for free during this trial: Akuma, Blanka, Juri and Menat! These four characters will only be available in Ranked, Casual, Battle Lounge, Training, and Challenges.

For those of you who already own Street Fighter V and Street Fighter V: Arcade Edition but have not yet acquired Akuma, Blanka, Juri or Menat, these four characters will be unlocked to you during the free trial period as well. If you decide to purchase any of these characters during the trial, you keep any progress made with each character.

Arcade – Introduced in Street Fighter V: Arcade Edition, this mode allows you to relive the past main entries in the series. If you’re able to defeat all the computer-controlled opponents under various conditions, you can unlock over 200 unique illustrations from multiple artists which can be viewed in the Gallery.

Versus – Play against another local player or against the computer with different difficulty levels.

Challenges – Learn how to use each character in Demonstrations and Trials or see how long you can fight in Survival Mode.

Training – Practice against a dummy AI as you test out set-ups, combos and get used to a character without the pressure of a real match.

If you have friends or family who have always wanted to try Street Fighter V, let them know this is their chance!

GAME SALE

In addition to the free trial, Capcom is offering discounts on popular Street Fighter V content, including all editions of the game, character passes and costume bundles at 30% to 70% off. Sale items include a 50% discount on Street Fighter V: Arcade Edition for $19.99, Character Passes from all three seasons are 50% off, the Original Characters Battle Costume Bundle is 70% for $8.99 and more!


Check out the PlayStation, Steam and Capcom stores for the full list of sale items! The sale in North America will run April 23 thru May 6 for PlayStation 4, and thru May 5 for Steam players.

BREATH OF FIRE II EXTRA BATTLE CONTENT

What do Falke from Street Fighter V and Katt from Breath of Fire II have in common? From May 10 to June 7 in Extra Battle Mode, Capcom is teaming up these two heroines for a crossover costume featuring the beloved role-playing classic originally published in 1994. Both Falke and Katt expertly wield staves in battle, and both know guys named Ryu (different dudes) – what match could be more perfect?

Additionally, you can obtain the Breath of Fire II background music during this time in Extra Battle Mode, which will also be available May 10 through June 7!

M. Bison’s Classic costume returns to Fighting Chance

For those who missed out on M. Bison’s more traditional look last November, obtain a Fantasy Fortune Reading and pay Menat a visit – you might just unlock M. Bison’s Classic costume! Try your luck between April 23 and June 15 when M. Bison’s Classic costume returns to Fighting Chance.

CAPCOM PRO TOUR DLC IS BACK!

In case you missed any of the 2016, 2017 or 2018 Capcom Pro Tour (CPT) DLC for Street Fighter V, don’t fret! The bundles return on April 23 for the following prices:

  • 2016 CPT DLC Bundle: $9.99
  • 2017 CPT DLC Bundle: $14.99 (previously $24.99)
  • 2018 CPT DLC Bundle: $14.99 (previously $19.99)

COSTUME BUNDLES

Capcom is also kicking off a sale of essential character bundles starting April 23 featuring some of Street Fighter V’s most iconic characters. All of these prices and bundles are for North America. For sales happening in other regions, please see their respective channels.

Ryu Bundle (8 costumes, $14.99)

  • Battle Outfit 1
  • Halloween
  • B-Boy
  • School Uniform
  • Capcom Pro Tour
  • Arthur
  • Mega Man
  • Jin Saotome
  • Costume Colors
    • Battle Outfit 1 (all colors)
    • Arthur (all colors)
    • Jin Saotome (all colors)

Chun-Li Bundle (9 costumes, $14.99)

  • Battle Outfit 1
  • Swimsuit
  • B-Girl
  • Capcom Pro Tour
  • School Uniform
  • Professional
  • Nostalgic
  • June
  • Morrigan
  • Costume Colors
    • Battle Outfit 1 (all colors)
    • June (all colors)

Capcom Costume Bundle (3 bundles, $19.99)

  • Monster Hunter Bundle
  • Devil May Cry and Ghosts ‘n Goblins Bundle
  • Darkstalkers Bundle

The free trial for Street Fighter V: Arcade Edition is just ONE WEEK away, so plan accordingly and we’ll meet you in the streets from April 23 thru May 5!

EN

Phoenix Wright: Ace Attorney Trilogy Dev Notes: Turnabout Tunes

Apr 12, 2019 // Kellen Haney

Today, the Director of the Ace Attorney Trilogy is discussing the Turnabout Tunes soundtrack , including creating one of the two brand-new songs included! Hit the jump for how it all came together.

* * * * *

Hi, everyone. It’s the director of Ace Attorney Trilogy, Shinsuke Kodama. I’m back to talk a little about how we created the Turnabout Tunes soundtrack, available on Steam as a part of the Turnabout Tunes Bundle.

On the Road to a New Song Arrangement

This stellar soundtrack consists of 14 in-game background music (BGM) tracks, as well as 8 special arrangements from previous Japanese releases and two all-new, exclusive tracks created especially for this game’s release. It’s one of these two new tracks, “Turnabout Sisters – Seaside Swing”, that I’d like to introduce you to today.

 Turnabout Tunes Soundtrack Sampler
(Jump to 0:28 for Turnabout Sisters – Seaside Swing)

Yes, it’s a vocal version of everyone’s favorite, “Turnabout Sisters”. One of my personal goals with this game was to use it as a chance to make Ace Attorney an even bigger franchise all over the world. That’s what led me to wanting the lyrics to be in English. I asked Mr. Shu Takumi and Ace Attorney series Localization Director Janet Hsu to take care of the lyrics while I left the arrangement in the skilled hands of veteran series composer Mr. Yasumasa Kitagawa. What an incredible line-up of talent for this one piece, huh!

On the advice of Mr. Kitagawa, we went with a lot of acoustic instruments in this arrangement. Among them, he wanted to use something called a “cajón.” I had no idea what it was, only that it was some sort of percussion instrument. Having never seen one and based entirely on the sound of its name, I thought I could feel an ancient rhythm. My imagination took off and I envisioned an instrument that maybe a medicine person of the Great Plains would play at the beginning of a sacred ceremony. But all of that went out the window the instant I laid eyes on it.

“Oh, this is nothing like what I’d imagined!” I thought. “It’s so modern in design!” If no one had told me that this was an instrument, I would’ve never known! Are you supposed to hit the black circular part, I wondered. While I was busy churning over the possibilities, its player came into the studio and started playing it like this.

“Oh, no! My expectations have been subverted once again! You’re supposed to sit on it?! And like a middle-schooler sitting backwards in their chair, no less! I’m sorry I don’t know anything!!!” Once I’d finally calmed down from the excitement of learning what a cajón is, we got down to the main event.

Wow! I was all set to take a ton of stunning pictures, but…! The cajón still had me under its spell. And then, Mr. Kitagawa was in the booth recording the acoustic guitar track. Turns out, he’s not just a composer but a guitarist as well. His glasses were also too cool. And then it was our mysterious divas’ turn.

Through many takes, discussions, and a little reworking of things on the fly, we wrapped up our recording session 4 hours later. All that remained was for Mr. Kitagawa to remove any extraneous noises one by one (we call this “cleaning up” a track). Analogue instrument recordings sure are a lot of work.

By the way, on the day before he was supposed to finalize the whole song, I got a request from Mr. Kitagawa for a one-day extension. When I asked him why, he said, “I was super in the zone just now and I heard some noises I didn’t pick up on before that I’d like to get rid of.” That’s right, Mr. Kitagawa also has super sharp ears. He is simply amazing.

The only place you can check out the super-polished “Turnabout Sisters – Seaside Swing” is on the Turnabout Tunes soundtrack! I hope you’ll give it a listen! There’s another new song, “Eternal Victory – Endings and Beginnings”, that I wasn’t able to tell you about today, but maybe someday!

Making this wonderful new arrangement was quite the task, but all I could do was cheer everyone on from the sidelines and cater the recording sessions with snacks… but talk is easy, and the staff working on it were the ones hard at work writing and practicing away. You can hear the fruits of their labor for yourself with Phoenix Wright: Ace Attorney Trilogy, out now for PS4, XB1, Switch, and Steam! Hope to see you there!

EN

TAKE THAT! Phoenix Wright: Ace Attorney Trilogy is out now!

Apr 09, 2019 // Kellen Haney

Put on your best blue suit, polish your attorney’s badge, and get ready for some verbal sparring in court – Phoenix Wright: Ace Attorney Trilogy is out now for PlayStation 4, Xbox One, Switch, and Steam for $29.99! All three games have been updated with high definition art and an enhanced UI, making it a great time to jump in for greenhorn attorneys and veterans alike.

Put yourself into the shoes of rookie attorney Phoenix Wright as he takes on some of his earliest cases across three games: Phoenix Wright: Ace Attorney, Phoenix Wright: Ace Attorney – Justice for All, and Phoenix Wright: Ace Attorney – Trials and Tribulations !

In the first game, you’ll get to see Phoenix just as he’s starting out as a member of the Fey and Co. Law Offices and taking on his first case in court: defending his best friend, Larry Butz, against murder charges. It’s a tall case for Phoenix, but fortunately his mentor, Mia Fey, is there to help teach him the ropes and square off against Winston Payne, a prosecutor known as the “Rookie Killer.” From there, you’ll take on new cases packed with twists and turns, investigate crime scenes when you’re not in the courtroom, and meet a colorful cast of characters such as Maya Fey, Mia’s younger sister and a spirit medium in training who appoints herself as Phoenix’s assistant. You’ll need her help when you go up against tough attorneys like Miles Edgeworth, known for having never lost a case. It’ll take everything in your power to seek out the truth and prove your client’s innocence!

Once you’ve wrapped up all the mysteries of the first game, Phoenix Wright: Ace Attorney – Justice for All sees Phoenix in his second year as a full-fledged lawyer, taking on new cases – and facing new trials both in and outside of court. Expanding on the investigation phases of the first game, you’ll be spending additional time interrogating witnesses and searching for clues – including the use of a spiritually powered magatama (a sort of talisman) to uncover and unlock the secrets hidden within people’s hearts. Returning players will be happy to know that a brand-new feature has been added to investigations; when searching, a magnifying glass will switch from blue to yellow when it’s hovering over something you can check out. Once you’ve investigated it, a little checkmark appears, making it easy to keep track of what you’ve seen – or what you might have missed!

Once you’re back in court, you’ll be taking the evidence you’ve found and the testimonies you’ve heard to the defense bench. Keep your wits about you; you’re up against Franziska von Karma, a whip-wielding attorney with a perfect record who has no issues striking down anyone who she disagrees with.

Finally, Phoenix Wright: Ace Attorney – Trials and Tribulations brings it all home, seeing Phoenix and company face some of their most challenging cases yet. With an additional five cases to put your thinking and logic skills to the test, you’ll be facing off against the mysterious prosecutor Godot. Much like his predecessors in past games, Godot has never lost a case… but what drives him seems to be much more personal than a clean victory record as he stands across the courtroom from Phoenix. With an all-star cast of returning characters and devious courtroom battles, join Phoenix as he learns what it means to be a lawyer and find the truth.

Chock full of drama and humor, all three games can be played in any order you like in both English and Japanese. Support in additional languages (French, German, Korean, Traditional Chinese, and Simplified Chinese) is coming August 2019. The courtroom awaits, and it’s never been a better time for both new and returning attorneys to take the stand with Phoenix Wright: Ace Attorney Trilogy, out now for PS4, XB1, Switch, and Steam for $29.99!

That just about wraps things up, but fans know there’s only one way you can end an Ace Attorney game:

OBJECTION!

EN

Zvarri! Word Choices & Localization of Text-Based Games

Apr 06, 2019 // Janet Hsu

Hello again! This is Janet Hsu, back one last time before Phoenix Wright: Ace Attorney Trilogy goes on sale next Tuesday, April 9 th ! Today, I’d like to talk a little about something that’s an integral part of any good translation: word choice.

* Warning: Spoilers for the entire trilogy abound!

*If you want to know more about everyone’s favorite interjection, “Zvarri!”, check out this entry .

Much of what we infer about game characters is told through the nuances in the characters’ lines, which voice actors and their performances greatly contribute to in a voiced game. But in the case of a text-based game where there is no voice acting, word choices are the only tools a translator has to shape how a player perceives the characters and their growth. Complicating matters more for the Ace Attorney series is the extremely limited on-screen real estate we had on the Nintendo DS (we could only fit 28 letters x 3 lines worth of text at the time). This meant that each word we used had to pull its weight in establishing the characters’ “voices.” Those of you who have played the games before can probably attest to this, but you can pretty much pick out any line in the games and know which character said it based on the words and phrasing it contains.

And on that note, come with me now on a trip down memory lane as I take a look at a few of my favorite moments from the trilogy and the word choice considerations I gave to the character dialogue in those sections.

One of the characters I really connected with was Adrian Andrews, so naturally, one of my favorite scenes was her return in “Trials and Tribulations” as a happier version of herself. While I was genuinely happy to see a returning character make strides to move forward with her life, I also liked that she wasn’t magically “perfectly fine,” either. Not that I’ve experienced even a fraction of the drama in her background, but I think everyone has experienced a moment of low self-esteem or lack of confidence at some point in their life, so Adrian’s appearance in “Justice For All” was relatively easy for me to write thanks to life experiences that I could draw on. But for “Trials and Tribulations”, one of the things I had to balance was her cheerier disposition and her occasional slip back into a darker place. If I had made her too bubbly, there was the possibility that the scenes where she’s being down on herself for breaking the Sacred Urn would seem inconsistent and create some major tonal whiplash.

Every writer has their own approach to creating characters’ voices. The way I tend to write when I localize is to first envision a character’s inner life based on what the original Japanese text and the character’s animations provide. For example, are they highly-educated, or are they more street smart? Are they going through anything or are they living a pretty stress-free life? After I have a sense of what tone I’m going for, I flesh out a character’s word choices with what’s going on in the story as well as their perspective and/or motives for being involved in the case to begin with.

In the case of Adrian’s entrance in “Trials and Tribulations”, her first line directed at Phoenix and gang is the line in the screenshot above: “Good evening. …It’s good to see you again.” Now, I could have written this line as “Evening. It’s been a while,” but in the context of the dialogue to follow, I felt that a phrasing like the latter lacked the familiarity and warmth required for her next line to Pearl to be:

That’s why I went for a phrasing that included a positive word like “good” in her greeting. But what about the ellipses at the beginning of the sentence? We certainly don’t use them much (if ever) in proper English writing, and I remember having many a discussion with fellow localizers at the time about which ellipses we should keep from the Japanese and which were “excessive” by English writing standards. In this case, I decided we had to keep it because it served the function of showing her moment of hesitation. In my mind, this was Adrian’s first time seeing Phoenix and Pearl since the trial at the end of the second game where her tampering with the crime scene had caused them quite the headache. It seemed only natural to me that she would pause before deciding what to say next in this situation.

Given how sparingly Edgeworth was used after the first game, each of his appearances is positively loaded with character growth that needed to be reflected in the translation. That’s why another scene I really love is the one where Edgeworth says to Phoenix, “And with that… I leave the rest in your capable hands… partner.” (‥‥ãれã§ã¯â€¥â€¥ã€€ã‚ã¨ã¯ã€ãŸã®ã‚“ã ãžã€‚‥‥相棒。) It’s one of the lines in “Trials and Tribulations” that best shows just how far Edgeworth has come. Remember, this is the man who started as a total brat who trusted no one that wasn’t named “von Karma,” who didn’t know how to thank Phoenix and Maya for saving his life, and who could only awkwardly “Whooooooop!” before running away in embarrassment from Gumshoe at the end of the first game.

In translating this line, it was tough to get the nuance just right because, in the Japanese text, he says it kind of offhandedly (in that Edgeworth way that he does). But, due to the context in which it’s being said, it also has a strong underlying nuance of “I trust you to see this through to the end.” I could’ve translated the line more generically as: “Now… the rest is up to you… partner,” but to me, the standard translation “the rest is up to you” can also be interpreted as a very neutral “I’m passing the baton on to you” without the sense of “I believe in you / I trust you” that the Japanese implies. So, I decided to make that nuance a little more explicit with my word choice in the English.

You might have noticed that this is the second time I’ve mentioned making things more explicit in the English localized text when translating from the Japanese source text. I know some people might take that as me inserting myself into the translation, and while translator bias is definitely a thing, in the case of translating from Japanese to English, it is sometimes necessary to spell out what’s being said between the lines because the United States is an example of a “ low context culture .” Very broadly speaking, this simply means that an American (and the English they use) is required by their culture to be more explicit in their wording to correctly convey their message. Meanwhile, due to the way Japanese culture works, a Japanese person can be vaguer in their wording and feel confident that a culturally shared understanding of the world and the context around their statement will ensure that their message is conveyed correctly to the listener / receiver. So, you see, I wouldn’t have been doing my job of conveying the proper sentiment as implied through context if I had left the wording of the English text just as ambiguous as the original Japanese because of how differently the two cultures work. You might even say that not spelling certain things out in English is precisely how things get “lost in translation.”

 

â—†Maya

The only reason I’m still here at all is thanks to everyone who was there for me.

â—†Pearl

…!

â—†Maya

My sis, my mother, Mr. Armando, Nick…

And… you.

If even one of you weren’t there, I’m sure I wouldn’t still be alive right now.

That’s why… I have to be strong.

For all the people that were there for me when I needed them.

That’s all I can really do.

The last favorite moment I’m going to share with you today is the scene from “Bridge to the Turnabout” from the final case of “Trials and Tribulations,” where Maya shows us her true inner strength. This scene is the culmination of several narrative and emotional threads: Maya just went through a harrowing ordeal and now has to deal with the loss of her mother for a second time, but she also has to comfort a very guilt-ridden Pearl who thinks that it’s all her fault. Furthermore, she must decide whether she wants to become the next Master and take on everything that doing so entails.

Maya’s lines and animations in this scene are unusually subdued. In fact, most of the lines before “That’s all I can really do” use her “neutral” animation with the last line as the one where she finally bounces back to being “cheery Maya” to bring her point home that everything is going to be okay. But, of course, her saying that being strong is “all she can really do” is just her being humble and showing appreciation for everyone in her life. Contrast that with her actual feelings of worthlessness at the end of “Turnabout Goodbyes,” the fourth episode of the first game:

â—†Maya

I’m the only one who couldn’t help. I was useless, Nick.

â—†Phoenix

But you were the one who stopped von Karma, Maya!

â—†Maya

Huh?

I-I didn’t do anything!

All I did was wander around in a daze…

In terms of word choice, this is one of the times where Maya is more serious, so her sentences lack her usual cheerfulness. Instead, they’re filled with more pauses as she puts her thoughts in order. While the last sentence in Japanese had ellipses and a dramatic pause in it, I felt that keeping them in the English translation with the animation it’s paired with would have made her resolute statement seem more hesitant and weaken the intended overall effect of reassuring Pearl.

“Atashi ni wa…. sore gurai shika dekinai kara.”

Literal translation: “Because I… That’s about all I can do.”

I hope you’ve enjoyed this glimpse into some of the word choice considerations I had to make when localizing the Ace Attorney series. There are so many other scenes I wanted to share, but I’m afraid I will have to save them for some other time. In the meantime, I hope I’ve given you a new way to look at the game and its characters as you play through it again starting April 9 th!

Until then!

EN

Ace Attorney Files: Godot, Man of Mystery and Coffee

Apr 03, 2019 // Kellen Haney

“Blacker than a moonless night, hotter and more bitter than hell itself… that is coffee.”

Little is known about the mysterious prosecutor known only as Godot. While literary buffs might have an idea of what his name is a reference to, there’s only one thing he seems to have on his mind; crushing Phoenix Wright in court. Our latest Ace Attorney File for new attorneys is about the masked man who loves nothing more than a good cup of coffee.

To say that Godot is obsessed with coffee may be an understatement. That opening line is a direct quote from one of his many courtroom monologues, and he’s known to drink several cups during a single day at the courtroom. There are few pleasures in the world greater to him than a cup of coffee (no sugar or cream, of course), something that he seems to cherish in the moments that he isn’t picking apart Phoenix’s arguments from the prosecution’s bench.

Making his appearance in Phoenix Wright: Ace Attorney – Trials and Tribulations, Godot is in a different league from the prosecutors that come before him. Winston Payne is best known for being a stepping stone on Phoenix’s path forward, while Miles Edgeworth earns his title as the Demon Prosecutor. Franziska von Karma knows how to whip a courtroom into shape, but Godot is a total mystery, seeking not only to tear apart Phoenix’s cases, but also Phoenix’s life as well. Perhaps the only thing more bitter than the coffee that Godot loves is the man himself.

Still, with his shocking white hair and the strange mask that covers his face, Godot commands a certain presence in court. With his eyes and most of his face hidden, all you’ll get out of him is a wry smile or an angry sneer to tell you what he’s feeling – though he’s fine with outright telling you exactly what’s on his mind, oftentimes calling out “Mr. Trite” by pointing out inconsistencies or dispensing insults. Exactly who, or what, is behind the mask is a bit of a mystery, one that will slowly unfold as the events of Trials and Tribulations progress.

Unlike the prosecutors that came before him, Godot isn’t concerned about his win record or with victory – he seems motivated by something far more personal. It’s hard to talk about Godot without unveiling some of the mysteries surrounding him, so we’ll leave it to you to unmask the truth in the third game of the original Ace Attorney trilogy.

With Phoenix Wright: Ace Attorney Trilogy out next week on April 9, you won’t have to wait much longer! Pre-order to ensure you can play as soon as the game is available, or grab a pre-order on PS4 for a special pixel art theme as an instant reward. Next Tuesday is the big day, so we’ll see you in court!

EN

STREET FIGHTER LEAGUE: Pro-US 2019 Reveals Full Player Line-Up and Talent Roster for Season 1

Apr 02, 2019 // Mike Larson

The inaugural season of STREET FIGHTER LEAGUE: Pro-US 2019, set to premier April 11 th , has today revealed its full player roster.  The League’s six teams will be led by Capcom Pro Tour heavyweights NuckleDu , Justin Wong , Punk , iDom , Toi and Nephew.

STREET FIGHTER LEAGUE: Pro-US 2019 is an all-new 3-on-3 tournament series featuring Street Fighter’ V: Arcade Edition and a unique “character ban” feature. At the start of each match, teams will have the opportunity to ban one character for the entirety of the match. Players must also choose different characters from their teammates for the duration of the match. The goal is for the teams to strategize the matchups in and out of game by working more closely as a team, especially if the best player may not necessarily get to play their best character exclusively.

During the first episode the captains will draft their teams from a pool of 12 players comprised of online qualifier and community vote winners. Players comprising the season 1 draft pool include:

UpToSnuff

Brian_F

RobTV

Shine

JB

Dual Kevin

Justakid

ElChakotay

Samurai

Clasico

Psycho

AGBrolylegs

Some of the top names in FGC broadcasting will lend their talents to the program with Rip acting as host and Tasty Steve , Rynge and Vicious providing play-by-play commentary.

Season one features 12 episodes and begins April 11th. Catch it on Twitch and YouTube.

Best of luck to all our players and participates!

  www.twitch.tv/capcomfighters

www.youtube.com/CapcomFightersTV