Finally, you can start the Special Assignment (Rajang) by talking to the Admiral.
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If you haven’t already, I highly recommend watching Developer Diary #3 for the latest info on what we in store for this updates and sneak peeks at future content.
Now, onto the comprehensive list of additions, changes and bug fixes:
Tempered Monsters
Tempered Gold Rathian and Tempered Silver Rathalos will now appear in the Guiding Lands.
Weapon Augments
Weapon augmentation and custom upgrades expanded.
Layered Armor
Forgeable layered armor lineup added to feature some of the High Rank designs.
Your Room
You can now make your room public to other players.
(You can change these settings from the start menu and selecting Communication, then Your Room, or by speaking to the Housekeeper in your room and selecting Room.)
Room-exclusive chat tab added.
Music player for changing the music in your room added.
New interactable decor added to your room in Seliana.
Setting for your Seliana room’s privacy added to the Gathering Hub’s welcome message.
Guiding Lands Gameplay Adjustments
NOTE: Future updates will feature more adjustments to make it easier to play. Here are the adjustments currently in place:
Adjustment 1: Region Level change fluctuation adjusted
In the Guiding Lands, you can obtain different materials at each level, so adjustments have been made to how levels increase/decrease to make it easier to explore.
Region Level 1 – 2: No changes
Region Level 3 – 6: Fluctuates at the same rate as region level 2 did before the update
Region Level 7: Fluctuates at the same rate as region level 3 did before the update
Adjustment 2: Adjusted the drop rate of special tracks obtained from monsters in the Guiding Lands
Unanalyzed special tracks are now easier to obtain, making it easier to lure out specific monsters and control your region levels.
They are also now guaranteed upon capturing a monster, or carving from the monster’s body or broken part.
Adjustment 3: Region levels can now be fixed
Settings have been added so that region levels will not fluctuate, and you can explore the Guiding Lands freely with fixed levels.
Fixed region levels are applied per player even during multiplayer.
If you set region levels to fixed, your own region levels will not fluctuate whether you’re the quest leader or just joining another player’s quest.
You can fix region levels at the quest board when you select the Guiding Lands.
Adjustment 4: Expedition Objective added to fixed region play
Added a “Fixed Region” parameter that can be set when departing to the Guiding Lands, or used as search criteria.
Use this setting when you want to let players know you’re exploring with fixed levels, or if you want to search for expeditions using fixed levels.
This parameter will not fix region levels.
For instructions how to fix region levels, please see Adjustment 3.
Adjustment 5: Locating monsters in the Guiding Lands will no longer affect region level
The design of the Guiding Lands has been changed, as region level changing upon discovering a monster in the locale had an unintended effect.
Guiding Lands Bug Fixes
Monster spawn rates in the Guiding Lands adjusted.
Monsters that are lured out in the Guiding Lands will automatically be tracked by the scoutflies.
Target monster in the Guiding Lands will now appear in the log.
When a monster is lured out in the Guiding Lands, monsters already present will not leave as easily.
Fixed an issue where unnecessary effects would appear in certain areas of the Guiding Lands.
Tailraider Safari
New rewards added for the Tailraider Safari when they explore the Guiding Lands.
Squads
Customization options added for squad cards.
Fixed an issue where Squad join requests would be automatically approved in certain situations even when the settings are set to manual.
Palico
Fixed an issue where Palicoes would move to incorrect places.
Wishlists
Kinsects can now be added to the wishlist.
Canteen Skills
Fixed an issue where daily skills would change when a voucher or gourmet voucher is used.
Surveyor Set
Fixed an issue with the “The Leaf Boat” observation request’s “Riding on a leaf” condition, where the request would not be considered complete in certain situations.
Fixed an issue where if graphic settings were set to Prioritize Resolution, the effective range for taking pictures with the Surveyor Set would become smaller.
Heavy Bowgun & Light Bowgun Special Ammo
Fixed an issue where the Heavy Bowgun’s Wyvernsnipe and the Light Bowgun’s Wyvernblast Counter would be obstructed by Velkhana’s ice wall when on top of it.
Frostcraft Armor Skill
Fixed an issue where the Frostcraft’s gauge would be consumed but the effect would not trigger on the additional hits from the Long Sword’s Spirit Helm Breaker and Hunting Horn’s Performance attacks.
Long Sword Custom Augment
Fixed an issue with Long Sword’s Uragaan Mod, where Tempered Blastscale was listed as an upgrade material instead of Tempered Scute.
Raider Rides
Overall movement routes for Raider Ride have been tweaked as they would be trapped in certain areas of locales.
Flash Pods & Flashflies
Adjusted the brightness of the screen when flash pods and Flashflies are used.
Glavenus
Fixed an issue where Glavenus would not get caught in traps set by the player.
Scoutflies
Fixed an issue where if the scoutfly level is at level 3 and a monster is near death, the icon would not display correctly on the map.
Languages
Fixed an issue that occurred in certain languages at the update notice screen.
Data Load
Fixed an issue where data would not finish loading properly and players would lose control of the game when viewing rankings of certain quests.
Other
Other minute balance tweaks and minor bug fixes have been fixed.
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This update file size is approximate 1.3GB and will be a requirement for playing online, so make sure you download and install it before your next hunting session. And just a reminder that all Monster Hunter: World and Iceborne players will need to install this update to ensure compatibility for multiplayer.
Wishing you all the best on your Rajang hunts! You got this!