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Capcom Recap: 03/17/2018 – 03/30/2018

Mar 31, 2018 // Yuri Araujo

Deviljho storms into Monster Hunter: World, Street Fighter V fighters get a Darkstalkers wardrobe, and more!

Deviljho has arrived in the New World – new Monster Hunter: World content now live

Street Fighter 30th Anniversary Collection Is Coming May 29, 2018! Pre-order for a Free Copy of Ultra Street Fighter IV!

Cloak Yourself in Darkness with Darkstalkers Costumes for Menat, Juri, and Urien in Street Fighter V: Arcade Edition on April 3!

CPT 2018 DLC Brings New Costumes and All-New Dictator-Themed Stage to Street Fighter V: Arcade Edition

Mega Man Legacy Collection 1 + 2 – Robot Recap Vol. 2

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[PAST]

Street Fighter 30 th Anniversary Collection (3/20)

Monster Hunter: World – Deviljho hunts with devs (3/23) , Hunts with viewers (3/29)

Mega Man Legacy Collection – Original Mega Man on Nintendo Switch (3/30)

[FUTURE]

All times listed are Pacific Time:

  • Tuesday , April 3rd @  3PM  – Street Fighter V: Arcade Edition
  • Thursday , April 5th @  5PM  – Monster Hunter: World

Remember to  FOLLOW  our Twitch channel to get email reminders whenever we go live.

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The latest set of Monster Hunter: World Event Quest is now live.

Egg Lovers United – hunt a Kulu-Ya-Ku.

Effluvial Opera – hunt a Great Girros, a Radobaan, an Odogaron, and a Bazelgeuse.

Chew The Fat – hunt 2 Great Jagras.

Challenge Quest 2: Intermediate – hunt 2 Odogaron. This quest is available at the Arena Counter in the Gathering Hub and your fastest time will be uploaded to the global leaderboards.

Event Quests and Challenge Quests refresh every Thursday at 5pm PT / Friday at 1am BST, so make sure to log into Monster Hunter: World every week and follow @MonsterHunter to stay up to date on the latest selection of quests.

And remember that the Spring Blossom Fest starts next week, and it’ll feature all the quests listed above along with most of the previous Event Quests!

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STICKY NOTE: Did you make something cool? Send us a note or drop a comment below; we would love to feature your work here! Same goes for any awesome stuff you may see in the wild; we always welcome more fantastic fan work. =)

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Signing off,

-Yuri

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Mega Man Legacy Collection 1 + 2 – Robot Recap Vol. 2

Mar 30, 2018 // Kellen Haney

Between both games included in Mega Man Legacy Collection 1 + 2 , there are a whopping eighty-one Robot Masters for you to defeat across the original Mega Man through Mega Man 10, including DLC stages! Another eight ‘bots are joining the ranks when Mega Man 11 launches late this year, so let’s take another look back at some of the best, weirdest, and just plain memorable Robot Masters from Mega Man’s history with memories and thoughts from fans from the community and from right here at Capcom USA!

Weapon:  Rain Flush

Weakness:  Drill Bomb

A farming robot made to bring about rainfall on set days. You can’t dodge his Rain Flush, but you can prevent it.

Brett Elston – Associate Brand Manager

There’s a sort of cruel duality to Toad Man in Mega Man 4. On the one hand, he’s probably the easiest boss in the entire history of Mega Man, and one of the easiest bosses in gaming history. On the other hand, his stage comprises an almost completely uninterrupted series of physics-altering terrains, so it is by no means an easy starting point.

To get to the easy boss, you’ve got to brave a particularly challenging platforming gauntlet, with jump-nerfing wind gusts and destabilizing sewer currents. For the few brief moments that the terrain isn’t actively trying to kill you, you’re either locked in deadly battle with giant eyeball snails, or dodging robo-fish hell-bent on knocking you into instant-death mines. Oy gevalt!

Adam “Heat Man” Anania – Formerly of The Mega Man Network
Poor, poor Toad Man. In exchange for an unavoidable attack, he got a battle routine that makes him easily manipulated. He can be a fearsome opponent if you’d just give him a chance! Maybe stop shooting for a bit. Let him get off a couple of Rain Flushes, just to make him feel better. Watch him do his funny dance!

I do recall Toad Man’s stage being one of the hardest to get through when I was a kid, though. Most times I got done in just trying to jump across platforms in the rain! When I finally got into the sewers, it was almost startling. “Wow, the stage changed so much! This is cool!” And then of course I had to fight gigantic snails that shoot their eyes at you. And then spikes after that!? In hindsight, I’m a little thankful Toad Man turned out to be so easy.

Keisuke Mizuno – Character designer for TruForce
I like his design. I think this character is the reason I came to think skulls are cool.

I often revisit Skull Man’s stage to replenish my items before heading into the final battle. You can grab three E-tanks in one run. Thanks to that, his stage theme also sticks out in my mind.

David Oxford, The Mega Man Network and Mega Man: Robot Master Field Guide

The first Mega Man made me a fan; the second made me a lifer. So beyond that, it gets rather difficult to pick favorites out of the 46 different Robot Masters who made the Nintendo Entertainment System games of the series so memorable — and more difficult still if you look at the series in its entirety!

That said, one that always stuck out to me was Skull Man. The very concept of a Robot Master with a skull motif just screams “Wily,” yet his involvement with the macabre ‘Master is practically minimal. One almost has to wonder if Dr. Cossack didn’t design him as a subtle clue as to who was really behind the entire Mega Man 4 caper.

In the game, he balances a Buster like Mega Man’s with a defensive Skull Barrier, making him fairly formidable. Then again, his Buster isn’t quite like Mega Man’s, seeing as the Blue Bomber just received an upgrade allowing him to charge up more powerful shots. As such, more’s the pity that he doesn’t have the shotgun-loaded ribcage given to him in Hitoshi Ariga’s Mega Man Megamix when he fights you in the games!

Weapon: Gravity Hold

Weakness: Star Crash

He can control gravity, albeit within a limited range. Attack him when you fly past each other!

Kazuhiro Tsuchiya – Producer, Mega Man 11, Mega Man Legacy Collection 2
When it comes to my favorite Robot Master, I think the most memorable one for me would be Gravity Man from Mega Man 5. The reason why is that he has the ability to flip gravity within the stage. When you’re fighting against him, he’s able to flip the position of himself and Mega man between the ground and ceiling.

From a gameplay perspective, that was really new and fresh to see a boss that had the ability to flip gravity. I remember thinking, “Whoa, what is up with this boss?!” He’s very memorable in offering a new level of gameplay.

Takekuni “Ucchy” Uchida – Rockman Unity Administrator
It’s not the character himself so much as his entire stage that I love! I’m guessing all our readers have experienced it for themselves, but the first time I played that stage and the gravity reversed on me, I was so surprised! 

“Am I falling up?! Am I rising down?!” Next thing I knew my neck hurt from twisting my head upside down while playing. I even tried holding the controller upside down. (Between you and me, I even tried playing while doing a headstand! It makes you lightheaded though, so I don’t recommend.)

In any case, it’s super-fun, and that’s why I love Gravity Man(‘s stage). The Super Famicom (SNES) had already come onto the scene at that time, but Gravity Man’s stage showed us that even without the increased capabilities of new hardware, there was a lot that could be done with ideas and innovation alone.

Brett Elston – Associate Brand Manager

Gravity Man may have a cherub-esque face but his battle capabilities make him (on paper at least) one of the most formidable Robot Masters in the series. Throughout his stage you’ll be flipped and hurled around as gravity reverses, then returns to normal… and then inside his chamber, he’ll use this very power to flip around the room.

Being able to alter gravity, even in a small field around you, is a pretty cool power. But when you beat Gravity Man and obtain the Gravity Hold, this power is visualized with a flash… presumably symbolizing the crushing weight of gravity?

Weapon:  Charge Kick

Weakness:  Power Stone

Greg “GregaMan” Moore – Former Capcom Community Manager

Yeah, I think we can all agree that steam locomotives are cool, but what if you made one that replaced those inefficient wheels with big, meaty legs, and gave it thrice as many cow pushers? Why, then you’d have Charge Man.

Now Charge Man is a pretty burly dude, so rather than devise some clever strategy to take out the Blue Bomber, he’s content to just “charge” at you full-force, striving ceaselessly to occupy the space you’re in. This can make for a frustrating fight, but carefully timed jumping and sliding will see you through it. Just watch out for when he spews flaming hot coals from his smokestack.

Weapon:  Crystal Eye

Weakness:  Gyro Attack

Greg “GregaMan” Moore – Former Capcom Community Manager

Every robot serves a purpose (yes, even Adhering Suzy), and Crystal Man is the financier of Dr. Wily’s nefarious operation, using his unique ability to generate artificial crystals. By the time Mega Man gets to him, however, he’s been designated for combat, just like all the others.

Once you’ve made it through Crystal Man’s eerily beautiful lair, a battle with the fiendish financier awaits. He will attack with volleys of crystal balls which bounce off surfaces. These can be tricky to dodge, but try to stay close to him to make evasion more manageable. Use Gyro Man’s Gyro Attack to make the going a little less tough.

Upon victory, Crystal Man’s mystical Crystal Eye weapon will be yours! Use it to shoot stuff.

David Oxford – The Mega Man Network
Part of Crystal Man’s entire reason for being is to help fund Dr. Wily’s ambitions by manufacturing artificial crystals. How cool would it have been, then, if you could put a damper on Wily’s entire operation by taking Crystal Man out first? Sort of a reverse-DuckTales ending scenario.

Then again, given how bouncy the gems produced by the Crystal Eye are and the fact they disappear after a few moments, maybe that’s why Wily sent him off into battle instead of keeping him safe?

That aside, Crystal Man’s appearance is pretty neat, with all the rounded crystals adorning his armor, including the two found on each of his forearms. While the mask makes him look like another ninja-styled robot, perhaps the intent was to evoke the appearance of a mysterious fortune teller, seeing as that’s one of his hobbies?

Weapon:  Centaur Flash

Weakness:  Knight Crusher

A robot based on the mythical creature. Try to fight him from the center of the arena as much as possible. If you stand to the sides, you’ll be hit by his spread shot.

Greg “GregaMan” Moore – Former Capcom Community Manager

Centaur Man! Centaur Man bears the noble distinction of being the only quadrupedal Robot Master evah. Yes, as the name indicates, Centaur Man is half centaur, half man, which I believe makes him three quarters man, one quarter horse. Actually, in the Rockman 6 manga, Centaur Man is revealed to be a woman. Not the point!

As told in myth of yore, Centaur Man bears the formidable power to distort space and time, and wields an arm cannon that shoots scattering, ricocheting blasts. Centaur Man’s quadruped design grants a notable increase in agility, but also makes Centaur Man one of the few Robot Masters unable to jump.

Kellen Haney, Community Manager

Centaur Man’s fight always struck me as that sort of “easy when you know how” fights. Centaur Man’s biggest problem is their inability to jump – as long as you stay towards the center of the arena and learn the patterns, it’s not too difficult of a fight. You just have to take the time to watch when this Robot Master is about to charge!

Calling back to earlier weapons such as Time Stopper from Mega Man 2, defeating Centuar Man gives you the powerful Centaur Flash, throwing away the laws of physics for a moment and bringing time to a stop. Sweetening the deal, you’ll also deal damage to nearby enemies when you use it, so be sure to time it carefully!

Weapon:  Knight Crusher

Weakness:  Yamato Spear

Designed with a medieval knight motif. His strong shield can block most attacks. Only the weapon that plays on his weakness can pierce it!

Greg “GregaMan” Moore – Former Capcom Community Manager

Knight Man, true to his name, is a chivalrous knight-bot who fights with a spiked flail. He also has a mohawk. 

There’s something so expressive to me about Knight Man’s valiant jumping sprite. You can’t help but feel like he’s fighting by some noble code. Were it not for a slight twist of fate, we might have been allies, Knight Man.  

Use Yamato Man’s spear to run Knight Man through and steal his flail.

Adam “Heat Man” Anania – Formerly of The Mega Man Network
With Quick Man, I talked about the “cool” Robot Masters of Mega Man. To be honest, with how the designs got increasingly detailed after Mega Man 4, it gets harder to distinguish who that “cool” guy is in the later games. But for Mega Man 6, I think it could be Knight Man. But cool in more of a stoic sense.

Here’s a Robot Master modeled after, well, a traditional, valiant knight. Carrying both a weapon and a shield, he seems more prepared for battle than the rest of his companions. And that shield makes him a bit tricky to face head on, unless you have his weakness weapon of course. Then he gets pretty easy.

Want to know something embarrassing? For years and years, I had no idea Knight Crusher was multi-directional! I didn’t know until I saw it on YouTube!

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That’s all for today, but we’ll be covering Mega Man 7 through Mega Man 10 next time, highlighting the evolution and retro revolution of the series. Join us in celebrating the 30 th anniversary of Mega Man with games and activities throughout the year, including bringing Mega Man Legacy Collection 1 and 2 to Switch on May 14 th , all eight Mega Man X titles to Nintendo Switch, PlayStation 4, Xbox One, and PC later this year, and the Blue Bomber’s triumphant return with Mega Man 11 in late 2018! Stay tuned for more info, and keep an eye on Mega Man on Twitter and Facebook for all the latest news.

For part one of our Robot Recap, click here !

Until next time!

EN

Cloak Yourself in Darkness with Darkstalkers Costumes for Menat, Juri, and Urien in Street Fighter V: Arcade Edition on April 3!

Mar 27, 2018 // Andy Wong

The mist has crept in, the bats have emerged, and darkness has arrived in Street Fighter V: Arcade Edition to welcome three Darkstalkers costumes for Menat, Juri, and Urien!

Starting April 3, the Khaibit Costume for Menat, Lilith Costume for Juri, and Donovan Costume for Urien will be available for purchase for MSRP $3.99 each on PlayStation and Steam. These three sinister costumes are inspired by characters from Capcom’s own Darkstalkers series, a fighting game series set in a horror universe featuring characters inspired by various monsters.

Khaibit Costume (Menat) Darkstalkers fans may be wondering what a Khaibit is as it’s not the name of any playable character. If you guessed it draws inspiration from the mummy Anakaris, you’d be correct!

The Khaibit first appeared in Darkstalkers 3 as Anakaris’ partner who can be seen in certain animations, especially during Pharaoh Decoration. Later, Khaibit became a secret character in Capcom Fighting Jam Midnight Bliss.

Lilith Costume (Juri) – A portion of energy that was split from Morrigan by Belial and sealed. After 300 years, the separated energy formed another consciousness called Lilith. Being a cheerful succubus, Lilith’s goal was to reunite with Morrigan in order to continue her existence.

Donovan Costume (Urien) – Donovan Baine is half-vampire and half-human. Following a horrific event, which caused his vampire side to take control and drink the blood of everyone in his village, he devoted himself to Buddhism. In the Darkstalkers series, he travels with a little girl called Anita, who wields mysterious supernatural powers.

Both Juri and Urien are available in the Season 1 Character Pass while Menat is available in the Season 2 Character Pass. All three characters can also be purchased individually for MSRP $5.99 or 100,000 Fight Money. If any of the Character Passes or individual characters are purchased with real money, you’ll automatically receive their Battle Costumes with colors 3-10 and Default Costume colors 3-10 unlocked!

Prepare for the incoming mummy, succubus, and vampire madness when these Darkstalkers costumes appear on April 3!

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Deviljho has arrived in the New World – new Monster Hunter: World content now live

Mar 22, 2018 // Yuri Araujo

The first major title update for Monster Hunter: World is now live, and with it comes the terrifying Deviljho!

I hope you’ve been gearing up for this hunt with such an insatiable and relentless beast. No one is safe from the deadly jaws of the Deviljho; not even other monsters. But this is something you have to see for yourself to truly grasp the gravity of his arrival, so go download the latest Monster Hunter: World update and… good luck!

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As mentioned in last week’s blog, we’re also making various adjustments to game systems and weapon balance. Here are the full patch notes for this update:

WEAPON BALANCE UDPATES

Great Sword

  • Charged Slash II — Damage increased.
  • Charged Slash III — Damage increased.
  • Strong Charged Slash II — Damage increased.
  • Strong Charged Slash III — Damage increased.

Long Sword

  • Foresight Slash — Time window to successfully trigger increased.
  • Foresight Slash — Hitbox to successfully trigger increased.
  • Foresight Slash — Damage hitbox increased.
  • Foresight Slash — Increased the angle that the player can control the direction of the attack.
  • Spirit Helm Breaker — (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground.

Sword & Shield

  • Roundslash — Damage increased.
  • Wedge beetles can now be used when using the slinger with your weapon drawn.

Dual Blades

  • Demon Gauge — Can now be increased by Demon Mode roundslashes and Demon Flurry Rush.
  • Demon Mode — Fixed a bug where you could not cancel Demon Mode when transitioning from a Demon Dodge.

Hammer

  • Charge Tier 2 — Charged Upswing stun values increased.
  • Charge Tier 2 — Charged Brutal Upswing stun values increased.
  • Charge Tier 3 — Charged Big Bang stun values increased.

Hunting Horn

  • The Encore effect for the Self-Improvement melody now also increases your attack power (the effect is now “Attack Up + Deflected Attack Prevention”).

Lance

  • Counter-thrust — Temporary knockback negation during a successful counter-thrust.

Gunlance

  • Shelling — Damage parameters increased when sharpness is yellow or worse.
  • Sharpness loss alleviated for all Wyrmstake Cannon and Wyvern’s Fire attacks.
  • Wyrmstake Cannon — Damage increased.
  • Wyvern’s Fire — Damage increased.

Switch Axe

  • Zero Sum Discharge — Level 4 Earplugs effect during use.
  • It is now possible to chain the beginning of Sword: Jumping Element Discharge into Zero Sum Discharge.
  • Zero Sum Discharge Finisher — Damaged increased.
  • Mounted Discharge Finisher — No longer causes sharpness loss.
  • Zero Sum Discharge — (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground.

Charge Blade

  • Impact Phials — Attack power bonuses from effects other than that of the Artillery skill (for the explosions) were decreased.
  • Axe: Super Amped Element Discharge — Stun values decreased for Impact Phials.
  • Phial stun values increased for all attacks other than Axe: Super Amped Element Discharge.
  • Elemental values increased for Power Element Phials.
  • Axe: Super Amped Element Discharge — Power Element Phial explosions spaced closer together to make them easier to hit.

Insect Glaive

  • Improved the effect of the attack power increase for red/white and red/white/orange extract hybrid effects.
  • Extract effect times increased overall.
  • Extract effect times no longer decrease while mounting a monster.

Bow

  • Dashing Shot — Fixed a bug where the Spread/Power Shots skill effect was applied twice.
  • Dragon Piercer — Fixed a bug where you could shoot past the attack’s angle limitations. Now shoots straight ahead of the player, regardless of the camera angle, when shot with the camera angle past the attack’s angle limitations.

Light Bowgun and Heavy Bowgun

  • No adjustments were made.

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GAME SYSTEM ADDITIONAL AND CHANGES

  • Optimized data processing to reduce loading times.
  • Added the feature “Kick from Online Session” to the player list.
  • Added “Return to Gathering Hub” (single player) and “Disband & Return to Gathering Hub” (multiplayer) to the options for “Select Return Destination” after a quest.
  • Added the “Text Size” setting for changing subtitle text size, under Start Menu > Options Game Settings.
  • In the “Online Session” menu, the name for the menu command “Squad Session Search” was changed to “Create/Search for a Squad Session” (the functionality is unchanged).
  • Attacks from allies no longer interrupt you during the carving animation. Additionally, players are now immune to all hit reactions, including bombs, during carving animations after quest completion.
  • Slightly reduced the amount that the Scoutfly Level (which is tied to monster research levels) gauge decreases after each quest.
  • Added the game version number to the game’s title screen (for this update—PS4: 2.00; Xbox One: 2.0.0.0).

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And remember to mark your calendars and join in the Spring Blossom Fest celebration in just about 2 weeks! Event starts on April 5 th at 5pm PT and ends on April 19 th at 5pm PT .

EN

Street Fighter 30th Anniversary Collection Is Coming May 29, 2018! Pre-order for a Free Copy of Ultra Street Fighter IV!

Mar 21, 2018 // Andy Wong

Celebrate 30 years of fighting game history with the Street Fighter 30 th Anniversary Collection, coming on May 29, 2018 to PlayStation 4, Xbox One, Nintendo Switch, and Steam! Continue reading for a reminder of the 12 iconic titles and various modes this collection contains, as well as an exclusive bonus for the Nintendo Switch.

The Street Fighter 30th Anniversary Collection contains 12 iconic titles in the series that each have their place in Street Fighter history. Four of these titles will include online play as noted below:

  • Street Fighter
  • Street Fighter II
  • Street Fighter II: Champion Edition
  • Street Fighter II: Hyper Fighting – Online Play
  • Super Street Fighter II
  • Super Street Fighter II: Turbo – Online Play
  • Street Fighter Alpha
  • Street Fighter Alpha 2
  • Street Fighter Alpha 3 – Online Play
  • Street Fighter III
  • Street Fighter III: 2nd Impact
  • Street Fighter III: 3rd Strike – Online Play

The four games that offer online play also feature a recreation of the classic arcade experience as opponents can challenge you in real time as you play through arcade mode! Once the match with another player ends, you’ll be sent straight back to Arcade Mode. You can adjust the frequency of these online challenges or turn them off completely. Online play also features rollback technology that provides low-latency matches with the ability to adjust your own input latency via the in-game menu.

Whether you’re currently playing Street Fighter V: Arcade Edition or have only experienced the classic Street Fighter II, this collection is for all fans throughout the spectrum. Dive into the Interactive Timeline, Museum, and Music Player to sift through a rich collection of Street Fighter history. For more information on each of these features, visit our announcement blog: Celebrate 30 Years of Street Fighter with the Street Fighter 30 th Anniversary Collection.

PRE-ORDER BONUS OF ULTRA STREET FIGHTER IV

Complete the collection with a free copy of Ultra Street Fighter IV by pre-ordering the Street Fighter 30 th Anniversary Collection at participating retailers on PlayStation 4, Xbox One, and Steam before it officially launches on May 29! Learn more about this offer after the jump!

The Street Fighter 30 th Anniversary Collection contains 12 titles that have each shaped the history of the Street Fighter series by introducing new concepts, gameplay features, and characters. In terms of release date, Street Fighter III: 3 rd Strike launched way back in 1999 before it was followed by the series’ triumphant return with Street Fighter IV. This is where the pre-order bonus steps in with Street Fighter IV, which revitalized the series with its release and continued the legacy into the millennium! When you pre-order the Street Fighter 30 th Anniversary Collection on PlayStation 4, Xbox One, and Steam, you’ll receive Ultra Street Fighter IV to complete the series!

Each platform’s pre-order bonus has its own redemption instructions, so make sure you read carefully.

PlayStation 4 – Pre-order the Street Fighter 30 th Anniversary Collection on PlayStation 4 to receive Ultra Street Fighter IV, the final updated version of the original Street Fighter IV. If you pre-order the physical copy, you’ll receive the game as a digital code on the receipt in North America. For European physical pre-orders, please check with participating retailers for details. If you pre-order the digital copy, the game will automatically appear in your library within 14 days after May 29.

Xbox One – Pre-order the physical or digital copy to receive two separate codes: one for Super Street Fighter IV: Arcade Edition and the other for Ultra Street Fighter IV, which is playable due to backwards compatibility. The codes will be on the receipt during in-store pickup of the physical copy in North America. For European physical pre-orders, please check with participating retailers for details. For digital pre-orders, codes will be delivered to the Message Center 7-10 days after launch.

Steam – Pre-order on Steam to receive a digital copy of Ultra Street Fighter IV! The game will automatically appear in your library on launch day, the same time the Street Fighter 30 th Anniversary Collection appears.

Nintendo Switch – While there is no pre-order bonus for the Nintendo Switch, it is also the only system that will contain Super Street Fighter II: The Tournament Battle, which allows up to eight players to partake in a local ranked tournament together. More information on this exclusive below!

Participating Retailers:

Street Fighter IV first launched in North America in 2009, an entire decade after Street Fighter III: 3 rd Strike. Upon release, Street Fighter IV received universal acclaim from both players and the media who noted it as a familiar, yet innovative contribution to the series. In 2010, Super Street Fighter IV, was released in the first major update to the game, featuring new modes and characters, including the wildly popular Juri. In 2014, Ultra Street Fighter IV was released and was the final major update that included all previous modes, balance changes, and also introduced five new characters. In a span of five years, Street Fighter IV became a fighting game phenomenon in its own right.

EXCLUSIVE TOURNAMENTS FOR THE NINTENDO SWITCH

The Nintendo Switch version of the Street Fighter 30 th Anniversary Collection will contain an exclusive recreation of Super Street Fighter II: The Tournament Battle, a special arcade-only version of Super Street Fighter II that featured the networking of four arcade cabinets and allowed up to eight players to compete in a bracket-based tournament.

Using local wireless play, you will need four Nintendo Switch systems and eight controllers to start a tournament, which is perfect for a group gathering! In cases where you don’t have eight players, the CPU will take control of the remaining spots to give you the same tournament experience. Once each match begins, the winner and loser will be placed in their respective brackets, followed by a short period of time where players will switch “seats” to face their next opponent in the tournament bracket. This process will continue until a champion is crowned!

Super Street Fighter II: The Tournament Battle takes advantage of the Nintendo Switch, which allows players to bring their systems anywhere and play together. We hope to see you forming tournaments of your own come May 29!

Over the course of the next two months, we’ll be covering how each of these titles changed the Street Fighter series. Take this journey with us by following @StreetFighter on Twitter and liking /StreetFighter on Facebook!

EN

CPT 2018 DLC Brings New Costumes and All-New Dictator-Themed Stage to Street Fighter V: Arcade Edition

Mar 20, 2018 // Michael Martin

Hello Street Fighter fans! Capcom Pro Tour 2018 kicked off with a bang at Final Round and we look forward to seeing how the rest of the season plays out. Today, we are excited to reveal the return of CPT DLC for the 2018 season, featuring an all-new set of Capcom Pro Tour-themed content!

This year’s content once again includes new character costumes, character colors, an all-new stage, and more. And the best part is, 70% of all proceeds obtained from CPT 2018 DLC sales in North America and Europe will be contributed to the Capcom Cup 2018 prize pool.

For the last couple of years, CPT DLC has allowed fans to directly support Capcom Cup’s prize pool. With your support Saul “Mena RD” Segundo took home a massive $250,000 paycheck after winning Capcom Cup 2017!

For 2018, Akuma and Sakura are the recipients of all-new CPT costumes. The Champion’s Choice costume also returns with an original Birdie design inspired by the current Capcom Cup champion, Mena RD. We’ll have more on that soon.

But for now, check out the costumes below:

CPT 2018 DLC Akuma Costume

CPT 2018 DLC Sakura Costume

We’re very excited to offer a first look at the new CPT stage, which draws inspiration from classic Street Fighter II Shadaloo Headquarters. As you can see below, the stage’s imagery focuses on long-time Shadaloo boss M. Bison, including a massive statue paying homage to the dictator.

CPT 2018 Stage

In addition to the previously mentioned content, players who purchase the CPT 2018 Premier Pass will receive new EX colors (which are available to PC users for the first time), a bonus of 5,000 Fight Money, and access to nine exclusive special challenges (one per month) offering 65,000 Fight Money, throughout the CPT 2018 season.

The Sakura and Akuma costumes will be available starting April 3, and the Champion’s Choice costume and CPT stage will release at a later date.

You can see the full breakdown in pricing below:

Capcom Pro Tour Costumes

Capcom Pro Tour 2018 Costume: Akuma – $5.99/€5.99/£4.99
Capcom Pro Tour 2018 Costume: Sakura – $5.99/€5.99/£4.99
Capcom Pro Tour 2018 Costume: Champion’s Choice Costume – $5.99/€5.99/£4.99

Capcom Pro Tour Stage

CPT Stage – $9.99/€9.99/£7.99

Capcom Pro Tour Bundle

Capcom Pro Tour 2018 Premier Pass – $19.99/€19.99/£15.99

  • Capcom Pro Tour 2018 Costume: Akuma
  • Capcom Pro Tour 2018 Costume: Sakura
  • Capcom Pro Tour 2018 Costume: Champion’s Choice Costume
  • Capcom Pro Tour 2018 Stage

The following items are available with the CPT 2018 Premier Pass only:

  • Exclusive CPT-themed color option for all characters (includes Season 1, 2, and 3 DLC)
  • 5 Exclusive Titles
  • 2 Exclusive Fighter Profile Themes
  • Access to Exclusive Special Targets
  • A bonus of 5,000 Fight Money

CPT 2018 DLC sales will contribute to the Capcom Cup through November, when the bonus will be tallied.

Remember, whether you purchase the CPT 2018 Premier Pass or individual pieces of content, you are contributing to an even bigger payday for the winner of Capcom Cup 2018!

Stay tuned for more details on the in-game targets, the Champion’s Choice costume, and the launch of the CPT 2018 Stage and be sure to follow CapcomFighters on Twitter and Facebook for updates on the Capcom Pro Tour!

EN

Capcom Recap: 03/03/2018 – 03/16/2018

Mar 17, 2018 // Yuri Araujo

New content updates for Monster Hunter: World, Puzzle Fighter and Street Fighter. Okami HD coming to Nintendo Switch, and more!

UPDATE: Streaming schedule has been updated.

Alastor joins Puzzle Fighter

Puzzle Fighter gets great new features in latest update

Mega Man Legacy Collection 1+2 Robot Recap vol. 1

Captain Commando crossover costume for Nash coming to Street Fighter V: Arcade Edition

Okami HD coming to Nintendo Switch this summer

Devil May Cry HD Collection now available on PC, PS4 and Xbox One

Monster Hunter: World x Devil May Cry collaboration announced

Monster Hunter: World first free major title update introduces Deviljho, Spring Blossom Fest and more

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[PAST]

Street Fighter V: Arcade Edition – James Chen (3/6), Viewer Challenges (3/13)

Puzzle Fighter – Update 2.3 Preview (3/7), PVP Events + Character Reveal (3/14)

Monster Hunter: World – Horizon Zero Dawn (3/8), Event Quests (3/15)

[FUTURE]

All times listed are Pacific Time:

  • Tuesday , March 20th @  3PM  – Street Fighter 30 th Anniversary Collection
  • Friday , March 23rd @ 2 PM  – Monster Hunter: World
  • Wednesday , March 28th @  1PM  – Puzzle Fighter
  • Thursday , March 29th @  3PM  – Monster Hunter: World
  • Friday , March 30th @  2 PM  – Mega Man Legacy Collection

Remember to  FOLLOW  our Twitch channel to get email reminders whenever we go live.

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While our first major title update is just around the corner, we’re still committed to bringing fun you quests and challenges every week. Here’s the latest selection of Event Quests:

Keeper of the Otherworld – slay a Xeno’jiiva

Rollin’ With The Uragaan – hunt 2 Uragaan in the Elder’s Recess for some extra servings of Armor Spheres.

Ya-Ku With That? – hunt a Kulu-Ya-Ku and a Tzitzi-Ya-Ku in the Arena.

Challenge Quest 2: Beginner – hunt a Tobi-Kadachi and a Paolumu. This quest is available at the Arena Counter in the Gathering Hub and your fastest time will be uploaded to the global leaderboards.

Event Quests and Challenge Quests refresh every Thursday at 5pm PT / Friday at 12am GMT, so make sure to log into Monster Hunter: World every week and follow @MonsterHunter to stay up to date on the latest selection of quests.

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Up here at Capcom Vancouver the Puzzle Fighter team has been hard at work on bringing new features and new characters to the game. This was a big week as we released our 2.3 update, which included a brand new game mode called PVP Events.

PVP Events are an always changing selection of events that will offer new play experiences for players, and the chance to win big rewards! The first new game mode introduced will be Classic Mode!

Based off the original arcade edition of Puzzle Fighter Classic Mode offers fans of the original game a dose of nostalgia. In this mode Health Bars and super abilities are replaced with a very simple goal – Overstack your opponent!

Also new to Puzzle Fighter is our latest character Alastor. Hailing from the Underworld of Movieland, Alastor will be a challenge for any fighter to face including his arch-rival Viewtiful Joe.

If you’re not already playing the arcade classic, you can download it for free on iOS and Android now !

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YouTuber / guitar shredder Husybythegeek takes a stab at doing a Rock cover of the beloved Rotten Vale battle theme from Monster Hunter: World and the results are… well, I can’t stop listening to it. I’d say he totally nailed it. Check it out:

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STICKY NOTE: Did you make something cool? Send us a note or drop a comment below; we would love to feature your work here! Same goes for any awesome stuff you may see in the wild; we always welcome more fantastic fan work. =)

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Signing off,

-Yuri

EN

Alastor comes to Puzzle Fighter

Mar 16, 2018 // Jeffery Simspon

Hailing from the Underworld of Movieland, Alastor has joined the Puzzle Fighter tournament as our latest classic Capcom character. This Blue Affinity fighter makes use of his Vortex, Air Raid and Stylish Upper skills to deal damage to his opponents before finishing them off with his Super Move Round Trip.

Like his archrival Viewtiful Joe, Alastor’s skills are based on chain attacks, offering a unique playstyle for those who want a different way to play Puzzle Fighter .

Add Alastor to your team today !

EN

Mega Man Legacy Collection 1+2 – Robot Recap Vol. 1

Mar 16, 2018 // Kellen Haney

With Mega Man Legacy Collection 1 + 2 coming to Nintendo Switch May 22, you can face off against Robot Masters any time you want! Between both games included in the collection, spanning the original Mega Man up through Mega Man 10, there are a whopping eighty-one Robot Masters for you to defeat, counting the included DLC Robot Masters! With another eight Masters joining the ranks when Mega Man 11 launches late this year, let’s look back at some of the best, weirdest, and just plain unforgettable Robot Masters from throughout Mega Man’s history, with memories and thoughts from Capcom and Mega Man fans from the community.

Bomb Man (DLN-006)

Weapon: Hyper Bomb

Weakness: Fire Storm

Brian, a.k.a. “Protodude” – Rockman Corner

Bomb Man holds the dubious honor of being the fastest and easiest boss to beat in MM1. You can take him down pretty easily with just the buster! He gets a lot of flack for this but I like him. From a design standpoint, he’s oozing with character: the ’80s punk mohawk, a grin from ear to ear, and a big round belly. And hey, I even hear he enjoys bowling and fireworks.

Of all the Robot Master stages, I’d say Bomb Man’s holds the most variety in terms of enemies and terrain. There’s explosions and bullets flying all over the place, Joes lying in ambush, and spikes out the wazoo. To top it off, we’ve got these huge ominous spheres looming in the background. I dunno; Bomb Man is just so  cool.

Kellen Haney – Community Manager

As a kid, I had always admired Mega Man from a distance and via gaming magazines; I didn’t have any hardware that played Mega Man games growing up, and nobody I knew nearby owned an NES or the games. That all changed when my parents bought a subscription to Sega Channel for my birthday – a sort of 90s precursor to digital distribution as we know it today – and Mega Man: The Wily Wars popped up on the monthly rotation. Bomb Man was the first stage I tried, having read that it was a good boss to start with in a magazine, and everything I had been missing clicked together right there and then.

As Protodude mentioned, there’s a lot of terrain that helps you adjust to the mechanics of Mega Man with lots of enemy variety, spikes, and pits. While Bomb Man can be easily defeated with the buster, making him a great Robot Master to start with, his stage just oozes character, outlining tall towers in the background and cheerful music filled with hope for the future.

Guts Man (DLN-004)

Weapon: Super Arm

Weakness: Hyper Bomb

A land-clearing robot. He’s got quite the sturdy body. As long as you dodge the rocks he throws, he’s not tough to beat.

Patrick “SPAZ” Spaziante – Archie Comics

Being the first MM boss that I had encountered and beat, he holds a special place in my heart. His stage alone, with one of the most controller-crushing platform jumps, forced me to become a MM aficionado, long before I had to reach the exalted Guts himself. But there is something about beating the first boss in a brand new game (at the time) that is thrilling, and it just cemented my love for the series.

On the art side of things, I also love Guts Man’s esthetic as a kind of jacked up body-builder with a huge mechanical “50’s robot” style chin. He is a blast to draw!

Jamal Peppers – Archie Comics

Guts Man is my favorite Robot Master. I’ve been fortunate enough to draw two stories featuring Guts Man for Archie Comics’ Mega Man series. I like big, powerful characters like The Hulk or The Thing and Guts Man is The Hulk/Thing of the Mega Man world.

From a character design point of view Guts Man has always stood out, to me, from the other Robot Masters. I’ve been a fan of Guts Man and his iconic jaw since I first played Mega Man as a child.

Bubble Man (DWN-011)

Weapon: Bubble Lead

Weakness: Metal Blade

The first underwater robot created by Dr. Wily.  He’s pretty cute when swimming around. Make use of your higher jump and attack him.

Brett Elston – Associate Brand Manager

While he’s a bit goofy to look at, Bubble Man is expertly built for underwater combat. His maneuverability may only manifest itself in the form of tall leaps and controlled descent, but hey, he’s doing’ his own thing. I’m sure he’s better prepared for underwater battles than Wood Man!

Bubble Man is often my first stop in modern MM2 replays, since the stage is pretty tame and the music is so good! The stage always reminds me of when this game first released and I played it at a friend’s house… on a black and white TV! Still a lot of those things floating around in 1988-89.

Takekuni “Ucchy” Uchida –  Rockman Unity Administrator

Not to fall second to Toad Man in terms of comical animations, it’s hard to tell if Bubble Man is a weak boss or a strong one, but one thing’s for sure: you just can’t hate the guy.

I don’t recall ever having trouble fighting him, and the weapon you obtain from him, the “Bubble Lead,” seemed completely useless as an offensive weapon when I first tried it out, so much so that I completely forgot about it midway through the game. But then I realized you could use it to sniff out pitfalls. ‘Whoa!’

And then, as you all know, there was the final boss. Nothing seemed to damage him, no matter what you did. I’d exhausted all the energy from all other weapons—Mega Man was near-death! All I had left were… those stupid bubbles I’d all but forgotten about.

And then, the impossible happened. ‘Whoa!’ I uttered, once again.

It was like a suspense movie, where you find out the person you least suspected was the bad guy all along! (Is Bubble Man Keyser Söze?!)

Realizing the importance of the Bubble Lead gave me a new respect for him. Bubble Man offered a sort of “subtle flavor” to Mega Man that taught me the fun of strategizing and discovery in these games. That, and to not judge a book by its cover—everyone has something good to offer.

Wood Man (DWN-016)

Weapon: Leaf Shield

Weakness: Atomic Fire

David Oxford – The Mega Man Network

In what could only be described as a fun and amusing coincidence after naming Cut Man my favorite Robot Master from the first Mega Man, Wood Man would prove to be my first conquest in Mega Man 2. It’s such a shame I couldn’t bring the Rolling Cutter with me to my first Robot Master encounter of the sequel; after all, what better way to take down a robot made of wood than to use the tool of a timber-felling robot?

Besides the rocking jungle theme, Wood Man also rocks a much more impressive version of the Leaf Shield than what Mega Man ends up with. Bigger, badder, and it rains additional terror from above! Without the Crash Bomber , Metal Blade , or Atomic Fire , it’s enough to make you want to make like a tree and get outta there!

Outside of the game, I’ve enjoyed how he’s been characterized, particularly in Archie’s Mega Man comic book. Seeing the care he shows for the robotic animals which occupy his woodland stage just warms my heart.

Magnet Man (DWN-018)

Weapon: Magnet Missile

Weakness: Spark Shock

Draws in enemies with his strong magnetic power. Dodge his homing Magnet Missiles by sliding.

Ryuji Higurashi – Mega Man series illustrator

Using Mega Man’s new slide move feels so good in the battle with Magnet Man, making him a really fun character from a gameplay standpoint. His design is also very simple and easy to understand. I’m pretty sure you could show him to anyone and ‘Magnet Man’ is what they’d call him.

Kellen Haney – Community Manager

I have to agree with Mr. Higurashi on Magnet Man’s appearance. One look at the guy and you know exactly who he is. His weapon is quite useful on stationary enemies, firing out a magnet that travels horizontally for a bit, then vertically towards the nearest enemy, almost as if it’s drawn to the metal enemies with some sort of unique field. I wonder how it works? Maybe we’ll unravel the mystery with science one day.

Magnet Man’s stage gently introduces some new mechanics in Mega Man 3, including floating enemies that can lift the Blue Bomber off his feet, and giant magnets that pull Mega Man sideways and add a new layer of panic to tricky disappearing block puzzles. The whole stage has also got a bang-up tune that pairs nicely with the electronic wonderland that his stage takes place in.

Top Man (DWN-021)

Weapon: Top Spin

Weakness: Hard Knuckle

Spins at high speeds and has a shield system that renders incoming attacks ineffective. He’s popular at New Year’s, because he can produce toy tops from his head.

Brett Elston – Associate Brand Manager

Originally built to search for extraterrestrial components needed to build a massive peacekeeping robot, Top Man eventually fell to Dr. Wily’s programming and became a fighting robot like his MM3 brothers. How he was meant to succeed in this mission, armed with just tops and the ability to spin fairly fast, is still a mystery.

The fight against Top Man, however, is one of my favorites in MM3.  He has an enjoyable pattern that is easy to understand and fun to practice. Easy with a buster, and cake with the Hard Knuckle!

Kellen Haney – Community Manager

Oh, poor Top Man. About all he can do when you fight him is spin around, creating an invincible shield, and throw a few tops at you now and again. He’s not terribly difficult to fight, and he goes down like a sack of potatoes if you use Hard Knuckle against him. There are certainly cooler-looking Robot Masters like Shadow Man and Snake Man (I’d take a snake for a head any day), but there’s something about Top Man that just makes him so darn likeable despite the limited use of Top Spin. I’ll leave the rest to this interview with Yuji Ishihara, art director of Mega Man 11 :

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That’s all for today, but we’ll be recapping plenty more about our favorite Robot Masters soon. We’re celebrating the 30 th anniversary of Mega Man with games and activities throughout the year, including bringing Mega Man Legacy Collection 1 and 2 to Switch on May 22nd, all eight Mega Man X titles to Nintendo Switch, PlayStation 4, Xbox One, and PC later this year, and the Blue Bomber’s triumphant return with Mega Man 11 in late 2018! Stay tuned for more info, and keep an eye on Mega Man on Twitter and Facebook for all the latest news.

See you next time!

EN

Monster Hunter: World first free major title update introduces Deviljho, Spring Blossom Fest and more

Mar 14, 2018 // Yuri Araujo

Hunters, beware: the arrival of the Deviljho in the New World is nigh! But that’s not the only new content coming to Monster Hunter: World. Check out the list of what’s included in our first free major title update.

DEVILJHO, THE WORLD EATER

Mark your calendars: the Deviljho is headed to the New World, devouring everything in its path, and will be arriving on March 22 nd with our first free major title update (PS4 version 2.00 / Xbox One 2.0.0.0).

This fearsome Brute Wyvern is sure to wreak some serious havoc and bring massive headaches to any unsuspecting hunters… but those who fell this violent beast will be handsomely rewarded. Bring Deviljho materials to the Workshop and they’ll be able to craft 2 complete armor sets—Vangis α and Vangis β—as well as a new entry in each of the 14 existing weapon types, including brand new Deviljho designs for Sword and Shield, Hunting Horn, Bow, Insect Glaive and Charge Blade!

Are you ready to face this terrifying tyrant?

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SPRING BLOSSOM FEST


Starting April 5 th 5pm PT / April 6 th 12am GMT
Ending April 18 th 5pm PT / April 20 th 12am GMT

Now shifting things to a much lighter mood… shortly after the arrival of the mean pickle in Monster Hunter: World, we’ll be hosting our very first seasonal event: the Spring Blossom Fest. Come celebrate with us and participate in daily fun activities, which will, of course, involve a lot of monster hunting.

We’ve completely decorated the Celestial Pursuit (Gathering Hub) and even issued out new official Guild uniforms to all the staff. Oh, and food! You can’t have a party without food, so we’ve added a special new platter too.

We’ll have more details on this limited-timed event pretty soon but make sure you mark your calendars so you don’t miss out!

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MEGA MAN & WEAPON DESIGN CONTEST WINNER

Also during the Spring Blossom Fest, we’ll be hosting two very special Event Quests.

The first one will get you tickets to craft the Mega Man voxel style Palico gear and will be available from April 13 th through April 27 th:

And the other, available at the start of the Spring Blossom Fest on April 6 th, will unlock materials to craft the Wyvern Ignition Great Sword, the winner of our community Weapon Design Contest. Check out the winning concept submission along with its slick in-game render:

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WEAPON BALANCE UDPATES

Also on the topic of weapons, the upcoming March 22 nd title update will bring to the table a number of tweaks, adjustments and bug fixes to most weapon types.

  • Great Sword: increased the damage for Charged Slash abilities.
  • Long Sword: improvements to Foresight Slash input timing and hitbox detection.
  • Sword & Shield: Roundslash damage increased and improved slinger usability
  • Dual Blades: adjustments to help maintain Demon Gauge active
  • Hammer : adjusted the stun values on charged attacks
  • Hunting Horn: general attack power increase
  • Lance : Counter-thrust adjustment to increase ease of use
  • Gunlance : Reduced sharpness loss for shelling, and made some attack power increases
  • Switch Axe: Zero Sum Discharge adjustments to increase ease of use
  • Charge Blade: balance adjustments to Impact Phial and Power Element Phial
  • Insect Glaive: improvements to extract attack power increase and extract effect length
  • Bow : fixed various bugs
  • Light Bowgun: no adjustments were made
  • Heavy Bowgun: no adjustments were made

We’ll be sharing a more comprehensive list when the title update goes live. In the meantime, please know that our team in Japan is hard at work monitoring player behavior and feedback, and we hope these changes will make for a better and smoother hunting experience.

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ADDITIONAL GAME SYSTEM CHANGES & CHARACTER EDIT VOUCHER

Speaking of player feedback, we have heard your requests to have the ability to re-edit your in-game character, so we’re giving everyone one free Character Edit Voucher on March 16 th. This voucher will be available for free in the PlayStation Store and Xbox Game Store, but it is a one-time use token, so please use it wisely. Here’s what you can and cannot edit with this voucher:

CAN EDIT:

  • Hunter gender;
  • Hunter physical appearance (skin tone, features, etc.);
  • Hunter cosmetic appearance (hairstyle, facepaint, etc.). Note you can already do these at any time;

CANNOT EDIT:

  • Hunter name;
  • Palico name;
  • Palico appearance;

If you choose to make further edits after you’ve consumed the free Character Edit voucher, we’ll be offering more vouchers for purchase at a later date. More details to come.

We’re also deploying some changes to a number of game systems with the March 22 nd title update, hoping to improve your gameplay experience even more:

  • Attacks from allies no longer interrupt you during the carving animation. Additionally, players are now immune to all hit reactions, including bombs, during carving animations after quest completion.
  • Added “Return to Gathering Hub” (single player) and “Disband & Return to Gathering Hub” (multiplayer) to the options for “Select Return Destination” after a quest has been completed.
  • Added the “Text Size” setting for changing subtitle text size, under Start Menu > Options Game Settings.

A full list of patch notes will be also be released when the title update goes live.

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As always, stay tuned to the Monster Hunter channels on Twitter and Facebook for the latest news and updates.

I hope you’re looking forward to the March 22 nd title update and Spring Blossom Fest seasonal event as much as I am. I can’t wait to hunt and craft some new Deviljho gear and see what kind of trouble it’ll cause in the New World!

-Yuri

EN

Puzzle Fighter gets great new features in latest update

Mar 13, 2018 // Jeffery Simspon

Today we’re releasing a feature packed update to Puzzle Fighter that includes  new content that the development team has been excited to share with players for a while now. Fan requested features and improvements make up the biggest component of today’s release.

New in Update 2.3:

  • iPhone X Support
  • Daily Login Quest / Rewards: Players will now have an additional Quest Slot that will provide a reward just for logging into the game on a daily basis.
  • PVP Events: Players can play in themed events and earn exclusive rewards without having to worry about losing RP. This mode will include Special Limited Events starting with Classic Mode. Read more on Classic Mode here.
  • Arena Selection: Arenas will no longer be gated behind your League Ranking, allowing players to select any available arena.
  • Load Time Optimizations
  • Updated Navigation Flow
  • Bug Fixes:
    • Resolved an issue that sometimes caused players to disconnect from an online match

Thanks to everyone who has supported Puzzle Fighter by playing the game! Also a big thank you to all the fans who have given feedback to us via Twitter, Facebook or elsewhere. Your feedback has helped let us know what you want to see in the game, and been a vital part of directing Puzzle Fighter development.

Play Puzzle Fighter for free on iOS and Android devices .