Resident Evil 2 Collector’s Edition Unveiled
Jul 20, 2018 // Kellen Haney
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Brands: Resident Evil
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Ah, summertime. There’s nothing quite like the great outdoors, is there? You can join the Metalls as they sing campfire songs, roast s’mores by the fire of encroaching flame walls, and dodge mechanical spiders while you narrowly avoid being grilled on hot plates. Turns out camping is a little different when Torch Man is around!
For our last update we revealed Blast Man and his volatile theme park , but the surprisingly cool-headed Torch Man trades out the densely packed corridors of an abandoned movie studio for a lush forest and campsite that he’s turned into his personal training grounds to hone his “Fist of Fire” technique. The dense foliage may seem like a pretty unusual choice for a robot whose shoulders are quite literally ablaze, but before Torch Man turned evil, he used to teach campers about fire safety. What irony!


Starting at the edges of a campsite, your idyllic walk in the woods is quickly interrupted by the many robots littering the forest. With enemies both out and about under a twilight sky and hiding away in tents propped up along your path, you’ll have to watch your step navigating the platforms and perils scattered around the stage. Further complicating things are heavily forested areas, preventing even the faintest moonlight from shining through and making platforms impossible to see. Fortunately, some friendly-looking lantern-shaped owls can help light your way, making it easier to see where you’re headed. How helpful! Unfortunately, they also attempt to drip fiery globs of gas on to Mega Man, making it that much harder to get where you’re going. How… awkward.

About halfway between you and your mission to douse Torch Man is an idyllic scene of Metalls gathered around a bonfire. It’s interesting seeing so many of them not hiding under their helmets – maybe they’re only shy when Mega Man is nearby. The peaceful scene is quickly shattered by Sparkey, a flaming turkey that’s so fired up, the blaze on its back will absorb your Mega Buster shots! Erratically jumping around the arena, this flaming fowl lays eggs that hatch into smaller robots, so you’ll have to watch your feet and put the Speed Gear to good use while focusing fire – or rather, attacks – on its vulnerable areas. Once this mid-boss has cooled off a bit, unleash everything you’ve got to roast it for good.

There’s a lot more to Torch Man’s stage as well, with devious mazes to navigate and tricky platforms standing in your way as walls of flame bear down on you. If you’re starting to feel the heat, Rush is just a button press away! Use Mega Man’s faithful robot canine to bounce up and away from difficult enemies, and activate the Speed Gear to give yourself a bit of extra time so you don’t wind up charbroiled.

When you finally catch up to Torch Man, the woods ablaze behind him (nobody told him only he can prevent forest fires), you’ll have to deal with much more than a bit of fire here and there. Torch Man is surprisingly nimble, showing that he’s not just a disciple of fire, but a “Torch-jutsu” martial arts master as well! Time your jumps and slides well to dodge fireballs and maneuver your way around Torch Man’s red hot kicks while getting attacks in. Don’t drop your guard, or else you might find yourself at the mercy of this Robot Master’s fiery spirit when he loses his temper.


Stamping out Torch Man will grant you Blazing Torch, a weapon that diagonally fires a ball of red-hot fire into the air! Just like the Robot Master this weapon comes from, each flaming ball comes crashing back down as a searing projectile, reminiscent of Torch Man’s blazing kicks. Using the Power Gear, you can supercharge the move to turn up the heat and fire off three projectiles at once!

Aside from being a powerful weapon in its own right, Blazing Torch has plenty of other uses, too. You’ll get to try for yourself when Mega Man 11 comes to PlayStation 4, Xbox One, Nintendo Switch, and PC on October 2 nd ! Pre-order now to receive a suite of eight alternate instrumental music tracks for each Robot Master’s stage.

For more updates on the Blue Bomber, check out the Mega Man Twitter and Facebook pages, and head over to the official website to preorder Mega Man’s newest adventure.

San Diego Comic Con 2018 is just around the corner, taking place at the San Diego Convention Center from July 19-22 in San Diego, CA! Stop by the Capcom booth (Hall A, Booth #215) for some of the latest demos and signings. Be sure to attend our four exciting panels taking place in Room 6BCF!
Demos
Resident Evil 2 (Available January 25, 2019) – Once again, enter the survival horror when Resident Evil 2 comes to PlayStation 4, Xbox One, and PC! Raccoon City has been rebuilt from the ground-up to offer a new gameplay experience in a hauntingly familiar environment. Be one of the first to play this highly anticipated remake, with a demo featuring Leon S. Kennedy as he explores the Raccoon City Police Department.
Mega Man 11 (Available October 2) – Get equipped with classic gameplay combined with fresh new abilities in the Blue Bomber’s new quest! Play through Block Man’s colorful and challenging stage in Mega Man’s latest adventure crafted by a veteran development team at Capcom, and utilize the new Double Gear System to enhance Mega Man’s abilities in a fun new way. Mega Man 11 is coming to PlayStation 4, Xbox One, Nintendo Switch, and PC later this year.
Mega Man X Legacy Collection 1 + 2 (Available July 24) – The world of Mega Man X is at your fingertips with eight futuristic adventures featuring X, Zero, and Axl battling against Mavericks, high-tech robots gone bad. Check out all eight games ranging from 16-bit to 32-bit and beyond, and test your skills in the new X Challenge mode, pitting X against pairs of Mavericks ahead of next week’s launch on PlayStation 4, Xbox One, Nintendo Switch, and PC!
Panels
|
Date |
Time (PT) |
Room |
Content |
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7/19 (Thursday) |
3:30-4:30pm |
6BCF |
Mega Man 30 th Anniversary |
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7/20 (Friday) |
11:30am-12:30pm |
6BCF |
World of Capcom |
|
7/20 (Friday) |
12:45-1:45pm |
6BCF |
Resident Evil Video Games |
|
7/20 (Friday) |
2-3pm |
6BCF |
Build Powerful Characters Featuring Street Fighter |
Mega Man 30 th Anniversary – Celebrate 30 years of the Blue Bomber with the talented developers veterans from Capcom. Producers Kazuhiro Tsuchiya (Mega Man 11) and Nonaka Daizo (Mega Man X Legacy Collection 1 + 2) discuss their exciting work on the iconic side-scrolling series in a panel moderated by Capcom’s Tim Turi. Get equipped with behind-the-scenes insight on the brand-new Mega Man 11 and other recent titles. The festivities will include trivia, prizes, and more.
World of Capcom – If you have played video games at all in the last thirty years, chances are you may have played a game from Capcom. Think Resident Evil, Street Fighter or even the latest hit Monster Hunter World. Capcom continues to develop original and exciting game franchises for next generation game consoles. Come sit with the team from Capcom and learn about what is coming next!
Resident Evil Video Games – You have once again entered the world of survival horror. Hear from the producer (Yoshiaki Hirabayashi) and staff of the recently announced Resident Evil 2 on how Capcom reinvented a celebrated classic 20 years later. Get an exclusive behind the scenes look at Leon Kennedy, Claire Redfield, the Raccoon City outbreak and a few other surprises you won’t want to miss. Cosplay is encouraged.
Building Powerful Characters Featuring Street Fighter – Celebrating 30 years as the iconic fighting game franchise, Street Fighter features a cast of characters with something for everybody. In this very special event perfect for curious new challengers and seasoned champs alike, Capcom staff from the US and Japan will give you an exclusive peek behind Street Fighter V: Arcade Edition.
Signings
We have quite a few signings this year at San Diego Comic Con! While most signings will take place at the Capcom booth, there are a few at other locations. Please refer to the table below for all the information you’ll need to make sure you have room in your schedule to attend.
|
Date |
Time (PT) |
Booth |
Series |
Guest |
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7/21 (Thursday) |
10-11am PT |
Loyal Subjects |
Mega Man 11 |
Producer Kazuhiro Tsuchiya |
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7/19 (Thursday) |
11am-12pm |
INNEX |
Street Fighter V: Arcade Edition |
Executive Producer Yoshinori Ono |
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7/19 (Thursday) |
2-3:30pm |
Capcom |
Street Fighter V: Arcade Edition |
Executive Producer Yoshinori Ono |
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7/19 (Thursday) |
5:30-6:30pm |
Capcom |
Mega Man 11 |
Producer Kazuhiro Tsuchiya and Producer Daizo Nanoka |
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7/20 (Friday) |
10-11am |
nWay |
Street Fighter V: Arcade Edition |
Executive Producer Yoshinori Ono |
|
7/20 (Friday) |
10:30am- 11:30am |
Capcom |
Mega Man 11 |
Producer Kazuhiro Tsuchiya |
|
7/20 (Friday) |
12:30pm-1:30pm |
Capcom |
Mega Man 11 |
Producer Kazuhiro Tsuchiya |
|
7/20 (Friday) |
12:30pm-1:30pm |
Man of Action |
Mega Man: Fully Charged |
Steve Seagle and Joe Casey |
|
7/20 (Friday) |
2:30-3:30pm |
Capcom |
Resident Evil 2 |
Producer Yoshiaki Hirabayashi |
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7/20 (Friday) |
11am-12pm |
Storm Collectibles |
Street Fighter V: Arcade Edition |
Chief Designer Kiki |
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7/20 (Friday) |
4-5pm |
Udon Entertainment |
Mega Man 11 |
Producer Kazuhiro Tsuchiya and Producer Daizo Nanoka |
|
7/20 (Friday) |
4:30-6pm |
Capcom |
Street Fighter V: Arcade Edition |
Executive Producer Yoshinori Ono |
|
7/21 (Saturday) |
11:30am-1pm |
Capcom |
Street Fighter V: Arcade Edition |
Executive Producer Yoshinori Ono |
|
7/21 (Saturday) |
2-3pm |
Udon Entertainment |
Street Fighter V: Arcade Edition |
Executive Producer Yoshinori Ono |
|
7/21 (Saturday) |
2-3pm |
Capcom |
Resident Evil 2 |
Producer Yoshiaki Hirabayashi |
|
7/21 (Saturday) |
11am-12pm |
Storm Collectibles |
Street Fighter V: Arcade Edition |
Chief Designer Kiki |
|
7/21 (Saturday) |
4-5pm |
Cryptozoic |
Street Fighter V: Arcade Edition |
Executive Producer Yoshinori Ono |
|
7/21 (Saturday) |
4-5pm |
Capcom |
Street Fighter V: Arcade Edition |
Michael T. Coleman (Voice Actor for Cody) |
Phew, that’s quite the lineup! We’ll see you at San Diego Comic Con in Hall A, Booth #215!

It’s been a while since we’ve talked about the PC version of Monster Hunter: World… but now we finally have some news to share:
First up, let’s answer the big questions, where and when you’ll be able to play the PC version of Monster Hunter: World. It’ll be available on Steam on August 9 th.
You can already head over to the Steam page to pre-order your copy, which means you’ll also get the pre-order exclusive Origin Armor Set and Fair Wind Charm. And to help you plan for next month’s release, here is the list of minimum and recommended specs for the game:
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RECOMMENDED |
|
|
OS |
WINDOWS® 7/8/8.1/10 (64-BIT required) |
|
CPU |
Intel® Core’ i3 8350 4GHz or Intel® Core’ i7 3770 3.4GHz or AMD Ryzen’ 5 1500X |
|
Memory |
8 GB RAM |
|
GPU |
NVIDIA® GeForce® GTX 1060 (VRAM 3GB) or AMD Radeon ‘ RX 570X (VRAM 4GB) |
|
Network |
Broadband internet connection |
|
DirectX |
Version 11 |
|
Storage |
20 GB available space |
|
Sound |
DirectSound compatible (DirectX® 9.0c or higher) |
|
Notes |
Mouse, keyboard and game pads (both DirectInput and XInput) are supported. 30FPS at 1080p on HIGH graphic settings. |
|
MINIMUM |
|
|
OS |
WINDOWS® 7/8/8.1/10 (64-BIT required) |
|
CPU |
Intel® Core ‘ i5 4460 3.2GHz / AMD FX ‘ 6300 |
|
Memory |
8 GB RAM |
|
GPU |
NVIDIA® GeForce® GTX 760 / AMD Radeon ‘ R7 260x (VRAM 2GB) |
|
Network |
Broadband internet connection |
|
DirectX |
Version 11 |
|
Storage |
20 GB available space |
|
Sound |
DirectSound compatible (DirectX® 9.0c or higher) |
|
Notes |
Mouse, keyboard and game pads (both DirectInput and XInput) are supported. 30FPS at 1080p on LOW graphic settings. |




You’ll pay for the whole seat, but you’ll only need the edge – a new boss bursts onto the scene of Mega Man 11! Introducing Blast Man, a Robot Master with a flair for the theatric… and a taste for explosions. Lots and lots of explosions. This volatile ‘bot is no joke, so read on for what to expect from his stage and learn about newly revealed features for Mega Man 11 !

While Block Man’s stage has pitfall-riddled pyramids built around his ego, and Fuse Man’s stage takes place in a tricky power plant, Blast Man has a decidedly more… wait for it… explosive approach to the place he calls home. This Robot Master is clearly on a short fuse, and it shows in the design of his stage: the ruined remains of a theme park and movie studio hybrid that Blast Man has shaped into his personal playground. He’s added several personal touches, including a number of signs featuring himself as the star of “Blast Man Adventure.” It seems like Block Man isn’t the only one with a narcissistic streak!

Getting to Blast Man’s lair is certainly no walk in the park. New enemies such as fireball-launching foes and explosion-prone mini-bots are the least of your problems when you have to deal with volatile boxes littered about each room, just waiting for a reason to detonate. Familiar enemies like Sniper Joe make their return to try and foil players’ progress, threatening to turn this adventurous stage into a total blowout. Always seeming to show up in the most troublesome places, Sniper Joe’s shield is as strong as ever, but smart use of the Power Gear can help even the odds against this classic foe.

Just when you think things couldn’t get more off the rails, you’ll have to deal with a roller coaster ride of a mid-boss. Explosive mini-bots zoom around in rockets on rails, occasionally tumbling out when they’re upside-down – so much for proper safety precautions! You can’t damage the rockets with regular buster shots, so you’ll have to get creative as you dodge dive-kicks from the falling robots and jump over the out-of-control coaster.

Successfully dodging the bangs, booms, and bots of Blast Man’s stage will bring you to the Robot Master himself, whose short-fused nature is apparent by what’s left of the amusement park in the background. Taking cues from his bomb-tossing predecessors, Blast Man hops around the room while slinging explosives everywhere in his attempt to turn Mega Man into scrap metal.

When Blast Man has reached the end of his fuse, he pushes himself to the limit using the Power Gear! As you might expect from this explosion-loving robot, the Power Gear supersizes Blast Man’s bombs, giving them greater explosive force while his attack patterns become more erratic. You’ll have to be at the top of your game if you want to disarm Blast Man for good.

Your reward for defusing this volatile Robot Master is Chain Blast, a unique weapon that floats bombs across the screen that stick to enemies along the way. As the name suggests, you can chain together multiple bombs and detonate them all at once, or use the Power Gear to create massive explosives for even bigger blasts!

As you’re busy busting ‘bots in Mega Man 11, you’ll collect bolts dropped by enemies and scattered throughout each stage. Just like in past games, you’ll be able to use the bolts you’ve found to craft new items and upgrades at Dr. Light’s Lab thanks to the hard work of Roll, Auto, and Dr. Light himself. The aptly named Auto-Charge Chip shown above is just one of the many upgrades you can get equipped with throughout your adventure, including some icons that may look familiar to long-time fans.

When you want to take a break from the fight for everlasting peace, you can also check out a number of different challenges! The classic Time Attack mode drops players into Robot Masters’ stages, tasking them with completing individual stages as quickly as possible to make their mark on the leaderboards.

Balloon Attack mode is a unique take on Mega Man 11’s stages, removing all the enemies in stages in favor of colorful balloons that dot the landscape. It’s not all clowning around, though; you’re still working against the clock! As you make your way through stages, burst blue balloons as quickly as possible by using your Mega Buster or simply running into them. Every red balloon you burst and each blue balloon you miss along the way adds to your timer, so you’ll have to navigate stages carefully to get the fastest time possible. This mode is sure to put your platforming skills to the test, alongside a number of other challenging modes included with Mega Man 11 .

Hope you had a real blast reading up on the latest info for Mega Man 11! For more updates on the Blue Bomber, check out the Mega Man Twitter and Facebook pages, and head over to the official website to preorder Mega Man’s newest adventure, available on October 2.

Thank you for all your support of Street Fighter 30 th Anniversary Collection! We’ve received your feedback and have been hard at work on various improvements, which will be implemented Thursday, June 28 at around 10am PT.
PlayStation 4:
Xbox One:
Steam:
Switch (July 30 at 5pm PT):
When June 28 comes around, you will need internet connection to download this patch. Once again, thank you for supporting Street Fighter 30 th Anniversary Collection !

Are you up to the X Challenge? We previously announced that all eight Mega Man X games will be coming to modern platforms via two collections: Mega Man X Legacy Collection, featuring Mega Man X, X2 , X3 , and X4 , and Mega Man X Legacy Collection 2, featuring X5 , X6 , X7 , and X8 . Both of these collections come with the new X Challenge Mode, pitting X against pairs of Mavericks out for revenge. We’ve got a brand-new video showcasing a handful of these match-ups for you, alongside an amazing sweepstakes opportunity no Mega Man fan will want to let pass them by!
Check out the video above for brand new info on X Challenge mode, including some of the tricky sets of bosses you’ll have to take down. Even the most seasoned Mega Man X players will have to step up their game to defeat these Maverick duos and settle the score once and for all.
Get equipped with both collections as soon as they’re available on July 24 th with a digital bundle pre-order ! Pre-orders on PlayStation 4, Xbox One, and Steam will receive a 10% discount, and PlayStation 4 pre-orders made through PlayStation Network will also receive a free Mega Man X Legacy Collection 1 + 2 theme.
In North America, fans can also pre-order a packaged bundle for consoles for $39.99 in a combo pack that includes a disc for each collection on Xbox One and PlayStation 4. For Nintendo Switch, the pack will include a game card with the first collection and a digital download voucher for the second collection. For participating retailers, click here .
We’re also announcing a unique opportunity for Mega Man fans in the United States; the Mega Man 30 th Anniversary Sweepstakes, providing one lucky winner with a trip to Japan to get hands-on time with Mega Man 11 before it’s released, meet the Mega Man development staff, and visit the biggest video game event in Japan, Tokyo Game Show 2018!
Mega Man 30th Anniversary Sweepstakes Official Site
Check out the link above for sweepstakes rules and details on how to enter. For all the latest on Mega Man, follow official Mega Man channels on Twitter , Facebook , and Instagram !

The results are in, and it’s time to announce the winners of our “Get Equipped” art contest! We had over 240(!) entries for the contest, and it was incredibly difficult to whittle things down to four final selections from dozens of amazing art pieces. We asked artists to imagine what the Blue Bomber would look like if his appearance changed in past games when he swaps to a defeated Robot Master’s weapon, just like it does in Mega Man 11. The talented Mega Man art community didn’t disappoint!
A mega thank you to everyone who took the time to submit an entry! Read on for our four winners, as well as some special commentary from two members of the development team for Mega Man 11: Yuji Ishihara , Art Director and Character Designer, and Ryuji Higurashi , Character Designer!
Let’s get started with our four winners, listed here in no particular order:

There were a handful of Gravity Man entries, but this one stood out by incorporating Gravity Man’s design into Mega Man’s helmet while keeping his appearance recognizable. It also acts as a great showcase of how Gravity Hold works and just feels very well thought-out.
Yuji Ishihara: Gravity Man’s design is brilliantly incorporated into Mega Man’s helmet. The lines you’ve used to show movement help accentuate the gravity sensation, too!
Ryuji Higurashi: The “mecha” aspects are really cool! Why won’t Roll let him take it easy for a bit? Haha!

Top Man also received a few different entries. This art really stood out by blending Mega Man’s iconic design with Top Man’s aesthetics, telling you exactly which weapon he’s using at a glance with the top built right in to Mega Man’s helmet. We love the pop-out jets that help him spin!
Yuji Ishihara: You’ve really put some thought into showing how Mega Man will spin at top speed. This is one of the best parts about designing robots, isn’t it?
Ryuji Higurashi: The tires on Mega Man’s feet sure will come in handy when he’s running!

This one’s unique, since the Lead Bubble shooter is attached to Mega Man’s arm instead of coming from his Mega Buster. It makes sense for underwater functions! The flippers and mask are nice nods to Bubble Man’s design, and the red gem replacing the protrusion on Mega Man’s helmet brings it all together.
Yuji Ishihara: The general rule for weapon changes is that only Mega Man’s buster and helmet change, but the fins really suit this look. Both his face and the overall look are cute.
Ryuji Higurashi: Roll is cute! Bubble Man isn’t able to walk in water, but will the same hold true for Mega Man in this form?

Sword Man was a popular choice and had a number of entries, but Taitotu’s design stood out for many of the reasons outlined above. Retaining Mega Man’s recognizable appearance while adding Robot Master details to the design, it’s a great blend of Sword Man’s appearance combined with Mega Man’s recognizable style.
Yuji Ishihara: That’s the pose! The fact that the back of his helmet is rounded shows that Mega Man, not Sword Man, is the base of your design.
Ryuji Higurashi: Mega Man is in the exact same angle as he was in Mega Man 8. I really like this design!
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Thank you again to everyone who sent in your incredible art and designs. It’s always amazing to see what the Mega Man art community comes up with! While there were only four winners for this contest, there are tons of great artists out there in the Mega Man community. Midnite has compiled a Twitter Moment with dozens of artists who have posted their entries to Twitter, so be sure to check it out!
With the Blue Bomber making his triumphant return, I hope you’re all looking forward to all the new ways that Mega Man will change up his appearance when Mega Man 11 comes to PlayStation 4, Xbox One, Nintendo Switch, and PC on October 2nd! Fight on – and keep creating great art – for everlasting peace.

Hello World Warriors!
We’re getting closer to Evolution Championship Series , the biggest fighting game tournament of the year on the Capcom Pro Tour . Thousands of Street Fighter competitors will gather at Mandalay Bay Resort and Casino again to determine who will win the coveted title of Street Fighter V: Arcade Edition EVO world champion.
Capcom and EVO are happy to announce a new promotion for an exclusive Street Fighter II tribute t-shirt that will boost the EVO prize pool!

Starting now until July 20, all EVO registered attendees – competitors and spectators – will have a new option on the smash.gg registration page to purchase the exclusive Street Fighter II tribute shirt by artist Dave Wilkins for $10. This one-of-a-kind shirt is inspired by the iconic Super Nintendo box art of Street Fighter II, but reimagined with Blanka-chan, Battle Costume Chun-Li, and Hot Ryu from Street Fighter V: Arcade Edition.
100% of the revenue generated from the shirt will go to boost the prize pool for Street Fighter V: Arcade Edition at EVO 2018. The expanded prize pool will be distributed towards the lower end of the brackets – from 9th place to 32nd place – meaning more people will be rewarded!
Furthermore, once we reach 1,000 shirts sold ($10,000 additional prize pool), then Capcom will provide a free shirt to every entrant in Street Fighter V: Arcade Edition . It will take the full effort of the community to reach this goal and make the shirt available to EVO Street Fighter competitors.
These shirts can then be picked up on-site at EVO 2018 in Las Vegas, Nevada. You must show up for your pools to receive this shirt. Please note, registrants who purchased a shirt and contributed to the 1,000 shirt goal will not receive a second shirt.
We’re very excited to add more support for the Street Fighter community at EVO and are looking forward to the extraordinary competition the event has become known for.
Remember, registration for EVO closes on July 20. You can find more information about EVO and sign up at evo.shoryuken.com/registration .

After the announcement of Devil May Cry 5 at E3 2018, it’s time to bring the party to Street Fighter V: Arcade Edition with three different Devil May Cry costumes for Ken, Ed, and Laura!

Dante Costume (Ken) – Dante is the main protagonist of the Devil May Cry series, who serves as a private investigator and Devil Hunter at his very own shop. Throughout the series, he meets mysterious allies while hacking and slashing through formidable foes – all while being stylish, of course. This particular costume is inspired by Dante’s outfit in Devil May Cry 4, which was released in 2008, and includes his trademark sword Rebellion on Ken’s back.
Using the alternate code will equip Ken with Gilgamesh, a set of armor that includes gauntlets, greaves, a mask, and back armor. In Devil May Cry 4, Gilgamesh focused on slow, but potent attacks.

Nero Costume (Ed) – Nero first appeared as the main protagonist in Devil May Cry 4. He is a Holy Knight in the Order of the Sword, which serves to fight demons and protect the world. Unlike Dante’s carefree attitude, Nero is distant and cynical. Nero acquires the Yamato, a blade that belonged to Dante’s brother Vergil, which then manifests itself as a spectral demon floating behind Nero. This is reflected in Ed’s costume!
Ed takes off Nero’s jacket when using the alternate code to reveal his whole Devil Bringer arm, which can pull in enemies to himself and vice versa – perfectly matched for Ed’s V-Skill!
Both the Dante and Nero costumes will be available for purchase for MSRP $3.99 each on PlayStation and Steam the same day Cody arrives on June 25. This brings us to the Gloria costume, which can be obtained in Extra Battle Mode.

Gloria Costume (Laura) – Appearing in Devil May Cry 4, Gloria is an executive in the Order of the Sword. Her true identity is Trish, Dante’s work partner, from previous games in the series who possesses supernatural abilities of her own. Trish/Gloria is able to use the element of electricity in various ways to aid in combat or even teleport. As an electricity user herself, Laura is the perfect character to wear the Gloria costume. Using the alternate code will replace Gloria’s hair with Laura’s hair.
HOW DOES EXTRA BATTLE MODE WORK?
Every month, there will be at least one unique costume like a Crossover Costume up for grabs, which can only be obtained by playing Extra Battle Mode with Fight Money. Here’s the flow of how to go about getting these costumes:
|
Gloria |
|||
|
Name |
Date (Starts 9pm-Ends 8pm PT) |
Cost |
Reward |
|
Challenge 1 |
7/05-7/12 |
2,500 FM |
Boots |
|
Challenge 2 |
7/13-7/19 |
2,500 FM |
Gloves |
|
Challenge 3 |
7/20-7/26 |
2,500 FM |
Torso |
|
Challenge 4 |
7/27-8/02 |
2,500 FM |
Head |
Air Man Costume (Rashid) – Anxious for the next Crossover Costume after Gloria? With Mega Man 11 sliding on to PlayStation 4, Xbox One, Nintendo Switch, and PC on October 2, we wanted to pay homage to the series by turning our very own master of wind into Air Man, a Robot Master who made his debut in Mega Man 2. If you can’t wait to defeat Air Man, pick up Mega Man Legacy Collection, out now on Nintendo Switch, PlayStation 4, Xbox One, and PC!

What a way to bring three different Capcom series together! Get ready to rock with Devil May Cry costumes and the Air Man costume in Street Fighter V: Arcade Edition!

Cody has heard the calls of the citizens and has decided to start his job as mayor one day early on June 25! Also coming with Metro City’s New Mayor are improvements to Survival Mode and introducing the Fighting Chance mode, including new obtainable skins! Learn more about these features below and how they work.
CURRENT SURVIVAL MODE
As you likely know, Survival Mode is a single-player mode where you’re challenged to fight a consecutive number of CPU opponents until you either beat them all or are defeated – if you fail, you must start from the very beginning. There are four separate difficulty settings with different rewards:
As you progress in each attempt, you’ll rack up score depending on how quickly you defeat the opponent. In between rounds, you have the option of spending some of your score to purchase a Battle Supplement, which will help you against the next opponent in various ways.
But this much you may already know, so what are these improvements we speak of?There are quite a few, so let’s start with the addition of Battle Goods!
BATTLE GOODS

Similar to Battle Supplements, Battle Goods can be used to give you advantages or improve your chances of winning the next round. Unlike Battle Supplements, Battle Goods are consumables, meaning they will disappear once you use them. You can also use up to five of them between rounds whereas you can only use one Battle Supplement.

Once this update goes live, you’ll automatically receive some Battle Goods in your inventory to get you started. You can obtain more Battle Goods by completing Survival Mode – the higher the difficulty, the more rewards – or by participating in the new Fighting Chance mode, which will be discussed below.
CARE TO CONTINUE OR SAVE YOUR PROGRESS?
Currently, once you are defeated in Survival Mode, you must start from the very beginning. With this update, you can now spend Fight Money to continue after a loss. If you are defeated, you can spend 800 Fight Money to continue without losing progress. When continuing, you will start with a full health bar, EX Gauge, and V-Gauge to make the match fair.
100 consecutive matches can take a while! That’s why we’re adding the ability to save your progress so you can resume at a later date. After clearing a stage, you’ll have the option to open the Save Menu at the Battle Supplements screen. Upon doing so, you’ll be prompted with the ability to Save and Quit. Once you decide you’re ready to continue, you can head to Survival Mode again where a prompt will ask if you’d like to resume play.
OTHER IMPROVEMENTS
When playing Survival Mode, you can now select Standard or Random, which will affect the CPU opponents. In Standard, only the initial 16 characters will appear in a predetermined order. In Random, all currently-released characters, including those from Season 1-3, will appear in random order – except for the “boss” character that appears every 10 stages.
Finally, any unused V-Gauge will also be carried over into the next stage giving you more options as you take on the increased CPU difficulty..
INTRODUCING FIGHTING CHANCE

Battle Goods are potent items that can greatly increase your chance of completing Survival Mode, especially with the increased difficulty. This brings us to Fighting Chance, a new system where Menat will open up shop to tell your fortune! By spending 500 Fight Money, you can obtain a Fantasy Fortune Reading, which Menat can help you decipher. These readings contain multiple items, including some exclusive to Fighting Chance.

Upon logging in once the update is live, you’ll receive one free Fantasy Fortune Reading that will walk you through this process!
We hope you check out the new and improved Survival Mode and Fighting Chance along with meeting Mayor Cody Travers! Word on the street is that there are more fashionable additions coming with this update, so follow us on Twitter and like us on Facebook to stay up to date on all the latest news!

Monster Hunter: World patch update 4.01 (PS4) / 4.0.0.1 (Xbox One) is now live; patch notes available below.
This update has actually been live since June 14, but due to craziness that was E3 2018, we didn’t get to publish the patch notes until today (June 15). Apologies for the late notice.
In addition, we also wanted to highlight a couple of changes that took effect with version 4.00 (PS4) / 4.0.0.0 (Xbox One) but that we didn’t get a chance to talk about:
Tempered Elder Dragon Investigations (4.00 / 4.0.0.0)
General Matchmaking
Investigations
Other
