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The frigid Hinterlands of Monster Hunter World: Iceborne are now open to PC hunters on Steam

Jan 09, 2020 // Yuri Araujo

Hunters worldwide, rejoice! Iceborne is now available on all supported platforms: PlayStation 4, Xbox One, and as of today, Steam!

In case you haven’t heard yet… Iceborne expands upon the already huge world built by Monster Hunter: World, adding a plethora of new gameplay elements for you to discover, explore, collect, and master.

  • Discover dozens of deadly monsters including all-new creatures, returning fan favorites, peculiar subspecies and battle-hardened variants.
  • Explore the treacherous Hoarfrost Reach, a huge frigid map filled with danger… including the cold itself—pack some Hot Drinks!
  • Craft and collect a variety of high quality weapons and armor, mixing and matching their unique abilities to become the ultimate hunter.
  • Master new weapon techniques along with the game-changing Clutch Claw.

With that quick summary out of the way, here are some quick bits specifically pertaining to the Steam version:

Version 10.12.00

Whether you’ve upgraded to Iceborne or are playing the World base game, look out for a big game update on your Steam library. As usual, this is a mandatory one for online play, so make sure to download and install it. Here’s a link to the full patch notes.

It’s worth noting that for Iceborne players, this will include adjustments made to the Guiding Lands based on console versions 11.01 and 12.01.

Steam version specific features

With the wide variety and range of PCs out there, we took extra care to optimize Iceborne as best we could. Some noteworthy key features include:

  • High Resolution Texture pack (optional download)
  • Additional graphical options
  • Uncapped framerate
  • DirectX 12 support
  • Improved Mouse & Keyboard support
  • Ultrawide (21:9) display support
  • FidelityFX CAS and upscaling

And for a full list of Steam specific additions and changes, please see this section of the patch notes.

Also, please make sure to carefully read the PC system requirements and cross-reference them with your own system specs.


As a closing remark on the PC / Steam version, we’ve been listening very closely to your feedback, specifically pertaining to the release timing of Title Updates and events. More details on the upcoming post-launch content and a revised Title Update Roadmap will be shared on January 18th (US time), so keep your eyes on the Monster Hunter Twitter and Facebook for the latest news on that. is now live! Check it out below:

2020 Title Update Roadmap for Monster Hunter World: Iceborne on PS4, Xbox One and PC

Happy hunting! For existing owners, Monster Hunter World: Iceborne expansion is available now on PlayStation 4, Xbox One, and PC / Steam. For newcomers, the Monster Hunter World: Iceborne Master Edition containing both the main game and the Iceborne expansion is available now as well.

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Street Fighter V: Champion Edition – December 2019 Balance Update

Dec 16, 2019 // Matt Edwards

A new balance update is available today in Street Fighter V: Champion Edition! Read on to find out what new changes and improvements have been made to the game and to your favorite fighters.

 

â– General Adjustments

Health and Stun Adjustments

Health and stun parameters were adjusted for each character to be in line with their overall functionality. Health adjustments have been made as high as 25, while stun numbers have been adjusted as high as 50.

Inconsistency in Down-State Collision Box

During the down to wake-up animation, the size of the collision box for all characters was set the same. However, some characters had different collision boxes during specific down states or wake-up animations. This affected certain wake up attacks and setups, so the collision box in the down state has been standardized across all characters.

 

Several light fixes have also been made.

 

â– Ryu

His main close to mid-range basic moves have been enhanced to make his ground fighting more solid.  Also, by altering the specs of his “Denjinrenki (V-Trigger 1),” which makes it easier to incorporate his special move into a combo, the amount of damage that can be inflicted in a single opportunity has increased.

Ryu’s well known “crouch MK” has been updated to adjust its disadvantage when blocked, making it easier to use.  

His “EX Jodansokutogeri” can now combo into his “L Tatsumakisenpukyaku,” and his M & H version is easier to combo from a standard move, allowing him to continue to be the aggressor.

His V Trigger 1 has been altered so it doesn’t decrease his V Timer when using his enhanced special moves.  While his V Timer length has been slightly reduced, it allows tactics that utilize his enhanced special moves to be more powerful.

â– Chun-Li

Chun-Li is a character that has attacks that are efficient for any situation, but the overall damage is low and resulted in situations where players often were not able to win the match.

Through this adjustment, her overall power has been increased.

・Upper adjustment to middle range move, which is her signature distance

・Increase of combo damage and combo that allows more chance to execute normal throws in close range

・Increasing opportunity to follow up by making an adjustment to some states after move

“Hyakuretsukyaku.” Changed the V-Trigger and CA cancel timing to latter motion state to increase damage within that combo.

In addition to that, “H Hyakuretsukyaku” will make the opponent knockdown on hit.

“Crouching MK” while moving forward makes it easier to continue attacking without using EX Gauge, allowing more pressure to the opponent in ground combat.

Furthermore, the below adjustments have also been incorporated:

・Preventing accidental execution of special move when using air throw as anti-air

・Allowing priority input when connecting “Yosokyaku” to “Airborne Hyakuretsukyaku”

â– Nash

Adjustments have been made to strengthen anti-air capabilities and ground attacks including projectiles.

There was some difficulty properly using different anti-air options against characters who were able to change their trajectory mid-air. As a result, “H Sonic Scythe” and “EX Sonic Scythe” are now invincible against airborne attacks from its active frame. If players are able to react to the jump animation at an early timeframe, they’ll be able to counter most jump attacks.

Basic anti-air normals were difficult to follow up after hitting the opponent in the air. Now, the duration that the opponent is left in the air increases after being hit by a Standing MK or Standing HK, allowing Nash to follow up with a forward dash attack to keep the pressure.

By combining these improved anti-air capabilities and the strengthened “Sonic Boom,” it will allow players to utilize familiar strategies and dish out more damage.

â– M. Bison

We adjusted the basic attacks and unique attacks associated with control and distance.

Standing HP was utilized relatively often to control distance, so the hit box was reduced so that there’s a higher change of whiffing. In addition, the hurt box was expanded so that there is a higher risk when whiffing or blocking up close.

“Psycho Axe” was the basis of creating a lot of attack opportunities and has been adjusted with an expanded hurt box, reduction of the size of the box that triggers the opponent’s block, and increase in recovery time on whiff to limit its use as a means of closing distance with the opponent.

In addition, we reduced the pushback on hit for the first attack of the “Double Knee Press”, so that it becomes harder to whiff your CA upon activating it through a “Double Knee Press” cancel.

â– Cammy

We’ve expanded Cammy’s attack capabilities by allowing her to chain combos after an aerial hit, utilizing moves like her “Knee Bullet” and “Reverse Edge (V-Trigger II).”

The positive net upon a Reverse Edge hit has been slightly reduced, but there’s less chance of being countered upon guard due to decreased disadvantage frame on block. In the past, damage upon hit was higher, but there was far more risk upon getting blocked. It was very much a high risk, high reward attack. By making this adjustment, players can use it more freely against projectiles and throws.

â– Birdie

We made adjustments on his basic moves that can be used for distance control. His risk/reward for some of the moves got balanced by expanding the hurtbox and disadvantage on recovery when whiff.

For his Special Move, adjustments were made on “M H Hanging Chain,” which was not used as much, by reducing the recovery on hit. We rebalanced the performance of Special Moves that were easy to use for combo and slight backward adjustments were made.

â– Ken

Close-range basic moves have been adjusted to improve the use of his rushdown.

Ken’s appeal is being able to close the distance and deal damage up close. So, we looked into increasing the chance to execute a combo with “Chin Buster,” attacking an opponent outside of their throw range.  Also, we’ve made it easier to execute Special Moves off a Crouching MK to punish opponents who shy away from close-range battles and keep backing off.

We found that Shinryuken (V-Trigger II) wasn’t utilized much, so we improved all levels of it to make it a more viable tool.

â– Necalli

Adjustments have been made on follow-ups after combos or crush counter activations.

It was difficult aiming for a combo without utilizing the EX gauge from a light attack. M Raging Light was a less frequently utilized attack, so by expanding its hitbox range, players have an additional weapon to utilize in their combos. This also allows players to hold onto their EX gauge during a match.

The frame disadvantage of “EX Valiant Rebellion” on block has been alleviated to make it a more viable option to consume EX gauge. Even if the opponent is guarding, it’ll be easier to keep being aggressive and backing them into a corner.

If a crush counter occurs during a Standing HP, it was difficult to follow-up without cancelling into a Special Move. Based on the circumstance, follow-ups have been made easier. We adjusted the crush counter so that players are not forced to cancel into Special if they want to attempt a follow-up attack.

â– Vega

We’ve made the claw easier to use, in order to highlight upon the difference in playstyle between having the claw equipped or not. We also added a new move called “Sky High Claw” as a long-range opportunistic move effective against projectiles.

We also overhauled and improved “Bloody Kiss” to make it a more effective combo tool, such as being able to cancel into from other Special Moves and improving Vega’s movement after a hit or block.

â– R. Mika

She went through minimal change, with some adjustments made to her melee attacks.

The frequently utilized “Stomp Chomp” can now combo into “H Shooting Peach” to make it easier to dish out combo damage and back opponents into the corner.

V-Trigger I and II have been modified so that if Nadeshiko’s attack and Mika’s throw hit the opponent at the same time, Nadeshiko’s attack will take priority.

â– Rashid

We took a look at moves associated with keeping mid-range control and distance and made whiffing much more punishable.

The Crouching MP has been greatly modified so that it is easier to execute combos that chain L Whirlwind Shot and Wing Stroke (V-Skill II) together. For his bigger attacks, the “L and M Spinning Mixer” parameters and post-attack opportunities have been slightly reduced.

â– Karin

The stun of each Special Move has been reduced and the separation distance of a successful Hajotsui (Forward Throw) in a corner has been increased. By making this change, it maintains the character’s defining close-to-mid range fighting style, while increasing the frequency of risk vs reward situations.

The Crouching MK has a long range with potential big returns, so its motion during recovery and hurtbox have been adjusted accordingly. Upon attack, the duration that her leg is out is extended and her hurtbox is also extended, so whiffing is far more punishable.

As for other adjustments, Karin’s hurtbox pointing down during jumping attacks was relatively big, making her vulnerable even against attacks which weren’t necessarily applicable as anti-air attacks. It’s not a significant change, but her Jumping HP and Jumping HK hurt boxes have been slightly reduced.

â– Zangief

His mid-range control attacks have gone through some fine-tuning.

Much of his mid-range control was determined by his Standing MP, so we delayed the timing at which the hurtbox disappears during recovery. On the flip side, the less frequently utilized Standing MK has a smaller hurtbox now. With these changes, the idea is to be able to balance the effectiveness of both moves depending on the opponent or how they may be maneuvering.

In addition, “Knee Hammer” now has increased movement with a reduced backwards hit box for active frames to make it a more effective attack in creating more advantageous situations.

â– Laura

Changes have been made to accentuate Laura’s signature fast-paced attacks and close-range combos.

The cancel window for a Crouching MK has been increased, to allow cancelling into Special Moves to be executed upon hit confirming. “L Bolt Charge” is easier to execute without being consecutively blocked, so it’ll be easier to counter opponents hoping to take advantage of “Linear Movement – Avante.”

Start up for “L Sunset Wheel” has been increased, but the throw range has been widened to grapple enemies that previously would have been out of range. “M Sunset Wheel” has the same throw range as the previous L Sunset Wheel to allow players to still use pre-existing combos.

“EX Thunder Clap” projectile travel speed changes depending on the button pressed to create different opportunities. For example, even from a relatively far distance, a Standing HP crush counter can more easily combo into an EX Thunder Clap by utilizing a H version of it with fast projectile. It is now a versatile tool that can be utilized in both guard and combo situations.

â– Dhalsim

While maintaining his patented long-range fighting style, adjustments have been made to his anti-air capabilities.

“EX Yoga Fire” recovery frames have been slightly reduced and the stagger time for the first hit has been increased to drastically change comboing it together with his regular long-range attacks.

Anti-air attacks such as Crouching MP and “Yoga Anvil” can now cancel into “Yoga Float (V-Skill).” Basic jumping moves can also cancel into “Yoga Sansara (V-Trigger II)” to allow for even more unique movements.

â– F.A.N.G

Modifications have been made to strengthen F.A.N.G’s unique and tricky movement in keeping distance from the opponent and taking advantage of any openings.

F.A.N.G has powerful anti-air capabilities, but had difficulty dealing with any opponents that were able to change trajectory in mid-air. His jump attack was designed as an air-to-air counterattack, but it was difficult to use due to its movement. His Jumping MP now has a blowback knockdown and is now cancellable into “Nikyoushu” to raise the reward of a successful counter. It’s an addition to F.A.N.G’s strategy of utilizing his reach to keep opponents at bay.

The first hit of the long-range attack “Nirenko” can be canceled into a special move, widening the breadth of attacks that F.A.N.G can shift into. Normally, it is difficult to cancel into a special move, especially with movement restrictions when charging. However, with Dokunomu (V-Trigger I), F.A.N.G does not need to charge up to cancel into a special move. By pairing these abilities together, there will be large variances in his movement between his normal state or when V-Trigger II is active.

â– Alex

His mid-range and unique attacks have been improved, as well as his damage output after successfully reading the opponent and landing a melee attack.

Attacks with long range such as his Standing MK, Crouching MP and Crouching MK have modifications with reduced start up frame, and reduced hurtbox for more effective mid-range control. Players also have more combo opportunities such as linking “Lariat” to an “H Flash Chop” or chaining a Standing MP to an “M Slash Elbow.” Reading the opponent correctly will return more on the investment.

By strengthening these capabilities, his throws and moves becoming far more threatening as he jumps or steps forward towards the opponent. By improving his close-to-mid range battles, he will have far more opportunities to drop the opponent’s health.

â– Guile

Guile does not have any significant changes, with only slight changes to his basic and special moves.

Similar to Chun-Li, his “L Sonic Boom” and “L Somersault Kick” have been adjusted so that an incorrect input won’t occur when attempting an aerial throw.

â– Ibuki

Ibuki is all about speed and being aggressive. However, we found that the length of time she would stay aggressive was relatively long. We assessed the continuity of her attacks. Once she’s on the offensive, attacks that can continue her offense now come with a risk that opens her up to being countered unless utilized at the right distance or timing.

“EX Airborne Kunai” is an incredibly powerful offensive attack, so we increased its recovery frame when the explosion is not hitting the opponent. If it’s utilized too close to the opponent, it heightens the likelihood of being countered, so it should now be used more from a distance.

The hurtbox of “Tenrai (V-Skill)” was expanded soon after she takes action. This was done to stop taking advantage of her relatively smaller hurtbox to charge in. It’s easier to fall victim to opponent attacks at long range when hitting each other at the same time as well.

“Fuma Shuriken – Haku (V-Trigger II)” has combo strength and good risk vs reward after a block, so we modified it so that it’s easier to get countered upon being blocked. Players will no longer be able to activate it easily regardless of a hit or block, so they must be more methodical and calculated when utilizing it.

â– Balrog

Balrog’s update is mainly focused on close range combo through the upper adjustment on L attack and V-Trigger II.

Reach of Standing LP got slightly increased, making it easier to connect it from Crouching LP and Crouching LK. So, combos like Crouching LP ⇒ Crouching LK ⇒ Standing LP are executable. With this adjustment, Balrog can bring the game to his favorite level and be the aggressor.

Furthermore, we allowed more moves that can cancel into No Mercy and made it more useful.

â– Juri

Mainly adjusted her Special Moves in order to make it more convenient to use in situations like combo and anti-air etc.

When you cancel Standing or Crouching LP to her signature move, “Fuharenkyaku,” her forward hitbox got expanded. It can still reach the opponent after 2 L attacks if performed at an extremely close range.

“EX Fuharenkyaku” now allow the first and the second hit to be staggered damage and also the second hit can be cancelled to V-Trigger. This is useful as a combo when you do not have any stock of “Fuharenkyaku” or you wish to forcefully attack.

Regarding her V-Trigger II “Feng Shui Engine beta,” these adjustments were made:

・Expanded the range at which she can absorb EX meter.

・V-Timer will not get consumed when getting hit right after activation.

â– Urien

We made some changes on his basic moves and unique attacks, which can be used to control distance, but the overall usability has not changed much.

Standing HP did not have much risk when whiffed, so we expanded the hurtbox during recovery, making it vulnerable unless used wisely.

On the other hand, we increased the pushback distance on block and reduced the hurtbox at the foot for “Quarrel Kick” and reduced some usage risk.

â– Akuma

We looked into the performance of basic and special moves for Akuma.

We increased the pushback distance on block for “Crouching MP” and added 3F of recovery on “Goshoha (Forward Throw).”

Regarding the adjustments on hitbox/hurtbox, here are the major changes we made:

・Standing MK – Expanded the hurtbox.

・Standing HP – Expanded the hurtbox during recovery on whiff.

・”EX Hyakkishu” – Reduced the hitbox and expanded the hurtbox.

We made changes to many moves that were used frequently to rebalance Akuma so players can look for new ways to play him.

Another major change we made is that you can no longer activate V-Trigger I “Dohatsu Shoten” from cancelling “Gohadoken” and “Sekia Goshoha” on whiff. If the fireball is on hit or being blocked, it can still be cancelled with V-Trigger I activation.

â– Kolin

We looked into the performance of moves used for distance control and strengthened V-Trigger I “Diamond Dust.”

Both Standing HP and “Sniping Kick,” which had low risk on whiff, got their backwards hurtbox expanded during recovery, adding more risk on whiff. However, the reward for these moves is still high, so it can still be used as a strong move to pressure the opponent.

 V-Trigger I “Diamond Dust” can now be executed through cancelling “EX Silver Edge.” With this, Kolin can keep and increase an opponent’s Stun Meter through her combo and by countering their projectiles. This allows Kolin to aim Stun + Freeze state more than before.

Furthermore, we reduced the startup of Special Move version of “Diamond Dust” from 19F to 17F, so this can be connected from Crouching MK.

â– Ed

Ed’s concept is simple control, so we made adjustments on usage of basic and special moves to make him slightly easier to play.

Since Ed had difficulty attacking through opponent’s blocks, we made adjustments on his Crouching LK by reducing the pushback on hit so that there are more ways to connect each attack. This offered more risk for the opponent to move back or back step, making Ed’s normal throw and other actions easier to hit.

Ed’s Special Moves received a lot of adjustments and “Psycho Flicker” got major updates. For example:

・changed input command priority to prevent the phenomenon where Ed performs “Psycho Upper” when cancelled from other attack.

・increased forward movement distance of moves.

Other basic and special moves have been updated, so there will be more chances to utilize them during battle.

â– Abigail

Abigail’s adjustments are based on getting more benefits through the action of utilizing the EX meter.

“EX Abigail Punch” made the opponent float higher, allowing the state after the float to be more beneficial and allow Level 2 version of “Metro Crash” to hit multiple times.

Stomping motion of “EX Nitro Charge” hits multiple times to both ground and airborne opponents, making his ability to push the opponent to the edge stronger than the previous state. Although the situation to apply it inside the combo is limited, Abigail can drain an opponent’s health when used properly.

â– Menat

We believe that Menat has been adjusted just the way we wanted her to be, so this update is mostly done to make her V-Trigger II “Prophecy of Thoth” more useful.

By allowing other Special Moves to cancel into “Judgement of Thoth,” there are many opportunities for combos whether the players has the Crystal Ball or not.

“Judgement of Thoth” allows the Crystal Ball to fire out in different directions, based on L,M,H inputs, so players can try it with other Special Moves to find the most effective action.

â– Zeku

Some of the moves for Young form got rebalanced, but his basic strategy of getting in close range of the opponent to execute high damage combos has not changed.

For the Old form, we’ve made Crouching MK cancelable into Special Moves. This will give players different ways to engage the opponent in close combat.

Furthermore, we noticed that his V-Trigger II “Karura Tenzan” was not used as much, so it can now cancel into EX Special move. By connecting them, Zeku can aggressively do high damage through his anti-air or combo.

â– Sakura

For Sakura, we adjusted and added parts for her combo and made updates to moves derived from her V-Skill “Haru Kaze” and V-Trigger I “Haru Arashi.”

Standing LP and “EX Shunpukyaku” can now be connected as combo and can now be aimed to execute from Standing HK crush counter ⇒ front step or “Chin Buster Kick.” At the corner, you can continue to follow up, making it a surprising strong combo that starts from L attacks.

In order to offer more variety during the activation of V-Trigger I “Haru Arashi,”we increased the hitbox for “V Tengyo Hadoken” and also adjusted the blowback distance for “Hogasyo.” Sakura players will get maximum reward by choosing the most efficient combo for each situation.

All three derived moves from V-Skill “Haru Kaze” are improved. “Kashinfu,” for example, reduced the recovery on hit and can continue to attack the opponent.

â– Blanka

Made adjustments on “Surprise Forward” and “Raid Jump” so that Blanka can move around the stage more aggressively. Since the opponent needs to fight Blanka with that in mind, it gives extra pressure when facing his jump and “Rolling Attack.”

We also adjusted the “EX Vertical Rolling” by increasing the hitbox when used in a combo from “EX Rolling Attack,” making it easier to hit the opponent from behind.

â– Falke

We made improvements to moves of all range for Falke and made her stronger overall than her previous state.

Her signature move with the rod now has less charge time. Specifically with “Pshycho Kugel,” the staff’s hurtbox became invincible to projectiles when hit as counter. “Standing MK” can be followed up as well. This change makes this move useful to control the range.

For close range combat, we reduced the pushback on block for Standing MP and allowed Crouching MK to be cancelled into CA, making her aggressiveness pay off.

Furthermore, adjustments were made to connect “Psycho Kugel” and “Katapult” from Standing LP. This allows Falke to change back to the aggressor and punish then, when an opponent whiffs their attack.

â– Cody

Multiple adjustments were made for Cody. For example:

-Improvements to his basic moves.

-Adding a level 2 to “Zonk Knuckle.”

-Adjusting “Ruffian Kick” to make it easier to use on its own without incorporating it in combo.

Holding down the P button for over 300 frames with “Zonk Knuckle” now activates an improved Level 2 version of it. Cody can combo afterwards from both the normal and EX version, and the EX version has higher frame advantage on block. There is a downside that the P button is unavailable for use while holding it down, but we believe the positives of the move outweigh the negatives.

His less-frequently used “Side Arm (V-Trigger I)” has gone through multiple adjustments to be far more effective when in the effective distance from the opponent. Basic attacks with the knife have also been improved to be more effective at close-to-mid range combat. The “Reload” cost has also been reduced and can be utilized after a Tornado Sweep, to extend out the overall time that the knife can be out to widen Cody’s breadth of attack opportunities.

â– G

No major adjustments were made to alter G’s playstyle, strategies or movement. Aside from allowing a successful Crouching MK to connect into a Standing or Crouching LP, most of his adjustments are based around “Dangerous President (V-Trigger II).”

As one of the Special Moves that can be used during “Dangerous President,” “G Explosion” can now be executed after canceling from a “G Smash Under” for easier combo opportunities.

“G Rage” is one of the throwing moves with armor. The V-Timer consumption has been reduced during it, making the situation far better upon hit. As a character that doesn’t have any three-frame attacks or invincibility moves, this becomes an effective means of withstanding opponent attacks and switching roles to the offense.

By improving and differentiating between two of his special moves, his overall functionality and flexibility has been improved.

â– Sagat

Much of Sagat’s playstyle leaned too heavily on his mid-range control, so we revised his basic attacks that were less frequently used to widen the range that they would be effective.

For example, the frame disadvantage of his Standing HP and Crouching HK on whiff have been reduced, making them more effective distance control tools. By combining these improved attacks with “Tiger Shot” and “Grand Tiger Shot,” Sagat’s strategy of keeping opponents at bay has been improved.

Since his “Tiger Assault (V-Trigger II)” was an all-purpose move that could be used in various situations, “Tiger Cannon (V-Trigger I)” was increased to be more usable as well.

â– Kage

While Kage has always been a character who has a wide variety of special moves that inflict a lot of damage, he’s also known for having the following disadvantages:

– having a low amount of health

– having a difficult time avoiding the opponent’s moves and starting a combo

– having a difficult time pursuing the opponent after a high damage combo

Due to these issues, players had a hard time leveraging his advantages and not being able to win fights.

In order to make Kage more advantageous, we enhanced his “Kikokuduki” and his V-Skill, “Senha Kassatsu (Charge)” and made combos that utilize these moves to inflict more damage and create easier situations to keep the pressure.  By making these updates, Kage can now do massive amounts of damage in a single attack sequence. 

â– Poison

By updating the startup of her basic moves and increasing the hitbox of her “Avant Line,” Poison’s proficient mid and long range attacks have become enhanced and can apply more pressure.

In order to give her more options in the mid-to-long range distances, her “EX Love Me Tender” has been updated to become a quicker overhead Special Move.  In addition to it being a way to counter projectiles, its usage has been enhanced so that it can also be a surprise attack, differentiating it from other EX moves like “EX Heart Raid.”  While it’s more powerful, it’s now easier to get punished when blocked, so players need to be cautious of this.

Also, the frame disadvantage has been updated when “EX Avant Line” is blocked, making it so she can no longer get punished.  While she is powerful to use when leveraging her fast, long-range attacks, her short-range tactics have also been enhanced by reducing risk when cancelling from her L attacks.

â– E. Honda

Certain updates have been made to E. Honda, such as his “vertical jump HP” increasing in distance, and his special moves getting enhanced, making his movements more Honda-esque.

Except for the L version, his “Sumo Headbutt” has increased in the amount of damage it inflicts. Specifically, the beginning of the move deals a lot of damage now. Since each variation has a different role (where M is used for combos, H is used for anti-air, and EX can change the tide of the battle), the amount of damage you can inflict in each scenario has been increased.

His “Oni-Daikaku,” which can only be used while his V-Trigger I is activated, consumes less of his V Timer when used, and has more of an opportunity to hit the opponent multiple times. Even if this is blocked, the risk of getting punished is low. When this powerful move does hit, it allows the player to easily push forward offensively and end the match quickly.

â– Lucia

Her moves during her standard state have not been touched much, and the majority of her updates have been applied to her V-Trigger I, “Burning Fight,” which wasn’t being utilized much.  Alterations have been made so her footsies are enhanced when “Burning Fight” is activated, and to make it easier to put the strength of her short-range attacks to good use.

Her high class projectile, “V Flipper Shot,” has decreased in consumption of her V Timer, making it easier to use and easier to limit the opponent’s moves. With a lower cost, it is now easier to approach the opponent from a long distance and utilize tactics that involve both the projectile and Lucia herself.

Now, the distance that the opponent flies back when hitting with her V-Skill, “V Tap-Kick” has been reduced so that Lucia can keep the situation working in her favor, without consuming V-Timer any more. By using this after hitting the opponent with a basic move from a mid-range distance or her “V Fire Spinner,” it creates more opportunities to perform hard hitting combos while conserving her V Timer.

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Seth Announced for Street Fighter V: Champion Edition; Gill and New Gameplay Content Out Today!

Dec 15, 2019 // Matt Edwards

That’s a wrap on Capcom Cup 2019, as another highly entertaining season of the Capcom Pro Tour (CPT) is in the books. Congrats to the champ, to all the World Warriors who competed and to everyone who made CPT 2019 one of the most hype seasons yet. Crowning the champion wasn’t the only post-event excitement, as we also shared more news on Street Fighter V: Champion Edition.

Seth, the “King of Chaos” and boss character from Street Fighter IV, was announced as character #40 in Street Fighter V and will be taking form on February 14, 2020, when the full version of Champion Edition releases. And just in time for the holidays, the December update has been released, making Gill, the “Sun Chase Moon” stage, V-Skill II and a new battle balance available now for current players.

Continue reading for further details on Seth, the December update and more!

The Street Fighter series has played host to many iconic bosses. The first entry in the series had Sagat and Street Fighter II: The World Warrior introduced us to M. Bison and his malevolent Psycho Power. And who could forget Street Fighter III: New Generation and the resurrection of the messiah-like Gill. All three of these badass bosses have made the generational leap to Street Fighter V: Champion Edition. And now, Street Fighter IV’s Seth is coming to Champion Edition, rounding off the boss gauntlet from the main Street Fighter series.

 

You may be wondering why Seth looks somewhat different than in Street Fighter IV. In truth, Seth is more machine than human, and was never male or female to begin with. Seth’s exact origins were never made abundantly clear, but this character didn’t make it through the events of Street Fighter IV entirely unscathed. The form you see here is the remnants of Seth’s biological brain paired with the body of Doll Unit Zero. It’s a different look, to be sure, but Seth still speaks with the same voice and craves both M. Bison’s demise and data on the strongest fighters.

V-Skill 1 – Tanden Engine

In Street Fighter IV, Seth had already collected data on many strong attacks. In Street Fighter V, Seth’s ability to steal opponent’s moves is taken to a whole new level with V-Skill 1, Tanden Engine. By successfully punishing or catching the opponent off-guard with Tanden Engine’s vacuum-like effect, Seth can steal a special move. From Balrog, it’s Turn Punch. From Chun-Li, it’s Lightning Legs. From Sagat, it’s Tiger Knee. And from who Seth hates the most, it’s Double Knee Press. Each of these stolen moves gives Seth access to something uniquely different, but perhaps due to corrupted memory, Seth can only use it once before needing to steal it again.

V-Skill 2 – Tanden Booster

Rather than stealing, Tanden Booster is all about adding momentum to Seth’s pre-installed specials moves. Tapping this V-Skill 2 will make Seth dash forward from a full screen away. Tapping it again will cancel the dash before it finishes. Inputting one of Seth’s special attacks during the dash will have a variety of effects. The Hecatoncheires rapid punches becomes Hecatoncheires Glide, a move that’s safe on block but leaves the opponent standing and in idle mix-up range on hit. The Cruel Disaster pirouette kick becomes Spin Pendulum, a move that causes a knockdown and can be used for oki. The other advantage of Tanden Booster is that you can combo into it from Seth’s target combo and standing heavy punch.

 

V-Trigger 1 – Tanden Ignition

In Champion Edition, the glory of the Tanden Engine is unleashed with Tanden Ignition. This three bar V-Trigger unlocks teleporting follow-ups for all four of Seth’s special moves. The Hecatoncheires leads into the Titanomachy gut punch. The Mad Cradle dragon punch transitions into the Mad Spin descending drill. The Cruel Disaster morphs into the Cyclone Disaster crescent kick – leaving the window open for a combo extension. And the Annihilate Sword dive kick shifts seamlessly into the Hell’s Gate upturned palm thrust. But that’s not all. Tanden Ignition is also compatible with many stolen moves. Ken’s Dragon Punch into Mad Spin for 14 hits? Sure you can!

V-Trigger 2 – Tanden Maneuver

Tanden Maneuver turns Seth into a pinball wizard. Upon activation, Seth will summon a large sphere of energy. You can move the sphere in different directions up to four times before the sphere dissipates. The sphere can strike the opponent while moving – with the potential of putting them into a juggle state – or it can be left in place to act as a stationary projectile. Seth can also detonate the sphere early with Tanden Explode. If the opponent is caught by this, they’ll be sent skyward. But if they choose to block, Seth will be left at significant (as high as plus nine) frame advantage. Suffice to say, this two-bar V-Trigger 2 is the more technical of the two and has a lot of set-up potential for players to discover.

 

Critical Art – Tanden Destruction/Tanden Extreme

Rather than drawing the opponent into the Tanden Engine as in Street Fighter IV, Seth draws them into a large sphere of energy as the Tanden Engine goes into overdrive. In the final moments of Tanden Destruction, the opponent is propelled into the arena wall with significant force. However, if Seth has V-Trigger 1 active, Tanden Destruction becomes Tanden Extreme. This overclocked Critical Art lets us witness the true power of the Tanden Engine as Seth summons a doppelganger to intensify the destructive forces at play. The end result is more damage and a face crushing connection with the fourth wall.

 

Seth will be joining the Street Fighter V: Champion Edition roster when the full version releases on February 14, but the new December update is available now for current players. Here’s a rundown of what’s available:

 

Gill

The leader of the Secret Society and a master of elemental balance, Gill has officially graced the illustrious roster with his presence in Street Fighter V: Champion Edition. With the ability to control both fire and ice, Gill’s fierce punch will be engulfed in flames, while his standing roundhouse will hit opponents with a frozen force. Gill can be acquired separately beginning today for MSRP $5.99 / €5.99 / £4.99 or 100,000 Fight Money and will be added to the roster in the full version of Street Fighter V: Champion Edition, available on February 14, 2020.

 

“Sun Chase Moon” Stage

Gill’s home base, the new “Sun Chase Moon” stage, offers a perfectly balanced locale for players to light up the day and rule the night. This all-new stage is available now for MSRP $3.99 / €3.99 / £3.29 or 70,000 Fight Money and will be included in the full version of Street Fighter V: Champion Edition .

 

V-Skill 2

Beginning today, all new V-Skills are being added to every character in Street Fighter V: Champion Edition. There are so many other awesome new V-Skills that we can’t wait for you to try out. There’s M. Bison’s teleporting cross-up knee that’s plus one on block. There’s Birdie’s weaponised bubble gum projectile that he can blow to different sizes. There’s Alex’s new charge that lets him cancel his special moves into each other. There’s Abigail’s rolling tire projectile that he can whack in different directions. And there’s Cody’s high or low dodge that gives him a few frames of strike intangibility before letting him follow up with a hook or sweep. These new V-Skills and the new balance patch changes are available for all existing Street Fighter V owners as a free download beginning today.

 

New Battle Balance

As mentioned previously, a new battle balance is available now as a free download for current players. There are a lot of details to share, so go here to find out what changes and improvements have been made to your favourite fighters.

And now, to put a bow on this blog, we wanted to share this all-new trailer for Street Fighter V: Champion Edition

Street Fighter V: Champion Edition includes all content (excluding Fighting Chance costumes, brand collaboration costumes and Capcom Pro Tour DLC) from both the original release and Street Fighter V: Arcade Edition. It also includes each character, stage and costume that released after Arcade Edition and will release for Champion Edition. That means 40 characters, 34 stages and over 200 costumes!

 

For current owners of any version of Street Fighter V, the Upgrade Kit for MSRP $24.99 / €24.99 / £19.99 offers INSTANT ACCESS to Gill, the “Sun Chase Moon” stage and all available Champion Edition content as it becomes available leading up to the launch date. For new players, Street Fighter V: Champion Edition will be available physically and digitally on PlayStation 4 and as a digital download on Steam for MSRP $29.99 / €29.99 / £24.99 on February 14, 2020.

 

Thanks to street fighters around the world for the continued support and for an amazing 2019 – we look forward to sharing more next year. Happy Holidays and Happy New Year!

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Original mini games join brand new art by Keisuke Mizuno in Mega Man Zero/ZX Legacy Collection!

Dec 04, 2019 // Kellen Haney

Alongside all six adventures (and other bonus content) included in Mega Man Zero/ZX Legacy Collection, you’ll also be getting some fun additions – mini games from the original Zero and ZX releases! We also have some updates on a brand new illustration created by Keisuke Mizuno, artist for the Mega Man X series – so read on for a sneak peek!

MINI GAMES

There are over 20 mini games included in Mega Man Zero/ZX Legacy Collection, each bringing their own unique challenge for you to tackle. Taking control of one of each game’s heroes, or even characters you can’t normally use, you’ll be tasked with a wide variety of challenges – some of which are very different from regular gameplay! Here’s a sample of what to expect:

MEGA MAN ZERO 3

Copy X
As Copy X, you’ll be using thunder, fire, and ice elements in a pseudo-puzzle game. Use Copy X’s element-based shots to destroy panels on a conveyor belt. Seems simple enough, but you’ll have to remember which element is weak to which and change elements on the fly.

Hidden Phantom
The most elusive of Neo Arcadia’s Four Guardians steps out of the shadows for this one. You’ll need to make some nimble jumps from one shuriken to the next to reach your goal. The shuriken move, so watch where they are and make each leap count!

MEGA MAN ZERO 4

“Elf Chase”
This game is particularly unique. Armed with only a lamp light, you’ll need to maneuver a Scrap Elf (an enemy from Zero 4) into a beam of light on the other side of the stage. It seems simple enough, but you’d be surprised how slippery your target can be! You’re under a strict time limit, so take care in how you move through the stage.

“Lava Surf”
In this challenging mini game, you’ll have to hot foot it across three separate platforms and put out rising flames. While you’ll earn bonus points for putting out fires before reaching the top, you can also lose time if you don’t keep your cool – literally! Avoid the flames and the lava below, and go for a high score.

MEGA MAN ZX

“Energy Converter”
This mini-game makes an appearance in the Area C-2 game room after you’ve completed the game. While it looks deceptively simple and can be a bit daunting at first, you’ll need to pair the falling jewels with a matching color beneath them. Give it a few rounds and you’ll be smashing jewels and enemies in no time!

MEGA MAN ZX ADVENT

“Quiz Advent”
Think you know everything there is to know about ZX Advent? This quiz will challenge how well you know the characters with three quiz types: the Zoom quiz, the Silhouette quiz, and the Gap quiz.

NEW ART

You may have seen a preview of this incredible artwork by Keisuke Mizuno already, but in case you missed it, here’s a sketch featuring Zero as he’s seen in the Mega Man X games crossing over with Zero in the Mega Man Zero games:

We’re also pleased to show you how the line art for this piece is coming along! You’ll be able to see the final, fully colored illustration via the in-game gallery, too.

And don’t forget – pre-orders and pre-purchases (at participating retailers) will include the Reploid Remixes DLC, a selection of six remixed tunes that can optionally replace in-game tracks as well as four additional bonus tracks for the in-game music player.

With all this added content on top of the art gallery, music player, Z Chaser and of course all six games, we hope you’re looking forward to Mega Man Zero/ZX Legacy Collection when it releases on February 25 th , 2020!

EN

Mega Man beams in to Dragalia Lost!

Dec 02, 2019 // Kellen Haney

Dr. Wily has taken control of the five Greatwyrms, and only one legendary hero can stop him! Get all the details you need on how to add Mega Man to your team in this crossover with Dragalia Lost .

The Mega Man: Chaos Protocol event is now live in Dragalia Lost, bringing with it a Mega Man-inspired story and adding the Blue Bomber as a member of your in-game team. While this event ends on December 15 th , you can increase your friendship level with Mega Man by adding him to your team to clear quests. If you maximize your friendship level with Mega Man during the event, he’ll stick around after the event is over as a permanent team member!

Alongside some memorable faces from the Mega Man games, attacks and animations have been faithfully re-created too, including the ability to slide, charge up the Mega Buster, and even summon Rush to ride around in Rush Jet form! Plus, there are additional arranged versions of classic Mega Man tunes to listen to.

The event end son December 15 th at 9:59 AM Pacific, so don’t miss out! For more information on Dragalia Lost and the Mega Man: Chaos Protocol event, check out the official event page .

EN

Sweet deals on Capcom games for Black Friday 2019

Nov 22, 2019 // Yuri Araujo

We had some pretty big game releases this year—most of them nominated for awards at The Game Awards , which btw… should totally get your vote !—and if you missed out on any of them, our Black Friday deals are the perfect time to jump in! Check out our list of deals (in alphabetical order) below.

By the way, this is a growing list! Keep an eye on it as we’ll be adding more deals as they’re made available.

Update on Nov. 26: added lots of game deals on Steam!

Update on Nov. 28: added lots of game deals on Nintendo Switch, Capcom Store, and a few other retailers!

Update on Nov. 29: added lots of game deals on additional retailers!

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Bionic Commando ( Steam ) – up to 80% off

Capcom Beat ‘Em Up Buncdle – up to 50% off

Dead Rising – up to 70% off

Dead Rising 2 – up to 70% off

Dead Rising 2: Off the Record – up to 70% off

Dead Rising 3 Apocalypse Edition ( Steam ) – up to 70% off

Dead Rising 4 – up to 50% off

Devil May Cry (Nintendo Switch) – up to 25% off

Devil May Cry HD Collection (Xbox One) – up to 40% off

Devil May Cry 4 Special Edition – up to 60% off

*NEW* Devil May Cry 5 – up to 67% off

DmC: Devil May Cry ( Steam ) – up to 75% off

Dragon’s Dogma: Dark Arisen – up to 70% off

Lost Planet: Extreme Condition ( Steam ) – up to 80% off

Lost Planet: Extreme Condition Colonies Edition ( Steam ) – up to 80% off

Lost Planet 2 ( Steam ) – up to 80% off

Lost Planet 3 ( Steam ) – up to 80% off

Mega Man Legacy Collection – up to 60% off

Mega Man Legacy Collection 2 – up to 50% off

Mega Man X Legacy Collection – up to 50% off

Mega Man X Legacy Collection 2 – up to 50% off

Mega Man 11 – up to 50% off

Monster Hunter Generations Ultimate – up to 50% off

Monster Hunter: World – up to 50% off

Monster Hunter World: Iceborne – up to 25% off

*NEW* Monster Hunter World: Iceborne Master Edition – up to 33% off

Okami HD – up to 50% off

Onimusha: Warlords – up to 40% off

Phoenix Wright: Ace Attorney Trilogy – up to 33% off

Remember Me ( Steam ) – up to 80% off

Resident Evil 0 – up to 60% off

Resident Evil – up to 60% off

*NEW* Resident Evil 2 – up to 67% off

Resident Evil 4 – up to 75% off

Resident Evil 5 – up to 75% off

Resident Evil 6 – up to 75% off

Resident Evil 7 – up to 50% off

Resident Evil Operation Raccoon City ( Steam ) – up to 80% off

Resident Evil Revelations – up to 60% off

Resident Evil Revelations 2 – up to 50% off

Street Fighter 30 th Anniversary Collection – up to 50% off

Street Fighter V ( Steam ) – up to 60% off

Street Fighter X Tekken ( Steam ) – up to 80% off

Striker ( Steam ) – up to 70% off

Ultra Street Fighter IV ( Steam ) – up to 75% off

Umbrella Corps ( Steam ) – up to 75% off

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Happy shopping!

EN

Street Fighter V: Champion Edition Announced – Gill Joins Roster Next Month!

Nov 18, 2019 // Matt Edwards

The Grand Finals wasn’t the only hype moment at this year’s North America Regional Finals, as we also announced Street Fighter V: Champion Edition! This action-packed new version includes all content (excluding Fighting Chance costumes, brand collaboration costumes and Capcom Pro Tour DLC) from both the original release and Street Fighter V: Arcade Edition. It also includes each character, stage and costume that released after Arcade Edition and will release for Champion Edition. That’s 40 characters, 34 stages and over 200 costumes, making Champion Edition the most stacked version of Street Fighter V yet! Read on for more info on Champion Edition, Gill and the new November content!

Street Fighter V: Champion Edition will be available physically and digitally on PlayStation 4 and as a digital download on Steam for MSRP $29.99 / €29.99 / £24.99 beginning on February 14, 2020. Anyone who pre-orders Champion Edition in North America (other territories may vary) will receive a fierce-looking new costume color for each character. For current owners of any version of Street Fighter V, there’s also a handy Upgrade Kit for MSRP $24.99 / €24.99 / £19.99  that grants you instant access to all available Champion Edition content as it becomes available leading up to the launch date.

As always, all game mode additions and balance updates are free for owners of any Street Fighter V version. In fact, all-new V-Skills (V-Skill 2) are being added for each character and, along with a new balance update, will be available for free to current players next month. All DLC characters can still be purchased separately or earned free-of-charge by completing various in-game challenges and receiving Fight Money.

Gill

Now, on a more angelic note, Champion Edition heralds the return of Gill, the leader of the Secret Society and the end boss of the Street Fighter III series. Anyone who finished SFV ’s “A Shadow Falls” story mode will remember the final sequence where Gill was shown to be plotting behind the scenes. Gill is now ready to reveal himself to the world, as he sets out to fulfil the prophecy that the Secret Society has coveted since ancient times. Gill will be added to the Street Fighter V roster as part of Street Fighter V: Champion Edition in February 2020 or can be acquired separately starting in December for MSRP $5.99 / €5.99 / £4.99 or 100,000 Fight Money.

Gill is a master of both Pyrokinesis and Cryokinesis, being able to control fire and ice with perfect elemental balance (hence his outward appearance). All his heavy normal attacks, and all but one of his special moves, have an elemental alignment. When Gill throws out a fierce punch, it’ll be engulfed in flames, and when he lets fly with a standing roundhouse, it’ll hit opponents with a frozen force. But these hot and cold flashes aren’t just for show. They also form the cornerstone of Gill’s unique mechanic – Retribution (bet you’re glad we didn’t say Resurrection).

V-Skill 1 – Divine Comet
Depending on which V-Trigger is selected, Divine Comet will summon either an ice or fire-based projectile. If this missile hits the opponent, they’ll be afflicted with either a flaming aura that slowly reduces grey life or a frozen veil that stops their stun gauge from recovering. If Gill then hits the opponent with an elementally opposed strike, the word “Retribution” appears on screen and the rules get rewritten. His overhead causes a hard knockdown, his standing fierce punch leaves him at plus 10 on hit and he gets more opportunities for juggles and air resets.

V-Skill 2 – Blocking
Blocking can be performed against mid/high attacks or low to deflect the opponent’s attack. It’s effective against strikes and projectiles and it can also be rapidly chained into itself for those “Moment #37” opportunities.

V-Trigger 1 – Primal Fire
Primal Fire powers up Gill’s fire-based special attacks, causing them to set the opponent on fire without having to spend any bar on their EX versions. It also unlocks two additional flaming attacks. Burn Storm is a burning tempest that can be cancelled from most of Gill’s normal attacks and Flame Javelin is a fast moving projectile that strikes the ground like a mini meteorite.

V-Trigger 2 – Ice of Doom
Ice of Doom is the arctic opposite of Primal Fire, in that it buffs Gill’s ice-based specials. It also unlocks two additional moves that are less spicy and more icy. Tree of Frost is a frozen pillar of spikes that rapidly grows from Gill’s outstretched palm. If it strikes the opponent while they’re in a burning state, the Retribution effect will cause a wall bounce. Delay Freeze Lance sets a frosty trap on the ground that functions like a proximity mine. Should the opponent be careless enough to trigger it without blocking, the ensuing detonation will freeze them in place and leave them open for an unabridged combo.

“Sun Chase Moon” Stage

In keeping with their namesake, the Secret Society have hidden bases spread across the globe. The new Sun Chase Moon stage houses one such base, looking suspiciously similar to the spiralling structure shown during Urien’s ending in Street Fighter III: 3rd Strike. On one side of the stage, the sun looms intently with fierce beams of light, while on the other, the moon hangs in the sky with seemingly perpetual twilight. The structure in the middle also lights up with ancient runes when either player secures a round. The Sun Chase Moon stage will be added to Street Fighter V: Champion Edition or available separately in December for MSRP $3.99 / €3.99 / £3.29 or 70,000 Fight Money.


Holiday Content

As if all this news wasn’t festive enough, there’s more! Beginning on November 18 th , new holiday-themed content will be available in Street Fighter V! Light up the holidays with themed costumes for G, Poison and Lucia for MSRP $3.99 / €3.99 / £3.29. And in weather-related news, a blizzard has apparently hit Metro City and transformed Abigail’s auto shop into a “Holly Jolly Beatdown” winter wonderland! Add this new stage to your collection for MSRP $1.99 / €1.99 / £1.69 or 40,000 Fight Money. The holiday costumes are available on Nov 18 and the stage is coming later this month!

Extra Battle: Blanka (Nergigante)

And finally, for our Monster Hunter fans out there, we’ve got something special. Street fighting and monster hunting go together like, well… Blanka and Nergigante. From November 22 nd through December 20 th , if SFV players get a “Quest Complete” in Extra Battle mode, they’ll be rewarded with a new Blanka costume carved from Nergigante, a ferocious spiky Elder Dragon first introduced in Monster Hunter: World. Current Monster Hunter World: Iceborne players can battle the all-new (and even more ferocious and spiky) Ruiner Nergigante in this recently released expansion!

Ok, that’s all for now, but more exciting Street Fighter V content is in the works. As a reminder, don’t forget to attend (or view) Capcom Cup 2019 (Dec 13-15 in Los Angeles), the culmination of the 2019 Capcom Pro Tour. A winner will be crowned and another new SFV announcement may be coming your way too!

EN

Mega Man Zero/ZX Legacy Collection delayed to February 25, 2020

Nov 15, 2019 // Kellen Haney

Heads up, Mega Fans: Mega Man Zero/ZX Legacy Collection will now be released on February 25, 2020. Read on for a message from Kazuhiro Tsuchiya, Mega Man Series Producer, and a bit more info about this new release date.

As many of you are aware, Mega Man Zero/ZX Legacy Collection was initially planned for release on January 21, 2020. However, the team made the tough decision to move the game’s release date back in order to bring you the best possible collection of these cherished classics and deliver a game that will live up to your expectations.

To paraphrase Mr. Tsuchiya’s words, the team greatly appreciates your patience and support and is fully committed to offering the best game possible in late February. We know this is disappointing for those of you who have been excited about this collection since the day we first announced it, and we appreciate your patience.

EN

Capcom-Unity Housekeeping Update: CAPCOM Account

Nov 12, 2019 // Yuri Araujo

Hey everyone, we’ve been updating some of our backend systems, and wanted to give you all a heads-up about the link between Capcom-Unity accounts and ResidentEvil.net accounts. More details and a handy guide below:

Capcom Unity will be updated on December 11, 2019 , which will terminate the use of utilizing your Capcom Unity account to log into other Capcom accounts. Here are steps to take for anyone that still wishes to log into Capcom accounts moving forward without their Capcom Unity account. These are the people who will be affected:

  1. People who log into ResidentEvil.Net through Capcom Unity who have set an account password.
  2. People who log into ResidentEvil.Net through Capcom Unity who have not set an account password

[WARNING]
Setting a password is optional. However, if these steps are not taken before the December 11, 2019 , it’s possible that you will lose the functionality to log into your Capcom accounts and will also lose access to the information contained within. We strongly advise that you follow the following steps to ensure that you still have access.

Preparation: How to Check Your Capcom Account Password

1. Once you log into RE NET, select “CAPCOM Account Settings” from the top-right menu.

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2. In the left menu, check to see if it says “not displayed” in the “Personal Information > Password” section and in the “other account” section, it says that the Capcom Unity is “already linked”. If yes, this means that the password has been set and there is no need to create a new password. Please proceed to Procedure 1.

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Check to see if it says “not set” in the “Personal Information > Password” setting and also if it says Capcom Unity is “already registered” in the “other accounts”. If so, there is a need to create a new password. Please proceed to Procedure 2.

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PROCEDURE 1: For RE NET users logging in through Capcom Unity and have a password set

1. Select “Login/Register” on the top-right hand side of the screen.

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2. After the December 11, 2019 system update, the Capcom Unity banner on the bottom of the screen will no longer appear. In the “login with a capcom account” selection at the top of screen, enter your email address and password.

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After this, you’re all set and can continue to use RE NET along with other Capcom accounts.

PROCEDURE 2: For those logged into RE NET through a Capcom Unity account, but do not have a password set

1. Set Capcom Account Settings after logging into RE NET

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2. Select Link your CAPCOM Account.

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3. Your mail address tied with your Unity ID will show up. Please select a password associated with this email address.

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4. After settings are complete, the “Link your CAPCOM account” display will disappear. In addition, your “Personal Information > Password” will say “not displayed”. Also, your Capcom Unity will be “already linked” in the “other account” settings. If you see all these things, then your password has been successfully set.

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5. Go back to the top page of RE Net and select “Login/Register”.

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6. After the December 11, 2019 system update, the Capcom Unity banner on the bottom of the screen will no longer appear. In the “login with a capcom account” selection at the top of screen, enter your email address and password.

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Again, you have until December 11, 2019 to make sure your accounts are linked. Otherwise, you will have to sign up for ResidentEvil.net / CAPCOM Account as a “new user.”

If you have any questions, please feel free to ask them in the comments and we’ll do our best to help you out.

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MHW: Iceborne Title Update 11.50 (PS4) / 11.5.0.0 (Xbox One) – Raccoon City, Contest Winners and more

Nov 07, 2019 // Yuri Araujo

Iceborne launched already jam-packed with a ton of content (dozens of monsters, robust “Guiding Lands” endgame, etc.), but that was just the beginning! Between last month’s Rajang update and the additional monster coming this December, we have a more fun, lighthearted update this month!

EDIT on November 7 thadded the “BONUS STAGE” section below.

Title Update 11.50 (PS4) / 11.5.0.0 (Xbox One) is available now (scroll down for the full patch notes), with the file size of approximately 400mb, and is a requirement for playing online. So make sure you download it before your play session, and start getting ready for this month’s selection of special Event Quests:

Raccoon City collaboration

As the headliner for this update, the Raccoon City collaboration features a new take on hunting a Vaal Hazak. Not only is it a Blackveil Vaal Hazak (already a bit different… more of a pain, if you ask me), but the effects of its spores are also out of the ordinary.

To counter the effects of whatever this not-Effluvia is, you’ll need to keep an eye out for Green Herbs (and even Red Herbs for a more powerful combo) on the field. And when you do conquer this peculiar fiend, you’ll get materials to craft Full Armor Sets based on famous Raccoon City survivors Leon S. Kennedy and Claire Redfield. Other rewards include some fanciful Raccoon City themed pendants for your weapons.

Event Quest “RE: Return of the Bioweapon” available from November 7 th @ 4pm PST until December 5 th @ 4pm PST.

Weapon Design Contest Winner

Charge Blade fans, rejoice! The majestic “Black Eagle” is Iceborne’s weapon design contest winner, featuring unique feathery special effects. Congrats again to its creator, sheep! Here’s a word from Monster Hunter series executive director and art director Kaname Fujioka:

To put it simply, the main reason we chose this weapon design as this contest’s winner is that “it looks cool.” The way the black feathers form a wing-like silhouette, the contrast between the gold ornamentation and the lightning-like glow effects, and the nice gloss on the feathers all combine to create a weapon that not only looks cool but can be called beautiful as well. We also thought it was very interesting how the feathers open up, alluding to the release of energy when the weapon changes from its shield form into an axe. The design we received was very complete, so we were able to implement a version that loses none of the original design. We think the final product balances the hardness of the charge blade with the pleasant softness of the feathers, creating a delicate yet powerful-looking weapon that we hope other players will think looks as “cool” as we do.

Event Quest “Every Hunter’s Dream III” available from November 7 th @ 4pm PST until December 5 th @ 4pm PST.

Palico Design Contest Winner

The perfect companion to hunters’ Wiggler headgear is finally here! This adorable set includes a headpiece, armor and a coral-shaped weapon for your Palico, and I can’t wait to deck out my trusty companion with it! Once again, congrats Zyralynn_art ! And here are some comments from Kaname Fujioka:

We received a terrific variety of design ideas for the Palico gear, just as we did with the hunter weapon. We’re very grateful for all of the wonderful entries. We had a lot of fun choosing the Palico gear, because many of them had such iconic visual gags. We had trouble narrowing it down because there were so many funny ideas, but in the end we had to choose the “Wiggler Head” design, especially since it would make such a great companion to the hunter head armor that was so popular in World. We also thought it was a nice touch that the Palico version uses the “Wiggler Queen,” which is the rarer of the two endemic creatures. The simple way the Palico was wearing the pot as armor was also very cute, so we did our best to preserve the original relaxed look while slightly downplaying the way the arms and legs are still visible. We hope players will go out on “wiggly” walks together with their Palicoes!

Event Quest “Every Hunter’s Dream II” available from November 7 th @ 4pm PST until December 5 th @ 4pm PST.

Horizon Zero Dawn: The Frozen Wilds collaboration

The first part of the Horizon Zero Dawn: The Frozen Wilds collaboration quest arrives on PS4 on November 21 st at 4pm PST. Take down a mighty Zinogre to craft materials for Aloy’s “Stormslinger Prototype” Light Bowgun. More info coming soon!

BONUS STAGE – New Blanka costume in Street Fighter V: Arcade Edition

HERE COMES A NEW CHALLENGER! Updated on November 7 th.

It’s Blanka… in a Nergigante costume…?! Yep, that’s right! Street Fighter’s sparky beast is dressing up as Monster Hunter’s spiky dragon. This special costume will be a reward for clearing SFV ’s upcoming Extra Battle mode, running from November 22 nd until December 20 th , so make sure to save those dates!

Version 11.50 / 11.5.0.0 Patch Notes

Rex Roar Helm β+

  • Point allocation for the Free Meal skill on the Rex Roar Helm β+ has been changed from 2 to 1.

Decoration list

  • Decoration list order has been updated in accordance with their skills. This change affects the following locations:
    • Item Box > Sell Items > Decorations tab
    • Item Box > Set Decorations > Current Equipment/Equipment Box

Quest Supplies

  • Fixed an issue where supply items would not be returned when calling a loadout that contained empty spaces.
    (Supply items that exceed the space limit will be discarded.)

Monster Field Guide

  • For some pages in the monster field guide, rare carved materials are now listed according to priority.
    (The materials and chances of obtaining them have not changed.)

Base/Facility

  • Fixed an issue where info for the volcanic region of the Guiding Lands would not display when the world map was opened inside the base.
  • Fixed an issue where the Affinity Sliding skill would activate while inside the hot spring found in Seliana’s Gathering Hub.
  • Fixed an issue where the Felynes helping in the Steamworks would jump with improper timing.
  • Fixed an issue where you couldn’t enter your room in Seliana.

Monsters

  • Fixed an issue where special tracks would not drop from Scarred Yian Garuga in the Guiding Lands.
  • Fixed an issue where if the quest poster paralyzes or stuns a monster, and then abandons the quest, and other hunters built up mount attack damage, if the quest info screen is opened the moment the monster exits its binded status, the monster would enter a mounted status and would be incapacitated.
  • Fixed an issue with Barioth’s landing point when the monster would jump off from a wall.
  • Fixed an issue where the quest would not be complete if the Dragonrazer hits Velkhana while it’s in the air.
  • Fixed an issue where Velkhana would not move its gaze/body to the player’s direction.
  • Fixed an issue where Fulgurbugs could be obtained from Zinogre in Arena quests.
  • Adjusted invasion rates for Savage Deviljho in quests that it has a chance of appearing in.
  • Fixed an issue where players in base camps would be hit by Lunastra’s hellflare attack.
  • Fixed an issue where Azure Rathalos would get stuck on the outer edges of pathways when in the Ancient Forest.
  • Fixed an issue where, under specific conditions, Kushala Daora’s head could not be broken.

Player

  • Fixed an issue where, when the Gunlance doesn’t have Wyrmstake Shot loaded, a Jumping Reload Smash wouldn’t be performed when using a Lunging Upthrust to scale a wall.
  • Fixed an issue where weapons would display unnaturally when attempting to attack after a Temporal Mantle evade, after performing the Charge Blade’s Amped Element Discharge.
  • The clutch claw can now perform claw attacks after grappling onto a monster while mounted.
  • Fixed an issue where the hitbox for the clutch claw’s Wyvernheart would disappear if the player sank into the ground while grappled onto a monster. It has been fixed so now it has an attack hitbox.
  • Grapple point priority have been adjusted, so it’s easier to grapple onto the locations that the clutch claw hits.
  • Fixed an issue where players sliding due to Velkhana’s frost would only happen on the host’s side. It will now occur on the guest side as well.
  • Fixed an issue where the hunting horn couldn’t perform melodies directly stocked from echo attacks.
  • Fixed an issue where while using the hammer, a hunter would perform a flinch shot immediately after grappling onto a monster, regardless if the player could control the hunter.
  • Fixed an issue that caused irregular behavior when the heavy bowgun’s special scope was used while the Mind’s Eye/Ballistics skill was equipped.
  • Fixed an issue where decoration info would remain when overwriting an equipment loadout with a decoration-equipped mantle with a loadout with no mantle.
  • Fixed an issue where decorations would be removed from a mantle when calling up a registered loadout, even though the mantle has decorations equipped.
  • Fixed an issue where the hunter would perform an animation inappropriate to the item obtained when mining from mining outcroppings.
  • Fixed an issue where the Tailraider Signal’s position wouldn’t be saved when calling up an item loadout.

Miscellaneous

  • Fixed an issue where a Palico’s weapon would activate with positive affinity, despite the weapon itself having negative affinity.
  • Fixed an issue where “Returning to Base” would be displayed when traveling to the Hoarfrost Reach via the World Map, while on an expedition.
  • Fixed an issue where players could not talk to the Lynian Researcher under specific conditions, thus not being able to obtain the Surveyor Set.
  • Fixed an issue where only the regular size of certain fish could be caught.
  • Fixed an issue where certain endemic life would not have their size fluctuation behave properly.
  • Fixed an issue where the appearance rate of Molys would greatly increase when the Felyne Zoomaster skill was activated.
  • Fixed an issue where switching active squads to a squad with a player who deleted their account would fail.
  • Adjusted the quest complete time limits for the event quest “Farewell to the Frozen”.
  • Fixed an issue where quest members would disconnect from quests located in the Elder’s Recess.
  • Fixed an issue that occurred in the Guiding Lands where, while fighting a monster that has been lured out, if another monster that was originally in the locale appears, the focus camera or target camera would suddenly change targets.
  • Other minute game balance tweaks and minor bug fixes have been made.

Corrections

  • For the following event quests, adjustments were made but no notice was given to players.
    • A New Troublemaker in Town
      • Rewards were adjusted downwards as of Ver. 11.01. (PS4) / Ver. 11.0.0.1 (Xbox One)
  • Challenge Quest 2: MR Intermediate
    • Monster difficulty was decreased, and completion times were adjusted. Loadout 5 (Heavy Bowgun) contained two Destroyer Jewel 2, and had to be updated.

That’s all we got for today. Once again, make sure you download the latest update to ensure online compatibility. And good luck out there, hunters!

EN

Resident Evil 5 and Resident Evil 6 for Nintendo Switch are out now!

Oct 29, 2019 // Kellen Haney

Two globe-spanning adventures make their landing on Nintendo Switch, with Resident Evil 5 and Resident Evil 6 now available for download via the Nintendo eShop and the Resident Evil Triple Pack featuring Resident Evil 4, 5 , and 6 now available at retail in North America and Latin America. With all previously released content packed in, you can enjoy everything these titles have to offer anytime, anywhere.

Highly regarded for its co-op gameplay, Resident Evil 5 puts you in the role of two B.S.A.A. operatives: fan-favorite hero Chris Redfield, and his partner, Sheva Alomar. Play as one of these two highly-trained agents alone or with a friend to investigate and prevent the sale of a bio-organic weapon (or B.O.W.). Along the way, uncover a much larger and more sinister plot beneath the surface. Explore a wide variety of environments across Africa and, thanks to the included Gold Edition content, take a trip down memory lane to view events from before the story began in an all-too-familiar mansion. If you’re looking to get right into the action, The Mercenaries United has you covered with arcade-style gameplay. Resident Evil 5 is available now on the Nintendo eShop for $29.99!

Taking place after the events of RE5 , Resident Evil 6 follows multiple interconnected stories, bringing the world of RE to life in a whole new way. Fan-favorite characters such as Leon S. Kennedy, now a Federal Agent for the U.S. government, and Sherry Birkin, now an adult working for the DSO (Division of Security Operations), join forces with newcomers including Helena Harper and Jake Muller to unravel a global conspiracy. Travel the world solo or work together with a co-op partner in each story to uncover the threats lurking in the shadows. Plus, all previous released content and features are returning – go for the high score and the top rank in The Mercenaries, or jump into a match against other players across a variety of game modes in Cycle Mode. Resident Evil 6 is available now on the Nintendo eShop for $29.99!

Both Resident Evil 5 and Resident Evil 6 will have added gyroscopic and motion controls! This allows you to swing the Joy-Con to attack with your knife, use gyro controls to aim, and more, giving you even greater control as you fight the horrors that await.

You can also grab both games alongside Resident Evil 4 for Nintendo Switch with a special bundle available at North American and Latin American retail. The Resident Evil Triple Pack brings together all three games in one pack, with Resident Evil 4 on a cartridge and a voucher with digital download codes for Resident Evil 5 and Resident Evil 6 packed in. The Resident Evil Triple Pack is available at retail for $59.99, so cap off a month of spooks and scares with survival horror!