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Stop and smell the roses in the Monster Hunter World: Iceborne Full Bloom Fest, now through May 7

Apr 09, 2020 // Yuri Araujo

Spring is in the air, and with it comes the unparalleled elegance of our newest Seasonal Event for Monster Hunter World: Iceborne, the Full Bloom Fest.

From now until May 7 (4:59pm PDT / 7:59pm EDT), log into Iceborne and join the festivities to get super fancy food, items and gear. The Handler, Seliana staff and even your Poogie are all dressed for the occasion; now it’s your turn!

Rose Poogie!
The elegant Rose Armor set

As is customary with our Seasonal Events, each day you log in, you’ll receive a special ticket. This time it’s the Full Bloom ticket, that can be used to craft a new armor set for yourself, gear for your Palico and even a fanciful weapon pendant.

Rose Palico gear

As you take on Event Quests or help out other lower ranking hunters via Hunter Helper (Respond to SOS and look for lower MR than yourself), you’ll start earning VIP Full Bloom tickets, so you can craft the Layered Armor equivalent of your Rose outfit and various other weapon pendants following the same rose bouquet motif.

The fluffy Downy Crake Layered head gear

Speaking of Event Quests, we’ve added a few new ones to the mix. Look out for the quest “Skyward Snipers” to craft the dainty Downy Crake layered head piece. And nothing says “fancy” like this floppy pair of Whetfish… well, maybe not everything is the pinnacle of elegance this time. May I interest you in the return of the quest “50 Shades of White” so you can complete your regal arsenal of Guild Palace weapons instead? In any case, if you’re still after the Whetfish Sabers, the quest is called “A Fish to Whet Your Appetite.”

The super-sharp Whetfish Sabers

Of course, that is not all. Make sure to build a Snowman in the field to see its new look, help out the Steamworks for some special melding tickets, take on High Rank Arch-Tempered Elder Dragons (for additional layered armor!) and team up to take on the Siege of Safi’jiiva in the Seliana Gathering Hub.

Full Bloom Fest is live on Iceborne, all platforms, now through May 7. Enjoy the festivities and happy hunting!

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Ultimate Tips and Tricks for Mega Man Zero

Apr 02, 2020 // Kellen Haney

This is it – the final set of tips and tricks from the developers of Mega Man Zero/ZX Legacy Collection, with a particular focus on the challenging original Mega Man Zero!

SPOILER ALERT: this post includes pointers for going head to head with the final boss, so proceed accordingly. We’ll hand it over to the dev team from here.

■Hanumachine

Hanumachine is another formidable opponent. Be sure to equip the Thunder Chip to take advantage of his weaknesses. Hanumachine’s attacks on the whole can be pretty difficult to evade. During Fire Bound, your fiery foe transforms into a giant fireball and rushes at Zero. The attack ends once he sets his feet on the ground, so do your best to dodge this move. Knowing this (and acting accordingly) will drastically increase your chances for survival.

Opportunities to inflict some damage of your own come when Hanumachine gets close or the moment when he unleashes a pack of Mini Hanus. Instead of proactively going after Hanumachine, we recommend dodging his attacks and taking advantage of his close proximity to make him feel the burn.

 ■Asura Basura (Mid-Boss for Neo Arcadia Shrine Stage)

If you slash Asura Basura’s head with your Z Saber, he’ll begin to rotate like a top. Use your Z Saber to attack him again right as he starts to spin. Repeat this pattern, and you can take him down with ease.

Don’t believe us? Try for yourself.

Herculious Anchortus

Kick off this boss battle by jumping up the wall to a height where you can still see your opponent. When you do this, Herculious Anchortus will charge toward the wall with a strong Beet Tackle attack that causes him to repel back on contact. The gap between Herculious Anchortus and the wall is just big enough for Zero. Take advantage of this moment to drop from the wall, slash Herculious Anchortus with your Z Saber, and climb the wall to safety.

Rainbow Devil

When Rainbow Devil unleashes its Bound Attack, you won’t get hit if you’re standing at the edge of the screen. During this sequence, attacking Rainbow Devil in its head-shaped form causes it break into smaller pieces. Fight from the corner during this part of the boss battle to ensure your safety.

Rainbow Devil’s trajectory changes when it transforms into slime, so attack when it looks like you’re going to get hit. Check out the video above for exact timing.

One other thing. When Rainbow Devil reverts back to its original form, make good use of your Z Saber for some additional damage. Every so often Rainbow Devil will launch a small glob of slime at you. You can jump up the wall to escape in those instances.

Copy X

Last, but not least, the final boss – Copy X. We debated whether or not to share tips for this battle with you, so we’ll keep things simple.

Copy X doesn’t have any set attack patterns, so it’s essential to stay calm while trying to stay out of harm’s way. You can safely escape his Nova Strike charge attack by dashing. As for offensive strategies, try staying close to the wall on either end of the room. Use the wall to jump over Copy X’s sliding attack, and slash at him with your Z Saber. Rinse and repeat.

Do you have the endurance to get through this boss battle? Give it your best shot!

■Copy X (Second Form)

Surprise! In true final boss fashion, Copy X has a second form.

This second form is weak to ice, so don’t hesitate to equip the Ice Chip if you have it. There are large bars on both sides of the screen during this portion of the battle. We recommend the basic approach of using wall kicks to perch on these before landing a perfectly timed jump slash with your Z Saber.

More importantly, don’t forget to dodge Copy X’s attacks. This second form has three distinct attack patterns. You can determine what’s coming next based on the shape of Copy X’s hands and his voice. Memorize each pattern and use this knowledge to escape demise.

And that’s a wrap for our boss battle suggestions! Mega Man Zero is often described as the most difficult game in the Zero series. In other words, if you’re able to finish this game, you should have the know-how you need to get through the other games in the Mega Man Zero/ZX Legacy Collection. Now get out there and show us what you’ve got!

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More Tips and Tricks for Mega Man Zero

Apr 02, 2020 // Kellen Haney

We’ve got a fresh update from the Mega Man Zero/ZX Legacy Collection dev team today! This one also covers the particularly challenging Mega Man Zero. The dev team can take it from here:

We’re sure some of you have finished all six games in Mega Man Zero/ZX Legacy Collection, but we have a feeling some users may be having a harder time with the first Mega Man Zero game.

Don’t fret! We’ve put together another set of boss strategies for you, this time focusing on Blizzack Staggroff and the Four Guardians of Master X.

■Sage Harpuia

Sage Harpuia is allegedly the most popular of the Four Guardians of Master X. The first step in defeating this adversary is ambushing him with attacks while he’s in midair. If you damage him with a jump slash, he’ll drop to the ground and immediately unleash three Sonic Boom attacks. When he starts to fly again, he’ll release another bonus Sonic Boom, so make sure you get out of harm’s way.

Once Sage Harpuia is airborne, you can repeat this process – damaging him with jump slashes and dodging his Sonic Booms. One thing to note is that Sage Harpuia will slowly close in on Zero. If he’s less than half the screen away, book it in the opposite direction and reset the playing field.

■Blizzack Staggroff

Truth be told, it’s more difficult for Blizzack Staggroff to take damage when you’re in close range. Get close enough to avoid damage and attack him with your Z Saber from a safe distance. If you inflict some damage, Blizzack Staggroff will unleash a Frozen Bomb attack. Do your best to evade this while closing the distance between you. In these instances, your safest bet is using your Buster to shatter the ice spikes the boss uses to create his Frozen Bombs.

When Blizzack Staggroff uses his Blizzard attack, you’ll have more luck avoiding damage by escaping with wall jumps above the height of the attack. Dashing in the opposite direction of the blizzard might “freeze” your attempts to escape.

■Fighting Fefnir

Fighting Fefnir is by and far the most dangerous of the Four Guardians of Master X. For this boss battle, start by equipping the Thunder Chip, which will help you take advantage of your adversary’s weaknesses. Striking Fighting Fefnir with the Thunder Chip and a charged attack will paralyze him, so be sure to keep your distance. Fighting Fefnir will attack once he recovers from his paralysis. The moment you dodge his attacks is your chance to blast him with a perfectly timed Buster Shot. Charged Buster Shots are even more effective. Fighting Fefnir also has a strong grab attack called Rocket Upper, so be sure to keep your distance and focus on making good use of your Buster Shots.

■Fairy Leviathan

The three homing bullets that Fairy Leviathan shoots from her spear are difficult to evade in close proximity, so you’ll have better luck staying out of harm’s way by keeping your distance. You can dodge her Ice Ring attacks by jumping over them, but the problem comes immediately after that. With her Marine Snow attack, Fairy Leviathan leaves ice spikes spread across the top of the stage. Do everything you can to shatter these. If you don’t, you’ll be in big trouble later. Fairy Leviathan will approach Zero when he attacks her, so use these opportunities to unleash some serious damage!

■Hidden Phantom

You may feel the urge to attack the real Hidden Phantom when he uses his Clones attack, but the truth is that you’ll be able to defeat him more easily if you attack one of his clones. When the real Hidden Phantom appears, he’ll fly around the screen riding on a shuriken (ninja star), but he won’t hit you if you’re standing at the edge of the screen. Your chance to do some damage is the moment when Hidden Phantom prepares to throw his shuriken. Take advantage of that split second to go in for the kill.

That concludes our strategy guide for Blizzack Staggroff and the Four Guardians of Master X. We’ve got one additional strategy guide coming your way soon, so stay tuned!

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Shinsekai: Into the Depths now available on Nintendo Switch

Mar 26, 2020 // Yuri Araujo

Take a deep breath and head on over to the Nintendo eShop to start your journey of survival and deep-sea exploration in Shinsekai: Into the Depths!

As part of a surprise announcement on today’s Nintendo Direct Mini, our aquatic adventure game is available on Nintendo Switch starting… now! If you missed the broadcast earlier, here’s a quick trailer that summarizes the game:

Being an all-new original game IP (which debuted last year on Apple Arcade) means you won’t see any familiar Capcom characters, but rest assured that you’ll see the Capcom DNA through and through. The game starts off with pretty simple gameplay mechanics, but you will immediately notice there’s some nuance and depth to the simplicity. And of course, throughout your journey, you’ll discover new abilities and ways to solve puzzles, allowing you to go deeper in your search for safety and answers.

In classic Capcom fashion, our development team in Japan also decided to experiment with some new tech, just for this project. All of the music and sound effects were actually recorded, then played back and re-recorded underwater. So, as you play Shinsekai and venture into the deep-sea, you’ll be hearing tunes and sound effects that match the visual effects and setting. It all enhances the immersion and adds a subtle layer of murkiness, mystery and tension.

Fresh New Features

We know some of you have already played Shinsekai when it first launched on Apple Arcade, so with this release, we’re introducing a couple of new features. And for those of you playing on Apple Arcade, don’t worry: these features will also be available as a free update starting today, March 26th.

  • Another Dive – This one is for the toughest (and fastest) adventurers out there. This new time attack mode challenges you to make your way through a dangerous maze and confront a brand new boss monster!
  • Another Dive Hardcore Mode – After you clear “Another Dive” once, you’ll unlock this mode. It’s exactly what it sounds like: a harder, more challenging version of the time attack challenge. Good luck!
  • Jukebox Mode – This new feature lets you relax and immerse yourself in the underwater music we just talked about. Plug in some headphones, choose the track and audio filters, then hit play, and drift away…
Jukebox Mode
You and your helpful little Drone

Shinsekai: Into the Depths is available now for Nintendo Switch (available digitally for just $19.99) and Apple Arcade. Remember to follow @CapcomUSA_ on Twitter and Capcom USA on Facebook for the latest news and updates, and have fun!

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Important Update on Capcom-Unity, March 2020

Mar 25, 2020 // Yuri Araujo

Hi everyone,

Today we have some updates to share about the Capcom-Unity website and some upcoming changes to the platform on May 6th.

A lot has changed in terms of available social platforms and trends since Capcom-Unity started in 2006, and with those changes, we’ve found new ways to connect with Capcom communities. With that in mind, we’ve also reevaluated how to focus our efforts on the best and most efficient ways to communicate with you all. This means that the site will evolve into something a little different than what we have now. Keep on reading to get the full details.

Background

Capcom-Unity started as just a message board back in 2006, and in 2008 quickly grew into something more akin to what we have today: a blog for news and updates, forums for discussions, and various other ways for fans to connect with us at Capcom and with each other. That was, and still is, the primary goal of this whole endeavor: to connect the Capcom community with all things Capcom.

Over the past few years, as time has gone by and Internet-based communication systems have evolved, new communication tools have been created and more options are available now than ever before. People’s habits and preferences have started to change, too. We’ve kept a close eye on social media channels and saw our news spread far and wide, reaching more Capcom fans than ever, as they connect with each other in Twitter replies, Facebook and Instagram comments sections, and Discord servers. Discussions are carried out and friendships are formed, just as they have been here on Capcom-Unity. The key difference is folks are not required to sign up for another account. That makes these platforms a lot more accessible and more inclusive, and allows the conversations to carry on more smoothly on each given platform, which we believe are huge benefits for the entire community.

Upcoming Changes

As a result of the shifting landscape above, we’ve carefully evaluated the priorities for the Capcom-Unity website, and have decided to sunset our Forums and the User Account system on the site.

I’ll explain this further in a bit, but first, I want to outline our focus. For now, we’ll be looking for ways to improve our communication and community connections by:

  • Continuing to focus on news, updates and discussion points via the Capcom-Unity blog;
  • Improving navigation and discovery on the Capcom-Unity blog;
  • Continuing to run social media channels for our games & communities;
  • Continuing to work with sub-communities and Content Creators focused on Capcom games;
  • Further developing our Discord server to make it easier to find other likeminded Capcom fans.

What this means to you

First up, it’s important to note that we will be moving to a new backend platform to support some of the improvements we have in mind. However, this new system will not support User Accounts. This means we won’t have a direct means to host discussions (Forums) or any other content created by you (User Blogs, User Groups, Media Uploads, etc.) directly on the website. As we’ve discussed above though, there are ample options available where fans can and have already been gathering to have similar discussions. Also, to start, our blogs may also not feature a way for you to comment on them, but we’re looking to add this functionality as soon as possible.

On a personal note, I joined Capcom-Unity back in the Capcom BBS days, curious and eager to get as much info as possible on the PS2 and PSP Monster Hunter games at the time, and that sent me down the path I am on today. I’ve made friendships along the way and discovered tons of new ways to play and enjoy Capcom games. This was an experience like no other, and while this aspect of Capcom-Unity will be changing quite a bit, we’ll still be looking to improve where we can and offer as many paths to the original goals of connecting the Capcom community.

What you need to do

Since User Accounts will no longer be a feature of the new platform, there is no required action from you.

However, the lack of User Accounts does mean that all features related to that will also disappear. This includes Private Messaging and all user created content (e.g. Forum posts, Blog posts, Groups, Media uploads, etc.). If you want to keep any records of existing posts, conversations, media, etc. we suggest archiving them manually. There are various ways of doing this, including screenshots, using your browser to save a copy of the page, printing a page to a PDF file, etc.

If you’re looking to stay connected with fellow Capcom-Unity members, we’ve created a forum thread where you can share your social media and Discord account info. Click here after reading this blog to share your info.

Estimated Timeline

Things are moving behind-the-scenes already, and we’re targeting the full transition to the new platform to happen on May 6th. Until then, the current version of Capcom-Unity, and all its content, will still be live. This gives you 40 days to archive any content you may want to keep.

Starting on April 15th, we will be locking all Forum spaces (except for the social connections thread listed above), which will prevent the creation of new forum posts or threads. You’ll still be able to create your own archives of threads via the methods outlined above.

Final Thoughts

Before we go, I wanted to say that we know change can be a bit of a surprise, especially when you’ve been with something over so many years. We know very well that Capcom-Unity has a special place in all your hearts (as it does in ours!) and this upcoming update will change how you visit and use the site. We will continue to take your feedback to heart and do our best to offer ways for you to connect with Capcom fans and passionate fans like yourself.

And finally, on behalf of everyone here at Capcom, thank you so much for being a part of this community. We hope you stick around for what’s to come.

All the best,

Yuri

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Here are your Mega Man Zero/ZX Legacy Collection Community Heroes winners!

Mar 24, 2020 // Kellen Haney

A few weeks back, we ran a contest asking a simple question – what do the Mega Man Zero and ZX games mean to you? We received a variety of entries, including art, cosplay pictures, videos, and collections of photographs, and it was incredibly difficult to choose just three grand prize winners. Read on to find out who those three winners are, as well as a selection of honorable mentions!

In no particular order, here are your winners of the Mega Man Zero/ZX Legacy Collection Community Heroes contest – complete with commentary from the development team at Capcom Japan!

Art by @Mateo_Lisboa

From the dev team:
“This art piece is both charming and beautiful. Not only is Ciel offering prayers for Zero, but for his enemies, allies, and characters from the Mega Man ZX universe as well. How lovely!”

From the dev team:
“This Mega Man Zero and Mega Man ZX Model ZX collaboration is pretty fantastic. Are those small traces of damage on Model ZX’s helmet indicative of his efforts in battle?”

From the dev team:
“Zero is looking super stylish here, between the costume and poses you’ve chosen. It’s not every day that you see Zero taking a break like this either!”


All three of our grand prize winners will be receiving a Mega Man Zero/ZX Legacy Collection Limited Edition from Japan as outlined in our initial contest post. Congratulations to all three! That said, we had so many great entries, we couldn’t just leave it at that, so we picked a few more that really stood out and asked the dev staff to provide comments on those, too.

Here are our honorable mentions:

Art by @BoyGhiaccio

From the dev team:
“This representation of Zero is unforgettable thanks to the personal touches and interpretation you’ve added. We’d love to see how Model ZX and Model A from the Mega Man ZX series look when drawn in this same vein.”

Art by @Killy_1228

From the dev team:
“It’s almost as though you can hear what Prairie is saying in each frame with the variety of expressions you’ve given her. Glasses suit her quite well, too.”

Plushes by @SupernovaSwirls

From the dev team:
“Both Model ZX and Model Z have been skillfully crafted down to the finest of details. Was it difficult to create such realistic Biometals out of these materials? You can definitely use this to Megamerge with Model ZX!”

Art by @ZeroZx59694231

From the dev team:
“Did you make these out of paper? We think you did a fantastic job recreating these in such fine detail. If you make Model H and Model L, please post them. We’d love to see them!”

Cosplay by @TekunoTheSecond

From the dev team:
“We think you’ve done a truly admirable job recreating the complex shapes of Model ZX’s helmet. If you have any full-body shots of you in this cosplay, we’d love to see those, too.”

Art by @guillenineteen

From the dev team:
“The digitalization of Zero’s hair in this art piece is really intriguing. The feel of Omega’s ominous presence in the background will certainly evoke certain emotions for those who’ve played these games, too.”

Photo by @MattJMcBride

From the dev team:

“These photos are truly overflowing with love for the Mega Man Zero and Mega Man ZX series! We appreciate your dedication and look forward to your continued support of the Mega Man brand.”


And there you have it! There were dozens and dozens of entries, and it was incredibly difficult to shrink it down to the three grand prize winners and our seven honorable mentions. A huge thank you to everyone who took the time to submit an entry! I’ve said it before and I’ll say it again – Mega Man is nothing without the fans, and you all really showed some amazing talent. For even more entries, check out the #ZeroZXContest tag on Twitter, and be sure to show some love to all the people who shared their amazing cosplay, artwork, photographs, and more. We aren’t able to show every single entry here, but you can brighten someone’s day by letting them know you appreciate what they do!

That’s all for the time being, but when things look rough, think of what Ciel would do – she’d do her best to make this world a better place.

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Mega Man Zero/ZX Legacy Collection: The Road to S Rank!

Mar 24, 2020 // Kellen Haney

It’s been about a month since the release of Mega Man Zero/ZX Legacy Collection. Remember that hidden stage in Z Chaser that we revealed in our Launch Trailer? We’ve got info on how to unlock it, and tips on how to get top times in Z Chaser!

Here’s how to unlock the above stage, and it’s easier than you think:

Clear all 12 available stages in Z Chaser with an S Rank or better!

Think that’s not so simple?

In order to help you out, we spoke with “The Chasers” – Capcom staff who recorded Z Chaser’s ghost data – about how to clear each stage with an S Rank. Follow these tips, and you, too, can unlock the hidden Mega Man Antique stage!

Advice Applicable to All Stages

Find Your Optimal Button Configuration!

Here’s one example. The game’s Producer, Director, and the Chasers all use this configuration.

Did you know that you can adjust your button configuration before you start playing? If not, sorry that this wasn’t more clear.

You can adjust your button configuration via the Settings menu. Keep in mind that you can’t adjust your buttons once each course begins, so make sure to choose the configuration that works best for you beforehand.

Dash + Jump Works Better Than a Series of Dashes

If you dash several times in succession, you’ll notice that your character stands up for a split second between dashes. This actually ends up adding on to your overall time. If you jump right after you dash instead, you can shave some time off your run. The time difference is really minimal, but it can be the key to successfully achieving an S Rank.

Leverage Boss Weaknesses to Cut Down Your Time

The most effective way to cut down your time is to defeat bosses quickly.

Watch how the ghost data moves in Z Rank and ZZ Rank, and do your best to mimic these movements where you can.

Individual Stage Advice

Mega Man Zero: Normal (Disposal Center)

This is an enemy called “Contrainer”.

On top of the abandoned building, you’ll encounter an enemy called “Contrainer”, which acts as a weather control device. If you hit the green crystal on top with a single Buster Shot, the wind will change direction. This will help you move more quickly through the stage.

There’s a series of ladders at this point in the stage. The S Rank ghost doesn’t use all of the ladders, so this is a chance for you to shave off some time.

There’s a series of ladders at one point in the stage, but it’s faster using wall jumps to clear this area. Changing the wind’s direction to a tailwind will make it easier to use wall jumps here.

Mega Man Zero: Hard (Neo Arcadia Core)

Three of the twelve playable Z Chaser stages include boss rushes. This is one of them. As suggested before, watch how the Z Rank and ZZ Rank ghost data moves, and study how they defeat each boss. After that, concentration is key!

Mega Man Zero 2: Normal (Forest of Notus)

Use whatever items and tools you can!

Before starting this course, select “Ultimate Form” from the Settings menu. This alone should make this strategy significantly easier for you.

 This enemy is especially smart and dangerous.

Smaller enemies in this stage are pretty strong, so it’s important to continuously charge your Z Saber for attacks while you move through the stage. If it’s difficult for you to charge while doing other things, try adjusting your button settings.

Mega Man Zero 2: Hard (Shuttle Factory)

Use the effects of the Ice Chip to freeze Magma Packets.

Select “Ultimate Form” as your form, and equip “Ice Chip” as your element.

You can use an Ice Chip charged shot to freeze magma packets and use them as platforms. Doing this will drastically decrease the level of danger in this stage.

Jump at this exact moment!

You’ll face Fighting Fefnir as the boss in this stage, so we recommend changing your element to the Thunder Chip when taking him on.

Here’s one point of advice when facing this strong opponent. Fighting Fefnir attacks by shooting pillars of fire from the ground, which will move in Zero’s direction. You can avoid them by jumping over them at just the right moment. If the flames are too far away, you won’t be able to clear them and will take damage instead.

Mega Man Zero 3: Normal (Oceanic Highway Ruins)


The terrain here is challenging. Beware of spikes and other hazards as you progress through the stage.

Both the route and terrain in this stage are challenging. Watch the ghost data and completely familiarize yourself with your route. It’s also important to continually charge your weapon while dashing, and take down the smaller enemies that stand in your way.

Mega Man Zero 3: Hard (Weil’s Research Laboratory)

This is another boss rush stage. Your best bet is to watch the Z Rank and ZZ Rank ghost data’s movements, but Zero also has EX Skills in Mega Man Zero 3! EX Skills pack a punch, so they can help you take down enemies even faster than leveraging their weaknesses.

Mega Man Zero 4: Normal (Hanging Gardens)

The Ice Javelin will keep going for a bit, even if you destroy an enemy with it. How convenient!

For this stage, equip the Ice Javelin EX Skill and use it effectively.

Ice Javelins from charged Buster Shots move at the same speed as Zero when he dashes. If you consciously attack and keep the Ice Javelin in front of you, you can use it as an alternative to your shield. This stage’s boss is weak to ice, so we strongly recommend using this against him.

Mega Man Zero 4: Hard (Teleporter Circuit)

Take a small amount of damage and escape. Think of how to use taking damge to your advantage!

There are several hazards in this stage, so decreasing the time it takes you to reach the boss is important here. Memorizing the terrain and your route will of course be helpful. Another effective method is using the temporary invincibility that comes from taking damage, ignoring enemies’ attacks, and moving forward. If you equip the Body Chip’s Extend skill, this momentary invincibility will last a bit longer, giving you an additional advantage.

Mega Man ZX: Normal (Area H: Amusement Park)

You can’t do long-range attacks, but Model HX sure can move!

In this stage, Model HX’s high-speed movements can come in handy. Model HX also has a special skilled called Plasma Cyclone that can be used to generate tornadoes. This attack gives you an advantage during the boss fight and can help shorten your time in this stage.

Mega Man ZX: Hard (Area L: Research Lab)

There are several instances early in the stage where you’ll need to break containers with your Buster, so we recommend Model FX or Model ZX.

That device on the right side of the screen flips your directional inputs. Make sure to shut it down.

Mid-stage, you’ll encounter an antenna sending out signals. Shut it down by hitting it with a Buster Shot. In particular, blue-colored Jammer Parabolas can scramble your controls, so do what you can to destroy them.

The ghost data uses Model PX, but we strongly recommend Model HX!

When you enter the fourth area of this stage, you’ll find an area rife with spikes. Megamerge with Model HX here. Use dashes and hover skills to clear this area.

Mega Man ZX Advent: Normal (Control Center)

Taking full advantage of the A-Trans feature makes all the difference in this stage.

The ivy in the middle of the screen is important. Time to transform into Rospark!

The S Rank ghost data uses the elevator in this stage, but it’s faster to use A-Trans and transform into Rospark the Floroid to climb up the ivy ahead of the elevator. Ashe climbs the ivy faster than Grey, giving her a slight advantage.

Technique is important in this area. Make use of Buckfire’s abilities here!

Transforming into Buckfire the Gaxelleroid is best for using wall kicks to climb. Rospark the Floroid is effective for taking down the last boss, so take advantage of A-Trans and cut down your overall time.

Mega Man ZX Advent: Hard (Ouroboros)

This is the last boss rush stage in Z Chaser. Unfortunately, all we can say here is, “Good luck!” Use all of the techniques you’ve learned, mimic the Z Rank and ZZ Rank ghost data, and achieve that S Rank finish!

We hope these tidbits for each stage were helpful. Are you ready to unlock and take on the Mega Man Antique stage in Z Chaser? R.O.C.K. On!

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Raging Brachydios and Furious Rajang smash into Monster Hunter World: Iceborne

Mar 22, 2020 // Yuri Araujo

Get ready, Hunters! The third Free Title Update for Iceborne (version 13.00) is now live on PlayStation 4 and Xbox One (coming to PC on April 9th), bringing you two of the toughest challenges in the game: Raging Brachydios and Furious Rajang!

For an overview on what’s included in this update as well as a sneak peek of what’s to come, watch our latest Developer Diary below. And make sure to read the version 13.00 Patch Notes for even more details.

Raging Brachydios β Armor
Furious Rajang
Furious Rajang β Armor

Looking ahead, we’ve also updated our Title Update Roadmap. Check it out:

Monster Hunter World: Iceborne – 2020 Tile Update Roadmap

Stay safe and good luck, Hunters!

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Capcom Pro Tour DLC Returns for 2020, Contributes to Capcom Cup Prize Pool! New stage, Costumes, and more in the CPT 2020 DLC

Mar 16, 2020 // Mike Larson

Spring has nearly sprung, which means it’s time for an all-new CPT DLC package! As is tradition, a portion of the CPT 2020 DLC sales will contribute towards the prize pool for Capcom Cup 2020, the final competition on the Capcom Pro Tour. As always, we appreciate all the fans that help us grow the prize pool.

This year’s CPT DLC package includes new costumes for Lucia, Gill and the Champion’s Choice costume based on a design inspired by Capcom Cup 2019 champion Idom to be revealed and released in July. Also releasing in July, will be the new and yet-to-be announced stage. The new CPT 2020 costumes for Lucia and Gill will be available starting March 24.

The new stage and three new costumes can be purchased separately or as a bundle. In addition to those items, fans who purchase the bundle will receive (beginning March 24) custom CPT 2020 titles, player profile cards, new color for characters from all previous and current seasons, and 10,000 in-game Fight Money.

Capcom Pro Tour Costumes

  • Capcom Pro Tour 2020 Costume: Lucia – $5.99/€5.99/£4.99
  • Capcom Pro Tour 2020 Costume: Gill – $5.99/€5.99/£4.99
  • Capcom Pro Tour 2020 Costume: Idom’s Champion’s Choice Costume – $5.99/€5.99/£4.99

New Capcom Pro Tour Stage – $9.99/€9.99/£7.99

Capcom Pro Tour 2020 Premier Pass – $19.99/€19.99/£15.99

Includes the items listed above, as well as:

  • New color for all 40 characters
  • 5 Exclusive Titles
  • 2 Exclusive Fighter Profile Themes
  • A bonus of 10,000 Fight Money

For the latest schedule, visit: capcomprotour.com/schedule/

To join us on the streams, visit:

www.twitch.tv/capcomfighters

www.youtube.com/user/CapcomFightersTV/

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INTEL WORLD OPEN – THE PATH TO TOKYO

Mar 04, 2020 // Mike Larson

Intel World Open qualifier sign-ups are now live. Your path to Tokyo begins now! Head to www.intelworldopen.gg/street-fighter-v/ to register today.

Tournament Structure

  • Territory Qualifiers: 12 territories have been selected to form teams. The territory qualifiers will begin in March and determine each territories’ three best players who will come together and form the team representing that territory.  Territory qualifiers are single player matches with the winning teams being formed from the top players on the Intel World Open leaderboard. The territory qualifiers will last nine weeks, and is capped at 512 participants.  Once the final territory teams form, they advance to Poland in June for the live semi-finals.

Territory Qualifier Schedule

21-Mar28-Mar4-Apr11-Apr18-Apr25-Apr2-May9-May16-May
USAXXXXXXXXX
BrazilXXXXXXX
Dominican RepublicXXX
Chinese Hong KongXXXXXXX
ChinaXXXXXXX
KoreaXXXXX
Chinese TaipeiXXXXX
SingaporeXXX
FranceXXXXXXX
UKXXXXXXX
RussiaXXX
UAEXXX
  • Regional Qualifiers: Players outside of the 12 pre-selected territory teams can participate through the regional qualifier process that will take place between March and May.  Regional Qualifiers are team-based matches.  Teams will need to form before entering the qualifiers, and the top teams from the eight regions will advance to the semi-finals in Poland.

Regional Qualifier Schedule

   22-Mar29-Mar5-Apr12-Apr19-Apr26-Apr3-May10-May17-May
Europe 1XXXXXXXXX
Europe 2XXXXX
Middle East & AfricaXXX
North AmericaXXXXXXXXX
Central AmericaXXX
South America XXXXX
Asia XXX
Oceania XXX

Japan Qualifier: Japan, as the host country, will have the final guaranteed spot at the Intel World Open Live Final in Tokyo. Japan qualifiers are single player matches with the winning team being formed from the top players on the Intel World Open leaderboard.

Japan Qualifier Schedule

21-Mar28-Mar4-Apr11-Apr18-Apr25-Apr2-May9-May16-May
JapanXXXXXXXXX
  • Live Qualifier in Katowice, Poland: The final qualifier brings together the winning teams formed from the territory and regional qualifiers to determine who advances to the final Intel World Open event in Tokyo. The live qualifiers will be held June 18-21, 2020 in Katowice, Poland.
  • Intel World Open Finals: The main event takes place in July 22-24, 2020 at the Zepp DiverCity venue in Japan where qualifying teams will participate in a two-day, tournament. The overall winners will claim the majority share of the $250,000 USD prize pool.
EN

DuckTales: Remastered is quack… we mean, BACK on digital storefronts!

Mar 03, 2020 // Kellen Haney

Woo hoo! DuckTales: Remastered has returned to digital storefronts, and is once again available to purchase for PlayStation 3, Xbox 360, Xbox One (via Backwards Compatibility), Wii U and Steam!

With DuckTales: Remastered back on digital storefronts, join Scrooge McDuck on out-of-this-world adventures with his nephews and niece in search of mystery, adventure, and treasure.

If you missed this gem the first time around, now’s the perfect time to dive in. Calling back to the golden age of 8-bit gaming and Saturday morning cartoons, DuckTales: Remastered features hand-drawn animated sprites that bring each character to life in a vibrant world. Duckburg and the many exotic locales you’ll visit have never looked better thanks to hand-painted backgrounds from the original cartoon. The original Disney Character Voice talent reprise their roles from the cartoon with pitch-perfect performances… you’ll swear you’ve stepped into an episode of the classic DuckTales cartoon!

Keeping with the gameplay of the 8-bit classic, you can platform and pogo-jump your way through fantastic locales while enjoying modern touches and gameplay improvements as Scrooge and family search for the five Legendary Treasures. When you’re in between adventures, make sure to take a swan – er, duck – dive into Scrooge’s famous money bin as his wealth grows with each successful escapade!

If you missed out on this colorful reimagining the first time around, now’s a great time to see what you’ve been missing out on. DuckTales: Remastered is once again available for download on PlayStation 3, Xbox 360, Xbox One (via Backwards Compatibility), Wii U and Steam!