Last week, we wrapped up our Developer Diary video series, where we talked about various aspects of the development of Shinsekai: Into the Depths, with the last video being about sound and music. Now is time to submerge ourselves once again into that topic, but through different lenses. Check out the video below:
As you might imagine, this underwater audio recording is not
your standard approach to video game audio production, but it makes perfect
sense for Shinsekai since almost the
whole game takes place deep in the ocean.
I find this to be a great companion piece to our last Dev Diary, in which producer Pete Fabiano dives into this very subject with more details and a few other tidbits. If you haven’t seen it yet, give it a watch here:
Hope you’ve enjoyed these behind-the-scenes looks at Shinsekai: Into the Depths. Let us know
what you think in the comments below!
And just a friendly reminder that the game is available now on Nintendo Switch and Apple Arcade. Have fun, and stay safe!
Over the past few weeks, our mini-series of Developer Diary videos have offered a peek behind the curtain by talking about the developer process behind some core aspects of Shinsekai: Into the Depths. We’ve just about wrapped that up for now, so here’s all three videos in one convenient location for ya:
Bit of a spoiler warning though: we tried to keep these videos free of any large story and gameplay spoilers, but you may see some hints of key elements here and there. So, if you haven’t played or finished Shinsekai: Into the Depths yet, approach these with caution. (Also… what are you waiting for?! It’s a wonderful game full of exploration and wonder! I had a great time with it and highly recommend it.)
Developer Diary #1
In this entry, Art Director and Game Director Shuichi Kawata talks with Producer Pete Fabiano about the main inspirations for the game as a whole, and how he started with the idea of flying / falling freely and eventually ended up with a mysterious underwater puzzle adventure. They also touch briefly on the all-new game mode called “Another Dive.”
Developer Diary #2
This one is all about the visual design of the game; from the character design, to the kanji scattered throughout the game, and even some background on the creation of the game title and logo.
Personally, I’m big fan of the idea of making me feel like I was looking at an aquarium. I definitely remember feeling that way during certain moments of my journey, and it was delightful.
Developer Diary #3
And to close out this mini-series, Pete recorded the final episode (from his home!) and talks about the ins-and-outs of crafting the sound and music for this game. There’s some very interesting bits about their Foley recording process, and how the music was re-recorded in gear submerged in water to further emphasize the immersion in the game world.
Well that’s all we’ve got for now, but stay tuned for one more behind-the-scenes look at Shinsekai: Into the Depths coming up very soon.
In the meantime, let us know your favorite thing about Shinsekai or these Developer Diary videos in the comments below. And if you haven’t played the game yet, it’s available now on Nintendo Switch and via Apple Arcade.
Notice of scheduling and format changes due to novel
coronavirus (COVID-19) pandemic.
In light of the various travel restrictions and social
distancing guidelines around the world, Capcom has decided
to cancel all remaining offline (live) premiers, ranking events and
World Warrior events for the 2020 season. We recognize this may cause
difficulties for our tournament operators and production partners, but we
strongly believe that this is the best way to protect the community.
In place of the previous schedule, Capcom will be introducing 18 online regional tournaments, which kicks off with a tournament in the NA East region on June 6th. The stakes will be high for these events, as the winners from each of the 18 online tournaments will auto qualify for Capcom Cup 2020. In addition to the 18 online winners, the Capcom Cup 2019 Champion (iDom) will be offered a slot at Capcom Cup 2020. The final slot will be awarded to one of the 31 finalists from Capcom Cup 2019 through a community vote, bringing the total to 20 players who will compete to become the Capcom Cup 2020 champion.
In order to accommodate the new schedule, Capcom Cup 2020 will
move from Paris to the US and will now take place in the first quarter of
2021. We’ll have more details for Capcom Cup 2020 at a later date.
This is a radical and exciting departure from the normal
format, and we hope the community will join us in force as we
kick off Capcom Pro Tour Online 2020 on June 6th.
Hello! And welcome to the 2020 version of the Capcom-Unity Blog! As we announced a few months ago, we’ve made some changes to optimize your experience with the site moving forward.
Today, we’re running the Capcom-Unity Blog on a new platform; and to start, we’re focusing on three main aspects: speed, familiarity and ease of navigation. The speed aspect is mostly thanks to back-end optimizations that you’ll hopefully never have to worry about. 😉
Now, let’s talk about the other two:
FAMILIAR LOOK AND
FEEL, ANYWHERE
The first thing you’ll notice is the front page experience is largely the same. We wanted to start off with a familiar look that you already know. The key difference this time is the mobile version, which has been better optimized for mobile browsers while still properly matching the experience on desktop.
On the front page, you’ll still see a reel of our latest
highlighted blog posts, and scrolling down will start the blog feed. We also have
a handy RSS button if you want to
set it up for your RSS readers!
EASIER NAVIGATION
Once you start drilling into each blog post, you’ll see a
couple of new buttons, specifically near the bottom. Here’s what they do:
Brand
Tags: depending on the blog, you’ll see Brand Tags that, when clicked, take
you to a feed of blog posts only related to that brand.
topic-tags: these are tags for various topics.
They’ll help you filter content by specific games, gaming platforms and even
broader topics like “event” or “contest.” NOTE: we’re still optimizing and growing
our tag library, so please be patient if you see any posts with missing tags.
Previous Post / Next
Post: another new addition to the new blog; these buttons will take
you to blog posts that happened chronologically right before (or right after)
the one you’re reading, matching what you’d see in the main blog reel (front
page).
These changes were all designed and implemented to help you
get to the content that you’re most interested in, while giving you more options
to just browse the site if want to lose yourself in an afternoon of reading.
Our goal is to continue improving the Capcom-Unity blogging
experience, so we’ll be keeping a close eye on how things are working and where
can improve even further. In the meantime, we hope you have a faster and easier
time with the site, and stay tuned for more tweaks and updates in the future.
Huge thanks for our Web Team (Tom James!) and to you, for
your continued patience and support!
See you soon!
Let us know what you think of the new blog on our Facebook and Twitter.
Attention Hunters! Unfortunately, coronavirus (COVID-19) related impacts on production have made it necessary to postpone the release of the fourth free title update for Monster Hunter World: Iceborne. Voice over production for the Italian, Spanish and French language versions have also been affected, and will be replaced with simplified recordings.
We would like to apologize to all of our fans eagerly awaiting Alatreon’s arrival in the New World, and will provide updates once we have new information to share.
We’ve updated our Title Update Roadmap to reflect these changes in production:
Updated Title Update Roadmap for Monster Hunter World: Iceborne
In the meantime, we’ll extend the availability of most of the MH:World & Iceborne Event Quests for the foreseeable future.
Thank you very much for your continued support and patience. From all the development team at Capcom – happy hunting and stay safe!
At the tail end of February this year, we welcomed brave hunters from across the US for an awesome two-in-one Monster Hunter event in Boston. It was cold outside, but the fiery competition and your amazing energy brought warmth to all our hearts! Today, we’re happy to share two recap videos to bring back those memories and give a taste of the event to those who couldn’t attend.
Monster Hunter Festa: Boston 2020 Recap
I know this one is a bit overdue; soon after we returned from the event, we had to drastically change our work style and work flow, so please pardon the two-month gap. We’re incredibly thankful we were able to host the event and humbled to have so many of you attend. It was an unforgettable night filled with lots of energy, amazing competitive strategies, stunning cosplay and a number of other fun side activities. Check out the highlights below:
Monster Hunter World: Iceborne USA Championship Top 4
This portion of the event was also live streamed (so you have no excuse!) and we’ve already uploaded it a little while ago (double-no-excuse!!)… BUT, all joking aside, in case you missed it, here it is. 😉
Again, on behalf of the entire team here at Capcom, huge thanks to all of those who attended the event, competed in the Championship, watched the live stream and cheered for our competitors!
The latest free Title Update for Monster Hunter World: Iceborne, version 13.5, marks the return of Kulve Taroth and signals the impending arrival of Arch-Tempered Namielle. These two limited time Event Quests will challenge even the best Hunters in Seliana, but will yield some of the best rewards around.
Master Rank Kulve Taroth Event Quest
“The Eternal Gold Rush” will debut starting April 22nd 5:00pm PDT and will take you back to the Caverns of El Dorado to confront the “Mother Goddess of Gold” Kulve Taroth for a final showdown. Unlike the Kulve Taroth Siege (High Rank), this will work as a standard Event Quest where you and up to three other Hunters will be tasked with slaying this magnificent Elder Dragon. Remember to work together and look out for some fiery new attacks that truly make this monster earn its Master Rank threat level.
NOTE: before you can take on the Master Rank version of Kulve Taroth, you’ll need to have met the specific eligibility requirements for joining the High Rank Kulve Taroth Siege. Chances are most of you are already eligible, but just in case, the first quest steps are to speak with the Admiral in Astera and investigate golden tracks.
Final showdown with Kulve Taroth in Area 4 of the Caverns of El Dorado
Glimmering Rewards
Slay Kulve Taroth in this new quest, and you’ll get the dazzling Golden Kulve Pendant as well as new Master Rank grade materials. Take these to the Smithy to craft new Armor, Palico Gear, and finally, upgrade your High Rank appraised weapons. This Event Quest will not yield any new appraisal weapons, so if you’re looking to complete your collection, the Kulve Taroth Siege (High Rank) will also be available at the same time as “The Eternal Gold Rush”. And to sweeten the golden pot of rewards, we’ve increased the odds of rarer weapons being appraised from Incandescent Weapons.
A new Arch-Tempered Elder Dragon has emerged to challenge the fiercest Hunters of the Fifth Fleet: Arch-Tempered Namielle. Those brave enough to hunt it should come prepared to be faced with stronger attacks, higher elemental affinity and incredible endurance. “The Distant Dark Tide” will be available from April 30th 5:00pm PDT (May 1st 00:00 UTC) as a limited time Event Quest.
Arch-Tempered Namielle
Rewards with Depth
Arch-Tempered Namielle won’t go down easily, but those who manage this feat will be rewarded with the Arch-Tempered Namielle Shard weapon pendant as well as materials to craft the Namielle Tentacle γ+ Armor Set . The γ (Gamma) series provides the best of both α (Alpha) and β (Beta) sets by offering deeper customization options to prepare for what comes next.
Namielle γ+ Armor Set
And if you’re looking to expand your Layered Armor wardrobe, item rewards from the Arch-Tempered Namielle quest can be used to craft the following layered sets: Artian armor, Black Belt armor, Guardian armor, Acrobat Earrings, and Showman Earrings.
Spring is in the air, and with it comes the unparalleled elegance of our newest Seasonal Event for Monster Hunter World: Iceborne, the Full Bloom Fest.
From now until May 7 (4:59pm PDT / 7:59pm EDT), log into Iceborne and join the festivities to get super fancy food, items and gear. The Handler, Seliana staff and even your Poogie are all dressed for the occasion; now it’s your turn!
Rose Poogie!The elegant Rose Armor set
As is customary with our Seasonal Events, each day you log in, you’ll receive a special ticket. This time it’s the Full Bloom ticket, that can be used to craft a new armor set for yourself, gear for your Palico and even a fanciful weapon pendant.
Rose Palico gear
As you take on Event Quests or help out other lower ranking hunters via Hunter Helper (Respond to SOS and look for lower MR than yourself), you’ll start earning VIP Full Bloom tickets, so you can craft the Layered Armor equivalent of your Rose outfit and various other weapon pendants following the same rose bouquet motif.
The fluffy Downy Crake Layered head gear
Speaking of Event Quests, we’ve added a few new ones to the mix. Look out for the quest “Skyward Snipers” to craft the dainty Downy Crake layered head piece. And nothing says “fancy” like this floppy pair of Whetfish… well, maybe not everything is the pinnacle of elegance this time. May I interest you in the return of the quest “50 Shades of White” so you can complete your regal arsenal of Guild Palace weapons instead? In any case, if you’re still after the Whetfish Sabers, the quest is called “A Fish to Whet Your Appetite.”
The super-sharp Whetfish Sabers
Of course, that is not all. Make sure to build a Snowman in the field to see its new look, help out the Steamworks for some special melding tickets, take on High Rank Arch-Tempered Elder Dragons (for additional layered armor!) and team up to take on the Siege of Safi’jiiva in the Seliana Gathering Hub.
Full Bloom Fest is live on Iceborne, all platforms, now through May 7. Enjoy the festivities and happy hunting!
We’ve got a fresh update from the Mega Man Zero/ZX Legacy Collection dev team today! This one also covers the particularly challenging Mega Man Zero. The dev team can take it from here:
We’re sure some of you have finished all six games in Mega Man Zero/ZX Legacy Collection, but we have a feeling some users may be having a harder time with the first Mega Man Zero game.
Don’t fret! We’ve put together another set of boss strategies for you, this time focusing on Blizzack Staggroff and the Four Guardians of Master X.
■Sage Harpuia
Sage Harpuia is allegedly the most popular of the Four Guardians of
Master X. The first step in defeating this adversary is ambushing him
with attacks while he’s in midair. If you damage him with a jump slash,
he’ll drop to the ground and immediately unleash three Sonic Boom
attacks. When he starts to fly again, he’ll release another bonus Sonic
Boom, so make sure you get out of harm’s way.
Once Sage Harpuia is airborne, you can repeat this process – damaging
him with jump slashes and dodging his Sonic Booms. One thing to note is
that Sage Harpuia will slowly close in on Zero. If he’s less than half
the screen away, book it in the opposite direction and reset the playing
field.
■Blizzack Staggroff
Truth be told, it’s more difficult for Blizzack Staggroff to take
damage when you’re in close range. Get close enough to avoid damage and
attack him with your Z Saber from a safe distance. If you inflict some
damage, Blizzack Staggroff will unleash a Frozen Bomb attack. Do your
best to evade this while closing the distance between you. In these
instances, your safest bet is using your Buster to shatter the ice
spikes the boss uses to create his Frozen Bombs.
When Blizzack Staggroff uses his Blizzard attack, you’ll have more
luck avoiding damage by escaping with wall jumps above the height of the
attack. Dashing in the opposite direction of the blizzard might
“freeze” your attempts to escape.
■Fighting Fefnir
Fighting Fefnir is by and far the most dangerous of the Four
Guardians of Master X. For this boss battle, start by equipping the
Thunder Chip, which will help you take advantage of your adversary’s
weaknesses. Striking Fighting Fefnir with the Thunder Chip and a charged
attack will paralyze him, so be sure to keep your distance. Fighting
Fefnir will attack once he recovers from his paralysis. The moment you
dodge his attacks is your chance to blast him with a perfectly timed
Buster Shot. Charged Buster Shots are even more effective. Fighting
Fefnir also has a strong grab attack called Rocket Upper, so be sure to
keep your distance and focus on making good use of your Buster Shots.
■Fairy Leviathan
The three homing bullets that Fairy Leviathan shoots from her spear
are difficult to evade in close proximity, so you’ll have better luck
staying out of harm’s way by keeping your distance. You can dodge her
Ice Ring attacks by jumping over them, but the problem comes immediately
after that. With her Marine Snow attack, Fairy Leviathan leaves ice
spikes spread across the top of the stage. Do everything you can to
shatter these. If you don’t, you’ll be in big trouble later. Fairy
Leviathan will approach Zero when he attacks her, so use these
opportunities to unleash some serious damage!
■Hidden Phantom
You may feel the urge to attack the real Hidden Phantom when he uses
his Clones attack, but the truth is that you’ll be able to defeat him
more easily if you attack one of his clones. When the real Hidden
Phantom appears, he’ll fly around the screen riding on a shuriken (ninja
star), but he won’t hit you if you’re standing at the edge of the
screen. Your chance to do some damage is the moment when Hidden Phantom
prepares to throw his shuriken. Take advantage of that split second to
go in for the kill.
That concludes our strategy guide for Blizzack Staggroff and the Four
Guardians of Master X. We’ve got one additional strategy guide coming
your way soon, so stay tuned!
Take a deep breath and head on over to the Nintendo eShop to start your journey of survival and deep-sea exploration in Shinsekai: Into the Depths!
As part of a surprise announcement on today’s Nintendo Direct Mini, our aquatic adventure game is available on Nintendo Switch starting… now! If you missed the broadcast earlier, here’s a quick trailer that summarizes the game:
Being an all-new original game IP (which debuted last year on Apple Arcade) means you won’t see any familiar Capcom characters, but rest assured that you’ll see the Capcom DNA through and through. The game starts off with pretty simple gameplay mechanics, but you will immediately notice there’s some nuance and depth to the simplicity. And of course, throughout your journey, you’ll discover new abilities and ways to solve puzzles, allowing you to go deeper in your search for safety and answers.
In classic Capcom fashion, our development team in Japan also decided to experiment with some new tech, just for this project. All of the music and sound effects were actually recorded, then played back and re-recorded underwater. So, as you play Shinsekai and venture into the deep-sea, you’ll be hearing tunes and sound effects that match the visual effects and setting. It all enhances the immersion and adds a subtle layer of murkiness, mystery and tension.
Fresh New Features
We know some of you have already played Shinsekai when it first launched on Apple Arcade, so with this release, we’re introducing a couple of new features. And for those of you playing on Apple Arcade, don’t worry: these features will also be available as a free update starting today, March 26th.
Another Dive – This one is for the toughest (and fastest) adventurers out there. This new time attack mode challenges you to make your way through a dangerous maze and confront a brand new boss monster!
Another Dive Hardcore Mode – After you clear “Another Dive” once, you’ll unlock this mode. It’s exactly what it sounds like: a harder, more challenging version of the time attack challenge. Good luck!
Jukebox Mode – This new feature lets you relax and immerse yourself in the underwater music we just talked about. Plug in some headphones, choose the track and audio filters, then hit play, and drift away…
Jukebox ModeYou and your helpful little Drone
Shinsekai: Into the Depths is available now for Nintendo Switch (available digitally for just $19.99) and Apple Arcade. Remember to follow @CapcomUSA_ on Twitter and Capcom USA on Facebook for the latest news and updates, and have fun!