Hunters, welcome to your new home, Kamura Village. The scent
of Bunny Dangos is entrancing and Hinoa’s singing is very soothing… but don’t
get too cozy. We have a dangerous Rampage coming up, and we need you to protect the village!
Are you ready to Rise to the Challenge? Awesome! Then let’s
get started.
What is Monster Hunter Rise?
Monster Hunter Rise marks
a brand new entry in the Monster Hunter
series, so naturally you’ll be facing a magnificent assortment of new monsters,
such as the menacing Magnamalo with its explosive hellfire blight, and the
bone-chilling Goss Harag and its ability to wield deadly icy blades. These are
just two examples, but you should go into every hunt prepared to face the
unexpected!
Thankfully, Kamura Village is home to some crafty
individuals who discovered and perfected ways to incorporate Wirebugs into our
hunting tactics. These versatile endemic lifeforms produce incredibly tough
threads, known as Ironsilk. You can use Wirebugs to launch yourself into the
air and zip around the map, enhance your weapon attacks and combos, and even
puppeteer large monsters with a technique known as Wyvern Riding!
Speaking of riding, we’re also ecstatic to introduce
Palamutes to Hunters’ parties in Monster
Hunter Rise! These Canyne companions are trained to aid Hunters in combat
with a variety of offensive tactics, but they’re also so big that you can hop
on their backs and ride through the village and all of the hunting locales. And
if that wasn’t enough for you… just know that you can customize your Palamutes
with fancy armor from monsters.
Felyne fans, don’t worry though; Palicoes are still very
much around and have also learned new tricks to keep up with the rest of the party.
And since you can take two companions with you on solo quests, why not bring
one of each? 😉
Important Logistics
Information
Before you get started on your adventure, here is some key
info that will get you on the right path:
Game Versions and File Sizes
The initial version of Monster
Hunter Rise is Version 1.0.0,
and is roughly 6.6GB.
However, as of launch, a small update is also available: Version 1.1.1. This update addresses a
few minor issues and enables certain features, such as amiibo functionality. So whether you’ve purchased a physical
edition (cartridge) or digital download, please be sure to connect to the
Internet and check for updates to install Version
1.1.1.
NOTE: in order to access the amiibo functionality, you’ll need to make a certain amount of progress in the game, then talk to Kagero the Merchant and select Read amiibo.
Demo and Pre-Order Bonuses, and Deluxe Edition/Kit & DLC
If you have save data from the Monster Hunter Rise Demo on the same system and account as the full
game, you’ll receive a bonus item pack in game.
Whether you’ve pre-ordered the standard or Deluxe Edition,
you’ll get three bonus items in game: the Palamute Retriever Layered Armor, the
Palico Forest Cat Layered Armor and the Novice Talisman.
And those who purchased either the Deluxe Edition or the
Deluxe Kit (available as paid DLC for the Standard Edition) will receive an
assortment of items, including Layered Armor, gestures and character
customization options.
Also, we currently have a number of paid DLC items available for purchase on the Nintendo eShop.
NOTE: in order to access most of these items, you’ll need to make a certain amount of progress in the game, then talk to Senri the Mailman and select Add-on Content.
What’s next?
Similar to previous Monster
Hunter games, Monster Hunter Rise
will feature free title updates after launch, bringing you additional game
content at no cost.
Our first title update (Ver. 2.0) is scheduled to arrive in
late April, and will feature the return of Chameleos, the debut of Apex
Rathalos, and some additional monsters as well. In addition, we’ll be unlocking
the “Hunter Rank” cap, along with a few other related features.
The second title update (Ver. 3.0) is coming at a later
date, and will feature additional monsters as well as an additional ending to
the Monster Hunter Rise story arc.
We hope you stay safe and healthy, and enjoy all the content
we have for now in the form of variety of monsters, weapons and armor to craft,
and new gameplay to master while we polish up the title updates’ content and
delivery to you as soon as we can.
Valiant Hunters and Riders, get ready for another round of
exciting news for Monster Hunter Rise
and Monster Hunter Stories 2: Wings of
Ruin!
Monster Hunter Rise is
right around the corner, but we still have a couple of surprises: a
game-changing new feature called Switch Skills, details on online systems, a
first look at post-launch Title Updates, and a challenging new quest for the
demo: Slay a Magnamalo!
Switch Skills – each weapon will now feature a selection of three moves that you can swap out at Equipment Boxes to further customize your play style. You’ll unlock Switch Skills as you progress through your journey, so keep an eye out for them and give them a shot. Maybe you’ll find a new way to play an old favorite weapon. Also, check out our website for a sample list of Switch Skills.
Online Multiplayer Systems
– building upon the systems from past games, we’re making a few key
improvements to how you’ll match and connect with other players. Now you can
more easily welcome or join Hunters in other lobbies by sending out “Join
Requests,” or selecting that function from the Quest Board. Additionally, once
you’ve finished your quest, you can send out “Likes” to players in your party,
making it even easier for you re-connect with Mutual Likes later on.
Post-Launch Title
Updates – with the game launch so close, we also wanted to give you a
glimpse of what’s to come after that. At the end of April, we’ll be releasing
our first free Title Update, featuring Chameleos and other monsters. We also
have another Title Update after that planned for now, so stay tuned for more
info on that closer to release.
Updated Demo – warning: this one is not gonna be easy! Magnamalo is approaching the demo in a special quest, specifically tuned to challenge your hunting prowess and teamwork. The demo update arrives on March 11th in the US, so give it a shot… if you dare.
Monster Hunter Stories
2: Wings of Ruin now has a release date—July 9th, 2021—and we
have more details on the story and characters that will aid you on your
journey.
Story – Razewing
Ratha is at the center of this epic tale. Once its wings become fully
developed, it’s a monster capable of incredible feats… will those be a source
of hope… or terror…?
Characters – the self-proclaimed Felyne hero Navirou is back, along with a new cast of colorful characters: Ena, Kayna, Alwin, and more. Read each of their bios on our official website.
If you want to watch the Monster Hunter Digital Event –
March 2021 in its entirety, you can catch it here:
The Digital Event was just the start of our Monster Hunter Anniversary Week. Keep an eye on our Twitch channel for more Monster Hunter Rise activities throughout the week!
Hello everyone! Shibata here, reporting from the Monster Hunter Rise dev floor! For our third round of Monster Hunter Rise interviews, I’ll be talking to the sound team.
Meet Kosuke Tanaka, the Sound Director, and Satoshi Hori, the Lead Composer!
Shibata: First, would you mind introducing yourselves?
Kosuke Tanaka: I’m Kosuke Tanaka, the Sound Director.
I’m in charge of designing and overseeing the general sound
concepts, as well as schedule management.
I do some actual production work as well and, to give a few
simple examples, I created the sound effects for the Wirebug and the Title
Screen.
Satoshi Hori: I’m Satoshi Hori, the Lead Composer. I’m in charge of supervising all BGM-related elements of Monster Hunter Rise, creating musical concepts for each monster (deciding the sense of scale of each piece, and which instruments to use, etc.), and directing the other composers.
Shibata: What kind of image and goals did you have for the sound in Monster Hunter Rise?
Tanaka: The general theme for the sound was “catchy and easy to understand.”
If the sound design for Monster Hunter: World and Iceborne could be described as “Art with delicate layers,” then I’d say the sound design for Monster Hunter Rise is “to convey everything with one concentrated effect.” That’s what we were going for.
Also, we wanted to treat past titles in the Monster Hunter series with respect, so although there are a lot of new sound effects in this game, we’re intentionally using some nostalgic sounds as well.
Shibata: We’ve already shown some live gameplay footage of the Shrine Ruins at TGS, and the environmental sound effects, like the songs of birds etc., change very realistically based on where the hunter is going, correct?
Tanaka: Yes, in order to make the new stages, like the Shrine Ruins, feel as realistic as possible, we went out and did field recordings in a variety of places. The songs of birds, the chirping of cicadas, ambient noise in caves, the bells of a temple, and lots and lots of other sounds. We’ve put a lot of “real sounds” into the game like that. As a result, we’ve managed to create a soundscape that feels like a living, breathing ecology, which adds to the realism, I think.
As you can see in this image, we used actual nature sounds!
Shibata: The BGM in the trailers we’ve seen so far also uses a variety of instruments. How did you record all of this?
Hori: Oh yeah, we recorded a whole bunch of traditional Japanese instruments: shakuhachi, shamisen, shinobue, and koto of course, but also biwa, hichiriki, ryūteki, taiko, atarigane, Kagura suzu, and horagai. There’s even some very unusual instruments in there that you normally wouldn’t hear outside of special occasions.
On top of these Japanese instruments, we also recorded live orchestral performances in order to convey the strength of the monsters and the scale of the world in a way that you would expect from a Monster Hunter game. The orchestral performances were carried out in Japan, LA, and London, depending on where the music was going to be used and which monster theme we were recording. For particularly fearsome monsters and music that required a large sense of scale, we mainly used Abbey Road in London. Apart from the huge collection of instruments, we also recorded several songs in a variety of genres.
Shibata: Yes, I noticed the singing in “Proof of a Hero: Rise Version”! Can you tell us a bit more about that?
Hori: We used a chorus of 24 people for “Proof of a Hero: Rise Version.”
I think we’ve managed to create a quite unique version of
this fan favorite by combining the usual orchestra with traditional Japanese
instruments, and vocal music.
For this game, we wanted “Proof of a Hero” to symbolize the
people of Kamura Village fighting against the onslaught of the Rampage,
encouraging themselves and the players through song, in order to protect their
homes.
There are parts in this piece where the themes of Kamura Village and the Rampage are both played simultaneously as well, so keep your ears open for that as well!
Shibata: You mentioned monster themes; have the monster themes been remade for Monster Hunter Rise?
Hori: We haven’t made any huge changes to the original music. We made sure to pay the proper amount of respect to the Monster Hunter series by preserving the quality of the original pieces, while also adding a catchy twist to them to better fit the themes of this game. Mr. Ichinose wanted to have vocals for every piece, so it’s not just the completely new monster themes that will have vocal performances in them, but the arrangements of existing themes as well.
Shibata: In Monster Hunter Rise, the hunter has actual lines of dialogue. How many voice options will there be in the game?
Tanaka: If you want to know the exact number, you’ll have to play the game, but there are enough choices for you to be indecisive over.
As you said, the hunters don’t just grunt anymore, they have
actual dialogue this time, and each voice type represents a certain “personality.”
Our script writer had to come up with different settings and a whole bunch of
lines for each voice type, but we think he did an outstanding job. It really
speaks to the imagination: “A hunter with a voice like this probably lives
their hunting life in such and such way,” you know? I really think players will
enjoy mulling over which voice they’re going to pick.
Shibata: And you can even pick between Japanese, English, or Monster Hunter language! I look forward to spending hours on the character creation screen!
Tanaka: Of course, if you only want grunts and efforts like in the past titles, there’s an option for that, and you can even adjust the frequency of spoken dialogue, so you can enjoy the VO in any way you want!
Shibata: Why did you make the decision to have the hunters talk this time?
Tanaka: We wanted to use the hunter’s voice as a communication tool between players.
For most of the past entries in the series, players used to gather together with their portable consoles and just talk to each other in real life, and we wanted to recreate this sense of excitement for people living in an environment where it is not so easy to get a group of players together in a physical space. So we figured that maybe we could pull this off by borrowing the hunter’s voice.
Using in-game player voices also removes the necessity for voice chat functionality or companion apps, which significantly lowers the hurdle for communication.
Shibata: Considering that players from all over the world will be able to play together online, is it possible for players to communicate with each other while maintaining their separate voice settings? (i.e. Will it be possible to communicate with players who have different settings from yourself?)
Tanaka: Each player will hear the voice language that they selected in the options.
The dialogue spoken by other players will play back in the
voice language you selected, so there should not be any trouble communicating.
We hope everyone will use this VO to make friends with people from all over the
world.
Shibata: Not only will you be able to play with hunters across the globe, you’ll even be able to talk to each other in languages you understand!
Tanaka: You can also choose whether you want other players’ voices turned on or off!
Closing remarks from me:
Thank you, Mr. Tanaka and Mr. Hori! As you can see, we’re paying plenty of respect to the Monster Hunter series’ legacy, while also making sure Monster Hunter Rise is its own unique entry in the franchise, so we hope you look forward to experiencing the impactful soundscape for yourself. The fact that the hunters have dialogue has already got lots of people talking, so in that sense we’ve already managed to get players excited!
Next time, I’ll be talking to Inouchi, the designer of the
monster icons and other illustrations!
It’s time to CHALLENGE AGAIN! Ghosts ‘n Goblins Resurrection is available now on Nintendo Switch! The legendary knight Arthur returns with a legendary series of games known for their challenging and rewarding gameplay.
UPDATE, April 15: Ghosts ‘n Goblins Resurrection is coming to PlayStation 4, Xbox One and Steam! Watch the new trailer on our YouTube channel.
Over 35 years ago, the original Ghosts ‘n Goblins made its debut in arcades, and few players knew
what would await them when they dropped that first quarter or token into the
machine. The game’s haunting music box melodies, vivid graphics, expressive
animations, and incredibly challenging gameplay quickly cemented it in the
minds of many as an instant classic. Anyone skilled enough to beat the game at
their local arcade was worthy of praise, a living legend in their own right. Defeating
the game once, however, revealed a shocking surprise: A message reading “This
room is an illusion and is a trap devised by Satan. Go ahead dauntlessly! Make
rapid progress!” To see the game’s true ending, you’d need to play through an
even more difficult version of the game, typically called a second loop, to finally
rescue the princess from the malevolent Demon Realm.
Staying true to those
arcade roots while building on the series’ legacy, Ghosts ‘n Goblins Resurrection takes a page (or, perhaps, a scroll)
from both the original Ghosts ‘n Goblins
and its sequel, Ghouls ‘n Ghosts. Seasoned
knights will feel right at home among the dark forests and burning hamlets,
picking up familiar weapons, like the lance and dagger, and new armaments,
including the spiked ball and hammer, to fight their way through hordes of
enemies on their quest to save the princess. With the whole game presented in a
visual style reminiscent of paper puppets on a picture-book background, Resurrection provides a perfect mix of
challenging old-school gameplay and fun, modern visuals.
While Ghosts ‘n Goblins games are well-known
for their challenging gameplay, multiple difficulty modes are available for
players of all skill levels to enjoy Arthur’s adventure. Knight mode,
the game’s standard difficulty, offers a level of challenge that’s just right
for both returning players and newcomers who aren’t afraid to taste defeat as
they reach for glory. While Arthur will still face down hordes of enemies on
his quest, he’s able to take three hits before going down for the count. In
addition, optional Banners of Rebirth are available in each stage, allowing you
to choose if you want to restart in between checkpoints.
Looking for the greatest challenge Resurrection has to offer? Crank up the heat to Legend difficulty!
On this difficulty mode, Arthur can only take to two hits before he’s reduced
to a pile of bones, just as he has in other classic Ghosts ‘n Goblins games. Banners of Rebirth are also removed,
leaving only regular checkpoints in each level. You’ll need every ounce of your
skill – and maybe a little luck – to see each stage through to the end. Hardcore
GnG fans take heart – THIS is the Ghosts ‘n Goblins you remember!
If you’re looking for a more relaxed playthrough, the Squire difficulty mode is the perfect choice for a more gentle experience. Alongside being able to take four hits and the Banners of Rebirth in each stage, fewer enemies will appear compared to Knight mode, giving you more breathing room to discover each stage’s twists and turns as you venture into the Demon Realm.
For players looking for a casual experience, and those
looking to introduce newly christened knights to what Ghosts ‘n Goblins Resurrection has to offer, an additional Page
mode gives Arthur a blessing of eternal life. If he falls in battle, he’ll be
resurrected on the spot, able to jump back into his quest right where he left
off.
No matter what difficulty mode you choose, Arthur is
anything but defenseless. Alongside an assortment of weapons and his trusty
armor, Arthur will also have access to a variety of skills and magic that can
turn the tables on his foes. As you explore each stage, you’ll come across what
first appear to be little balls of rainbow light bouncing around. These are
Umbral Bees, friendly little critters that you can collect and return to the
Umbral Tree. The Umbral Tree, as its name might suggest, is literally a skill
tree. Returning Umbral Bees to the Umbral Tree unlocks new and more powerful
skills and magic that can be assigned to Arthur’s Magic Waistband.
Surrounded by zombies? Cast Thunderstorm to call down
lightning! Need to bowl over some skeleton murderers? Emboulden turns Arthur
into an impervious rolling rock. There’s lots of magic to uncover, including
turning enemies to stone, creating a doppelganger that copies your attacks, and
a few secret bits of magic we won’t spoil, but are sure to delight long-time
fans. A variety of skills are also available, including the ability to increase
the number of weapons that Arthur can hold at one time! Be sure to collect
those Umbral Bees when you see them, as they’ll certainly be a huge help on
your journey.
Offering a different gameplay experience from Arthur’s solo
adventures, couch co-op is available for two players to enjoy the game
together. Barry, Kerry, and Archie, the Three Wise Guys, can assist Arthur by creating
a temporary barrier, carrying Arthur out of danger, or creating temporary bridges
and platforms for Arthur to cross. It’s a great option for seasoned veterans
and little knights to play together, and for family and friends who want to try
a new, different way to play Ghosts ‘n
Goblins.
Take note that you’ll need to complete the game once on
Squire, Knight, or Legend to unlock sinister new remixes of places you’ve been
before. Calling back to the series’ tradition of playing through the game
multiple times to see more of what the game has to offer, Ghosts ‘n Goblins Resurrection introduces a new spin on that
concept: Shadow Stages. Each stage you’ve previously completed has a remixed,
shadowy version, with different enemies, gimmicks, and hazards that create a
new experience. No matter how familiar you are with the original stages, you’ll
need to adjust your game plan if you hope to conquer each Shadow Stage.
There’s lots more to discover on your own, too. Hidden
treasure chests dot each stage, mysterious pits called Hell Holes filled with
enemies and rewards can appear if the right conditions are met, and there are other
secrets that await those who are up for the challenge. We hope you’re ready to
challenge again… and again… and again…
on Arthur’s latest adventure!
Ghosts ‘n Goblins Resurrection is available now for Nintendo Switch!
Hello everyone! Shibata here, reporting from the Monster Hunter Rise dev floor!
For our second round of Monster Hunter Rise interviews, I’ll be talking to the Director, Yasunori Ichinose!
I’ve been a fan of this series since I was still in school,
so just getting to meet him is kind of a big deal for me! Enjoy!
Shibata: I’m sure you got a lot of fan feedback after Monster Hunter Rise was announced. Was there anything in particular that caught your attention?
Yasunori Ichinose:
I was happy to see the response to the Palamutes was extremely positive, not
just in Japan, but overseas as well. A lot of people asked to what extent you
can customize your trusty Canyne.
We already revealed this information, but in case you missed
it: you can change the shape of their ears and tail, and the color of their
coat. We hope you create your own unique Palamute and treat it with as much
affection as you would your Palicoes!
I’ve been using my own customized Palamute for checking the
game, and it’s grown on me a lot.
I’m playing with a yellow Palamute and a green Palico. I
love hot dogs, so I colored them after my favorite condiments: mustard and
pickle relish!
We received a lot of reactions to the Buddies, but the
monsters were very popular as well.
We introduced 4 new monsters (and a few others): Magnamalo,
Aknosom, Tetranadon, and Great Izuchi. We only showed their names and what they
look like, but people came up with lots of speculation for each creature and
it’s all been really interesting to read.
I’ve seen a lot of fan art on social media as well, which
makes all of us working on the game very happy. Thank you, everyone!
This game has a very Japanese/Asian-flavored setting, so
initially I was a bit worried what kind of response that would elicit, but
people reacted very positively to this as well, so we’re all very satisfied.
We want to create something new while maintaining the core Monster Hunter experience, so we hope you look forward to future information.
Shibata: In Multiplayer, each hunter will be able to bring along 1 Buddy, for a total of 4 hunters and 4 Buddies. This means you’ll be able to take on monsters with a group of 8 characters at maximum, but will monsters actually attack all hunters and all Buddies?
Ichinose: Yes, everyone’s a target.
Buddies will be attacked as well, but not quite as often as
hunters.
Shibata: Does the difficulty of the quests get adjusted to the number of players in Multiplayer?
Ichinose: Yes, it does. We’ve looked at past titles for reference and tweaked the settings to fit this game the best.
Shibata: Can you explore the locales without objectives or a time limit?
Ichinose: Outside of the regular quests, we have some quests that allow you play without a time limit as well, so if you want to focus on exploration and gathering materials instead of hunting, you can do that to your heart’s content.
Shibata: Thank you. I still have plenty of other questions, but I think we have to call it a day for now!
Closing remarks from me:
Mr. Ichinose mentioned the response we received to the
Palamutes, but I remember being very excited when I first saw these cute doggos
myself. I’m sure people will spend several hours just on the character editor
alone, haha.
I’ll be bringing you more updates in the future, so stay
tuned!
Next time, I’ll be talking to Kosuke Tanaka and Satoshi Hori
from the sound team!
Hey there Fighters! Hot off the heels of the SFV Winter Update and the Capcom Pro
Tour Season Final, Dan Hibiki makes his long anticipated return. Additionally,
a free update to all SFV players
includes the new V-Shift mechanic and a complete rebalancing of the entire cast!
But first, onto the Master of Saikyo! Although I’ve gone over Dan before, I’ll do a brief recap on some of Dan’s new moves as well as his V-Triggers and V-Skills. Before I do though, take a look at his gameplay trailer below!
https://youtu.be/pw0aWxJvi0M
Dan returns with some major improvements!
Dan comes to SFV with all of his classic moves in tow, along with some new ones! In addition to his classic Gadoken fireball and Koryuken uppercut, Dan also brings back his famous Dankukyaku kicks! New to Dan is the “Danretsuken,” a move Dan had gained in Omega mode of UltraStreet Fighter IV. This move is a multi-hitting attack that has Dan launching a flurry of punches to his opponent. The EX version will launch your opponent, allowing you to add more damage and follow up moves!
EX Danretsuken gives opportunity for longer combos!
Dan’s V-Reversal is the “Saikyo-style Kaihi Jutsu.” This has him rolling through his opponents to get him out of trouble.
New to Dan, as well as the entire SFV cast, is the V-Shift system. Each character has a unique animation for their V-Shift break attacks. Dan’s is called the “Saikyo Donukigeri,” and has Dan executing a well-placed kick, pushing his opponents away.
Taunt your way to victory!
As expected with a character like Dan Hibiki, his patented
taunts are the center of his gameplay style! Both of his V-Skills involve
utilizing his taunts to gain an edge over his opponents, allowing him to cancel
moves and extend his combos.
V-Skill I, “Saikyo-Style Burairuten No Kamae,” is a multipurpose taunt that can be cancelled out of his special moves. It opens different combo routes and can make certain specials safe on block.
V-Skill 2, “Saikyo-Style Otokoboe,” is a standing taunt that’s very punishable on block, but can be used to cancel out of Dan’s normal attacks before quickly cancelling itself into a special or another normal. This taunt has a ton of frame trap potential.
Don’t forget though, that both of Dan’s V-Skills will not
only build his own V-Gauge, but his opponents as well! This will lead to some
frantic fights with lots of utilization of V-System mechanics!
V-Trigger I is Dan’s patented “Haoh Gadoken,” a giant fireball that can be charged up for a wall bounce or guard crush. This particular V-Trigger is unique in that it is the only one in the game that is only one bar of V-Gauge! Of course with Dan, he always has some unique quirks to his gameplay style, doesn’t he?
V-Skill 2, “Saikyo-Style Otokoboe,” is a standing taunt that’s very punishable on block, but can be used to cancel out of Dan’s normal attacks before quickly cancelling itself into a special or another normal. This taunt has a ton of frame trap potential.
V-Shift shifts the meta, the entire roster gets updates!
Along with Dan, Eleven and the new character balances, the new V-Shift mechanic has been added to Street Fighter V! V-Shift can be executed at nearly any moment in a match by pressing HP + MK at the same time, and will make you fully invincible to attacks, throws, and projectiles for a short time. A successful V-Shift begins a slow-motion effect, allowing you to react to your opponent and punish them! For more on V-Shift, check out the Winter Update Blog and the tutorial video below! For a full list of gameplay and character changes from the recent update, check out the Shadaloo CRI page for the entire list! It’s quite extensive as every single character has received changes!
Eleven is ready to morph into SFV
As we revealed during the SFV Winter Update, Eleven debuts as a mimic character that will transform itself into any character you own from the SFV roster, including Dan! While Eleven has a unique look, it does not have its own moveset and will randomly choose a character and their V-Skill and V-Trigger. Eleven will retain the selected character and their moves during all rounds of the match. To change the character that Eleven is duplicating, you just need to go back to the Character Select screen and choose Eleven again. Eleven also marks the first time you will be able to “Random Select” a character in Online Ranked Matches!
Killer Bee Cammy and Sporty Ed, Menat, and Lucia costumes are here!
In addition to all the above mentioned content, four new costumes are also now available! These costumes are a part of the Season 5 Premium Pass or can be purchased individually in-game:
Check out those fancy new duds!
Menat – Sporty
Ed –Sporty
Cammy – Killer Bee
Lucia – Sporty
Look forward to more costumes coming throughout Season 5!
Season 5 Premium
and Character Pass
With the release of Season 5 of SFV, we have two different passes available for purchase. Check out the image below for the details on each one.
All five Season 5
Characters and Costume Colors 3-10
5 Battle Costumes
(one for each Season 5 Character)
6 Titles
Bonus Content:
Eleven
Exclusive PS4
Themes and Steam wallpapers (available immediately at purchase!)
If you purchase either of these Season 5 passes, you’ll gain
immediate access to Dan, Eleven and other available content. It also grants you
access to Rose, Oro, Akira, the mystery 5th character and other upcoming
content that will release throughout the year!
Dan is available NOW as a standalone purchase or for 100,000
Fight Money.
I hope everyone is excited to get their hands on Dan, as
well as the unpredictable fun that Eleven brings to the table! In addition,
V-Shift will definitely change the game, so I’m looking forward to seeing what
new strategies you all come up with!
Capcom Arcade Stadium is now available, bringing
revolutionary titles like Street Fighter II –
The World Warrior –, quarter-eating classics like Ghosts ‘n Goblins, and deep cuts like Progear to Nintendo Switch! Head over to
the Nintendo eShop and download today to get the classic 1943 – The Battle of Midway – as a free download, and read on for
more info on how to get additional game packs as well as what’s included in
each one.
If you’re looking to scoop up everything at once, you can
purchase Capcom Arcade Stadium Packs 1,
2, and 3 to get all 30 additional games at once, with Ghosts ‘n Goblins as a free bonus! Or, buy individual packs with
your favorite games and build the collection you want.
No matter what you decide to go with, 1943 – The Battle of Midway – is included for free when you
download Capcom Arcade Stadium, while
you can get Ghosts ‘n Goblins as a
free download up until the launch of Ghosts
‘n Goblins Resurrection on February 25th. After that, Ghosts ‘n Goblinswill be available as a stand-alone purchase.
On top of all the games you can play below, Capcom Arcade Stadium offers a ton of
additional features! Save slots give you an easy way to pick up where you left
off in between quick sessions, while a rewind feature allows you to turn back
the clock on critical mistakes. You can run the arcade your way by customizing
the game speed or difficulty level to your liking, and applying visual filters
that call back to the heyday of arcade classics.
Plus, the unique CASPO Class system allows you to build up a
collection of visual frames, 2D and 3D rendered arcade cabinet designs, and
backgrounds, while Timed Challenge and Score Challenge modes will put your
skills to the test against others on online leaderboards!
Here’s a quick breakdown of the games included in each pack:
Free to Download
1943 – The Battle of Midway – A sequel to Capcom’s classic top-down shooter, take to the skies and take down your enemies. Dodge bullets with aerial loops, and clear the screen with a Mega Crash! 1943 – The Battle of Midway – is included for free when you download Capcom Arcade Stadium.
Special Bonus
Ghosts ‘n Goblins This is where the tough-as-nails platforming franchise began! The Princess has been kidnapped by the Demon Lord, and it’s up to the valiant knight Arthur to survive deadly tricks and traps to save his beloved Princess! Ghosts ‘n Goblins is included as a special bonus when you buy Capcom Arcade Stadium Packs 1, 2, and 3. It will also be available as a free download until the launch of Ghosts ‘n Goblins Resurrection on February 25th, after which it will be a stand-alone purchase.
Pack 1: Dawn of the Arcade (’84 – ’88)
Vulgus Capcom’s very first arcade video game! Defend yourself from an enemy onslaught in this bright and colorful classic top-down shooter.
Pirate Ship Higemaru In this swashbuckling mix of puzzle and action, guide Momotaru as he heaves
barrels across the screen to defeat the evil pirates known as the Higemaru
Corps!
1942 One of Capcom’s most iconic early arcade titles, take to the skies in a
P-38 Lightning and perform daring acrobatics as you shoot down flying foes.
Commando As a lone soldier armed with only a machine gun and a few grenades, fight
your way into enemy territory to defeat the bad guys and save your allies!
Section Z Fight your way through myriad sections on your way to section Z in this
action-packed shooter, and stop the invading forces from Balangool! Unique for
its time, the game switches between side-scrolling and vertical-scrolling
segments.
Tatakai no Banka An action-filled brawler where only one man with his mastery of martial
arts can stand up to the spirits of demonic warlords that have taken over the
world.
Legendary Wings An alien supercomputer threatens to wipe out the last remnants of humanity.
Ares has blessed two brave people with the Wings of Love and Courage to take
flight and save the world in this classic top-down shooter that occasionally
switches to side-scrolling dungeons.
Bionic Commando A true classic! Known for its difficulty, shoot and swing through a variety
of stages as a lone commando as he uses his unique grappling hook to stop the
rise of a feared leader threatening to destroy the world.
Forgotten Worlds An apocalyptic side-scrolling shooter that allows you to upgrade your
character as you play. With human civilization nearly wiped out by the evil
Lord Bios, two heroes rise to the occasion to wipe out the invading force that
threatens to make humanity extinct.
Ghouls ‘n Ghosts Three years after the events of Ghosts ‘n Goblins, the princess’ soul is
stolen by the evil Lucifer. Arthur once again embarks on a quest to save the
princess, this time with new abilities and magic armor that can unleash
devastating new abilities.
Pack 2: Arcade
Revolution (’89 – ’92)
Strider As Hiryu, hack and slash your way through countless foes to take down the
evil Grandmaster Meio in this challenging game that combines fun platforming
with action-packed combat.
Dynasty Wars At the very end of the Han Dynasty, four men band together to stand against
the warlord Dong Zho in this action brawler that allows your characters to
level up as you play.
Final Fight When the Mad Gear gang make things personal by kidnapping Mayor Haggar’s
daughter, it’s up to Haggar, Cody, and Guy to stage a rescue mission and clean
up the mean streets of Metro City in this classic brawler.
1941 – Counter Attack
– Take to the skies once again (or is it for the first time?) in this
top-down shooter. It’s a race against time to defeat imperial forces before
they can unleash their new superweapon!
Senjo no Okami II In this sequel to Commando, join
the mercenaries of Wolf Force as they utilize various weapons to rescue a
former president deep behind enemy lines!
Mega Twins Fifteen years after the peaceful utopia of Alurea was destroyed by
monsters, the twin sons of the king depart on an adventure to restore their
homeland. Platforming combines with action combat and powerful magic to create
a unique arcade experience.
Carrier Air Wing Choose one of three fighter jets to take the fight to your enemies! Upgrade
your fighter between stages to power up, but keep an eye on your fuel bar to
ensure your mission doesn’t crash and burn.
Street Fighter II –
The World Warrior – The game that started an arcade revolution! One of the most well-known
fighting games of all time, choose from one of the original eight world
warriors and prove you’re the best of the best.
Captain Commando Commandos, move out! Supporting up to four players, join the titular
Captain Commando and his quirky team of heroes as they fight through waves of
Super Criminals lead by Dr. Scumocide!
VARTH – Operation
Thunderstorm – Two brave pilots take flight to save humanity from the evil entity known as
“DUO” (Dimension Unbody Offender). Outfit your plane with different weapons, as
well as pods that can augment your attack or block incoming bullets.
Pack 3: Arcade
Evolution (’92 – ’01)
Warriors of Fate The five heroes of the Three Kingdoms set forth once again in this sequel
to Dynasty Wars! Pick up additional weapons along the way, or summon your war
horse for extra mobility and unique attacks.
Street Fighter II’ –
Hyper Fighting – The eight original World Warriors return, joined by the four kings of
Shadaloo – M. Bison, Vega, Balrog, and Sagat –to duke it out! Turbo mode also
makes its debut in this revision, making fights that much more fast and frantic.
Super Street Fighter
II Turbo Doubling the original SFII cast by adding four newcomers – Cammy, T. Hawk,
Fei Long, and Dee Jay – this version of the game added a new feature that would
become a series mainstay: The super meter!
Powered Gear –
Strategic Variant Armor Equipment – This mecha-themed brawler pulls out all the stops, putting players in
control of massive robots and their comparatively miniscule pilots as they
stomp across the battlefield. Utilize parts from downed enemies to customize
your Variant Armor, and save the planet Raia!
Cyberbots – Fullmetal
Madness – Take your customized Variant Armor in to one-on-one battles in this
fighting game based on Powered Gear –
Strategic Variant Armor Equipment –! Each pilot has their own story to
tell, while each Variant Armor has distinctive moves and abilities that make
every fight unique.
19XX – The War
Against Destiny – Embroiled in a conflict with a mysterious enemy known only as Outer Limits,
two pilots take flight on a perilous journey into enemy territory to put a stop
to the endless cycle of combat.
Battle Circuit Take command of one of four quirky bounty hunters in this colorful,
non-stop parade of action and combat! Perform powerful tag-team attacks, boost
your stats with special power-ups, and upgrade your character in between
missions as you seek to undo the evil plans of a villainous mastermind.
Giga Wing Take to the skies and use your unique abilities to reflect enemy bullets
back in a battle over powerful artifacts known as Medallions. As one of four
powerful pilots, each one carrying a stone with a unique, mysterious power,
experience a unique story for each character or team up with another player to
see new stories involving both characters!
1944 – The Loop
Master – With the world descending into chaos due to a massive war, take to the
skies in a P-38 Lightning or A6M Zero to finally bring the long war to an end!
Charge your attack to loop out of the way of enemy shots, or unleash a wave of
missiles to destroy waves of enemies.
Progear With no adults left, it’s up to a group of children to pilot warplanes into
battle in order to protect what they love in this side-scrolling shooter. Contact
with enemies or bullets will cause you to lose a life, so you’ll need to carefully
maneuver through waves of enemy attacks in order to complete your mission!
I don’t know about you, but I’m ready to kick back and relax
with a couple of arcade games, so put your quarter up on the machine if you’ve
got next.
Capcom Arcade Stadium
is available now for Nintendo Switch!
We’ve heard the early reports of the Rampage from Elder
Fugen, now we get a new glimpse of what it actually looks like. Gear up and
work together to fend off the oncoming onslaught.
Today’s Nintendo Direct 2.17.2021 debuted our Rampage Trailer, featuring a closer look at the Stronghold, Kamura Village’s primary defense systems designed to fend off large numbers of monsters. Barricades will slow them down, and installations will “discourage” their advances, but it’ll be up you to work together and repel monsters.
So, make sure you’re geared up with your best weapons and
armor, and give it all you’ve got to protect Kamura!
In your preparations, you’ll need to venture out to
dangerous locales in search of the best monster-based equipment to take on the Rampage.
The slippery and tough leviathan Almudron has descended upon the Sandy Plains,
bringing with it the very peculiar ability to control mud for both offense and
defense. Shrouded within the scorching Lava Caverns, the Rakna-Kadaki and its
swarming offspring, Rachnoid await you. A single misstep against this monster
can get you tied up in a sticky web and roasted alive by its fiery gas attacks.
Protecting Kamura from the Rampage is a great responsibility and challenge, but don’t forget you’ll be equipped with various powerful tools and companions to assist you in this quest: Wirebugs, Palicoes and Palamutes and Wyvern Riding. If you’ve missed any info on these, check out our previous blog entries to learn how they’ll aid you in your hunts.
Monster Hunter Rise will arrive on Nintendo Switch on March 26, 2021. Head on over to our website to see our various game editions and pre-order bonuses.
Hey there Fighters! I hope you’re all doing well! Did you catch all the Street Fighter V Season 5 news from the Winter Update? We’ve shown off a ton of stuff, including Dan, Rose, the new V-Shift Mechanic, and more! Keep on reading for a full breakdown.
“Dan Hibiki, Back After the Ultimate Improvement!”
Dan taunts his way back in SFV to show who’s the strongest! No not me, Dan from the Capcom U.S.A. Community Team… I mean Dan Hibiki! This time around, Dan has been training harder than ever and has become even stronger than before, if that was even possible! Many of you will be surprised to find out how much of an offensive beast Dan has become. So let’s dive right in and learn all about the Master of Saikyo in SFV.
Both of Dan’s V-Skills allow him to cancel any of his moves to perform his signature Taunts. For V-Skill I, “Saikyo-Style Burairuten No Kamae,” this Taunt opens up many combo paths that would not normally be possible and can make many of Dan’s moves safe. With V-Skill II, “Saikyo-Style Otokoboe,” Dan can cancel almost any normal move (except crouching Heavy Kick) into another normal or special move, if properly timed. Watch out, though: these V-Skills will not only build Dan’s V-Gauge, but also the V-Gauge of his opponent! This will lead to some hectic fights as Dan’s new offensive powers also enable those he’s fighting.
V-Skill I
V-skill II
When it comes to V-Triggers, Dan comes fully equipped in SFV. Dan’s “Haoh Gadoken” fireball makes a return from Street Fighter IV, and has become Dan’s V-Trigger I in Street Fighter V. This returning move is unique in that it is the only V-Trigger in the game that costs only one bar of V-Gauge, allowing you to use it more often in matches. You can even charge it up, which can lead to a guard crush or a wall bounce!
Dan’s patented “Haoh Gadoken!”
Dan’s V-Trigger II, “Tenchi Saikyo No Kata,” powers up his “Gadoken” fireball and “Koryuken” uppercut special moves. His fireball will gain more hits, while his uppercut gains complete invincibility. With proper timing, you can add extra hits and damage to each of these moves in combos!
Dan’s Koryuken becomes “Goh Koryuken,” gains full invincibility, and hits multiple times!His Gadoken becomes “Haten Gadoken” and hits multiple times as well!
With all of these offensive tools at his disposal, Dan is looking to be full of flair and strength when he’s released on February 22!
Rose’s Return is Foretold in Street Fighter V
I have seen the future, and in it Rose makes her return in Street Fighter V! This includes returning
moves as well as brand new moves, so let me consult my crystal ball and show
you what Rose has to offer when she releases this spring!
Rose’s “Soul Throw” has been replaced with her new anti-air move called “Soul Bind.” Instead of leaping towards her opponents, Rose now uses her Soul powered scarf to grab airborne opponents. Of course, Rose would not be Rose without her “Soul Spark” projectile. It seems in SFV she’s gained the ability to throw a “Soul Spark” in the air, as well! Each punch button will have her throw it at different angles.
Rose’s new Soul BindRose can now use Soul Spark in the air!
Brand new to Rose’s moveset, “Soul Fortune” (her V-Skill I) allows her to summon tarot cards that will provide different buffs to herself and debuffs to her victims.
Using Soul Fortune lets Rose summon Tarot cards!
You may recognize her tarot cards from her Street Fighter Alpha 3 battle intro where she throws one at M. Bison. Back then, this was only a special intro, but it has now been fully realized in SFV as one of her moves!
As mentioned in the Summer Update in August of last year, the SFV Development team knew how popular “Soul Satellite” was. Thus, the move returns as her V-Skill II in Street Fighter V, allowing her to keep on the offensive.
Soul Satellite makes its foretold return to SFV!
V-Trigger I is called “Soul Dimension,” a teleportation move that gives Rose new mix-up opportunities, and V-Trigger II is her popular “Soul Illusion” from the Street Fighter Alpha series, in which Rose creates shadow illusions of herself giving her access to potentially long combos that deal heavy damage.
These new attacks and abilities for Rose give you a choice
of a more mix-up and combo-heavy approach, or a more defensive “zoning” style
of play!
With new zoning and offensive tools as well as her “Soul Power” and tarot cards in hand, my prediction is that Rose will be released this spring!
New Stage: Marina of Fortune
Concept Art of “Marina of Fortune”
V-Shift – Defend yourself and shift the tides of battle in your favor!
Need more defensive options? We got you covered with the powerful new V-System mechanic in Street Fighter V, called “V-Shift.” This new defensive mechanic will be available for all players for free, along with the next Battle Balance update, and will help you get out of tough situations at the cost of one bar of V-Gauge. Unlike V-Reversal, V-Shift can be executed at nearly any moment in a match, and will make you fully invincible to attacks, throws, and projectiles for a short time. A successful V-Shift triggers a slow-motion effect, allowing you to react to your opponent and punish them! But be careful: if you use it openly with no attacks coming at you, you’ll lose a full bar of V-Gauge.
V-Shift will give you more defensive options.
You can also follow V-Shift up with an attack called a “V-Shift Break.” This will cause your character to do a forward moving attack. If the attack connects, it can knock your opponent down.
A v-Shift Break attack will put a stop to your opponent!
V-Shift adds one more way to utilize your V-Gauge in a match. Now with V-Shift, V-Reversal, and V-Trigger, that makes a total of three different uses for your V-Gauge! We can’t wait to see the intensity this will bring to matches in SFV!
BONUS Season 5 Pass Content: Eleven drops in to SFV
Didn’t expect this reveal, did you? Arriving along with Dan on February 22, Eleven will be released as a FREE bonus with a purchase of the Season 5 pass! As long time fans and SF lore experts may have surmised, Eleven is a prototype version of Street Fighter III’s Twelve. Eleven, who is able to shape-shift into other life-forms, was created by Gill’s secret organization.
You might have noticed Eleven also made an appearance in Urien’s Story mode as a duplicate version of Urien.
Much like Eleven’s appearance in Urien’s Story, Eleven acts as a mimic of sorts, and will transform itself into any character that you currently own in SFV. In addition, a random V-Skill and V-Trigger will also be selected for you.
The randomly selected character will retain Eleven’s color scheme, while still performing exactly like the character being duplicated! You’ll also notice that the characters sound a bit different as well – another interesting little side effect of Eleven’s mimicry.
We hope you enjoy the extra bit of excitement that comes with playing as Eleven in SFV! Eleven will be released as a FREE bonus if you purchase one of the Street Fighter V Season 5 Passes (more details further below)!
New FREE Stage: The Grid Alternative
Wait a second… did you notice anything different about the training stage in the V-Shift screenshots? This new training stage is called “The Grid Alternative” and will be FREE for all players with the Season 5 update on February 22nd! Now you can train even harder a darker shade of blue that’s easier on the eyes!
New Battle Balance
for the Entire Roster!
Also arriving on February 22 is the new Battle Balance update!
This extensive list of changes to previous characters will be available to all players
for free! The update will take into account the new V-Shift mechanic, as well
as the inclusion of Dan. We’ll have more detailed info to share on the Battle
Balance update once Season 5 begins, so stay tuned for more info coming soon!
Capcom Pro Tour 2020 Season Final Begins February 20th
Announced during the Winter Update, we’re pleased to confirm that the Capcom Pro Tour 2020 Season Final is happening February 20th – 21st! The event will consist of a series of prize fights among the 20 qualifiers for Capcom Cup 2020 as well as four invitees. The matches will be region based and will include many heavy hitting pros! Be sure to stay tuned to the Capcom Fighters Twitter, Facebook and Twitch for updates on how to catch all the high-paced action!
Steve Aoki x Street Fighter Collaboration!
Are you ready for some bangers? Revealed during the Winter Update is the collaboration between Steve Aoki and Street Fighter! Steve showed us a preview of the Dim Mak x Street Fighter shirts and hoodies coming out soon. Check them out below!
Steve also announced that in a 3-way collab with our friends at Arcade1UP, there will be a special Counter-cade of Street Fighter II: Champion Edition and Dim Mak! Quantities will be very limited, so get yours before they’re gone!
And, to help us celebrate the 5th
anniversary of Street Fighter V, Steve
will be personally remixing Ryu’s Theme! Be sure to tune in and check it out!
Season 5 Character
Pass and Premium Pass
Also announced during the Winter Update, two different Season 5 passes are available on sale now: the Character Pass and the new Premium Pass. Here’s what will be included with each Pass, as the content becomes available:
All five Season 5 Characters and Costume Colors 3-10
5 Battle Costumes (one for each Season 5 Character)
6 Titles
Bonus Content: Eleven
Exclusive PS4 Themes and Steam wallpapers (available immediately at purchase!)
Free Trial
To coincide with the start of Season 5, we wanted to give new players a chance to get their hands on Street Fighter V! Now through February 24, there will be a Free Trial for Street Fighter V: Champion Edition that includes all characters from Seasons 1-4 on both PlayStation! Step right up and get a taste of victory!
What a way to start Season 5 of SFV! With Dan, V-Shift, Eleven, and the Battle Balance, there’s no shortage of new content to enjoy! Remember, we also have Rose, Oro, Akira, and one more mystery character to round out the Season 5 roster. Thank you all for your continued support of Street Fighter V. We look forward to sharing more with you in the near future!
Hello! This is Shibata, reporting to you from the Monster Hunter Rise dev floor!
For this special series, I will be interviewing the developers of the recently announced Monster Hunter Rise. I’m sure they have lots of stories to tell about all of the cool things they put into the game!
To kick off this auspicious occasion, let’s start with Ryozo Tsujimoto, producer on the Monster Hunter series!
This should be an interesting interview! (He’s my boss after all) Big Felyne by the way…
Shibata: Alright, let’s get right down to business! What are the main themes and characteristic of this game?
Ryozo Tsujimoto: The theme is “a Monster Hunter that you can play anytime, anywhere, with anyone you want,” and we wanted to make a Monster Hunter that would feel good on a portable console as well.
One of the main characteristics is the fun of traversal, be
it by using the Wirebug to climb and fly all over the map, or by riding a
Canyne to run across the fields at high speed.
Shibata: It’s great that you can just pick up and play this game. You can just lie around on your sofa and decide to do a quest or two!
I’m sure you must’ve spent a lot of time playing the game already. What would you say is the thing that impressed you the most?
Tsujimoto: How good it feels just to move around.
You can really go to a lot of places on the map, and just climbing up cliffs feels like a fresh and fun new experience. You can climb on top of a mountain and then look down all the way below, where you can see monsters roaming around. Just figuring out how to climb a big cliff face in front of you can be a lot of fun!
Shibata: And then you can actually go there!
Tsujimoto: That’s right. If you can see it within the boundaries of the map, you can probably go there.
Looking down on a monster from atop a cliff
Shibata: Apparently, there’s a fair amount of people who think the Wirebug actions look complicated?
Tsujimoto: It’s a completely new feature, so it’ll take some time to get used to, but you don’t need to whisk around the map right from the start, and we made sure the game is fun enough without using the Wirebug.
Shibata: Yeah, you can get by just fine with the classic play style.
Tsujimoto: You can run around the field riding your Palamute without consuming stamina, and you can even climb vines like this, so you can reach some pretty high places with little effort. It feels really good! I hope everyone tries using their Canyne to get around as well.
Moving around by WirebugMoving around by Canyne
Shibata: The Wirebug can be used to attack monsters as well, so does that mean the player won’t be expected to fully comprehend that immediately either?
Tsujimoto: That’s right. If you manage to incorporate your Wirebug into your combos, your repertoire of moves will expand significantly, but what that means is that you’ll just have even more choice on top of the already rich amount of strategy you normally have.
Shibata: Each weapon type has its own attacks using the Wirebug (Silkbind Attacks), so we’d like players to experiment, and a good place to start would probably be the Wirefall, don’t you think?
Tsujimoto: Indeed! The Wirefall can be a lifesaver when used effectively, so it comes highly recommended.
Wirefall Screenshot
Shibata: At TGS last year, you gave the world its first look at live gameplay, and it was quite interesting to hear hunters talk during quests now!
Tsujimoto: Yeah, we received a lot of positive feedback on that. At TGS, the player characters only spoke Japanese, but you can also change this to English or Monster Hunter Language.
You can even adjust the frequency of the voices, or turn them off altogether.
Closing remarks from me:
Wirebugs and Canynes; there’s a lot of new features to be
excited about, but it’s good to know that you won’t need to master them right
away.
I’m sure a lot of people will be happy to know that they can
adjust the voice settings to their liking as well.
There’s more news to look forward to, so stay tuned!
Next time, I’ll be paying a visit to the Director!
Are you prepared to CHALLENGE AGAIN? You won’t have to wait long to take up your Lance and charge into the Demon Realm as Arthur on his latest rescue mission – Ghosts ‘n Goblins Resurrection launches digitally on Nintendo Switch on February 25th! Hit the jump for all the latest on the legendary knight’s next adventure, including a new trailer complete with a few spooky surprises that are sure to delight long-time GnG fans.
Difficulties ‘n Dangers There are a few things we can all agree on, no matter where we come from. The sky is blue, water is wet, and Ghosts ‘n Goblins games can be incredibly difficult. The original arcade game was known for being a “quarter-eater” back when it first released, and when the game was later brought to home consoles in the 8-bit era, it retained many of the sharp edges that made the original so darn difficult.
Fortunately, Ghosts ‘n
Goblins Resurrection offers multiple difficulties for those who want to
experience all the game has to offer! If you’re a returning player who doesn’t
mind seeing Arthur reduced to a pile of bones over and over again in your quest
for glory, the Legend difficulty mode is right up your alley. Offering the most
challenging Ghosts ‘n Goblins
experience, this difficulty throws down the gauntlet with a large number of
enemies and tough encounters that will put your skills (and single layer of
armor) to the test!
Turning down the heat with the Knight difficulty mode will
give Arthur an extra hit point of armor, allowing him to retain some of his
armor pieces and his pride before he’s fully reduced to his boxers, while the Squire
difficulty mode provides a bit more breathing room by reducing the number of
enemies as well. For little knights, those just learning how to play, those
looking for a more relaxed experience, and for players of any type, Page mode provides
Arthur with a blessing of eternal life, allowing the gallant knight to
resurrect right on the spot should he fall in battle.
For those of you who forge your way through the entire game
on the Legend, Knight, or Squire difficulty modes, a brand-new challenge awaits….
Shapes ‘n Shadows A Ghosts ‘n Goblins game isn’t
complete without a second loop, and Ghosts
‘n Goblins Resurrection is no exception to that rule. You may have seen it
showcased in the trailer above, but every stage will have a “Shadow” version –
a dark and sinister side to a zone you’ve conquered before. We don’t want to
spoil the fun of discovering what these stages have to offer, but there’s far
more to the shadows than a simple revisit. It will take all of your skills to
survive each one, and promises to be the ultimate challenge for even the most
seasoned knights!
Weapons ‘n… Warlocks? Okay, okay, Arthur isn’t a warlock, that one was a bit of a stretch.
However, you’ll have access to a wide variety of classic and new weapons that
are sure to delight players of all styles. Arthur’s standard Lance returns,
offering a good mix of range and power, while the Crossbow fires in a spread
pattern, allowing you to target enemies that are just a bit above or below you.
Spreading on contact with the ground, the Holy Water makes a return—wait, where
are you going? Come back, the quick-flying Dagger is here, too! There are also
some new weapons ready to mix things up – my personal favorite is getting up
close and personal with the Hammer, a powerful short-range weapon that’s sure
to re-bury any undead that pop out, while the new Spiked Ball rolls along the
ground, crushing anything unfortunate enough to be caught in its path.
Magic also makes a return, of course! Rather than being tied
to Arthur’s armor or the specific weapon he’s wielding, magic can be cast when
it’s equipped to his aptly named Magic Waistband. You may remember
Thunderstorm, which calls thunderbolts and lightning (very, very frightening),
but it’s now joined by many other types of magic, including its earthy cousin,
Emboulden. Unsurprisingly, this magic turns Arthur into a boulder. Rolling
around at the speed of… a large rock… has its perks, causing Arthur to bowl
over enemies – though you may have some trouble with platforming until you
transform back. You can also turn enemies to stone, making them useful, if
temporary, platforms, or even turn nearby foes into mostly harmless frogs with
Transmogrifrog. It’s better when your adversaries croak but Arthur doesn’t,
right?
Time ‘n Time Again Ghosts ‘n Goblins Resurrection
will put all your skills to the test, and there are still a few more surprises
in store. We hinted at one of those surprises at the end of the trailer above,
too. Make no mistake, the game is running just as intended, but time can have a
way of moving strangely in the world of Ghosts
‘n Goblins Resurrection. Keep an eye on the Capcom USA Twitter,
Facebook,
and Instagram
– we’ll have more to share soon, including developer videos that shed a bit
more light on how this resurrection of a classic series came to be.
That’s all for now – if you’re ready to take the fight to
the Demon Realm, you can pre-order Ghosts
‘n Goblins Resurrection on Nintendo Switch starting today, and be ready to
play the moment it’s available digitally on February 25th! Check out
the official website
for even more info. And don’t forget – Capcom
Arcade Stadium is also on the way, bringing 32 arcade classics to Nintendo
Switch in February! Check out all the details on the collection’s official
website.