Search Results for: "webcomic"

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Mega Man 1 stomps teens, priceless reactions abound

Dec 16, 2014 // Minish Capcom

Little lttp with this one (courtesy of a lovely seasonal bug) but in case you missed it, check out some young’uns trying to finish one level of the original Mega Man.

So, what gets me is that I was 7 when this came out and was able to handle it. Then MM2 followed not long after, and that cemented my love for not just the character but the design philosophy and general gameplay concepts as well.

The fact most of these folks don’t experiment with the buttons, or identify enemy patterns and behavior is a little telling to me. I might be reaching, but I’m guessing it’s due to being raised mostly on mobile / browser games in the late 00s. We may not think NES games are all that demanding, but it’s true they don’t explicity tell you what to do, what your goal is or offer you hints when you die. That alone makes it seem much harder than many games today that hand you advice or even plainly state your next objective. So, I kinda get why so many aspects of Mega Man (and several ’80s games) are so foreign to kids born way later.

Regardless, it’s a fun video and the kids here are great sports. It’s the latest in a long running series of REACT videos so check ’em out !

And FWIW, I’m sure there are modern games these folks can destroy that I’d blankly stare at becuase the visual vocabulary of modern games is so different from the ’80s / ’90s. It’s almost like people have different life experiences and we should be OK with that!

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USFIV Version 1.04 Adjustments

Dec 15, 2014 // ComboFiend

By now I’m sure you’re all aware that patch 1.04 is live and with it has come a few adjustments to the Ultra balance. After receiving feedback from the community since Ultra has dropped, we’ve went and added in the most highly requested changes.  

Continue on to see the latest changes to USFIV as well as a list of the bug fixes that have been included in this update as well.

                                           BUG FIXES

 

                                                E.HONDA 

LP/MP/HP Sumo Smash

The opponent character will only be able to perform a quick stand on the second hit for airborne hits and airborne counter hits. Delayed standing will not be possible.
This issue only affected the training dummy.

 

                                                  BLANKA 

Shout of Earth (Anti Air)

Fixed the issue where Yun and Yang would lose their after-image effects, even if they performed Genei Jin/Seiei Enbu, if Blanka hit them.

 

                                                  ZANGIEF

EX Banishing Flat

The opponent character will only be able to perform a quick stand for grounded counter hits, mid-air hits, and mid-air counter hits. Delayed standing will not be possible.
This issue only affected the training dummy.

 

                                                     VEGA

Flying Barcelona Special

Fixed the issue where the Vega and the opponent freeze if the claw attack trades with the opponent’s attack.

 

                                                    RUFUS

Messiah Kick –> Mid Attack

The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits. Delayed standing will not be possible.
This issue only affected the training dummy.

 

                                                  EL FUERTE

Tostada Press

The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits. Delayed standing will not be possible.
This issue only affected the training dummy.

 

                                                   DEE JAY 

Crouching HK

The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits for the upper portion of the hitbox. Delayed standing will not be possible.
This issue only affected the training dummy.

 

                                                     IBUKI 

MK/HK Tsumuji

The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits for the third low follow-up attack. Delayed standing will not be possible.
This issue only affected the training dummy.

EX Tsumuji

The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits for the second, third, and fourth low follow-up attack. Delayed standing will not be possible.
This issue only affected the training dummy.

 

                                                    ADON

EX Jaguar Kick
EX Airborne Jaguar Kick

The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits for the second hit. Delayed standing will not be possible.
This issue only affected the training dummy.

 

                                                    YUN

Taunt 10

Fixed the issue where Yun performed a LK instead of a taunt when inputting the taunt command for a particular costume.

 

                                                   EVIL RYU

Close Standing LP

Fixed the issue where he could not cancel special moves, EX Focus/EX Red Focus from this attack.

 

ONI

EX Sekisei Jiraiken

The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits for the first hit. Delayed standing will not be possible.
This issue only affected the training dummy.

                                                    POISON

EX Whip of Love (Final Hit)

The opponent character will only be able to perform a quick stand. Delayed standing will not be possible.
This issue only affected the training dummy.

LP/MP/HP Whip of Love (1st/2nd Hit)
EX Whip of Love (Hits 1-3)

The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits. Delayed standing will not be possible.
This issue only affected the training dummy.

                                     


                                       ULTRA CHANGES

RYU

Close Standing HK

• Recovery from 15F to 17F.
• Extra 3F of block/hit stun when it connects on a standing opponent.
• Extra 2F of block/hit stun when it connects on a crouching opponent.
• The second hit can be EX Focus/Red Focus/Super cancelled.

LP Hadoken

Projectile speed slightly decreased.

HP Hadoken

Projectile speed slightly increased.

 

KEN 

Crouching MK

Hitboxes and hurtboxes returned to the 2012 version.

LK/MK/HK Airborne Tatsumaki Senpukyaku

Can no longer cancel an attack into the Airborne Tatsumaki to fly away.

 

E.HONDA 

Crouching LP

Damage increased from 40 to 50.

Crouching LK

Damage increased from 30 to 40.

EX Hundred Hand Slap

He will automatically move forward regardless of stick input.

LP/MP/HP Super Killer Head Ram

Fixed the issue where the opponent could not perform a delayed standing after the first hit only.

Orochi Breaker

• Inputs changed from 720 + PPP to HCB x 2 + PPP.
• Damage increased from 450 to 500.

 

BLANKA

Close Standing MK

Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended.

Crouching MK

• Startup time reduced from 5F to 4F
• Frame advantage on hit reduced from +5 to +4. 
• Slightly reduced the pushback distance on block/hit.

 

 ZANGIEF

LP Banishing Flat

• Reduced the forward travel distance.
• Increased the pushback on hit.

EX Banishing Flat

Causes the opponent to stand on hit.

 

GUILE 

Flash Explosion

Invincibility frames increased from 1-6F, to 1-9F.

 

DHALSIM 

←+ LK

• Recovery reduced from 8F to 7F.
• Advantage on hit increased from +2F to +3F.

 

BALROG 

Crazy Buffalo
Violent Buffalo

Fixed the issue where the opponent could not perform delayed standing after all hits except for the final hit in the juggle state.

Dirty Bull

• Inputs changed from 720 + PPP to HCB x 2 + PPP.

 

VEGA 

LP/MP/HP Rolling Crystal Flash

• Fixed the issue where the final hit on counter hit did not invoke the counter hit properties.
• Fixed the issue where the final hit granted twice the meter gain.

EX Rolling Crystal Flash

• Fixed the issue where the final hit on counter hit did not invoke the counter hit properties.
• Fixed the issue where SC meter increased without the claw.

 

 SAGAT

Front/Neutral Throw

Increased the throw escape window by one frame, making it consistent with the other throw windows in the game.

Tiger Cannon

Damage increase on mid-air hit from 255 to 303.

 

M.BISON 

Front/Neutral/Back Throw

Decreased the throw escape window by one frame, making it consistent with the other throw windows in the game.

MK Double Knee Press

Reduced the pushback on hit for the first hit, making it easier to combo from an EX Red Focus attack.

 

C.VIPER

Emergency Combination

• Inputs changed from QCB x 2 + P to QCF x 2 + P
• Fixed the issue where the opponent could not perform delayed standing if the move only partially connected.

Burst Time

Fixed the issue where the opponent could not perform delayed standing if the move only partially connected.

 

EL FUERTE 

LK/MK/HK Guacamole Leg Throw

Fixed the issue where the opponent could not perform delayed standing if the first hit traded.

 

ABEL

Close Standing HK

• Damage on the overhead hit changed from 30 to 70.
• Stun on the overhead hit changed from 50 to 100.
• Hit advantage on the overhead hit changed from +5F to +2F.

 

SETH 

Vitality

Vitality increased from 800 to 850.

Forward/Backwards

Jumping MK

Fixed the issue that applied counter hit damage and stun values if he was hit during the animation.

 

AKUMA

LP/MP/HP Gohadoken

Startup changed from 14F to 13F.

 

GOUKEN 

Forbidden Shoryoken

Fixed the issue where the opponent could not perform delayed standing if the move only partially connected.

Denjin Hadoken

• The correction on the amount of stun it does as W Ultra is increased from 65% to 75%.
• Fixed the bug where, as W Ultra but under certain conditions, it did 100% of it’s usual U2 stun.

 

CAMMY 

MK Spin Drive Smasher

Fixed the bug where the opponent couldn’t perform delayed standing if the final hit caused a counter hit on the ground.

 

FEI LONG 

Rekkashingeki

Damage for the final hit non-animation version is reduced from 165 to 140.

 

SAKURA

EX Shunpukyaku

• Hits 1-3 will cause the opponent to stand.
• Increased the lower collision box so that she doesn’t go over the opponent.

EX Hadoken

• She can now change the projectile speed based on the button used (only for the non-charged Hadoken).
• Reduced the recovery frames by 4, going from 48F to 44F.

 

 

ROSE

EX Soul Spiral

Chip damage increased from 30 to 33.

 

GEN (MANTIS STYLE)

Crouching MP

Damage increased from 60 to 70.

LP/MP/HP Hyakurenko

Recovery decreased from 18F to 17F.

Zan’ei

Damage increased from 250 to 300.

Shinketsu

• If the first hit connects on an airborne opponent it will go into animation lock.
• Fixed the issue where the move properties changed if done as a reversal or canceled from a jumping motion.

 

 DAN

LP/MP/HP Gadoken

Startup reduced from 14F to 13F.

 

T.HAWK

Front/Neutral Throw

Increased the throw escape window by three frames, making it consistent with the other throw windows in the game.

LP Condor Spire

Startup increased from 11F to 15F.

MP Condor Spire

Startup increased from 14F to 17F.

MP Tomahawk Buster

• Increased the number of hits from 1 to 2. The first hit causes little pushback and puts the opponent in a standing state.
• Damage is adjusted from 150, to 90 -> 60.
• Stun is adjusted from 200, to 150 -> 50.
• The first hit can be EX Focus/EX Red Focus/Super cancelled.

 

DEE JAY

Far Standing HP

Counter hit against crouching opponent now causes flying knockdown similar to standing or mid-air opponents.

LK Double Rolling Sobat

• Area from the knees below is invincible during all active frames.
• Increase the recovery on block from -3F to -4F.

EX Jackknife Maximum

Increased the downward hitbox for the first hit, making it easier to hit opponents with a low profile.

EX Machinegun Upper

Decreased the distance the opponent flies backwards upon hit.

 

CODY

Crack Kick

Startup reduced from 15F to 14F.

Zonk Knuckle

• The level charge times have been adjusted from 60/90/120F to 60/120/180F.
• Levels 2 and 3 are now throw invincible for all active frames.
• Level 3: Can now land juggle hits on the airborne opponent after hit.
• Level 3: Reduced the height at which the opponent flies back after hit.

EX Criminal Upper

Increased hit invincibility from 1-6F to 1-7F.

MP/HP Dead End Irony

Fixed the issue where the opponent could not perform delayed standing if the move only partially connected.

 

 

IBUKI

Backhand Punch

Fixed the issue where she could cancel the move on whiff.

Yoroitoshi

Fixed the issue where the opponent could not perform delayed standing if the move only partially connected, from mid-air non-animation lock.

 

MAKOTO 

→+ HK

Fixed the issue where the opponent could not perform delayed standing.

Abare Tosanami

Fixed the issue where the opponent could not perform delayed standing if the move only partially connected from mid-air.

 

ADON

Close Standing MK

Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended.

Far Standing HK

Only the second hit will connect when used as part of a mid-air juggle combo.

Jaguar Varied Assualt

Fixed the issue where the opponent could not perform delayed standing if the move only partially connected from mid-air.

 

HAKAN

Crouching LP

• Recovery reduced from 8F to 6F.
• Advantage on block increased from +0F to +2F.
• Advantage on hit increased from +3F to +5F.
• Can perform chain cancels while oiled.

Diagonal Jumping MK

Only while oiled: Increased the hitbox backwards, making it easier for him to perform cross-ups.

 

JURI 

Close Standing LP

Hitbox during Feng Shui Engine will be the same size as it is during regular use.

Close Standing MK

• The first hit will cause the opponent to stand.
• 1-6F will be grounded, throw invincible.

HK Fuhajin

Projectile will not connect on crouching opponents.

LK/MK/MK Fuhajin

• Meter gain on the kick-charge portion is reduced from 20 to 10.
• Meter gain on the projectile increased from 20 to 10 on hit, and from 10 to 15 on block.

 

YUN

Far Standing LP

If Yun connects with a counter hit in mid-air during Genei Jin, the opponent will no long be able to recover in the air and go into a knockdown state.

LP Tetsuzanko

• Stun is reduced from 200 to 100.
• Reduction of the amount of meter gained. From 30 to 20 on startup, 60 to 30 on hit, and 30 to 15 on block.

EX Zesshou Hohou

Advantage on block changed from +1F to -1F.

 

YANG 

Crouching MK

Fixed the bug where the pushback time on counter hit was the same as a regular hit.

 

EVIL RYU

Vitality

Reduced his vitality from 950 to 900.

 

ONI 

EX Goshoryuken

Can EX Focus/Red Focus cancel the second hit on block as well.

LK Rakan Dantojin

• Increased damage from 110 to 120.
• Increased stun from 130 to 150.

Airborne Raging Demon

Fixed the issue where the opponent could not perform delayed standing if the first hit traded.

 

ELENA

Hurtboxes

Increased her general crouching, crouch neutral, and crouch block hurtboxes.

Jumping Motions

Fixed the issue where certain special moves could not be performed during jumping movement motions.

Special Move Priority

If the inputs for Lynx Tail and Scratch Wheel overlap, Elena will perform Scratch Wheel, not Lynx Tail.

Crouching LP

Increased the size of the hitbox for the attacking leg up to her thighs.

Crouching MK

Increased the size of her hitbox and hurtbox down to her toes.

Jump HK

Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended.

LK Scratch Wheel

Startup reduced from 6F to 3F.

HK Scratch Wheel

Increased the downward hitbox for the 3rd hit.

LK/MK Scratch Wheel

Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended.

LK/MK/HK Scratch Wheel

The first hit will cause the opponent to stand.

MK Lynx Tail

The first attack draws the opponent closer on hit and block.

HK Lynx Tail

• Hits 1-3 draw the opponent closer on hit and block.
• Fixed the issue where the opponent could not perform delayed standing if the attack hit them while grounded.

LK/MK/HK Lynx Tail

Increased the forward and upper hitbox size.

MK Rhino Horn

Fixed the issue where she wouldn’t take a counter hit and was in a grounded crouching state if she was hit out of the move.

LK/MK/HK/EX Rhino Horn

The first hit only will connect against crouching opponents.

EX Mallet Smash

Disadvantage on block is increased from -4F to -5F.

LK/MK/HK/EX Spin Scythe

Fixed the issue where an opponent could dash through her if forward dashing from behind during the move.

 

ROLENTO

Close Standing HK

Stun reduced from 200 to 150.

Far Standing MP

Increased active frames from 3F to 5F.

Far Standing FP

• Slight increase of the upper hitbox for the second hit.
• Meter gain on hit decreases from 60 -> 60 to 30 -> 30, on block from 30 -> 30 to 15 -> 15

Diagonal Jump FP

Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended.

EX Patriot Circle

Slightly moved the hitbox for the first hit backwards on startup.

LP/MP/HP/EX Patriot Circle

Fixed the issue where Rolento’s Patriot Circle beat out certain counters.

LK/MK/HK Stinger (Follow-up Attack)

Increased the lower hitbox for the first frame.

LP/MP/HP Mekong Delta Attack. (Follow-up Attack)

• Changed from a flying knockdown to a grounded hit on counter hit.
• Changed recovery on hit from -2F to +2F.

EX Mekong Delta Attack. (Follow-up Attack)

• Changed the recovery on block from -10F to -5F.
• Changed the properties of all hits except for the last one, so that it causes flying knockdown rather than grounded hit.

EX Mekong Delta Air Raid

• Changed the first 1-10F after startup from projectile invincible, to hit and projectile invincible.
• If the follow-up attack is blocked, recovery time changes from -3F to -5F.

Mine Sweeper

Fixed the issue where the early inputs were not recorded upon reversal.

 

POISON

Vitality

Vitality reduced from 1000 to 950.

Hurtboxes

Increased the size of her standing and crouching hurtboxes.

Jumping Motions

Fixed the issue where certain special moves could not be performed during jumping movement motions.

Back Throw

Fixed the issue where she could perform a back throw using negative edge (releasing the button).

Close Standing HP

Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended.

Far Standing MP

Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended.

EX Aeolus Edge

Made it easier to hit opponents in very close range.

LP/MP/HP/EX Aeolus Edge

Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended.

LP/MP/HP/EX Whip of Love

Increased the size of the hitbox.

LK/MK/HK Love Me Tender

• Reduced the damage from 90 -> 100 to 70 -> 80.
• Increased the recovery on whiff from 16F to 19F.

EX Kissed by a Goddess

Increased the hitbox for the first hit.

Poison Kiss

Increased the throw range.

 

HUGO

Dizzy Motion

Hugo will be vulnerable to attack at the same timing for a normal wakeup.

Standing LP

• Recovery reduced from 11F to 7F.
• Advantage on hit increased from +2F to +6F.
• Recovery on block changed from -2F to +2F.

Standing MP

Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended.

Crouching HK

Pushback hitbox moved backwards.

H Moonsault Press

• Damage increased from 220 to 250.
• Stun increased from 150 to 200.

LP/MP/HP Moonsault Press

Removed the counter hit properties if he is hit before the throw frames become active.

LP/MP/HP/EX Giant Palm Bomber

• For all active frames, the hurtbox on his hands from the wrists to the fingertips will be projectile invincible.
• Changed Hugo’s hurtboxes while the move is active.
• Slightly increased the pushback on hit.
• Attack frames will still be active even when he cancels out a projectile.

EX Shootdown Back Breaker

• Damage decreased from 180 to 160.
• Decreased the distance he moves horizontally while falling.

LK/MK/HK/EX Shootdown Back Breaker

Changed input window for the command to be similar to others to reduce accidental inputs

LK/MK/HK/EX Ultra Throw

Removed the counter hit properties if he is hit before the throw frames become active.

LK/MK/HK/EX Meat Squasher

Removed the counter hit properties if he is hit before the throw frames become active.

Hammer Mountain

The first hit is completely invincible for all active frames.

 

DECAPRE 

Far Standing LP
Crouching LP

Can be cancelled into Rapid Dagger from a whiff or a chain cancel.

Far Standing MP

Shortened the startup time from 7F to 5F.

Crouching HP

Can now be EX Focus/Red Focus/Super cancelled.

EX Psycho Sting

• Increased the distance she moves forward while performing the move.
• Increased the opponent’s recovery on block by 4F, she will be at a -1F disadvantage after a forward FADC.

LP/MP/HP/EX Psycho Sting

Invincibility time for each increased from 1-5F to 1-8F.

LP/MP/HP/EX Rapid Dagger

• Increase the hitstun and blockstun for the hit before the last hit by 4F.
• Increased the guardstun for the chain cancel part for the opponent, making it easier to continuously block it.

EX Spiral Arrow

Damage reduced from 160 to 120.

EX Scramble (LK+MK)

The timing for when she disappears and when the variation move comes out has been reduced from 13F to 7F.

EX Razor Edge Slicer

Projectile invincible for all active attack frames.

DCM Anti-Ground
DCM Anti-Air

If the inputs overlap, Anti-Air will take priority over Anti-Ground.

                                             

EN

Omega Edition Move List

Dec 15, 2014 // ComboFiend

In case you didn’t know, patch 1.04 is live. That means that the new trials, Omega Edition and new battle balance are all out!

In regards to the Omega characters, we’ve covered some of the larger changes in the Omega blogs over the last few weeks, but those didn’t exactly provide an explanation on what the commands for those attacks were.

Well today, I’m providing that move list. Click this link to download the move list!

EN

Felyne Palicos hunting in style with Dante’s jacket and Alastor

Dec 15, 2014 // Yuri Araujo

This hunting party’s getting crazy!

That’s right! One more awesome collaboration coming your way. This time, to coincide with the two  Devil May Cry announcements , we’re bringing you Dante’s jacket and Alastor in form of Palico gear so they can…  meow down  monsters in SSStyle!

Jackpot , amiright?!

EN

Announcing DmC Definitive Edition, plus a very “special” teaser

Dec 15, 2014 // GregaMan

::UPDATE:: Trailer now live! Hit the jump to see.

I know I say this with virtually every Devil May Cry-related post, but it’s never rang more appropriate than it will right now:

JACKPOT.

Newly confirmed today are two Devil May Cry titles: DmC Devil May Cry: Definitive Edition and Devil May Cry 4 Special Edition. It must be the holidays. 

After the jump, you’ll find full details for the former, and a teaser for the latter to fuel your speculation until we have more info down the line. 

DmC Definitive Edition comes to the PlayStation 4 and Xbox One on March 17th, for $39.99. It will feature the following:

-60fps framerate, 1080p resolution on both SKUs. 

-Rebalanced, repolished gameplay – Ninja Theory has thoroughly examined the entire game and nearly two years of user feedback, and has made it tighter than ever. This includes bug fixes, rebalanced combat elements, enemy behavior, the Style system, and even new settings like an optional manual lock-on.  

-All DLC from the last-gen version of DmC , including costumes, weapon skins, plus the “Item Finder” pre-order bonus item, and of course, the “Vergil’s Downfall” campaign—hours of new gameplay starring Dante’s badass brother, Vergil. 

-New “Bloody Palace” mode for Vergil – By popular demand, Vergil will now have his own Bloody Palace mode, featuring sixty waves of stylish madness. As an added bonus, the timer in Bloody Palace mode (for both characters) is now a toggle-able setting.

-Turbo Mode – A perennial favorite of the Devil May Cry franchise, this mode gives a 20% speed boost to all gameplay, upgrading the game’s tempo from Adagio to—wait for it—An dante . Pretty proud of that one. 

-Hardcore Mode – Designed for those looking for a classic, hardcore challenge, this setting can be toggled on and off between stages, and will affect various aspects of the game, such as Devil Trigger, AI, and the Style system. 

-Gods Must Die difficulty level – Unlocked after beating Dante Must Die, this mode is insanely hard, with all enemies spawning in Devil Trigger and dealing 2.5x the normal damage. Plus: no items allowed!

-Must Style mode – For the masochistic, this mode requires that players achieve an S style rank or higher in order to deal damage to enemies.  

-New costumes for Dante and Vergil celebrating the Devil May Cry legacy. 

-Updated trophies/achievements to account for the new modes. 

-New leaderboards for Hardcore Mode and Vergil’s Bloody Palace.  

-Next-gen standard sharing functionality – This may be a given, but consider the potential! Every single person who owns the game and has an internet connection will be able to upload combo videos or stream the game live. 

Now behold this trailer and these screens!


As alluded in the trailer, we are indeed also confirming the existence of Devil May Cry 4: Special Edition, which is apparently coming to PlayStation 4 and Xbox One next summer (2015) and has something to do with that blue guy. Not sure what, exactly. Guess you’ll all just have to start guessing. ;D


More info on that a little further down the line, but for now, let’s all just take a moment. Sometimes Mondays are Fundays.

EN

Here come two new challengers: Blanka and Chun-Li Felyne Palicoes for MH4U

Dec 13, 2014 // Yuri Araujo

Straight from the biggest Capcom fighting game event of the year, Capcom Cup , we take a little break for a special Monster Hunter announcement:

Equip your Monster Hunter 4 Ultimate Felyne Palicoes with classic Blanka and Chun-Li fighting attires from Street Fighter II. Okay, the MH team had to take a few liberties with the designs, so you’ll notice subtle cat paw print designs here and there… and Blanka’s weapon is a fish! Yeah, they went a little wild on that one. =P

If you didn’t see the video on the live stream (first of all, tune in to Capcom Cup already !), you can watch it here:

And here’s a Guild Card background in the style of a VS. loading screen… just try not to get distracted by the hunters that were made to look like Dhalsim and Guile; they’re not a special bonus or anything, but show how versatile the character creation system can be. 😉

Alright, now back to Capcom Cup !

But if you want more Monster Hunter content, check out some of the other special collaborations ( Mega Man , Mario , Sonic , Animal Crossing , Link , Samus , Taiko Drum Master , Tetsuya Nomura ) or this nice little walkthrough of one of the quests in the game . And remember to pre-order the Collector’s Edition before it runs out (almost there, btw)! 

EN

Capcom Unity Official Podcast: Episode 19

Dec 12, 2014 // GregaMan

It’s an exciting time for the game community with  Street Fighter V newly announced for PlayStation 4 and PC and the Capcom Cup mere  hours away. Yuri, Peter “ComboFiend” Rosas, and I weighed in on the news in Episode 19 of our podcast. 

Tune in here or via your iTunes subscription, and don’t forget to rate and review the show if you like it! Or if you don’t! 

Community Question: What are your hopes and/or expectations for Street Fighter V, and how do you think the fighting game scene and community will change over the next few years? Let us know in the comments, and one star commenter will win this delightful KidRobot enamel keychain depicting two rival fighters. Which two? Who knows?!

EN

Remember Yesterday – Live Today

Dec 12, 2014 // Janet Hsu

ace attorney – through the years. by RyuClockwork (2012)

Hi everyone! Happy AA Trilogy launch day for all you Europeans out there! With this, AAT is now available all around the world, so what are you waiting for? Whether the series is a long-time favorite of yours or a completely new experience, grab your Nintendo 3DS and hit up the e-shop if you haven’t already and let’s get playing! When else are you going to get the chance to get the first three games in one place for essentially $10 a game? Besides the obvious graphical and sound upgrades, we’ve even thrown in the full Japanese versions of all three games and a brushed-up English script! What more could you ask for from this collection!

As you can see by today’s header image (which is a very well-laid-out and heartwarming collage!), this final entry is all about you, the fans! This series couldn’t have become as (in)famous as it has for its finger-pointing shenanigans if it wasn’t for you fine folks.

Speaking of you fine folks, last week , I asked what the silly glasses the Judge is wearing is a reference to… and yup! A whole box of internet cookies for PlatonicWaffles for answering correctly as the first commenter! (Do you accept cookies in a clickable format ? *quickly covers head*) It was indeed a reference to the AA4 announcement trailer that was presented at TGS 2006.

Judge: Apparently, we are to “absolutely not think too hard about things, kick back and enjoy.”

And on that note, let’s get into some awesome fan works! A word of warning: Spoilers do abound, unfortunately, so if you haven’t played the games yet, be sure to bookmark this and come back later, ya hear?

It was so hard narrowing down what to feature – there’s just too much great stuff out there – but I tried to keep to fan works about the first three games. In addition, I tried to find pieces among my personal favorites that didn’t seem to be too well-known when I first saw them, though it seems a few have become more famous since then. Either way, I hope you’ll like them as much as I do – enough to click on the links to go give the original artists a “Like”, a reblog, a comment – or even all three!

~ Fanart  ~
There’s something about the versatility of art to convey the wide range of thoughts and feelings we have for the things we love. Here is just a sampling of the many reactions people have had to the series.

The Sequel Date by Soap-Committee (2009)

Poor Edgeworth looks like the personification of Grumpy Cat here. I love the contrast between that and the look of utter delight on Oldbag’s face – talk about literally being in Heaven for her! As a bonus, definitely go check out Soap-Committee’s extra young!Oldbag pic!

Yes, Yes, of COURSE by sleepyotter (2014)

I have no doubt many people had the same thought upon completing “Justice For All” towards Edgeworth… Well, either this or some other thoughts I can’t list here…

Ace Attorney Still Life by Photia (2014)

As a piece of art, it’s incredibly detailed and well-done, and as a piece of fan work, it hits you right in the heart. It’s obvious a lot of time and love went into this, as evident by this work-in-progress gif that details the many changes and all the hard work Photia put into this piece!

Ace Attorney Group Shot by lyssaspex (2010)

I hope lyssaspex will color this in one day, but even as it is now, I am in awe of how well each character’s expressions and mannerisms were captured. Considering this picture includes all of the characters from the first three games, it’s definitely no small feat!

Edgeworth in Watercolor by andrillian (2014)

It’s nice to see the characters outside of their usual clothes, and it’s especially nice to see them drawn in a good ol’ analogue method like watercolors. I especially like the contemplative look on Edgeworth’s face. Then again, from some of her other artwork, it seems that andrillian has a knack for natural-looking facial expressions in general.

Mystery Skulls Ghost meets Turntable Turnabout by Rebel-Monster (2014)

Mystery Ben and his team’s art style in the exceptional animated video for Mystery Skull’s “Ghost” meshes really well with the color scheme and design Rebel-Monster gave to Phoenix in this ultimate mash-up pic! But Phoenix as Lewis…! Does this mean that Phoenix will disappear of a broken heart?! Say it ain’t so!

Older Franziska by Kriscrash (2014)

This is definitely not the teenager we know in the games but the fierce woman I can see her becoming someday. Not only do I love the new hairstyle, but the lighting and shadows across her back along with the look of determination on her face really makes this piece stand out for me. Also be sure to check out Kriscrash’s work-in-progress post for some awesome rough sketches!

Miles Edgeworth, Smiles Edgeworth by Stacho (2014)

No Smirking! No Whipping the Sick! by Stacho (2014)

It’s almost unfair how easily Stacho’s humorous pieces capture so much about the characters in just a few short panels. The pun in the first comic is positively groan-worthy, and I really love Franziska and Phoenix’s clothes in the second. Also, yes, I thought the same thing at that scene in the third game as Stacho, haha.

Gumshoe and Missile by Karly (2014)

Anyone who says this picture doesn’t make them smile officially has no heart. Honestly, how can anyone look at these two smiling and not instantly feel happier? It’s just not possible! A pic to keep handy for a rainy day.

Ace Attorney: Slumber Party by Ayemae (2011)

I don’t know how these three managed to be such good friends, but this picture captures the differences in their personalities beautifully. Larry is never going to let the other two get any sleep, is he? 

~ Cosplay  ~
You guys have no idea how hard it was to narrow it down to just these folks. There are so many great Phoenix and Edgeworth cosplays, so I’ll be highlighting some of the more rare cosplays I’ve come across. Of course, with cosplays, people aren’t taking pictures of themselves, so big bundles of kudos to the talented photographers who took the following pictures, too!

PhoenAXE Wright by Brick (2014)

Yes, yes, I know I said I’d keep it to AA1 through 3 and rare cosplays, but this was just too good to pass up. Not only is the joke great, but Brick’s got the costume down!

As an aside, it turns out, there’s also an Axe Apollo body spray… All we need now is an Athena body spray and all will be Wright (Anything Agency) with the world.

April May by YukiKoyuki, photo by majocosplay (2012)

I don’t think I’ve seen an April May before, and YukiKoyuki pulls her sweet, innocent look off perfectly here.

The Judge , photo by Hikikomori-Desu, cosplayer unknown (2009)

His Honor looks like he’s just wrapped up another antics-filled trial here. I especially like the dedication in getting the shape of his beard just right.

Jean Armstrong , photo by flannel-penguin, cosplayer unknown (2014)

Everything about this is just perfect. From his curly mustache to the deliciously pink outfit and the tiny fry-pan in his hands, this Jean Armstrong cosplayer is love.

Ini Miney by generalkutan, photo by Jeff Davis (2014)

Another rare cosplay, but generalkutan is so spot-on here I’m almost certain she simply stepped out of the game itself… I don’t know how she did it, but the wig work is fantastic and her expressions really sell the cosplay.

Lana Skye, Angel Starr, and Neil Marshall by endless-nine, blueamaranth, and your-baldness, photo by elleontheradio (2014)

I couldn’t include all of the pics, but these guys are awesome as three of the characters at the heart of “Rise from the Ashes”. Definitely click through to see the rest! The attention to detail in these costumes is outstanding!

Justice on your side! by Su-Wan, photo by Apature Ashley (2013)

What can I say but wow! Su-Wan’s expression and the wind blowing through her hair – it really feels like I’m in the presence of the legendary lawyer herself. Mia Fey would be proud.

Franziska von Karma by Calssara, photo by blue-potions (2014)

The costume is great, but the body language Calssara uses is what lends this portrayal even more authenticity. Everything from the condescending look to the whip that looks like it’s ready to lash out at the viewer screams “Franziska von Karma!”

~ Parody and Music Videos  ~
Animated videos are amazing feats of writing, drawing, animating, singing, timing, and editing. I’m sure everyone has seen the classics, such as Mystery Ben’s “ Phoenix Wright – Boot to the Head ”, Brentalfloss’s “ Phoenix Wright WITH LYRICS ”, and naturally – the AA video that started all AA videos – “ Phoenix Wrong ” by AshfordPride. I hope you guys will find these folks to be just as entertaining in their own ways, and make sure to check out each video’s “show more” for lyrics and complete credits!

Phoenix Wright – Captain Courtroom and the Courtroom-teers by evisneffo (2009)

I am a sucker for silly parodies, and one can never go wrong with Captain Planet… Then again, maybe it’s just me, but I was really amused by the cleverly re-written lyrics.

Tik Tok: Phoenix Wright , lyrics and singing by adrisaurus, art and animation by Berend (2010)

Adrisaurus has written original lyrics and sung amazing songs about other AA characters including Apollo and Athena, but one of her first parody videos is still one of my favorites. As with her character songs, this one features insightful lyrics and delightful singing, and Berend’s special brand of humor in the visuals department adds that extra bit of polish that makes this badge of musical talent shine that much brighter.

Ace Attorney Anime by HiroEcks (2014)

Every fan from every country has at one time or another imagined and/or asked us about an anime. Well, one talented man has put together his own version of an opening for just such a show. The completely original song and lyrics blend so perfectly with the melodic themes pulled from Turnabout Sisters that it simply works. Now, if only we could do something about a few of the kanji in the staff members’ names… *sweatdrops*

Objectionable Rhapsody by Avendasora (2008)

There is nothing objectionable about this video! Every mouth flap and every visual cue is dead on, with a good dose of humor thrown in with some ingenious choices as to which character and scenes to feature when.

~ Voice Acting  ~
Having done some placeholder voice work for some of our games when they’re still in development in the past, let me just say that voice acting is definitely not as easy as simply speaking into a mic. So it’s always exciting to hear such talented people devoting their time to fan works.

PW:AA – Trials and Tribulations – Let’s Dub Project (2013)

Though they started out with simply providing silly voices on the side during Let’s Plays of the first game, it’s been awesome to watch the Let’s Dub Project take off and grow into a full-on fandub group. Starting with Trials and Tribulations, each episode is set up like an anime episode – complete with over-the-top “Last Time” opening narrations and montages. The amount of time and coordination that must go into each episode is mindboggling!

Gumshoe Wanted to be a Wizard voiced by ProZD (2014)

How to be Totally Rad voiced by ProZD, original comic by Karly (2014)

ProZD can do more than just a great Goofy – his Gumshoe is adorably lovable and, uh… well, goofy, you can really hear the exasperation in Edgeworth’s sigh, and his sense of comical timing is impeccable, as you’ll hear for yourself if you click on the links to  these and other hilarious clips on his tumblr. By the way, he does all of the voices himself, son. Booya! How is THAT for range!

~ Song Arrangements and Remixes  ~
If you have never heard Smooth McGroove’s “ Phoenix Wright – Cornered Acapella ”, you owe it to yourself to have a listen, and if you have, then you owe it to yourself to listen to these other fine and unique arrangements!

The Fragrance of Dark Coffee (on Accordion) , played by Brendan Vavra (2012)

I never would’ve thought of playing Godot’s theme on an accordion, but once you hear this, you’ll wonder why you never thought of it either. When I listen to this, it feels like I’ve been transported to a small café in Paris and I’m being serenaded by a street musician as I silently sip on a cup of coffee… Ah… There needs to be more accordion arrangements in this world!

This Feeling by OA (2007)

OA has done some really aurally intricate remixes of some of the most beloved pieces of video game music out there, and “This Feeling” is his first Ace Attorney remix, and as the title says, it really does make you feel warm and fuzzy on the inside afterwards. Each of his AA remixes is in a different style, but they are all worth a listen so be sure to give his other two, “ Holiday with Mia Fey ” (2009) and “ Carry the Moment ” (2012), a go after this.

~ Fanfics  ~
From the olden days of Livejournal and Fanfiction.net to the newer archives at Dreamwidth and Archive of Our Own, I… really wanted to feature some fanfics here because there are so many truly talented writers, but curse you all for making them so good, but so NSFW in every conceivable way! *laugh*

Regardless, there are many great fic rec lists on the web, and none of them have lead me to a bad fic yet, so if you are interested in sitting down to read some amazing works full of interesting character development and some sometimes-awkward situations that take place in all sorts of timeframes and all sorts of universes both in canon and outside of canon, I wholeheartedly recommend tracking down a recommendation list. Just make sure you are of age… (Bonus: Insert your own obligatory age disclaimer here!)

In closing, all I can say is… Wow! You guys rock. Your sense of humor and dedication to this series shines through in everything you’ve produced, and it makes me happy to see how much this little band of lawyers means to all of you. I know people like to crow that their fandom is the best, but honestly, I feel proud to be a part of this series and am honored to interact with such delightful fans. Thank you so much for playing the games and for supporting this series for all these years. I hope you’ll continue to support it now and into the future.

Unfortunately, my time here on this blog has come to an end… for now. No one knows what the future will hold, but I believe it will be a bright one, as long as we strive to keep moving onwards and upwards through the strength and wisdom we’ve gained from our past. We’ll meet again someday. Of that, I’m sure.

Until then!

Catch up on previous blog entries here!








 













EN

Reminder: Capcom Cup This Saturday

Dec 11, 2014 // ComboFiend

I hope everyone is getting their body ready for what will undoubtedly be the one of the greatest fighting game events ever: Capcom Cup . 16 players have fought long and hard for their chance at the $50,000 prize pool as well as the prestige of calling themself the best in the world in USFIV.

In addition to high level USFIV, there will also a special Street Fighter V annoucnement from Ono-san as well as the first live ever game play demonstration!

Keep reading for more information on the 16 participants, which have been brought to us by Eventhubs and Ultrachen , and be sure to visit the official Capcom Cup site for both the stream and a live bracket this Saturday, December 13th, beginning at 10:30 am PST.

The 16 players in attendance for the Capcom Cup have all proven their worth through their amazing performances this year. Below you can find match analysis on certain players as well as interviews hosted by Eventhubs .

Daigo Umehara match analysis 

Snake Eyes match analysis

Momochi match analysis

Bonchan match analysis

Ricky Ortiz match analysis

Xian match analysis

Infiltration match analysis and interview

Ryan Hart match analysis and interview

Nuckledu match analysis and interview

PR Balrog match analysis and interview

Justin Wong match analysis and interview

Fuudo match analysis and interview

Chu Chu match analysis and interview

Luffy match analysis and interview

Nishkin match analysis and interview

Valmaster   match analysis

—–

Don’t forget, there will also be an USFIV Omega Character exhibition as well as music from The Megas and DJ A-Rival and once again, new information on Street Fighter V and the first ever live game play demonstration.

This will definitely be the event you don’t want to miss! 

EN

Here are some Monster Hunter Felynes to represent your region

Dec 10, 2014 // Yuri Araujo

In an effort to better reflect  Monster Hunter ‘s growth in the west and its representation throughout various countries, our EU team started creating regional Felyne Palico and Poogie mascots!

I’ll be including all of the designs here, but you can also find (like, and share) all individual mascot designs in this  Monster Hunter Facebook . =)

And that’s all for now… but if you want your region represented, feel free to leave a comment here or on the Facebook album . We’ll be looking into the possibilities of creating more. =)

EN

Come see Capcom Cup finals live, play MH4U, RE Revelations 2

Dec 10, 2014 // Minish Capcom

If you’re in the San Francisco Bay Area – or anywhere within like, 12 hours via car – come to the Warfield this Saturday and watch 16 of Street Fighter’s finest duke it out for the top spot.

Plus – get hands on with Resident Evil Revelations 2 and Monster Hunter 4 Ultimate,  plus-plus  rock out to a live performance by The Megas!

Visit the Capcom Pro Tour website for ticket information and more!

And if you can’t make a personal appearance, you can always watch it on Twitch.

EN

Fan art highlights one of MH4U’s core features

Dec 09, 2014 // Yuri Araujo

Want to know one of the best feelings in  Monster Hunter 4 Ultimate ? Launching that devastating jump attack!

Here’s a piece of fan art by ya-tsura that gets that feeling just right.

MH4 fan art pieces have been circulating in Japan for a while now, and since the  Mosnter Hunter 4G / 4 Ultimate announcement, we’ve started seeing some of our western fans producing some content here. For some reason, though, I haven’t posted much of it on the blog… what am I doing with my life, right?

Anyways, with MH4U coming up early 2015 (soon!) you can expect to see more  MH4U  fan art pop up in the blog. BTW, if you have  4U fan art already, send them my way. =)