USFIV Version 1.04 Adjustments
Dec 15, 2014 // ComboFiend
By now I’m sure you’re all aware that patch 1.04 is live and with it has come a few adjustments to the Ultra balance. After receiving feedback from the community since Ultra has dropped, we’ve went and added in the most highly requested changes.
Continue on to see the latest changes to USFIV as well as a list of the bug fixes that have been included in this update as well.
BUG FIXES
E.HONDA |
|
LP/MP/HP Sumo Smash |
The opponent character will only be able to perform a quick stand on the second hit for airborne hits and airborne counter hits. Delayed standing will not be possible. |
BLANKA |
|
Shout of Earth (Anti Air) |
Fixed the issue where Yun and Yang would lose their after-image effects, even if they performed Genei Jin/Seiei Enbu, if Blanka hit them. |
ZANGIEF |
|
EX Banishing Flat |
The opponent character will only be able to perform a quick stand for grounded counter hits, mid-air hits, and mid-air counter hits. Delayed standing will not be possible. |
VEGA |
|
Flying Barcelona Special |
Fixed the issue where the Vega and the opponent freeze if the claw attack trades with the opponent’s attack. |
RUFUS |
|
Messiah Kick –> Mid Attack |
The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits. Delayed standing will not be possible. |
EL FUERTE |
|
Tostada Press |
The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits. Delayed standing will not be possible. |
DEE JAY |
|
Crouching HK |
The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits for the upper portion of the hitbox. Delayed standing will not be possible. |
IBUKI |
|
MK/HK Tsumuji |
The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits for the third low follow-up attack. Delayed standing will not be possible. |
EX Tsumuji |
The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits for the second, third, and fourth low follow-up attack. Delayed standing will not be possible. |
ADON |
|
EX Jaguar Kick |
The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits for the second hit. Delayed standing will not be possible. |
YUN |
|
Taunt 10 |
Fixed the issue where Yun performed a LK instead of a taunt when inputting the taunt command for a particular costume. |
EVIL RYU |
|
Close Standing LP |
Fixed the issue where he could not cancel special moves, EX Focus/EX Red Focus from this attack. |
ONI |
|
EX Sekisei Jiraiken |
The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits for the first hit. Delayed standing will not be possible. |
POISON |
|
EX Whip of Love (Final Hit) |
The opponent character will only be able to perform a quick stand. Delayed standing will not be possible. |
LP/MP/HP Whip of Love (1st/2nd Hit) |
The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits. Delayed standing will not be possible. |
ULTRA CHANGES
RYU |
|
Close Standing HK |
• Recovery from 15F to 17F. |
LP Hadoken |
Projectile speed slightly decreased. |
HP Hadoken |
Projectile speed slightly increased. |
KEN |
|
Crouching MK |
Hitboxes and hurtboxes returned to the 2012 version. |
LK/MK/HK Airborne Tatsumaki Senpukyaku |
Can no longer cancel an attack into the Airborne Tatsumaki to fly away. |
E.HONDA |
|
Crouching LP |
Damage increased from 40 to 50. |
Crouching LK |
Damage increased from 30 to 40. |
EX Hundred Hand Slap |
He will automatically move forward regardless of stick input. |
LP/MP/HP Super Killer Head Ram |
Fixed the issue where the opponent could not perform a delayed standing after the first hit only. |
Orochi Breaker |
• Inputs changed from 720 + PPP to HCB x 2 + PPP. |
BLANKA |
|
Close Standing MK |
Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. |
Crouching MK |
• Startup time reduced from 5F to 4F |
ZANGIEF |
|
LP Banishing Flat |
• Reduced the forward travel distance. |
EX Banishing Flat |
Causes the opponent to stand on hit. |
GUILE |
|
Flash Explosion |
Invincibility frames increased from 1-6F, to 1-9F. |
DHALSIM |
|
←+ LK |
• Recovery reduced from 8F to 7F. |
BALROG |
|
Crazy Buffalo |
Fixed the issue where the opponent could not perform delayed standing after all hits except for the final hit in the juggle state. |
Dirty Bull |
• Inputs changed from 720 + PPP to HCB x 2 + PPP. |
VEGA |
|
LP/MP/HP Rolling Crystal Flash |
• Fixed the issue where the final hit on counter hit did not invoke the counter hit properties. |
EX Rolling Crystal Flash |
• Fixed the issue where the final hit on counter hit did not invoke the counter hit properties. |
SAGAT |
|
Front/Neutral Throw |
Increased the throw escape window by one frame, making it consistent with the other throw windows in the game. |
Tiger Cannon |
Damage increase on mid-air hit from 255 to 303. |
M.BISON |
|
Front/Neutral/Back Throw |
Decreased the throw escape window by one frame, making it consistent with the other throw windows in the game. |
MK Double Knee Press |
Reduced the pushback on hit for the first hit, making it easier to combo from an EX Red Focus attack. |
C.VIPER |
|
Emergency Combination |
• Inputs changed from QCB x 2 + P to QCF x 2 + P |
Burst Time |
Fixed the issue where the opponent could not perform delayed standing if the move only partially connected. |
EL FUERTE |
|
LK/MK/HK Guacamole Leg Throw |
Fixed the issue where the opponent could not perform delayed standing if the first hit traded. |
ABEL |
|
Close Standing HK |
• Damage on the overhead hit changed from 30 to 70. |
SETH |
|
Vitality |
Vitality increased from 800 to 850. |
Forward/Backwards Jumping MK |
Fixed the issue that applied counter hit damage and stun values if he was hit during the animation. |
AKUMA |
|
LP/MP/HP Gohadoken |
Startup changed from 14F to 13F. |
GOUKEN |
|
Forbidden Shoryoken |
Fixed the issue where the opponent could not perform delayed standing if the move only partially connected. |
Denjin Hadoken |
• The correction on the amount of stun it does as W Ultra is increased from 65% to 75%. |
CAMMY |
|
MK Spin Drive Smasher |
Fixed the bug where the opponent couldn’t perform delayed standing if the final hit caused a counter hit on the ground. |
FEI LONG |
|
Rekkashingeki |
Damage for the final hit non-animation version is reduced from 165 to 140. |
SAKURA |
|
EX Shunpukyaku |
• Hits 1-3 will cause the opponent to stand. |
EX Hadoken |
• She can now change the projectile speed based on the button used (only for the non-charged Hadoken). |
|
ROSE |
EX Soul Spiral |
Chip damage increased from 30 to 33. |
GEN (MANTIS STYLE) |
|
Crouching MP |
Damage increased from 60 to 70. |
LP/MP/HP Hyakurenko |
Recovery decreased from 18F to 17F. |
Zan’ei |
Damage increased from 250 to 300. |
Shinketsu |
• If the first hit connects on an airborne opponent it will go into animation lock. |
DAN |
|
LP/MP/HP Gadoken |
Startup reduced from 14F to 13F. |
T.HAWK |
|
Front/Neutral Throw |
Increased the throw escape window by three frames, making it consistent with the other throw windows in the game. |
LP Condor Spire |
Startup increased from 11F to 15F. |
MP Condor Spire |
Startup increased from 14F to 17F. |
MP Tomahawk Buster |
• Increased the number of hits from 1 to 2. The first hit causes little pushback and puts the opponent in a standing state. |
DEE JAY |
|
Far Standing HP |
Counter hit against crouching opponent now causes flying knockdown similar to standing or mid-air opponents. |
LK Double Rolling Sobat |
• Area from the knees below is invincible during all active frames. |
EX Jackknife Maximum |
Increased the downward hitbox for the first hit, making it easier to hit opponents with a low profile. |
EX Machinegun Upper |
Decreased the distance the opponent flies backwards upon hit. |
CODY |
|
Crack Kick |
Startup reduced from 15F to 14F. |
Zonk Knuckle |
• The level charge times have been adjusted from 60/90/120F to 60/120/180F. |
EX Criminal Upper |
Increased hit invincibility from 1-6F to 1-7F. |
MP/HP Dead End Irony |
Fixed the issue where the opponent could not perform delayed standing if the move only partially connected. |
|
IBUKI |
Backhand Punch |
Fixed the issue where she could cancel the move on whiff. |
Yoroitoshi |
Fixed the issue where the opponent could not perform delayed standing if the move only partially connected, from mid-air non-animation lock. |
MAKOTO |
|
→+ HK |
Fixed the issue where the opponent could not perform delayed standing. |
Abare Tosanami |
Fixed the issue where the opponent could not perform delayed standing if the move only partially connected from mid-air. |
ADON |
|
Close Standing MK |
Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. |
Far Standing HK |
Only the second hit will connect when used as part of a mid-air juggle combo. |
Jaguar Varied Assualt |
Fixed the issue where the opponent could not perform delayed standing if the move only partially connected from mid-air. |
HAKAN |
|
Crouching LP |
• Recovery reduced from 8F to 6F. |
Diagonal Jumping MK |
Only while oiled: Increased the hitbox backwards, making it easier for him to perform cross-ups. |
JURI |
|
Close Standing LP |
Hitbox during Feng Shui Engine will be the same size as it is during regular use. |
Close Standing MK |
• The first hit will cause the opponent to stand. |
HK Fuhajin |
Projectile will not connect on crouching opponents. |
LK/MK/MK Fuhajin |
• Meter gain on the kick-charge portion is reduced from 20 to 10. |
YUN |
|
Far Standing LP |
If Yun connects with a counter hit in mid-air during Genei Jin, the opponent will no long be able to recover in the air and go into a knockdown state. |
LP Tetsuzanko |
• Stun is reduced from 200 to 100. |
EX Zesshou Hohou |
Advantage on block changed from +1F to -1F. |
YANG |
|
Crouching MK |
Fixed the bug where the pushback time on counter hit was the same as a regular hit. |
EVIL RYU |
|
Vitality |
Reduced his vitality from 950 to 900. |
ONI |
|
EX Goshoryuken |
Can EX Focus/Red Focus cancel the second hit on block as well. |
LK Rakan Dantojin |
• Increased damage from 110 to 120. |
Airborne Raging Demon |
Fixed the issue where the opponent could not perform delayed standing if the first hit traded. |
ELENA |
|
Hurtboxes |
Increased her general crouching, crouch neutral, and crouch block hurtboxes. |
Jumping Motions |
Fixed the issue where certain special moves could not be performed during jumping movement motions. |
Special Move Priority |
If the inputs for Lynx Tail and Scratch Wheel overlap, Elena will perform Scratch Wheel, not Lynx Tail. |
Crouching LP |
Increased the size of the hitbox for the attacking leg up to her thighs. |
Crouching MK |
Increased the size of her hitbox and hurtbox down to her toes. |
Jump HK |
Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. |
LK Scratch Wheel |
Startup reduced from 6F to 3F. |
HK Scratch Wheel |
Increased the downward hitbox for the 3rd hit. |
LK/MK Scratch Wheel |
Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. |
LK/MK/HK Scratch Wheel |
The first hit will cause the opponent to stand. |
MK Lynx Tail |
The first attack draws the opponent closer on hit and block. |
HK Lynx Tail |
• Hits 1-3 draw the opponent closer on hit and block. |
LK/MK/HK Lynx Tail |
Increased the forward and upper hitbox size. |
MK Rhino Horn |
Fixed the issue where she wouldn’t take a counter hit and was in a grounded crouching state if she was hit out of the move. |
LK/MK/HK/EX Rhino Horn |
The first hit only will connect against crouching opponents. |
EX Mallet Smash |
Disadvantage on block is increased from -4F to -5F. |
LK/MK/HK/EX Spin Scythe |
Fixed the issue where an opponent could dash through her if forward dashing from behind during the move. |
ROLENTO |
|
Close Standing HK |
Stun reduced from 200 to 150. |
Far Standing MP |
Increased active frames from 3F to 5F. |
Far Standing FP |
• Slight increase of the upper hitbox for the second hit. |
Diagonal Jump FP |
Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. |
EX Patriot Circle |
Slightly moved the hitbox for the first hit backwards on startup. |
LP/MP/HP/EX Patriot Circle |
Fixed the issue where Rolento’s Patriot Circle beat out certain counters. |
LK/MK/HK Stinger (Follow-up Attack) |
Increased the lower hitbox for the first frame. |
LP/MP/HP Mekong Delta Attack. (Follow-up Attack) |
• Changed from a flying knockdown to a grounded hit on counter hit. |
EX Mekong Delta Attack. (Follow-up Attack) |
• Changed the recovery on block from -10F to -5F. |
EX Mekong Delta Air Raid |
• Changed the first 1-10F after startup from projectile invincible, to hit and projectile invincible. |
Mine Sweeper |
Fixed the issue where the early inputs were not recorded upon reversal. |
POISON |
|
Vitality |
Vitality reduced from 1000 to 950. |
Hurtboxes |
Increased the size of her standing and crouching hurtboxes. |
Jumping Motions |
Fixed the issue where certain special moves could not be performed during jumping movement motions. |
Back Throw |
Fixed the issue where she could perform a back throw using negative edge (releasing the button). |
Close Standing HP |
Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. |
Far Standing MP |
Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. |
EX Aeolus Edge |
Made it easier to hit opponents in very close range. |
LP/MP/HP/EX Aeolus Edge |
Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. |
LP/MP/HP/EX Whip of Love |
Increased the size of the hitbox. |
LK/MK/HK Love Me Tender |
• Reduced the damage from 90 -> 100 to 70 -> 80. |
EX Kissed by a Goddess |
Increased the hitbox for the first hit. |
Poison Kiss |
Increased the throw range. |
HUGO |
|
Dizzy Motion |
Hugo will be vulnerable to attack at the same timing for a normal wakeup. |
Standing LP |
• Recovery reduced from 11F to 7F. |
Standing MP |
Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. |
Crouching HK |
Pushback hitbox moved backwards. |
H Moonsault Press |
• Damage increased from 220 to 250. |
LP/MP/HP Moonsault Press |
Removed the counter hit properties if he is hit before the throw frames become active. |
LP/MP/HP/EX Giant Palm Bomber |
• For all active frames, the hurtbox on his hands from the wrists to the fingertips will be projectile invincible. |
EX Shootdown Back Breaker |
• Damage decreased from 180 to 160. |
LK/MK/HK/EX Shootdown Back Breaker |
Changed input window for the command to be similar to others to reduce accidental inputs |
LK/MK/HK/EX Ultra Throw |
Removed the counter hit properties if he is hit before the throw frames become active. |
LK/MK/HK/EX Meat Squasher |
Removed the counter hit properties if he is hit before the throw frames become active. |
Hammer Mountain |
The first hit is completely invincible for all active frames. |
DECAPRE |
|
Far Standing LP |
Can be cancelled into Rapid Dagger from a whiff or a chain cancel. |
Far Standing MP |
Shortened the startup time from 7F to 5F. |
Crouching HP |
Can now be EX Focus/Red Focus/Super cancelled. |
EX Psycho Sting |
• Increased the distance she moves forward while performing the move. |
LP/MP/HP/EX Psycho Sting |
Invincibility time for each increased from 1-5F to 1-8F. |
LP/MP/HP/EX Rapid Dagger |
• Increase the hitstun and blockstun for the hit before the last hit by 4F. |
EX Spiral Arrow |
Damage reduced from 160 to 120. |
EX Scramble (LK+MK) |
The timing for when she disappears and when the variation move comes out has been reduced from 13F to 7F. |
EX Razor Edge Slicer |
Projectile invincible for all active attack frames. |
DCM Anti-Ground |
If the inputs overlap, Anti-Air will take priority over Anti-Ground. |
-
Brands:Tags:
-
Loading...
Platforms: