Search Results for: "rival-schools"

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Street Fighter Online Series Update

Apr 09, 2014 // ComboFiend

The first tournaments for the Street Fighter Online Series, the online portion of the Capcom Pro Tour hosted by Virgin Gaming, just went live yesterday for both PS3 and Xbox 360.  The speed at which the spots filled up in the United States and Europe has been blistering to say the least. There seems to be some confusion on how the online tournaments will work, so please read below for a full explanation.

Online tournaments will take place regularly in North America, Latin America and Europe.  Once the qualification portion of the tournament begins, it’s a race to fill up the bracket.  Players will need to win three matches in a row, to then be able to qualify for the double elimination bracket.  These qualifying matches can be played at any point until April 15th, however once the 16 spots are accounted for, the qualifying matches end.  If you happen to be returned to the landing page upon signing up, it’s because the cap has already been met, and the double elimination bracket has been filled.

For those who have made it in, the double elimination bracket will take place on April 15 th , and all players in the bracket will receive ranking points toward the Capcom Cup this December.    

Currently spots have been completely filled for the United States Xbox360 and PlayStation 3 tournaments, and Europe’s Xbox 360 tournament.  There are still spots available for PlayStation 3 in Europe, as well as both Xbox 360 and PlayStation 3 in Latin America. 

For the future online tournaments, we plan on increasing the cap based on demand per region. So to those who did not make it in this time, look forward to next month and another chance to win those ever so sweet Capcom Pro Tour points. 

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Official Mega Man screens for new Super Smash Bros

Apr 09, 2014 // Minish Capcom

Yesterday we posted a batch of screen grabs taken from the most recent Nintendo Direct, which was great and all, but some of them weren’t the highest quality. Today Nintendo has released a massive assortment of official images to gaze upon in lovely high-res, so take a peek below and check out various other websites for the full batch!

PLENTY more where that came from.

It’s pretty interesting being on the other side of things for this Smash Bros. I was at the 2006 Brawl reveal, which not only announced the game but also Solid Snake’s milestone appearance. For the next two years, I covered every carefully framed screenshot of Brawl, then reviewed it, then played with friends for some time.

Now, I’m on the other side, and get to see Mega Man handled so well, by the same folks who did such an amazing job with Snake and Sonic. Can’t wait to play this!

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Working miniature version of Monster Hunter’s Switch Axe

Apr 09, 2014 // Yuri Araujo

How effective this is at slaying giant monsters, I don’t know… but it properly morphs between Axe mode and Sword mode! How cool is that?

This fan sculpture was created by some guy whose name totally escapes me… if only he had written it down somewhere.

Seriously though, amazing work,  Daniel Zabber ! If you’re reading this and have a gallery or page I couldn’t link to, please send me a note.

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Save over 60% on Resident Evil 5, Remember Me, Dragons Dogma and DMC HD Collection for Xbox 360

Apr 10, 2014 // Chris

Four great Capcom titles for under $20 until April 14th via Deals with Gold

I’d love to type something witty here, but the info above is pretty much all you need to know and why needlessly waste time?! But if you’re a stickler for context, Microsoft is throwing a massive Deals with Gold Sale-ebration on Xbox Live . If you’ve been holding out on any of the following titles, get wise and take advantage before the clock strikes Monday, April 14th.

63% off Devil May Cry HD Collection – $9.89
67% off Dragons Dogma: Dark Arisen – $14.79
67% off Remember Me – $13.19 
67% off Resident Evil 5 – $6.59

Bet you can’t guess which one of these games made it into our ” Best Capcom Weapons ” feature!

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Latest Mega Man Smash Bros info

Apr 08, 2014 // Minish Capcom

The latest Nintendo Direct focused on the upcoming Super Smash Bros on 3DS (due Summer 2014) and Wii U (due Winter), which included a few extra tidbits and footage about Mega Man content in the game.

There’s a lot to digest in there, but the highlights are Yellow Devil, Elec Man as an assist Trophy and uh, that flat-out amazing Final Smash seen directly above, where MM summons his Mega Brothers 0_0

So uh yeah – Super Smash Bros sequel coming soon, and Mega Man’s role looks incredible.

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Ace Attorney/Pharrell remix is a Happy Turnabout

Apr 08, 2014 // Chris

Probably the only legal ramifications this Top 40 jam can look forward to…

If you haven’t heard Pharrell’s “Happy” then you could definitely teach me a thing or two about advanced avoidance techniques. The song was featured in Despicable Me 2 and performed on the Oscars, neither of which I watched, and is played on pop radio stations across the country, which I don’t listen to. Yet this almost obnoxiously infectious tune seems to pop up everywhere else I go, so we probably shouldn’t be too surprised that it would eventually leak into Capcom territory.

And wouldn’t you know it?! The simple act of laying that song over a couple of those Ace Attorney orchestral/jazzy album rearrangements produces a strikingly similar, listenable result that’ll likely put pep in your step. So just put on a goofy hat and submit, because it ain’t like you’ll be escaping this song anytime soon! In fact, for even more Happyness, peep this cosplay parody featuring several characters from Capcom’s fightin’ past.

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Mega May Week 1 poll results

Apr 07, 2014 // Minish Capcom

Have you voted in our Mega May poll ? If you haven’t, make your handheld Mega Man preference known! Whatever receives the highest number of votes will release first on 5/1, followed by the remaining Game Boy and Game Boy Color Mega Man titles.

We’re one week into the process and right now the top three look like this (in no particular order ):

Mega Man V

Mega Man Xtreme

Mega Man Xtreme 2

If any of those are NOT your choice, then vote ! If one of them IS your choice, then pester some friends to vote as well 😛

The poll ends on Monday 4/14, and the winner won’t be known until Thursday 5/1, when it launches on the North American 3DS Virtual Console.

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Monster Hunter Mondays 4/7 live at 3pm PT

Apr 07, 2014 // Yuri Araujo

UPDATE: click here if you missed the  live part of the live stream… also, get with program! =P

Hey, I know you’re super busy designing a an awesome weapon that could be featured in  Monster Hunter 4 Ultimate … but if you wanna hunt some MH3U  monsters today at 3pm PT , we’re totally up for it.

As a matter of fact, we’ll be live streaming the hunts over at  twitch.tv/capcomunity for all to see! And if you have the Wii U version of  Monster Hunter 3 Ultimate , you can find us at  Help D Lobby 10.  See you there!

PS: I know I promised a  MHFU mutiplayer stream, but the necessary hardware is not here right now… Hoping to get it ready for next Monday though.

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Capcom Pro Tour Ranking Events and Player Results Updated

Apr 05, 2014 // ComboFiend

Last weekend two awesome events happened that showed off some extremely high level SSFIV AE ver 2012 play. Both definitely had surprising results, which have added some new faces to the Capcom Pro Tour point rankings. Head over to the Capcom Pro Tour site to see who these players are and be sure to check out the newly added full player standings to see how the rest of the competition is stacking up.

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Monster Hunter 4 Ultimate Weapon Design Contest

Apr 05, 2014 // Yuri Araujo

UPDATE: Contest entry period is OVER! Look for the winner reveals soon! And thanks everyone for participating! =)

UPDATE: We’ve updated the contest rules to accept entries from Central America.

Hunters, get your artisan tools ready, for we have a special request for you: design a weapon for Monster Hunter 4 Ultimate !

All right, the last time something like this happened was for Monster Hunter Tri back in 2009  and we still enjoy the results to this date, so you can see the impact of this kind of contest here… but let’s clarify a few things before you start working on your entry:

What is this contest?
We are asking you to design and name a weapon that could be featured in Monster Hunter 4 Ultimate !

You entry must be based on one of the 14 weapon classes available in game: Sword & Shield, Dual Blades, Great Sword, Long Sword, Hammer, Hunting Horn, Lance, Gunlance, Switch Axe, Light Bowgun, Heavy Bowgun, Bow, Insect Glaive and Charge Blade ; so make sure you label your entry accordingly. We’re only taking one entry per person, so think carefully about your choice.

To participate, just send your weapon name and design (illustration) as an email to contest@capcom.com with the subject line MH4U WEAPON DESIGN . Feel free to send in a little description to help contextualize your design, but please keep it under 100 words. Note: weapon description is NOT a requirement.

We will be selecting TWO winners: one from the Americas (North, Central and South) and one from Europe (including New Zealand and Australia) so please write down your country on the body of the email. You have until 9:00am of May 5th (Pacific Time) to submit you design.

Quick recap: in your entry make sure you send in ONE weapon design, ONE weapon name (for your design), YOUR name and the country you currently live .

WAIT A MINUTE ! This is a pretty big contest, so we have a strict set of TERMS & CONDITIONS . So take the time to read all the RULES or you risk being disqualified… and you don’t want that.

Best of luck to everyone!

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Strider Leaderboard Showdown – Round 4 – PlayStation 3

Apr 05, 2014 // GregaMan

The time has come for Round 4 of our ongoing Strider Leaderboard Showdown! For this round, we will be doing another Beacon Run, this time on PlayStation 3.

How to Enter:

Step 1:  Add our PSN ID “capcom_unity  as a Friend on PSN.

Step 2:  Comment on this post below OR send me a private message on Unity giving your own PSN ID. This is how we know who to badge on Unity.

Step 3:  Complete the Beacon Run Challenge  “Street Rat”  (Beacon Run #7). Do this before  Thursday, April 10th at noon PT to qualify.  Your completion time will show up on our Friend-filtered leaderboard. 

The player with the fastest completion time will receive a rare and awesome Strider scarf, pictured above. All other entrants will receive the Strider Leaderboard Showdown badge! 

If you have yet to unlock Beacon Run #7, it can be found (as a POW icon) in the Processing area. I recommend checking  this incredibly handy map  made by Steam user  Sainiku .

Best of luck to all entrants!

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These are our favorite Capcom weapons

Apr 04, 2014 // GregaMan

Over the last week or two, the Unity guys and I had a chat about our very favorite weapons from Capcom’s long, sordid history of violence. For better or worse, Capcom’s come up with some pretty unique implements of death in their 30+ years of service. 

Read on to see Team Unity’s picks in both text and video format! Then tell us your own favorites in the comments below so we can make  another video showcasing some of yours!

Yuri   
1) The Chain Rod (Megaman Zero 2) 



“This weapon is about as versatile as you can get: you can direct its basic attack in one of eight possible directions, and it also hits on the way back! You can use it to swing around and avoid deadly gaps or reach higher ground; you can even pull away enemy shields or the enemies themselves at you and then slice them in half! Like I said, it’s got it all: mobility, unique tricks and slicing damage potential!”


↑ Here it is being used to dazzling effect.   S-Rank!!!

2) Festive Fall Typhoon / Festive Rustling Rain (Monster Hunter Freedom Unite) 

“This specific set of Dual Blades from Monster Hunter Freedom Unite is not only flashy, but also quite useful. Boasting a solid Thunder element AND Paralysis status effect, when paired up against the right monster, these swords can really tear it apart! Remember: a paralyzed monster takes more damage than usual, and it’s free hits for you and your hunting party. They may not be the best in the game, but they’re certainly my favorite!”  

Neil   (Capcom UK) 
1) Jet Pack Guns (Dark Void)

“I think it’s because I was a Brit I was drawn to Dark Void, raised on a diet of war movies and comic strips where plucky heroes risked it all to save the day, none moreso than the daredevil fighter pilots who balanced unparalleled skill and death-defying maneuvers to get the job done. A jet pack alone would have been enough to get me playing the game, but when found out it was strapped with cannons!!! Dark Void may have passed a few people by, but I was there in the thick of it. Dogfighting UFOs with my jetpack, machine guns blazing, lining up strafing runs on ground targets—all of it brought me back to watching WW2 fighter pilots on TV in my childhood and I loved every second of it.”

2) Mini Chainsaws ( Dead Rising)

“Playing Dead Rising for the first time can be overwhelming. Your life expectancy was pretty short even when you’d leveled up a little, and those boss battles? A one way ticket to a restart from the last save point. That is until you met Adam the Clown, not only one of the creepiest bosses ever devised *shudders* but owner of the mini blue chainsaws that would go on to be a game changer for the rest of Frank’s time in the mall. Used sparingly, these beauties could end any further boss fight in a matter of seconds, which let you get on with the more important things in life…such as trying to survive a zombie-infested shopping mall.”

Peter  
1) Spencer’s Bionic Arm (Marvel vs. Capcom 3 and oh yeah also Bionic Commando)

“A man cracking skulls thanks to the help of his (SPOILER) wife (END SPOILER) ? I’ve never heard of anything this romantic before! Also, it’s pretty fun to imagine his grappling attack as a crane game. Every time you connect, it’s like collecting a prize.”

[Editor’s Note: Literally the top search result on YouTube for “bionic arm” is a video of Peter using it to basically perform three miracles in a row. Enjoy.]

2) Yurika’s Violin and Bow (Project Justice, a.k.a. Rival Schools 2)

“There’s something about Yurika using her violin and bow to create a symphony of destruction that I just find entertaining. Not only is a tool normally used to create something beautiful used for destruction, she also hurls music notes as well! Awesome!”

Dennys (Capcom Brazil)
1) Plasma Cypher (Strider)

“A super-fast, futuristic ninja deserves an equally stylish weapon! With plasma-enhanced slashes and a very distinct and cool sound effect, the Cypher is the trusty blade Hiryu relies on to accomplish missions only a Special A-Class Strider could! And that`s not all – it seems plasma weapons are a trend among Striders, so the Cypher only makes me imagine how awesome the weapons of Hiryu`s fallen comrades were!”

2) God Hand (God Hand)

 
“Although not exactly a ‘weapon’, the God Hand is not Gene’s original arm (much like Spencer’s Bionic Arm favored by Peter :D), which I feel more than justifies me showing some love to this game’s namesake. With the God Hand, Gene takes brawling to another level, pummeling and spanking every unfortunate bad guy that crosses his path with vicious and relentless fist strikes (without losing his bizarre sense of humor, of course). As if that weren’t enough, the God Hand gives Gene access to godly techniques, “Home Run God” being my favorite. Now bring some heavy Capcom brawlers to see who’s the best against the God Hand!”


↑ That’s one powerful hand!

[Editor’s Note: You still haven’t picked up God Hand on PSN for ten measly clams?? Well guess what: That’s why you woke up today. Go now !

Greg  
1) Nevan (DMC3)   

“Nevan is the reward you receive for defeating Mission 9 in Devil May Cry 3. By this point in the game, you’ve already killed enemies by shooting pool at them (literally shooting the balls at them with a gun), surfing on them, and pole dancing at them. You’ve wielded triple-rodded nunchucks made out of the soul of a three-headed dog. You’ve been shot in the face twice without even falling over. You’ve infiltrated the insides of a colossal, living sea monster (the kind that flies, of course). You’ve thrown your sword and then shot bullets at the sword to make it go faster. And yet the Nevan still manages to surprise and stupefy with its zaniness. The fact that it’s an axe as well as an ‘axe’ (guitar slang) also plays to my terrible taste for word humor.

Oh yeah, it’s also a surprisingly unique melee weapon, emphasizing ranged and area-of-effect attacks through various directional inputs.  Maybe not the best weapon with to lead with (ironic, ha), but a useful and very stylish combo linker.”  


↑ Here’s a little showcase of the weapon in action, used in tandem with the Agni & Rudra swords, which are pretty damn cool in their own right.

2) Shining Laser (MML)

“As Mega Man games go, Mega Man Legends is probably one of the easiest. The game is much more about exploration, story, and can kicking, and rarely demands perfection of the player. Unlike some other, chain rod-having games under the same umbrella IP. 

Even still, the game certainly isn’t what I would call ‘easy.’ The last chunk of it is practically a boss rush, and those bosses just keep getting bigger and harder. Luckily, the game throws you a big, helpful bone in the form of the Shining Laser. The weapon takes some dedicated scavenging to acquire, but once you’ve got it, you’ll be a shining, bot-scrapping dynamo. Of course, to really get the most out of the weapon, you’ll want to upgrade it fully—which costs a whopping 835,000 ZENNY. And you thought Mega Man’s outerwear was expensive. But it’s a small price to pay for infinite energy and Juno-defying firepower. 

The gun made a return in Mega Man Legends 2, but due to the alarming inflation that had occurred in the meantime, it now cost an hilarious 18,249,999 Zenny to upgrade fully. That’s a whole lotta dead Reaverbots. I place the blame firmly on Y2K.”


↑ Arguably too powerful, the Shining Laser basically gives you the ability to skip the game’s end battle.

Brett  
1) Daggers (Super Ghouls ’n Ghosts)   

“Choosing a primary weapon in any GnG game is a little like picking a main in Monster Hunter – you need to know its precise strengths, weaknesses and how to adjust for either. I’ve always gravitated toward the daggers since you can toss three projectiles on a screen at once (compared to the javelin’s two) while dealing similar damage. HOWEVER, the fun really begins when you grab the green armor (Super GnG) and power these suckers up to the Magic Daggers and they leave a badass trail of light behind ’em. Nothing felt quite as cool as firing a few of these off mid-double jump, nailing every enemy on the screen and then safely landing on a narrow platform.”

2) Metal Blade (MM2)  

“Back in the day, firing diagonally was pretty cool. Not every game let you do that, so even in games like Contra, being able to attack enemies not just ahead and above, but also at a 45-degree angle, was a noteworthy gameplay feature. The Metal Blade, however, allowed eight-way firing, which was kind of a big deal. And as it turned out, adding eight-way firing to a 2D action game kiiinda broke the whole thing, cuz you could really keep everything at bay with this one weapon. Add in a very generous ammo supply and you’ve got an amazing, empowering weapon that really rocks.”

 
↑ Some would say “broken,” but all’s fair in the age of the NES.  


Chris
1) The Pipe (Final Fight, Marvel vs. Capcom 3)

“Isn’t it wonderful how a little consistency for over two decades has made a mundane househould item into Final Fight’s most iconic weapon?! Rendering an L-shaped pipe has been possible since the earliest of arcade days, yet casting it in the role of an offensive instrument of bloodless blunt-force trauma, to me, still feels like something exclusive to Metro City.

There are plenty of objects in Final Fight to beat people about the head and face with, but not only does the pipe feel most appropriate for dealing with street-level thuggery, there’s just a perfect harmony when piloted by the heaving, proportionate biceps of Mike Haggar. Obviously, Marvel vs Capcom 3 truly solidified the synonymity between this proud Mayor and the plumbing-industry standard, and I for one don’t want to imagine seeing Mike Haggar in the future without hearing the familiar ‘BONK’ sound of pipe meeting skull.”

2) Scrooge’s Cane (DuckTales, DuckTales Remastered)

“I certainly don’t envy the poor development team who had to come up with a way to weaponize one of pop culture’s few elderly protagonists, but none can deny the excellent job Capcom did Scooge McDuck. C’mon, he’s an aged duck with corrective eyewear and no pants! Capcom had plenty of experience with weaponry, but giving Scrooge an arm cannon, a Bionic arm, plasma sword or a screen-clearing lightning burst was obviously not on the table. 

The approach to making an old duck’s cane your primary weapon was not only a bold one that helped make DuckTales a game like no other, it remained incredibly true to Scrooge’s comic/cartoon source material, which was rarely the case in those days (Case in point: What was the weapon used in Mickey Mousecapade? Exactly…) DuckTales managed to preserve Scrooge’s cane as not only an effortless extension of his established personality and mannerisms, but it also introduced it as an object of direct and indirect force. Not to discount the ability to whack objects to discover secrets or time attacks, the pogo ability alone, allowing Scrooge to reach new heights, traverse perilous terrain, pounce enemies, or avoid them entirely, made this  game one of the most memorable experiences of my generation.”


Phew! That’s a whole lotta weaponry. But now it’s your turn! Let us know your faves! Link videos or images if you’ve got ’em. Got better videos of  our weapons listed above? Feel free to share those too!