Devil May Cry 5 headed to gamescom and PAX West, and release date revealed
Aug 21, 2018 // Yuri Araujo
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Brands: Devil May Cry
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G, the Man of Mystery, and Sagat, the Solitary King, will be bursting their way in to Street Fighter V: Arcade Edition on August 6!

A man of mystery has appeared calling himself the “President of the World.” First revealed in the cinematic opening at Capcom Cup 2017, G is a mysterious new character who wishes to unify the world as its president. He decides to spread his message in ways the modern world can understand: through social media. Initially, he doesn’t receive much attention until Rashid comes across his videos and decides to help amplify G’s message to the people. That being said, there’s much more to G than meets the eye…

As a new character, G has a unique move set that utilizes his role as the “President of the World” and his mysterious origins. During a fight, his Presidentiality level can be seen next to the V-Gauge in the form of an icon representing the Earth. By using G Charge, G absorbs power from the Earth to increase his Presidentiality level to 3. The higher his Presidentiality level is, the more powerful his special moves are. However, if G is knocked down, the Presidentiality level will go down.

G’s special moves and their properties during level 3 Presidentialilty are as follows:
G Smash Over: A quick lunging punch that sends a citizen of Earth flying
G Smash Under: Quick lunging punch that hits low and causes knockdown
G Burst: A downward molten projectile
G Spin Kick: G twists his body in the air and kicks the opponent at a downward angle
G Impact: A command grab that launches citizens of Earth and can be followed up by several special moves.
Message to the People: G delivers a speech meant to unite all citizens of Earth. During this speech, G gains EX Gauge, but is left vulnerable to attacks. Presidentiality has no effect on this glorious speech.

Using G Charge by itself leaves G vulnerable to attacks from citizens of Earth. However, G can cancel certain special moves into G Charge to safely increase his Presidentiality.
V-Skill – G Barrier

G emits a force field from the energy of Earth around him that can hit nearby citizens of Earth, which sends them launching in the air and can then be followed up by certain attacks. G Barrier can also absorb projectiles. In addition, G Barrier can be used in the air!
V-Trigger I – Maximum President

In this three-block V-Trigger, G’s skin becomes gold. During the duration of Maximum President, all of G’s special moves are strengthened to their level 3 Presidentiality. G can also cancel his special moves into each other. Finally, G can now launch G Barrier as a projectile, even in the air!
V-Trigger II – Dangerous President

In this two-block V-Trigger, G’s arms become molten with anger. By pressing HP+HK again, G will use G Explosion, a special move that can be canceled into from a special move that sends citizens of Earth flying into the heavens. G can also use G Rage, a command grab that contains one hit of armor and deals a decent amount of damage.
Critical Art – Pangaea Burst

G lets the citizens of Earth feel the full force of Gaia and unleashes a destructive set of magma pillars.
Take a look at G’s Story Costume, which may resemble another man of mystery.

Sometimes, Presidents need to go hunting, which is why G has chosen this outfit as his Battle Costume.


The king has returned to Street Fighter V: Arcade Edition! Bow down before him or prove you are a worthy opponent. First appearing in the original Street Fighter as the final boss, Sagat has become one of the most recognizable characters in the entire series. As the emperor of Muay Thai, Sagat’s main goal in life was to be the strongest fighter in the world, which he believed he was until a certain martial artist named Ryu came along and defeated him. M. Bison witnessed Sagat’s power and offered him the services of Shadaloo in order to search for Ryu. Sagat accepted and became one of the feared “Four Heavenly Kings,” but when he realized M. Bison was attempting to corrupt Ryu, Sagat left as he wanted Ryu’s mind to be clear for their rematch. Since then, he has made it his life goal to defeat Ryu, but only if his rival doesn’t hold back. In Street Fighter V: Arcade Edition, Sagat has become a hermit in a secluded village and must overcome his inner demons.


Sagat’s iconic move set remains true to his past appearances in the Street Fighter series. Tiger Shot is a projectile that changes speeds depending on which punch button you press and cannot hit crouching opponents. Grand Tiger Shot (Low Tiger Shot in previous titles) can hit crouching opponents, but deals less damage and is less safe. Tiger Uppercut is a dragon punch-style attack that can be used as an anti-air or a reversal. Tiger Knee Crush (Tiger Knee in previous titles) is a quick lunge that can close the distance between Sagat and his opponent.
V-Skill – Angry Charge

Much like its previous iterations, Angry Charge sees Sagat clutching his scar to power up both the damage and stun for the next use of his Tiger Uppercut.
V-Trigger I – Tiger Charge

In this three-block V-Trigger, Sagat unlocks the ability to use Tiger Cannon by pressing HP+HK. Tiger Cannon is a large and quick projectile that deals decent damage. All of Sagat’s normal moves can be cancelled into it, which creates some devastating combos that take advantage of his long reach.
V-Trigger II – Tiger Assault

In this two-block V-Trigger, Sagat unlocked Tiger Spike by pressing HP+HK and Tiger Rush with Forward plus HP+HK. Tiger Spike is a long-reaching sharp kick that has armor on startup and can be cancelled into by most of Sagat’s normal moves. In addition, if HP+HK is held down, Tiger Spike breaks the opponents guard.
Tiger Rush is an altered version of Tiger Knee Crush that sees Sagat lunge forward with his knee. It can be cancelled into by most of Sagat’s normal moves and is useful for combos.
Critical Art – Tiger Rampage

Sagat shows exactly what it means to be the emperor of Muay Thai by delivering a series of kicks and punches followed by a charged up Tiger Uppercut.
Take a look at Sagat’s Story Costume, which reflects his time as a hermit deep in the mountains.

Sagat’s Battle Costume is inspired by traditional Thai clothing.

This nostalgic costume needs no explanation for the king!

New Stage – King’s Court
A reimagining of Sagat’s classic stage from Street Fighter II, this beautiful location featuring the iconic reclining statue will be available on August 6!

G and Sagat are available individually for MSRP $5.99 or 100,000 Fight Money OR as part of the Season 3 Character Pass for MSRP $29.99, which also unlocks Sakura, Blanka, Falke, and Cody. If you purchase G or Sagat as part of the Season 3 Character Pass or with real money, you will also get their Battle Costumes with colors 3-10 and default costume colors 3-10.
G and Sagat are both available on August 6! How’s that for an end to the spectacular Season 3? Stay up to date on all things Street Fighter by following us on Twitter and liking us on Facebook .

It’s one of the biggest weekends for fighting games around the world! EVO 2018 is back from August 3-5 in Las Vegas, Nevada. We’re celebrating by hosting a FREE TRIAL on Steam for Street Fighter V and by having a dozen different sales for Street Fighter V !
SALES
|
Item |
Dates |
Original Price |
Discount |
Sale Price |
|
Street Fighter V |
8/2-8/5 |
$19.99 |
50% |
$9.99 |
|
Street Fighter V: Arcade Edition |
8/2-8/5 |
$39.99 |
40% |
$27.99 |
|
Street Fighter V: Arcade Edition (Deluxe) |
8/2-8/5 |
$69.99 |
40% |
$41.99 |
|
Season 1 Character Pass |
8/2-8/5 |
$9.99 |
50% |
$4.99 |
|
Season 2 Character Pass |
8/2-8/5 |
$19.99 |
(PS4) 50% (Steam) 33% |
(PS4) $9.99 (Steam) $13.39 |
|
Original Characters Battle Costumes 1 Pack |
8/2-8/5 |
$29.99 |
70% |
$8.99 |
|
2016 Summer Costume Bundle |
8/2-8/5 |
$11.99 |
50% |
$5.99 |
|
2016 Halloween Costume Bundle |
8/2-8/5 |
$9.99 |
50% |
$4.99 |
|
2016 Holiday Costume Bundle |
8/2-8/5 |
$9.99 |
50% |
$4.99 |
|
2016 Seasonal Costume Bundle |
8/2-8/5 |
$21.99 |
50% |
$10.99 |
|
CPT 2016 Pass (No sale on Steam, PSN only) |
8/2-8/5 |
$24.99 |
50% |
$12.49 |
|
CPT 2017 Pass |
8/2-8/5 |
$24.99 |
50% |
$12.49 |
In addition, Street Fighter 30 th Anniversary Collection is 25% off MSRP on PlayStation 4, Xbox One, Nintendo Switch, and Steam!
*Please note these sales are for the Americas only. Sales in Europe will be slightly different, so make sure to check your respective region.
SFV FREE TRIAL ON STEAM: AUGUST 2-6
Ready your spirit, for Street Fighter V will be free to play on Steam from August 2-6! Now is the time to become a World Warrior and witness the latest era of the legendary fighting game series. The free trial will begin on August 2 at 10am PT and go until August 6 at 10am PT. You must have internet connection to download the game, including the patches to implement the modes introduced with Street Fighter V.
If you’re new to Street Fighter V, here are the modes you can play during the trial period:
ARCADE
STORY
VERSUS
CHALLENGES
TRAINING
CFN
If you’re not at EVO 2018 – or even if you are – and have yet to play Street Fighter V, this weekend is for you! Watch the highest level of play at EVO on Capcom Fighters all weekend for some inspiration!

Monster Hunter: World Free Title Update #4, which includes the legendary Behemoth (version 5.00 (PS4) / 5.0.0.0 (Xbox One)) is now live; patch notes available below.
Multiplayer Cutscenes
Bug Fixes
Long Sword
Insect Glaive
Great Sword
Lance
Hammer
Switch Axe
Charge Blade
Bow
Slinger
Appraisal Weapons
Specialized Tools
Skills
Items
Monsters
Target Camera
Other
Localization-related bug fixes

You have to admit a huge part of what makes the Mega Man X series’ X-busting, Z-Sabering, air-dashing, and wall-climbing so memorable is that you get to do it with an iconic, pulse-pounding, rockin’ soundtrack playing in the background.
What’s more, the Mega Man X Legacy Collection Soundtrack features a ton of rad MMX remixes and brand-spanking new music from the “X Challenge” mode composed by Yasumasa Kitagawa (Professor Layton vs.Phoenix Wright: Ace Attorney, Resident Evil: The Mercenaries 3D) with additional guitar work by Taisuke Fujisawa and Yasuyuki Tsujino (Mega Man X8, Mega Man Battle Network 5 & 6), plus guest vocal performances by ERICA and Janet Hsu (Ace Attorney Localization Director)!
To celebrate the occasion, Capcom staff are chiming in with some of our favorite Mega Man X tracks and musical memories. Be sure to check out the music trailer and tracklists down below, buy the Mega Man X Legacy Collection 1 and Mega Man X Legacy Collection 2 soundtracks here and here , and then chime in with your favorite MMX tunes in the comments below!
Brett Elston (Capcom USA Fighting Game Brand Manager)
Favorite Mega Man X track: “Sigma Stage 2” – Mega Man X, Composed by Setsuo Yamamoto
It goes without saying that the entire Mega Man X OST lineup is loaded with standout tracks, and certainly in the original MMX every single song is a banger. There are numerous tracks that immediately come to mind, but given that I suspect they’ll show up elsewhere in this blog, I’ll choose MMX Sigma Fortress 2.
The whole vibe of the song is “dirty ‘80s.” This is probably my overall favorite “sound” of all time, which leans more into the mysterious / moody / ominous side of ‘80s synth than, say, a lot of the other soundtracks and pop-synth bands of the era. Some guitar, some synth, some standout bass guitar. Imagine a mishmash of John Carpenter and other moody (yet melodic) synth goodness mixed with a bit of guitar shredding from modern synthwave stuff like Carpenter Brut and you get something like “Sigma Stage 2”. At least, that’s the mental gymnastics my brain does when listening to this one!
It all really clicks when the main riff kicks in roughly 15 seconds into the track. That main hook floored me the first time I heard it as a kid, and listening today it still hits me hard! But, this is just ONE of like a hundred all-time-greats tucked inside the MMX series. Get ta listening!
Kellen Haney (Capcom USA Community & Social Media Specialist)
Favorite Mega Man X track: “Our Blood Boils” – Mega Man X7, Composed by Teruo Konishi
One of the friendly jabs I’ve liked to take at Mega Man X games over the years is that the music is made up entirely of electric guitar solos. That’s totally untrue, of course, with a wide variety of musical styles and instruments on display throughout the entire series as it advanced from beloved 16-bit tunes into the 32-bit era and beyond, and it’s a common thread throughout the 21XX saga that many of the most memorable tracks have a cohesive feel to them that complement the stage they’re featured in.
Armored Armadillo’s eclectic jazz-pop-rock mix booms as you dive through caves on out-of-control minecarts, while the deep, forlorn baselines that permeates Sigma’s and Doppler’s fortresses and Gate’s laboratory speak to the greater struggle that X and Zero face in their mission. The jungle beats of Web Spider’s stage add to the feeling of being tangled up in a dense woodland, and the chaotic strings that play as you plunge through the caverns Blaze Heatnix calls home remind you of the terrifying foe you’re about to face.
One of the most consistent themes, however, has been what you hear when you run afoul of Sigma as he makes his return time and time again. To me, nothing quite captures that feeling that you’ve reached the end like “Our Blood Boils,” the track that accompanies the Sigma fight in Mega Man X7. The moment that high-energy guitar kicks in, you know that you’re in for a truly challenging battle. Considering the theme, perhaps Sigma was a heavy metal singer in another life. The guitars and synth combine in a way that makes the music sound like it’s both encouraging you and attacking you at the same time, resulting in a frenetic track that keeps you on your toes. Added bonus: There’s an electric guitar solo. Some things never change.
Toshihiko Horiyama (Capcom Japan Audio Team & Mega Man X “Password” + Mega Man X4 Composer)
Listening to the Mega Man X4 songs again, I realized that every last one of them sounds really dense – not “bold and exciting”, per se, but just rich walls of sound. I’d forgotten what it was like to create music like that. Especially the final tracks like the “Sigma” themes; those two were as thick as arctic ice. Just what state of mind was I in when I composed those? There are some super harsh and dissonant sounds in there, but I’m sure I was laser-focused on my work, pounding intensely away with both hands on my electronic keyboard. Sigma must’ve inspired me to put those sounds in himself. He likes to tell people, “Tremble with terror, you are finished!” as I recall…
Janet Hsu (Capcom Japan Localization Director & “RE;FUTURE” vocalist / lyricist)
Favorite Mega Man X track: “Armored Armadillo Stage” – Mega Man X, Composed by Setsuo Yamamoto
Patrick was nice enough to invite me in since I wrote the English lyrics for and sang “RE;FUTURE feat. Janet”* on the Mega Man X Legacy Collection Soundtrack, so thank you, Patrick!
I think for my favorite tune I’m going to have to go old school and say that the “Armored Armadillo Stage” from Mega Man X is my favorite with the highway opening (also from MMX ) as a very, very close second. While the high-octane opening was a great way to set the tone for the rest of the brilliant soundtracks, it’s the jazz elements (diminished chords — yes…) in the Armored Armadillo stage that makes it really stand out in my mind. I love how it starts out all jazzy, then shifts into metal before seamlessly pulling off a wicked guitar solo and looping back to that jazzy first half.
My own, personal theory as to why this track is so extra is that the original composer knew that in order to get the Hadoken move, players would have to traverse this stage again and again, so it had to really shine. Because, honestly, most of my memories of the Armored Armadillo stage are of me jumping into that final chasm just before the Boss Room, lol.
As for “RE;FUTURE”, I used to play the X games until I had blisters on my thumbs, so it was a real honor to work on it. Unlike the other songs I’ve worked on for the Ace Attorney series, I was given Japanese lyrics this time around to adapt and sing. Therefore, one of the biggest challenges was how to convey the same content when the number of syllables required in each language was so different. I would often run into instances where the Japanese could convey what it needed to in one phrase while I needed to combine concepts from two phrases in order to make the words feel natural in the flow of the music while preserving what the Japanese was saying. And even after I had finished writing the lyrics, I found that some words worked better than others (some vowel sounds are harder to sing nicely at certain pitches, etc.) and had to bring out the thesaurus. But in the end, the recording went relatively painlessly. We recorded the melody line first and layered me singing the harmony line on top.
The mixing of this song was an interesting learning experience for me and Yasumasa Kitagawa. He had used some filters to get rid of the usual pops and noises (which is what you typically do), but when I listened to that initial mix, I was like, “Oh… where’d the final “s” in “arms” go…?” Turns out, the plug-ins he was using had erased some rather important final consonants from a number of words that we had to manually restore. It was something he hadn’t been expecting since Japanese doesn’t have closing consonants (apart from “n”) and certainly none that can make the difference between a singular “arm” and multiple “arms” as in English.
Finally, I just have to say that Kitagawa-san’s music is amazing fun to sing, but some of those jumps required some crazy vocal acrobatics! It’s been a while since I’ve had such a challenging song to sing that wasn’t from an opera. Yeah, operas. That was the other thing I discovered: pop singing is VERY different from classical singing, and I have had to find my “pop sound” as it were. I hope you like the results!
*Trivia side note: the title is “RE;FUTURE” with a semicolon because you can’t use a colon in a file name on a Windows machine, and Kitagawa-san wanted the title to be authentically Mega Man X style.
Patrick Kulikowski (Capcom USA Customer Service Representative)
Favorite Mega Man X track: “X vs. Zero” – Mega Man X5, Composed by Naoto Tanaka
Each Mega Man X soundtrack has earned its rightful place in the pantheon of amazing game music, so it’s incredibly difficult to pick just one favorite track.
I’ve drummed to my fair share of Mega Man X , Mega Man X3 , and Mega Man X6 tunes throughout the years, so some stand-outs include “Armored Armadillo”, “Spark Mandrill”, and “Storm Eagle” from Mega Man X. I also gotta hand it to the “Opening Stage” themes in Mega Man X – Mega Man X4 for sending shivers down my spine and instilling in me the impetus to blast everything in my way .
“Overdrive Ostrich Stage” from Mega Man X2 feels like an extended guitar solo, which increased my enjoyment of popping “wheelies” (“hoveries?”) with the jet bike, and “Crystal Snail Stage” gives me all the feels with its heavily emotive guitar melodies. I also love how“Gravity Beetle Stage” from Mega Man X3 solidifies itself as an instant classic within the first few seconds with its super-catchy guitar hook. “X vs. Zero” from Mega Man X5 takes the cake for being one of the hypest Mega Man boss tracks of all time; when the guitar riffage, bass licks, double bass kicks and orchestral hits graced my TV speakers, I knew I was in for a REALLY climactic battle.
One final shoutout to Akemi Kimura’s “Sigma 2” from Mega Man X6, which fuses the Sigma boss themes from Mega Man X + Mega Man X2 into one incredibly furious arrangement. DAYUM!!
Tim Turi (Capcom USA Brand Manager)
Favorite Mega Man X track: “Spark Mandrill Stage” – Mega Man X, Composed by Makoto Tomozawa
I fell madly in love with Mega Man X from the moment I saw a postage stamp-sized screenshot of X fight the Thunder Slimer mid-boss in an issue of Game Informer. After that I mowed enough lawns to buy a Super Nintendo, get the game, and the rest is wall-jumpin’ history.
The overall Mega Man X music has all the catchiness of the classic 8-bit Mega Man games, but with a borderline heavy metal edge that masterfully suits the game’s darker tone. Spark Mandrill’s stage theme hits on all cylinders from the word “Ready”. A wailing melody, galloping bassline, and aggressive percussion greet X as he infiltrates the electric primate’s deadly lair. The experience feels so appropriately bad-ass that you don’t even realize that the feeling is evoked with a tight, sub-one minute loop. So efficient!
To me, Spark Mandrill’s theme is the perfect encapsulation of Mega Man X’s key vibe: determination and adventure. The melody takes you for a ride of ups and downs while the reliable bass and drums keep the pace moving ever forward. It’s a spark that lights a fire in my soul!
—
Mega Man X Legacy Collection (Steam)
NOTE: These Steam OSTs are available in all territories except Asia & Japan
Mega Man X Legacy Collection Soundtrack – $17.99 USD (NOTE: requires the base game Mega Man X Legacy Collection on Steam)
Composed, arranged, and performed by Yasumasa Kitagawa
Additional performances by Taisuke Fujisawa, Yasuyuki Tsujino, ERICA, Janet Hsu
01 – The World of X – 1:52 – Yasumasa Kitagawa
02 – Orbit – 2:29 – Yasumasa Kitagawa
03 – Gallery (Relaxed) – 2:19 – Yasumasa Kitagawa
04 – Give It a Shot – 2:34 – Yasumasa Kitagawa, Taisuke Fujisawa
05 – Presage – 0:51 – Yasumasa Kitagawa
06 – Gravity – 2:41 – Yasumasa Kitagawa
07 – Stage Start – 0:11 – Yasumasa Kitagawa
08 – X – Boss 2 – 2:39 – Yasumasa Kitagawa
09 – X2 – Boss 2 – 2:43 – Yasumasa Kitagawa
10 – X3 – Boss 2 (Extended) – 2:38 – Yasumasa Kitagawa
11 – X4 – Boss – 2:51 – Yasumasa Kitagawa
12 – X5 – Boss (Extended) – 2:44 – Yasumasa Kitagawa, Yasuyuki Tsujino
13 – X6 – Boss – 2:37 – Yasumasa Kitagawa
14 – Game Over – 0:09 – Yasumasa Kitagawa
15 – Warning – 0:43 – Yasumasa Kitagawa
16 – RE;FUTURE – 3:18 – Yasumasa Kitagawa, Taisuke Fujisawa
17 – Give It a Shot (Extended) – 4:24 – Yasumasa Kitagawa, Taisuke Fujisawa
18 – Stage Clear – 0:11 – Yasumasa Kitagawa
19 – Gravity (Result) – 0:46 – Yasumasa Kitagawa
20 – Overcome – 2:32 – Yasumasa Kitagawa
21 – RE;FUTURE feat. ERICA – 3:25 – Yasumasa Kitagawa, ERICA
22 – Total Result – 2:22 – Yasumasa Kitagawa
23 – Gallery – 2:18 – Yasumasa Kitagawa
24 – The Crisis Continues – 1:23 – Yasumasa Kitagawa
25 – End of File – 3:01 – Yasumasa Kitagawa
26 – Break Out – 3:40 – Yasumasa Kitagawa
27 – RE;FUTURE feat. JANET – 3:25 – Yasumasa Kitagawa, Janet Hsu
28 – Orbit (Nostalgic) – 1:25 – Yasumasa Kitagawa
Mega Man X Sound Collection – $9.99 USD (NOTE: requires the base game Mega Man X Legacy Collection on Steam)
Composed by Capcom Sound Team (Setsuo Yamamoto, Makoto Tomozawa, Toshihiko Horiyama, Yuki Iwai, Yuko Takehara)
01 – Capcom Logo – 0:06 – Yasuaki “Bun Bun” Fujita
02 – Title – 0:27 – Capcom Sound Team
03 – Password – 1:26 – Capcom Sound Team
04 – Opening Stage – 1:40 – Capcom Sound Team
05 – Vile 1 – 0:45 – Capcom Sound Team
06 – Vile 2 – 1:09 – Capcom Sound Team
07 – Zero – 0:46 – Capcom Sound Team
08 – Cutscene – 1:15 – Capcom Sound Team
09 – Stage Select 1 – 1:00 – Capcom Sound Team
10 – Stage Start – 0:10 – Capcom Sound Team
11 – Launch Octopus Stage – 1:50 – Capcom Sound Team
12 – Chill Penguin Stage – 1:36 – Capcom Sound Team
13 – Flame Mammoth Stage – 2:05 – Capcom Sound Team
14 – Boomer Kuwanger Stage – 2:21 – Capcom Sound Team
15 – Sting Chameleon Stage – 1:20 – Capcom Sound Team
16 – Spark Mandrill Stage – 1:54 – Capcom Sound Team
17 – Storm Eagle Stage – 1:20 – Capcom Sound Team
18 – Armored Armadillo Stage – 2:03 – Capcom Sound Team
19 – Boss 1 – 0:25 – Capcom Sound Team
20 – Boss 2 – 1:10 – Capcom Sound Team
21 – Stage Complete – 0:09 – Capcom Sound Team
22 – You Got a New Weapon – 0:43 – Capcom Sound Team
23 – Stage Select 2 – 0:47 – Capcom Sound Team
24 – Sigma Stage 1 – 2:03 – Capcom Sound Team
25 – Sigma Stage 2 – 2:16 – Capcom Sound Team
26 – Sigma Stage 3 – 1:53 – Capcom Sound Team
27 – Sigma Stage 4 – 0:49 – Capcom Sound Team
28 – Sigma 1 – 0:48 – Capcom Sound Team
29 – Sigma Rebirth – 0:10 – Capcom Sound Team
30 – Sigma 2 – 2:00 – Capcom Sound Team
31 – Dr. Light Capsule – 0:43 – Capcom Sound Team
32 – Ending – 1:48 – Capcom Sound Team
33 – Cast Roll – 2:00 – Capcom Sound Team
34 – Staff Credits – 1:55 – Capcom Sound Team
35 – SE – 3:25 – Capcom Sound Team
Mega Man X2 Sound Collection – $9.99 USD (NOTE: requires the base game Mega Man X Legacy Collection on Steam)
Composed by Yuki Iwai
01 – Capcom Logo – 0:06 – Yasuaki “Bun Bun” Fujita
02 – Opening Theme – 0:53 – Yuki Iwai
03 – Title – 0:19 – Yuki Iwai
04 – Password – 0:34 – Yuki Iwai
05 – Opening Stage – 1:25 – Yuki Iwai
06 – Sub-Boss 1 – 0:36 – Yuki Iwai
07 – Sub-Boss 2 – 0:38 – Yuki Iwai
08 – Cutscene – 0:28 – Yuki Iwai
09 – Stage Select 1 – 0:38 – Yuki Iwai
10 – Stage Start – 0:08 – Yuki Iwai
11 – Wire Sponge Stage – 1:52 – Yuki Iwai
12 – Morph Moth Stage – 1:44 – Yuki Iwai
13 – Flame Stag Stage – 1:32 – Yuki Iwai
14 – Magna Centipede Stage – 1:32 – Yuki Iwai
15 – Overdrive Ostrich Stage – 1:31 – Yuki Iwai
16 – Bubble Crab Stage – 1:46 – Yuki Iwai
17 – Wheel Gator Stage – 1:04 – Yuki Iwai
18 – Crystal Snail Stage – 1:36 – Yuki Iwai
19 – Boss 1 – 0:23 – Yuki Iwai
20 – Boss 2 – 0:58 – Yuki Iwai
21 – Stage Complete – 0:08 – Yuki Iwai
22 – You Got a New Weapon – 0:41 – Yuki Iwai
23 – Laboratory – 0:36 – Yuki Iwai
24 – Stage Select 2 – 1:05 – Yuki Iwai
25 – X-Hunter Stage 1 – 1:06 – Yuki Iwai
26 – X-Hunter Stage 2 – 0:59 – Yuki Iwai
27 – Zero – 0:39 – Yuki Iwai
28 – Sigma 1 – 0:34 – Yuki Iwai
29 – Sigma 2 – 0:45 – Yuki Iwai
30 – Dr. Light Capsule – 0:35 – Yuki Iwai
31 – Ending – 1:53 – Yuki Iwai
32 – Staff Credits – 1:15 – Yuki Iwai
Mega Man X3 Sound Collection – $9.99 USD (NOTE: requires the base game Mega Man X Legacy Collection on Steam)
Composed by Kinuyo Yamashita
01 – Capcom Logo – 0:06 – Yasuaki “Bun Bun” Fujita
02 – Opening Theme – 0:53 – Kinuyo Yamashita
03 – Title – 0:12 – Kinuyo Yamashita
04 – Password – 0:41 – Kinuyo Yamashita
05 – Opening Stage – 1:35 – Kinuyo Yamashita
06 – Zero – 0:56 – Kinuyo Yamashita
07 – Stage Select – 0:35 – Kinuyo Yamashita
08 – Stage Start – 0:14 – Kinuyo Yamashita
09 – Blast Hornet Stage – 1:31 – Kinuyo Yamashita
10 – Blizzard Buffalo Stage – 1:34 – Kinuyo Yamashita
11 – Gravity Beetle Stage – 1:54 – Kinuyo Yamashita
12 – Toxic Seahorse Stage – 1:43 – Kinuyo Yamashita
13 – Volt Catfish Stage – 1:52 – Kinuyo Yamashita
14 – Crush Crawfish Stage – 1:31 – Kinuyo Yamashita
15 – Tunnel Rhino Stage – 1:57 – Kinuyo Yamashita
16 – Neon Tiger Stage – 2:09 – Kinuyo Yamashita
17 – Vile Stage – 1:27 – Kinuyo Yamashita
18 – Boss 1 – 0:39 – Kinuyo Yamashita
19 – Boss 2 – 0:35 – Kinuyo Yamashita
20 – Stage Complete – 0:06 – Kinuyo Yamashita
21 – You Got a New Weapon – 0:35 – Kinuyo Yamashita
22 – Laboratory – 0:40 – Kinuyo Yamashita
23 – Stage Select 2 – 0:32 – Kinuyo Yamashita
24 – Doppler Stage 1 – 1:18 – Kinuyo Yamashita
25 – Doppler Stage 2 – 2:30 – Kinuyo Yamashita
26 – Doppler Stage Boss – 0:41 – Kinuyo Yamashita
27 – Sigma 1 – 0:48 – Kinuyo Yamashita
28 – Sigma 2 – 1:11 – Kinuyo Yamashita
29 – Doppler Cutscene – 1:09 – Kinuyo Yamashita
30 – Dr. Light Capsule – 0:49 – Kinuyo Yamashita
31 – Ending – 2:31 – Kinuyo Yamashita
32 – Cast Roll – 2:29 – Kinuyo Yamashita
33 – Mega Man X3 Opening Theme – 2:22 – Capcom Sound Team
34 – Mega Man X3 Ending Theme – 4:33 – Capcom Sound Team
Mega Man X4 Sound Collection – $9.99 USD (NOTE: requires the base game Mega Man X Legacy Collection on Steam)
Composed by Toshihiko Horiyama
01 – Title – 0:15 – Toshihiko Horiyama
02 – Player Select – 0:24 – Toshihiko Horiyama
03 – Stage Select – 1:07 – Toshihiko Horiyama
04 – Opening Stage (X) – 2:02 – Toshihiko Horiyama
05 – Opening Stage (Zero) – 1:39 – Toshihiko Horiyama
06 – Eregion – 1:14 – Toshihiko Horiyama
07 – Stage Start – 0:16 – Toshihiko Horiyama
08 – Web Spider Stage – 2:49 – Toshihiko Horiyama
09 – Cyber Peacock Stage – 2:33 – Toshihiko Horiyama
10 – Storm Owl Stage – 2:21 – Toshihiko Horiyama
11 – Magma Dragoon Stage – 1:58 – Toshihiko Horiyama
12 – Jet Stingray Stage – 1:54 – Toshihiko Horiyama
13 – Split Mushroom Stage – 2:44 – Toshihiko Horiyama
14 – Slash Beast Stage – 2:47 – Toshihiko Horiyama
15 – Frost Walrus Stage 1 – 2:14 – Toshihiko Horiyama
16 – Frost Walrus Stage 2 – 2:35 – Toshihiko Horiyama
17 – Boss Theme – 1:16 – Toshihiko Horiyama
18 – Stage Complete (X) – 0:11 – Toshihiko Horiyama
19 – Stage Complete (Zero) – 0:11 – Toshihiko Horiyama
20 – You Got a New Weapon – 0:39 – Toshihiko Horiyama
21 – Stage Select 2 – 0:45 – Toshihiko Horiyama
22 – Space Port Stage – 1:33 – Toshihiko Horiyama
23 – Colonel & General – 1:11 – Toshihiko Horiyama
24 – Final Weapon Stage – 2:50 – Toshihiko Horiyama
25 – Double – 1:47 – Toshihiko Horiyama
26 – Iris – 1:52 – Toshihiko Horiyama
27 – Sigma 1 – 2:07 – Toshihiko Horiyama
28 – Sigma 2 – 1:36 – Toshihiko Horiyama
29 – Dr. Light Capsule – 0:46 – Toshihiko Horiyama
30 – Cutscene 1 – 0:48 – Toshihiko Horiyama
31 – Cutscene 2 – 0:33 – Toshihiko Horiyama
32 – Sigma Cutscene – 0:44 – Toshihiko Horiyama
33 – Independence – 0:34 – Toshihiko Horiyama
34 – Double’s Betrayal – 0:31 – Toshihiko Horiyama
35 – Ending (X) – 0:24 – Toshihiko Horiyama
36 – Memories of the Past 1 – 0:39 – Toshihiko Horiyama
37 – Memories of the Past 2 – 0:22 – Toshihiko Horiyama
38 – Colonel vs. Zero – 0:24 – Toshihiko Horiyama
39 – Zero’s Past – 1:42 – Toshihiko Horiyama
40 – Ending (Zero) – 0:32 – Toshihiko Horiyama
41 – Mega Man X4 Opening – 1:32 – Toshihiko Horiyama
42 – Mega Man X4 Staff Credits – 2:55 – Toshihiko Horiyama
Mega Man X Legacy Collection 2 (Steam)
Mega Man X5 Sound Collection – $9.99 USD (NOTE: requires the base game Mega Man X Legacy Collection 2 on Steam)
Composed by Naoto Tanaka
01 – Opening Theme – 0:56 – Naoto Tanaka
02 – Character Select – 0:41 – Naoto Tanaka
03 – Opening Stage (X) – 2:25 – Naoto Tanaka
04 – Opening Stage (Zero) – 2:32 – Naoto Tanaka
05 – Sigma 1 – 2:17 – Naoto Tanaka
06 – Stage Select 1 – 1:22 – Naoto Tanaka
07 – Stage Start – 0:10 – Naoto Tanaka
08 – Crescent Grizzly Stage – 2:25 – Naoto Tanaka
09 – Volt Kraken Stage – 2:30 – Naoto Tanaka
10 – Shining Firefly Stage – 2:36 – Naoto Tanaka
11 – Tidal Whale Stage – 2:09 – Naoto Tanaka
12 – Dynamo – 1:58 – Naoto Tanaka
13 – Stage Complete (X) – 0:08 – Naoto Tanaka
14 – Spiral Pegasus Stage – 2:19 – Naoto Tanaka
15 – Spike Rosered Stage – 2:47 – Naoto Tanaka
16 – Dark Necrobat Stage – 2:58 – Naoto Tanaka
17 – Burn Dinorex Stage – 2:58 – Naoto Tanaka
18 – Boss Theme – 2:04 – Naoto Tanaka
19 – Stage Complete (Zero) – 0:07 – Naoto Tanaka
20 – Mission Report – 0:42 – Naoto Tanaka
21 – Zero Stage 1 – 3:18 – Naoto Tanaka
22 – Shadow Devil – 0:40 – Naoto Tanaka
23 – Rangda Bangda W – 1:17 – Naoto Tanaka
24 – Zero Stage 2 – 3:27 – Naoto Tanaka
25 – X vs. Zero – 2:43 – Naoto Tanaka
26 – Sigma 2 – 3:14 – Naoto Tanaka
27 – Dr. Light Capsule – 0:49 – Naoto Tanaka
28 – Cutscene – 1:36 – Naoto Tanaka
29 – Stage Select 2 – 2:05 – Naoto Tanaka
30 – Death of Zero – 1:28 – Naoto Tanaka
31 – Stage Select (Unused Track) – 1:13 – Naoto Tanaka
32 – Deep Sea (Unused Track) – 2:26 – Naoto Tanaka
33 – Dr. Light Capsule (Unused Track) – 1:16 – Naoto Tanaka
34 – Mission Report (Unused Track) – 0:53 – Naoto Tanaka
35 – Armageddon (Unused Track) – 1:12 – Naoto Tanaka
36 – Death of Zero (Unused Track) – 1:18 – Naoto Tanaka
37 – Mega Man X5 Opening Theme – 1:07 – Naoto Tanaka
38 – Mega Man X5 Ending Theme – 3:23 – Naoto Tanaka
Mega Man X6 Sound Collection – $9.99 USD (NOTE: requires the base game Mega Man X Legacy Collection 2 on Steam)
Composed by Akemi Kimura
01 – Opening Stage – 2:46 – Akemi Kimura
02 – D-1000 – 1:08 – Akemi Kimura
03 – Stage Select – 1:41 – Akemi Kimura
04 – Stage Start – 0:11 – Akemi Kimura
05 – Commander Yammark Stage – 2:47 – Akemi Kimura
06 – Rainy Turtloid Stage – 2:36 – Akemi Kimura
07 – Shield Sheldon Stage – 2:36 – Akemi Kimura
08 – Blizzard Wolfang Stage – 2:25 – Akemi Kimura
09 – Blaze Heatnix Stage – 2:12 – Akemi Kimura
10 – Infinity Mijinion Stage – 2:23 – Akemi Kimura
11 – Metal Shark Player Stage – 2:20 – Akemi Kimura
12 – Ground Scaravich Stage – 1:59 – Akemi Kimura
13 – Boss Theme – 1:40 – Akemi Kimura
14 – Stage Complete (X) – 0:08 – Akemi Kimura
15 – Mission Report – 0:47 – Akemi Kimura
16 – Gate’s Laboratory – 2:05 – Akemi Kimura
17 – High Max – 1:15 – Akemi Kimura
18 – Gate – 1:35 – Akemi Kimura
19 – Stage Complete (Zero) – 0:08 – Akemi Kimura
20 – Sigma 1 – 2:22 – Akemi Kimura
21 – Sigma 2 – 1:48 – Akemi Kimura
22 – Dr. Light Capsule – 0:51 – Akemi Kimura
23 – Alia & Gate – 1:39 – Akemi Kimura
24 – Zero – 1:34 – Akemi Kimura
25 – Ending Theme – 2:31 – Akemi Kimura
Mega Man X7 Sound Collection – $9.99 USD (NOTE: requires the base game Mega Man X Legacy Collection 2 on Steam)
Composed by Capcom Sound Team (Yuko Komiyama, Shinya “Midnight” Okada, Seiko Kobuchi), Valuewave (Akemi Kimura, Makoto Asai, Teruo Konishi, Shuichi Mizohata, Noriyuki Iwadare, Takuya Miyawaki)
01 – Title Call – 0:39 – Capcom Sound Team, Valuewave
02 – Conflict â€- Escape Stage – 2:17 – Capcom Sound Team, Valuewave
03 – Awake Road Again â€- Highway Stage – 2:39 – Capcom Sound Team, Valuewave
04 – Burning Water â€- Lava Factory Stage – 2:14 – Capcom Sound Team, Valuewave
05 – Underground â€- Tunnel Base Stage – 2:13 – Capcom Sound Team, Valuewave
06 – Mod Electric Wave â€- Radio Tower Stage – 3:15 – Capcom Sound Team, Valuewave
07 – Naval Battle â€- Battleship Stage – 2:02 – Capcom Sound Team, Valuewave
08 – Ruins ‘n’ Vines â€- Deep Forest Stage – 2:06 – Capcom Sound Team, Valuewave
09 – Higher the Air â€- Air Forces Stage – 3:36 – Capcom Sound Team, Valuewave
10 – Cyber Geometry â€- Cyber Field Stage – 1:50 – Capcom Sound Team, Valuewave
11 – Bomb Recovery â€- Central Circuit Stage – 1:50 – Capcom Sound Team, Valuewave
12 – Just Before Red â€- Palace Road Stage – 2:17 – Capcom Sound Team, Valuewave
13 – Infiltration â€- Crimson Palace Stage 1 – 3:18 – Capcom Sound Team, Valuewave
14 – Soul Asylum â€- Crimson Palace Stage 2 – 3:28 – Capcom Sound Team, Valuewave
15 – Combination â€- vs. Mega Scorpio – 2:53 – Capcom Sound Team, Valuewave
16 – Decisive Battle â€- vs. Boss – 1:48 – Capcom Sound Team, Valuewave
17 – Relation â€- vs. Red – 2:03 – Capcom Sound Team, Valuewave
18 – Our Blood Boils â€- vs. Sigma 1st – 2:40 – Capcom Sound Team, Valuewave
19 – Conclusion â€- vs. Sigma Final – 2:41 – Capcom Sound Team, Valuewave
20 – Stage Select 1 – 0:32 – Capcom Sound Team, Valuewave
21 – Stage Start – 0:10 – Capcom Sound Team, Valuewave
22 – Stage Complete – 0:07 – Capcom Sound Team, Valuewave
23 – Result – 0:34 – Capcom Sound Team, Valuewave
24 – Options – 1:06 – Capcom Sound Team, Valuewave
25 – Stage Select 2 – 0:47 – Capcom Sound Team, Valuewave
26 – Provocation – 0:49 – Capcom Sound Team, Valuewave
27 – Signas’ Theme – 1:18 – Capcom Sound Team, Valuewave
28 – Beginning â€- Red’s Theme – 1:06 – Capcom Sound Team, Valuewave
29 – Revealing – 2:00 – Capcom Sound Team, Valuewave
30 – Suffering – 1:23 – Capcom Sound Team, Valuewave
31 – Black Plotting – 0:53 – Capcom Sound Team, Valuewave
32 – Fate â€- Sigma’s Theme – 2:24 – Capcom Sound Team, Valuewave
33 – Alia’s Theme – 0:33 – Capcom Sound Team, Valuewave
34 – X’s Theme – 0:42 – Capcom Sound Team, Valuewave
35 – Tragedy – 1:28 – Capcom Sound Team, Valuewave
36 – Thorny Path – 1:46 – Capcom Sound Team, Valuewave
37 – Nightmare â€- Zero’s Ending – 1:16 – Capcom Sound Team, Valuewave
38 – Rookie Punk â€- Axl’s Theme – 1:35 – Capcom Sound Team, Valuewave
39 – Opening – 1:57 – Capcom Sound Team, Valuewave
40 – Ending – 1:11 – Capcom Sound Team, Valuewave
41 – X SE – 0:17 – Capcom Sound Team, Valuewave
42 – Axl SE – 0:14 – Capcom Sound Team, Valuewave
43 – Zero SE – 0:11 – Capcom Sound Team, Valuewave
44 – Sigma SE – 0:27 – Capcom Sound Team, Valuewave
45 – No Holdin’ Back â€- Mega Man X7 Cutscene – 1:21 – Capcom Sound Team, Valuewave
Mega Man X8 Sound Collection – $9.99 USD (NOTE: requires the base game Mega Man X Legacy Collection 2 on Steam)
Composed by Capcom Sound Team (Yuko Komiyama, Shinya Okada), Valuewave (Akemi Kimura)
Additional performances by Yasuyuki Tsujino
01 – Theme of Mega Man X8 – 1:49 – Capcom Sound Team, Valuewave
02 – Noah’s Park – 3:28 – Capcom Sound Team, Valuewave
03 – Intrusion Crabs-Y – 1:37 – Capcom Sound Team, Valuewave
04 – Vs. Maverick – 3:17 – Capcom Sound Team, Valuewave
05 – Troia Base â€- Passage – 0:39 – Capcom Sound Team, Valuewave
06 – Troia Base â€- Progress – 2:41 – Capcom Sound Team, Valuewave
07 – Primrose – 2:40 – Capcom Sound Team, Valuewave
08 – Pitch Black â€- Sneaking – 1:53 – Capcom Sound Team, Valuewave
09 – Pitch Black â€- Discovery – 0:56 – Capcom Sound Team, Valuewave
10 – Dynasty – 2:53 – Capcom Sound Team, Valuewave
11 – Inferno â€- Descending – 3:14 – Capcom Sound Team, Valuewave
12 – Inferno â€- Going Up – 0:46 – Capcom Sound Team, Valuewave
13 – Central White – 2:57 – Capcom Sound Team, Valuewave
14 – Metal Valley â€- Evade – 3:00 – Capcom Sound Team, Valuewave
15 – Metal Valley â€- Overheat – 3:09 – Capcom Sound Team, Valuewave
16 – Booster Forest – 1:54 – Capcom Sound Team, Valuewave
17 – Booster Forest â€- Ride Armor (CYCLOPS) – 2:01 – Capcom Sound Team, Valuewave
18 – Vs. Boss (Cutscene) – 0:44 – Capcom Sound Team, Valuewave
19 – Vs. Maverick Boss – 2:55 – Capcom Sound Team, Valuewave
20 – Angry Maverick Boss – 0:39 – Capcom Sound Team, Valuewave
21 – Jakob – 3:19 – Capcom Sound Team, Valuewave
22 – Vs. Vile – 1:40 – Capcom Sound Team, Valuewave
23 – Gateway – 1:40 – Capcom Sound Team, Valuewave
24 – Gateway â€- Escape – 1:12 – Capcom Sound Team, Valuewave
25 – Vs. Copy Sigma – 2:17 – Capcom Sound Team, Valuewave
26 – Sigma’s Palace – 2:03 – Capcom Sound Team, Valuewave
27 – Vs. Sigma (Cutscene) – 0:34 – Capcom Sound Team, Valuewave
28 – Vs. Sigma – 2:09 – Capcom Sound Team, Valuewave
29 – Vs. Lumine â€- First Form – 1:56 – Capcom Sound Team, Valuewave
30 – Vs. Lumine (Cutscene) – 0:47 – Capcom Sound Team, Valuewave
31 – Vs. Lumine â€- Second Form – 2:47 – Capcom Sound Team, Valuewave
32 – Paradise Lost – 0:36 – Capcom Sound Team, Valuewave
33 – Intermission – 1:34 – Capcom Sound Team, Valuewave
34 – Dr. Light Capsule – 0:27 – Capcom Sound Team, Valuewave
35 – Title – 0:29 – Capcom Sound Team, Valuewave
36 – Hunter Base â€- Going to the Front – 1:00 – Capcom Sound Team, Valuewave
37 – Hunter Base â€- Doubt – 1:09 – Capcom Sound Team, Valuewave
38 – Hunter Base â€- Wickedness – 1:29 – Capcom Sound Team, Valuewave
39 – Stage Start – 0:11 – Capcom Sound Team, Valuewave
40 – Stage Complete – 0:08 – Capcom Sound Team, Valuewave
41 – You Got a New Weapon – 0:12 – Capcom Sound Team, Valuewave
42 – Result – 0:34 – Capcom Sound Team, Valuewave
43 – Menu – 0:27 – Capcom Sound Team, Valuewave
44 – Save & Load – 0:26 – Capcom Sound Team, Valuewave
45 – Options – 0:27 – Capcom Sound Team, Valuewave
46 – Cutscene â€- Deepening Mystery – 0:37 – Capcom Sound Team, Valuewave
47 – Cutscene â€- Sorrow – 0:31 – Capcom Sound Team, Valuewave
48 – Cutscene â€- Perplexity – 0:35 – Capcom Sound Team, Valuewave
49 – Cutscene â€- Advancement – 0:45 – Capcom Sound Team, Valuewave
50 – Cutscene â€- With the Hunter Base – 0:27 – Capcom Sound Team, Valuewave
51 – Ending – 1:39 – Capcom Sound Team, Valuewave

Roll out, Maverick Hunters! Join the heroic tales of X, Zero, and Axl as they battle their way across eight futuristic adventures with Mega Man X Legacy Collection 1 and 2 , out now for PlayStation 4, Xbox One, Nintendo Switch, and PC!
Initially announced as part of Mega Man’s 30 th Anniversary celebration, all eight classic Mega Man X games are now available on modern consoles via two collections, with Mega Man X Legacy Collection bringing together Mega Man X, X2 , X3 , and X4 , and Mega Man X Legacy Collection 2 featuring X5 , X6 , X7 , and X8 ! In North America, fans can also grab a console bundle at retail for $39.99 that includes a disc for each collection on Xbox One and PlayStation 4. For Nintendo Switch, the pack will include a cartridge with the first collection and a digital download voucher for the second collection.

Compared to the colorful and cartoonish tone of the classic Mega Man games, the world of Mega Man X takes on a more mature vibe in a future roughly 100 years after the events of the original Mega Man saga. Keeping the vibrant stages and rock-solid gameplay that the classic platformers are known for, the future of 21XX introduces Dr. Light’s final and greatest creation, a robot named X. Building on the abilities of his predecessor, X is able to cling to walls to jump to greater heights, dash, and equip unique armor pieces that augment his combat and movement capabilities.

Eight action-packed adventures span X’s journey from a B-Class novice Maverick Hunter to an S-Class pro, with the addition of the cool and collected Zero and the hot-headed Axl as playable characters in later entries. Several visual filter options are available for Mega Man X through Mega Man X6 as well. With multiple resolution options, crisp, clean sprites are at your fingertips, and you can also apply smoothing or CRT filters to bring back those memories of sitting too close to the TV from the 16-bit and 32-bit days. The 3D visuals of Mega Man X7 and X8 have also received an HD upgrade, providing sharp, improved visuals for both games.
On top of that is the new X Challenge Mode , with Volume 1 included in Mega Man X Legacy Collection and Volume 2 included in Mega Man X Legacy Collection 2! This exciting mode pits X against pairs of classic Mavericks. Take three boss weapons with you into battle, or defy the odds with a buster-only run! Even the most die-hard X fans will have their skills put to the test, and even the least threatening Mavericks can surprise you when they’re teamed up together. Are you an S-Class Maverick Hunter? With additional online leaderboard support, you’ll be able to compare your best time and see how you stack up!

Both collections include The Day of Σ, a video originally included with Maverick Hunter X that sheds light on the origins of series antagonist Sigma and the rise of Mavericks while exploring the events that take place directly before the start of Mega Man X. Also included are vintage trailers; a gallery of various art; a music collection for all four games in each collection along with brand-new songs made specifically for Mega Man X Legacy Collection 1 and 2 ; and a gallery of toys, promotional items, and other products featuring X and company from over the years.

Mega Man X Legacy Collection 1 and 2 are available digitally on PlayStation 4, Xbox One, Nintendo Switch, and PC for $19.99 each, and as part of a retail bundle in North America for $39.99. For even more Mega Man goodness, check out Mega Man Legacy Collection 1, available on PS4, Xbox One, Nintendo Switch, Nintendo 3DS, and PC, and Mega Man Legacy Collection 2, also available now for PS4, Xbox One, Nintendo Switch, and PC.

Don’t forget – the one and only Mega Man will be making his triumphant return this year when Mega Man 11 launches in October 2018! For all the latest news, follow the official Mega Man account on Twitter and Facebook .


Ah, summertime. There’s nothing quite like the great outdoors, is there? You can join the Metalls as they sing campfire songs, roast s’mores by the fire of encroaching flame walls, and dodge mechanical spiders while you narrowly avoid being grilled on hot plates. Turns out camping is a little different when Torch Man is around!
For our last update we revealed Blast Man and his volatile theme park , but the surprisingly cool-headed Torch Man trades out the densely packed corridors of an abandoned movie studio for a lush forest and campsite that he’s turned into his personal training grounds to hone his “Fist of Fire” technique. The dense foliage may seem like a pretty unusual choice for a robot whose shoulders are quite literally ablaze, but before Torch Man turned evil, he used to teach campers about fire safety. What irony!


Starting at the edges of a campsite, your idyllic walk in the woods is quickly interrupted by the many robots littering the forest. With enemies both out and about under a twilight sky and hiding away in tents propped up along your path, you’ll have to watch your step navigating the platforms and perils scattered around the stage. Further complicating things are heavily forested areas, preventing even the faintest moonlight from shining through and making platforms impossible to see. Fortunately, some friendly-looking lantern-shaped owls can help light your way, making it easier to see where you’re headed. How helpful! Unfortunately, they also attempt to drip fiery globs of gas on to Mega Man, making it that much harder to get where you’re going. How… awkward.

About halfway between you and your mission to douse Torch Man is an idyllic scene of Metalls gathered around a bonfire. It’s interesting seeing so many of them not hiding under their helmets – maybe they’re only shy when Mega Man is nearby. The peaceful scene is quickly shattered by Sparkey, a flaming turkey that’s so fired up, the blaze on its back will absorb your Mega Buster shots! Erratically jumping around the arena, this flaming fowl lays eggs that hatch into smaller robots, so you’ll have to watch your feet and put the Speed Gear to good use while focusing fire – or rather, attacks – on its vulnerable areas. Once this mid-boss has cooled off a bit, unleash everything you’ve got to roast it for good.

There’s a lot more to Torch Man’s stage as well, with devious mazes to navigate and tricky platforms standing in your way as walls of flame bear down on you. If you’re starting to feel the heat, Rush is just a button press away! Use Mega Man’s faithful robot canine to bounce up and away from difficult enemies, and activate the Speed Gear to give yourself a bit of extra time so you don’t wind up charbroiled.

When you finally catch up to Torch Man, the woods ablaze behind him (nobody told him only he can prevent forest fires), you’ll have to deal with much more than a bit of fire here and there. Torch Man is surprisingly nimble, showing that he’s not just a disciple of fire, but a “Torch-jutsu” martial arts master as well! Time your jumps and slides well to dodge fireballs and maneuver your way around Torch Man’s red hot kicks while getting attacks in. Don’t drop your guard, or else you might find yourself at the mercy of this Robot Master’s fiery spirit when he loses his temper.


Stamping out Torch Man will grant you Blazing Torch, a weapon that diagonally fires a ball of red-hot fire into the air! Just like the Robot Master this weapon comes from, each flaming ball comes crashing back down as a searing projectile, reminiscent of Torch Man’s blazing kicks. Using the Power Gear, you can supercharge the move to turn up the heat and fire off three projectiles at once!

Aside from being a powerful weapon in its own right, Blazing Torch has plenty of other uses, too. You’ll get to try for yourself when Mega Man 11 comes to PlayStation 4, Xbox One, Nintendo Switch, and PC on October 2 nd ! Pre-order now to receive a suite of eight alternate instrumental music tracks for each Robot Master’s stage.

For more updates on the Blue Bomber, check out the Mega Man Twitter and Facebook pages, and head over to the official website to preorder Mega Man’s newest adventure.

San Diego Comic Con 2018 is just around the corner, taking place at the San Diego Convention Center from July 19-22 in San Diego, CA! Stop by the Capcom booth (Hall A, Booth #215) for some of the latest demos and signings. Be sure to attend our four exciting panels taking place in Room 6BCF!
Demos
Resident Evil 2 (Available January 25, 2019) – Once again, enter the survival horror when Resident Evil 2 comes to PlayStation 4, Xbox One, and PC! Raccoon City has been rebuilt from the ground-up to offer a new gameplay experience in a hauntingly familiar environment. Be one of the first to play this highly anticipated remake, with a demo featuring Leon S. Kennedy as he explores the Raccoon City Police Department.
Mega Man 11 (Available October 2) – Get equipped with classic gameplay combined with fresh new abilities in the Blue Bomber’s new quest! Play through Block Man’s colorful and challenging stage in Mega Man’s latest adventure crafted by a veteran development team at Capcom, and utilize the new Double Gear System to enhance Mega Man’s abilities in a fun new way. Mega Man 11 is coming to PlayStation 4, Xbox One, Nintendo Switch, and PC later this year.
Mega Man X Legacy Collection 1 + 2 (Available July 24) – The world of Mega Man X is at your fingertips with eight futuristic adventures featuring X, Zero, and Axl battling against Mavericks, high-tech robots gone bad. Check out all eight games ranging from 16-bit to 32-bit and beyond, and test your skills in the new X Challenge mode, pitting X against pairs of Mavericks ahead of next week’s launch on PlayStation 4, Xbox One, Nintendo Switch, and PC!
Panels
|
Date |
Time (PT) |
Room |
Content |
|
7/19 (Thursday) |
3:30-4:30pm |
6BCF |
Mega Man 30 th Anniversary |
|
7/20 (Friday) |
11:30am-12:30pm |
6BCF |
World of Capcom |
|
7/20 (Friday) |
12:45-1:45pm |
6BCF |
Resident Evil Video Games |
|
7/20 (Friday) |
2-3pm |
6BCF |
Build Powerful Characters Featuring Street Fighter |
Mega Man 30 th Anniversary – Celebrate 30 years of the Blue Bomber with the talented developers veterans from Capcom. Producers Kazuhiro Tsuchiya (Mega Man 11) and Nonaka Daizo (Mega Man X Legacy Collection 1 + 2) discuss their exciting work on the iconic side-scrolling series in a panel moderated by Capcom’s Tim Turi. Get equipped with behind-the-scenes insight on the brand-new Mega Man 11 and other recent titles. The festivities will include trivia, prizes, and more.
World of Capcom – If you have played video games at all in the last thirty years, chances are you may have played a game from Capcom. Think Resident Evil, Street Fighter or even the latest hit Monster Hunter World. Capcom continues to develop original and exciting game franchises for next generation game consoles. Come sit with the team from Capcom and learn about what is coming next!
Resident Evil Video Games – You have once again entered the world of survival horror. Hear from the producer (Yoshiaki Hirabayashi) and staff of the recently announced Resident Evil 2 on how Capcom reinvented a celebrated classic 20 years later. Get an exclusive behind the scenes look at Leon Kennedy, Claire Redfield, the Raccoon City outbreak and a few other surprises you won’t want to miss. Cosplay is encouraged.
Building Powerful Characters Featuring Street Fighter – Celebrating 30 years as the iconic fighting game franchise, Street Fighter features a cast of characters with something for everybody. In this very special event perfect for curious new challengers and seasoned champs alike, Capcom staff from the US and Japan will give you an exclusive peek behind Street Fighter V: Arcade Edition.
Signings
We have quite a few signings this year at San Diego Comic Con! While most signings will take place at the Capcom booth, there are a few at other locations. Please refer to the table below for all the information you’ll need to make sure you have room in your schedule to attend.
|
Date |
Time (PT) |
Booth |
Series |
Guest |
|
7/21 (Thursday) |
10-11am PT |
Loyal Subjects |
Mega Man 11 |
Producer Kazuhiro Tsuchiya |
|
7/19 (Thursday) |
11am-12pm |
INNEX |
Street Fighter V: Arcade Edition |
Executive Producer Yoshinori Ono |
|
7/19 (Thursday) |
2-3:30pm |
Capcom |
Street Fighter V: Arcade Edition |
Executive Producer Yoshinori Ono |
|
7/19 (Thursday) |
5:30-6:30pm |
Capcom |
Mega Man 11 |
Producer Kazuhiro Tsuchiya and Producer Daizo Nanoka |
|
7/20 (Friday) |
10-11am |
nWay |
Street Fighter V: Arcade Edition |
Executive Producer Yoshinori Ono |
|
7/20 (Friday) |
10:30am- 11:30am |
Capcom |
Mega Man 11 |
Producer Kazuhiro Tsuchiya |
|
7/20 (Friday) |
12:30pm-1:30pm |
Capcom |
Mega Man 11 |
Producer Kazuhiro Tsuchiya |
|
7/20 (Friday) |
12:30pm-1:30pm |
Man of Action |
Mega Man: Fully Charged |
Steve Seagle and Joe Casey |
|
7/20 (Friday) |
2:30-3:30pm |
Capcom |
Resident Evil 2 |
Producer Yoshiaki Hirabayashi |
|
7/20 (Friday) |
11am-12pm |
Storm Collectibles |
Street Fighter V: Arcade Edition |
Chief Designer Kiki |
|
7/20 (Friday) |
4-5pm |
Udon Entertainment |
Mega Man 11 |
Producer Kazuhiro Tsuchiya and Producer Daizo Nanoka |
|
7/20 (Friday) |
4:30-6pm |
Capcom |
Street Fighter V: Arcade Edition |
Executive Producer Yoshinori Ono |
|
7/21 (Saturday) |
11:30am-1pm |
Capcom |
Street Fighter V: Arcade Edition |
Executive Producer Yoshinori Ono |
|
7/21 (Saturday) |
2-3pm |
Udon Entertainment |
Street Fighter V: Arcade Edition |
Executive Producer Yoshinori Ono |
|
7/21 (Saturday) |
2-3pm |
Capcom |
Resident Evil 2 |
Producer Yoshiaki Hirabayashi |
|
7/21 (Saturday) |
11am-12pm |
Storm Collectibles |
Street Fighter V: Arcade Edition |
Chief Designer Kiki |
|
7/21 (Saturday) |
4-5pm |
Cryptozoic |
Street Fighter V: Arcade Edition |
Executive Producer Yoshinori Ono |
|
7/21 (Saturday) |
4-5pm |
Capcom |
Street Fighter V: Arcade Edition |
Michael T. Coleman (Voice Actor for Cody) |
Phew, that’s quite the lineup! We’ll see you at San Diego Comic Con in Hall A, Booth #215!

It’s been a while since we’ve talked about the PC version of Monster Hunter: World… but now we finally have some news to share:
First up, let’s answer the big questions, where and when you’ll be able to play the PC version of Monster Hunter: World. It’ll be available on Steam on August 9 th.
You can already head over to the Steam page to pre-order your copy, which means you’ll also get the pre-order exclusive Origin Armor Set and Fair Wind Charm. And to help you plan for next month’s release, here is the list of minimum and recommended specs for the game:
|
RECOMMENDED |
|
|
OS |
WINDOWS® 7/8/8.1/10 (64-BIT required) |
|
CPU |
Intel® Core’ i3 8350 4GHz or Intel® Core’ i7 3770 3.4GHz or AMD Ryzen’ 5 1500X |
|
Memory |
8 GB RAM |
|
GPU |
NVIDIA® GeForce® GTX 1060 (VRAM 3GB) or AMD Radeon ‘ RX 570X (VRAM 4GB) |
|
Network |
Broadband internet connection |
|
DirectX |
Version 11 |
|
Storage |
20 GB available space |
|
Sound |
DirectSound compatible (DirectX® 9.0c or higher) |
|
Notes |
Mouse, keyboard and game pads (both DirectInput and XInput) are supported. 30FPS at 1080p on HIGH graphic settings. |
|
MINIMUM |
|
|
OS |
WINDOWS® 7/8/8.1/10 (64-BIT required) |
|
CPU |
Intel® Core ‘ i5 4460 3.2GHz / AMD FX ‘ 6300 |
|
Memory |
8 GB RAM |
|
GPU |
NVIDIA® GeForce® GTX 760 / AMD Radeon ‘ R7 260x (VRAM 2GB) |
|
Network |
Broadband internet connection |
|
DirectX |
Version 11 |
|
Storage |
20 GB available space |
|
Sound |
DirectSound compatible (DirectX® 9.0c or higher) |
|
Notes |
Mouse, keyboard and game pads (both DirectInput and XInput) are supported. 30FPS at 1080p on LOW graphic settings. |




You’ll pay for the whole seat, but you’ll only need the edge – a new boss bursts onto the scene of Mega Man 11! Introducing Blast Man, a Robot Master with a flair for the theatric… and a taste for explosions. Lots and lots of explosions. This volatile ‘bot is no joke, so read on for what to expect from his stage and learn about newly revealed features for Mega Man 11 !

While Block Man’s stage has pitfall-riddled pyramids built around his ego, and Fuse Man’s stage takes place in a tricky power plant, Blast Man has a decidedly more… wait for it… explosive approach to the place he calls home. This Robot Master is clearly on a short fuse, and it shows in the design of his stage: the ruined remains of a theme park and movie studio hybrid that Blast Man has shaped into his personal playground. He’s added several personal touches, including a number of signs featuring himself as the star of “Blast Man Adventure.” It seems like Block Man isn’t the only one with a narcissistic streak!

Getting to Blast Man’s lair is certainly no walk in the park. New enemies such as fireball-launching foes and explosion-prone mini-bots are the least of your problems when you have to deal with volatile boxes littered about each room, just waiting for a reason to detonate. Familiar enemies like Sniper Joe make their return to try and foil players’ progress, threatening to turn this adventurous stage into a total blowout. Always seeming to show up in the most troublesome places, Sniper Joe’s shield is as strong as ever, but smart use of the Power Gear can help even the odds against this classic foe.

Just when you think things couldn’t get more off the rails, you’ll have to deal with a roller coaster ride of a mid-boss. Explosive mini-bots zoom around in rockets on rails, occasionally tumbling out when they’re upside-down – so much for proper safety precautions! You can’t damage the rockets with regular buster shots, so you’ll have to get creative as you dodge dive-kicks from the falling robots and jump over the out-of-control coaster.

Successfully dodging the bangs, booms, and bots of Blast Man’s stage will bring you to the Robot Master himself, whose short-fused nature is apparent by what’s left of the amusement park in the background. Taking cues from his bomb-tossing predecessors, Blast Man hops around the room while slinging explosives everywhere in his attempt to turn Mega Man into scrap metal.

When Blast Man has reached the end of his fuse, he pushes himself to the limit using the Power Gear! As you might expect from this explosion-loving robot, the Power Gear supersizes Blast Man’s bombs, giving them greater explosive force while his attack patterns become more erratic. You’ll have to be at the top of your game if you want to disarm Blast Man for good.

Your reward for defusing this volatile Robot Master is Chain Blast, a unique weapon that floats bombs across the screen that stick to enemies along the way. As the name suggests, you can chain together multiple bombs and detonate them all at once, or use the Power Gear to create massive explosives for even bigger blasts!

As you’re busy busting ‘bots in Mega Man 11, you’ll collect bolts dropped by enemies and scattered throughout each stage. Just like in past games, you’ll be able to use the bolts you’ve found to craft new items and upgrades at Dr. Light’s Lab thanks to the hard work of Roll, Auto, and Dr. Light himself. The aptly named Auto-Charge Chip shown above is just one of the many upgrades you can get equipped with throughout your adventure, including some icons that may look familiar to long-time fans.

When you want to take a break from the fight for everlasting peace, you can also check out a number of different challenges! The classic Time Attack mode drops players into Robot Masters’ stages, tasking them with completing individual stages as quickly as possible to make their mark on the leaderboards.

Balloon Attack mode is a unique take on Mega Man 11’s stages, removing all the enemies in stages in favor of colorful balloons that dot the landscape. It’s not all clowning around, though; you’re still working against the clock! As you make your way through stages, burst blue balloons as quickly as possible by using your Mega Buster or simply running into them. Every red balloon you burst and each blue balloon you miss along the way adds to your timer, so you’ll have to navigate stages carefully to get the fastest time possible. This mode is sure to put your platforming skills to the test, alongside a number of other challenging modes included with Mega Man 11 .

Hope you had a real blast reading up on the latest info for Mega Man 11! For more updates on the Blue Bomber, check out the Mega Man Twitter and Facebook pages, and head over to the official website to preorder Mega Man’s newest adventure, available on October 2.
