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SFV Post Launch Status Update Vol. 4

Feb 24, 2016 // haunts

What’s up World Warriors! I’m back with another Street Fighter V post-launch update to give you the current status of our servers and additional issues we’re looking to improve. Hit the jump for more info!

Matchmaking

Matchmaking for Ranked and Casual battles is continuingly being improved for most users. Throughout the weekend and after the server reset, most players should be matched up with opponents at a quicker rate than before.

We understand players in Europe, the Middle East and some other territories are still running into issues with slow matchmaking. The server team is aware of this and will be continuing to look for ways to improve this issue.

Our goal is to provide the best online experience for all users, and if you are not in a region that has a large number of users with stable connections it will take longer to find a suitable opponent. Again, we will continue to look at this issue and find ways to circumvent longer than intended wait times for matchmaking.

Battle Lounges

Improvements to Battle Lounges have been made in that users should not get disconnected once they are in a lounge. That said, the ability to search and join Battle Lounges still needs improvement as it is not functioning as intended. We’ll be looking at this over the coming weeks and hope to fix the issue soon.

As always, please continue to send us our feedback! Either leave a comment here on Capcom Unity or tweet at @SFVServer with any issues you may encounter.

That’s it for today! I’ll be back with more updates in the near future so stay tuned! 

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Mega Man Legacy Collection jumps and shoots on to 3DS today

Feb 23, 2016 // Kellen Haney

Hey Mega Fans (that one will never get old), the day has finally arrived – Mega Man Legacy Collection is available today on 3DS, both as a direct download through the Nintendo 3DS eShop, as well as a handsomely packaged physical edition and a very special Collector’s Edition, complete with a gold Mega Man amiibo! If you already have a Mega Man amiibo, you’re in luck – using the Blue Bomber with your 3DS unlocks eleven new, exclusive challenges in the 3DS version of the game, designed by the winners of our challenge contest from a ways back, bringing the total to over sixty challenges to test your Mega Man mettle (man). Plus, all physical versions of the game have extra goodies packed inside. You can find out more after the jump!

All 3DS versions of the game, amiibo or not, will include additional content in the Museum, including high quality box cover scans, game cartridge scans, and my personal favorite, manual scans! Fun fact: You’re 30% more radical just by reading that magazine ad… but you’ll never be as radical as Proto Man without his iconic helmet. I think Wily got a little too radical on the European cover for Mega Man 3, though.

Nintendo 3DS Standard Edition ($29.99 USD)
Comes with a physical copy of the full game, two Nintendo 3DS Mega Man themes, a digital soundtrack sampler containing eighteen songs from Mega Man 1 through 6, and four Mega Man stickers!

Nintendo 3DS Collector’s Edition ($49.99 USD)
Includes everything in the Nintendo 3DS standard edition, plus a set of six Mega Man postcards and the exclusive gold Mega Man amiibo! This is the only place you can pick up the gold amiibo.

If you don’t have a 3DS, or have been holding out for the physical version of the game on Xbox One or PS4…

PlayStation 4 and Xbox One
Includes the full game on disc, as well as a Robot Master cheat sheet, a digital soundtrack sampler containing eighteen songs from Mega Man 1 through 6, and four Mega Man stickers!

And of course, the game is also available as a digital download on Xbox One, PS4, and PC!

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A Fond Farewell

Feb 22, 2016 // GregaMan

Dear Capcom Unity,

Long time no see, guys. It is with complicated emotions that I confirm that today was my final day as an employee of Capcom. 

In December 2010, Capcom Unity warmly  welcomed  a bewildered, twenty-six-year-old version of me, and since then I’ve done my best to represent and nurture the link between Capcom and its community. In that time we’ve had ups and we’ve had downs, triumphs and fumbles. But I believe now more than ever that gaming has a special ability to connect people and enrich lives, and that the value in that is unquantifiable. From the explosive rise of the streaming scene to this console generation’s hard emphasis on connected user experiences, I think the state of gaming today speaks well to that. But we at Capcom Unity can take a bit of pride in having gotten in on the ground floor. Capcom’s gaming communities have always been dedicated, innovative, passionate, talented, diverse, and trailblazing. I fully expect this legacy to live on well after I am gone. 

Thank you all for the parts you have played in building this community and turning games into something much bigger and more meaningful than the mere playthings for which they are less and less frequently mistaken. 😉

Though leaving has been bittersweet, it has served as an excuse to look back on some of my favorite moments during my time here. Below are a handful that come to mind, for any who might want to join me in looking back.

-Though the series ran on and off as bandwidth allowed, we had a great time making the Capcom Unity Official Podcast. A personal favorite was our  episode on localization,  with special guest, the legendary David Crislip. 

-That episode had a companion piece on the blog, The Art and Science of Localization

This interview with original Mega Man staffer TOM-PON is grossly under-viewed, but is full of fascinating trivia from the original series’ development. (I did the subtitles.)

In which I gushed over Capcom’s lush NES backgrounds

How Street Fighter is like Monster Hunter

The Zen of Dead Rising

Enjoying Street Fighter 2010: A How-To Guide

Vehemently defending Strider on the NES

-Working on the Devil May Cry series was a dream come true. With DmC: Definitive Edition, I worked with the seriously talented SamD to create some dazzling  gameplay showcases.

-For Devil May Cry 4 Special Edition, I got to interview a personal hero of mine, series director Hideaki Itsuno. Twice! –  Day 1 | Day 2

-AND Reuben Langdon, voice and motion actor for Dante (among many other Capcom faves) –  Day 1 | Day 2

-All of us on Team Unity were big fans of DONTNOD’s Remember Me, so we streamed a  complete playthrough—in French!

-Brett Elston, Chris Antista, and I got to check out the  Capcom Bar in Shinjuku.

Farewell, Capcom Unity. If you’d like to keep an eye on what I’m up to (or at least what I’m thinking about at the moment), check me out on Twitter at @fingersmaloy.

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SFV Post Launch Status Update Vol. 3

Feb 20, 2016 // haunts

Hello again World Warriors! We’re back today with another round of updates for you all and we’re happy to report that we’re making a lot of great progress on all fronts. Hit the jump to see the current status of things and what we have on the roadmap as well.

Matchmaking

Matchmaking for Ranked and Casual is stable and is working as intended for most users. Some additional tweaks were made to the servers overnight, so players should actually be getting matches at a much faster rate now as well.

We do understand this is not the case for everyone, and the amount of matches a user gets can vary by region.

If you’re still having issues with Ranked or Casual matchmaking (long waits, unable to connect), please leave a comment here or tweet to @SFVServer with your Fighter ID and provide as much detail as possible (location, platform, etc).

Battle Lounge

We understand some users are still running into issues with Battle Lounges. We’ll be working on implementing fixes to this feature into the weekend. Again, this only affects some users so don’t be discouraged from checking this mode out and getting some matches in with friends!

Fighter ID Search

There were issues in the past day or so where newly created Fighter IDs were not showing up in the search. This issue has been resolved and newly created Fighter IDs will be available to search within 30 minutes of creating the account.

That’s about it for today! We’ll be continuing to work over the weekend to implement more improvements, so once again, follow @SFVServer on Twitter for more updates and leave us a comment here or shoot us a tweet with any feedback.

 

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SFV Post Launch Status Update Vol. 2

Feb 19, 2016 // haunts

What’s up World Warriors!

As many of you know, there were some issues with the Street Fighter V servers but we’re happy to report that the majority of those issues have now been resolved.

That said, we know there is still a lot left to optimize and not everyone’s experience has been the same so I’ll be checking in each day here to give everyone an update on how things are progressing. Hit the jump for a few updates we’ve made over the past 24-48 hours and a look at some of the issues we are aiming to resolve.

Matchmaking

Matchmaking is now working as intended and users should be able to find online matches without much of a wait in both Ranked and Casual mode.

Battle Lounge

Playing in the same Battle Lounge for a set period of time renders players unable to participate in the lounge or matches. Many of the other issues with Battle Lounge have been resolved and users should be able to invite other players to their lounge. The team is still looking at this mode very closely and will continue to make improvements as we move into the weekend time frame.

Match Results

Some users have reported that their match results are not being sent to the server. In most cases, this is more or less a UI bug and your results along with your rewards will still be credited to your account.

If you are unsure if your match was recorded, check your battle log and if the match appears there, it will also be recorded on the server.

Replay Search

Some of the more recent replay data won’t be available immediately when searching the replay database but the team is working on making those replays available as soon as possible.

All of your personal replays are immediately available by going through your fighter profile.

Other issues being addressed:

  • Some user names don’t show up in Rival Search.
  • Some user names don’t display properly on battle results screen.
  • Ranking functionality isn’t working properly on the CFN.

That’s it for today! Thanks so much for being patient with us thus far and we really appreciate not only all the feedback you have given us, but also the words of support as our server team has been working endlessly to bring everyone the best online experience possible! Thanks again and please keep the feedback coming!

If you want to report issues you’re having with Street Fighter V, please leave a comment here or tweet at @SFVServer. We’ll be monitoring all feedback and addressing as many issues as we can in a timely manner.

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Mega Man-athon 4 at MAGFest – speedruns, music, and more for charity

Feb 17, 2016 // Kellen Haney

In the year of 20XX, a super cool group by the name of Half Empty Energy Tank was created. This group worked hard to bring you a stream filled with Mega Man music, playthroughs, speedruns, contests, donation incentives for charity, and tons of classic Mega Man goodness, and they’re about to do it again this year for the Child’s Play charity ! Go, Half Empty Energy Tank , for everlasting peace!

Mega Man-athon 4 starts on the 18 th , and it’s shaping up to be an awesome event at MAGFest this year. Head over to the Half Empty Energy Tank site for the event schedule, live stream, and a whole lot more! If only there were some sort of prefix to describe the magnitude of the event. Ah well, I’m sure it’ll come to me. And don’t forget – you can play along at home with Mega Man Legacy Collection , available now as a digital download on PS4, Xbox One, and PC, with retail versions of the PS4 and XB1 versions just around the corner – including 3DS – to be released next week on the 23 rd!

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SFV Post Launch Status Update Vol. 1

Feb 17, 2016 // Harrison Young

Hello Street Fighter V players, 

With the game now officially out, we’d like to address some of the issues customers have been experiencing since launch. Please hit the jump for updates on network status, PC-specific issues and feature asks.

Network / server-side issues (PC & PS4):
  • Online connectivity – login and intermittent connectivity issues should be less frequent as the service stabilizes now that all platforms and regions have launched. 
  • Matchmaking issues – the issue should be fixed now as the team identified the root cause and have implemented a server side fix few moments ago. Please check mobile.twitter.com/sfvserver  for the latest updates and server status 
  • Fighter ID corruption – a small number of PC users have reported their Fighter ID getting corrupt after account registration. We’re aware of this issue and will have a fix in place shortly to prevent this from happening further.
PC-specific issues:
  • Game boot-up/crashing issues – some of these issues may be attributed to certain Anti-Virus software preventing the game executable from launching due to a false-positive error. We recommend users add StreetFighterV.exe and/or the game installation directory to the exclusion list to prevent this issue. 
  • There are other non-reproducible crashes or stability issues that we’ll be looking into. We appreciate if you can continue sending feedback through the official  Steam Bug Reporting thread  with as much details as possible so that we can attempt to reproduce and fix the issue.
Feature asks (PC):
  • Native DirectInput support – this was one of the more consistent requests we’ve received from the PC community. We realize many fans prefer to use their existing PS3/PS4 compatible Arcade Sticks on PC which are DirectInput-based, so we are actively looking into adding this feature in an upcoming patch. In the meantime, players can use popular XInput remapping tools such as the  X360CE [www.x360ce.com]
  • Expanded key re-binding functionality – we are also looking into expanding key binding option to allow customers to freely map keys beyond the default B/N/M/,/H/J/K/L keys. 
  • In-game language options – the currently set language is based on the Operating System’s UI language. We are looking into adding language options via the Steam client launcher in an upcoming patch. 
  • Resolution Switching – current design requires users to cycle through each in-between resolution setting in order to arrive at a resolution of their choice. We’ll look into making this process much simpler and less time consuming in the future. 
  • Lastly, we’ll provide another round of updates shortly, as soon as we have a solid timeline for when these feature additions will be ready. Please stay tuned!

Street Fighter V is a living and breathing platform that will continue to improve and evolve over time with more features and content. With that being said, we’d like to assure you that we are always listening to your feedback and with your help, we will continue to find ways to make Street Fighter V better and better. So please, keep the feedback coming and thanks for your support! 

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Street Fighter V Launch Trailer

Feb 16, 2016 // haunts

The time has finally come! Street Fighter V is out today on PS4 and PC and with that comes a brand new launch trailer!

We’ve also uploaded a bunch of new screenshots to the Street Fighter Facebook page ! Enjoy World Warriors!

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A Special Message from Yoshinori Ono

Feb 15, 2016 // haunts

Only one day left until Street Fighter V releases and we enter a new era of fighting games! With that, Executive Producer Yoshinori Ono has a special message for all of you Street Fighter fans out there who are ready to #RiseUp!

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Street Fighter V Launch Event: Lupe Fiasco VS Daigo Umehara

Feb 12, 2016 // ComboFiend

Image credit:@Markel_Lee

Hey everyone!

We are just a few days away from the launch of Street Fighter V on February 16 th ! To commemorate the launch, we have decided to throw a FREE special launch party at the Folsom Street Foundry on Monday, February 15 th.

You may have seen this exchange on twitter the past week or so:

twitter.com/lupefiasco/status/6924148184…

That’s right! World famous hip-hop artist, Lupe Fiasco has agreed to participate in an exhibition with fighting game legend, Daigo Umehara, and it will be going down at the launch party on February 15 th ! Details as follows:

(all times PST)

Street Fighter V Launch Event

Location: Folsom Street Foundry

Address: 1425 Folsom St, San Francisco, CA 94103

Live stream: twitch.tv/twitch (stream runs from 5:00PM – 8:15PM)

5:00PM – 9:00 PM

  • VIP and Press Admission Only

6:00PM~7:45PM

  • Undercard Exhibitions

7:45PM – 8:15PM

  • Lupe VS Daigo Exhibition

9:00PM – Midnight

  • General Admission

How do I become a VIP so that I can see this go down you ask? Simple! We will be letting in the first FIFTY people who line up at the door into the event to witness the Lupe VS Daigo event live, as well as a few undercard exhibitions leading up to it. If you don’t make it in though, never fear, as all the exhibitions will be live streamed at twitch.tv/twitch.

From 9pm until midnight, the doors will open to general admission and those in line will be able to come inside and enjoy the game setups and festivities we’ll have on hand to celebrate the launch. Remember, you must be 21 or older to enter the venue, as alcohol will be available for purchase.

But wait, it gets better! Once Lupe and Daigo are finished with their exhibition, they will head over to the GameStop on Market Street (in San Francisco) to participate in the midnight launch event there, and hand out copies of the game to the first people who line up to purchase the game, once it goes on-sale at 9PM PST (midnight EST).

(all times PST)

GameStop Midnight Launch Event

Location: GameStop Market Street

Address: 830 Market St., San Francisco, CA 94102

  • 8:30pm – 10:00pm          
  • Lupe and Daigo Special Appearance

The time to rise up is finally upon us. We hope to see you at one or both of the events! 

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JABBAWOCKEEZ X STREET FIGHTER V is a cross up like no other

Feb 12, 2016 // Kellen Haney

There’s a good chance that everyone out there has heard of the Jabbawockeez by this point – the crazy-good dance crew that delivers hyper bomb performances all across the nation and beyond. You might have seen the 1-minute teaser of their new performance, JABBAWOCKEEZ x STREET FIGHTER V, earlier this week. Well, they’ve just released the full trailer for their new show at the MGM Grand in Las Vegas! I won’t spoil the fun, so check out the video above for a taste of what to expect from the Jabbas. Dancing and fighting going together – who knew?

Want to get the download on the latest from the Jabbas? Follow the Jabbawockeez on Facebook , Twitter , and Instagram !

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Check out Capcom USA’s brand new offices in San Francisco

Feb 11, 2016 // Kellen Haney

It’s been quite the couple of weeks for the Capcom USA crew. For the last several years, our offices were based out of San Mateo, California. But on January 25 th , we moved 25 miles up to San Francisco – the same year as the 25 th anniversary of Street Fighter II. Coincidence? Yes. Yes it is. But we’re all enjoying our new offices by the Bay, and we wanted to give you a quick tour (in pictures) of our new home.

First thing you’ll see when you come in is the Capcom sign over the reception desk, as well as an assortment of statues from our franchises over the years. Is it just me, or is Dante taller than Mech-Zangief? Maybe Gief just needs to stand up straight.

Off to the right is the Resident Evil conference room, complete with statues of all your favorite enemies – including, of course, the hulking Nemesis, complete with rocket launcher, and ol’ shoulder-eye himself, William Birkin.

In fact, all of our meeting rooms are named after our franchises, including Street Fighter, Mega Man, Okami, and more!

Blanka?! What are you doing here- oh, it’s Ono-san’s office. Everyone has a Capcom character on their name plate. Ono-san’s likely isn’t that surprising, but try to guess  who mine is!

Let’s not forget the Stadium, where we have our company-wide meetings and where many of us eat lunch from time to time. Long-time followers might have already seen our life-sized statue of the Blue Bomber, who likes to chill by the window and watch passersby.

He also likes to play ping pong every now and again!

So does Bert, but… well, we just like to let Bert be. He has… distinctive tastes.

Of course, when we’re looking for a real challenge, we have a couple of arcade machines conveniently set up in the stadium, in case we need some salt to go with our meal. I know, I know, the marquees don’t match up with the game, just like that pizza place you used to go to in the 90’s, but we’re planning to swap out the arcade boards periodically to keep things fresh. I gotta admit, I was never that good at 3 rd Strike (flow chart Ken for life). Puzzle Fighter, on the other hand…

Anyways, we’re at the most important part of the building… my desk! Ammi seems pretty happy to be here, and I’m rather proud of my trophy. It’s a little sparse right now, but there’s plenty of time to cover it in swag.

And before I forget, we’re right across the street from the home of the San Francisco Giants, AT&T Park! You’re just going to have to trust me on this one – you have no idea how hard it is to get a good picture of that place at street level during the middle of the day.

That about covers it! They may not be in the pictures, but our offices are full of amazing people that work hard every day to bring you the very best games in the industry! Interested in joining the Capcom USA crew? Head over to our jobs page for all the latest job listings!

Now if you’ll excuse me, I’m going to go sneak off for a couple rounds of Puzzle Fighter against Burt.