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New Character Alex and SFV Update Details

Mar 10, 2016 // haunts

Hey everyone!

A ton of awesome news to share with you all today; the first being details about the much anticipated first new character being added to the SFV roster, Alex! 

Check out more Alex screenshots at our Facebook Page

Alex has been one of the most fan requested characters for Street Fighter V and we’ve put in a lot of work to make him appeal to old school and new players alike. Having made his first appearance in Street Fighter III back in 1997, Alex is a brash grappler whose bold attitude tends to get him in trouble. His parents died while he was still young, so he was raised by his father’s friend, Tom, who taught him everything he knows about fighting.

 

Above: Alex in Street Fighter III

 

In Street Fighter V, Alex returns as a powerful grappler that can inflict big damage with his close range Power Bomb command grab and his long limbs to fight from midrange distances. The threat doesn’t end there however, as Alex has a variety of special attacks that can cover a large portion of the screen for those times when the opponent keeps him out. Players looking for a methodical grappler who can do big burst damage up close, yet still do well at midrange, will find themselves perfectly at home with Alex.

 

V-Skill: Overhaul

Alex stretches and gets ready to land the next killer blow. Once Alex finishes his animation, the very next attack he pulls off will count as a hard hit and damage the opponent as if they were counter attacked. If that attack misses or is blocked however, he loses the hard hit bonus.

 

V-Trigger: Rage Shift

Alex channels his wrestling training and gains access to a brand new clothesline attack. This attack can be charged and during that time, it can parry an attack. Upon full charge, if Alex makes contact with a blocking opponent, he will break their guard, leaving them open to an immediate attack.

Critical Art: Heavy Hammer

Alex hits the opponent with a thunderous chop that knocks the opponent around. He then grabs them and takes them up to the highest of heights in a crucifix hold, only to viciously drop them down on their heads at the fastest of speeds.

Alex will become available when the update is scheduled to go live later this month. Remember, by playing through all Character Story Mode content, you will earn more than enough Fight Money to buy Alex for free!

The update also comes with a slew of new modes and content, as well as bug fixes that are designed to improve the overall gameplay experience. Check out all the new modes and content below!

 

  • Challenge Mode
    • Demonstrations: Learn the ins and outs of Street Fighter Vthrough helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
      • Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
      • Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
      • Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
      • Character Tutorials: 16 lessons covering each individual character.
    • Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos.  Completing Trials will also earn you some extra Fight Money. 
  • In-Game Shop
    • Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.
  • Online Rematch Option
    • Salty from a close loss online? Want revenge?  Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.   
  • Battle Lounge Improvements
    • Enjoy up to 8 person lobbies, complete with match spectating.

In addition to all of this new content, the following bugs will be fixed in the update:

 

  • Bug: Sometimes you don’t get EXP from casual matches
  • Bug: On a rare occurrence, if you restart the game after you unlock colors, the colors you unlocked will disappear

There are a few gameplay related bug fixes and balance changes as well:

  • Vega:
    •  If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.
  • M. Bison:
    •  If M. Bison is interrupted by an opponent’s V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.
  • Rashid:
    • Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.
  • Chun-Li:
    • During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).
      • She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.
  • Vertical and Back Jump Frames:
    • All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f-> 4f.
    • Birdie: Vertical jump and back jump frames have changed from 4f-> 5f.
    • Zangief: No changes to jump frames.
      • These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”). Changing forward jump frames would affect the game balance too much so those remain unchanged.
  • Throw Escape Change:
    • If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.
      • Prevents using light attacks to option select with throw escapes.
    • If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually.
      • Prevents throw escape option selects involving specific moves such as Shoryuken, etc.

All of these new SFV features and game improvements are planned to be ready later this month and we’ll share an exact date soon. More new content, including the Cinematic Story Mode, and game improvements are in the works and we’ll provide those specifics as soon as we can. 

That’s all I have for now, but stay tuned to Capcom Unity for the latest SFV news. Until next time!

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Canadian Championships for Street Fighter V are looking for Canada’s best players

Mar 09, 2016 // Kellen Haney

With Street Fighter V out for just under a month now, there have already been a number of tournaments held to see who’s able to rise up and prove they’re the top player among friends, online, or at their local scene, all over the world. To that end, the fine folks over at World Gaming have just kicked off this year’s Canadian Championships , looking for the best World Warrior in Canada with over $25,000 (CAD) in prizes on the line! The tour kicks off this week with pre-registration for online qualifiers, then moves into regional finals, with the Canadian Championship itself taking place at Scotiabank Theatre Toronto in a best of three, double-elimination format! Are you a Canadian citizen and think you have what it takes to rise up? You can pre-register right now , or hit the jump if you want to know more, including a quick overview of the major events!

March 8 th : Pre-registration opens

March 23 rd : Pre-registration ends

March 24 th to April 17 th : Online Qualifiers

May 1 st : Regional Finals (Live event)

May 29 th : Canadian Championship at Scotiabank Theatre (Live event)

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Street Fighter V Steam trading cards available now

Mar 08, 2016 // Kellen Haney

Hey World Warrior, you probably woke up this morning and thought “I wish there was something with M. Bison’s face on it that I could collect, or trade for goods and services, like some form of Bison Currency. You know, just in case the dollar fails suddenly.” Well wonder no more, inner self of person that was made up as a flimsy pretext, as Steam Trading Cards have just been added to the Steam version of Street Fighter V! Like all Steam trading cards, you’ll earn a number of cards just by playing the game normally, and can trade with others in the community to complete the set – which, in turn, gives you a badge that can give you some really cool stuff on Steam.

Seems like the kind of thing the leader of Shadaloo would like. So what’re you waiting for? Get playing and earn some cards!

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SFV Post Launch Status Update Vol. 6

Mar 04, 2016 // haunts

Hey everyone!  We’re back today with another Street Fighter V status update, this time detailing how we will be dealing with players with high disconnect rates (aka rage quitters) in the short term while we continue to work on a permanent solution. Hit the jump for more information.

First off, we want to thank the community for being so proactive on this issue. Ever since last week, we’ve received a ton of videos both here on Unity and our social channels which we’ve been able to cross reference with our data and put together a clear picture as to which players are abusing the system. Though we were pretty confident that players in our system who had high disconnect rates were indeed those who were attempting to avoid a loss at all costs, we didn’t want to start dishing out any punishments without clear proof.

Since then, we’ve been working hard with the SFV server team to put together a process to pinpoint users who are clearly abusing the system and we’re happy to announce that we can now do this without any proof of video. We will be punishing players on a weekly basis who have extremely high disconnect rates coupled with unrealistic win rates.

To be clear, we are only targeting the worst offenders in our system, so if you have had a few instances of being disconnected during a match, you have nothing to worry about. The players who fit the criteria of what we would call a “Rage Quitter” typically have an 80-90% disconnect rate and their accounts sit far outside of the norm as compared to the majority of other players.

The Penalty

Starting last week, we penalized roughly 30 players in our system by docking their League Points. Players who log into their account and see that their LP and Rank has dropped significantly can consider this a warning. We will be continuing to monitor these accounts in the coming weeks and will take further action if needed.

Moving forward, we will be making a sweep each week based on accounts in our system that have abnormally high disconnect rates (particularly at the end of the match) and will reset their League Points.

While we don’t have an exact ETA on a permanent solution, we will let everyone know as soon as it is in place.

March Update

We know you’re all very eager to hear more about what will be included in the March update, in addition to getting more details on Alex. We will have a major news drop next week on what modes are coming, additional bug fixes and more, so stay tuned!

Required Ports for SFV

For those of you who are having issues connecting to our servers, Capcom Japan has released another tip that may help some users. We wanted to share that with you today.

They recommend checking and seeing if these remote ports are allowed on your router and PC as it could help with logging into our servers.

  • TCP: 80, 443, 20002, 30840, 30850, 30870

  • UDP: 30840-30859, 30870-30879

Current Fixes

We have also made a few additional fixes on the server side recently.

  • An issue where some users could not be found in Rival Search is now resolved.

  • Fixed an issue with players being disconnected immediately after creating a Battle Lounge.

Additional Known Issues

Here are a few other issues we are aware of and are working to resolve.

  • Users with “-“ and “_” in their Fighter ID can’t be searched.

  • If you get disconnected while making a Fighter ID, your Fighter ID will be either your PSN or Steam ID.

  • Fighter Profile data is currently not populating with information. This will come at a later date.

That’s it for today! As always, if you have any feedback, feel free to leave a comment here on Unity or send a tweet to @SFVServer!

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Monster Hunter Generations x Fire Emblem collaboration announced

Mar 03, 2016 // Yuri Araujo

We’ve just announced Monster Hunter Generations and to make this even more special, here’s a brand new collaboration set based on  Marth from the  Fire Emblem  series!

It even comes with his signature sword: Falchion!

Check out the trailer below to see this gear in action. And don’t worry: whether you play as a guy or gal, you will be able to make this set =)

Monster Hunter Generations is coming to the Nintendo 3DS this summer!

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Monster Hunter Generations coming to Nintendo 3DS in summer 2016

Mar 03, 2016 // Yuri Araujo

Get ready to hunt monsters in style with Monster Hunter Generations when it arrives on Nintendo 3DS this summer! Featuring 4 unique Hunting Styles, special Hunter Arts abilities and more, this is the most customizable Monster Hunter experience to date.

The theme here is celebration, so we took the best parts from the last decade of Monster Hunter games and updated them to the latest generation of gameplay, added a number of new gameplay features, and cranked it all up to 11! Here’s the announcement trailer to kick things off:

This time around, we don’t have just 1 flagship monster… we have 4!

Posing major threats to 4 villages, these monsters are known as The Fated Four. Theybring interesting new elements and attack styles to the hunt and valuable armor skills to hunters that manage to slay them.

Astalos is an electrifying Flying Wyvern with translucent wings and a deadly tail claw. You get to fight it primarily in the Verdant Hills (Forest and Hills) on your quest to protect the village of Kokoto.

Gammoth is an enormous Fanged Beast who roams the Arctic Ridge (Snowy Mountains) near Pokke village and is the series’ first mammoth-inspired monster.

Mizutsune and its brand new Bubbles status ailment are a danger for the inhabitants of Yukumo village. You’ll fight this Leviathan in the Misty Peaks.

Glavenus is the bad boy in the game’s main key art (see header image). This Brute Wyvern roams around the Jurassic Frontier and uses its tail strategically as its primary weapon. It uses its teeth to sharpen and enhance tail attacks. It’s up to you, hunter, to figure out how to take it down and save Bherna village .

Now how will you accomplish these tasks? Well, on top of the 14 weapon types, you now get to choose from 4 distinct Hunting Styles :

Guild Style brings you the latest and most refined move set for each weapon;

Aerial Style lets you jump at any time, landing powerful aerial attacks, mounting monsters from mid-air, and making strategic use of this third combat dimension;

Adept Style requires precision and knowing the monster’s behaviors, but its unique counter-attack setups make it a perfect fit for players that like to stay on the offensive;

Striker Style simplifies the base move-set for each weapon so you can focus on combos to build up your Arts Gauge and unleash powerful Hunter Arts. Speaking of which…

Monster Hunter Generations also introduces a brand new Hunter Arts system. These special moves are not only flashy, but really come in handy, ranging from power-ups to specific tools, evasive maneuvers and devastating attacks with unique animations and properties. Pair this with the 4 Hunting Styles, and the combination possibilities are endless. Aerial and Adept Styles can equip 1 Art at a time, while Guild can equip 2 and Striker can equip up to 3 Hunter Arts, so if you like customizing your character and playstyle, this game is for you!

Another brand new feature is that you can now take control of your trusty Felynes in Prowler Mode. Don’t worry, Palicoes are still there to help you out, but now you can hunt from a completely different perspective. We’ll have more details on this later, so stay tuned.

You can also expect the same robust online feature set established by Monster Hunter 4 Ultimate, so it’s always easy to find fellow hunters to help you overcome the newest challenges presented in Monster Hunter Generations .

I know this is a lot of info to digest, but here are two final notes for you:

1) Keep your MH4U save data in your 3DS (or get that game if you haven’t yet; it’s fantastic) because you will be bonus content for MHGen ! More on that later.

2) Fire Emblem collaboration !

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Hello Capcom Unity, My Name is Tim Turi

Mar 03, 2016 // Tim

TIM TURI’S DIARY

March 2, 2016

Today, a high ranking researcher asked me to take care of a new monster…

Just kidding! I’m not going to be feeding live pigs to hungry B.O.W.s any time soon (that wasn’t in my contract, anyway), I’m actually excited to announce I’m the newest addition to the Capcom Unity team! I’m joining this super smart, super fun crew as a Social Media Specialist to help keep you up to date on the incredible games Capcom has on the way via blog posts, videos, livestreams, Twitter , and more. Keep reading to learn about the path that lead me to this magical new place.

I’m teaming up with Capcom after almost seven years at Game Informer , where I was lucky enough to work on a plethora of cool projects. I co-hosted the Game Informer Show podcast , revisited gaming’s past on Replay , travelled the world to visit developer studios, and most importantly worked with an amazing crew of kind, talented people. If you’re familiar with my work at GI, then you know that Resident Evil is my absolute favorite game series and that I love many other Capcom franchises like Mega Man, Dead Rising, and Devil May Cry to name a few. Longtime Capcom Unity members might remember me from the Game Informer X Capcom Unity Super Replays of Mega Man Legends 2 and Resident Evil Code: Veronica X , featuring former Unity warriors Greg Moore and Brett Elston, respectively. A couple of my favorite RE-related projects at GI include ranking every game in the series (prior to Revelations 2), Super Replaying the 1996 RE and 2002 remake back-to-back, and talking to longtime Resident Evil developer Yoshiaki Hirabayashi about remastering the incredible RE remake.

Capcom games have defined who I am today and my fortunate career path, so of course I had to answer when I heard the opportunity to join the company clawing at my door. One of my earliest memories is sitting in my cousins’ basement watching them play Mega Man 2 on a crummy old TV. I was captivated by the Blue Bomber’s colorful world. The big, detailed sprites made it all look like an irresistible, interactive cartoon in my young eyes. My fandom was further cemented when another cousin showed me the original Resident Evil in 1996 at the tender age of 11. When I closed my eyes that night I saw images of hunters decapitating a blue-bereted cop and a huge, grotesque monster with an exposed heart. That formative exposure to Resident Evil – and the resulting nightmares – turned me into the obsessive fan I am today.

Shout outs to other Capcom favorites including Okami, The Legend of Zelda: Minish Cap, Bionic Commando: Rearmed, Monster Hunter 4 Ultimate, Final Fight, and Street Fighter (though I still don’t have what it takes. I must train harder).

Let’s plan on having some fun here at Capcom Unity. Thanks for having me!

4.
Itchy.
Tasty.
-Tim

@timturi on Twitter

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Resident Evil 20th Anniversary Franchise Sale Brings A Horde of Savings to PSN

Mar 01, 2016 // Kellen Haney

Stop it! Don’t open that store ! Ah well, it’s too late – in March of 1996, Resident Evil redefined video games by transforming and popularizing the survival horror genre. It’s been 20 years since a member of S.T.A.R.S. first set foot in the Spencer Mansion way out in the Arklay Mountains, and the series has since featured both great mainline titles and fantastic side stories. Along the way we also met a whole host of memorable characters: Chris, Jill, Barry, Claire, Wesker, Sheva, Leon, Rebecca, Piers, Sherry Birkin, Billy, Ada Wong, and more shoulder eyes than you can count. I might have gotten a little off-track there, but you get the idea – Resident Evil’s done a lot in the last 20 years!

Anyways, we’re celebrating with a big PSN sale in North America / Europe , so grab your shotgun – no, not that shotgun! You were almost a Jill sandwich there – and take a look at what’s available on PSN – they’ve got a selection of good things on sale, stranger. Plus, the Resident Evil 20 th Anniversary Theme (North America) is 100% free for the duration of the sale (March 1 st to March 7 th , 2016), so grab it while you can. No, don’t bite it! Oh, never mind.

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Umbrella Corps Introduces “Multi Mission” Mode

Mar 01, 2016 // Harrison Young

Today I’m happy to bring you guys some more  Umbrella Corps news to go along with the recently announced Kijuju map . In this upcoming  Resident Evil inspired 3rd person shooter, you will be able to play in the newly revealed “Multi-Mission” mode with up to 6 players where the team to win 3 out of 5 rounds is victorious. In this mode there are 8 scenarios that rotate at random before each round so you must be on your toes at all times and quickly figure out a plan based on the current objective. Hit the jump to check out the trailer along with full details explaining each mission type!

  • Target Hunter – One target will be chosen per team and only killing that target will count towards the score. You can choose whether to focus on protecting your own target or aggressively attacking the enemy target.
  • Respawn Match – Team deathmatch featuring respawns. Take advantage of the on-screen sound radar map to locate the enemies’ random respawn points.
  • Domination – Secure the specified data transmission point located within the stage for a longer time than the enemy team in order to win.
  • DNA Hunter – Kill zombies and collect their DNA samples. Destroying the opposing team’s Zombie Jammers is a key strategy in this mode.
  • SP DNA Hunter – Kill the special mutated zombies and collect their DNA samples. They are particularly tough and immune to the effects of the Zombie Jammer. It’ll take teamwork to bring these creatures down.
  • Collector – Teams battle it out to see who will be first to collect all 5 briefcases in the stage.
  • Protector – Find the briefcase and hold it for as long as possible, while fending off the opposition. The player who has it will become a moving target, so teams must work together effectively.
  • Collar War – Collect the battle data “collars” of downed enemy players, and pick up allies’ collars to prevent the enemy team from getting points.

Join the corps and check out the new mode for yourself when Umbrella Corps hits your digital shelves on PlayStation 4 and PC in May!

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Play Arts Kai Tetsuya Nomura designed figure coming this March

Feb 29, 2016 // Yuri Araujo

UPDATE: the figure is now available on the Square Enix store ( North America / Europe)

Rad armor set conjured by renowned Squar Enix designer Tetsuya Nomura escapes video game screens, comes to the real world this March!

You know, it was already pretty awesome that we were able to steal some time from Nomura-san’s busy schedule for him to design 2 armor sets, 1 weapon and a Palico set for MH4U, so seeing this come out as a fully articulated, 11-inch tall figure is quite amazing.

The figure itself comes out at the end of March, but you can pre-order yours right now to guarantee you get one. =P

North America – $199.99
Europe – €139.99

Just one last little note: we usually make high-end  monster figures/statues, so this is currently one of the only premium  hunter figures out there. 😉

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SFV Post Launch Status Update Vol. 5

Feb 27, 2016 // haunts

Hey everyone! With the weekend almost here, I wanted to give you another update on the improvements we’ve made to Street Fighter V and what to expect in the coming days and weeks. Hit the jump for more info!

Disconnecting Players (aka Rage Quitters)

Yes, we are well aware of the problem of players disconnecting before the match ends to retain their League Points and their win streaks. Thanks to all of the players who have brought this to our attention.

We are working on a permanent solution to this problem, though we don’t have an exact date to share with you at the moment. That said, we are going to take direct action starting next week to punish those players who are abusing the system.

This punishment will be severe for the worst offenders, but we will need the community’s help with this. We will follow up with more details next week, but over the weekend, please record every instance of rage quitting you encounter. The best way to do this is to use the SHARE function on the PlayStation 4 after the match has concluded, though any video evidence will suffice (Twitch archives, local recordings etc.).

Matchmaking

Much like the last update, matchmaking for both Ranked and Casual modes is working as intended for most users, but we do understand this is not the case for some players in Europe, the Middle East and various other regions. Several improvements were made this past week that should have decreased the wait time for many users in those territories, but we will continue to monitor the situation and will provide updates when additional improvements are made.  

That’s about it for today. Once again, if you have any feedback, please leave a comment here on Capcom Unity or shoot a tweet over to @SFVServer.

Thanks for your support and look for more updates next week!

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Action-Packed Resident Evil Favorites Coming in 2016

Feb 25, 2016 // Harrison Young

In March 1996, the world was introduced to the first Resident Evil game, which helped shape survival horror as we know it and has since brought you some of the most loved games of all time. You’ve been able to play through the origins stories that started everything with the recent releases of Resident Evil and Resident Evil 0, and we’ve confirmed that a remake of Resident Evil 2 is on the way. Since then, the series and story have evolved to amp up the action and introduce new epic gaming moments with Resident Evil 4, 5 and 6. If you haven’t had a chance to play these yet or if you’ve been wanting to play them on your current consoles, we’ve got good news for you. Starting with Resident Evil 6 on March 29, all three games will be available for PS4 and Xbox One for an MSRP of only $19.99 / €19.99 / £15.99 each. 

Click the jump to check out all the information including the official launch trailer.

Resident Evil 6 is the biggest Resident Evil game to date with not one (Leon S. Kennedy and Helena Harper), not two (Chris Redfield and Piers Nivans), not even three (Jake Muller and Sherry Birkin), but FOUR (Ada Wong and Agent) campaigns that are all interwoven and can be played alone or coop in any order. These series staples and new characters face a global C-virus outbreak that’s threatening to destroy the world. In addition to all the story campaigns, RE6 includes a variety of multiplayer modes that vary up the action. Extra good news for everyone – the upcoming release will also include all the additional post-launch content from the console version (DLC and all the costumes originally only available through ResidentEvil.net). 

Resident 4, 5, and 6 will all be available digitally for MSRP $19.99 / €19.99 / £15.99 each starting with Resident Evil 6 on March 29, Resident Evil 5 in summer 2016 and Resident Evil 4 in fall 2016. Physical disc versions will also be available in the Americas.