Search Results for: "webcomic"

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Breath of Fire III fan-lead art contest

Mar 18, 2016 // Kellen Haney

With Breath of Fire III releasing on PSN in North America this past February, the good folks over at Dragon Brood are celebrating with an art contest that began a bit earlier this month, and they’re looking for the creatively inclined to submit their best Breath of Fire-themed artwork for a chance at one of III – er, 3 – North American PSN codes for Breath of Fire III! The contest is going on right now, with submissions closing on March 26th. If you want in, head over to the contest page for additional information!

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iam8bit brings you the 1st wave of Monster Hunter Generations merch

Mar 17, 2016 // Yuri Araujo

Hot on the heels of the announcement of  Monster Hunter Generations , iam8bit unveils their official collection of merchandise for the game so can already start sporting some of the its brand new and iconic designs!

Glavenus, of the Fated Four

Your new Felyne chef: Gourmew!

 
Mosswine Jerky, cures bleeding (in game!)

There are a number of other awesome items, including a shirt with my personal favorite of the Fated Four, so check out the full collection on their store page to find out which monster that is and get your brand new and exclusive Monster Hunter Generations goodies =)

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Machinima’s Street Fighter: Resurrection available now on go90

Mar 16, 2016 // Kellen Haney

From the team that brought you Street Fighter: Assassin’s Fist, a new story is unfolding – one that serves as a prologue to the events of Street Fighter V, and sheds some light on just what, exactly, happened to Charlie Nash to give him his current monstrous appearance and equally monstrous attitude problem. Nash is back – but is he a friend, or a foe? There’s only one way to find out – check out Street Fighter: Resurrection now on the go90 app by following this handy link !

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Capcom zombies invade movie shoot

Mar 16, 2016 // Jeffery Simspon

Dead Rising: Watchtower plays out like a lovingly violent tribute to the video game series that it’s based on. The 2015 film includes knowing nods to its source material, and enough references to keep even the most hardcore fan of the series rewinding to make sure they’ve seen every instance of the hidden Frank West trophy.  

The film found favour with fans of the risen dead and with the sequel Dead Rising: Endgame in production in Vancouver we felt like we needed to get in on the fun a second time after our star turn in the original film. Here at Capcom Vancouver we’ve been creating authentic zombie action on your home console and PC, so why couldn’t we port our zombie making skills over to the big screen as undead extras.

The Capcom crew who took part arrived at the shoot at 7 am. Wardrobe came first. Since we were cast in the role of background zombies our clothing had to look dirty and grey, so that we did not stick out amoungst the shambling hordes. No bright colours were allowed and we were either given fake shoes or had our own shoes dusted up to look old and worn out.  

Next was makeup where we had our wounds applied and faces bloodied up with corn syrup. A bit of zombie training and we were off to the first shooting scene of the day, a shot of the film’s heroes fleeing a horde of zombies on the roof of the former Canada Post building in downtown Vancouver. Capcom artist Keith Lea spent much of the shoot face down in a puddle in his pivotal role as a dead zombie.  

The hardy crew of Dead Rising developers braved the rainy winter to help the filmmakers capture the scene before moving in doors after lunch.

Main Post Office

Interior filming continued until the evening when the Capcom team cleaned the corn syrup blood off and decamped to a local pub to share a few drinks and their new stories of how they brought zombies to life on a movie set instead of on the gaming systems of Dead Rising fans around the world.  

The day was a perfect blending of Vancouver’s gaming industry and film industry. Capcom Vancouver is one of the city’s largest studios having been behind Dead Rising 3 and other titles in the zombie series. Besides the two Dead Rising films Vancouver’s local movie industry has helped create the Deadpool movie as well as TV shows like Arrow and The Flash and is currently enjoying a production boom .  

While the next Monday we returned to our jobs making games everyone at Capcom Vancouver is excited to see Dead Rising: Endgame when it’s finished to see both our big scene and all the gory zombie action of our games brought to life.  

For more details on Dead Rising: Endgame visit Crackle .

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Greetings Capcom Unity from the barren tundra of Canada

Mar 15, 2016 // Jeffery Simspon

Here I am, standing outside of Capcom’s new San Francisco offices dressed up for my first day at work with the Capcom Unity team. I wore a tie! I can’t hide the grin on my giant yellow head, I’m very excited.

Alright.

I’ll come clean. That’t not me.

I’m not with the rest of the Unity team at Capcom’s new futuristic HQ. I’m up here in Vancouver Canada at Capcom Game Studios Vancouver or CV for short. While Vancouver certainly isn’t the barren tundra you might think of when you think of Canada, it’s certainly too cold and wet today to a short sleeve shirt.

I’ve been directly working in the games industry for six years now with stops at Relic Entertainment (a SEGA studio), EA and an indie startup. Before that I was a freelance writer and have written for IGN and various publications in Canada.

Having grown up playing Mega Man and Bionic Commando on my NES I never imagined that one day I’d have the opportunity to work here. It wasn’t even a consideration as something that might be possible and even today I still keep expecting security to show up at my desk and kick me out after discovering that I’m a fraud.

It’s been an amazing journey to get here. A journey that’s involved working with some great people, eating some hot peppers and launching some fun games. But the atmosphere and energy here at CV is unlike anything I’ve been a part of. The team is working on great new games, that I can’t talk about yet, and everyone is excited for the future.

I am grateful to be a part of the studio here in Canada, and to get to be a part of this great community at Capcom Unity.

Thank you so much for having me.

– Jeffery Simpson
Community Manager, Capcom Game Studio Vancouver

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New Character Alex and SFV Update Details

Mar 10, 2016 // haunts

Hey everyone!

A ton of awesome news to share with you all today; the first being details about the much anticipated first new character being added to the SFV roster, Alex! 

Check out more Alex screenshots at our Facebook Page

Alex has been one of the most fan requested characters for Street Fighter V and we’ve put in a lot of work to make him appeal to old school and new players alike. Having made his first appearance in Street Fighter III back in 1997, Alex is a brash grappler whose bold attitude tends to get him in trouble. His parents died while he was still young, so he was raised by his father’s friend, Tom, who taught him everything he knows about fighting.

 

Above: Alex in Street Fighter III

 

In Street Fighter V, Alex returns as a powerful grappler that can inflict big damage with his close range Power Bomb command grab and his long limbs to fight from midrange distances. The threat doesn’t end there however, as Alex has a variety of special attacks that can cover a large portion of the screen for those times when the opponent keeps him out. Players looking for a methodical grappler who can do big burst damage up close, yet still do well at midrange, will find themselves perfectly at home with Alex.

 

V-Skill: Overhaul

Alex stretches and gets ready to land the next killer blow. Once Alex finishes his animation, the very next attack he pulls off will count as a hard hit and damage the opponent as if they were counter attacked. If that attack misses or is blocked however, he loses the hard hit bonus.

 

V-Trigger: Rage Shift

Alex channels his wrestling training and gains access to a brand new clothesline attack. This attack can be charged and during that time, it can parry an attack. Upon full charge, if Alex makes contact with a blocking opponent, he will break their guard, leaving them open to an immediate attack.

Critical Art: Heavy Hammer

Alex hits the opponent with a thunderous chop that knocks the opponent around. He then grabs them and takes them up to the highest of heights in a crucifix hold, only to viciously drop them down on their heads at the fastest of speeds.

Alex will become available when the update is scheduled to go live later this month. Remember, by playing through all Character Story Mode content, you will earn more than enough Fight Money to buy Alex for free!

The update also comes with a slew of new modes and content, as well as bug fixes that are designed to improve the overall gameplay experience. Check out all the new modes and content below!

 

  • Challenge Mode
    • Demonstrations: Learn the ins and outs of Street Fighter Vthrough helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
      • Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
      • Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
      • Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
      • Character Tutorials: 16 lessons covering each individual character.
    • Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos.  Completing Trials will also earn you some extra Fight Money. 
  • In-Game Shop
    • Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.
  • Online Rematch Option
    • Salty from a close loss online? Want revenge?  Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.   
  • Battle Lounge Improvements
    • Enjoy up to 8 person lobbies, complete with match spectating.

In addition to all of this new content, the following bugs will be fixed in the update:

 

  • Bug: Sometimes you don’t get EXP from casual matches
  • Bug: On a rare occurrence, if you restart the game after you unlock colors, the colors you unlocked will disappear

There are a few gameplay related bug fixes and balance changes as well:

  • Vega:
    •  If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.
  • M. Bison:
    •  If M. Bison is interrupted by an opponent’s V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.
  • Rashid:
    • Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.
  • Chun-Li:
    • During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).
      • She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.
  • Vertical and Back Jump Frames:
    • All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f-> 4f.
    • Birdie: Vertical jump and back jump frames have changed from 4f-> 5f.
    • Zangief: No changes to jump frames.
      • These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”). Changing forward jump frames would affect the game balance too much so those remain unchanged.
  • Throw Escape Change:
    • If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.
      • Prevents using light attacks to option select with throw escapes.
    • If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually.
      • Prevents throw escape option selects involving specific moves such as Shoryuken, etc.

All of these new SFV features and game improvements are planned to be ready later this month and we’ll share an exact date soon. More new content, including the Cinematic Story Mode, and game improvements are in the works and we’ll provide those specifics as soon as we can. 

That’s all I have for now, but stay tuned to Capcom Unity for the latest SFV news. Until next time!

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Canadian Championships for Street Fighter V are looking for Canada’s best players

Mar 09, 2016 // Kellen Haney

With Street Fighter V out for just under a month now, there have already been a number of tournaments held to see who’s able to rise up and prove they’re the top player among friends, online, or at their local scene, all over the world. To that end, the fine folks over at World Gaming have just kicked off this year’s Canadian Championships , looking for the best World Warrior in Canada with over $25,000 (CAD) in prizes on the line! The tour kicks off this week with pre-registration for online qualifiers, then moves into regional finals, with the Canadian Championship itself taking place at Scotiabank Theatre Toronto in a best of three, double-elimination format! Are you a Canadian citizen and think you have what it takes to rise up? You can pre-register right now , or hit the jump if you want to know more, including a quick overview of the major events!

March 8 th : Pre-registration opens

March 23 rd : Pre-registration ends

March 24 th to April 17 th : Online Qualifiers

May 1 st : Regional Finals (Live event)

May 29 th : Canadian Championship at Scotiabank Theatre (Live event)

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Street Fighter V Steam trading cards available now

Mar 08, 2016 // Kellen Haney

Hey World Warrior, you probably woke up this morning and thought “I wish there was something with M. Bison’s face on it that I could collect, or trade for goods and services, like some form of Bison Currency. You know, just in case the dollar fails suddenly.” Well wonder no more, inner self of person that was made up as a flimsy pretext, as Steam Trading Cards have just been added to the Steam version of Street Fighter V! Like all Steam trading cards, you’ll earn a number of cards just by playing the game normally, and can trade with others in the community to complete the set – which, in turn, gives you a badge that can give you some really cool stuff on Steam.

Seems like the kind of thing the leader of Shadaloo would like. So what’re you waiting for? Get playing and earn some cards!

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SFV Post Launch Status Update Vol. 6

Mar 04, 2016 // haunts

Hey everyone!  We’re back today with another Street Fighter V status update, this time detailing how we will be dealing with players with high disconnect rates (aka rage quitters) in the short term while we continue to work on a permanent solution. Hit the jump for more information.

First off, we want to thank the community for being so proactive on this issue. Ever since last week, we’ve received a ton of videos both here on Unity and our social channels which we’ve been able to cross reference with our data and put together a clear picture as to which players are abusing the system. Though we were pretty confident that players in our system who had high disconnect rates were indeed those who were attempting to avoid a loss at all costs, we didn’t want to start dishing out any punishments without clear proof.

Since then, we’ve been working hard with the SFV server team to put together a process to pinpoint users who are clearly abusing the system and we’re happy to announce that we can now do this without any proof of video. We will be punishing players on a weekly basis who have extremely high disconnect rates coupled with unrealistic win rates.

To be clear, we are only targeting the worst offenders in our system, so if you have had a few instances of being disconnected during a match, you have nothing to worry about. The players who fit the criteria of what we would call a “Rage Quitter” typically have an 80-90% disconnect rate and their accounts sit far outside of the norm as compared to the majority of other players.

The Penalty

Starting last week, we penalized roughly 30 players in our system by docking their League Points. Players who log into their account and see that their LP and Rank has dropped significantly can consider this a warning. We will be continuing to monitor these accounts in the coming weeks and will take further action if needed.

Moving forward, we will be making a sweep each week based on accounts in our system that have abnormally high disconnect rates (particularly at the end of the match) and will reset their League Points.

While we don’t have an exact ETA on a permanent solution, we will let everyone know as soon as it is in place.

March Update

We know you’re all very eager to hear more about what will be included in the March update, in addition to getting more details on Alex. We will have a major news drop next week on what modes are coming, additional bug fixes and more, so stay tuned!

Required Ports for SFV

For those of you who are having issues connecting to our servers, Capcom Japan has released another tip that may help some users. We wanted to share that with you today.

They recommend checking and seeing if these remote ports are allowed on your router and PC as it could help with logging into our servers.

  • TCP: 80, 443, 20002, 30840, 30850, 30870

  • UDP: 30840-30859, 30870-30879

Current Fixes

We have also made a few additional fixes on the server side recently.

  • An issue where some users could not be found in Rival Search is now resolved.

  • Fixed an issue with players being disconnected immediately after creating a Battle Lounge.

Additional Known Issues

Here are a few other issues we are aware of and are working to resolve.

  • Users with “-“ and “_” in their Fighter ID can’t be searched.

  • If you get disconnected while making a Fighter ID, your Fighter ID will be either your PSN or Steam ID.

  • Fighter Profile data is currently not populating with information. This will come at a later date.

That’s it for today! As always, if you have any feedback, feel free to leave a comment here on Unity or send a tweet to @SFVServer!

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Monster Hunter Generations x Fire Emblem collaboration announced

Mar 03, 2016 // Yuri Araujo

We’ve just announced Monster Hunter Generations and to make this even more special, here’s a brand new collaboration set based on  Marth from the  Fire Emblem  series!

It even comes with his signature sword: Falchion!

Check out the trailer below to see this gear in action. And don’t worry: whether you play as a guy or gal, you will be able to make this set =)

Monster Hunter Generations is coming to the Nintendo 3DS this summer!

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Monster Hunter Generations coming to Nintendo 3DS in summer 2016

Mar 03, 2016 // Yuri Araujo

Get ready to hunt monsters in style with Monster Hunter Generations when it arrives on Nintendo 3DS this summer! Featuring 4 unique Hunting Styles, special Hunter Arts abilities and more, this is the most customizable Monster Hunter experience to date.

The theme here is celebration, so we took the best parts from the last decade of Monster Hunter games and updated them to the latest generation of gameplay, added a number of new gameplay features, and cranked it all up to 11! Here’s the announcement trailer to kick things off:

This time around, we don’t have just 1 flagship monster… we have 4!

Posing major threats to 4 villages, these monsters are known as The Fated Four. Theybring interesting new elements and attack styles to the hunt and valuable armor skills to hunters that manage to slay them.

Astalos is an electrifying Flying Wyvern with translucent wings and a deadly tail claw. You get to fight it primarily in the Verdant Hills (Forest and Hills) on your quest to protect the village of Kokoto.

Gammoth is an enormous Fanged Beast who roams the Arctic Ridge (Snowy Mountains) near Pokke village and is the series’ first mammoth-inspired monster.

Mizutsune and its brand new Bubbles status ailment are a danger for the inhabitants of Yukumo village. You’ll fight this Leviathan in the Misty Peaks.

Glavenus is the bad boy in the game’s main key art (see header image). This Brute Wyvern roams around the Jurassic Frontier and uses its tail strategically as its primary weapon. It uses its teeth to sharpen and enhance tail attacks. It’s up to you, hunter, to figure out how to take it down and save Bherna village .

Now how will you accomplish these tasks? Well, on top of the 14 weapon types, you now get to choose from 4 distinct Hunting Styles :

Guild Style brings you the latest and most refined move set for each weapon;

Aerial Style lets you jump at any time, landing powerful aerial attacks, mounting monsters from mid-air, and making strategic use of this third combat dimension;

Adept Style requires precision and knowing the monster’s behaviors, but its unique counter-attack setups make it a perfect fit for players that like to stay on the offensive;

Striker Style simplifies the base move-set for each weapon so you can focus on combos to build up your Arts Gauge and unleash powerful Hunter Arts. Speaking of which…

Monster Hunter Generations also introduces a brand new Hunter Arts system. These special moves are not only flashy, but really come in handy, ranging from power-ups to specific tools, evasive maneuvers and devastating attacks with unique animations and properties. Pair this with the 4 Hunting Styles, and the combination possibilities are endless. Aerial and Adept Styles can equip 1 Art at a time, while Guild can equip 2 and Striker can equip up to 3 Hunter Arts, so if you like customizing your character and playstyle, this game is for you!

Another brand new feature is that you can now take control of your trusty Felynes in Prowler Mode. Don’t worry, Palicoes are still there to help you out, but now you can hunt from a completely different perspective. We’ll have more details on this later, so stay tuned.

You can also expect the same robust online feature set established by Monster Hunter 4 Ultimate, so it’s always easy to find fellow hunters to help you overcome the newest challenges presented in Monster Hunter Generations .

I know this is a lot of info to digest, but here are two final notes for you:

1) Keep your MH4U save data in your 3DS (or get that game if you haven’t yet; it’s fantastic) because you will be bonus content for MHGen ! More on that later.

2) Fire Emblem collaboration !

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Hello Capcom Unity, My Name is Tim Turi

Mar 03, 2016 // Tim

TIM TURI’S DIARY

March 2, 2016

Today, a high ranking researcher asked me to take care of a new monster…

Just kidding! I’m not going to be feeding live pigs to hungry B.O.W.s any time soon (that wasn’t in my contract, anyway), I’m actually excited to announce I’m the newest addition to the Capcom Unity team! I’m joining this super smart, super fun crew as a Social Media Specialist to help keep you up to date on the incredible games Capcom has on the way via blog posts, videos, livestreams, Twitter , and more. Keep reading to learn about the path that lead me to this magical new place.

I’m teaming up with Capcom after almost seven years at Game Informer , where I was lucky enough to work on a plethora of cool projects. I co-hosted the Game Informer Show podcast , revisited gaming’s past on Replay , travelled the world to visit developer studios, and most importantly worked with an amazing crew of kind, talented people. If you’re familiar with my work at GI, then you know that Resident Evil is my absolute favorite game series and that I love many other Capcom franchises like Mega Man, Dead Rising, and Devil May Cry to name a few. Longtime Capcom Unity members might remember me from the Game Informer X Capcom Unity Super Replays of Mega Man Legends 2 and Resident Evil Code: Veronica X , featuring former Unity warriors Greg Moore and Brett Elston, respectively. A couple of my favorite RE-related projects at GI include ranking every game in the series (prior to Revelations 2), Super Replaying the 1996 RE and 2002 remake back-to-back, and talking to longtime Resident Evil developer Yoshiaki Hirabayashi about remastering the incredible RE remake.

Capcom games have defined who I am today and my fortunate career path, so of course I had to answer when I heard the opportunity to join the company clawing at my door. One of my earliest memories is sitting in my cousins’ basement watching them play Mega Man 2 on a crummy old TV. I was captivated by the Blue Bomber’s colorful world. The big, detailed sprites made it all look like an irresistible, interactive cartoon in my young eyes. My fandom was further cemented when another cousin showed me the original Resident Evil in 1996 at the tender age of 11. When I closed my eyes that night I saw images of hunters decapitating a blue-bereted cop and a huge, grotesque monster with an exposed heart. That formative exposure to Resident Evil – and the resulting nightmares – turned me into the obsessive fan I am today.

Shout outs to other Capcom favorites including Okami, The Legend of Zelda: Minish Cap, Bionic Commando: Rearmed, Monster Hunter 4 Ultimate, Final Fight, and Street Fighter (though I still don’t have what it takes. I must train harder).

Let’s plan on having some fun here at Capcom Unity. Thanks for having me!

4.
Itchy.
Tasty.
-Tim

@timturi on Twitter