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Monster Hunter 4 Ultimate: Localization & Bugs Bugs Bugs!

Jan 20, 2015 // Andrew Alfonso

Hello, everyone! Have you heard about Monster Hunter 4 Ultimate’s release date yet?! If not, you might want to check out Yuri’s post about it. The Monster Hunter Hype Train has just left the station, and is picking up some serious steam! CHOO-CHOO!

Today I thought we’d switch gears a bit and talk about one of the new weapons in Monster Hunter 4 Ultimate, the Insect Glaive. The Japanese name for the weapon is Souchuukon (æ“è’«æ£) , which roughly translates into “Control Insect Cane”, and it perfectly describes the function of the weapon. Well, in Japanese anyway. When Monster Hunter 4 made its debut at Tokyo Game Show 2012, we tentatively named it Neopteron Handler but were given permission to change it later on. I personally didn’t like the name too much because it’s too hard to pronounce and a little too long, considering the space restrictions we sometimes run into during localization.

 

While you may look at Insect Glaive and think it wasn’t too difficult to come up with, we spent nearly two weeks discussing the term with the director Fujioka-san and lead designer Tokuda-san. First, Fujioka-san gave us a short list of concepts and images he wanted the weapon name to encompass.

  • Absorption, suction (å¸åŽ)
  • Enhancement, strengthening (強化)
  • Artisan, falconer (匠/鷹匠)
  • Hunting (猟)
  • Enhancing extract (強化エキス)
  • Organism (生体)

Now, Fujioka-san didn’t want one weapon name to have all of these concepts, but these were the building blocks for the Japanese name, so he wanted all of our ideas to be based on the same concepts. We came up with an exhaustive list of names, and unlike the monster names, we didn’t create the usual short list due to the sheer amount of ideas we had to cover. We actually had so many names that I had to short-list them for this blog!

  • Swarmstaff: This was the overall favorite of the localization staff, and we thought it was a short but effective name to describe the weapon.
  • Hunting Bug: For this we ditched the actual weapon part and opted to focus on the bug that accompanies the hunter.
  • Leechstaff: Focuses on what the bug does for the hunter while keeping the weapon name intact.
  • Pherocaster: This may be a strange one, but we were trying to describe how the hunter uses pheromones to command the bug during a quest.
  • Augmentor Staff: Again, this was to focus on what the bug does for the hunter rather than what the hunter does with the bug.

In retrospect, I felt we went too crazy with the names and Fujioka-san told us as much; he wanted something simpler and more in line with the other weapon names. This was a valid criticism because the category names are quite grounded, and throwing in something like Swarmstaff or Pherocaster would stick out like Gravios in a pack of Ioprey. We submitted a couple of other names that were dialed down a notch, such as Bug Bo, Insect Staff, and Insect Glaive.

Insect Glaive was chosen due to the properties of the weapon – it’s capable of severing tails and doesn’t do blunt damage – and because there are more weapons that look like glaives than there are staffs.

 

As for your friendly hunting bug, we only had one name for it, and that was Kinsect, a combination of Kinship and Insect. We thought it was the perfect name for the creature. It describes the symbiotic bond the bug has with the hunter, and rolls off the tongue really well.

Speaking of bugs, today I’ll talk about a pair of new insect-like creatures that make their debut in Monster Hunter 4 Ultimate .

 

Seltas, Seltas Queen

The first monster tandem in the series provides a unique twist to the hunt by having two monsters work together to take down the hunters. By itself, the male Seltas isn’t too much of a problem, but when big momma Seltas Queen shows up, things can go downhill quickly. The Seltas Queen can control the male Seltas and use him as a weapon, or he can climb on her back and act as a turret of sorts, firing projectiles while she rushes down the hunter. To make matters worse, the Seltas is actually strong enough to lift his female counterpart and crush reckless hunters.

We had a unique challenge facing us when we worked on these two monsters because they share the same general name in Japanese, which was a combination of the Hebrew word for iron and the scientific name for a species of scorpion. We also needed to express how this pair works together and what their roles are in the relationship; the Japanese names allude to a militaristic pairing, where the female acts as a commander-in-chief while the male is a grunt, working in the trenches.

We came up with Scorius as a base name for the pair, which is a combination of Scorpion and Sagittarius. We thought this would be good because the female has a stinger-like tail that she uses when attacking, while the male fires projectiles like an archer when attacking.

Another name we threw into the mix was Scarath, that, much like Scorius, tries to make ties to a scorpion, and also a scarab. The –ath suffix was added for consistency with the Monster Hunter world.

For the female monster, we had this image of a fierce queen going into battle with her loyal subjects, so we toyed with terms like Queen, Regent, Rhea (wife of Cronus in Greek mythology), and Duchess. Fujioka-san liked the simpler Queen tag so we settled on that very quickly. For the common name we sat down and talked with both Fujioka-san and Tokuda-san, and they asked if Seltas, the base Japanese name, would be something we could get behind.

Going back to my first post on localization, about not having any sacred cows, it also applies to the stuff the translators come up with. We really thought that Scorius and Scarath were good names for these monsters, but we know better than to be married to our ideas. When Tokuda-san suggested Seltas as a candidate name, we thought it was actually a good idea. That part of the name is easy to say, plus it sounds like an insect, so we opted to go with that name instead of our own.

 

Desert Seltas, Desert Seltas Queen

The subspecies was yet another unique challenge because, compared to other monsters, the appearance of the pair changes quite a lot. For example, the male monster went from having a short, single horn to two gigantic horns, and his pincers are more suited for burrowing underground.

In the world of localization, space is god. Localizing from Japanese to English requires a certain amount of space and if you don’t have that, it gets really difficult to properly translate words. Japanese has an advantage because they can express so much through just one or two characters, whereas in English we have to write long phrases for the same thing. Don’t even get me started on the European languages. Oof.

So for the subspecies we had to keep the names short, because Seltas Queen was already pretty long by itself. The names aren’t too bad when we’re detailing the objectives of a quest, but they can be a nightmare to handle when it comes to material names. At any rate, we wanted to build on our ideas for the main species name, so we came up with the following pairings (no, not THOSE kind of pairings) for the monsters.

  1. Seltas Reaper, Seltas Dreadqueen
  2. Blitz Seltas, Panzer Seltas Queen
  3. Spartan Seltas, Amazon Seltas Queen

We were heavily pushing for the Reaper/Dreadqueen combination because it sounds really cool and is shorter than our other suggestions. The Dreadqueen name is based on the dreadnought line of battleships that saw action during World War I. We thought a dark, powerful name would be a great fit for this type of monster. But that’s exactly why the names weren’t accepted by Fujioka-san. He felt the names were too dark compared to the monsters. He argued a monster like Nerscylla or Gore Magala would be the perfect match for Reaper or Dread, but not Seltas. We took his criticism to heart and opted to base the subspecies name on the color and characteristic of the monster as usual and came up with Desert Seltas/Desert Seltas Queen. Although the Desert Seltas shows up in other locations in the game, you can only fight this combination in the Dunes, so it was the perfect fit.

 

Konchu

Rolling on to the next monster (see what I did there!?), Konchu’s name is virtually unchanged from its Japanese counterpart. There’s a slight pronunciation difference because we used an O instead of a U, but that’s it. Why did we do this? To match its shape and main rolling attack, of course!

That’s it for this week’s blog. Thanks for reading, and get ready to start hunting!

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Resident Evil out today, streaming at 430pm PST

Jan 20, 2015 // Minish Capcom

Happy launch day! To celebrate the release of Resident Evil on multiple platforms, we’ll stream the first hour or so of the game later today (430pm PST / 730pm EST) and give away a free code or two in the process!

Steam players can also start collecting their trading cards 🙂

If you haven’t picked RE up yet, it’s available from any of these fine purveyors of digital entertainment:

[ Steam
[ GreenManGaming
[GAME EU
[ GamersGate
[Games Republic
[ Gameoxy
[Xbox One
[ PS3
[ PS4

ResidentEvil.net has also updated with RE support so check that out too!

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Monster Hunter Mondays 1/19: MH4U demo live at 4:30pm PT

Jan 19, 2015 // Yuri Araujo

Now that the  Monster Hunter 4 Ultimate  demo is out in the wild, it’s time to get some play time live! Tune in to  twitch.tv/capcomunity at 4:30pm PT !

Unfortunately we’re limited to single player and local multiplayer for this run, but to make up for that, I managed to snag a few demo codes… so if you still don’t have your own or knows someone that needs a code, be sure to tune in!

Just note that demo codes will be for North American 3DSs. I’m looking to get European ones for later too.

See you on the stream!

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Bionic Commando: Elite Forces now available on 3DS

Jan 19, 2015 // GregaMan

Bionic Commando completionists are sure to take delight in last week’s release of  Bionic Commando: Elite Forces on the Nintendo 3DS eShop. Originally released as a Game Boy Color exclusive, the game features two playable characters, full-color graphics, smoother animations, and all same swing-and-shoot formula that made the original  Bionic Commando such a beloved classic, though this game was in fact published by Nintendo, not Capcom. Pick it up if you’re in need of a swing fix!

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Resident Evil now available for preload on Steam

Jan 17, 2015 // GregaMan

::UPDATE:: Preload available on other PC platforms, PS4, and Xbox One! Links added.  

Those who’ve already preordered  Resident Evil on PC, PS4, or Xbox One are now able to preload the game onto their hardware prior to the game’s impending launch . Do this so that you’ll be able to play it as soon as it’s officially out on January 20th. In fact, if you’re in US Pacific time, the game will officially be available on Steam at 9pm on January 19th!

Just in case, here are some places you can buy the game.

[ Steam ]
[ GreenManGaming ]
[ GAME EU ]
[ GamersGate ]
[ Games Republic ]
[ Gameoxy ]
[ Xbox One ]
[ PS3 ]
[ PS4

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Street Fighter 2010: The Final Fight out now on Wii U Virtual Console

Jan 16, 2015 // GregaMan

NES retro-futurist action romp  Street Fighter 2010 : The Final Fight is available on the North American Wii U eShop for five bucks as of today, and you should pick it up! Pay no attention to the silly name–this is actually one of the coolest, most challenging, most mechanicsy retro 2D action games EVAH. 

Need some tips on how to enjoy it? I’ve got ya covered !

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Celebrate DmC’s birthday with an incredible combo video

Jan 16, 2015 // GregaMan

DmC master and YouTube sensation michellegun201 has put together one of the best DmC combo videos of all time in celebration of the game’s second anniversary in Japan.  Man time flies! 

The video is a true marvel of creativity, execution, and camerawork, and really highlights the spirit of improvisation and adaptation that is at the core of the Devil May Cry series.  

Once again, great work michellegun201!

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Here are six different ways Vergil sheathes his sword

Jan 16, 2015 // GregaMan

With  DmC: Definitive Edition coming to the new generation of consoles in under two months and today being the original  DmC’s second birthday, I’ve had the game on my mind pretty much non-stop. I even recorded a podcast about it!

During one of our extensive capturing sessions for  DmC: DE,  we were marveling at how many different ways Vergil sheathes his Yamato blade, depending on what move he last performed. By my count, there are six different sheathing animations. This may not be news, but it’s an incredible little touch of artistry that I think well reflects the love and care that went into creating this game and its characters. If that’s not worth highlighting on the game’s birthday, I don’t know what is. Now behold!

↑ Behind the back. That takes a lotta class.

↑ In with a flourish.

↑ In front of the face.

↑ In front of the face, with attitude.

↑ In midair!

↑ Slide out, slide in.

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Monster Hunter themed StreetPass Puzzle is now live!

Jan 15, 2015 // Yuri Araujo

Look out for it on your Nintendo 3DS  Mii Plaza Puzzle Swap section.

Happy puzzle piece hunting!  =)

PS: please hang on a little while longer for the demo…

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New gameplay videos, release date info for Resident Evil Revelations 2

Jan 15, 2015 // Minish Capcom

Earlier this month we revealed three new enemies that’ll hound our heroes in RE Revelations 2. We’re updating residentevil.com with a handful of videos that show these creeps in action, but you also check them out below.

This news also comes alongside the slightest of delays for the game’s release. In an effort to fine-tune the final product, we’ve moved the release of the first episode back just one week to February 24. With this in mind, the full rollout of episodes (and retail disc) is now:

Remember that each episode contains a Claire/Moira scenario, a Barry/Natalia scenario AND Raid Mode content based on that Episode. More info on Raid Mode coming (quite!) soon.

Episodes are available a la carte for $5.99 per episode, $24.99 as the Complete Season or $39.99 for the retail disc. You can pre-order the PS3/PS4 Complete Season right now, or the retail disc through your usual retailer.

Bonus content for complete season / retail disc detailed below:

North America Disc

North America complete season

North America individual episodes

Europe disc

Europe complete season

Europe individual episodes

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Release dates for Street Fighter 2010, Breath of Fire on Wii U

Jan 14, 2015 // Minish Capcom

Two quick updates for North American Wii U owners today – Street Fighter 2010 lands on the Virtual Console tomorrow (that’s 1/15) and SNES classic Breath of Fire will arrive next month on February 12.

As a reminder, you can now grab all these Capcom gems on either 3DS or Wii U:

Nintendo 3DS

Bionic Commando

Gargoyle’s Quest

Mega Man: Dr Wily’s Revenge

Mega Man II~V (GB)

Mega Man 1~6 (NES)

Ghosts ‘n Goblins

Mega Man Xtreme 1-2

Street Fighter 2010

Gargoyle’s Quest II

Mighty Final Fight

Wii U

Mega Man 1~6 (NES)

Mega Man 7

Mega Man X1~X3

Mega Man Battle Network 1-2

MM Battle Chip Challenge

Mega Man Zero

Mighty Final Fight

Super Ghouls ‘n Ghosts

Ghosts ‘n Goblins

Street Fighter II: The World Warrior

Street Fighter II Turbo

Super SF II

Street Fighter Alpha 2

Street Fighter 2010 (1/15/15)

Breath of Fire (2/12/15)

Breath of Fire II

Final Fight 1~3

Gargoyle’s Quest II

Demon’s Crest

As someone who grew up in the 80s-90s, it’s pretty cool to see the 80s/90s Capcom legacy alive and well on 3DS and Wii U. Each of these were great fun back in the day, and remain so even now. And on top of that, there’s a solid selection of 2000s hits from the GBC and GBA. Something for everyone!

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Monster Hunter 4 Ultimate – Story Trailer

Jan 14, 2015 // Yuri Araujo

Along with the  big new s   today, we’ve also prepared a brand new  Story Trailer for  Monster Hunter 4 Ultimate to help you get hyped for the game (February 13, everyone!). Let’s take a look:

That stinger at the end though… what’s happening!?*

*Please the comments section spoiler-free. Thanks 😉