Search Results for: "rival-schools"

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How to make a LEGO Mega Man

Mar 05, 2014 // Minish Capcom

Looking to make some game-themed LEGO projects? Maaaybe specifically a LEGO Mega Man? Ben Beesley’s posted a great how-to over on his Imgur account, detailing the process of acquiring the right bricks and even how to make the finished item display friendly.

Hop on over for the full details! (And thanks to Game Informer for the link)

I’m not sure the site / blocks still exist, but I still have several PixelBlock sprites sitting around my desk, including six Robot Masters, NES Samus and a Captain America.

Love building NES sprites, man.

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The Capcom Store’s Spring Blowout Sale starts NOW

Mar 05, 2014 // Chris

Save HUGE on almost every item in the Capcom Store from now until March 23rd.

Hope you’ve squirreled some money away because the time to start blowing it on fine Capcom wares has officially begun! T he Capcom Store has entered into its Spring Blowout Sale and now is the time to snatch up many of those items you’ve probably had your eye on for a while. Like this one:


Capcom Store Exclusive: Capcom Cup Shirt  – $16.95

Yep, even if you didn’t make it down for last year’s Capcom Cup, the glorious t-shirt featuring four Ultra-ready fighters, is the Capcom Store’s Deal of the Week at $16.95 !


Capcom Store Exclusive: 25th Anniversary Mega Man/Mega Man X statue  – $79.95

The silver Mega Man statue has had $20 OFF slashed of its sticker price! These things are pretty limited so I’d suggest some quick clicking.


Capcom Store Exclusive: Umbrella Corp Premium Rain Shield – $19.95

The Umbrella Corp just keeps on giving! This incredible classy Resident Evil Umbrella is going for ALMOST HALF PRICE right now !  


Capcom Store Exclusive: Monster Hunter Meat Pillow – $19.95

The amazing, wonderful Monster Hunter Meat pillow has received one of the most significant discounts in the whole store. It’s temporarily $30 OFF, SO TASTY, and great for r uining live streams !

Speaking of Monster Hunter, those protective, two-pieced aluminum MH 3DS cases are now available for $11.95 .

One of my personal favs from the Capcom Store, Dante’s Pendant, can now rest upon your bare chest for the low price of $19.95

And that’s just scratching the surface of the Spring Blowout Sale (there’s even games as low as $9.99 ) so head on into the Capcom Store and have yourself a browse. You could very well finish up all your St. Patrick’s Day/Arbor Day shopping in one fell swoop!


Capcom Store Exclusive – Save $10 on the Okami Hoodie 

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More Remember Me today at 3pm PT

Mar 06, 2014 // GregaMan

Today at 3pm PT on Twitch , we continue our dive into the existentialist cyber-ballet that is  Remember Me.  Tune in if you like punchin’ thangs!

Remember you soooon!

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SFIII:3s and MVC:O Title Updates Coming to Xbox Thursday

Mar 05, 2014 // ComboFiend

Hey all, just a quick heads up that the title updates to SFIII:3s and MVC:O are coming to the Xbox360 users tomorrow (Thursday 3/6). This is the same title update that came to PSN users a little bit ago. You can find a list of what the title updates include here

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Your Dead Rising 3 questions, answered

Mar 04, 2014 // GregaMan

As you can see, Dead Rising 3 is a game that raises a lot of questions. You may also remember that awhile back, DR3 developer Capcom Vancouver asked for your questions about the game. Well, today we have some answers straight from Producer Josh Bridge. He hasn’t answered every single question that came along (and there were a lot), but what we’ve got is a most lovely and informative list. Hit the jump to read!

Q: Do you plan to continue the series after this game’s ending? Also, did you enjoy developing DR3 more than the previous entries?
A: No announcements have been made for any new titles. At this point we are still focused on improving Dead Rising 3 and delivering the extended experience with the Untold Stories of Los Perdidos.

Q: When are we going to get a patch to fix the Glitched Blueprints for the Beer Hat and carts?
A: We are preparing a fix for this one. I appreciate everyone’s patience as the issue comes up following a specific triggering sequence. Stay tuned as we’re focused on it and will get the word out soon to let everyone know when a fix is coming. 

Q: Can you make something to tell us what happens to Frank and Stacey?
A: We really love Frank, Chuck and the extended group of characters in the Dead Rising universe. When we consider creating a new Dead Rising we’re always thinking how we can create a new ‘everyday’ person.  It’s a big part of the appeal for us with working on the series. 

Q: What were some of the difficulties in building a game on hardware that had not been released yet?
A: Consider it a potato sack race of sorts with lots of people in one sack!  The partnership we had with Microsoft’s teams allowed for lots of back and forth as we each needed each other’s help settling the underlying software and our game code.  Scary and exciting all at once!

Q: Is it possible to add 4 player co-op to an upcoming Dead Rising game?
A: We really love co-op in DR3. It’s great to see the fans are enjoying it as well. Four player isn’t something that we can easily add… there is lots of complexity to it as well as an impact on the amount of things you can do together at any one time. It’s something I would love to see in more games as well.

Q: Did you ever wonder if some of the weapons in the game were a bit too farfetched for the Dead Rising universe? Like the Electric/Ice staff, it’s a fun weapon but, it made me feel like I should be fighting dragons. Same question about the outfits.
A: Heh. We talked a lot about this when coming up with the ideas. We wanted to put more emphasis on the realistic weapons (and that they are easier to get to), and have the photo-bomb equivalent of finding crazy and over the top weapons. The overall idea with DR3 was to push it to look more realistic and gritty, and then leave it up to you to create crazy weapons and put on silly outfits to photobomb it yourself. 

Q: Why did you guys tell everyone that normal mode didnt have a time limit when you guys still put one in that was just longer?
A: We originally had the time fully unlocked. Through testing we found that players felt a lack of urgency where they would have expected it (having to escape the city before the bomb dropped). We went for tuning it to be really generous for normal Story Mode; it felt like the right balance to take. 

Q: Did you ever consider bringing Frank or Chuck back as the protagonists, or was it always the plan to develop a brand new character? What was the inspiration to bring Katey back as Annie?
A: It was always the intent to develop a brand new protagonist for DR3.  It is something that we have made as key to the overall brand; a new everyday character that has to survive the outbreak.  The inspiration to bringing Katey back was to answer questions through Dead Rising 1 to Dead Rising 3.  Lots of questions were left hanging after Dead Rising 2 and Katey felt like a connection which would connect through the series.

Q: How many [planned] combo weapons and combo vehicles were not put in the final game? 
A: Not really that many. We spend lots of time up-front testing ideas before moving forward deeper with them. I think it is more of a case of the weapon/vehicle’s abilities shape over time as we find what is fun and what we hit for technical roadblocks. 

Q: Josh, would you please tell us who your faviorate psychopath is? Maybe you could also tell us if psychopaths were always going to be part of DR3 or were they an addition to the game during development?
A: Psychos are a critical part of Dead Rising; they were planned right from the beginning for Dead Rising 3. I really like Albert (he represented Greed from the 7 deadly sins) and how it challenged with a more of a puzzle instead of just all out fighting. The mood and setting was creepy; felt like a great contrast to the overall cast. 

Q: Mechanic Nick Ramos is kindhearted and puts the needs of friends and strangers before his own. I wish there were more people in the real life like Nick. Would you please talk about the struggles you encountered if any for Nick’s character development?
A: Lots of struggles! First and foremost was his look. We iterated on that for well over a year. It is incredibly challenging to find a look which captures someone you would like to play as and at the same time fits within the world of Dead Rising. Beyond look, finding the balance between being too kind hearted and then growing into more confident by the end of the game was a big challenge. Having him grow in confidence alongside the player was tough to take on. 

Q: Several main characters were alive at the conclusion of Dead Rising 3, especially compared to Dead Rising 2. Was it difficult to decide which characters would survive (and which ones would die) over the course of DR3?
A: Yes and no. Lots of us really wanted to see Diego die a horrible death. This felt like it would have been a surprise and the shock would be worth it. We spend a lot of time fretting over the story and outcome. With DR3 we wanted to give a feeling of hope with the best ending; which is why a fair amount of them survive. 

Q: Why did you make it so easy? DR1 was about perfect difficulty wise?
A: That was a tough one. We found that the incredibly tough difficulty of DR1 was fun for some and a turn off for others. With DR2, we made an attempt to tune it overall to find a balance. We went further with DR3, finding that a bigger world felt like I should have more time to explore and not hit walls of control bouncing. We split that out to NightMare mode; it is tuned to about DR1’s timer and the overall difficulty and aggressiveness of the zombies are cranked as well. Play Nightmare mode if you really want that DR1 classic challenge. 

Thanks so much to Josh and team for taking the time, and to  you for your great questions!

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Remember Me live playthrough continues today at 2pm PT

Mar 05, 2014 // GregaMan

Tune into Twitch today at 2pm PT for the continuation of our  Remember Me complete live playthrough. It’ll be fun!

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Japanese MH4 ad parodies Three Little Pigs fable

Mar 04, 2014 // Yuri Araujo

Alright; so I didn’t know the  Three Little Pigs fable was a known thing in Japan – I figure they’d have their own fables and stories…

But if they weren’t popular before, I think this  Monster Hunter 4  ad just made it so by replacing pigs with  Poogies and a ruthless rivalry with camaraderie and friendly hunting!

I’ll leave you with the 15-second version of the ad and 1, of 5 (!) , of the full-lenght ads (a little over a minute). Of course they’re all in Japanese, but we can sort of get what’s going on, right?

If you’ve got another four minutes to spare, you can find the remaining videos on the Japanese CapcomChannel. Warning: they may have recycled some of the footage. 😉

And in the off chance you hadn’t heard yet,  Monster Hunter 4 Ultimate is coming to the West early 2015!

BTW, why is the big bad wolf wearing a gold chain and ring??

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Every Dustforce level completed with SS Rank in less than an hour

Mar 03, 2014 // Chris

BEHOLD: The most immaculate Dusting ever captured…

How long does it take to finish all of Dustforce’s 50+ levels with SS Rank? Well, if you’re me, you’ve invested multiple weeks and still not even close to such a feat. If you’re Dicetherice ? Less than one hour. Fifty minutes and fifty-three seconds to be exact.


Watch live video from Dicetherice on TwitchTV

If you’ve got the time, this is one helluva hypnotic way to spend an hour. Dicetherice claims to have choked a bit at the end, but I take far larger issue with swapping out Lifeformed’s phenomenal Dustforce melodies for a playlist of his own. It was would’ve been perfectly acceptable until the 13:30 mark. That song makes me want to go back and nuke the entire late 90s…

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A Horde of Dantes invade Katsucon 2014

Mar 03, 2014 // Chris

Get a look at some stellar Capcom Cosplay from the DC metro area’s recent anime convention

Man, I never get invited to anything ! It seems a couple weeks ago  Katsucon 2014 went down somewhere in Maryland, and damned if there weren’t a lovin’ dollop of costumed Capcomery on display. Fortunately, the internet’s filled people far cooler than me, so there were more than a few photographers there to capture the action. Like, say, the Devil May Cry Photoshoot!


P hoto by VideoGameStupid

Of course it wasn’t all Dante, as you’ll see below. Be sure to click the artist’s link to see more Katsucon 2014 cosplay.


P hoto by  VideoGameStupid


Photo by RJTH


P hoto by Kassandra Leigh


Photo by  RJTH


Photo by  RJTH


Photo by  RJTH


P hoto by  Kassandra Leigh


Photo by  RJTH


Photo by  RJTH


P hoto by  Kassandra Leigh


Photo by  RJTH

See more Katsucon 2014 photos:
VideoGameStupid | Deviant Art
Kassandra Leigh | Facebook , Tumblr
RJTH | Deviant Art

Previously in Capcom Cosplay:

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Monster Hunter Mondays 3/3 live at 3pm PT

Mar 03, 2014 // Yuri Araujo

::UPDATE:: The recorded version of the stream is now on YouTube !

Hey! We’ve started uploading our  Monster Hunter Mondays streams on YouTube … so NO MORE FAINTING, okay? I guess I should be telling myself that too…

Anyways, we’ll be live at  3pm PT twitch.tv/capcomunity Help D Lobby 10 .

Speaking of YouTube recordnings… remember when we streamed 4 Hunting Horn players in one quest? HeavenlyClassic captured it and posted it here ( starts at 3:05 ):

If you missed today’s stream, you can find the recorded version on YouTube:

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Fan art: Mega Man 1-5 Robot Master tributes

Mar 03, 2014 // Minish Capcom

As a kid, it was the Robot Masters that defined each Mega Man game for me. MM1 lured me in, but MM2 made me a fan for life with its eight amazing designs. This led to a ravenous interest in each new assortment of bosses (and I think MM3 may be my all-around favorite??).

That’s why I’m really digging this series of art from HartmanArts – each image is a fun homage to the supporting cast of Robot Masters. Except for Mega Man 6. Because… well maybe it’s coming next 😛

Thanks to The Mega Man Network for pointing it out, and great work HartmanArts !

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Ultra Street Fighter IV Edition Select

Mar 03, 2014 // ComboFiend

In all the years that I’ve been playing through the SFIV series, I can’t count how many times discussions on “who the strongest character has been thus far” have come up among players both old and new. Seeing of how there was no actual way to measure whether Vanilla SFIV Sagat was stronger than AE Yun, players would engage in long theoretical discussions with no way to figure out who was right. Well, time to change that in Ultra SFIV!

 

That’s right! With Edition Select, players can now pick between the Vanilla SFIV, Super SFIV, Super SFIV AE, Super SFIV AE ver. 2012 and Ultra SFIV versions of their favorite character and create matches could only take place in our dreams. Just thinking about Daigo using SFIV Ryu vs. Justin Wong using SSFIV Rufus is getting me pretty hype.   

Besides seeing matches that were never before possible, I’m also extremely excited to see what players with present day knowledge will be able to find out with the older versions of the characters. I can only imagine how many times players have thought, “if I could go back in time with the knowledge I have now, I would do so much damage.” Until a time machine is invented, this will have to suffice.

So rejoice fellow warriors, it’s finally time to put the question of “who’s the strongest character” to rest.