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Seth Announced for Street Fighter V: Champion Edition; Gill and New Gameplay Content Out Today!

Dec 15, 2019 // Matt Edwards

That’s a wrap on Capcom Cup 2019, as another highly entertaining season of the Capcom Pro Tour (CPT) is in the books. Congrats to the champ, to all the World Warriors who competed and to everyone who made CPT 2019 one of the most hype seasons yet. Crowning the champion wasn’t the only post-event excitement, as we also shared more news on Street Fighter V: Champion Edition.

Seth, the “King of Chaos” and boss character from Street Fighter IV, was announced as character #40 in Street Fighter V and will be taking form on February 14, 2020, when the full version of Champion Edition releases. And just in time for the holidays, the December update has been released, making Gill, the “Sun Chase Moon” stage, V-Skill II and a new battle balance available now for current players.

Continue reading for further details on Seth, the December update and more!

The Street Fighter series has played host to many iconic bosses. The first entry in the series had Sagat and Street Fighter II: The World Warrior introduced us to M. Bison and his malevolent Psycho Power. And who could forget Street Fighter III: New Generation and the resurrection of the messiah-like Gill. All three of these badass bosses have made the generational leap to Street Fighter V: Champion Edition. And now, Street Fighter IV’s Seth is coming to Champion Edition, rounding off the boss gauntlet from the main Street Fighter series.

 

You may be wondering why Seth looks somewhat different than in Street Fighter IV. In truth, Seth is more machine than human, and was never male or female to begin with. Seth’s exact origins were never made abundantly clear, but this character didn’t make it through the events of Street Fighter IV entirely unscathed. The form you see here is the remnants of Seth’s biological brain paired with the body of Doll Unit Zero. It’s a different look, to be sure, but Seth still speaks with the same voice and craves both M. Bison’s demise and data on the strongest fighters.

V-Skill 1 – Tanden Engine

In Street Fighter IV, Seth had already collected data on many strong attacks. In Street Fighter V, Seth’s ability to steal opponent’s moves is taken to a whole new level with V-Skill 1, Tanden Engine. By successfully punishing or catching the opponent off-guard with Tanden Engine’s vacuum-like effect, Seth can steal a special move. From Balrog, it’s Turn Punch. From Chun-Li, it’s Lightning Legs. From Sagat, it’s Tiger Knee. And from who Seth hates the most, it’s Double Knee Press. Each of these stolen moves gives Seth access to something uniquely different, but perhaps due to corrupted memory, Seth can only use it once before needing to steal it again.

V-Skill 2 – Tanden Booster

Rather than stealing, Tanden Booster is all about adding momentum to Seth’s pre-installed specials moves. Tapping this V-Skill 2 will make Seth dash forward from a full screen away. Tapping it again will cancel the dash before it finishes. Inputting one of Seth’s special attacks during the dash will have a variety of effects. The Hecatoncheires rapid punches becomes Hecatoncheires Glide, a move that’s safe on block but leaves the opponent standing and in idle mix-up range on hit. The Cruel Disaster pirouette kick becomes Spin Pendulum, a move that causes a knockdown and can be used for oki. The other advantage of Tanden Booster is that you can combo into it from Seth’s target combo and standing heavy punch.

 

V-Trigger 1 – Tanden Ignition

In Champion Edition, the glory of the Tanden Engine is unleashed with Tanden Ignition. This three bar V-Trigger unlocks teleporting follow-ups for all four of Seth’s special moves. The Hecatoncheires leads into the Titanomachy gut punch. The Mad Cradle dragon punch transitions into the Mad Spin descending drill. The Cruel Disaster morphs into the Cyclone Disaster crescent kick – leaving the window open for a combo extension. And the Annihilate Sword dive kick shifts seamlessly into the Hell’s Gate upturned palm thrust. But that’s not all. Tanden Ignition is also compatible with many stolen moves. Ken’s Dragon Punch into Mad Spin for 14 hits? Sure you can!

V-Trigger 2 – Tanden Maneuver

Tanden Maneuver turns Seth into a pinball wizard. Upon activation, Seth will summon a large sphere of energy. You can move the sphere in different directions up to four times before the sphere dissipates. The sphere can strike the opponent while moving – with the potential of putting them into a juggle state – or it can be left in place to act as a stationary projectile. Seth can also detonate the sphere early with Tanden Explode. If the opponent is caught by this, they’ll be sent skyward. But if they choose to block, Seth will be left at significant (as high as plus nine) frame advantage. Suffice to say, this two-bar V-Trigger 2 is the more technical of the two and has a lot of set-up potential for players to discover.

 

Critical Art – Tanden Destruction/Tanden Extreme

Rather than drawing the opponent into the Tanden Engine as in Street Fighter IV, Seth draws them into a large sphere of energy as the Tanden Engine goes into overdrive. In the final moments of Tanden Destruction, the opponent is propelled into the arena wall with significant force. However, if Seth has V-Trigger 1 active, Tanden Destruction becomes Tanden Extreme. This overclocked Critical Art lets us witness the true power of the Tanden Engine as Seth summons a doppelganger to intensify the destructive forces at play. The end result is more damage and a face crushing connection with the fourth wall.

 

Seth will be joining the Street Fighter V: Champion Edition roster when the full version releases on February 14, but the new December update is available now for current players. Here’s a rundown of what’s available:

 

Gill

The leader of the Secret Society and a master of elemental balance, Gill has officially graced the illustrious roster with his presence in Street Fighter V: Champion Edition. With the ability to control both fire and ice, Gill’s fierce punch will be engulfed in flames, while his standing roundhouse will hit opponents with a frozen force. Gill can be acquired separately beginning today for MSRP $5.99 / €5.99 / £4.99 or 100,000 Fight Money and will be added to the roster in the full version of Street Fighter V: Champion Edition, available on February 14, 2020.

 

“Sun Chase Moon” Stage

Gill’s home base, the new “Sun Chase Moon” stage, offers a perfectly balanced locale for players to light up the day and rule the night. This all-new stage is available now for MSRP $3.99 / €3.99 / £3.29 or 70,000 Fight Money and will be included in the full version of Street Fighter V: Champion Edition .

 

V-Skill 2

Beginning today, all new V-Skills are being added to every character in Street Fighter V: Champion Edition. There are so many other awesome new V-Skills that we can’t wait for you to try out. There’s M. Bison’s teleporting cross-up knee that’s plus one on block. There’s Birdie’s weaponised bubble gum projectile that he can blow to different sizes. There’s Alex’s new charge that lets him cancel his special moves into each other. There’s Abigail’s rolling tire projectile that he can whack in different directions. And there’s Cody’s high or low dodge that gives him a few frames of strike intangibility before letting him follow up with a hook or sweep. These new V-Skills and the new balance patch changes are available for all existing Street Fighter V owners as a free download beginning today.

 

New Battle Balance

As mentioned previously, a new battle balance is available now as a free download for current players. There are a lot of details to share, so go here to find out what changes and improvements have been made to your favourite fighters.

And now, to put a bow on this blog, we wanted to share this all-new trailer for Street Fighter V: Champion Edition

Street Fighter V: Champion Edition includes all content (excluding Fighting Chance costumes, brand collaboration costumes and Capcom Pro Tour DLC) from both the original release and Street Fighter V: Arcade Edition. It also includes each character, stage and costume that released after Arcade Edition and will release for Champion Edition. That means 40 characters, 34 stages and over 200 costumes!

 

For current owners of any version of Street Fighter V, the Upgrade Kit for MSRP $24.99 / €24.99 / £19.99 offers INSTANT ACCESS to Gill, the “Sun Chase Moon” stage and all available Champion Edition content as it becomes available leading up to the launch date. For new players, Street Fighter V: Champion Edition will be available physically and digitally on PlayStation 4 and as a digital download on Steam for MSRP $29.99 / €29.99 / £24.99 on February 14, 2020.

 

Thanks to street fighters around the world for the continued support and for an amazing 2019 – we look forward to sharing more next year. Happy Holidays and Happy New Year!

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Original mini games join brand new art by Keisuke Mizuno in Mega Man Zero/ZX Legacy Collection!

Dec 04, 2019 // Kellen Haney

Alongside all six adventures (and other bonus content) included in Mega Man Zero/ZX Legacy Collection, you’ll also be getting some fun additions – mini games from the original Zero and ZX releases! We also have some updates on a brand new illustration created by Keisuke Mizuno, artist for the Mega Man X series – so read on for a sneak peek!

MINI GAMES

There are over 20 mini games included in Mega Man Zero/ZX Legacy Collection, each bringing their own unique challenge for you to tackle. Taking control of one of each game’s heroes, or even characters you can’t normally use, you’ll be tasked with a wide variety of challenges – some of which are very different from regular gameplay! Here’s a sample of what to expect:

MEGA MAN ZERO 3

Copy X
As Copy X, you’ll be using thunder, fire, and ice elements in a pseudo-puzzle game. Use Copy X’s element-based shots to destroy panels on a conveyor belt. Seems simple enough, but you’ll have to remember which element is weak to which and change elements on the fly.

Hidden Phantom
The most elusive of Neo Arcadia’s Four Guardians steps out of the shadows for this one. You’ll need to make some nimble jumps from one shuriken to the next to reach your goal. The shuriken move, so watch where they are and make each leap count!

MEGA MAN ZERO 4

“Elf Chase”
This game is particularly unique. Armed with only a lamp light, you’ll need to maneuver a Scrap Elf (an enemy from Zero 4) into a beam of light on the other side of the stage. It seems simple enough, but you’d be surprised how slippery your target can be! You’re under a strict time limit, so take care in how you move through the stage.

“Lava Surf”
In this challenging mini game, you’ll have to hot foot it across three separate platforms and put out rising flames. While you’ll earn bonus points for putting out fires before reaching the top, you can also lose time if you don’t keep your cool – literally! Avoid the flames and the lava below, and go for a high score.

MEGA MAN ZX

“Energy Converter”
This mini-game makes an appearance in the Area C-2 game room after you’ve completed the game. While it looks deceptively simple and can be a bit daunting at first, you’ll need to pair the falling jewels with a matching color beneath them. Give it a few rounds and you’ll be smashing jewels and enemies in no time!

MEGA MAN ZX ADVENT

“Quiz Advent”
Think you know everything there is to know about ZX Advent? This quiz will challenge how well you know the characters with three quiz types: the Zoom quiz, the Silhouette quiz, and the Gap quiz.

NEW ART

You may have seen a preview of this incredible artwork by Keisuke Mizuno already, but in case you missed it, here’s a sketch featuring Zero as he’s seen in the Mega Man X games crossing over with Zero in the Mega Man Zero games:

We’re also pleased to show you how the line art for this piece is coming along! You’ll be able to see the final, fully colored illustration via the in-game gallery, too.

And don’t forget – pre-orders and pre-purchases (at participating retailers) will include the Reploid Remixes DLC, a selection of six remixed tunes that can optionally replace in-game tracks as well as four additional bonus tracks for the in-game music player.

With all this added content on top of the art gallery, music player, Z Chaser and of course all six games, we hope you’re looking forward to Mega Man Zero/ZX Legacy Collection when it releases on February 25 th , 2020!

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Mega Man beams in to Dragalia Lost!

Dec 02, 2019 // Kellen Haney

Dr. Wily has taken control of the five Greatwyrms, and only one legendary hero can stop him! Get all the details you need on how to add Mega Man to your team in this crossover with Dragalia Lost .

The Mega Man: Chaos Protocol event is now live in Dragalia Lost, bringing with it a Mega Man-inspired story and adding the Blue Bomber as a member of your in-game team. While this event ends on December 15 th , you can increase your friendship level with Mega Man by adding him to your team to clear quests. If you maximize your friendship level with Mega Man during the event, he’ll stick around after the event is over as a permanent team member!

Alongside some memorable faces from the Mega Man games, attacks and animations have been faithfully re-created too, including the ability to slide, charge up the Mega Buster, and even summon Rush to ride around in Rush Jet form! Plus, there are additional arranged versions of classic Mega Man tunes to listen to.

The event end son December 15 th at 9:59 AM Pacific, so don’t miss out! For more information on Dragalia Lost and the Mega Man: Chaos Protocol event, check out the official event page .

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Sweet deals on Capcom games for Black Friday 2019

Nov 22, 2019 // Yuri Araujo

We had some pretty big game releases this year—most of them nominated for awards at The Game Awards , which btw… should totally get your vote !—and if you missed out on any of them, our Black Friday deals are the perfect time to jump in! Check out our list of deals (in alphabetical order) below.

By the way, this is a growing list! Keep an eye on it as we’ll be adding more deals as they’re made available.

Update on Nov. 26: added lots of game deals on Steam!

Update on Nov. 28: added lots of game deals on Nintendo Switch, Capcom Store, and a few other retailers!

Update on Nov. 29: added lots of game deals on additional retailers!

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Bionic Commando ( Steam ) – up to 80% off

Capcom Beat ‘Em Up Buncdle – up to 50% off

Dead Rising – up to 70% off

Dead Rising 2 – up to 70% off

Dead Rising 2: Off the Record – up to 70% off

Dead Rising 3 Apocalypse Edition ( Steam ) – up to 70% off

Dead Rising 4 – up to 50% off

Devil May Cry (Nintendo Switch) – up to 25% off

Devil May Cry HD Collection (Xbox One) – up to 40% off

Devil May Cry 4 Special Edition – up to 60% off

*NEW* Devil May Cry 5 – up to 67% off

DmC: Devil May Cry ( Steam ) – up to 75% off

Dragon’s Dogma: Dark Arisen – up to 70% off

Lost Planet: Extreme Condition ( Steam ) – up to 80% off

Lost Planet: Extreme Condition Colonies Edition ( Steam ) – up to 80% off

Lost Planet 2 ( Steam ) – up to 80% off

Lost Planet 3 ( Steam ) – up to 80% off

Mega Man Legacy Collection – up to 60% off

Mega Man Legacy Collection 2 – up to 50% off

Mega Man X Legacy Collection – up to 50% off

Mega Man X Legacy Collection 2 – up to 50% off

Mega Man 11 – up to 50% off

Monster Hunter Generations Ultimate – up to 50% off

Monster Hunter: World – up to 50% off

Monster Hunter World: Iceborne – up to 25% off

*NEW* Monster Hunter World: Iceborne Master Edition – up to 33% off

Okami HD – up to 50% off

Onimusha: Warlords – up to 40% off

Phoenix Wright: Ace Attorney Trilogy – up to 33% off

Remember Me ( Steam ) – up to 80% off

Resident Evil 0 – up to 60% off

Resident Evil – up to 60% off

*NEW* Resident Evil 2 – up to 67% off

Resident Evil 4 – up to 75% off

Resident Evil 5 – up to 75% off

Resident Evil 6 – up to 75% off

Resident Evil 7 – up to 50% off

Resident Evil Operation Raccoon City ( Steam ) – up to 80% off

Resident Evil Revelations – up to 60% off

Resident Evil Revelations 2 – up to 50% off

Street Fighter 30 th Anniversary Collection – up to 50% off

Street Fighter V ( Steam ) – up to 60% off

Street Fighter X Tekken ( Steam ) – up to 80% off

Striker ( Steam ) – up to 70% off

Ultra Street Fighter IV ( Steam ) – up to 75% off

Umbrella Corps ( Steam ) – up to 75% off

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Happy shopping!

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Street Fighter V: Champion Edition Announced – Gill Joins Roster Next Month!

Nov 18, 2019 // Matt Edwards

The Grand Finals wasn’t the only hype moment at this year’s North America Regional Finals, as we also announced Street Fighter V: Champion Edition! This action-packed new version includes all content (excluding Fighting Chance costumes, brand collaboration costumes and Capcom Pro Tour DLC) from both the original release and Street Fighter V: Arcade Edition. It also includes each character, stage and costume that released after Arcade Edition and will release for Champion Edition. That’s 40 characters, 34 stages and over 200 costumes, making Champion Edition the most stacked version of Street Fighter V yet! Read on for more info on Champion Edition, Gill and the new November content!

Street Fighter V: Champion Edition will be available physically and digitally on PlayStation 4 and as a digital download on Steam for MSRP $29.99 / €29.99 / £24.99 beginning on February 14, 2020. Anyone who pre-orders Champion Edition in North America (other territories may vary) will receive a fierce-looking new costume color for each character. For current owners of any version of Street Fighter V, there’s also a handy Upgrade Kit for MSRP $24.99 / €24.99 / £19.99  that grants you instant access to all available Champion Edition content as it becomes available leading up to the launch date.

As always, all game mode additions and balance updates are free for owners of any Street Fighter V version. In fact, all-new V-Skills (V-Skill 2) are being added for each character and, along with a new balance update, will be available for free to current players next month. All DLC characters can still be purchased separately or earned free-of-charge by completing various in-game challenges and receiving Fight Money.

Gill

Now, on a more angelic note, Champion Edition heralds the return of Gill, the leader of the Secret Society and the end boss of the Street Fighter III series. Anyone who finished SFV ’s “A Shadow Falls” story mode will remember the final sequence where Gill was shown to be plotting behind the scenes. Gill is now ready to reveal himself to the world, as he sets out to fulfil the prophecy that the Secret Society has coveted since ancient times. Gill will be added to the Street Fighter V roster as part of Street Fighter V: Champion Edition in February 2020 or can be acquired separately starting in December for MSRP $5.99 / €5.99 / £4.99 or 100,000 Fight Money.

Gill is a master of both Pyrokinesis and Cryokinesis, being able to control fire and ice with perfect elemental balance (hence his outward appearance). All his heavy normal attacks, and all but one of his special moves, have an elemental alignment. When Gill throws out a fierce punch, it’ll be engulfed in flames, and when he lets fly with a standing roundhouse, it’ll hit opponents with a frozen force. But these hot and cold flashes aren’t just for show. They also form the cornerstone of Gill’s unique mechanic – Retribution (bet you’re glad we didn’t say Resurrection).

V-Skill 1 – Divine Comet
Depending on which V-Trigger is selected, Divine Comet will summon either an ice or fire-based projectile. If this missile hits the opponent, they’ll be afflicted with either a flaming aura that slowly reduces grey life or a frozen veil that stops their stun gauge from recovering. If Gill then hits the opponent with an elementally opposed strike, the word “Retribution” appears on screen and the rules get rewritten. His overhead causes a hard knockdown, his standing fierce punch leaves him at plus 10 on hit and he gets more opportunities for juggles and air resets.

V-Skill 2 – Blocking
Blocking can be performed against mid/high attacks or low to deflect the opponent’s attack. It’s effective against strikes and projectiles and it can also be rapidly chained into itself for those “Moment #37” opportunities.

V-Trigger 1 – Primal Fire
Primal Fire powers up Gill’s fire-based special attacks, causing them to set the opponent on fire without having to spend any bar on their EX versions. It also unlocks two additional flaming attacks. Burn Storm is a burning tempest that can be cancelled from most of Gill’s normal attacks and Flame Javelin is a fast moving projectile that strikes the ground like a mini meteorite.

V-Trigger 2 – Ice of Doom
Ice of Doom is the arctic opposite of Primal Fire, in that it buffs Gill’s ice-based specials. It also unlocks two additional moves that are less spicy and more icy. Tree of Frost is a frozen pillar of spikes that rapidly grows from Gill’s outstretched palm. If it strikes the opponent while they’re in a burning state, the Retribution effect will cause a wall bounce. Delay Freeze Lance sets a frosty trap on the ground that functions like a proximity mine. Should the opponent be careless enough to trigger it without blocking, the ensuing detonation will freeze them in place and leave them open for an unabridged combo.

“Sun Chase Moon” Stage

In keeping with their namesake, the Secret Society have hidden bases spread across the globe. The new Sun Chase Moon stage houses one such base, looking suspiciously similar to the spiralling structure shown during Urien’s ending in Street Fighter III: 3rd Strike. On one side of the stage, the sun looms intently with fierce beams of light, while on the other, the moon hangs in the sky with seemingly perpetual twilight. The structure in the middle also lights up with ancient runes when either player secures a round. The Sun Chase Moon stage will be added to Street Fighter V: Champion Edition or available separately in December for MSRP $3.99 / €3.99 / £3.29 or 70,000 Fight Money.


Holiday Content

As if all this news wasn’t festive enough, there’s more! Beginning on November 18 th , new holiday-themed content will be available in Street Fighter V! Light up the holidays with themed costumes for G, Poison and Lucia for MSRP $3.99 / €3.99 / £3.29. And in weather-related news, a blizzard has apparently hit Metro City and transformed Abigail’s auto shop into a “Holly Jolly Beatdown” winter wonderland! Add this new stage to your collection for MSRP $1.99 / €1.99 / £1.69 or 40,000 Fight Money. The holiday costumes are available on Nov 18 and the stage is coming later this month!

Extra Battle: Blanka (Nergigante)

And finally, for our Monster Hunter fans out there, we’ve got something special. Street fighting and monster hunting go together like, well… Blanka and Nergigante. From November 22 nd through December 20 th , if SFV players get a “Quest Complete” in Extra Battle mode, they’ll be rewarded with a new Blanka costume carved from Nergigante, a ferocious spiky Elder Dragon first introduced in Monster Hunter: World. Current Monster Hunter World: Iceborne players can battle the all-new (and even more ferocious and spiky) Ruiner Nergigante in this recently released expansion!

Ok, that’s all for now, but more exciting Street Fighter V content is in the works. As a reminder, don’t forget to attend (or view) Capcom Cup 2019 (Dec 13-15 in Los Angeles), the culmination of the 2019 Capcom Pro Tour. A winner will be crowned and another new SFV announcement may be coming your way too!

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Mega Man Zero/ZX Legacy Collection delayed to February 25, 2020

Nov 15, 2019 // Kellen Haney

Heads up, Mega Fans: Mega Man Zero/ZX Legacy Collection will now be released on February 25, 2020. Read on for a message from Kazuhiro Tsuchiya, Mega Man Series Producer, and a bit more info about this new release date.

As many of you are aware, Mega Man Zero/ZX Legacy Collection was initially planned for release on January 21, 2020. However, the team made the tough decision to move the game’s release date back in order to bring you the best possible collection of these cherished classics and deliver a game that will live up to your expectations.

To paraphrase Mr. Tsuchiya’s words, the team greatly appreciates your patience and support and is fully committed to offering the best game possible in late February. We know this is disappointing for those of you who have been excited about this collection since the day we first announced it, and we appreciate your patience.

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Capcom-Unity Housekeeping Update: CAPCOM Account

Nov 12, 2019 // Yuri Araujo

Hey everyone, we’ve been updating some of our backend systems, and wanted to give you all a heads-up about the link between Capcom-Unity accounts and ResidentEvil.net accounts. More details and a handy guide below:

Capcom Unity will be updated on December 11, 2019 , which will terminate the use of utilizing your Capcom Unity account to log into other Capcom accounts. Here are steps to take for anyone that still wishes to log into Capcom accounts moving forward without their Capcom Unity account. These are the people who will be affected:

  1. People who log into ResidentEvil.Net through Capcom Unity who have set an account password.
  2. People who log into ResidentEvil.Net through Capcom Unity who have not set an account password

[WARNING]
Setting a password is optional. However, if these steps are not taken before the December 11, 2019 , it’s possible that you will lose the functionality to log into your Capcom accounts and will also lose access to the information contained within. We strongly advise that you follow the following steps to ensure that you still have access.

Preparation: How to Check Your Capcom Account Password

1. Once you log into RE NET, select “CAPCOM Account Settings” from the top-right menu.

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2. In the left menu, check to see if it says “not displayed” in the “Personal Information > Password” section and in the “other account” section, it says that the Capcom Unity is “already linked”. If yes, this means that the password has been set and there is no need to create a new password. Please proceed to Procedure 1.

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Check to see if it says “not set” in the “Personal Information > Password” setting and also if it says Capcom Unity is “already registered” in the “other accounts”. If so, there is a need to create a new password. Please proceed to Procedure 2.

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PROCEDURE 1: For RE NET users logging in through Capcom Unity and have a password set

1. Select “Login/Register” on the top-right hand side of the screen.

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2. After the December 11, 2019 system update, the Capcom Unity banner on the bottom of the screen will no longer appear. In the “login with a capcom account” selection at the top of screen, enter your email address and password.

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After this, you’re all set and can continue to use RE NET along with other Capcom accounts.

PROCEDURE 2: For those logged into RE NET through a Capcom Unity account, but do not have a password set

1. Set Capcom Account Settings after logging into RE NET

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2. Select Link your CAPCOM Account.

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3. Your mail address tied with your Unity ID will show up. Please select a password associated with this email address.

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4. After settings are complete, the “Link your CAPCOM account” display will disappear. In addition, your “Personal Information > Password” will say “not displayed”. Also, your Capcom Unity will be “already linked” in the “other account” settings. If you see all these things, then your password has been successfully set.

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5. Go back to the top page of RE Net and select “Login/Register”.

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6. After the December 11, 2019 system update, the Capcom Unity banner on the bottom of the screen will no longer appear. In the “login with a capcom account” selection at the top of screen, enter your email address and password.

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Again, you have until December 11, 2019 to make sure your accounts are linked. Otherwise, you will have to sign up for ResidentEvil.net / CAPCOM Account as a “new user.”

If you have any questions, please feel free to ask them in the comments and we’ll do our best to help you out.

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MHW: Iceborne Title Update 11.50 (PS4) / 11.5.0.0 (Xbox One) – Raccoon City, Contest Winners and more

Nov 07, 2019 // Yuri Araujo

Iceborne launched already jam-packed with a ton of content (dozens of monsters, robust “Guiding Lands” endgame, etc.), but that was just the beginning! Between last month’s Rajang update and the additional monster coming this December, we have a more fun, lighthearted update this month!

EDIT on November 7 thadded the “BONUS STAGE” section below.

Title Update 11.50 (PS4) / 11.5.0.0 (Xbox One) is available now (scroll down for the full patch notes), with the file size of approximately 400mb, and is a requirement for playing online. So make sure you download it before your play session, and start getting ready for this month’s selection of special Event Quests:

Raccoon City collaboration

As the headliner for this update, the Raccoon City collaboration features a new take on hunting a Vaal Hazak. Not only is it a Blackveil Vaal Hazak (already a bit different… more of a pain, if you ask me), but the effects of its spores are also out of the ordinary.

To counter the effects of whatever this not-Effluvia is, you’ll need to keep an eye out for Green Herbs (and even Red Herbs for a more powerful combo) on the field. And when you do conquer this peculiar fiend, you’ll get materials to craft Full Armor Sets based on famous Raccoon City survivors Leon S. Kennedy and Claire Redfield. Other rewards include some fanciful Raccoon City themed pendants for your weapons.

Event Quest “RE: Return of the Bioweapon” available from November 7 th @ 4pm PST until December 5 th @ 4pm PST.

Weapon Design Contest Winner

Charge Blade fans, rejoice! The majestic “Black Eagle” is Iceborne’s weapon design contest winner, featuring unique feathery special effects. Congrats again to its creator, sheep! Here’s a word from Monster Hunter series executive director and art director Kaname Fujioka:

To put it simply, the main reason we chose this weapon design as this contest’s winner is that “it looks cool.” The way the black feathers form a wing-like silhouette, the contrast between the gold ornamentation and the lightning-like glow effects, and the nice gloss on the feathers all combine to create a weapon that not only looks cool but can be called beautiful as well. We also thought it was very interesting how the feathers open up, alluding to the release of energy when the weapon changes from its shield form into an axe. The design we received was very complete, so we were able to implement a version that loses none of the original design. We think the final product balances the hardness of the charge blade with the pleasant softness of the feathers, creating a delicate yet powerful-looking weapon that we hope other players will think looks as “cool” as we do.

Event Quest “Every Hunter’s Dream III” available from November 7 th @ 4pm PST until December 5 th @ 4pm PST.

Palico Design Contest Winner

The perfect companion to hunters’ Wiggler headgear is finally here! This adorable set includes a headpiece, armor and a coral-shaped weapon for your Palico, and I can’t wait to deck out my trusty companion with it! Once again, congrats Zyralynn_art ! And here are some comments from Kaname Fujioka:

We received a terrific variety of design ideas for the Palico gear, just as we did with the hunter weapon. We’re very grateful for all of the wonderful entries. We had a lot of fun choosing the Palico gear, because many of them had such iconic visual gags. We had trouble narrowing it down because there were so many funny ideas, but in the end we had to choose the “Wiggler Head” design, especially since it would make such a great companion to the hunter head armor that was so popular in World. We also thought it was a nice touch that the Palico version uses the “Wiggler Queen,” which is the rarer of the two endemic creatures. The simple way the Palico was wearing the pot as armor was also very cute, so we did our best to preserve the original relaxed look while slightly downplaying the way the arms and legs are still visible. We hope players will go out on “wiggly” walks together with their Palicoes!

Event Quest “Every Hunter’s Dream II” available from November 7 th @ 4pm PST until December 5 th @ 4pm PST.

Horizon Zero Dawn: The Frozen Wilds collaboration

The first part of the Horizon Zero Dawn: The Frozen Wilds collaboration quest arrives on PS4 on November 21 st at 4pm PST. Take down a mighty Zinogre to craft materials for Aloy’s “Stormslinger Prototype” Light Bowgun. More info coming soon!

BONUS STAGE – New Blanka costume in Street Fighter V: Arcade Edition

HERE COMES A NEW CHALLENGER! Updated on November 7 th.

It’s Blanka… in a Nergigante costume…?! Yep, that’s right! Street Fighter’s sparky beast is dressing up as Monster Hunter’s spiky dragon. This special costume will be a reward for clearing SFV ’s upcoming Extra Battle mode, running from November 22 nd until December 20 th , so make sure to save those dates!

Version 11.50 / 11.5.0.0 Patch Notes

Rex Roar Helm β+

  • Point allocation for the Free Meal skill on the Rex Roar Helm β+ has been changed from 2 to 1.

Decoration list

  • Decoration list order has been updated in accordance with their skills. This change affects the following locations:
    • Item Box > Sell Items > Decorations tab
    • Item Box > Set Decorations > Current Equipment/Equipment Box

Quest Supplies

  • Fixed an issue where supply items would not be returned when calling a loadout that contained empty spaces.
    (Supply items that exceed the space limit will be discarded.)

Monster Field Guide

  • For some pages in the monster field guide, rare carved materials are now listed according to priority.
    (The materials and chances of obtaining them have not changed.)

Base/Facility

  • Fixed an issue where info for the volcanic region of the Guiding Lands would not display when the world map was opened inside the base.
  • Fixed an issue where the Affinity Sliding skill would activate while inside the hot spring found in Seliana’s Gathering Hub.
  • Fixed an issue where the Felynes helping in the Steamworks would jump with improper timing.
  • Fixed an issue where you couldn’t enter your room in Seliana.

Monsters

  • Fixed an issue where special tracks would not drop from Scarred Yian Garuga in the Guiding Lands.
  • Fixed an issue where if the quest poster paralyzes or stuns a monster, and then abandons the quest, and other hunters built up mount attack damage, if the quest info screen is opened the moment the monster exits its binded status, the monster would enter a mounted status and would be incapacitated.
  • Fixed an issue with Barioth’s landing point when the monster would jump off from a wall.
  • Fixed an issue where the quest would not be complete if the Dragonrazer hits Velkhana while it’s in the air.
  • Fixed an issue where Velkhana would not move its gaze/body to the player’s direction.
  • Fixed an issue where Fulgurbugs could be obtained from Zinogre in Arena quests.
  • Adjusted invasion rates for Savage Deviljho in quests that it has a chance of appearing in.
  • Fixed an issue where players in base camps would be hit by Lunastra’s hellflare attack.
  • Fixed an issue where Azure Rathalos would get stuck on the outer edges of pathways when in the Ancient Forest.
  • Fixed an issue where, under specific conditions, Kushala Daora’s head could not be broken.

Player

  • Fixed an issue where, when the Gunlance doesn’t have Wyrmstake Shot loaded, a Jumping Reload Smash wouldn’t be performed when using a Lunging Upthrust to scale a wall.
  • Fixed an issue where weapons would display unnaturally when attempting to attack after a Temporal Mantle evade, after performing the Charge Blade’s Amped Element Discharge.
  • The clutch claw can now perform claw attacks after grappling onto a monster while mounted.
  • Fixed an issue where the hitbox for the clutch claw’s Wyvernheart would disappear if the player sank into the ground while grappled onto a monster. It has been fixed so now it has an attack hitbox.
  • Grapple point priority have been adjusted, so it’s easier to grapple onto the locations that the clutch claw hits.
  • Fixed an issue where players sliding due to Velkhana’s frost would only happen on the host’s side. It will now occur on the guest side as well.
  • Fixed an issue where the hunting horn couldn’t perform melodies directly stocked from echo attacks.
  • Fixed an issue where while using the hammer, a hunter would perform a flinch shot immediately after grappling onto a monster, regardless if the player could control the hunter.
  • Fixed an issue that caused irregular behavior when the heavy bowgun’s special scope was used while the Mind’s Eye/Ballistics skill was equipped.
  • Fixed an issue where decoration info would remain when overwriting an equipment loadout with a decoration-equipped mantle with a loadout with no mantle.
  • Fixed an issue where decorations would be removed from a mantle when calling up a registered loadout, even though the mantle has decorations equipped.
  • Fixed an issue where the hunter would perform an animation inappropriate to the item obtained when mining from mining outcroppings.
  • Fixed an issue where the Tailraider Signal’s position wouldn’t be saved when calling up an item loadout.

Miscellaneous

  • Fixed an issue where a Palico’s weapon would activate with positive affinity, despite the weapon itself having negative affinity.
  • Fixed an issue where “Returning to Base” would be displayed when traveling to the Hoarfrost Reach via the World Map, while on an expedition.
  • Fixed an issue where players could not talk to the Lynian Researcher under specific conditions, thus not being able to obtain the Surveyor Set.
  • Fixed an issue where only the regular size of certain fish could be caught.
  • Fixed an issue where certain endemic life would not have their size fluctuation behave properly.
  • Fixed an issue where the appearance rate of Molys would greatly increase when the Felyne Zoomaster skill was activated.
  • Fixed an issue where switching active squads to a squad with a player who deleted their account would fail.
  • Adjusted the quest complete time limits for the event quest “Farewell to the Frozen”.
  • Fixed an issue where quest members would disconnect from quests located in the Elder’s Recess.
  • Fixed an issue that occurred in the Guiding Lands where, while fighting a monster that has been lured out, if another monster that was originally in the locale appears, the focus camera or target camera would suddenly change targets.
  • Other minute game balance tweaks and minor bug fixes have been made.

Corrections

  • For the following event quests, adjustments were made but no notice was given to players.
    • A New Troublemaker in Town
      • Rewards were adjusted downwards as of Ver. 11.01. (PS4) / Ver. 11.0.0.1 (Xbox One)
  • Challenge Quest 2: MR Intermediate
    • Monster difficulty was decreased, and completion times were adjusted. Loadout 5 (Heavy Bowgun) contained two Destroyer Jewel 2, and had to be updated.

That’s all we got for today. Once again, make sure you download the latest update to ensure online compatibility. And good luck out there, hunters!

EN

Resident Evil 5 and Resident Evil 6 for Nintendo Switch are out now!

Oct 29, 2019 // Kellen Haney

Two globe-spanning adventures make their landing on Nintendo Switch, with Resident Evil 5 and Resident Evil 6 now available for download via the Nintendo eShop and the Resident Evil Triple Pack featuring Resident Evil 4, 5 , and 6 now available at retail in North America and Latin America. With all previously released content packed in, you can enjoy everything these titles have to offer anytime, anywhere.

Highly regarded for its co-op gameplay, Resident Evil 5 puts you in the role of two B.S.A.A. operatives: fan-favorite hero Chris Redfield, and his partner, Sheva Alomar. Play as one of these two highly-trained agents alone or with a friend to investigate and prevent the sale of a bio-organic weapon (or B.O.W.). Along the way, uncover a much larger and more sinister plot beneath the surface. Explore a wide variety of environments across Africa and, thanks to the included Gold Edition content, take a trip down memory lane to view events from before the story began in an all-too-familiar mansion. If you’re looking to get right into the action, The Mercenaries United has you covered with arcade-style gameplay. Resident Evil 5 is available now on the Nintendo eShop for $29.99!

Taking place after the events of RE5 , Resident Evil 6 follows multiple interconnected stories, bringing the world of RE to life in a whole new way. Fan-favorite characters such as Leon S. Kennedy, now a Federal Agent for the U.S. government, and Sherry Birkin, now an adult working for the DSO (Division of Security Operations), join forces with newcomers including Helena Harper and Jake Muller to unravel a global conspiracy. Travel the world solo or work together with a co-op partner in each story to uncover the threats lurking in the shadows. Plus, all previous released content and features are returning – go for the high score and the top rank in The Mercenaries, or jump into a match against other players across a variety of game modes in Cycle Mode. Resident Evil 6 is available now on the Nintendo eShop for $29.99!

Both Resident Evil 5 and Resident Evil 6 will have added gyroscopic and motion controls! This allows you to swing the Joy-Con to attack with your knife, use gyro controls to aim, and more, giving you even greater control as you fight the horrors that await.

You can also grab both games alongside Resident Evil 4 for Nintendo Switch with a special bundle available at North American and Latin American retail. The Resident Evil Triple Pack brings together all three games in one pack, with Resident Evil 4 on a cartridge and a voucher with digital download codes for Resident Evil 5 and Resident Evil 6 packed in. The Resident Evil Triple Pack is available at retail for $59.99, so cap off a month of spooks and scares with survival horror!

EN

Bonus Cards, Link Mode, and more features coming to Mega Man Zero/ZX Legacy Collection

Oct 24, 2019 // Kellen Haney

When Mega Man Zero/ZX Legacy Collection comes to PlayStation 4, Xbox One, Nintendo Switch, and Steam on January 21, 2020, it will be bringing a few extra features in tow. Aside from bringing together all four Mega Man Zero games, both Mega Man ZX games, and the brand new Z Chaser mode, a couple of features unique to each game’s original hardware will be making a return alongside the debut of ZZ Cards!

Let’s start with a feature that serves a dual purpose: ZZ Cards! Tracking your activities throughout the collection, ZZ Cards are perfect for completionists and a great way to check your accomplishments as you play through the Zero and ZX games or Z Chaser. They serve a unique purpose in Mega Man Zero 3, too. A little back story, first: The Game Boy Advance had a unique attachment, the e-Reader, which Mega Man Zero 3 could use to scan in cards and unlock various modifications that changed the game in distinct ways. Some of them were cosmetic, like modifying the game’s title screen, changing the weather at the resistance base, or modifying the look of buster shots, while others could add unique NPC dialogues or new rooms to explore. There were even a few that powered up weapons in Zero’s arsenal!

These modifications were also included as an unlockable feature in the Western release of Mega Man Zero Collection on the Nintendo DS. With Mega Man Zero/ZX Legacy Collection, we’re re-introducing them as Bonus Cards, tied to the ZZ Cards that unlock as you play. It would spoil the fun to tell you exactly which ZZ Cards are tied to which Bonus Cards, so we’ll leave that for you to discover. No matter the platform you play on, you’ll be able to check your ZZ Cards to see what you’ve accomplished along the way.

There’s another feature we’re bringing back that used to require original hardware, as well. For old-school players who remember playing Mega Man ZX on the Nintendo DS, you might remember that inserting Mega Man Zero 3 or Mega Man Zero 4 into the Game Boy Advance slot before powering on the console would unlock optional boss battles against Mutos Reploids hailing from each game. I’m happy to confirm that this functionality returns via Link Mode, allowing you to “Link” either Zero 3 or Zero 4 when you start Mega Man ZX to access these throwback throwdowns!

When you set Link Mode to Mega Man Zero 3, you’ll be able to take on:

  • Blazin’ Flizard
  • Childre Inarabitta
  • Deathtanz Mantisk
  • Devilbat Schilt

And if you set it to Mega Man Zero 4, prepare to square off against:

  • Popla Cocapetri
  • Pegasolta Eclair
  • Fenri Lunaedge
  • Sol Titanion

We hope you’re looking forward to these original features making their return!  Mega Man Zero/ZX Legacy Collection dashes onto digital platforms worldwide and into retail stores in North America beginning January 21, 2020.

EN

MHW: Iceborne Title Update 11.01 (PS4) / 11.0.0.1 (Xbox One) – Rajang, Guiding Lands, Layered Armor and more

Oct 10, 2019 // Yuri Araujo

Get ready, hunters! The indomitable Rajang has finally made its way to the New World, and this ruthless beast offers a challenge for even the most experienced hunters … so it’s not a fight that should be taken lightly. I’ll leave it to you to learn more as you set out to hunt it, but in the meantime, wanted to cover a couple of requirements and patch notes for Monster Hunter World: Iceborne version 11.01 (PS4) / 10.0.0.1 (Xbox One).

Rajang Special Assignment Requirements:

If you haven’t already, I highly recommend watching Developer Diary #3 for the latest info on what we in store for this updates and sneak peeks at future content.

Now, onto the comprehensive list of additions, changes and bug fixes:

Tempered Monsters

  • Tempered Gold Rathian and Tempered Silver Rathalos will now appear in the Guiding Lands.

Weapon Augments

  • Weapon augmentation and custom upgrades expanded.

Layered Armor

  • Forgeable layered armor lineup added to feature some of the High Rank designs.

Your Room

  • You can now make your room public to other players.
    (You can change these settings from the start menu and selecting Communication, then Your Room, or by speaking to the Housekeeper in your room and selecting Room.)
  • Room-exclusive chat tab added.
  • Music player for changing the music in your room added.
  • New interactable decor added to your room in Seliana.
  • Setting for your Seliana room’s privacy added to the Gathering Hub’s welcome message.

Guiding Lands Gameplay Adjustments

NOTE: Future updates will feature more adjustments to make it easier to play. Here are the adjustments currently in place:

Adjustment 1: Region Level change fluctuation adjusted

  • In the Guiding Lands, you can obtain different materials at each level, so adjustments have been made to how levels increase/decrease to make it easier to explore.
  • Region Level 1 – 2: No changes
  • Region Level 3 – 6: Fluctuates at the same rate as region level 2 did before the update
  • Region Level 7: Fluctuates at the same rate as region level 3 did before the update

Adjustment 2: Adjusted the drop rate of special tracks obtained from monsters in the Guiding Lands

  • Unanalyzed special tracks are now easier to obtain, making it easier to lure out specific monsters and control your region levels.
  • They are also now guaranteed upon capturing a monster, or carving from the monster’s body or broken part.

Adjustment 3: Region levels can now be fixed

  • Settings have been added so that region levels will not fluctuate, and you can explore the Guiding Lands freely with fixed levels.
  • Fixed region levels are applied per player even during multiplayer.
  • If you set region levels to fixed, your own region levels will not fluctuate whether you’re the quest leader or just joining another player’s quest.
  • You can fix region levels at the quest board when you select the Guiding Lands.

Adjustment 4: Expedition Objective added to fixed region play

  • Added a “Fixed Region” parameter that can be set when departing to the Guiding Lands, or used as search criteria.
  • Use this setting when you want to let players know you’re exploring with fixed levels, or if you want to search for expeditions using fixed levels.
  • This parameter will not fix region levels.
  • For instructions how to fix region levels, please see Adjustment 3.

Adjustment 5: Locating monsters in the Guiding Lands will no longer affect region level

  • The design of the Guiding Lands has been changed, as region level changing upon discovering a monster in the locale had an unintended effect.

Guiding Lands Bug Fixes

  • Monster spawn rates in the Guiding Lands adjusted.
  • Monsters that are lured out in the Guiding Lands will automatically be tracked by the scoutflies.
  • Target monster in the Guiding Lands will now appear in the log.
  • When a monster is lured out in the Guiding Lands, monsters already present will not leave as easily.
  • Fixed an issue where unnecessary effects would appear in certain areas of the Guiding Lands.

Tailraider Safari

  • New rewards added for the Tailraider Safari when they explore the Guiding Lands.

Squads

  • Customization options added for squad cards.
  • Fixed an issue where Squad join requests would be automatically approved in certain situations even when the settings are set to manual.

Palico

  • Fixed an issue where Palicoes would move to incorrect places.

Wishlists

  • Kinsects can now be added to the wishlist.

Canteen Skills

  • Fixed an issue where daily skills would change when a voucher or gourmet voucher is used.

Surveyor Set

  • Fixed an issue with the “The Leaf Boat” observation request’s “Riding on a leaf” condition, where the request would not be considered complete in certain situations.
  • Fixed an issue where if graphic settings were set to Prioritize Resolution, the effective range for taking pictures with the Surveyor Set would become smaller.

Heavy Bowgun & Light Bowgun Special Ammo

  • Fixed an issue where the Heavy Bowgun’s Wyvernsnipe and the Light Bowgun’s Wyvernblast Counter would be obstructed by Velkhana’s ice wall when on top of it.

Frostcraft Armor Skill

  • Fixed an issue where the Frostcraft’s gauge would be consumed but the effect would not trigger on the additional hits from the Long Sword’s Spirit Helm Breaker and Hunting Horn’s Performance attacks.

Long Sword Custom Augment

  • Fixed an issue with Long Sword’s Uragaan Mod, where Tempered Blastscale was listed as an upgrade material instead of Tempered Scute.

Raider Rides

  • Overall movement routes for Raider Ride have been tweaked as they would be trapped in certain areas of locales.

Flash Pods & Flashflies

  • Adjusted the brightness of the screen when flash pods and Flashflies are used.

Glavenus

  • Fixed an issue where Glavenus would not get caught in traps set by the player.

Scoutflies

  • Fixed an issue where if the scoutfly level is at level 3 and a monster is near death, the icon would not display correctly on the map.

Languages

  • Fixed an issue that occurred in certain languages at the update notice screen.

Data Load

  • Fixed an issue where data would not finish loading properly and players would lose control of the game when viewing rankings of certain quests.

Other

  • Other minute balance tweaks and minor bug fixes have been fixed.

This update file size is approximate 1.3GB and will be a requirement for playing online, so make sure you download and install it before your next hunting session. And just a reminder that all Monster Hunter: World and Iceborne players will need to install this update to ensure compatibility for multiplayer.

Wishing you all the best on your Rajang hunts! You got this!