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Capcom Pro Tour Online 2020 kicks off June 6th!

May 15, 2020 // Mike Larson

Notice of scheduling and format changes due to novel coronavirus (COVID-19) pandemic.

In light of the various travel restrictions and social distancing guidelines around the world, Capcom has decided to cancel all remaining offline (live) premiers, ranking events and World Warrior events for the 2020 season. We recognize this may cause difficulties for our tournament operators and production partners, but we strongly believe that this is the best way to protect the community.

In place of the previous schedule, Capcom will be introducing 18 online regional tournaments, which kicks off with a tournament in the NA East region on June 6th. The stakes will be high for these events, as the winners from each of the 18 online tournaments will auto qualify for Capcom Cup 2020. In addition to the 18 online winners, the Capcom Cup 2019 Champion (iDom) will be offered a slot at Capcom Cup 2020. The final slot will be awarded to one of the 31 finalists from Capcom Cup 2019 through a community vote, bringing the total to 20 players who will compete to become the Capcom Cup 2020 champion. 

In order to accommodate the new schedule, Capcom Cup 2020 will move from Paris to the US and will now take place in the first quarter of 2021. We’ll have more details for Capcom Cup 2020 at a later date.

This is a radical and exciting departure from the normal format, and we hope the community will join us in force as we kick off Capcom Pro Tour Online 2020 on June 6th.  

Please visit the Capcom Pro Tour site for the latest rules and schedule.

Please stay safe and we hope to see you all online soon and in person after the situation improves.

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Welcome to the Capcom-Unity Blog, May 2020

May 07, 2020 // Yuri Araujo

Hello! And welcome to the 2020 version of the Capcom-Unity Blog! As we announced a few months ago, we’ve made some changes to optimize your experience with the site moving forward.

Today, we’re running the Capcom-Unity Blog on a new platform; and to start, we’re focusing on three main aspects: speed, familiarity and ease of navigation. The speed aspect is mostly thanks to back-end optimizations that you’ll hopefully never have to worry about. 😉

Now, let’s talk about the other two:

FAMILIAR LOOK AND FEEL, ANYWHERE

The first thing you’ll notice is the front page experience is largely the same. We wanted to start off with a familiar look that you already know. The key difference this time is the mobile version, which has been better optimized for mobile browsers while still properly matching the experience on desktop.

On the front page, you’ll still see a reel of our latest highlighted blog posts, and scrolling down will start the blog feed. We also have a handy RSS button if you want to set it up for your RSS readers!

EASIER NAVIGATION

Once you start drilling into each blog post, you’ll see a couple of new buttons, specifically near the bottom. Here’s what they do:

  • Brand Tags: depending on the blog, you’ll see Brand Tags that, when clicked, take you to a feed of blog posts only related to that brand.
  • topic-tags: these are tags for various topics. They’ll help you filter content by specific games, gaming platforms and even broader topics like “event” or “contest.”
    NOTE: we’re still optimizing and growing our tag library, so please be patient if you see any posts with missing tags.
  • Previous Post / Next Post: another new addition to the new blog; these buttons will take you to blog posts that happened chronologically right before (or right after) the one you’re reading, matching what you’d see in the main blog reel (front page).

These changes were all designed and implemented to help you get to the content that you’re most interested in, while giving you more options to just browse the site if want to lose yourself in an afternoon of reading.


Our goal is to continue improving the Capcom-Unity blogging experience, so we’ll be keeping a close eye on how things are working and where can improve even further. In the meantime, we hope you have a faster and easier time with the site, and stay tuned for more tweaks and updates in the future.

Huge thanks for our Web Team (Tom James!) and to you, for your continued patience and support!

See you soon!

Let us know what you think of the new blog on our Facebook and Twitter.

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Monster Hunter World: Iceborne Title Update 4 Postponed

Apr 28, 2020 // Yuri Araujo

Attention Hunters! Unfortunately, coronavirus (COVID-19) related impacts on production have made it necessary to postpone the release of the fourth free title update for Monster Hunter World: Iceborne. Voice over production for the Italian, Spanish and French language versions have also been affected, and will be replaced with simplified recordings.

We would like to apologize to all of our fans eagerly awaiting Alatreon’s arrival in the New World, and will provide updates once we have new information to share.

We’ve updated our Title Update Roadmap to reflect these changes in production:

Updated Title Update Roadmap for Monster Hunter World: Iceborne

In the meantime, we’ll extend the availability of most of the MH:World & Iceborne Event Quests for the foreseeable future.

Thank you very much for your continued support and patience. From all the development team at Capcom – happy hunting and stay safe!

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Monster Hunter Festa: Boston 2020 Recap

Apr 24, 2020 // Yuri Araujo

At the tail end of February this year, we welcomed brave hunters from across the US for an awesome two-in-one Monster Hunter event in Boston. It was cold outside, but the fiery competition and your amazing energy brought warmth to all our hearts! Today, we’re happy to share two recap videos to bring back those memories and give a taste of the event to those who couldn’t attend.

Monster Hunter Festa: Boston 2020 Recap

I know this one is a bit overdue; soon after we returned from the event, we had to drastically change our work style and work flow, so please pardon the two-month gap. We’re incredibly thankful we were able to host the event and humbled to have so many of you attend. It was an unforgettable night filled with lots of energy, amazing competitive strategies, stunning cosplay and a number of other fun side activities. Check out the highlights below:

Monster Hunter World: Iceborne USA Championship Top 4

This portion of the event was also live streamed (so you have no excuse!) and we’ve already uploaded it a little while ago (double-no-excuse!!)… BUT, all joking aside, in case you missed it, here it is. 😉

Again, on behalf of the entire team here at Capcom, huge thanks to all of those who attended the event, competed in the Championship, watched the live stream and cheered for our competitors!

Stay safe & healthy, and happy hunting!

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Master Rank Kulve Taroth and Arch-Tempered Namielle approach Monster Hunter World: Iceborne

Apr 22, 2020 // Yuri Araujo

The latest free Title Update for Monster Hunter World: Iceborne, version 13.5, marks the return of Kulve Taroth and signals the impending arrival of Arch-Tempered Namielle. These two limited time Event Quests will challenge even the best Hunters in Seliana, but will yield some of the best rewards around.

Master Rank Kulve Taroth Event Quest

“The Eternal Gold Rush” will debut starting April 22nd 5:00pm PDT and will take you back to the Caverns of El Dorado to confront the “Mother Goddess of Gold” Kulve Taroth for a final showdown. Unlike the Kulve Taroth Siege (High Rank), this will work as a standard Event Quest where you and up to three other Hunters will be tasked with slaying this magnificent Elder Dragon. Remember to work together and look out for some fiery new attacks that truly make this monster earn its Master Rank threat level.

NOTE: before you can take on the Master Rank version of Kulve Taroth, you’ll need to have met the specific eligibility requirements for joining the High Rank Kulve Taroth Siege. Chances are most of you are already eligible, but just in case, the first quest steps are to speak with the Admiral in Astera and investigate golden tracks.

Final showdown with Kulve Taroth in Area 4 of the Caverns of El Dorado

Glimmering Rewards

Slay Kulve Taroth in this new quest, and you’ll get the dazzling Golden Kulve Pendant as well as new Master Rank grade materials. Take these to the Smithy to craft new Armor, Palico Gear, and finally, upgrade your High Rank appraised weapons. This Event Quest will not yield any new appraisal weapons, so if you’re looking to complete your collection, the Kulve Taroth Siege (High Rank) will also be available at the same time as “The Eternal Gold Rush”. And to sweeten the golden pot of rewards, we’ve increased the odds of rarer weapons being appraised from Incandescent Weapons.

Kulve Taroth β+ Armor Sets
Kulve Taroth α+ Armor Sets

Arch-Tempered Namielle Event Quest

A new Arch-Tempered Elder Dragon has emerged to challenge the fiercest Hunters of the Fifth Fleet: Arch-Tempered Namielle. Those brave enough to hunt it should come prepared to be faced with stronger attacks, higher elemental affinity and incredible endurance. “The Distant Dark Tide” will be available from April 30th 5:00pm PDT (May 1st 00:00 UTC) as a limited time Event Quest.

Arch-Tempered Namielle

Rewards with Depth

Arch-Tempered Namielle won’t go down easily, but those who manage this feat will be rewarded with the Arch-Tempered Namielle Shard weapon pendant as well as materials to craft the Namielle Tentacle γ+ Armor Set . The γ (Gamma) series provides the best of both α (Alpha) and β (Beta) sets by offering deeper customization options to prepare for what comes next.

Namielle γ+ Armor Set

And if you’re looking to expand your Layered Armor wardrobe, item rewards from the Arch-Tempered Namielle quest can be used to craft the following layered sets: Artian armor, Black Belt armor, Guardian armor, Acrobat Earrings, and Showman Earrings.

Best of luck to you, Hunters!

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Stop and smell the roses in the Monster Hunter World: Iceborne Full Bloom Fest, now through May 7

Apr 09, 2020 // Yuri Araujo

Spring is in the air, and with it comes the unparalleled elegance of our newest Seasonal Event for Monster Hunter World: Iceborne, the Full Bloom Fest.

From now until May 7 (4:59pm PDT / 7:59pm EDT), log into Iceborne and join the festivities to get super fancy food, items and gear. The Handler, Seliana staff and even your Poogie are all dressed for the occasion; now it’s your turn!

Rose Poogie!
The elegant Rose Armor set

As is customary with our Seasonal Events, each day you log in, you’ll receive a special ticket. This time it’s the Full Bloom ticket, that can be used to craft a new armor set for yourself, gear for your Palico and even a fanciful weapon pendant.

Rose Palico gear

As you take on Event Quests or help out other lower ranking hunters via Hunter Helper (Respond to SOS and look for lower MR than yourself), you’ll start earning VIP Full Bloom tickets, so you can craft the Layered Armor equivalent of your Rose outfit and various other weapon pendants following the same rose bouquet motif.

The fluffy Downy Crake Layered head gear

Speaking of Event Quests, we’ve added a few new ones to the mix. Look out for the quest “Skyward Snipers” to craft the dainty Downy Crake layered head piece. And nothing says “fancy” like this floppy pair of Whetfish… well, maybe not everything is the pinnacle of elegance this time. May I interest you in the return of the quest “50 Shades of White” so you can complete your regal arsenal of Guild Palace weapons instead? In any case, if you’re still after the Whetfish Sabers, the quest is called “A Fish to Whet Your Appetite.”

The super-sharp Whetfish Sabers

Of course, that is not all. Make sure to build a Snowman in the field to see its new look, help out the Steamworks for some special melding tickets, take on High Rank Arch-Tempered Elder Dragons (for additional layered armor!) and team up to take on the Siege of Safi’jiiva in the Seliana Gathering Hub.

Full Bloom Fest is live on Iceborne, all platforms, now through May 7. Enjoy the festivities and happy hunting!

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Ultimate Tips and Tricks for Mega Man Zero

Apr 02, 2020 // Kellen Haney

This is it – the final set of tips and tricks from the developers of Mega Man Zero/ZX Legacy Collection, with a particular focus on the challenging original Mega Man Zero!

SPOILER ALERT: this post includes pointers for going head to head with the final boss, so proceed accordingly. We’ll hand it over to the dev team from here.

■Hanumachine

Hanumachine is another formidable opponent. Be sure to equip the Thunder Chip to take advantage of his weaknesses. Hanumachine’s attacks on the whole can be pretty difficult to evade. During Fire Bound, your fiery foe transforms into a giant fireball and rushes at Zero. The attack ends once he sets his feet on the ground, so do your best to dodge this move. Knowing this (and acting accordingly) will drastically increase your chances for survival.

Opportunities to inflict some damage of your own come when Hanumachine gets close or the moment when he unleashes a pack of Mini Hanus. Instead of proactively going after Hanumachine, we recommend dodging his attacks and taking advantage of his close proximity to make him feel the burn.

 ■Asura Basura (Mid-Boss for Neo Arcadia Shrine Stage)

If you slash Asura Basura’s head with your Z Saber, he’ll begin to rotate like a top. Use your Z Saber to attack him again right as he starts to spin. Repeat this pattern, and you can take him down with ease.

Don’t believe us? Try for yourself.

Herculious Anchortus

Kick off this boss battle by jumping up the wall to a height where you can still see your opponent. When you do this, Herculious Anchortus will charge toward the wall with a strong Beet Tackle attack that causes him to repel back on contact. The gap between Herculious Anchortus and the wall is just big enough for Zero. Take advantage of this moment to drop from the wall, slash Herculious Anchortus with your Z Saber, and climb the wall to safety.

Rainbow Devil

When Rainbow Devil unleashes its Bound Attack, you won’t get hit if you’re standing at the edge of the screen. During this sequence, attacking Rainbow Devil in its head-shaped form causes it break into smaller pieces. Fight from the corner during this part of the boss battle to ensure your safety.

Rainbow Devil’s trajectory changes when it transforms into slime, so attack when it looks like you’re going to get hit. Check out the video above for exact timing.

One other thing. When Rainbow Devil reverts back to its original form, make good use of your Z Saber for some additional damage. Every so often Rainbow Devil will launch a small glob of slime at you. You can jump up the wall to escape in those instances.

Copy X

Last, but not least, the final boss – Copy X. We debated whether or not to share tips for this battle with you, so we’ll keep things simple.

Copy X doesn’t have any set attack patterns, so it’s essential to stay calm while trying to stay out of harm’s way. You can safely escape his Nova Strike charge attack by dashing. As for offensive strategies, try staying close to the wall on either end of the room. Use the wall to jump over Copy X’s sliding attack, and slash at him with your Z Saber. Rinse and repeat.

Do you have the endurance to get through this boss battle? Give it your best shot!

■Copy X (Second Form)

Surprise! In true final boss fashion, Copy X has a second form.

This second form is weak to ice, so don’t hesitate to equip the Ice Chip if you have it. There are large bars on both sides of the screen during this portion of the battle. We recommend the basic approach of using wall kicks to perch on these before landing a perfectly timed jump slash with your Z Saber.

More importantly, don’t forget to dodge Copy X’s attacks. This second form has three distinct attack patterns. You can determine what’s coming next based on the shape of Copy X’s hands and his voice. Memorize each pattern and use this knowledge to escape demise.

And that’s a wrap for our boss battle suggestions! Mega Man Zero is often described as the most difficult game in the Zero series. In other words, if you’re able to finish this game, you should have the know-how you need to get through the other games in the Mega Man Zero/ZX Legacy Collection. Now get out there and show us what you’ve got!

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More Tips and Tricks for Mega Man Zero

Apr 02, 2020 // Kellen Haney

We’ve got a fresh update from the Mega Man Zero/ZX Legacy Collection dev team today! This one also covers the particularly challenging Mega Man Zero. The dev team can take it from here:

We’re sure some of you have finished all six games in Mega Man Zero/ZX Legacy Collection, but we have a feeling some users may be having a harder time with the first Mega Man Zero game.

Don’t fret! We’ve put together another set of boss strategies for you, this time focusing on Blizzack Staggroff and the Four Guardians of Master X.

■Sage Harpuia

Sage Harpuia is allegedly the most popular of the Four Guardians of Master X. The first step in defeating this adversary is ambushing him with attacks while he’s in midair. If you damage him with a jump slash, he’ll drop to the ground and immediately unleash three Sonic Boom attacks. When he starts to fly again, he’ll release another bonus Sonic Boom, so make sure you get out of harm’s way.

Once Sage Harpuia is airborne, you can repeat this process – damaging him with jump slashes and dodging his Sonic Booms. One thing to note is that Sage Harpuia will slowly close in on Zero. If he’s less than half the screen away, book it in the opposite direction and reset the playing field.

■Blizzack Staggroff

Truth be told, it’s more difficult for Blizzack Staggroff to take damage when you’re in close range. Get close enough to avoid damage and attack him with your Z Saber from a safe distance. If you inflict some damage, Blizzack Staggroff will unleash a Frozen Bomb attack. Do your best to evade this while closing the distance between you. In these instances, your safest bet is using your Buster to shatter the ice spikes the boss uses to create his Frozen Bombs.

When Blizzack Staggroff uses his Blizzard attack, you’ll have more luck avoiding damage by escaping with wall jumps above the height of the attack. Dashing in the opposite direction of the blizzard might “freeze” your attempts to escape.

■Fighting Fefnir

Fighting Fefnir is by and far the most dangerous of the Four Guardians of Master X. For this boss battle, start by equipping the Thunder Chip, which will help you take advantage of your adversary’s weaknesses. Striking Fighting Fefnir with the Thunder Chip and a charged attack will paralyze him, so be sure to keep your distance. Fighting Fefnir will attack once he recovers from his paralysis. The moment you dodge his attacks is your chance to blast him with a perfectly timed Buster Shot. Charged Buster Shots are even more effective. Fighting Fefnir also has a strong grab attack called Rocket Upper, so be sure to keep your distance and focus on making good use of your Buster Shots.

■Fairy Leviathan

The three homing bullets that Fairy Leviathan shoots from her spear are difficult to evade in close proximity, so you’ll have better luck staying out of harm’s way by keeping your distance. You can dodge her Ice Ring attacks by jumping over them, but the problem comes immediately after that. With her Marine Snow attack, Fairy Leviathan leaves ice spikes spread across the top of the stage. Do everything you can to shatter these. If you don’t, you’ll be in big trouble later. Fairy Leviathan will approach Zero when he attacks her, so use these opportunities to unleash some serious damage!

■Hidden Phantom

You may feel the urge to attack the real Hidden Phantom when he uses his Clones attack, but the truth is that you’ll be able to defeat him more easily if you attack one of his clones. When the real Hidden Phantom appears, he’ll fly around the screen riding on a shuriken (ninja star), but he won’t hit you if you’re standing at the edge of the screen. Your chance to do some damage is the moment when Hidden Phantom prepares to throw his shuriken. Take advantage of that split second to go in for the kill.

That concludes our strategy guide for Blizzack Staggroff and the Four Guardians of Master X. We’ve got one additional strategy guide coming your way soon, so stay tuned!

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Shinsekai: Into the Depths now available on Nintendo Switch

Mar 26, 2020 // Yuri Araujo

Take a deep breath and head on over to the Nintendo eShop to start your journey of survival and deep-sea exploration in Shinsekai: Into the Depths!

As part of a surprise announcement on today’s Nintendo Direct Mini, our aquatic adventure game is available on Nintendo Switch starting… now! If you missed the broadcast earlier, here’s a quick trailer that summarizes the game:

Being an all-new original game IP (which debuted last year on Apple Arcade) means you won’t see any familiar Capcom characters, but rest assured that you’ll see the Capcom DNA through and through. The game starts off with pretty simple gameplay mechanics, but you will immediately notice there’s some nuance and depth to the simplicity. And of course, throughout your journey, you’ll discover new abilities and ways to solve puzzles, allowing you to go deeper in your search for safety and answers.

In classic Capcom fashion, our development team in Japan also decided to experiment with some new tech, just for this project. All of the music and sound effects were actually recorded, then played back and re-recorded underwater. So, as you play Shinsekai and venture into the deep-sea, you’ll be hearing tunes and sound effects that match the visual effects and setting. It all enhances the immersion and adds a subtle layer of murkiness, mystery and tension.

Fresh New Features

We know some of you have already played Shinsekai when it first launched on Apple Arcade, so with this release, we’re introducing a couple of new features. And for those of you playing on Apple Arcade, don’t worry: these features will also be available as a free update starting today, March 26th.

  • Another Dive – This one is for the toughest (and fastest) adventurers out there. This new time attack mode challenges you to make your way through a dangerous maze and confront a brand new boss monster!
  • Another Dive Hardcore Mode – After you clear “Another Dive” once, you’ll unlock this mode. It’s exactly what it sounds like: a harder, more challenging version of the time attack challenge. Good luck!
  • Jukebox Mode – This new feature lets you relax and immerse yourself in the underwater music we just talked about. Plug in some headphones, choose the track and audio filters, then hit play, and drift away…
Jukebox Mode
You and your helpful little Drone

Shinsekai: Into the Depths is available now for Nintendo Switch (available digitally for just $19.99) and Apple Arcade. Remember to follow @CapcomUSA_ on Twitter and Capcom USA on Facebook for the latest news and updates, and have fun!

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Important Update on Capcom-Unity, March 2020

Mar 25, 2020 // Yuri Araujo

Hi everyone,

Today we have some updates to share about the Capcom-Unity website and some upcoming changes to the platform on May 6th.

A lot has changed in terms of available social platforms and trends since Capcom-Unity started in 2006, and with those changes, we’ve found new ways to connect with Capcom communities. With that in mind, we’ve also reevaluated how to focus our efforts on the best and most efficient ways to communicate with you all. This means that the site will evolve into something a little different than what we have now. Keep on reading to get the full details.

Background

Capcom-Unity started as just a message board back in 2006, and in 2008 quickly grew into something more akin to what we have today: a blog for news and updates, forums for discussions, and various other ways for fans to connect with us at Capcom and with each other. That was, and still is, the primary goal of this whole endeavor: to connect the Capcom community with all things Capcom.

Over the past few years, as time has gone by and Internet-based communication systems have evolved, new communication tools have been created and more options are available now than ever before. People’s habits and preferences have started to change, too. We’ve kept a close eye on social media channels and saw our news spread far and wide, reaching more Capcom fans than ever, as they connect with each other in Twitter replies, Facebook and Instagram comments sections, and Discord servers. Discussions are carried out and friendships are formed, just as they have been here on Capcom-Unity. The key difference is folks are not required to sign up for another account. That makes these platforms a lot more accessible and more inclusive, and allows the conversations to carry on more smoothly on each given platform, which we believe are huge benefits for the entire community.

Upcoming Changes

As a result of the shifting landscape above, we’ve carefully evaluated the priorities for the Capcom-Unity website, and have decided to sunset our Forums and the User Account system on the site.

I’ll explain this further in a bit, but first, I want to outline our focus. For now, we’ll be looking for ways to improve our communication and community connections by:

  • Continuing to focus on news, updates and discussion points via the Capcom-Unity blog;
  • Improving navigation and discovery on the Capcom-Unity blog;
  • Continuing to run social media channels for our games & communities;
  • Continuing to work with sub-communities and Content Creators focused on Capcom games;
  • Further developing our Discord server to make it easier to find other likeminded Capcom fans.

What this means to you

First up, it’s important to note that we will be moving to a new backend platform to support some of the improvements we have in mind. However, this new system will not support User Accounts. This means we won’t have a direct means to host discussions (Forums) or any other content created by you (User Blogs, User Groups, Media Uploads, etc.) directly on the website. As we’ve discussed above though, there are ample options available where fans can and have already been gathering to have similar discussions. Also, to start, our blogs may also not feature a way for you to comment on them, but we’re looking to add this functionality as soon as possible.

On a personal note, I joined Capcom-Unity back in the Capcom BBS days, curious and eager to get as much info as possible on the PS2 and PSP Monster Hunter games at the time, and that sent me down the path I am on today. I’ve made friendships along the way and discovered tons of new ways to play and enjoy Capcom games. This was an experience like no other, and while this aspect of Capcom-Unity will be changing quite a bit, we’ll still be looking to improve where we can and offer as many paths to the original goals of connecting the Capcom community.

What you need to do

Since User Accounts will no longer be a feature of the new platform, there is no required action from you.

However, the lack of User Accounts does mean that all features related to that will also disappear. This includes Private Messaging and all user created content (e.g. Forum posts, Blog posts, Groups, Media uploads, etc.). If you want to keep any records of existing posts, conversations, media, etc. we suggest archiving them manually. There are various ways of doing this, including screenshots, using your browser to save a copy of the page, printing a page to a PDF file, etc.

If you’re looking to stay connected with fellow Capcom-Unity members, we’ve created a forum thread where you can share your social media and Discord account info. Click here after reading this blog to share your info.

Estimated Timeline

Things are moving behind-the-scenes already, and we’re targeting the full transition to the new platform to happen on May 6th. Until then, the current version of Capcom-Unity, and all its content, will still be live. This gives you 40 days to archive any content you may want to keep.

Starting on April 15th, we will be locking all Forum spaces (except for the social connections thread listed above), which will prevent the creation of new forum posts or threads. You’ll still be able to create your own archives of threads via the methods outlined above.

Final Thoughts

Before we go, I wanted to say that we know change can be a bit of a surprise, especially when you’ve been with something over so many years. We know very well that Capcom-Unity has a special place in all your hearts (as it does in ours!) and this upcoming update will change how you visit and use the site. We will continue to take your feedback to heart and do our best to offer ways for you to connect with Capcom fans and passionate fans like yourself.

And finally, on behalf of everyone here at Capcom, thank you so much for being a part of this community. We hope you stick around for what’s to come.

All the best,

Yuri

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Here are your Mega Man Zero/ZX Legacy Collection Community Heroes winners!

Mar 24, 2020 // Kellen Haney

A few weeks back, we ran a contest asking a simple question – what do the Mega Man Zero and ZX games mean to you? We received a variety of entries, including art, cosplay pictures, videos, and collections of photographs, and it was incredibly difficult to choose just three grand prize winners. Read on to find out who those three winners are, as well as a selection of honorable mentions!

In no particular order, here are your winners of the Mega Man Zero/ZX Legacy Collection Community Heroes contest – complete with commentary from the development team at Capcom Japan!

Art by @Mateo_Lisboa

From the dev team:
“This art piece is both charming and beautiful. Not only is Ciel offering prayers for Zero, but for his enemies, allies, and characters from the Mega Man ZX universe as well. How lovely!”

From the dev team:
“This Mega Man Zero and Mega Man ZX Model ZX collaboration is pretty fantastic. Are those small traces of damage on Model ZX’s helmet indicative of his efforts in battle?”

From the dev team:
“Zero is looking super stylish here, between the costume and poses you’ve chosen. It’s not every day that you see Zero taking a break like this either!”


All three of our grand prize winners will be receiving a Mega Man Zero/ZX Legacy Collection Limited Edition from Japan as outlined in our initial contest post. Congratulations to all three! That said, we had so many great entries, we couldn’t just leave it at that, so we picked a few more that really stood out and asked the dev staff to provide comments on those, too.

Here are our honorable mentions:

Art by @BoyGhiaccio

From the dev team:
“This representation of Zero is unforgettable thanks to the personal touches and interpretation you’ve added. We’d love to see how Model ZX and Model A from the Mega Man ZX series look when drawn in this same vein.”

Art by @Killy_1228

From the dev team:
“It’s almost as though you can hear what Prairie is saying in each frame with the variety of expressions you’ve given her. Glasses suit her quite well, too.”

Plushes by @SupernovaSwirls

From the dev team:
“Both Model ZX and Model Z have been skillfully crafted down to the finest of details. Was it difficult to create such realistic Biometals out of these materials? You can definitely use this to Megamerge with Model ZX!”

Art by @ZeroZx59694231

From the dev team:
“Did you make these out of paper? We think you did a fantastic job recreating these in such fine detail. If you make Model H and Model L, please post them. We’d love to see them!”

Cosplay by @TekunoTheSecond

From the dev team:
“We think you’ve done a truly admirable job recreating the complex shapes of Model ZX’s helmet. If you have any full-body shots of you in this cosplay, we’d love to see those, too.”

Art by @guillenineteen

From the dev team:
“The digitalization of Zero’s hair in this art piece is really intriguing. The feel of Omega’s ominous presence in the background will certainly evoke certain emotions for those who’ve played these games, too.”

Photo by @MattJMcBride

From the dev team:

“These photos are truly overflowing with love for the Mega Man Zero and Mega Man ZX series! We appreciate your dedication and look forward to your continued support of the Mega Man brand.”


And there you have it! There were dozens and dozens of entries, and it was incredibly difficult to shrink it down to the three grand prize winners and our seven honorable mentions. A huge thank you to everyone who took the time to submit an entry! I’ve said it before and I’ll say it again – Mega Man is nothing without the fans, and you all really showed some amazing talent. For even more entries, check out the #ZeroZXContest tag on Twitter, and be sure to show some love to all the people who shared their amazing cosplay, artwork, photographs, and more. We aren’t able to show every single entry here, but you can brighten someone’s day by letting them know you appreciate what they do!

That’s all for the time being, but when things look rough, think of what Ciel would do – she’d do her best to make this world a better place.