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Street Fighter V: Winter Update announcements – Dan, Rose, V-Shift, Eleven and more!

Feb 11, 2021 // Dan

Hey there Fighters! I hope you’re all doing well! Did you catch all the Street Fighter V Season 5 news from the Winter Update? We’ve shown off a ton of stuff, including Dan, Rose, the new V-Shift Mechanic, and more! Keep on reading for a full breakdown.

“Dan Hibiki, Back After the Ultimate Improvement!”

Dan taunts his way back in SFV to show who’s the strongest! No not me, Dan from the Capcom U.S.A. Community Team… I mean Dan Hibiki! This time around, Dan has been training harder than ever and has become even stronger than before, if that was even possible! Many of you will be surprised to find out how much of an offensive beast Dan has become. So let’s dive right in and learn all about the Master of Saikyo in SFV.

Both of Dan’s V-Skills allow him to cancel any of his moves to perform his signature Taunts. For V-Skill I, “Saikyo-Style Burairuten No Kamae,” this Taunt opens up many combo paths that would not normally be possible and can make many of Dan’s moves safe. With V-Skill II, “Saikyo-Style Otokoboe,” Dan can cancel almost any normal move (except crouching Heavy Kick) into another normal or special move, if properly timed. Watch out, though: these V-Skills will not only build Dan’s V-Gauge, but also the V-Gauge of his opponent! This will lead to some hectic fights as Dan’s new offensive powers also enable those he’s fighting.

V-Skill I
V-skill II

When it comes to V-Triggers, Dan comes fully equipped in SFV. Dan’s “Haoh Gadoken” fireball makes a return from Street Fighter IV, and has become Dan’s V-Trigger I in Street Fighter V. This returning move is unique in that it is the only V-Trigger in the game that costs only one bar of V-Gauge, allowing you to use it more often in matches. You can even charge it up, which can lead to a guard crush or a wall bounce!

Dan’s patented “Haoh Gadoken!”

Dan’s V-Trigger II, “Tenchi Saikyo No Kata,” powers up his “Gadoken” fireball and “Koryuken” uppercut special moves. His fireball will gain more hits, while his uppercut gains complete invincibility. With proper timing, you can add extra hits and damage to each of these moves in combos!

Dan’s Koryuken becomes “Goh Koryuken,” gains full invincibility, and hits multiple times!
His Gadoken becomes “Haten Gadoken” and hits multiple times as well!

With all of these offensive tools at his disposal, Dan is looking to be full of flair and strength when he’s released on February 22!


Rose’s Return is Foretold in Street Fighter V

I have seen the future, and in it Rose makes her return in Street Fighter V! This includes returning moves as well as brand new moves, so let me consult my crystal ball and show you what Rose has to offer when she releases this spring!

Rose’s “Soul Throw” has been replaced with her new anti-air move called “Soul Bind.” Instead of leaping towards her opponents, Rose now uses her Soul powered scarf to grab airborne opponents. Of course, Rose would not be Rose without her “Soul Spark” projectile. It seems in SFV she’s gained the ability to throw a “Soul Spark” in the air, as well! Each punch button will have her throw it at different angles.

Rose’s new Soul Bind
Rose can now use Soul Spark in the air!

Brand new to Rose’s moveset, “Soul Fortune” (her V-Skill I) allows her to summon tarot cards that will provide different buffs to herself and debuffs to her victims.


Using Soul Fortune lets Rose summon Tarot cards!

You may recognize her tarot cards from her Street Fighter Alpha 3 battle intro where she throws one at M. Bison. Back then, this was only a special intro, but it has now been fully realized in SFV as one of her moves!

As mentioned in the Summer Update in August of last year, the SFV Development team knew how popular “Soul Satellite” was. Thus, the move returns as her V-Skill II in Street Fighter V, allowing her to keep on the offensive.

Soul Satellite makes its foretold return to SFV!

V-Trigger I is called “Soul Dimension,” a teleportation move that gives Rose new mix-up opportunities, and V-Trigger II is her popular “Soul Illusion” from the Street Fighter Alpha series, in which Rose creates shadow illusions of herself giving her access to potentially long combos that deal heavy damage.

These new attacks and abilities for Rose give you a choice of a more mix-up and combo-heavy approach, or a more defensive “zoning” style of play!

With new zoning and offensive tools as well as her “Soul Power” and tarot cards in hand, my prediction is that Rose will be released this spring!

New Stage: Marina of Fortune

Concept Art of “Marina of Fortune”

V-Shift – Defend yourself and shift the tides of battle in your favor!

Need more defensive options? We got you covered with the powerful new V-System mechanic in Street Fighter V, called “V-Shift.” This new defensive mechanic will be available for all players for free, along with the next Battle Balance update, and will help you get out of tough situations at the cost of one bar of V-Gauge. Unlike V-Reversal, V-Shift can be executed at nearly any moment in a match, and will make you fully invincible to attacks, throws, and projectiles for a short time. A successful V-Shift triggers a slow-motion effect, allowing you to react to your opponent and punish them! But be careful: if you use it openly with no attacks coming at you, you’ll lose a full bar of V-Gauge.

V-Shift will give you more defensive options.

You can also follow V-Shift up with an attack called a “V-Shift Break.” This will cause your character to do a forward moving attack. If the attack connects, it can knock your opponent down.

A v-Shift Break attack will put a stop to your opponent!

V-Shift adds one more way to utilize your V-Gauge in a match. Now with V-Shift, V-Reversal, and V-Trigger, that makes a total of three different uses for your V-Gauge! We can’t wait to see the intensity this will bring to matches in SFV!


BONUS Season 5 Pass Content: Eleven drops in to SFV

Didn’t expect this reveal, did you? Arriving along with Dan on February 22, Eleven will be released as a FREE bonus with a purchase of the Season 5 pass! As long time fans and SF lore experts may have surmised, Eleven is a prototype version of Street Fighter III’s Twelve. Eleven, who is able to shape-shift into other life-forms, was created by Gill’s secret organization.

You might have noticed Eleven also made an appearance in Urien’s Story mode as a duplicate version of Urien.

Much like Eleven’s appearance in Urien’s Story, Eleven acts as a mimic of sorts, and will transform itself into any character that you currently own in SFV. In addition, a random V-Skill and V-Trigger will also be selected for you.

The randomly selected character will retain Eleven’s color scheme, while still performing exactly like the character being duplicated! You’ll also notice that the characters sound a bit different as well – another interesting little side effect of Eleven’s mimicry.

We hope you enjoy the extra bit of excitement that comes with playing as Eleven in SFV! Eleven will be released as a FREE bonus if you purchase one of the Street Fighter V Season 5 Passes (more details further below)!


New FREE Stage: The Grid Alternative

Wait a second… did you notice anything different about the training stage in the V-Shift screenshots? This new training stage is called “The Grid Alternative” and will be FREE for all players with the Season 5 update on February 22nd! Now you can train even harder a darker shade of blue that’s easier on the eyes!

New Battle Balance for the Entire Roster!

Also arriving on February 22 is the new Battle Balance update! This extensive list of changes to previous characters will be available to all players for free! The update will take into account the new V-Shift mechanic, as well as the inclusion of Dan. We’ll have more detailed info to share on the Battle Balance update once Season 5 begins, so stay tuned for more info coming soon!


Capcom Pro Tour 2020 Season Final Begins February 20th

Announced during the Winter Update, we’re pleased to confirm that the Capcom Pro Tour 2020 Season Final is happening February 20th – 21st! The event will consist of a series of prize fights among the 20 qualifiers for Capcom Cup 2020 as well as four invitees. The matches will be region based and will include many heavy hitting pros! Be sure to stay tuned to the Capcom Fighters Twitter, Facebook and Twitch for updates on how to catch all the high-paced action!


Steve Aoki x Street Fighter Collaboration!

Are you ready for some bangers? Revealed during the Winter Update is the collaboration between Steve Aoki and Street Fighter! Steve showed us a preview of the Dim Mak x Street Fighter shirts and hoodies coming out soon. Check them out below!

Steve also announced that in a 3-way collab with our friends at Arcade1UP, there will be a special Counter-cade of Street Fighter II: Champion Edition and Dim Mak! Quantities will be very limited, so get yours before they’re gone!

And, to help us celebrate the 5th anniversary of Street Fighter V, Steve will be personally remixing Ryu’s Theme! Be sure to tune in and check it out!


Season 5 Character Pass and Premium Pass

Also announced during the Winter Update, two different Season 5 passes are available on sale now: the Character Pass and the new Premium Pass. Here’s what will be included with each Pass, as the content becomes available:

  • Season 5 Premium Pass (PS4) (Steam)
    • All five Season 5 Characters and Costume Colors 3-10
    • 26 NEW Costumes
    • 2 NEW Stages
    • All costume colors for all Season 5 characters
    • 8 Titles
    • Bonus Content: Eleven
    • 100,000 Fight Money (available immediately at purchase!)
    • Exclusive PS4 Themes and Steam wallpapers (available immediately at purchase!)
  • Season 5 Character Pass (PS4) (Steam)
    • All five Season 5 Characters and Costume Colors 3-10
    • 5 Battle Costumes (one for each Season 5 Character)
    • 6 Titles
    • Bonus Content: Eleven
    • Exclusive PS4 Themes and Steam wallpapers (available immediately at purchase!)

Free Trial

To coincide with the start of Season 5, we wanted to give new players a chance to get their hands on Street Fighter V! Now through February 24, there will be a Free Trial for Street Fighter V: Champion Edition that includes all characters from Seasons 1-4 on both PlayStation! Step right up and get a taste of victory!

What a way to start Season 5 of SFV! With Dan, V-Shift, Eleven, and the Battle Balance, there’s no shortage of new content to enjoy! Remember, we also have Rose, Oro, Akira, and one more mystery character to round out the Season 5 roster. Thank you all for your continued support of Street Fighter V. We look forward to sharing more with you in the near future!

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Monster Hunter Rise Interview with Producer Ryozo Tsujimoto

Feb 06, 2021 // Shibata

Hello! This is Shibata, reporting to you from the Monster Hunter Rise dev floor!

For this special series, I will be interviewing the developers of the recently announced Monster Hunter Rise. I’m sure they have lots of stories to tell about all of the cool things they put into the game!

To kick off this auspicious occasion, let’s start with Ryozo Tsujimoto, producer on the Monster Hunter series!

This should be an interesting interview! (He’s my boss after all)
Big Felyne by the way…

Shibata: Alright, let’s get right down to business! What are the main themes and characteristic of this game?

Ryozo Tsujimoto: The theme is “a Monster Hunter that you can play anytime, anywhere, with anyone you want,” and we wanted to make a Monster Hunter that would feel good on a portable console as well.

One of the main characteristics is the fun of traversal, be it by using the Wirebug to climb and fly all over the map, or by riding a Canyne to run across the fields at high speed.

Shibata: It’s great that you can just pick up and play this game. You can just lie around on your sofa and decide to do a quest or two!

I’m sure you must’ve spent a lot of time playing the game already. What would you say is the thing that impressed you the most?

Tsujimoto: How good it feels just to move around.

You can really go to a lot of places on the map, and just climbing up cliffs feels like a fresh and fun new experience. You can climb on top of a mountain and then look down all the way below, where you can see monsters roaming around. Just figuring out how to climb a big cliff face in front of you can be a lot of fun!

Shibata: And then you can actually go there!

Tsujimoto: That’s right. If you can see it within the boundaries of the map, you can probably go there.

Looking down on a monster from atop a cliff

Shibata: Apparently, there’s a fair amount of people who think the Wirebug actions look complicated?

Tsujimoto: It’s a completely new feature, so it’ll take some time to get used to, but you don’t need to whisk around the map right from the start, and we made sure the game is fun enough without using the Wirebug.

Shibata: Yeah, you can get by just fine with the classic play style.

Tsujimoto: You can run around the field riding your Palamute without consuming stamina, and you can even climb vines like this, so you can reach some pretty high places with little effort. It feels really good! I hope everyone tries using their Canyne to get around as well.

Moving around by Wirebug
Moving around by Canyne

Shibata: The Wirebug can be used to attack monsters as well, so does that mean the player won’t be expected to fully comprehend that immediately either?

Tsujimoto: That’s right. If you manage to incorporate your Wirebug into your combos, your repertoire of moves will expand significantly, but what that means is that you’ll just have even more choice on top of the already rich amount of strategy you normally have.

Shibata: Each weapon type has its own attacks using the Wirebug (Silkbind Attacks), so we’d like players to experiment, and a good place to start would probably be the Wirefall, don’t you think?

Tsujimoto: Indeed! The Wirefall can be a lifesaver when used effectively, so it comes highly recommended.

Wirefall Screenshot

Shibata: At TGS last year, you gave the world its first look at live gameplay, and it was quite interesting to hear hunters talk during quests now!

Tsujimoto: Yeah, we received a lot of positive feedback on that. At TGS, the player characters only spoke Japanese, but you can also change this to English or Monster Hunter Language.

You can even adjust the frequency of the voices, or turn them off altogether.


Closing remarks from me:

Wirebugs and Canynes; there’s a lot of new features to be excited about, but it’s good to know that you won’t need to master them right away.

I’m sure a lot of people will be happy to know that they can adjust the voice settings to their liking as well.

There’s more news to look forward to, so stay tuned!

Next time, I’ll be paying a visit to the Director!

To be continued!

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Get ready to dive into the Demon Realm with Ghosts ‘n Goblins Resurrection pre-orders starting now!

Jan 26, 2021 // Kellen Haney

Are you prepared to CHALLENGE AGAIN? You won’t have to wait long to take up your Lance and charge into the Demon Realm as Arthur on his latest rescue mission – Ghosts ‘n Goblins Resurrection launches digitally on Nintendo Switch on February 25th! Hit the jump for all the latest on the legendary knight’s next adventure, including a new trailer complete with a few spooky surprises that are sure to delight long-time GnG fans.

Difficulties ‘n Dangers
There are a few things we can all agree on, no matter where we come from. The sky is blue, water is wet, and Ghosts ‘n Goblins games can be incredibly difficult. The original arcade game was known for being a “quarter-eater” back when it first released, and when the game was later brought to home consoles in the 8-bit era, it retained many of the sharp edges that made the original so darn difficult.

Fortunately, Ghosts ‘n Goblins Resurrection offers multiple difficulties for those who want to experience all the game has to offer! If you’re a returning player who doesn’t mind seeing Arthur reduced to a pile of bones over and over again in your quest for glory, the Legend difficulty mode is right up your alley. Offering the most challenging Ghosts ‘n Goblins experience, this difficulty throws down the gauntlet with a large number of enemies and tough encounters that will put your skills (and single layer of armor) to the test!

Turning down the heat with the Knight difficulty mode will give Arthur an extra hit point of armor, allowing him to retain some of his armor pieces and his pride before he’s fully reduced to his boxers, while the Squire difficulty mode provides a bit more breathing room by reducing the number of enemies as well. For little knights, those just learning how to play, those looking for a more relaxed experience, and for players of any type, Page mode provides Arthur with a blessing of eternal life, allowing the gallant knight to resurrect right on the spot should he fall in battle.

For those of you who forge your way through the entire game on the Legend, Knight, or Squire difficulty modes, a brand-new challenge awaits….

Shapes ‘n Shadows
A Ghosts ‘n Goblins game isn’t complete without a second loop, and Ghosts ‘n Goblins Resurrection is no exception to that rule. You may have seen it showcased in the trailer above, but every stage will have a “Shadow” version – a dark and sinister side to a zone you’ve conquered before. We don’t want to spoil the fun of discovering what these stages have to offer, but there’s far more to the shadows than a simple revisit. It will take all of your skills to survive each one, and promises to be the ultimate challenge for even the most seasoned knights!

Weapons ‘n… Warlocks?
Okay, okay, Arthur isn’t a warlock, that one was a bit of a stretch. However, you’ll have access to a wide variety of classic and new weapons that are sure to delight players of all styles. Arthur’s standard Lance returns, offering a good mix of range and power, while the Crossbow fires in a spread pattern, allowing you to target enemies that are just a bit above or below you. Spreading on contact with the ground, the Holy Water makes a return—wait, where are you going? Come back, the quick-flying Dagger is here, too! There are also some new weapons ready to mix things up – my personal favorite is getting up close and personal with the Hammer, a powerful short-range weapon that’s sure to re-bury any undead that pop out, while the new Spiked Ball rolls along the ground, crushing anything unfortunate enough to be caught in its path.

Magic also makes a return, of course! Rather than being tied to Arthur’s armor or the specific weapon he’s wielding, magic can be cast when it’s equipped to his aptly named Magic Waistband. You may remember Thunderstorm, which calls thunderbolts and lightning (very, very frightening), but it’s now joined by many other types of magic, including its earthy cousin, Emboulden. Unsurprisingly, this magic turns Arthur into a boulder. Rolling around at the speed of… a large rock… has its perks, causing Arthur to bowl over enemies – though you may have some trouble with platforming until you transform back. You can also turn enemies to stone, making them useful, if temporary, platforms, or even turn nearby foes into mostly harmless frogs with Transmogrifrog. It’s better when your adversaries croak but Arthur doesn’t, right?

Time ‘n Time Again
Ghosts ‘n Goblins Resurrection will put all your skills to the test, and there are still a few more surprises in store. We hinted at one of those surprises at the end of the trailer above, too. Make no mistake, the game is running just as intended, but time can have a way of moving strangely in the world of Ghosts ‘n Goblins Resurrection. Keep an eye on the Capcom USA Twitter, Facebook, and Instagram – we’ll have more to share soon, including developer videos that shed a bit more light on how this resurrection of a classic series came to be.

That’s all for now – if you’re ready to take the fight to the Demon Realm, you can pre-order Ghosts ‘n Goblins Resurrection on Nintendo Switch starting today, and be ready to play the moment it’s available digitally on February 25th! Check out the official website for even more info. And don’t forget – Capcom Arcade Stadium is also on the way, bringing 32 arcade classics to Nintendo Switch in February! Check out all the details on the collection’s official website.

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Monster Hunter Rise Demo and Digital Event – January 2021 Recap

Jan 11, 2021 // Yuri Araujo

Greetings, Hunters! And Happy 2021!

We’re starting the New Year strong with a bevy of Monster Hunter Rise news, including new monster and feature reveals and the release of a downloadable Demo!

The news was brought to you by the Monster Hunter dev team in Japan via our Monster Hunter Digital Event – January 2021. If you’ve already watched the live stream or VOD, you’re good to go. Otherwise, here’s a quick recap:

Demo – your chance to try out the inventive new gameplay in Monster Hunter Rise is here! Take on two Training Quests and two Hunting Quests to try out all the new gameplay mechanics (Wirebug, Wyvern Riding, Palamutes, etc.) we have in store! More info on the demo here.

Frost Islands – once a nest of huge dragons a long time ago. It is said many heroes went there to try and slay them, to no avail. Similar to the Shrine Ruins and Flooded Forest, you can expect to encounter a wide variety of monsters and endemic life.

Goss Harag – a Fanged Beast capable of creating blades of ice to attack its prey. Its chilling presence should not be taken lightly…

Returning Monsters – along with the new icy region and Goss Harag, we’ve also revealed the return of some fearsome fan-favorite foes: Khezu, Great Baggi, Lagombi, Barioth, Tigrex, and Mizutsune!

Magnamalo – the flagship monster of Monster Hunter Rise shows off some of its tricks, including tail attacks that seem to spew a gas that looks like hellfire!

Wyvern Riding – this brand-new hunting technique uses the Ironsilk from Wirebugs to bind monsters allowing you to control them. Now you can take their immense power and use it to hunt other monsters! Check out a more in-depth overview of this feature in our tutorial video below.

NPC Introductions – meet more of the cast of colorful characters that inhabit Kamura Village and will help you in your journey to fight back against the impending Rampage.

And if you’re in the mood to watch (or re-watch) some Monster Hunter Rise videos, here they are:

Monster Hunter Digital Event – January 2021

Watch the full 20-minute presentation from our dev team in Japan:

Monster Hunter Rise Hunting 101

Check out these two tutorial videos to get a thorough breakdown of two of the core new gameplay mechanics in Monster Hunter Rise: Wirebugs and Wyvern Riding. Highly recommended viewing before playing the demo.

Enjoy the demo and Happy Hunting!

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Let’s rock! Five Devil May Cry music albums just launched on Steam!

Dec 15, 2020 // Yuri Araujo
Date of Birth
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The Game Awards 2020 – New Monster Hunter Rise Trailer and Demo Revealed!

Dec 11, 2020 // Yuri Araujo

Put on your waterproof boots and prepare to wade through the Flooded Forest and confront slippery new foes in Monster Hunter Rise.

It’s also time to start getting your Nintendo Switch ready for your first taste of Monster Hunter Rise with the free, public demo that will be released in January.

In our last Monster Hunter Rise trailer and blog, we introduced the main story and setting, the all-new Shrine Ruins locale and the new core gameplay mechanics: Wirebug and Palamute. Now, it’s time to expand the horizons and unveil the marshy wetlands of the Flooded Forest.

Flooded Forest

Of course, as new areas are introduced, we are bound to see new life inhabit them and fight to protect their turf. In addition to returning favorite swamp-dwellers Royal Ludroth and Great Wroggi, today we also met the intoxicating Somnacanth and the trickster Bishaten.

Somnacanth
Bishaten

We also got another look at our preparations for the impending Rampage, including a glimpse at the Stronghold. Are you ready to face a huge stampede of monsters?

The Stronghold
The Stronghold

We know you’re itching to get your hands on Monster Hunter Rise, so we’re preparing a free demo to give you a little taste of what we have in store. All we can say for now is the demo is slated for a January 2021 release, so stay tuned!

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Ghosts ‘n Goblins Resurrection and Capcom Arcade Stadium come to Nintendo Switch in February 2021!

Dec 11, 2020 // Kellen Haney

Announced at The Game Awards 2020, Ghosts ‘n Goblins Resurrection sees the return of the gallant knight, Arthur, as he embarks on a brand-new quest to rescue the princess from the devious Demon Realm! Plus, dozens of arcade classics make their return with a slew of new features in Capcom Arcade Stadium!

Ghouls, Ghosts, ‘n Goblins

There are few spots more idyllic than the hilltop looking out over the kingdom. It’s here that the noble princess and her gallant knight, Arthur, enjoy spending time together… but their time together is unexpectedly cut short when malicious monsters appear and take off with the princess! Taken by surprise and only able to watch as the princess is kidnapped to the Demon Realm, the chivalrous Arthur dons his armor and embarks on a quest to rescue the princess and save the day!

For over 35 years, Ghosts ‘n Goblins games have tested and delighted players with challenging gameplay, gigantic bosses, and a cast of familiar foes, including Zombies, Skeleton Murderers, Pigmen, and, of course, the infamous Red Arremer. This time around, Ghosts ‘n Goblins Resurrection brings a whole new meaning to the phrase “side scroller.” With the story being presented on an in-game scroll of parchment, Arthur will run, jump, battle, and navigate his way across platforms, pits, and tricky terrain in a storybook-like world while he tries to keep his armor – and his honor – intact on his quest to save the princess.

Seasoned Knights need not worry; this is a brand-new take on the GnG you know and love. Filled with deadly enemies, devious traps, and delightful levels that will put your skills to the test Ghosts ‘n Goblins Resurrection takes cues from both the original Ghosts ‘n Goblins as well as the sequel, Ghouls ‘n Ghosts, to create entirely new challenges. Knights of all kinds can bravely journey into the Demon Realm by selecting one of multiple difficulty modes, including Squire, Knight, and Legend. For new apprentices who are just learning to throw a lance, Page mode allows them to respawn on the spot with unlimited lives.

Arthur will have plenty of options to dispatch his enemies. Multiple familiar weapons make their return, including the classic Lance and the deadly Dagger, with new, unique weapons making their first appearance, including the crushing Hammer and fatal Spiked Ball. Magic returns, too, giving Arthur a variety of spells to unleash on his enemies, including the sizzling Firewall and the crackling Thunderstorm. Knights of all kinds will need to find the right combination of weapon, magic, and skills that works best for them if they wish to survive the perilous journey through the Demon Realm!

Insert Coin

The year is 199X. You just finished a bottle of clear cola. There are blacklights everywhere, and you can feel the crunch of the thin carpet – decorated with neon shapes and squiggles – beneath your tennis shoes. It’s your third attempt at impatiently jamming a $5 bill into the token machine, and you can barely hear the clicks and whirs of the bill (finally) being accepted over all the noise in the arcade. But a moment later, the ping of tokens spilling out greets your ears, and as you scoop each handful into your pockets, you look out over all the colorful cabinets and think… what am I going to play next?

Relive the heyday of arcades with Capcom Arcade Stadium, featuring 32 classics from the mid-1980s through the early 2000s! Start your tour with a free download of 1943 – The Battle of Midway –, or see where Arthur’s journey began with the stand-alone add-on of Ghosts ‘n Goblins. You can also grab your favorite games from three different arcade packs spanning multiple eras! Packs include 80’s nostalgia trips like BIONIC COMMANDO and STRIDER, and games that defined the 90’s arcade revolution – including SUPER STREET FIGHTER II TURBO. Ready to go all-in on the classic arcade experience? You can grab all three packs of 10 games and the Ghosts ‘n Goblins stand-alone add-on at once with the “all-in” pack, and enjoy them all any time you want!

The full arcade experience is available to you, too, with lots of modern features on top of local co-op (up to four players for games that support it). Game Speed and Difficulty Level can be adjusted, allowing you to slow things down (or speed things up!) to your liking, while a Rewind feature allows you to run it back and try again if things don’t go quite as planned. For the ultimate nostalgia trip, additional Display Settings, Display Filters, and even various frames, including a variety of 3D-rendered arcade cabinets, can add a classic touch to the visuals.

For avid arcade players, we have even more in store: Playing games, earning in-game accomplishments, and completing challenges earns CASPO – think of it like a running score tracker, or experience points. As you accrue CASPO, you’ll earn new 2D and 3D frames to display in-game. Those looking to see how they stack up against the competition can claim their place on the online leaderboards in “Timed Challenge” and “Score Challenge” game modes for their favorite titles.

Are you ready to CHALLENGE AGAIN? Ghosts ‘n Goblins Resurrection and Capcom Arcade Stadium both launch in February 2021 on Nintendo Switch!

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“Monster Hunter” movie crossover coming to Monster Hunter World: Iceborne

Nov 25, 2020 // Yuri Araujo

The “Monster Hunter” movie is fast approaching its theatrical release around the globe, so to celebrate the occasion, we’re inviting star Milla Jovovich as Artemis for a special crossover in Monster Hunter World: Iceborne!

Starting December 3rd at 4:00pm PST / December 4th at 00:00 GMT, two new limited time Event Quests will be available in Monster Hunter World: Iceborne, as a two-part single player side story where you’ll play as Artemis. To really immerse you in the movie atmosphere, Artemis will be voiced by Milla Jovovich herself, and will be speaking in English while NPCs will speak in Monster Hunter Language. You’ll understand once you jump in the quests. 😉

And of course, clearing both quests will also get some nifty rewards from the “Monster Hunter”movie!

“The New World”

The first Event Quest on the menu is called “The New World” pits Artemis against a fierce Black Diablos in the Wildspire Waste. Once you clear this one, you’ll get materials to craft the Artemis α+ armor set, from the “Monster Hunter” movie.

As proof your victory over Black Diablos, the armor set features handy skills to help in future Diablos hunts, such as Earplugs, Health Boost, Stun Resistance and the set bonus skills Hasten Recovery (usually found on the Nergigante armor) and Great Luck.

“To Our World”

The second Event Quest, “To Our World” will show up after you clear “The New World” and will provide a much bigger challenge… a Rathalos!

I won’t spoil what makes this quest special, but as a reward, you’ll get to craft the Artemis Layered Armor, from the “Monster Hunter” movie.

Special Item Pack

We’re also prepping a special item pack to celebrate the crossover, including a great chance to get an Earplug Jewel+. Log in starting Nov. 26th at 4:00pm PST / Nov. 27th at 00:00 GMT to claim the following items:

  • Ancient Potion x30
  • Dust of Life x30
  • Golden Egg x10
  • True Armor Sphere x3
  • Earplug Jewel+ x1

NOTE: “Monster Hunter” movie Event Quests and the Item Pack will be available until December 2nd, 2021 at 3:59pm PST / 23:59 GMT. Item Pack can only be redeemed once per character.

“Monster Hunter” movie releases into the wild starting this December! For more information, click here.

Happy Hunting!

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Devil May Cry 5 Special Edition patch info: High Framerate Mode and more

Nov 20, 2020 // Yuri Araujo

A patch went live for Devil May Cry 5 Special Edition on PlayStation 5 and Xbox Series X|S (coming soon for Xbox Series X|S) adjusting the behavior of “High Framerate Mode” and addressing the following bugs:

High Framerate Mode

  • When “High Framerate Mode” is set to “OFF”, the game now limits framerate to 60fps.

Bug Fixes

  • Fixed a bug where the game freezes when fighting mirage Goliath during 3 player matching.
  • Fixed a bug where the player can get stuck when defeating Gilgamesh with a gas cylinder explosion using Vergil.
  • Fixed a bug where Nightmare will appear white when reflected in glass while disappearing, using Vergil and performing World of V.
  • Fixed a bug where the game would play the wrong sound effect when hitting a certain boss.
  • Fixed a bug where the Game Analysis Team’s jobs displayed as “Brazil Community Manager” in the credits of Vergil mode.
  • Fixed a bug where the game would display at 2K, 120Hz on certain monitors even when the system settings are set to output at 4K.
  • Fixed a bug where an application error would display during Urizen’s tentacle attack in Vergil mode.

UPDATE (Nov. 24): the patch is now live on Xbox Series X|S as well.