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Street Fighter V Spring Update delivers more info on Rose, Oro, and Akira!

Apr 06, 2021 // Dan

Hey there, fighters! We hope everyone has been enjoying the Season 5 content so far for Street Fighter V. We appreciate all your support and feedback with the recent major changes. Speaking of changes, with the change of seasons comes a new Street Fighter V season update with the latest information for the game. The SFV Spring Update program brought a more in depth look at Rose, Oro, and a teaser for Akira, so lets spring into action and recap!

Check out the Spring Update video below for every detail revealed:

Oro returns to SFV!

Returning from Street Fighter III, Oro retains his original moveset along with a handful of new moves. However, unlike SFIII where he sealed one of his arms, in SFV his pet turtle occupies his other hand. Also, you may have noticed that Oro has appeared in other characters’ story modes in the game previously:

Just hanging out with Menat
Greeting his old friend Dhalsim

Now let’s get into Oro’s moves and what he has in store for us in SFV!

Oro’s classic leaping attack makes a comeback and will avoid the opponent’s low attacks while netting you a counter hit when timed correctly. Of course Oro can also utilize his patented double jump which gives him the ability to modify his jump arc.

Oro retains some of his classic moves from SFIII

One of Oro’s new moves is called “Tsuranekeashi.” This kick move is used to help keep opponents at bay, but can also be used in combos. The EX version can allow for some follow-up attacks!

Oro’s V-Skill I is called “Onibi.” SFIII fans will recognize that this move looks similar to his SFIII projectile Super Art “Yagyou Dama.” The fireball can bounce off the floor at varied angles leading to different areas Oro can apply pressure. Although it’s a bit slow to start up, it has several projectile hits of damage, so it can go through opponents’ fireballs.

Onibi gives Oro opportunities to apply more pressure.

His V-Skill II is a new move called “Minomushi,” where he makes a small hop. By inputting a punch or kick after this move, Oro can follow up with additional moves.

Oro’s V-Trigger I is called “Manrikitan,” which gives him access to his returning move, the “Kishinriki” command throw. Much like his SFIII version of the move, Oro will grab and slam down his opponent multiple times. His V-Trigger I can also be executed in the air!

Oro’s V-Trigger II is his popular move, “Tengu Stone.” Oro summons pieces of the ground and objects that will float above him and act as follow-ups to his attacks. Every so often, a special item may get pulled in that has a surprising effect on opponents.

Hey, it’s Blanka-chan!
Shocking!

Oro is looking to overpower his opponents in Street Fighter V when he releases this Summer!

Rose’s destiny is fulfilled on April 19 in SFV!

The future looks bright as Rose returns to SFV with some new moves! Revealed with the SFV Winter Update program, Rose has several new moves that add a new level of depth to her gameplay. As a Rose main player in Street Fighter IV, I’m excited to share more detail about Rose’s moveset.

Rose’s V-Skill I, “Soul Fortune,” has her pulling out a tarot card to either buff herself or debuff her opponents. Each of the tarot cards has a different color and a different effect. There’s an icon at the bottom near her V-Gauge bar that indicates which card you have in hand.

Your current card in hand is indicated by the icon shown here.

The white card, “The Magician,” increases Rose’s V-Gauge when used. Hold down the buttons and she will hold the card up and continuously gain V-Gauge! However, be aware that she is vulnerable while charging. The red card, “The Chariot,” will increase Rose’s attack damage, making all her moves stronger while the effect is active.

“The Magician” fills V-Gauge
“The Chariot” increases damage

With her debuff cards, Rose tosses them at her opponent. These cards count as a single hit projectile and they will apply the debuff even if the opponent is blocking. The green card, “The Tower,” will decrease her opponent’s damage. The purple “Death” card increases chip damage and gray life that the foe will take.

“The Tower” lowers opponent’s damage
“Death” increases chip and gray life taken

This new V-Skill adds a whole new depth of play to Rose. Are you more of an offensive player who prefers powering up or do you prefer to play defensively and weaken your opponent?

V-Trigger I, “Soul Dimension,” is a brand new 2-bar V-Trigger for Rose that allows her to teleport to one of three spots on the screen: Back side of the screen, right behind her opponent, and mid-air behind her opponent. The teleport can be cancelled off of most special moves both on the ground and in the air. If you’re looking for strong mix-up potential and extended combos, this is the V-Trigger for you.

A returning Street Fighter IV favorite, Rose’s “Soul Satellite” is back! In SFV this move is now a V-Skill meaning Rose can activate it and summon a single orb whenever she wants. Use V-Skill again to summon a second orb. Each orb can either hit once or negate a single projectile hit. This is the V-Skill for you if you’re looking for a solid pressure tool. 

A slide with a side of orbs

Since the move has now become a V-Skill, Rose can use it at no meter cost. However, this move is slow to come out, so make sure to only use it at a safe moment away from your opponents.

“Soul Illusion” is another returning move, this time from the Street Fighter Alpha series. It’s a 2-bar V-Trigger that summons a mirrored image that follows Rose and executes the same commands she does.

“Soul Illusion” creates a mirror image
And opens up more combo paths!

This V-Trigger can make Rose a combo monster as it not only allows longer combos, but it also increases the damage of her Soul Spark projectiles. In addition, the mirrored image can cover your offense by making unsafe moves safer or allow you to close the distance against your opponent. Using the same normal move a second time in the same combo will launch the opponent, allowing for a different combo path.

Rose is looking future proof with her gameplay styles, allowing for a heavy offensive and mix-up style or a more traditional defensive style.

“What’s the meaning of fate? You shall know.”

During Rose’s victory screen, she tosses a tarot card as the results populate. There are many different cards that can appear during this screen.  Find out on April 19 when Rose releases as part of Season 5 of SFV!

Akira Kazama takes the SFV cast back to school!

The SFV Dev Team had a surprise up their sleeves! Akira Kazama made an appearance, showcasing some of her moves in SFV. Check out the teaser below

As you can see, Akira is going to be retaining some of her Rival Schools style in SFV such as her ability to execute flashy air combos!In addition, her older brother Daigo makes an appearance as one of her V-Triggers, bringing back the vibe of that classic Rival Schools gameplay.

We’ll be revealing more info about Rival Schools veteran Akira in the near future!

Capcom Pro Tour 2021 Begins April 17!

32 tournaments, 19 regions, the Ring of Galaxy stage, 3 new costumes and a brand new color for the ENTIRE SFV cast, Capcom Pro Tour 2021 is gearing up to be explosive! Check out the trailer below for all the updates on Capcom Pro Tour 2021, which starts on April 17.

Catch all the action on the Capcom Fighters channel with our first event in Japan on April 16 11PM PDT/3PM JST!

Street Fighter x Zedd

With the help of world-renowned DJ and hardcore gamer, Zedd, we also announced this amazing line of exclusive apparel! This combines Zedd’s unique style with classic Street Fighter to create the perfect combo. There’s even a glow in the dark Blanka hoodie!  You can get this exclusive collaboration apparel for a limited time on Zedd’s merch store: https://store.zedd.net/

All these and more are available now! There’s even one that glows in the dark!

New Costumes for Vega, Seth, and Juri are part of the Season 5 Premium Pass

We also announced brand new Professional style costumes for Vega, Seth, and Juri!

These costumes will be available on April 19 as part of the Season 5 Premium Pass or can be purchased in-store individually for $3.99 each!

In addition to these costumes, you also get all five Season 5 characters as they are released, bonus content “Eleven,” and more as part of the Season 5 Premium Pass! Check out the details below:

Get Street Fighter V content at a discount

Alongside Rose’s release, we are also having a sale on Street Fighter V content!

Get the following content at a discount (PlayStation 4 | PC Steam):

  • Street Fighter V
  • Street Fighter V: Champion Edition
  • Street Fighter V: Champion Edition Upgrade Kit

And that wraps up another season update! Thanks again for all of your continued support as Season 5 is underway. We hope you’re all excited for Rose’s release on April 19! Stay tuned for more info on Oro and Akira with future updates… although that fifth character is still shrouded in mystery. I wonder who it is…

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Monster Hunter Rise available now for Nintendo Switch

Mar 26, 2021 // Yuri Araujo

Hunters, welcome to your new home, Kamura Village. The scent of Bunny Dangos is entrancing and Hinoa’s singing is very soothing… but don’t get too cozy. We have a dangerous Rampage coming up, and we need you to protect the village!

Are you ready to Rise to the Challenge? Awesome! Then let’s get started.

What is Monster Hunter Rise?

Monster Hunter Rise marks a brand new entry in the Monster Hunter series, so naturally you’ll be facing a magnificent assortment of new monsters, such as the menacing Magnamalo with its explosive hellfire blight, and the bone-chilling Goss Harag and its ability to wield deadly icy blades. These are just two examples, but you should go into every hunt prepared to face the unexpected!

Thankfully, Kamura Village is home to some crafty individuals who discovered and perfected ways to incorporate Wirebugs into our hunting tactics. These versatile endemic lifeforms produce incredibly tough threads, known as Ironsilk. You can use Wirebugs to launch yourself into the air and zip around the map, enhance your weapon attacks and combos, and even puppeteer large monsters with a technique known as Wyvern Riding!

Speaking of riding, we’re also ecstatic to introduce Palamutes to Hunters’ parties in Monster Hunter Rise! These Canyne companions are trained to aid Hunters in combat with a variety of offensive tactics, but they’re also so big that you can hop on their backs and ride through the village and all of the hunting locales. And if that wasn’t enough for you… just know that you can customize your Palamutes with fancy armor from monsters.

Felyne fans, don’t worry though; Palicoes are still very much around and have also learned new tricks to keep up with the rest of the party. And since you can take two companions with you on solo quests, why not bring one of each? 😉


Important Logistics Information

Before you get started on your adventure, here is some key info that will get you on the right path:

Game Versions and File Sizes

The initial version of Monster Hunter Rise is Version 1.0.0, and is roughly 6.6GB.

However, as of launch, a small update is also available: Version 1.1.1. This update addresses a few minor issues and enables certain features, such as amiibo functionality. So whether you’ve purchased a physical edition (cartridge) or digital download, please be sure to connect to the Internet and check for updates to install Version 1.1.1.

NOTE: in order to access the amiibo functionality, you’ll need to make a certain amount of progress in the game, then talk to Kagero the Merchant and select Read amiibo.

Demo and Pre-Order Bonuses, and Deluxe Edition/Kit & DLC

If you have save data from the Monster Hunter Rise Demo on the same system and account as the full game, you’ll receive a bonus item pack in game.

Whether you’ve pre-ordered the standard or Deluxe Edition, you’ll get three bonus items in game: the Palamute Retriever Layered Armor, the Palico Forest Cat Layered Armor and the Novice Talisman.

And those who purchased either the Deluxe Edition or the Deluxe Kit (available as paid DLC for the Standard Edition) will receive an assortment of items, including Layered Armor, gestures and character customization options.

Also, we currently have a number of paid DLC items available for purchase on the Nintendo eShop.

NOTE: in order to access most of these items, you’ll need to make a certain amount of progress in the game, then talk to Senri the Mailman and select Add-on Content.


What’s next?

Similar to previous Monster Hunter games, Monster Hunter Rise will feature free title updates after launch, bringing you additional game content at no cost.

Our first title update (Ver. 2.0) is scheduled to arrive in late April, and will feature the return of Chameleos, the debut of Apex Rathalos, and some additional monsters as well. In addition, we’ll be unlocking the “Hunter Rank” cap, along with a few other related features.

The second title update (Ver. 3.0) is coming at a later date, and will feature additional monsters as well as an additional ending to the Monster Hunter Rise story arc.

We hope you stay safe and healthy, and enjoy all the content we have for now in the form of variety of monsters, weapons and armor to craft, and new gameplay to master while we polish up the title updates’ content and delivery to you as soon as we can.

Happy Hunting!

EN

Monster Hunter Digital Event – March 2021 Recap

Mar 09, 2021 // Yuri Araujo

Valiant Hunters and Riders, get ready for another round of exciting news for Monster Hunter Rise and Monster Hunter Stories 2: Wings of Ruin!

Monster Hunter Rise is right around the corner, but we still have a couple of surprises: a game-changing new feature called Switch Skills, details on online systems, a first look at post-launch Title Updates, and a challenging new quest for the demo: Slay a Magnamalo!

Switch Skills – each weapon will now feature a selection of three moves that you can swap out at Equipment Boxes to further customize your play style. You’ll unlock Switch Skills as you progress through your journey, so keep an eye out for them and give them a shot. Maybe you’ll find a new way to play an old favorite weapon. Also, check out our website for a sample list of Switch Skills.

Online Multiplayer Systems – building upon the systems from past games, we’re making a few key improvements to how you’ll match and connect with other players. Now you can more easily welcome or join Hunters in other lobbies by sending out “Join Requests,” or selecting that function from the Quest Board. Additionally, once you’ve finished your quest, you can send out “Likes” to players in your party, making it even easier for you re-connect with Mutual Likes later on.

Post-Launch Title Updates – with the game launch so close, we also wanted to give you a glimpse of what’s to come after that. At the end of April, we’ll be releasing our first free Title Update, featuring Chameleos and other monsters. We also have another Title Update after that planned for now, so stay tuned for more info on that closer to release.

Updated Demo – warning: this one is not gonna be easy! Magnamalo is approaching the demo in a special quest, specifically tuned to challenge your hunting prowess and teamwork. The demo update arrives on March 11th in the US, so give it a shot… if you dare.


Monster Hunter Stories 2: Wings of Ruin now has a release date—July 9th, 2021—and we have more details on the story and characters that will aid you on your journey.

Story – Razewing Ratha is at the center of this epic tale. Once its wings become fully developed, it’s a monster capable of incredible feats… will those be a source of hope… or terror…?

Characters – the self-proclaimed Felyne hero Navirou is back, along with a new cast of colorful characters: Ena, Kayna, Alwin, and more. Read each of their bios on our official website.


If you want to watch the Monster Hunter Digital Event – March 2021 in its entirety, you can catch it here:

The Digital Event was just the start of our Monster Hunter Anniversary Week. Keep an eye on our Twitch channel for more Monster Hunter Rise activities throughout the week!

EN

Monster Hunter Rise Interview with the Sound Team

Mar 04, 2021 // Shibata

Hello everyone! Shibata here, reporting from the Monster Hunter Rise dev floor! For our third round of Monster Hunter Rise interviews, I’ll be talking to the sound team.

Meet Kosuke Tanaka, the Sound Director, and Satoshi Hori, the Lead Composer!

Shibata: First, would you mind introducing yourselves?

Kosuke Tanaka: I’m Kosuke Tanaka, the Sound Director.

I’m in charge of designing and overseeing the general sound concepts, as well as schedule management.

I do some actual production work as well and, to give a few simple examples, I created the sound effects for the Wirebug and the Title Screen.

Satoshi Hori: I’m Satoshi Hori, the Lead Composer. I’m in charge of supervising all BGM-related elements of Monster Hunter Rise, creating musical concepts for each monster (deciding the sense of scale of each piece, and which instruments to use, etc.), and directing the other composers.

Shibata: What kind of image and goals did you have for the sound in Monster Hunter Rise?

Tanaka: The general theme for the sound was “catchy and easy to understand.”

If the sound design for Monster Hunter: World and Iceborne could be described as “Art with delicate layers,” then I’d say the sound design for Monster Hunter Rise is “to convey everything with one concentrated effect.” That’s what we were going for.

Also, we wanted to treat past titles in the Monster Hunter series with respect, so although there are a lot of new sound effects in this game, we’re intentionally using some nostalgic sounds as well.

Shibata: We’ve already shown some live gameplay footage of the Shrine Ruins at TGS, and the environmental sound effects, like the songs of birds etc., change very realistically based on where the hunter is going, correct?

Tanaka: Yes, in order to make the new stages, like the Shrine Ruins, feel as realistic as possible, we went out and did field recordings in a variety of places. The songs of birds, the chirping of cicadas, ambient noise in caves, the bells of a temple, and lots and lots of other sounds. We’ve put a lot of “real sounds” into the game like that. As a result, we’ve managed to create a soundscape that feels like a living, breathing ecology, which adds to the realism, I think.

As you can see in this image, we used actual nature sounds!

Shibata: The BGM in the trailers we’ve seen so far also uses a variety of instruments. How did you record all of this?

Hori: Oh yeah, we recorded a whole bunch of traditional Japanese instruments: shakuhachi, shamisen, shinobue, and koto of course, but also biwa, hichiriki, ryūteki, taiko, atarigane, Kagura suzu, and horagai. There’s even some very unusual instruments in there that you normally wouldn’t hear outside of special occasions.

On top of these Japanese instruments, we also recorded live orchestral performances in order to convey the strength of the monsters and the scale of the world in a way that you would expect from a Monster Hunter game. The orchestral performances were carried out in Japan, LA, and London, depending on where the music was going to be used and which monster theme we were recording. For particularly fearsome monsters and music that required a large sense of scale, we mainly used Abbey Road in London. Apart from the huge collection of instruments, we also recorded several songs in a variety of genres.

Shibata: Yes, I noticed the singing in “Proof of a Hero: Rise Version”! Can you tell us a bit more about that?

Hori: We used a chorus of 24 people for “Proof of a Hero: Rise Version.”

I think we’ve managed to create a quite unique version of this fan favorite by combining the usual orchestra with traditional Japanese instruments, and vocal music.

For this game, we wanted “Proof of a Hero” to symbolize the people of Kamura Village fighting against the onslaught of the Rampage, encouraging themselves and the players through song, in order to protect their homes.

There are parts in this piece where the themes of Kamura Village and the Rampage are both played simultaneously as well, so keep your ears open for that as well!

Shibata: You mentioned monster themes; have the monster themes been remade for Monster Hunter Rise?

Hori: We haven’t made any huge changes to the original music. We made sure to pay the proper amount of respect to the Monster Hunter series by preserving the quality of the original pieces, while also adding a catchy twist to them to better fit the themes of this game. Mr. Ichinose wanted to have vocals for every piece, so it’s not just the completely new monster themes that will have vocal performances in them, but the arrangements of existing themes as well.

Shibata: In Monster Hunter Rise, the hunter has actual lines of dialogue. How many voice options will there be in the game?

Tanaka: If you want to know the exact number, you’ll have to play the game, but there are enough choices for you to be indecisive over.  

As you said, the hunters don’t just grunt anymore, they have actual dialogue this time, and each voice type represents a certain “personality.” Our script writer had to come up with different settings and a whole bunch of lines for each voice type, but we think he did an outstanding job. It really speaks to the imagination: “A hunter with a voice like this probably lives their hunting life in such and such way,” you know? I really think players will enjoy mulling over which voice they’re going to pick.

Shibata: And you can even pick between Japanese, English, or Monster Hunter language! I look forward to spending hours on the character creation screen!

Tanaka: Of course, if you only want grunts and efforts like in the past titles, there’s an option for that, and you can even adjust the frequency of spoken dialogue, so you can enjoy the VO in any way you want!

Shibata: Why did you make the decision to have the hunters talk this time?

Tanaka: We wanted to use the hunter’s voice as a communication tool between players.

For most of the past entries in the series, players used to gather together with their portable consoles and just talk to each other in real life, and we wanted to recreate this sense of excitement for people living in an environment where it is not so easy to get a group of players together in a physical space. So we figured that maybe we could pull this off by borrowing the hunter’s voice.

Using in-game player voices also removes the necessity for voice chat functionality or companion apps, which significantly lowers the hurdle for communication.

Shibata: Considering that players from all over the world will be able to play together online, is it possible for players to communicate with each other while maintaining their separate voice settings? (i.e. Will it be possible to communicate with players who have different settings from yourself?)

Tanaka: Each player will hear the voice language that they selected in the options.

The dialogue spoken by other players will play back in the voice language you selected, so there should not be any trouble communicating. We hope everyone will use this VO to make friends with people from all over the world.

Shibata: Not only will you be able to play with hunters across the globe, you’ll even be able to talk to each other in languages you understand!

Tanaka: You can also choose whether you want other players’ voices turned on or off!


Closing remarks from me:

Thank you, Mr. Tanaka and Mr. Hori! As you can see, we’re paying plenty of respect to the Monster Hunter series’ legacy, while also making sure Monster Hunter Rise is its own unique entry in the franchise, so we hope you look forward to experiencing the impactful soundscape for yourself. The fact that the hunters have dialogue has already got lots of people talking, so in that sense we’ve already managed to get players excited!

Next time, I’ll be talking to Inouchi, the designer of the monster icons and other illustrations!

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Ghosts ‘n Goblins Resurrection is available now for Nintendo Switch!

Feb 25, 2021 // Kellen Haney

It’s time to CHALLENGE AGAIN! Ghosts ‘n Goblins Resurrection is available now on Nintendo Switch! The legendary knight Arthur returns with a legendary series of games known for their challenging and rewarding gameplay.

UPDATE, April 15: Ghosts ‘n Goblins Resurrection is coming to PlayStation 4, Xbox One and Steam! Watch the new trailer on our YouTube channel.

Over 35 years ago, the original Ghosts ‘n Goblins made its debut in arcades, and few players knew what would await them when they dropped that first quarter or token into the machine. The game’s haunting music box melodies, vivid graphics, expressive animations, and incredibly challenging gameplay quickly cemented it in the minds of many as an instant classic. Anyone skilled enough to beat the game at their local arcade was worthy of praise, a living legend in their own right. Defeating the game once, however, revealed a shocking surprise: A message reading “This room is an illusion and is a trap devised by Satan. Go ahead dauntlessly! Make rapid progress!” To see the game’s true ending, you’d need to play through an even more difficult version of the game, typically called a second loop, to finally rescue the princess from the malevolent Demon Realm.

Staying true to those arcade roots while building on the series’ legacy, Ghosts ‘n Goblins Resurrection takes a page (or, perhaps, a scroll) from both the original Ghosts ‘n Goblins and its sequel, Ghouls ‘n Ghosts. Seasoned knights will feel right at home among the dark forests and burning hamlets, picking up familiar weapons, like the lance and dagger, and new armaments, including the spiked ball and hammer, to fight their way through hordes of enemies on their quest to save the princess. With the whole game presented in a visual style reminiscent of paper puppets on a picture-book background, Resurrection provides a perfect mix of challenging old-school gameplay and fun, modern visuals.

While Ghosts ‘n Goblins games are well-known for their challenging gameplay, multiple difficulty modes are available for players of all skill levels to enjoy Arthur’s adventure. Knight mode, the game’s standard difficulty, offers a level of challenge that’s just right for both returning players and newcomers who aren’t afraid to taste defeat as they reach for glory. While Arthur will still face down hordes of enemies on his quest, he’s able to take three hits before going down for the count. In addition, optional Banners of Rebirth are available in each stage, allowing you to choose if you want to restart in between checkpoints.

Looking for the greatest challenge Resurrection has to offer? Crank up the heat to Legend difficulty! On this difficulty mode, Arthur can only take to two hits before he’s reduced to a pile of bones, just as he has in other classic Ghosts ‘n Goblins games. Banners of Rebirth are also removed, leaving only regular checkpoints in each level. You’ll need every ounce of your skill – and maybe a little luck – to see each stage through to the end. Hardcore GnG fans take heart – THIS is the Ghosts ‘n Goblins you remember!

If you’re looking for a more relaxed playthrough, the Squire difficulty mode is the perfect choice for a more gentle experience. Alongside being able to take four hits and the Banners of Rebirth in each stage, fewer enemies will appear compared to Knight mode, giving you more breathing room to discover each stage’s twists and turns as you venture into the Demon Realm.

For players looking for a casual experience, and those looking to introduce newly christened knights to what Ghosts ‘n Goblins Resurrection has to offer, an additional Page mode gives Arthur a blessing of eternal life. If he falls in battle, he’ll be resurrected on the spot, able to jump back into his quest right where he left off.

No matter what difficulty mode you choose, Arthur is anything but defenseless. Alongside an assortment of weapons and his trusty armor, Arthur will also have access to a variety of skills and magic that can turn the tables on his foes. As you explore each stage, you’ll come across what first appear to be little balls of rainbow light bouncing around. These are Umbral Bees, friendly little critters that you can collect and return to the Umbral Tree. The Umbral Tree, as its name might suggest, is literally a skill tree. Returning Umbral Bees to the Umbral Tree unlocks new and more powerful skills and magic that can be assigned to Arthur’s Magic Waistband.

Surrounded by zombies? Cast Thunderstorm to call down lightning! Need to bowl over some skeleton murderers? Emboulden turns Arthur into an impervious rolling rock. There’s lots of magic to uncover, including turning enemies to stone, creating a doppelganger that copies your attacks, and a few secret bits of magic we won’t spoil, but are sure to delight long-time fans. A variety of skills are also available, including the ability to increase the number of weapons that Arthur can hold at one time! Be sure to collect those Umbral Bees when you see them, as they’ll certainly be a huge help on your journey.

Offering a different gameplay experience from Arthur’s solo adventures, couch co-op is available for two players to enjoy the game together. Barry, Kerry, and Archie, the Three Wise Guys, can assist Arthur by creating a temporary barrier, carrying Arthur out of danger, or creating temporary bridges and platforms for Arthur to cross. It’s a great option for seasoned veterans and little knights to play together, and for family and friends who want to try a new, different way to play Ghosts ‘n Goblins.

Take note that you’ll need to complete the game once on Squire, Knight, or Legend to unlock sinister new remixes of places you’ve been before. Calling back to the series’ tradition of playing through the game multiple times to see more of what the game has to offer, Ghosts ‘n Goblins Resurrection introduces a new spin on that concept: Shadow Stages. Each stage you’ve previously completed has a remixed, shadowy version, with different enemies, gimmicks, and hazards that create a new experience. No matter how familiar you are with the original stages, you’ll need to adjust your game plan if you hope to conquer each Shadow Stage.

There’s lots more to discover on your own, too. Hidden treasure chests dot each stage, mysterious pits called Hell Holes filled with enemies and rewards can appear if the right conditions are met, and there are other secrets that await those who are up for the challenge. We hope you’re ready to challenge again… and again… and again… on Arthur’s latest adventure!

Ghosts ‘n Goblins Resurrection is available now for Nintendo Switch!

EN

Monster Hunter Rise Interview with Director Yasunori Ichinose

Feb 23, 2021 // Shibata

Hello everyone! Shibata here, reporting from the Monster Hunter Rise dev floor!

For our second round of Monster Hunter Rise interviews, I’ll be talking to the Director, Yasunori Ichinose!

I’ve been a fan of this series since I was still in school, so just getting to meet him is kind of a big deal for me! Enjoy!

Shibata: I’m sure you got a lot of fan feedback after Monster Hunter Rise was announced. Was there anything in particular that caught your attention?

Yasunori Ichinose: I was happy to see the response to the Palamutes was extremely positive, not just in Japan, but overseas as well. A lot of people asked to what extent you can customize your trusty Canyne.

We already revealed this information, but in case you missed it: you can change the shape of their ears and tail, and the color of their coat. We hope you create your own unique Palamute and treat it with as much affection as you would your Palicoes!

I’ve been using my own customized Palamute for checking the game, and it’s grown on me a lot.

I’m playing with a yellow Palamute and a green Palico. I love hot dogs, so I colored them after my favorite condiments: mustard and pickle relish!

We received a lot of reactions to the Buddies, but the monsters were very popular as well.

We introduced 4 new monsters (and a few others): Magnamalo, Aknosom, Tetranadon, and Great Izuchi. We only showed their names and what they look like, but people came up with lots of speculation for each creature and it’s all been really interesting to read.

I’ve seen a lot of fan art on social media as well, which makes all of us working on the game very happy. Thank you, everyone!

This game has a very Japanese/Asian-flavored setting, so initially I was a bit worried what kind of response that would elicit, but people reacted very positively to this as well, so we’re all very satisfied.

We want to create something new while maintaining the core Monster Hunter experience, so we hope you look forward to future information.

Shibata: In Multiplayer, each hunter will be able to bring along 1 Buddy, for a total of 4 hunters and 4 Buddies. This means you’ll be able to take on monsters with a group of 8 characters at maximum, but will monsters actually attack all hunters and all Buddies?

Ichinose: Yes, everyone’s a target.

Buddies will be attacked as well, but not quite as often as hunters.

Shibata: Does the difficulty of the quests get adjusted to the number of players in Multiplayer?

Ichinose: Yes, it does. We’ve looked at past titles for reference and tweaked the settings to fit this game the best.

Shibata: Can you explore the locales without objectives or a time limit?

Ichinose: Outside of the regular quests, we have some quests that allow you play without a time limit as well, so if you want to focus on exploration and gathering materials instead of hunting, you can do that to your heart’s content.

Shibata: Thank you. I still have plenty of other questions, but I think we have to call it a day for now!


Closing remarks from me:

Mr. Ichinose mentioned the response we received to the Palamutes, but I remember being very excited when I first saw these cute doggos myself. I’m sure people will spend several hours just on the character editor alone, haha.

I’ll be bringing you more updates in the future, so stay tuned!

Next time, I’ll be talking to Kosuke Tanaka and Satoshi Hori from the sound team!

EN

Dan Hibiki is back and brings bonus Eleven, V-Shift and new balance changes with him!

Feb 22, 2021 // Dan

Hey there Fighters! Hot off the heels of the SFV Winter Update and the Capcom Pro Tour Season Final, Dan Hibiki makes his long anticipated return. Additionally, a free update to all SFV players includes the new V-Shift mechanic and a complete rebalancing of the entire cast!

But first, onto the Master of Saikyo! Although I’ve gone over Dan before, I’ll do a brief recap on some of Dan’s new moves as well as his V-Triggers and V-Skills. Before I do though, take a look at his gameplay trailer below!

https://youtu.be/pw0aWxJvi0M

Dan returns with some major improvements!

Dan comes to SFV with all of his classic moves in tow, along with some new ones! In addition to his classic Gadoken fireball and Koryuken uppercut, Dan also brings back his famous Dankukyaku kicks! New to Dan is the “Danretsuken,” a move Dan had gained in Omega mode of Ultra Street Fighter IV. This move is a multi-hitting attack that has Dan launching a flurry of punches to his opponent. The EX version will launch your opponent, allowing you to add more damage and follow up moves!

EX Danretsuken gives opportunity for longer combos!

Dan’s V-Reversal is the “Saikyo-style Kaihi Jutsu.” This has him rolling through his opponents to get him out of trouble.

New to Dan, as well as the entire SFV cast, is the V-Shift system. Each character has a unique animation for their V-Shift break attacks. Dan’s is called the “Saikyo Donukigeri,” and has Dan executing a well-placed kick, pushing his opponents away.

Taunt your way to victory!

As expected with a character like Dan Hibiki, his patented taunts are the center of his gameplay style! Both of his V-Skills involve utilizing his taunts to gain an edge over his opponents, allowing him to cancel moves and extend his combos.

V-Skill I, “Saikyo-Style Burairuten No Kamae,” is a multipurpose taunt that can be cancelled out of his special moves. It opens different combo routes and can make certain specials safe on block.

V-Skill 2, “Saikyo-Style Otokoboe,” is a standing taunt that’s very punishable on block, but can be used to cancel out of Dan’s normal attacks before quickly cancelling itself into a special or another normal. This taunt has a ton of frame trap potential.

Don’t forget though, that both of Dan’s V-Skills will not only build his own V-Gauge, but his opponents as well! This will lead to some frantic fights with lots of utilization of V-System mechanics!

V-Trigger I is Dan’s patented “Haoh Gadoken,” a giant fireball that can be charged up for a wall bounce or guard crush. This particular V-Trigger is unique in that it is the only one in the game that is only one bar of V-Gauge! Of course with Dan, he always has some unique quirks to his gameplay style, doesn’t he?

V-Skill 2, “Saikyo-Style Otokoboe,” is a standing taunt that’s very punishable on block, but can be used to cancel out of Dan’s normal attacks before quickly cancelling itself into a special or another normal. This taunt has a ton of frame trap potential.

V-Shift shifts the meta, the entire roster gets updates!

Along with Dan, Eleven and the new character balances, the new V-Shift mechanic has been added to Street Fighter V! V-Shift can be executed at nearly any moment in a match by pressing HP + MK at the same time, and will make you fully invincible to attacks, throws, and projectiles for a short time. A successful V-Shift begins a slow-motion effect, allowing you to react to your opponent and punish them! For more on V-Shift, check out the Winter Update Blog and the tutorial video below! For a full list of gameplay and character changes from the recent update, check out the Shadaloo CRI page for the entire list! It’s quite extensive as every single character has received changes!

Eleven is ready to morph into SFV

As we revealed during the SFV Winter Update, Eleven debuts as a mimic character that will transform itself into any character you own from the SFV roster, including Dan! While Eleven has a unique look, it does not have its own moveset and will randomly choose a character and their V-Skill and V-Trigger. Eleven will retain the selected character and their moves during all rounds of the match. To change the character that Eleven is duplicating, you just need to go back to the Character Select screen and choose Eleven again. Eleven also marks the first time you will be able to “Random Select” a character in Online Ranked Matches!

Killer Bee Cammy and Sporty Ed, Menat, and Lucia costumes are here!

In addition to all the above mentioned content, four new costumes are also now available! These costumes are a part of the Season 5 Premium Pass or can be purchased individually in-game:

Check out those fancy new duds!
  • Menat – Sporty
  • Ed –Sporty
  • Cammy – Killer Bee
  • Lucia – Sporty

Look forward to more costumes coming throughout Season 5!

Season 5 Premium and Character Pass

With the release of Season 5 of SFV, we have two different passes available for purchase. Check out the image below for the details on each one.

  • Season 5 Premium Pass $39.99 (PS4) (Steam)
    • All five Season 5 Characters and Costume Colors 3-10
    • 26 NEW Costumes
    • 2 NEW Stages
    • All costume colors for all Season 5 characters
    • 8 Titles
    • Bonus Content: Eleven
    • 100,000 Fight Money (available immediately at purchase!)
    • Exclusive PS4 Themes and Steam wallpapers (available immediately at purchase!)
  • Season 5 Character Pass $24.99 (PS4) (Steam)
    • All five Season 5 Characters and Costume Colors 3-10
    • 5 Battle Costumes (one for each Season 5 Character)
    • 6 Titles
    • Bonus Content: Eleven
    • Exclusive PS4 Themes and Steam wallpapers (available immediately at purchase!)

If you purchase either of these Season 5 passes, you’ll gain immediate access to Dan, Eleven and other available content. It also grants you access to Rose, Oro, Akira, the mystery 5th character and other upcoming content that will release throughout the year!

Dan is available NOW as a standalone purchase or for 100,000 Fight Money.

I hope everyone is excited to get their hands on Dan, as well as the unpredictable fun that Eleven brings to the table! In addition, V-Shift will definitely change the game, so I’m looking forward to seeing what new strategies you all come up with!

EN

Capcom Arcade Stadium brings 32 arcade classics to Nintendo Switch, out now!

Feb 17, 2021 // Kellen Haney

Capcom Arcade Stadium is now available, bringing revolutionary titles like Street Fighter II – The World Warrior –, quarter-eating classics like Ghosts ‘n Goblins, and deep cuts like Progear to Nintendo Switch! Head over to the Nintendo eShop and download today to get the classic 1943 – The Battle of Midway – as a free download, and read on for more info on how to get additional game packs as well as what’s included in each one.

If you’re looking to scoop up everything at once, you can purchase Capcom Arcade Stadium Packs 1, 2, and 3 to get all 30 additional games at once, with Ghosts ‘n Goblins as a free bonus! Or, buy individual packs with your favorite games and build the collection you want.

No matter what you decide to go with, 1943 – The Battle of Midway – is included for free when you download Capcom Arcade Stadium, while you can get Ghosts ‘n Goblins as a free download up until the launch of Ghosts ‘n Goblins Resurrection on February 25th. After that, Ghosts ‘n Goblinswill be available as a stand-alone purchase.

On top of all the games you can play below, Capcom Arcade Stadium offers a ton of additional features! Save slots give you an easy way to pick up where you left off in between quick sessions, while a rewind feature allows you to turn back the clock on critical mistakes. You can run the arcade your way by customizing the game speed or difficulty level to your liking, and applying visual filters that call back to the heyday of arcade classics.

Plus, the unique CASPO Class system allows you to build up a collection of visual frames, 2D and 3D rendered arcade cabinet designs, and backgrounds, while Timed Challenge and Score Challenge modes will put your skills to the test against others on online leaderboards!

Here’s a quick breakdown of the games included in each pack:

Free to Download

1943 – The Battle of Midway –
A sequel to Capcom’s classic top-down shooter, take to the skies and take down your enemies. Dodge bullets with aerial loops, and clear the screen with a Mega Crash!
1943 – The Battle of Midway – is included for free when you download Capcom Arcade Stadium.

Special Bonus

Ghosts ‘n Goblins
This is where the tough-as-nails platforming franchise began! The Princess has been kidnapped by the Demon Lord, and it’s up to the valiant knight Arthur to survive deadly tricks and traps to save his beloved Princess!
Ghosts ‘n Goblins is included as a special bonus when you buy Capcom Arcade Stadium Packs 1, 2, and 3. It will also be available as a free download until the launch of Ghosts ‘n Goblins Resurrection on February 25th, after which it will be a stand-alone purchase.

Pack 1: Dawn of the Arcade (’84 – ’88)

Vulgus
Capcom’s very first arcade video game! Defend yourself from an enemy onslaught in this bright and colorful classic top-down shooter.

Pirate Ship Higemaru
In this swashbuckling mix of puzzle and action, guide Momotaru as he heaves barrels across the screen to defeat the evil pirates known as the Higemaru Corps!

1942
One of Capcom’s most iconic early arcade titles, take to the skies in a P-38 Lightning and perform daring acrobatics as you shoot down flying foes.

Commando
As a lone soldier armed with only a machine gun and a few grenades, fight your way into enemy territory to defeat the bad guys and save your allies!

Section Z
Fight your way through myriad sections on your way to section Z in this action-packed shooter, and stop the invading forces from Balangool! Unique for its time, the game switches between side-scrolling and vertical-scrolling segments.

Tatakai no Banka
An action-filled brawler where only one man with his mastery of martial arts can stand up to the spirits of demonic warlords that have taken over the world.

Legendary Wings
An alien supercomputer threatens to wipe out the last remnants of humanity. Ares has blessed two brave people with the Wings of Love and Courage to take flight and save the world in this classic top-down shooter that occasionally switches to side-scrolling dungeons.

Bionic Commando
A true classic! Known for its difficulty, shoot and swing through a variety of stages as a lone commando as he uses his unique grappling hook to stop the rise of a feared leader threatening to destroy the world.

Forgotten Worlds
An apocalyptic side-scrolling shooter that allows you to upgrade your character as you play. With human civilization nearly wiped out by the evil Lord Bios, two heroes rise to the occasion to wipe out the invading force that threatens to make humanity extinct.

Ghouls ‘n Ghosts
Three years after the events of Ghosts ‘n Goblins, the princess’ soul is stolen by the evil Lucifer. Arthur once again embarks on a quest to save the princess, this time with new abilities and magic armor that can unleash devastating new abilities.

Pack 2: Arcade Revolution (’89 – ’92)

Strider
As Hiryu, hack and slash your way through countless foes to take down the evil Grandmaster Meio in this challenging game that combines fun platforming with action-packed combat.

Dynasty Wars
At the very end of the Han Dynasty, four men band together to stand against the warlord Dong Zho in this action brawler that allows your characters to level up as you play.

Final Fight
When the Mad Gear gang make things personal by kidnapping Mayor Haggar’s daughter, it’s up to Haggar, Cody, and Guy to stage a rescue mission and clean up the mean streets of Metro City in this classic brawler.

1941 – Counter Attack –
Take to the skies once again (or is it for the first time?) in this top-down shooter. It’s a race against time to defeat imperial forces before they can unleash their new superweapon!

Senjo no Okami II
In this sequel to Commando, join the mercenaries of Wolf Force as they utilize various weapons to rescue a former president deep behind enemy lines!

Mega Twins
Fifteen years after the peaceful utopia of Alurea was destroyed by monsters, the twin sons of the king depart on an adventure to restore their homeland. Platforming combines with action combat and powerful magic to create a unique arcade experience.

Carrier Air Wing
Choose one of three fighter jets to take the fight to your enemies! Upgrade your fighter between stages to power up, but keep an eye on your fuel bar to ensure your mission doesn’t crash and burn.

Street Fighter II – The World Warrior –
The game that started an arcade revolution! One of the most well-known fighting games of all time, choose from one of the original eight world warriors and prove you’re the best of the best.

Captain Commando
Commandos, move out! Supporting up to four players, join the titular Captain Commando and his quirky team of heroes as they fight through waves of Super Criminals lead by Dr. Scumocide!

VARTH – Operation Thunderstorm –
Two brave pilots take flight to save humanity from the evil entity known as “DUO” (Dimension Unbody Offender). Outfit your plane with different weapons, as well as pods that can augment your attack or block incoming bullets.

Pack 3: Arcade Evolution (’92 – ’01)

Warriors of Fate
The five heroes of the Three Kingdoms set forth once again in this sequel to Dynasty Wars! Pick up additional weapons along the way, or summon your war horse for extra mobility and unique attacks.

Street Fighter II’ – Hyper Fighting –
The eight original World Warriors return, joined by the four kings of Shadaloo – M. Bison, Vega, Balrog, and Sagat –to duke it out! Turbo mode also makes its debut in this revision, making fights that much more fast and frantic.

Super Street Fighter II Turbo
Doubling the original SFII cast by adding four newcomers – Cammy, T. Hawk, Fei Long, and Dee Jay – this version of the game added a new feature that would become a series mainstay: The super meter!

Powered Gear – Strategic Variant Armor Equipment –
This mecha-themed brawler pulls out all the stops, putting players in control of massive robots and their comparatively miniscule pilots as they stomp across the battlefield. Utilize parts from downed enemies to customize your Variant Armor, and save the planet Raia!

Cyberbots – Fullmetal Madness –
Take your customized Variant Armor in to one-on-one battles in this fighting game based on Powered Gear – Strategic Variant Armor Equipment –! Each pilot has their own story to tell, while each Variant Armor has distinctive moves and abilities that make every fight unique.

19XX – The War Against Destiny –
Embroiled in a conflict with a mysterious enemy known only as Outer Limits, two pilots take flight on a perilous journey into enemy territory to put a stop to the endless cycle of combat.

Battle Circuit
Take command of one of four quirky bounty hunters in this colorful, non-stop parade of action and combat! Perform powerful tag-team attacks, boost your stats with special power-ups, and upgrade your character in between missions as you seek to undo the evil plans of a villainous mastermind.

Giga Wing
Take to the skies and use your unique abilities to reflect enemy bullets back in a battle over powerful artifacts known as Medallions. As one of four powerful pilots, each one carrying a stone with a unique, mysterious power, experience a unique story for each character or team up with another player to see new stories involving both characters!

1944 – The Loop Master –
With the world descending into chaos due to a massive war, take to the skies in a P-38 Lightning or A6M Zero to finally bring the long war to an end! Charge your attack to loop out of the way of enemy shots, or unleash a wave of missiles to destroy waves of enemies.

Progear
With no adults left, it’s up to a group of children to pilot warplanes into battle in order to protect what they love in this side-scrolling shooter. Contact with enemies or bullets will cause you to lose a life, so you’ll need to carefully maneuver through waves of enemy attacks in order to complete your mission!

I don’t know about you, but I’m ready to kick back and relax with a couple of arcade games, so put your quarter up on the machine if you’ve got next.

Capcom Arcade Stadium is available now for Nintendo Switch!

EN

The Rampage marches onto Monster Hunter Rise

Feb 17, 2021 // Yuri Araujo

We’ve heard the early reports of the Rampage from Elder Fugen, now we get a new glimpse of what it actually looks like. Gear up and work together to fend off the oncoming onslaught.

Today’s Nintendo Direct 2.17.2021 debuted our Rampage Trailer, featuring a closer look at the Stronghold, Kamura Village’s primary defense systems designed to fend off large numbers of monsters. Barricades will slow them down, and installations will “discourage” their advances, but it’ll be up you to work together and repel monsters.

So, make sure you’re geared up with your best weapons and armor, and give it all you’ve got to protect Kamura!

In your preparations, you’ll need to venture out to dangerous locales in search of the best monster-based equipment to take on the Rampage. The slippery and tough leviathan Almudron has descended upon the Sandy Plains, bringing with it the very peculiar ability to control mud for both offense and defense. Shrouded within the scorching Lava Caverns, the Rakna-Kadaki and its swarming offspring, Rachnoid await you. A single misstep against this monster can get you tied up in a sticky web and roasted alive by its fiery gas attacks.

Protecting Kamura from the Rampage is a great responsibility and challenge, but don’t forget you’ll be equipped with various powerful tools and companions to assist you in this quest: Wirebugs, Palicoes and Palamutes and Wyvern Riding. If you’ve missed any info on these, check out our previous blog entries to learn how they’ll aid you in your hunts.

Monster Hunter Rise will arrive on Nintendo Switch on March 26, 2021. Head on over to our website to see our various game editions and pre-order bonuses.

EN

Street Fighter V: Winter Update announcements – Dan, Rose, V-Shift, Eleven and more!

Feb 11, 2021 // Dan

Hey there Fighters! I hope you’re all doing well! Did you catch all the Street Fighter V Season 5 news from the Winter Update? We’ve shown off a ton of stuff, including Dan, Rose, the new V-Shift Mechanic, and more! Keep on reading for a full breakdown.

“Dan Hibiki, Back After the Ultimate Improvement!”

Dan taunts his way back in SFV to show who’s the strongest! No not me, Dan from the Capcom U.S.A. Community Team… I mean Dan Hibiki! This time around, Dan has been training harder than ever and has become even stronger than before, if that was even possible! Many of you will be surprised to find out how much of an offensive beast Dan has become. So let’s dive right in and learn all about the Master of Saikyo in SFV.

Both of Dan’s V-Skills allow him to cancel any of his moves to perform his signature Taunts. For V-Skill I, “Saikyo-Style Burairuten No Kamae,” this Taunt opens up many combo paths that would not normally be possible and can make many of Dan’s moves safe. With V-Skill II, “Saikyo-Style Otokoboe,” Dan can cancel almost any normal move (except crouching Heavy Kick) into another normal or special move, if properly timed. Watch out, though: these V-Skills will not only build Dan’s V-Gauge, but also the V-Gauge of his opponent! This will lead to some hectic fights as Dan’s new offensive powers also enable those he’s fighting.

V-Skill I
V-skill II

When it comes to V-Triggers, Dan comes fully equipped in SFV. Dan’s “Haoh Gadoken” fireball makes a return from Street Fighter IV, and has become Dan’s V-Trigger I in Street Fighter V. This returning move is unique in that it is the only V-Trigger in the game that costs only one bar of V-Gauge, allowing you to use it more often in matches. You can even charge it up, which can lead to a guard crush or a wall bounce!

Dan’s patented “Haoh Gadoken!”

Dan’s V-Trigger II, “Tenchi Saikyo No Kata,” powers up his “Gadoken” fireball and “Koryuken” uppercut special moves. His fireball will gain more hits, while his uppercut gains complete invincibility. With proper timing, you can add extra hits and damage to each of these moves in combos!

Dan’s Koryuken becomes “Goh Koryuken,” gains full invincibility, and hits multiple times!
His Gadoken becomes “Haten Gadoken” and hits multiple times as well!

With all of these offensive tools at his disposal, Dan is looking to be full of flair and strength when he’s released on February 22!


Rose’s Return is Foretold in Street Fighter V

I have seen the future, and in it Rose makes her return in Street Fighter V! This includes returning moves as well as brand new moves, so let me consult my crystal ball and show you what Rose has to offer when she releases this spring!

Rose’s “Soul Throw” has been replaced with her new anti-air move called “Soul Bind.” Instead of leaping towards her opponents, Rose now uses her Soul powered scarf to grab airborne opponents. Of course, Rose would not be Rose without her “Soul Spark” projectile. It seems in SFV she’s gained the ability to throw a “Soul Spark” in the air, as well! Each punch button will have her throw it at different angles.

Rose’s new Soul Bind
Rose can now use Soul Spark in the air!

Brand new to Rose’s moveset, “Soul Fortune” (her V-Skill I) allows her to summon tarot cards that will provide different buffs to herself and debuffs to her victims.


Using Soul Fortune lets Rose summon Tarot cards!

You may recognize her tarot cards from her Street Fighter Alpha 3 battle intro where she throws one at M. Bison. Back then, this was only a special intro, but it has now been fully realized in SFV as one of her moves!

As mentioned in the Summer Update in August of last year, the SFV Development team knew how popular “Soul Satellite” was. Thus, the move returns as her V-Skill II in Street Fighter V, allowing her to keep on the offensive.

Soul Satellite makes its foretold return to SFV!

V-Trigger I is called “Soul Dimension,” a teleportation move that gives Rose new mix-up opportunities, and V-Trigger II is her popular “Soul Illusion” from the Street Fighter Alpha series, in which Rose creates shadow illusions of herself giving her access to potentially long combos that deal heavy damage.

These new attacks and abilities for Rose give you a choice of a more mix-up and combo-heavy approach, or a more defensive “zoning” style of play!

With new zoning and offensive tools as well as her “Soul Power” and tarot cards in hand, my prediction is that Rose will be released this spring!

New Stage: Marina of Fortune

Concept Art of “Marina of Fortune”

V-Shift – Defend yourself and shift the tides of battle in your favor!

Need more defensive options? We got you covered with the powerful new V-System mechanic in Street Fighter V, called “V-Shift.” This new defensive mechanic will be available for all players for free, along with the next Battle Balance update, and will help you get out of tough situations at the cost of one bar of V-Gauge. Unlike V-Reversal, V-Shift can be executed at nearly any moment in a match, and will make you fully invincible to attacks, throws, and projectiles for a short time. A successful V-Shift triggers a slow-motion effect, allowing you to react to your opponent and punish them! But be careful: if you use it openly with no attacks coming at you, you’ll lose a full bar of V-Gauge.

V-Shift will give you more defensive options.

You can also follow V-Shift up with an attack called a “V-Shift Break.” This will cause your character to do a forward moving attack. If the attack connects, it can knock your opponent down.

A v-Shift Break attack will put a stop to your opponent!

V-Shift adds one more way to utilize your V-Gauge in a match. Now with V-Shift, V-Reversal, and V-Trigger, that makes a total of three different uses for your V-Gauge! We can’t wait to see the intensity this will bring to matches in SFV!


BONUS Season 5 Pass Content: Eleven drops in to SFV

Didn’t expect this reveal, did you? Arriving along with Dan on February 22, Eleven will be released as a FREE bonus with a purchase of the Season 5 pass! As long time fans and SF lore experts may have surmised, Eleven is a prototype version of Street Fighter III’s Twelve. Eleven, who is able to shape-shift into other life-forms, was created by Gill’s secret organization.

You might have noticed Eleven also made an appearance in Urien’s Story mode as a duplicate version of Urien.

Much like Eleven’s appearance in Urien’s Story, Eleven acts as a mimic of sorts, and will transform itself into any character that you currently own in SFV. In addition, a random V-Skill and V-Trigger will also be selected for you.

The randomly selected character will retain Eleven’s color scheme, while still performing exactly like the character being duplicated! You’ll also notice that the characters sound a bit different as well – another interesting little side effect of Eleven’s mimicry.

We hope you enjoy the extra bit of excitement that comes with playing as Eleven in SFV! Eleven will be released as a FREE bonus if you purchase one of the Street Fighter V Season 5 Passes (more details further below)!


New FREE Stage: The Grid Alternative

Wait a second… did you notice anything different about the training stage in the V-Shift screenshots? This new training stage is called “The Grid Alternative” and will be FREE for all players with the Season 5 update on February 22nd! Now you can train even harder a darker shade of blue that’s easier on the eyes!

New Battle Balance for the Entire Roster!

Also arriving on February 22 is the new Battle Balance update! This extensive list of changes to previous characters will be available to all players for free! The update will take into account the new V-Shift mechanic, as well as the inclusion of Dan. We’ll have more detailed info to share on the Battle Balance update once Season 5 begins, so stay tuned for more info coming soon!


Capcom Pro Tour 2020 Season Final Begins February 20th

Announced during the Winter Update, we’re pleased to confirm that the Capcom Pro Tour 2020 Season Final is happening February 20th – 21st! The event will consist of a series of prize fights among the 20 qualifiers for Capcom Cup 2020 as well as four invitees. The matches will be region based and will include many heavy hitting pros! Be sure to stay tuned to the Capcom Fighters Twitter, Facebook and Twitch for updates on how to catch all the high-paced action!


Steve Aoki x Street Fighter Collaboration!

Are you ready for some bangers? Revealed during the Winter Update is the collaboration between Steve Aoki and Street Fighter! Steve showed us a preview of the Dim Mak x Street Fighter shirts and hoodies coming out soon. Check them out below!

Steve also announced that in a 3-way collab with our friends at Arcade1UP, there will be a special Counter-cade of Street Fighter II: Champion Edition and Dim Mak! Quantities will be very limited, so get yours before they’re gone!

And, to help us celebrate the 5th anniversary of Street Fighter V, Steve will be personally remixing Ryu’s Theme! Be sure to tune in and check it out!


Season 5 Character Pass and Premium Pass

Also announced during the Winter Update, two different Season 5 passes are available on sale now: the Character Pass and the new Premium Pass. Here’s what will be included with each Pass, as the content becomes available:

  • Season 5 Premium Pass (PS4) (Steam)
    • All five Season 5 Characters and Costume Colors 3-10
    • 26 NEW Costumes
    • 2 NEW Stages
    • All costume colors for all Season 5 characters
    • 8 Titles
    • Bonus Content: Eleven
    • 100,000 Fight Money (available immediately at purchase!)
    • Exclusive PS4 Themes and Steam wallpapers (available immediately at purchase!)
  • Season 5 Character Pass (PS4) (Steam)
    • All five Season 5 Characters and Costume Colors 3-10
    • 5 Battle Costumes (one for each Season 5 Character)
    • 6 Titles
    • Bonus Content: Eleven
    • Exclusive PS4 Themes and Steam wallpapers (available immediately at purchase!)

Free Trial

To coincide with the start of Season 5, we wanted to give new players a chance to get their hands on Street Fighter V! Now through February 24, there will be a Free Trial for Street Fighter V: Champion Edition that includes all characters from Seasons 1-4 on both PlayStation! Step right up and get a taste of victory!

What a way to start Season 5 of SFV! With Dan, V-Shift, Eleven, and the Battle Balance, there’s no shortage of new content to enjoy! Remember, we also have Rose, Oro, Akira, and one more mystery character to round out the Season 5 roster. Thank you all for your continued support of Street Fighter V. We look forward to sharing more with you in the near future!

EN

Monster Hunter Rise Interview with Producer Ryozo Tsujimoto

Feb 06, 2021 // Shibata

Hello! This is Shibata, reporting to you from the Monster Hunter Rise dev floor!

For this special series, I will be interviewing the developers of the recently announced Monster Hunter Rise. I’m sure they have lots of stories to tell about all of the cool things they put into the game!

To kick off this auspicious occasion, let’s start with Ryozo Tsujimoto, producer on the Monster Hunter series!

This should be an interesting interview! (He’s my boss after all)
Big Felyne by the way…

Shibata: Alright, let’s get right down to business! What are the main themes and characteristic of this game?

Ryozo Tsujimoto: The theme is “a Monster Hunter that you can play anytime, anywhere, with anyone you want,” and we wanted to make a Monster Hunter that would feel good on a portable console as well.

One of the main characteristics is the fun of traversal, be it by using the Wirebug to climb and fly all over the map, or by riding a Canyne to run across the fields at high speed.

Shibata: It’s great that you can just pick up and play this game. You can just lie around on your sofa and decide to do a quest or two!

I’m sure you must’ve spent a lot of time playing the game already. What would you say is the thing that impressed you the most?

Tsujimoto: How good it feels just to move around.

You can really go to a lot of places on the map, and just climbing up cliffs feels like a fresh and fun new experience. You can climb on top of a mountain and then look down all the way below, where you can see monsters roaming around. Just figuring out how to climb a big cliff face in front of you can be a lot of fun!

Shibata: And then you can actually go there!

Tsujimoto: That’s right. If you can see it within the boundaries of the map, you can probably go there.

Looking down on a monster from atop a cliff

Shibata: Apparently, there’s a fair amount of people who think the Wirebug actions look complicated?

Tsujimoto: It’s a completely new feature, so it’ll take some time to get used to, but you don’t need to whisk around the map right from the start, and we made sure the game is fun enough without using the Wirebug.

Shibata: Yeah, you can get by just fine with the classic play style.

Tsujimoto: You can run around the field riding your Palamute without consuming stamina, and you can even climb vines like this, so you can reach some pretty high places with little effort. It feels really good! I hope everyone tries using their Canyne to get around as well.

Moving around by Wirebug
Moving around by Canyne

Shibata: The Wirebug can be used to attack monsters as well, so does that mean the player won’t be expected to fully comprehend that immediately either?

Tsujimoto: That’s right. If you manage to incorporate your Wirebug into your combos, your repertoire of moves will expand significantly, but what that means is that you’ll just have even more choice on top of the already rich amount of strategy you normally have.

Shibata: Each weapon type has its own attacks using the Wirebug (Silkbind Attacks), so we’d like players to experiment, and a good place to start would probably be the Wirefall, don’t you think?

Tsujimoto: Indeed! The Wirefall can be a lifesaver when used effectively, so it comes highly recommended.

Wirefall Screenshot

Shibata: At TGS last year, you gave the world its first look at live gameplay, and it was quite interesting to hear hunters talk during quests now!

Tsujimoto: Yeah, we received a lot of positive feedback on that. At TGS, the player characters only spoke Japanese, but you can also change this to English or Monster Hunter Language.

You can even adjust the frequency of the voices, or turn them off altogether.


Closing remarks from me:

Wirebugs and Canynes; there’s a lot of new features to be excited about, but it’s good to know that you won’t need to master them right away.

I’m sure a lot of people will be happy to know that they can adjust the voice settings to their liking as well.

There’s more news to look forward to, so stay tuned!

Next time, I’ll be paying a visit to the Director!

To be continued!