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Capcom Store at SDCC 2015 – Mega Man helmets, Ryu statue and more

Jul 07, 2015 // Minish Capcom

It’s that time o’ the year again – SDCC is upon us and that means tons of cool new merch! If you’re out and about during the show this year, swing by the Capcom booth for these exclusive items and many more!

RYU STATUE

This high end statue presents Ryu in his classic fight pose throwing a realistic LED-lit Hadoken fireball that has 4 different light options (ON, OFF, SLOW PULSE, and FAST PULSE) Ryu stands on the same type of base as the Mega Man replica helmet that Think Geek carried last year with 4 LED spotlights, except with the “Street Fighter” logo inscribed on the base. Includes AC Adapter and micro USB cord. Comes in high quality decorated box. 

Available in: Traditional White version and Evil Ryu (with Red Eyes, Purple Hadoken fireball and Evil Ryu symbol on the back of his gi)

Extremely Limited Quantities of each style!

MADCATZ STREET FIGHTER FIGHT STICK

Brand-new Ultra Street Fighter IV Design! Features:                                                                                            

-Works for BOTH PS3 and PS4!

-Official Ultra Street Fighter IV Artwork

-Authentic Japanese-style Sanwa Denshi joystick and buttons

-Intuitive top panel design for easy artwork customization

-Premium-quality components with genuine arcade layout

-3-Way button enables joystick to function as left or right analog stick or D-Pad

-Controller lock/unlock button prevents accidental button presses

-Removable ProCable for easy storage and travel

-Internal storage compartments hold extra tools and parts

-Only 250 units available – first come, first serve. Don’t miss out!

 


MEGA MAN MINI-HELMET 5 PACK – CAPCOM STORE EXCLUSIVE!

Five classic Mega Man helmets in 1/64 scale featuring Blue, Red, Pink, Grey and Green versions of his iconic helmet from the original games. Each comes with its own display stand or keep it in the stylish window frame decorated box suitable for display.

WEARABLE MEGA MAN HELMET – PREORDER – CAPCOM STORE EXCLUSIVE!

Due to immense popular demand! There have been many attempts at creating a wearable Mega Man helmet over the years, but it’s never been made officially. Made of high quality ABS plastic with a high polish finish, authentic proportions and details, plus working LED lights! A unique clamshell hinge allows the front and back half of the helmet to easily open up to comfortably fit your head inside the soft padded interior for a perfect fit.

This is a high quality replica of the Blue Bomber’s helmet – perfect for display in home or office, but it also doubles as the ultimate role play accessory! Comes shipped in a decorated box suitable for displaying your helmet when not in use. The perfect addition to those that already purchased the full-size working, sold-out Mega Man Buster from Think Geek last year!

This item will be on display at SDCC but not yet available for sale. Watch shop.capcom.com for a limited time Pre-Order opportunity.

MONSTER HUNTER

The Capcom Store continues to celebrate the huge success of Monster Hunter 4 Ultimate with a wide selection of exclusive Monster Hunter items that will appeal to gamers of all ages. First and foremost, we have the adorable Felyne and Melynx represented as deluxe hats, plushes, and giant pillows. There is a brand-new set of 11 diecast pins that comes with an exclusive MH lanyard. Check out the giant Monster Size Chart which measures over 50″ long and features a side-by-side size comparison of every creature from Monster Hunter 4! And due to popular demand – we have more Meat Pillows! Plus, check out the awesome Felyne and Melynx Onesies! 

CAPCOM GRAB BAG

Capcom returns with the perennial favorite sell-out – The Capcom Grab Bag. Each bag is jam-packed with cool, exclusive Capcom products based on all its brands and can feature anything from video games, tshirts, action figures, collectibles and more. Every bag, every year is different and is always a sure-fire hit and sell out with the fans. Plus, you get an awesome Capcom-branded drawstring bag that you can use everyday at work or school. PLUS: Several of the bags have a “Golden Ticket” which awards you a very valuable, super-cool prize worth $50 or more.

Many of these items will appear on the Capcom Store after the show 🙂

For more about our booth and panels, check out this blog too!

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SDCC 2015 – Capcom Booth info, Ono-san signings, panel schedule and more

Jul 07, 2015 // GregaMan

::UPDATE::  New info added – Capcom booth  SFV tournament schedule and one more Ono-san signing at the BAIT booth!

San Diego Comic-Con kicks off in just a matter of hours, and as usual Capcom will be there repping its latest lineup of titles – including the latest build of Street Fighter V!

Pop by Booth 215 to get hands-on time with not just SFV, but also Mega Man Legacy Collection, Resident Evil 0, DMC4 Special Edition, Monster Hunter 4 Ultimate and Resident Evil Revelations 2. We also have quite a few new items at the Capcom Store, which are listed in their own blog .

Signings

Street Fighter executive producer Yoshinori Ono will be at the booth Thursday, Friday and Saturday. The signings run from 2-3pm, but get there early!

Archie Comics (Mega Man comic): 12-1pm Friday and Saturday.

Jasco (Mega Man board game): 1-2pm Thursday, Friday and Sunday, 11am-Noon on Saturday.

UDON (MMLC artwork): Our MMLC artist will be on hand Saturday from 1-2pm.

Additionally, UDON will be holding some very special Capcom-related signings at their own booth (#4529):

Producer Hiroyuki Kobayashi – Thursday July 9th 2015, 4-5pm PST – The veteran producer Kobayashi-san (Resident Evil, Sengoku Basara, Devil May Cry, Dragon’s Dogma) will be holding a signing session for fans. This is the very first time Kobayashi-san has done a public signing for fans in North America, and to make it more special, UDON will be debuting their brand new English version of DEVIL MAY CRY 3142 GRAPHIC ARTS!

Producer Yoshinori Ono – Friday, July 10, 4:30pm-5:30pm – The famed Street Fighter producer will be holding a signing session, and attendees will have an opportunity to get an ultra-rare metal trading card, of which only fifty exist!

Artist Akiman – Saturday, July 11, 1:00pm-3:00pm – This is an extremely rare opportunity to get an autograph from legendary Capcom artist Akiman. UDON will also be offering an SDCC-exclusive Akiman Hardcover version of their Street Fighter 25 th tribute book. No Capcom fan attending SDCC should miss this very special event.

And finally, you will have one more opportunity to meet and get something signed by Ono-san at the BAIT booth (#4845). This signing session will be held  Friday, July 10, 12:00pm-1:00pm,  and BAIT will be offering some cool SDCC exclusives: an Akuma polo shirt and Kidrobot Shadow Charlie and Dark Sakura figs!

As for panels, we’ve got a trio of ’em coming your way:

Street Fighter V

Thursday, July 9 from 11:45AM – 12:45PM in Room 6BCF
Capcom’s Street Fighter experts will share the latest news on Street Fighter V, which will include a special guest appearance from Yoshinori Ono (Executive Producer, Street Fighter franchise). Learn how you can earn big money and everlasting fame by competing in the Capcom Pro Tour culminating in the Capcom Cup Finals later this year. Plus, get a first look at all the must-have Street Fighter licensed goods in store for the rest of the year.

World of Capcom

Thursday, July 9 from 5:00PM – 6:00PM in Room 7AB
The Capcom team will share the latest updates on all the new and upcoming Capcom games including Street Fighter V, Resident Evil 0 and more, plus sneak peeks at all the latest Capcom merchandise and licensing products coming your way soon. There will also be some exclusive first-looks and reveals just for SDCC.

How to get a job in video games

Friday, July 10 from 3:15pm – 4:15pm in Room 6BCF

Moderator  Francis Mao  (Capcom) and panelists shed light into the wide variety of professions available in the video game industry. You’ll find out that it’s not all programming and digital art, as a panel of industry insiders from various companies share the unique ways that they each got into the video game business, what they do each day, and suggestions on how you can get into the industry, too. Hear firsthand accounts from prior audience members who applied what they learned at this panel in previous years and eventually got into the video game business themselves.

We’ll also be running  Street Fighter V tournaments Thursday through Saturday (two per day), awarding winners with snazzy PS4 faceplates.

THU

  • Signups start at Capcom booth for both tournaments at 9:30 AM
  • Tournament 1: Starts 11:00 AM
  • Tournament 2: Starts 3:00 PM

FRI

  • Signups start at Capcom booth for both tournaments at 9:30 AM
  • Tournament 1: Starts 11:00 AM
  • Tournament 2: Starts 3:00 PM

SAT

  • Signups start at Capcom booth for both tournaments at 9:30 AM
  • Tournament 1: Starts 11:00 AM
  • Tournament 2: Starts 3:00 PM

SUN

  • Signups start at Capcom booth for both tournaments at 9:30 AM
  • Tournament 1: Starts 11:00 AM
  • Tournament 2: Starts 3:00 PM 
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USFIV Patch 1.04 for PS4 Out Today

Jul 07, 2015 // ComboFiend

Sony and Capcom’s continued efforts to ensure that the PS4 version of USFIV is indeed the definitive version of USFIV continue with patch 1.04, which was released earlier today.

Continue on for a list of what was included in today’s patch. 

Today’s patch contains the following changes adjustments:

  • “Skip” function mapped to Cross button during cinematics
  • Default character costume colors 11 & 12 are now unlocked
  • Anisotropic filtering improved on all stages and characters
  • Antialiasing added on all stages and characters
  • Reduced pixilation on various UI elements
  • Multiple audio balancing fixes
  • Addressed multi-hit audio issues
  • Increased resolution of visual effects
  • Sonic Boom graphical fix
  • Fixed multiple localization and font issues
  • Improved save functionality performance
  • “Press Start” replaced with “Press Options”*


* Note that “Press Start” isn’t a bug — it was originally left in intentionally as a tribute to Street Fighter IV’s arcade roots, but due to players’ requests, we have changed it to “Press Options.”

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These changes are in addition to the previous patches, which have addressed the PS3 input lag and other minor graphical issues. Once again, Sony and Capcom are committed to the PS4 version. Thank you all for your continued support.

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Udon to host SDCC signing with Hiroyuki Kobayashi, debut Devil May Cry book

Jul 06, 2015 // GregaMan

Udon Entertainment is  really going all out for San Diego Comic Con this year. The previously announced SDCC fighting game exclusives and extremely rare signing opportunity with legendary Capcom artist Akiman were plenty to get excited about already, but there’s even more. 

Capcom veteran producer Hiroyuki Kobayashi (Resident Evil, Sengoku Basara, Devil May Cry, Dragon’s Dogma)  will also be in attendance at Udon’s booth for a signing, July 9th at 4pm-5pm PT.  But wait–there’s MORE.

Udon will also be using the opportunity to debut the long-awaited English version of  Devil May Cry 3142 Graphic Arts,  a slick artbook showcasing art from the mainline Devil May Cry series.

Pick up the book and get it signed all in one fell swoop!

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MMLC Robot Master List: Elec Man

Jul 06, 2015 // Minish Capcom

Number: DLN-008

Weapon: Elec Beam

Weakness: Rolling Cutter

A robot who controls electricity. He’s a strong enemy with speed and power to match. Take him down quickly with a weapon that plays on his weakness.

Probably my favorite of the MM1 bosses, Elec Man always felt a bit like a legit super villain. That mask and color scheme reminded me of Marvel’s Electro, and his powers were the easiest to immediately equate with comic books. Super strength could be any of a billion characters. Bombs & blades too. But hurling electric beams felt right out of a Spidey comic.

This strong design is backed by Elec Man’s abilities – he’s considered among the strongest overall MM1 Robot Masters (according to Dr. Light, that is!). His original purpose was to monitor the power of nuclear power plants, which is not something you hand over to just any industrial robot.

But, like the rest of the MM1 Light Numbers, Elec Man must be taken down. Doing so nets you the Elec Beam, an attack that, as a kid, I felt was surging with energy. Its three-way attack, combined with the bizarre sound effect and flickering presentation made it stand out from the rest.

Elec Man’s pulpy design moved me so much that I made a PixelBlock of him several years ago. He’s been chilling on my desk ever since!

That wraps up Mega Man 1! Tomorrow Metal Man kicks off our look at Mega Man 2, which as you know is part of the Legacy Collection due out this summer on PS4, Xbox One and PC, with a Nintendo 3DS version coming later this winter.

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MMLC Robot Master List: Fire Man

Jul 03, 2015 // Minish Capcom

Number: DLN-007

Weapon: Fire Storm

Weakness: Ice Slasher

A waste disposal robot who controls flames reaching temperatures of around 8000 degrees. His Fire Storm is tough to dodge, so be sure to attack with a weapon that plays on his weakness.

Wherever there’s an Ice Man , there must also be a Fire Man – and this one is capable of generating flames that reach 8000 degrees! Now, my solar knowledge is a little rusty these days but I think the surface of the sun is right around 10,000 degrees, making Fire Man’s projectiles quite formidable. And a little overboard!

Like Ice Man and the rest of MM1’s cast, Fire Man had an initial purpose – burning trash. Well, it’s a bit more involved than that I’m sure (he’s sort of a living incinerator), and waste management is a crucial piece of any civilized society. Which begs the question, once Wily took Fire Man away from his duties, did all the trash pile up in, uh, ” Monsteropolis ?”

After reducing Fire Man to shimmering circuitry, you obtain the Fire Storm. This is quite the handy ability as it not only shoots a projectile outward, it also sends a fireball spinning around the Blue Bomber. This offense/defense weapon is great against the Copy Robot and Wily’s machine at the end.

While Fire Man was never my “favorite” Robot Master, I’ve always liked his design. There’s an “elemental knight” vibe going on, and the ever-present flames leaping from his head really complete the look. Another interesting point about Fire Man is that of the original six Robot Masters, he’s the only one with cannon  hands. Elec Man tosses beams from his hands, Ice Man apparently shoots ice from his mouth and so on. So he’s unique in that regard!

Art from the Mega Man Legacy Collection museum

One final note – Fire Man used to be my biggest pain to beat with just the buster. After looking into some tips online, I found a great strategy is to stay exactly where you land when entering his room, and then simply jump/shoot straight up as Fire Man shoots his flame from mid-room. He’ll get caught in a loop where he doesn’t get any closer, nor does he increase his firing rate. You just jump/shoot from the same position over and over. A very simple (if slightly cheesy) way to get that perfect victory 😛

That wraps up our first week of the Robot Master list – more next week, including more comments from the dev team and the community!

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MMLC Robot Master List: Bomb Man

Jul 02, 2015 // Minish Capcom

Number: DLN-006

Weapon: Hyper Bomb

Weakness: Fire Storm

A robot who, together with Guts Man, used to clear land for development. Be sure to damage him before throwing the Hyper Bomb.

As a Light Number robot, Bomb Man was originally intended as an instrument of good. His Hyper Bomb and overall knowledge of demolition tools made him a great asset out in the field… until Dr Wily reprogrammed him and set the events of Mega Man 1 into motion.

After defeating Bomb Man you obtain his Hyper Bomb, which can be hurled a short distance and used to take Guts Man out in just a few hits. The blast radius is rather large, so whether you’re tossing the bomb or avoiding Bomb Man’s attacks, consider this weapon’s range when it’s on the screen!

It’s worth noting that Bomb Man sports a robo-mohawk (robohawk? rohawk? work with me here) and a wrestler-like physique emphasizing his sturdy size. Ready for action and a striking visage – two great things to have when battling Mega Man.

Bomb Man has always been my first stop when replaying MM1. His pattern is pretty simple (basically keep running at him, stay close & he’ll hop away without tossing a bomb) and the stage is similarly easy. However, as a kid I had no idea you could switch weapons after beating a boss. Weapon stealing and swapping was a unique concept at the time, and the particular cart I rented had no manual.

So, this being 1988 with no internet and not much magazine coverage, I played those first 8 bosses (unsuccessfully, I should add) for many days. Then one day I dropped the controller while the game was paused and heard a “BLIP!” noise. When I unpaused the game, Mega Man was green and I could toss bombs! So Bomb Man also has a special place in my heart as the very first weapon I ever used.

Brian aka “Protodude” ( Rockman Corner )

Bomb Man holds the dubious honor of being the fastest and easiest boss to beat in MM1. You can take him down pretty easily with just the buster! He gets a lot of flack for this but I like him. From a design standpoint, he’s oozing with character: the ’80s punk mohawk, a grin from ear to ear, and a big round belly. And hey, I even hear he enjoys bowling and fireworks.

Of all the Robot Master stages, I’d say Bomb Man’s holds the most variety in terms of enemies and terrain. There’s explosions and bullets flying all over the place, Joes lying in ambush, and spikes out the wazoo. To top it off, we’ve got these huge ominous spheres looming in the background. I dunno; Bomb Man is just so  cool.

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New Ace Attorney 3DS themes available alongside franchise sale

Jul 02, 2015 // GregaMan

If you’re a hot-blooded Ace Attorney fan, be sure to fire up your 3DS sometime this weekend! Not only is there an Ace Attorney sale in progress discounting both Dual Destinies and the  Ace Attorney Trilogy, but as of today (tomorrow, July 3rd, in Europe), four snazzy new 3DS themes celebrating  Dual Destinies and the  Ace Attorney Trilogy are available for two bucks a pop. Hit the jump for a glimpse at each one.

The Mood Matrix makes it real! This Dual Destinies  Mood Matrix theme fits ANY mood, as long as you’re a hot-blooded Ace fan!

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Let the court record show that this Dual Destinies Court Record  theme is rad!

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The Ace Attorney Trilogy Pixel Art   theme is Ace Attorney like you’ve never seen it before, and it’s irresistible! Just look at it! Look at it!! 

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We trust no Ace Attorney fan will “OBJECT” to this lovely Ace Attorney Trilogy  Main Characters  theme, which lets you scroll through glorious art of all your favorite characters from the series. 

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Enjoy!

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Monster Hunter 4 Ultimate Free DLC line-up for July

Jul 02, 2015 // Yuri Araujo

More awesome DLC arrives in  Monster Hunter 4 Ultimate on July 3rd, with even more content coming on July 17th! Here’s the full scoop on all of it, including  G Rank Gold Rathian and  Silver Rathalos !

I know what you’re thinking; we all want the Star Knight equipment in our hands ASAP, but this was a unique situation where the schedule had to be just a little different from our usual “first Friday” rule. Either way, we wanted to be clear with you that the content is still coming, although at a later time, so you don’t think something went wrong with your game.

Here are some pure numbers for ya; including the July 17th content, but actually not taking into account all the Gold Rathian and Silver Rathalos gear:

14  New quests
5  New weapons
3 Complete armor set
1 Palico weapon
1 Palico armor set
1  Bonus Palico:  Brown Pal
3  Guild Card backgrounds
7 Guild Card titles

To get this content, all you need to do is  1)  connect your Nintendo 3DS to the Internet,  2)  load your copy of  Monster Hunter 4 Ultimate 3)  go to the “DLC” menu and  4)  download all the things!

Quests will be saved under “Event Quests” (with the Questatrix) and “Challenge Quests” (with the Arena Bambina) in the Gathering Hall. G-Rank quests and G-Rank Challenge Quests can be found in the Elder Hall and Assembly, respectively.

For the Episode Quests make sure to talk to your Housekeeper and read their directions; some quests will show up at the Gathering Hall while other will come up at the Elder Hall.

Happy hunting!

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MMLC Robot Master List: Ice Man

Jul 01, 2015 // Minish Capcom

Number: DLN-005

Weapon: Ice Slasher

Weakness: Elec Beam

A robot created for conducting research at the South Pole. Dodge his Ice Slasher with well-timed jumps at just the right height.

In  the real world, we send helpful robots into all kinds of extreme situations that humans can’t physically withstand. How nice would it be to have someone like Ice Man by our side, investigating super-cold environments while we sit back and avoid any alien parasites that may or may not be lurking in the Antarctic?

Oh uh, well that oddly specific concern aside, Ice Man was doing his duty when Dr Wily reprogrammed him as part of his robo-assault force. With the power to freeze foes in their tracks, Ice Man made a powerful addition to the team.

Ice Man falls after just three blasts from the Elec Beam. When he’s done, you get the Ice Slasher, a projectile that – appropriately enough – freezes enemies on the spot. It’s also useful against Fire Man y’know.

As a kid, Ice Man was my least favorite of the MM1 roster, only because I was hugely into robots and monsters; Ice Man basically looked like a dude in a snowsuit so by my 7-year-old logic he wasn’t as (ahem) cool as the others. Today, I quite like the design and appreciate his practical application in the Mega-verse. Later bosses feel like a stretch to have a “purpose” as anything other than an evil robot, while Ice Man is clearly built with a plan in mind.

In fact, back in 2008 I made a PixelBlock version of Ice Man just to show how my feelings had changed. Hold your hand up high, sir!

I’ve also been asking others about their favorite Robot Masters, and Ice Man just so happens to be someone’s…  second favorite 😛

Art from the Mega Man Legacy Collection Museum Mode

Jamal Peppers ( Archie Comics )

My second favorite Robot Master is Ice Man. I was fortunate enough to draw Ice Man and Guts Man, my other favorite Robot Master , together in a story for Archie Comics’ Mega Man series.

Like Guts Man, Ice Man’s design has always appealed to me. His big eyes bulging out from under his white fur-lined hood have always made me laugh and I liked the idea of this adorable little character being a powerful enemy. He’s also a lot of fun to draw.

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Udon SDCC Exclusives Available for PreOrder

Jul 01, 2015 // ComboFiend

Hey Capcom fighting game lovers, I have some exciting news regarding Udon’s San Diego Comic-Con exclusives . This year Udon is pulling out all the stops with three limited edition hardcover offerings: Street Fighter V – The Life and Death of Charlie Nash , Capcom Fighting Tribute (Convention Exclusive) and last but not least Street Fighter 25 – Akiman Hardcover Edition.

It doesn’t end there however, as Akiman will make an extremely rare appearance at the Udon booth on Saturday July 11 th to sign purchased Street Fighter 25 – Akiman books, a definite once in a lifetime experience.

Continue on for more information on each item and how to preorder to maximize your chances to score these exclusives!

 

The Life and Death of Charlie Nash

This 48 page hardcover exclusive explores the life and death of Charlie Nash leading up to SFV. See what Nash has been up to since his last appearance in Udon’s comics.

There are only 300 copies of this available at SDCC, so you can expect these to go fast. Reserve yours today.


Capcom Fighting Tribute – Convention Exclusive Hardcover

This 280 page tribute book contains art spanning all of Capcom’s famous fighters: Darkstalkers, Street Fighter, Rival Schools and Red Earth to name a few. In addition to receiving this tribute book, collectors will also receive an exclusive Evil Ryu Metal Trading Card.

There will only be 250 copies present, hopefully you’re able to get one as supplies are limited.

 

Street Fighter 25 – Akiman Hardcover Limited Edition

The legendary Akiman will be at SDCC to sign Udon’s exclusive Akiman Hardcover Street Fighter 25 th tribute books. With only 200 copies present, these books are definitely the rarest of the rare. In addition to receiving this tribute book, collectors will also receive one randomly selected Street Fighter metal card. 

If you’re going to SDCC, you’ll definitely want to reserve yours today .

For those that wishing to obtain Akiman’s signature, you must be present at the booth between 1:00pm and 3:00pm on Saturday, July 11 th , 2015 (NO EXCEPTIONS).

And just because they’re so awesome, here’s some more shots of the metallic trading cards!

 

 

For reference, here’s the full set of rules for the pre-orders:

RULES

1. YOU MUST BE AN ATTENDEE OF COMIC-CON INTERNATIONAL (aka SAN DIEGO COMIC-CON) 2015 TO QUALIFY FOR THIS PRE-ORDER OFFER!

2. You must be able to pick up your pre-ordered items at the UDON Entertainment booth (#4529) during show hours between the start of Preview Night on Wednesday, July 8th, 2015 and 12:00pm on Sunday, July 12th, 2015.

3. For verification purposes, at the time of pick-up you must present a print-out of the order confirmation email, one form of photo ID with address, and the credit card associated with the order.

4. All pre-orders are final and non-refundable. Orders not claimed at the UDON booth by the pick-up deadline (see #2 above) are considered abandoned and automatically forfeited. After the deadline, any unclaimed products will be sold at the booth on a first-come, first-served basis.

I personally can’t wait to get my hands on the trading cards, Nash hardcover comic and Akiman’s signature. If you’re going to comic-con, Udon’s booth is definitely where you want to be at!

See you guys there.

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MMLC Robot Master List: Guts Man

Jun 30, 2015 // Minish Capcom

Part two in our ongoing series about each Robot Master in the Mega Man Legacy Collection! Today – Guts Man!

Number: DLN-004

Weapon: Super Arm

Weakness: Hyper Bomb

A land-clearing robot. He’s got quite the sturdy body. As long as you dodge the rocks he throws, he’s not tough to beat.

With the power to shake the earth around him, Guts Man makes an imposing debut in the original Mega Man. All the other bosses employ some of kind beam or projectile weapon, but Guts’ brute strength is enough to make him a threat. Plus his sprite is beefier than the other bosses, giving him an even more aggressive, powerful vibe.

Like the rest of the MM1 cast, Guts was a peaceful robot designed with industry in mind. Once Wily repurposed Light’s six robots, however, it was time for Rock to leap into action.

Besting Guts Man earns you the Super Arm, which gives Mega Man the same rock-tossing ability Guts displays during battle. Unfortunately you can only throw pre-existing rocks and not summon them at will, as Guts does when he leaps around the screen… but I wonder how exhausting it might have been if Mega Man shook the screen every time he jumped. Might get old real quick!

My first impression of Guts Man was “whoa,  this guy is huge!” His larger sprite and earth-shaking ability really sold his sturdy, girthy properties, and his tossing animation was a great comic-book-y flourish. His stage is also home to one of the series’ first great challenges – the conveyer belt. After some practice it’s not that bad at all, but I think many, many folks have some, uh, lively memories of trying to leap from platform to platform :3

Patrick “SPAZ” Spaziante ( Archie Comics )

“Being the first MM boss that I had encountered/beat, he holds a special place in my heart. His stage alone, with one of the most controller-crushing platform jumps, forced me to become an MM aficionado, long before I had to reach the exalted Guts himself. But there is something about beating the first boss in a brand new game, (at the time), that is thrilling, and just cemented my love for the series.

“On the art side of things, I also love Gutsman’s esthetic as a kind of jacked up body-builder with a huge mechanical “50’s robot” style chin. He is a blast to draw!”

Jamal Peppers ( Archie Comics )

“Guts Man is my favorite Robot Master. I’ve been fortunate enough to draw two stories featuring Guts Man for Archie Comics’ Mega Man series. I like big, powerful characters like The Hulk or The Thing and Guts Man is The Hulk/Thing of the Mega Man world.

From a character design point of view Guts Man has always stood out, to me, from the other Robot Masters. I’ve been a fan of Guts Man and his iconic jaw since I first played Mega Man as a child.”