Search Results for: "ghosttrick"

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Monster Hunter cosplay photos from SDCC 2015

Jul 14, 2015 // Yuri Araujo

*Sigh* it’s good to be back! For those that don’t know, I’ve been on the road for the last two weekends (+ a good number of weekdays) attending Anime Expo AND San Diego Comic Con.

Both events were awesome in their own ways and, while I take some more time to sift through the dozens of pictures from Anime Expo, here are some of the Monster Hunter cosplay photos I took at SDCC 2015:

Finally, here’s some awesome cosplay in the making; they’re not in full armor but if the level of detail in the guy’s gauntlet is any indication of what to expect, I bet it’ll be amazing:

I know I missed a couple of cosplayers, but like I said, I have dozens of photos from Anime Expo so please look forward to those in the next few days.

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MMLC Robot Master List: Flash Man

Jul 14, 2015 // Minish Capcom

Number: DWN-014

Weapon: Time Stopper

Weakness: Metal Blade

Equipped with a system that can stop time, at least for a little while. He’s not a strong attacker. Fight in the middle of the arena and his attacks will be easily dodged.

OK, so, Dr Wily builds eight of his own robots to take down Mega Man, right? One shoots bombs, another makes big gusts of wind and so on. But one of them, ummm what if he could just like, freeze time? Would that be useful at all?

YES. As a kid I didn’t worry much about the ‘real world’ implications of the Robot Master’s powers, but even back then I was like, Dr Wily has invented a device that freezes time! Surely this fight against Light would be over in seconds – or basically zero seconds, right?

/rant – Anyway, Flash Man hops around his room, stops time briefly and then fires some shots your way. He’s one of the easier fights and thus a great first boss to tackle. Love that running animation!

Mega Man’s version of the Time Stopper is essentially the same – it freezes enemies – but it can’t be deactivated once it’s going! That means once you fire it, you better have a plan. That plan is usually either Quick Man’s stage (for the one-hit-kill beams) OR Quick Man himself.

Like we did with Metal Man last week, we’re gonna offer up another keychain for y’all commenters! We’ll pick someone with a fun, insightful or informative comment about ol’ DWN-014 and send you a Unity PM before the week is out.

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MMLC Robot Master List: Crash Man

Jul 14, 2015 // Minish Capcom

Number: DWN-013

Weapon: Crash Bomber

Weakness: Air Shooter

A robot with a sturdy body. He’s barely even phased by most explosions. He’s not too bad as long as you can dodge his Crash Bombs.

No, those aren’t drills on his arms – they’re pointed ‘crash bombs’ that speed across the screen and detonate with a huge area of effect blast. If that wasn’t bad enough, Crash Man also retains some of the agility that allowed Bomb Man to leap across his lair like a bomb-tossing Hulk.

Now, sure that sounds formidable, but if you’re armed with his weakness (Air Man’s Air Shooter), he drops pretty fast. Shoulda spent more money on those defenses, Wily!

The Crash Bomber gives Mega Man the ability to fire his own pointy bombs. You can only have one on the screen at a time though, so you gotta make those shots count! This is especially important during a late-game boss battle…

I think it’s pretty natural – especially as a kid – to assume the pointed objects jutting out from his hands were drills. This made for a great surprise when you entered his chamber and BLAMMO, they’re not drills at all!

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MMLC Robot Master List: Quick Man

Jul 10, 2015 // Minish Capcom

Number: DWN-012

Weapon: Quick Boomerang

Weakness: Time Stopper

By far the most mobile of Dr. Wily’s robots. Can you match his speed? Use the terrain to your advantage when attacking.

Based on some of the tech that helped make Elec Man a standout Robot Master, Quick Man is faster than most other bosses and resists most of their weapons. Even his primary weakness – the Time Stopper – won’t finish him off before running out of ammo. He’s not too bad once you get a feel for the room and how he moves, but until then… what a boss!

This, combined with one of the toughest / well known stages in Mega Man history elevates Quick Man into top tier Robot Master status. Completing his stage takes time, as does besting him in combat… he’s truly an adversary worth defeating!

And for all that trouble, you get the Quick Boomerang. It’s not without its uses, but in the grand scheme of things it’s far from the best weapon in the series. Great against the Mecha Dragon and (assuming you don’t have the Metal Blade) Metal Man , but probably not something you use moment to moment.

Like many kids of the 80s/90s, I gravitated towards Quick Man as a personal fave. That design is too cool (like Elec Man, it’s very comic book-y) and watching him zip around the screen for the first time was a great moment I’ll always remember. I also really liked his depiction in the Megamix comics!

Adam Anania, The Mega Man Network

“A lot of the classic Mega Man games have that one ‘cool guy’ Robot Master. For Mega Man, it was Elec Man. For Mega Man 3, probably Shadow Man. For Mega Man 4, I’d say either Pharaoh Man or Skull Man. But for Mega Man 2, it’s definitely Quick Man. He’s so cool the frame on the stage select can’t even contain his boomerang decoration.

“Quick Man’s stage is super iconic. Of course, those dreaded death beams stand out as one of the feared gimmicks in any Mega Man game. Clearing that drop without the Time Stopper is kind of a rite of passage. Also, the one section where the Changkey Makers illuminate the environment is really cool too. Quick Man himself is a tough fight, as he tends to jump around erratically and block you in with his boomerangs. He can even flat out blocks certain special weapons with his fist!”

David Oxford , The Mega Man Network ( +Robot Master Field Guide )

“How can anyone not love Quick Man?

“Pretty easily, it turns out, as the successor to Elec Man has one of the most formidable stages in the entirety of Mega Man 2, littered with Force Beams that have been commonly come to be known as the ‘Quick Man Beams’ which bring instant death to anyone who touches them.

“This is part of why many a player would leave Quick Man’s stage for last, which helped cement his status as Mega Man’s early rival — a role emphasized further by his being the only Robot Master in the game whose Stage Select mugshot extended beyond the borders of his respective frame.

“Funnily enough, the stage proved to be much tougher than DWN-012 himself. While he certainly lives up to his name, he doesn’t quite pack the same wallop as his predecessor nor his eponymous traps. Even if you don’t exploit Wily’s design flaw by using the Time Stopper to drain half his energy, a sufficiently evasive player can use either the Crash Bomber or Mega Buster to bring him down pretty darn… quick.”

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Mega Man Legacy Collection Art Contest – six winners get a copy of game

Jul 10, 2015 // Minish Capcom

It’s generally agreed that MM2~6 fared much better, with art that eventually became on-model and truly indicative of Mega Man’s adventures. And this wasn’t a North American-only event – Europe too had its share of wacky images.

Now’s the time to sort of “re-imagine” those original six covers by submitting your very own version!

CONTEST RULES: From now until August 14th, you can email one entry to contest@capcom.com (labeled MMLC ART CONTEST) and be entered for a chance to win one of six copies of the game. We will notify winners by September 4th, 2015 at the latest. Please submit an entry that depicts your ideal Mega Man box / key art, choosing one of the six Mega Man games collected in MMLC.

As a way to grease the inspirational wheels, I’ve worked with artist Chamba to dream up six new pieces of art that could act as “new” key art for Mega Man 1~6.

Mega Man 1

For Mega Man 1, I wanted to show an actual weakness being exploited, since that’s a key feature of the game and one that’s rarely referenced in art. If this were 1987, perhaps a young Brelston would have noticed Cut Man’s look of terror as Guts Man’s Super Arm hurls a rock his way. Why is Cut Man in Guts Man’s stage though? Shhhhh….

Mega Man 2

Quick Man was present in the classic North American box art (where Dr Light is ordering Crash Man to fight Mega Man??), but here we can see him zipping around his laser-filled lair. Metal Man and Crash Man – two other favorites – are also swooping in.

Here’s a clean version of the logo, too:

Now – let’s see some of yours! Submit an entry to contest@capcom.com by August 14. P lease read up on the full, official rules as well . This is open to NA and EU!

Next Friday – a look at Mega Man 3!

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#HowDoYouHunt contest: win a life-size replica of YOUR favorite MH4U weapon

Jul 10, 2015 // Yuri Araujo

Contest entry period is over! Stay tuned for the announcement of the winner in the coming days. Thanks to all those who participated! =)

UPDATE: Good news! Due to the number of entries submitted in the last day and requests for more time, we are extending the deadline to 11:59pm (Pacific Time) of August 6th; right before the August DLC pack goes live. =)

If you’ve already submitted your entry, nothing changes; you don’t have to resubmit it. This is a way to give more people a chance to enter.

Remember those awesome life-size weapon replicas we took around to events to be used as photo-ops? Didn’t you wish you could just take one of them home? But wouldn’t be even better if we made a replica of YOUR favorite weapon? Enter the #HowDoYouHunt contest and you may win just that!

That’s right: the winner of the #HowDoYouHunt contest will receive a life-size replica based on the in-game models of their favorite weapon from Monster Hunter 4 Ultimate! By now you must be thinking “How can I enter?” or “Shut up and take my entry!” It’s actually pretty simple; here’s how you do it:

The main entry must be a video, less than 60 seconds, of yourself talking about your favorite weapon in MH4U – please be specific here; we’re asking about your absolute favorite weapon, not just the weapon type; so entries that just talk about the Lance are too general and won’t qualify. Also, make sure your entry talks about a weapon that is an original Monster Hunter creation (i.e. not from any collaboration DLC).

Then upload said video to YouTube or Instagram and share it on Twitter with the hash tag #HowDoYouHunt , and you’re good to go!

The video itself could be anything, so feel free to get creative. You can shoot it in cosplay, write a song, perform sock puppet theatre, or just get in front of a camera and speak from your heart. After all, it’s your favorite weapon you’re talking about, right? Ultimately, we want to hear why you chose that weapon as your favorite. And it’s also important that YOU’RE the one doing the talking.

The only thing I wanted to ask of you was to pass the proverbial torch along to your fellow hunters at the end of the video, saying “how about you? How do YOU hunt?”

Now I know you’re eager to submit your entry, but please take a moment to read the full contest rules . You have until July 31st, so good luck!

CONTEST RULES

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Submit your best designs to the Resident Evil Zero T-Shirt Contest

Jul 10, 2015 // GregaMan

The Resident Evil series is long-standing, with myriad diverse entries spanning a variety of subgenres, dating all the way back to the very first installment in 1996. But there are a number of unifying elements which have remained prevalent throughout the series’ legacy: themes of bioweaponry and corporate conspiracy, firearm-based combat, inventory management, creatively hideous monster design, and of course, the bonus costumes.

No RE game would be complete without an array of alternate costumes — some zany, some coo l— with which to adorn the protagonists. The upcoming Resident Evil Zero (early 2016) will continue this tradition, but the team has also cooked up something extra special this time around — and they want your ideas.

Today marks the beginning of the Resident Evil Zero In-Game T-Shirt Contest . Over the next several weeks, fans will be able to submit designs and vote for an in-game T-shirt. A number of winning designs will ultimately be selected, created in-game, and distributed to players, ready to be worn by plucky protagonist Rebecca Chambers. The content will be FREE to anyone who votes at least once during the course of the contest, so be sure and check it out!

↑Rebecca will be able to sport the winning designs.

Round 1 of the contest begins now! Head to the official contest page to learn more and participate! That URL is www.residentevil.com/tshirt

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Resident Evil 0 – Prototype to HD Remaster

Jul 10, 2015 // Minish Capcom

For years now you may have seen some fuzzy video of an old 1999/2000 version of Resident Evil 0. With the HD remaster coming out in early 2016, we thought it would be a great time to unearth that footage – in high quality, for the first time – and share it with SDCC goers during our annual World of Capcom panel. But now that the panel is over… you can see it yourself!

This footage shows scenes from those early days compared to final version that released in 2002, and then compared once more in the upcoming HD remaster. Looks great!

The HD remaster releases early next year on PS3, PS4, Xbox 360, Xbox One and PC.

And in other RE0 news, check out the Design A T-Shirt Contest !

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Ken Makes His Return in SFV

Jul 09, 2015 // ComboFiend

Hey everyone!

Hot off the presses, the latest character in the Street Fighter V roster was just announced at the annual Street Fighter panel at San Diego Comic Con. We present to you: Ken!

With many of the series’ mainstays having already been announced for SFV, a lot of people were wondering if the master of the flaming Shoryuken would make it back this time as well. We are happy to inform you that he’s back in full force with a brand new look and a burning desire to light up the competition! Employing a wide variety of fast moving, long range attacks, players who enjoy an aggressive in-your-face style of gameplay will feel right at home with Ken, with his flashy combos and big damage.

V-Skill: Quick Step

    Ken runs towards the opponent, closing the distance in an instant. Ken can also choose to step kick or input another attack closer to the end of his run!  

      V-Trigger: Heat Rush


      Ken channels flames through his entire body for a short period of time, which powers up his special attacks, by increasing their number of hits and improving their trajectory, allowing him to perform even more damaging combos.

      Also, just a quick reminder that the first online beta program for Street Fighter V will be PS4 exclusive and begins on July 23rd (18:00 PT)/July 24th (03:00 CEST/10:00 JST), running for 5 days. In North America, fans who pre-order the game through select retailers or PSN, will be granted automatic access to the beta. In Europe and Asia, anyone who would like to take part in the beta should head over to www.streetfighter.com and sign up for a chance to join the fight!

      While the Spring 2016 release date is still a ways away, stay tuned as we’ll be making more Street Fighter V announcements very soon. Maybe as soon as… next week? J Be sure to tune into www.twitch.tv/capcomfighters next weekend (July 17~19) as we hit the road for the biggest fighting game tournament in the world, EVO 2015!

       

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      High quality Street Fighter II soundtrack coming from Brave Wave

      Jul 09, 2015 // Minish Capcom

      As part of the SDCC festivities today, Brave Wave and Capcom announced a forthcoming Street Fighter II album that collects the CPS1 and CPS2 OSTs in one outstanding package. The team at Brave Wave have used their own techniques to extract the CPS1 tunes at their highest quality… AND will have them approved by composer Yoko Shimomura!

      From Brave Wave’s own website:

      “Brave Wave proudly unveils its new project: the GENERATION SERIES . The groundbreaking series is an endeavor to present collectible remastered video game soundtracks to fans, employing talented programmers, consultants, and professionals to ensure that each release is of outstanding quality.

      “Brave Wave is partnering with the visionary team at Capcom to launch the first Generation Series release this year, the Street Fighter II Official Arcade Soundtrack. The soundtrack release will include new remasters of both CPS1 and CPS2 versions of the arcade game, extracted directly from the arcade boards (CPS2 extraction methods TBD)and approved by original composer Yoko Shimomura.

      “Fans of physical media will be treated with a double album that features liner notes by Yoko Shimomura and Polygon.com features editor Matt Leone. Additionally, and for the first time in the series history, we will present with Capcom a limited edition vinyl release, carefully and especially remastered in translucent colored vinyls with art prints sourced from the Capcom archive.”

      “The Generation Series is directed and supervised by Mohammed Taher and Marco Guardia, who previously worked together on the Brave Wave albums World 1-2 , In Flux , the ongoing Retro-Active Experience  albums by Keiji Yamagishi, and more. The Generation Series name, logo, and packaging have been designed by Cory Schmitz, who previously branded Brave Wave, Oculus, Sony Computer Entertainment Santa Monica, and more.”

      More on this soon, but keep your eyes on the  Brave Wave Generation Series  site for additional updates. It should be noted the album art and design are all temporary and we’ll have updated designs later this year.

      I’m a huge fan of Brave Wave and have been working closely with the team to bring this reverent, 2-disc set to VGM fans around the world. The SFII soundtrack is without a doubt one of the most popular game OSTs of the early 90s (the whole 90s? ever?) and to hear those kickin’ CPS1 tunes with a new level of clarity will be hot stuff.

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      MMLC Robot Master List: Bubble Man

      Jul 09, 2015 // Minish Capcom

      Number: DWN-011

      Weapon: Bubble Lead

      Weakness: Metal Blade

      The first underwater robot created by Dr. Wily.  He’s pretty cute when swimming around. Make use of your higher jump and attack him.

      While he’s a bit goofy to look at, Bubble Man is expertly built for underwater combat. His maneuverability may only manifest itself in the form of tall leaps and controlled descent, but hey, he’s doing’ his own thing. I’m sure he’s better prepared for underwater battles than Wood Man!

      As you battle Bubble Man, be aware of spikes that line the ceiling. These one-hit-kill baddies are even more dangerous is a room where your own leaping ability is enhanced by the water!

      The Bubble Lead hugs the ground, tracing a path that both deals light damage upon impact and alerts you to possible invisible pits. The latter only happens a few times late in the game, so for the most part you’ll use this against Heat Man and – surprisingly – the final boss, who’s weak to only the Bubble Lead.

      Bubble Man is often my first stop in modern MM2 replays, since the stage is pretty tame and the music is so good! The stage always reminds me of when this game first released and I played it at a friend’s house… on a black and white TV! Still a lot of those things floating around in 1988-89.

      And as Uchida-san will mention below, discovering that Bubble Lead was the only way to beat the last boss was quite a suspenseful moment. The way that whole final area unfolds is so tense – especially for the NES era, and for 8~10-year-old kids!

      Art from the Mega Man Legacy Collection Museum Mode

      Takekuni Uchida,  Rockman Unity administrator

      “Not to fall second to Toad Man in terms of comical animations, it’s hard to tell if Bubble Man is a weak boss or a strong one, but one thing’s for sure: you just can’t hate the guy.

      “I don’t recall ever having trouble against him, and the weapon you obtain from him, the “Bubble Lead,” seemed completely useless as an offensive weapon when I first tried it out, so much so that I completely forgot about it midway through the game. But then I realized you could use it to sniff out pitfalls. ‘Whoa!’

      “And then, as you all know, there was the final boss. Nothing seemed to damage him, no matter what you did. I’d exhausted all the energy from all other weapons—Mega Man was near-death! All I had left were… those stupid bubbles I’d all but forgotten about.

      “And then, the impossible happened. ‘Whoa!’ I uttered, once again.

      “It was like a suspense movie, where you find out the person you least suspected was the bad guy all along! (Is Bubble Man Keyser Söze?!)

      “Realizing the importance of the Bubble Lead gave me a new respect for him. Bubble Man offered a sort of “subtle flavor” to Mega Man that taught me the fun of strategizing and discovery in these games. That, and to not judge a book by its cover—everyone has something good to offer.”

      David Oxford , The Mega Man Network ( +Robot Master Field Guide )

      “Ah, poor Bubble Man. Among all the Robot Masters, is there any to be more sympathetic towards? Maybe, but that’s getting ahead of ourselves.

      “Bubble Man was designed to excel underwater… and nowhere else, really. Unlike Mega Man, he was designed to be able to swim well (and even when Mega Man learned how, he wasn’t all that good at it — perhaps that’s why he stopped?). But while he could swim, his original waterproof design didn’t allow him to walk on land, only jump around. This was enough to send Dr. Wily into fits of laughter upon seeing it — a laughing stock, even to his own creator! How can you not feel sorry for that?

      “To make matters worse, there is his special weapon: the Bubble Lead. To this day, people disagree on whether it’s supposed to be pronounced “ˈled” (as in the metal) or “ˈlÄ“d” (as in “leader”). Either way, the weapon is seldom used throughout the course of the game. Then again, there is one use for it which may just give Bubble Man the last laugh in the end .”

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      MMLC Robot Master List: Air Man

      Jul 08, 2015 // Minish Capcom

      Number: DWN-010

      Weapon: Air Shooter

      Weakness: Leaf Shield

      A robot with a unique design who has a strong fan installed in his stomach. Be prepared to take some damage and just keep firing at him.

      Like Metal Man before him, Air Man was built for combat. His built-in fan can produce powerful gusts that push Mega Man away or generate mini-tornados that fly across the screen. His unique design strays from the usual “humanoid” approach and instead goes for a full-on “evil robot” look; his eyes are built into his torso!

      And while he can’t shake the ground like MM1’s Guts Man , Air Man’s sprite is quite large and makes him one of the heftier Robot Masters. If it weren’t for Wood Man he’d tower over the MM2 cast.

      Beat Air Man and you’ll walk away with the Air Shooter, which fires the aforementioned mini-tornados in an upward arc. This would be a helpful weapon for areas with enemies above you, but once again the Metal Blade can take care of that with ease. Instead it’s best to use this against Crash Man and maybe Quick Man.

      Back in the MM2 days, Air Man was always my first stop due to a suggestion by yesterday’s momentous Nintendo Power coverage . The stage wasn’t too difficult, and other than a few seemingly unavoidable tornado swarms he was an easy boss to beat. As you can see from the photo above, I’m something of a “fan” (wow that wasn’t even intentional) of his design and have a PixelBlock version standing on my desk. Built him with as much excitement as Dr Wily, I bet!

      David Oxford, The Mega Man Network (+Robot Master Field Guide)

      “For some, he might have been the first Robot Master many a player took on in Mega Man 2, thanks to something of an odd recommendation from Nintendo Power magazine’s guide to the game. For others, the fact that he’s the one Robot Master who somehow managed to generate a very popular meme/song celebrating his inability to be defeated is enough to burn his blue and yellow visage into their minds. And for others still, maybe they just couldn’t get over the bizarre face/head given to him by the Ruby-Spears animated series.

      “Of course, it’s how odd it was to see that very head in the first place that helps illustrate part of what makes Air Man so memorable. He was the first to use the type of design that would be named for him — the ‘Air Man Type,’ which is basically when a Robot Master lacks a head and instead has their face placed across a large torso.”