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Resident Evil 7 biohazard Gold Edition is out now with free Not a Hero content

Dec 12, 2017 // Kellen Haney

Resident Evil 7 biohazard Gold Edition is out now, bringing together the acclaimed survival horror adventure along with all previously released DLC into one package for $49.99 on PlayStation 4, Xbox One, and PC. Also out today is the “Not a Hero” free downloadable content available to all players who own Resident Evil 7 biohazard, adding a new story that takes place after the events of the main game featuring Chris Redfield chasing down an elusive foe. There’s even more new content for owners of Gold Edition or season pass owners for the original release with “End of Zoe” exploring the fate of Jack and Marguerite Baker’s daughter alongside the mysterious outdoorsman, Joe Baker. “End of Zoe” is also available as a separate purchase. Read on for more about what to expect from Resident Evil 7 Gold Edition !


Purchase digitally from PlayStation Network

Purchase digitally from Xbox Store

Purchase digitally from Steam

Resident Evil 7 biohazard redefined the storied survival horror franchise. Returning to the series’ roots, the game introduced a brand-new perspective for the mainline games with a first-person camera, providing a feeling of isolation and dread as Ethan Winters searches a seemingly abandoned plantation for his missing wife before coming into contact with the twisted Baker family in Dulvey, Louisiana.

PlayStation 4 owners with a PlayStation VR headset can get up close and personal in your horror experience using the optional PSVR mode to heighten immersion and try to survive against the creatures lurking in the crumbling corridors of a dilapidated plantation house. Ethan Winters’ escape from the Baker family is only just beginning.

Also packed into Gold Edition are both Banned Footage DLC packs, including six additional modes that further explore the world of Resident Evil 7 biohazard :

  • Bedroom: Figure out how to escape from a locked room – but don’t let the creepy Marguerite Baker find out you’ve been out of bed, or you’ll face some deadly consequences.
  • Nightmare: Fend off waves of enemies and survive until morning using scrap found in the environment and from enemies you’ve slain to craft new survival tools.
  • Extra Mode – Ethan Must Die: A tough-as-nails mode separate mode from the tapes and story of the main game where you must try to survive with only your wits and what items you find along the way. (Note: Does not support PSVR)
  • 21: Gamble life and limb in a deadly game of blackjack run by Lucas Baker. Take care; you never know what the cards might have in store for you or your opponent.
  • Daughters: Get a glimpse of what the Baker family was like before the tragic events of Resident Evil 7 biohazard in this unique Banned Footage content.
  • Extra Mode – Jack’s 55th Birthday: Race against the clock and feed Jack tons of food for high scores in this comical extra game mode, separate from the tapes and story of the main game. (Note: Does not support PSVR)

That’s not all! While the story of Ethan Winters’ escape from the Baker estate wraps up during the events of Resident Evil 7 biohazard, “End of Zoe” will reveal what happens to the Baker’s daughter when her fate is intertwined with a mysterious outdoorsman named Joe.

In addition, available as a free download for all owners ofthe game, “Not a Hero” explores events that take place directly after Ethan Winters’ fight to escape from the warped Baker family and offers a different take on survival horror. Join series mainstay Chris Redfield and battle your way through the horrors that lurk in the maze-like caverns beneath the Baker family’s home. Chris takes on this new challenge fully equipped with new weapons and tools designed to counter bio organic threats. Encounters with deadly foes lurk around every corner – including a brand new type of enemy.

Grab your copy of Resident Evil 7 biohazard Gold Edition today for $49.99, and don’t forget to download the free “Not a Hero” DLC to explore this brand new chapter featuring Chris Redfield.

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Behind the scenes making the Dead Rising 4 Soundtrack

Dec 11, 2017 // Jeffery Simspon

Music is a vital, but often under appreciated, part of the video game experience. We may remember the feeling of being Frank West and fighting off a horde of zombies in the Willamette Memorial Megaplex mall in Dead Rising 4 , but it’s the music that helps breath life into the experience. Music helps immerse us in the fantastic worlds and scenarios of our games.

After a decade of work on the Dead Rising franchise, having started on  Dead Rising 2 , soundtrack composer and producer Oleksa Lozowchuk decided to document the process of making the Dead Rising 4 soundtrack in a behind-the-scenes video which we’re sharing below.

Since its release the Dead Rising 4 soundtrack has either won or been nominated for the following awards:

– WINNER: Global Music and Sound Award – Best Song / Score (Trailer)
– NOMINEE: Hollywood Music and Media Award – Best Original Song (Videogame)
– NOMINEE: G.A.N.G. Award – Best Original Vocal (POP) “Oh Willamette”
– 1st BALLOT NOMINEE: 2018 GRAMMY AWARDS – Best Sountrack Compilation for Visual Media

So sit down, pour yourself a holiday beverage and enjoy a look at how we crafted the soundtrack to our latest zombie outbreak.

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Sakura Is Coming to Street Fighter V: Arcade Edition on January 16! Entire Season 3 Roster Announced!

Dec 11, 2017 // Andy Wong

After our huge announcements during Capcom Cup 2017, we’re certain you need a recap! We revealed all six characters coming to Season 3 of Street Fighter V by showing the beautiful cinematic opening of the upcoming Street Fighter V: Arcade Edition. There’s no more gym class for Sakura, who will join the cast as the first character of Season 3, which starts on January 16, the same day Street Fighter V: Arcade Edition launches. Continue reading for more information on Sakura, as well as a few important notices about Season 3.

First appearing in Street Fighter Alpha 2, Ryu’s number one fan returns to the series with a new outlook on life. After graduating high school, Sakura now works part-time at an arcade, but wonders what decisions she needs to make in order to be satisfied with her future.

This time, Sakura has a new move, Tengyo Hadoken, where she fires a fireball diagonally into the air that can act as an anti-air. In addition, her V-System that is detailed below gives her more tools to open up opponents. Overall, Sakura’s fighting style remains similar to her past appearances as she pummels opponents with flurries of quick attacks along with her trademark Hadoken, Shouoken, and Shunpukyaku.

V-Skill: Haru Kaze

Sakura leaps into the air towards the opponent, which can then be followed up by three different options. Hitting punch will result in one of her signature moves, Sakura Otoshi, which can be pressed up to three times to continue the combo. Following up with a kick will trigger Oukakyaku, a forward flip that can act as a divekick. Finally, pressing throw (LP+LK) after Haru Kaze will result in Kashinfu, a command grab that that sees Sakura using her opponent as a spring board to jump back.

V-Trigger I: Haru Arashi

Upon activation, Sakura’s fists are enveloped by blue energy that powers up Hadoken and Tengyo Hadoken, giving them both an additional hit. Landing a hit will also cause your opponent to be put into a juggle state giving you an opportunity to land additional attacks. She can also press HP+HK again to use Hogasho, a powerful palm thrust.

V-Trigger II: Sakura Senpu

This time, Sakura’s fists and feet become enveloped by blue energy that powers up Shouoken and Shunpukyaku. Landing a hit will send your opponent flying into the air where you can cancel into V-Skill to follow up with either Sakura Otoshi or Oukakyaku. Both moves are improvements to their EX version and can be performed up to four times before Sakura Senpu ends.

Critical Art: Sakura Rain

Sakura’s Critical Art draws inspiration from her past Super Combos. If used away from the opponent, it will only be a high-damaging Hadoken. However, if Sakura can land this Critical Art right next to the opponent, it’ll go into a special animation that deals significantly more damage.

Kasugano Residence

With as long as Sakura’s been around, there’s a great deal of nostalgia with her return to Street Fighter. We’ve decided to tug on those strings even more by adding her classic stage, Kasugano Residence, into Street Fighter V: Arcade Edition complete with her adorable dog and younger brother, Tsukushi .

SEASON 3 UNVEILED

We hope players across the world enjoyed the opening cinematic of Street Fighter V: Arcade Edition played because we revealed more than just Sakura! Fan favorites Blanka, Cody, and the “king” Sagat will return with new characters Falke and G to complete Season 3!

Sakura will be available in the Season 3 Character Pass for MSRP $29.99, which will include her Battle Costume with colors 3-10 and default costume colors 3-10 unlocked. The Season 3 Character Pass will be available on January 16, 2018! As usual, holders of the pass will automatically get Blanka, Falke, Cody, G, and Sagat when they arrive next year. Stay tuned for more information on the rest of the cast, including their stories and move sets! Beginning with Season 3, if you purchase each character individually with real money, you’ll also get the same Battle Costume and colors as you would if you have the Character Pass.

If you purchase the Season 3 Character Pass from 1/16 at 8am PT to 1/29, you’ll also receive nine costumes: the 30 th Anniversary Costumes for M. Bison, Guile, Ibuki, and Karin, along with the Nostalgia Costumes for Alex, Ibuki, Juri, Kolin, and Akuma! This promotion is only available in the Americas and Asia (Japan is not included).

We wanted to blow the roof off of Capcom Cup this year with these announcements in order to continue the 30 th Anniversary Celebration! Coupled with the Street Fighter 30 th Anniversary Collection, 2018 will be an amazing year for all of us. We still have a lot to share about Street Fighter V: Arcade Edition, including a detailed look on Extra Battle Mode, the new V-Triggers, and more!

Make sure to follow us on Twitter and like us on Facebook to stay up to date on all things Street Fighter V: Arcade Edition!  

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Celebrate 30 Years of Street Fighter with the Street Fighter 30th Anniversary Collection!

Dec 11, 2017 // Andy Wong

In 1987, the fighting game genre was forever changed when Street Fighter appeared in arcades around the world. Over 60 characters, 80 titles, 40 million units sold, and 30 years later, we’re celebrating this momentous feat with the Street Fighter 30 th Anniversary Collection for PlayStation 4, Xbox One, Nintendo Switch, and PC! Learn more about this ultimate tribute to Street Fighter after the jump!

The Street Fighter 30 th Anniversary Collection contains 12 iconic titles in the series that each have their place in Street Fighter history:

  • Street Fighter
  • Street Fighter II
  • Street Fighter II: Champion Edition
  • Street Fighter II: Hyper Fighting
  • Super Street Fighter II
  • Super Street Fighter II: Turbo
  • Street Fighter Alpha
  • Street Fighter Alpha 2
  • Street Fighter Alpha 3
  • Street Fighter III
  • Street Fighter III: 2 nd Impact
  • Street Fighter III: 3 rd Strike

Online Play – Have the desire to duke it out against fighters around the world? Street Fighter II: Hyper Fighting, Super Street Fighter II: Turbo, Street Fighter Alpha 3, and Street Fighter III: 3 rd Strike are all playable online! In addition to Ranked and Casual Matches, up to four players can join a lobby where they can play against the CPU while waiting for their next match – a throwback to those days of waiting for a second player to challenge you in the arcades. Each of these titles will have their own global leaderboard to ensure bragging rights can be proved. Online play also features “rewind” technology that provides low-latency matches with the ability to adjust your own input latency via the in-game menu.

Museum – Bask in the nostalgic feels of Street Fighter in the Museum, a collection of stunning concept art, pitch documents, and little-known facts behind each game’s release.

Interactive Timeline – Who needs time travel when you have the Interactive Timeline where you can browse all 30 years of Street Fighter and see how the series has evolved.

Character Bios – Did you know Chun-Li likes crepes? See how your favorite characters have changed over time by reading up on their backgrounds, stories, and personal traits. You can even view each character’s sprites and animations in each title!

Music Player – You won’t just see the history, you’ll also be able to hear it through the Music Player, so sit back and let the retro notes of memorable Street Fighter tracks flow through your ears. Find out if Guile’s Theme really does go with everything (It does)!

Save States – Don’t worry about abandoning the fight in single-player modes! You can save your progress and resume at any time for any of the 12 titles.

The Street Fighter 30 th Anniversary Collection will be available in May 2018 for MSRP $39.99 on PlayStation 4, Xbox One, Nintendo Switch, and PC! We’ll be providing a more in-depth look in 2018 leading up to launch, so stay tuned by following us on Twitter and liking us on Facebook .

Let us know your favorite moments, music, and random piece of knowledge for Street Fighter in the comments below!

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Capcom Recap: 12/02/2017 – 12/08/2017

Dec 09, 2017 // Yuri Araujo

Mega Man 30th Anniversary kicks off with announcement of Mega Man 11, Mega Man Legacy Collection 1 & 2 coming to Nintendo Switch and much more!

Mega Man 11 is coming in Late 2018!

Mega Man 11 headlines Game Informer’s January 2018 issue

Capcom at PlayStation Experience 2017

Street Fighter V: Arcade Edition – Arcade Mode details

Complete list of V-Trigger IIs in Street Fighter V: Arcade Edition

Dead Rising 4: Frank’s Big Package unwraps on PlayStation 4

Use your celestial voting powers to make our Amaterasu a courier in Dota 2

Devil May Cry HD Collection coming to PC, PS4 and Xbox One on March 13, 2018

6 tips and tricks on the Monster Hunter: World Beta from director Yuya Tokuda

15 tips on playing the Monster Hunter: World PS Plus Beta

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[PAST]

Mega Man 30 th Anniversary + Mega Man 11 Announcement

Street Fighter V: Arcade Edition – Arcade Mode showcase

Dead Rising 4: Capcom Heroes with Capcom Vancouver Designers

 [FUTURE]

All times listed are Pacific Time:

  • Monday , December 11th @ 2PM – Monster Hunter: World Beta
  • Tuesday , December 12th @ 3PM – Resident Evil 7: Not a Hero
  • Wednesday , December 13th @ 1PM – Dead Rising 4: Capcom Heroes
  • Thursday , December 14th @ 3PM – Street Fighter V

Remember to FOLLOW our Twitch channel to get email reminders whenever we go live.

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Celebrate the Mega Man11 announcement and Mega Man’s 30 th Anniversary with a collection of mini helmet replicas inspired by fan favorite Robot Master weapons. Now only $10 + S&H!

SHOP NOW

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Patrick Kulikowski: Monday’s Mega Man 30th Anniversary Livestream was a huge day for Mega Man fans worldwide, and the passionate outpouring of art and support from the fans means the world to us.

As you ogle all the fantastic Mega Man 11 fan art, you really oughta check out this 8-bit, chiptune-ified version of the trailer music, remixed by Orie Falconer ! I’m amazed at the speed and finesse in recreating this exciting tune. All the classic tenets of 8-bit Mega Man music is here, from the bassy, galloping triangle backing to the “doots” of the tom fills and heroic-sounding main melody.

And if that wasn’t enough, we’ve also got this ~A Hero’s Return~ remix by Lil Boulder to whet your appetite! This remix melds the danceable, electronic vibes of the Mega Man 11 trailer music from earlier this week with chiptunes, so you get the best of both worlds.

If these two fans were Robot Masters, I’d call ‘em…BRAVO, man!

Yuri Araujo: And to no one’s surprise, Mega Man 11’s new Robot Master and enemy designs quickly became an internet favorite. If you’re following @MegaMan on Twitter you’ve probably seen a lot of the fan art that seemingly burst out of nowhere; if you aren’t following that channel, now is the time to do it! Here’s a selection of amazing fan works we’ve seen thus far:

by  @staySOCKY

by @SaitoRebirth

by  @noahpatchi

by @RussianWallet

by @MrFariator

There’s plenty more already on the @MegaMan Twitter and more fun stuff on the way!

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STICKY NOTE: Did you make something cool? Send us a note or drop a comment below; we would love to feature your work here! Same goes for any awesome stuff you may see in the wild; we always welcome more fantastic fan work. =)

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For those of you going to PSX 2017, please stop by our booth (#A210) and check out our latest games. And for those at home, I highly recommend checking out the Monster Hunter: World Beta. I’ll be playing that for sure, so we might even run into each other online!

Yuri

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15 tips on playing the Monster Hunter: World Beta

Dec 08, 2017 // Yuri Araujo

Greetings hunters! The Monster Hunter: World PS4 Beta is happening this weekend— you can download it here:  US / EU —and we have plenty of information to help you dive into the game. There is a quick guide available on the website , but we also have even more helpful tips below!

Foreword

It’s an exciting time to finally have players get their hands on the game ahead of its full console release on January 26, but before we dive in, I just wanted to emphasize that some of the contents of this Beta may differ from the full game. Most notably, this Beta is segmented into three standalone quests that last up to 20 minutes, and that’s quite different from how they’ll come in the main game: they can last up to 50 minutes and may come up organically in your journey or be acquired by NPCs in the Research Commission headquarters of Astera. And of course, the main game loop we’re saving just for the full game: after each quest, you’ll get to carve and collect monster parts that can be fashioned into powerful weapons and armor that will aid you in taking down the next big monster in line.

And one final note before jumping in: these 15 tips are geared towards folks that have little to no familiarity with the Monster Hunter series (welcome, BTW!) or have taken a long break from their hunting duties (welcome back, BTW!). If you’re a veteran hunter who’s been keeping up with recent titles, a lot of the core hunting principals will still apply to Monster Hunter: World, so I encourage taking your time to explore and uncover the new gameplay systems as you play. Now without further ado, here are 15 tips on playing the Monster Hunter: World Beta:

1. Save time on character creation

You want to get straight to the action and we know this, so for the Beta we’ve limited the character creator to 6 presets per gender, and 4 presets for your Palico (your AI-controlled Felyne companion). In the full game, you’ll have access to a vast customization system, but for now we’re even letting you change your appearance before each quest.

2. Find a hunting party

Sure, you can go on a Single Player session and hunt solo, but 3/4 of the fun of Monster Hunter is in being 1/4 of a 4-player hunting party and working together to take down a fearsome monster. In this Beta, you can choose the quick Matchmake option to be paired with other hunters online or create your own Private Session and invite some friends. Just have them enter the auto-generated 16-digit session ID in the Search by Quest ID field and you’ll be hunting together in no time. Also worth noting the full game features even more ways to connect with other people, such as 16 player lobbies and friend invites.

3. Test drive any weapon type at your local Training Room today!

We’ve all been there: it’s your first hunt and your parents are live-tweeting the whole thing and your crush is watching. Yep, the pressure is on and you can’t afford any mistakes. Good thing you’ve taken the time to master each of the 14 unique weapon types in the game, right? No? Okay, then smoothly head over to the all-new Training Room and tell them you need to “try out a new strategy you just thought of.” You’ll be off the hook and have the perfect arena for trying out all available weapon types as well as your Slinger , environmental tools and more. And the best part is all of the items and ammunition you use in the Training Room will be reset when you go into an actual quest.

4. Eat, drink and be ready

Each quest starts with you and your pals at one of the 4 Base Camps present in each environment—and you can even start the quest at a different camp from your hunting pals, if you so choose. These enclosed spaces are the only areas where you’re truly safe from monsters in each map, but they also offer a variety of options for you to get ready for the hunt. There you can eat a meal at the Canteen to boost your stats and replenish your stamina, collect useful items from the blue Supply Box, such as First-Aid Meds you can drink to restore health, and even go inside the Tent to change up your weapons and armor to be ready for whatever challenges come your way.

5. Check your Map! And get to know your surroundings

10 out 10 cartographers agree maps are useful for not getting lost, so we’re giving one to every hunter out there… we’re giving you a Map, not a cartographer. Yeah, I’m sorry if I got your hopes up for that personal cartographer, but hey, the Map in Monster Hunter: World is pretty good: it can track your location and your hunting pals’ locations, mark items you can gather, useful environmental elements you can interact with, and even keep tabs on monsters (after you find them)! And if you need to make a quick trip back to any Base Camp, you can summon your personal Wingdrake for Fast Travel by simply selecting it on the Map, as long as you’re not in combat.

5 ½. Check your Mini-Map! And get to know your immediate surroundings

Have you ever tried opening up a full-sized Map during combat? Yep; bad news. That’s why we’ve also packed you a useful Mini-Map that’s always on the bottom left of the screen. It’s just like the normal full-sized Map, but Mini-sized. And while the scope is more limited, we’ve actually added some very useful bits of info on the ring surrounding the Mini-Map. So look out for the following clue:

  • No ring = you’re in the clear;
  • Purple = stealth. You’re out of sight, but monsters are looking for you… be very, very quiet;
  • Red = combat. Fight!

6. UI and You

Here’s a fun statistic: 100% of hunters faint when their health reaches zero. It’s a rather alarming data point, but there’s actually a very easy way to prevent this: mind your Health Bar, and other UI elements on screen.

  • The green gauge is the Health Bar in question; keep an eye on it and stay alive;
  • The yellow gauge beneath it is the Stamina Bar; keep it full (food!) to be able to Dash and execute specific attacks; you can’t run indefinitely in real-life either so mind the gauge!
  • The clock to the left of these two gauges is your quest timer; it moves once every 5 minutes;
  • Beneath the clock is a space dedicated to showing your teammates’ health bars and general status. Use this info to keep tabs on them and use the occasional Lifepowder to heal the whole group of nearby players;
  • And beneath the Stamina Bar is another contextual space that changes depending on the weapon you have equipped…

7. Stay sharp

Just like real-life, cutting tools will eventually become dull over time, leading to serious consequences. Remember that time at dinner when you tried to cut a steak with a dull knife and the knife bounced back making you fall off your chair, leaving you wide open for a counter-attack? Yep, same thing can happen in Monster Hunter: World; so if you pick any of the close range weapons (swords, axes, glaives, lances and hammers), keep an eye on your Sharpness Gauge and use Whetstones to maintain it at max level: green.

8. Reckon your range

If you prefer keeping a safe distance between you and your target—a smart move for new hunters, if you ask me—just remember to be mindful about the range of each ammo type. Spread shots excel at closer ranges while piercing ammo does best from farther away. You can see your selection on the bottom right corner of the screen, near the item wheel and I definitely recommend taking each ammo type or arrow coating for a spin in the Training Room so you can really see what they feel like. Look out for those Damage Indicators to help indicate if you’re nearing those optimal ranges.

9. Trust your Scoutfly

Monster Hunter: World brings us all to a new world filled with wonder, danger and places to explore. Even with a handy map, it can be quite easy to get lost and miss out on the best part of the game: hunting monsters. So why not trust your friendly Scoutfly , who clearly knows their way around? Of course, the Scoutfly have a clear advantage here since they can track things by smell, so they can point to Monster Tracks, Items , Interactive Elements and even Slinger Ammo that are beyond our current field of view! Next time you see a green mist effect fly from your hunter, just stop and take a look around; it might be pointing to the exact thing you’re looking for.

Quick note: the Scoutflies are actually living organisms and will shyly run back to their cage if they sense danger. So if you notice they’re not being helpful, check the ring around the Mini-Map; you might be in combat mode.

10. Load up your Slinger

Every hunter in the new world is equipped with one of these versatile and reliable projectile tossing apparatuses. But to make the most out of this hunting tool you need to first gather up said projectile to be tossed. As stated in tip #9, your Scoutfly can be of great use in finding and marking some Slinger Ammo for you, so do keep an eye out for those. Each ammo type carries different properties and are made for different uses, so I encourage experimenting in the field. Just be mindful that you can only carry one ammo type at a time and will drop the currently equipped projectile upon picking up a new one. The only exceptions are throwing knives and capture nets, which instead take up space in your inventory.

11. Great Jagras loves to eat

This beginner-friendly foe is the leader of the packs of small Jagras you’ll see roaming around the Ancient Forest. Chances are you’ll run into it during one of its meals, and it’ll be very obvious to tell once it’s done eating. Not only is this a neat aspect of the ecosystem, it’s actually also kind of like real life. You know how painful it can be if something hits you in your gut right after you ate something? Same goes for the Great Jagras; its enlarged stomach area becomes a weak point. So give it a couple of hits and watch those Damage Numbers go from white (regular) to yellow (higher) damaging values.

Great Jagras tracks include footprints , skid marks, and leftover carcasses .

12. Barroth uses its head to attack

The intermediate quest in the menu is the headstrong Barroth in the Wildspire Waste. This brute wyvern will often be found coated in mud to protect itself from intense heat and incoming attacks, and its main offensive strategy is using its head for charging attacks. But it doesn’t always think twice before charging at you… so you might be able to use this to your advantage…?

Barroth tracks include footprints , broken anthills, and mud tracks (also found on walls).

13. Beware the Anjanath

You’ve mastered the environmental interactions in the Ancient Forest and learned as much as you could about brute wyverns from the Barroth; now it’s time to put it all to the test in a battle against the mighty Anjanath! This beast of a monster is not only relentless in its attacks, but also brings in new moves and strategies to the mix. Watch out for tail swipes, constricting bites, unpredictable jumps and fire.

Anjanath tracks include footprints , carcasses , and mucus (also found on walls).

14. Hunt again

After you’ve completed your first quest (or each quest once), you might think to yourself: “well that was neat!” and immediately walk away. Well, what if I told you it gets better? We’ve said it before: Monster Hunter: World features a living, breathing ecosystem full of dynamic, natural and unexpected behaviors from its inhabitants. And we mean it. Of course, the full game will give you a very clear motivation to re-embark on the same quest—gear crafting materials!—but for this Beta I encourage you to play each quest once more if only to see the promise of this ever-changing ecosystem. And hey, maybe you can switch things up to and pick a different weapon type!

15. Join a random group

Okay, I think we’ve covered as much ground as we could about the contents of the Monster Hunter: World Beta, so I wanted to leave one final tip on an aspect that exists a degree beyond the Beta itself: playing with a random group online. I’ve been playing Monster Hunter for over a decade now, and while it’s incredibly fun to play with friends, I realized I’ve also learned so much from joining new hunting parties and watching and adapting to their strategies. So whether you’re planning to tackle the Beta with a full party or not, I recommend taking on at least one quest with a group of strangers. Just remember to be nice and watch each other’s backs.

Happy Hunting!

EN

Complete List of V-Trigger IIs in Street Fighter V: Arcade Edition!

Dec 08, 2017 // Andy Wong

In Street Fighter V: Arcade Edition, coming January 16, 2018, every character will receive a second V-Trigger that opens up new options, mix-ups, and combos! We previously teased a few of them, but now, we’re ready to reveal them all. Continue reading for screenshots and descriptions of each character’s second V-Trigger!


Ryu (Kakko Fubatsu) – While active, press HP + HK to use Isshin, a technique that counters the opponent’s attacks.

Upon countering an attack, a shockwave of energy will be released around Ryu. If this shockwave hits the opponent, Ryu will perform a strike attack.

Using Isshin, Ryu can counter everything except throws, giving him a highly functional defensive option. The opponent will be vulnerable to additional attacks after the Isshin strike, making for a great opportunity to deal major damage.

Chun-Li (Kikosho) – Chun-Li fires a ball of energy from both her hands in this V-Trigger. Press HP + HK to fire another Kikosho.

For Kikosho after V-Trigger activation, hold down the buttons HP + HK, and Kikosho will gain guard break properties. The opponent will be vulnerable afterwards, giving Chun-Li an opportunity to deal additional damage.

Nash (Stealth Dash) – With Stealth Dash, Nash quickly moves towards his opponent. During movement, press punch for Justice Corridor, a strong overhead punch move, or press kick for Justice Shell, a kick that launches the opponent. Press back for a quick stop, making this V-Trigger great for high-speed movement options.

Both Justice Corridor and Justice Shell can be canceled on hit or block, allowing Nash to extend his combos or keep up the pressure on a blocking opponent. However, the same move cannot be canceled into itself.

M. Bison (Psycho Nightmare) – While active, press HP + HK to perform the Psycho Crusher special move. Bison also gains Psycho Charge – press reverse half circle (forward to back) plus kick to perform a command throw that infuses the opponent with Psycho Power.

If an opponent has been hit with Psycho Charge, the Psycho Power infused into them will explode after a set period of time. If the Psycho Charge was successful, the infusion can also be detonated with Psycho Judgement (forward to back) plus kick at your own discretion.

Cammy (Delta Ambush) – Press HP + HK for Delta Ambush, where Cammy flies towards her opponent.

Press forward plus HP + HK for Delta Step, a quick forward dash. Although there are no move variations from Delta Step, Cammy can cancel her normal moves from the dash. Use it in combos, or to help her keep up a fast-paced offensive rush.

Press kick during Delta Ambush for the downward kick move Reverse Edge, or press punch for the command throw Delta Twist.

Birdie (Birdie Time) – While in Birdie Time, press HP + HK to perform a new chain attack. Bull Swing is a high chain attack and allows for follow-up attacks, while Bull Capture is a low-hitting chain attack that targets the opponent’s feet. Use the directional buttons for the different versions.

The flames Birdie shoots from his mouth on activation have a hitbox, and on hit the opponent can be hit with an additional attack. Also, the low-hitting chain Bull Capture can interact with the objects Birdie throws on the ground for his V-Skill, giving him a unique new approach to the neutral game.

Ken (Shinryuken) – Shinryuken is a powerful, multi-hit rising Shoryuken. If it hits, rapidly press punch to change the properties of the move.

The landing recovery of the max-strength version from rapid button presses can be special move canceled, leading to some very powerful combos.

Necalli (Clouded Mirror) – Starting with Arcade Edition, Clouded Mirror is a special move Necalli gains after activating his V-Trigger I. It is a ranged attack, where Necalli jumps at his opponent with a strike.

Hold down the buttons to greatly increase the move’s strength. Necalli can juggle the opponent after the max strength version hits. Since it has quite a bit of startup, use together with Culminated Power to avoid having the opponent take advantage of the startup.

Vega (Alegrias) – While active, press HP + HK to perform Flash Arch – Rossa, which will counter the opponent’s attack, or perform the counter attack independently with Flash Arch – Granate (forward plus HP + HK).

Upon landing a successful counter, Vega will counter-attack, kicking the opponent up into the air, leaving them vulnerable to additional attacks. Flash Arch – Granate is the attack part without the counter. It’s good for usage in combos, but keep in mind that Flash Arch – Granate cannot counter attacks.

R. Mika (Steel Chair) – Nadeshiko will run out from behind Mika and throw a steel chair at the opponent. Hold down the button for Fightin’ Dirty, where Nadeshiko will run up to the opponent and take two swings at them with the steel chair.

Steel Chair hits multiple times, making it a great tool for combos. As Nadeshiko attacks twice with the steel chair in Fightin’ Dirty, use it together with Mika’s attacks to open up the opponent.

Karin (Tenha no Kata) – While active, Karin will be able to use her counter move Yasha Gaeshi Tenchi by pressing HP + HK. What Karin does afterwards will change depending on the type of attack she counters.

Countering a low attack results in Yasha Gaeshi Chi, while all other attacks will result in Yasha Gaeshi Ten. Both moves can be canceled into from the recovery of her special moves and V-Skill, so Karin can turn situations where she’s normally at a disadvantage, into her favor.

Rashid (Easifa) – Easifa strengthens Rashid’s kick special moves while active. Press HP + HK to perform Haboob, a wind projectile that has a different trajectory than his Whirlwind Shot.

Easifa strengthens the forward movement and hit properties of the kick special moves, increases range, and provides for other strengthening effects. It also increases the jump speed and distance of his front flip and allows Rashid to perform a wall jump after EX Eagle Spike hits, giving him more options in the neutral game and in combos.

Zangief (Cossack Muscle) – Cossack Muscle changes the properties of Screw Pile Driver and Borscht Dynamite. The effects last until the V-Gauge Timer runs out, or if one of the aforementioned special moves is successfully hit.

In addition to increased damage for the Screw Pile Driver and Borscht Dynamite, Screw Pile Driver can be special move canceled and will combo, leading to command throw combos that usually aren’t possible.

Dhalsim (Yoga Sansara) – Dhalsim creates a multi-hit orb of fire in front of him. This V-Trigger can also be performed in the air. Hitting the fire orb with Yoga Flame or Yoga Gale will change its properties.

Hitting the fire orb with Yoga Flame or Yoga Gale will put it in motion. Its trajectory will differ depending on the move used. The orb will keep moving while it’s on screen, and its trajectory can be further changed by hitting it again with Yoga Flame or Yoga Gale.

Laura (Shock Stance) – While active, Laura will be able to perform the dodge maneuver Matsuda Sway by pressing HP + HK. During Matsuda Sway, press HP + HK again to perform the command throw Shock Choke.

Matsuda Sway dodges non-throw attacks. Press forward with MP + MK during Matsuda Sway for a forward dash. Shock Choke can be performed from the dash, so Laura can use this to avoid her opponent’s big attacks and close the distance.

F.A.N.G (Koryo Dokuda) – Nishikyu and Ryobenda will be strengthened while active. With an increase in hits and the attack hitbox, this improves F.A.N.G’s ability to restrict his opponents movements.

While active, Nikankyaku can be performed from Nishikyu, giving F.A.N.G a way to close the distance and open up his opponent in close.

Alex (Rage Boost) – While in Rage Boost, Alex will gain the moves Flying DDT –  HP + HK, and Choke Sleeper –  HP + HK.

Flying DDT is a moving throw that works against standing opponents. In addition to being a surprising mid-range attack, Flying DDT can be canceled from moves that cause a lot of hit stun, resulting in somewhat long-range combo ability.

Choke Sleeper can be performed only after Flash Chop on hit or block, and on hit leaves Alex in close to continue his offensive pressure. Choke Sleeper only hits close range, so be mindful of the range at which the Flash Chop hits.

Ibuki (Fuma Shuriken) – Ibuki will throw a giant shuriken at the opponent, which comes back after going off-screen.

Press HP + HK for Fuma Shuriken – Haku, which is for use against grounded opponents, and press back plus HP + HK for Fuma Shuriken – Kokufu, which is angled upwards for anti-air usage.

Due to the length at which the shuriken is on screen, it serves to limit the opponent’s movements. Ibuki can continue to combo the opponent after hit, and if it’s blocked she can use her Airborne Kunai and Kasumigake to confuse the opponent’s attempts to block.

Guile (Knife Edge) – Knife Edge is a power-up V-Trigger for Guile’s Somersault Kick. The Somersault Kick will create a projectile that will be fired towards the opponent. This projectile can be on screen at the same time as Sonic Boom and Sonic Cross.

While active, Guile will perform two iterations of kicks for his EX Somersault Kick. The EX version doesn’t have the projectile like the normal version does, but is good for use in combos and counter attacks.

Urien (Tyrant Pressure) – While active, Urien gains the special move Tyrant Blaze, a multi-hit tackle attack. Hold down the buttons to charge the move – Urien will have super armor while charging, and charging changes the move properties.

While charging, Urien will have super armor, allowing him to absorb an attack. A maximum-charge Tyrant Blaze will guard break the opponent and put them into a juggle state.

Juri (Feng Shui Engine Beta) – Juri emits a field around her that drains her opponent’s EX gauge, taking it for her own.

The roundhouse kick she performs upon activation has a hitbox and draws the opponent in, giving her a good opportunity to absorb the opponent’s gauge. The gauge absorption effect is paused while Juri performs a throw and when she is in mid-air, so be sure to think wisely about your fighting methods while this V-Trigger is active.

Balrog (No Mercy) – While active, press HP + HK for the command throw B3.

If Balrog is having trouble opening his opponent up, this V-Trigger can help improve his offensive abilities while in close. B3 also deals a high amount of stun, so if the opponent already has a lot of stun built up, an active V-Trigger can make them feel pressured.

Akuma (Shiretsu Hasshi) – Using Shiretsu Hasshi, Akuma can link together powerful attacks using the V-Timer instead of the EX gauge. Grounded HP/HK attacks and each of his special moves can be canceled into EX special moves.

There are many moves he will be able to cancel into the EX special moves, giving him the ability to deal great damage from a number of situations.

Kolin (Absolute Zero) – While active, Kolin’s punch attacks and Hailstorm will be strengthened. Additionally, she has a forward dash where she will slide across the floor on a sheet of ice.

She can also press HP + HK to perform Frost Edge.

During this move, Kolin’s attacks will be given dash properties, similar to medium Vanity Step.  She can perform a high-speed Frost Edge from her forward dash, and if it hits, press HP + HK for Reverse Javelin, which will freeze the opponent and prevent them from recovering stun meter.

Ed (Enhanced Snatcher) – While active, press HP + HK to perform an enhanced version of the Psycho Snatcher, the Ultra Snatcher. Use the directional buttons to change between the ground and anti-air versions.

For Ultra Snatcher – Ground, Ed will fly towards the opponent with a strike. On hit he will be able to combo afterwards, and on block Ed will be at the advantage.

Ultra Snatcher – Air, can be used both as anti-air, and in juggle combos.

Abigail (Hybrid Charge) – While active, Abigail will be able to use the powerful tackle move Metro Crash by pressing HP + HK. It can be strengthened to a second level upon holding down the buttons.

Abigail will have hyper armor while charging, letting him absorb multiple hits. However, the charge will be vulnerable to throws and Critical Arts. Maximum charge Metro Crash will guard break, and Abigail keeps his hyper armor even while moving forward.

Menat (Prophecy of Thoth) – Prophecy of Thoth surrounds Menat with 6 Soul Power energy orbs. Use Judgement of Thoth to fire them all at once.

After Judgement of Thoth, Menat can get a new set of orbs by pressing HP + HK.
Use a reverse quarter circle (down to back) with different punch buttons to change the orb trajectory when firing, for use in controlling the opponent’s movements, anti-air, and extending combos.

Zeku (Karura Tenzan) – Both Old and Young Zeku share the same V-Trigger, Karura Tenzan. Upon activation Zeku moves forward with a launcher kick. If it connects, Zeku will switch identities and continue attacking.

It has priority against all non-grounded strike attacks, making it highly functional as a counter attack. Use the directional buttons to determine what side Zeku will land on after the additional attacks, allowing him to switch sides with his opponent.

Every single one of these new V-Triggers is playable at PlayStation Experience 2017 and Capcom Cup! If you already own Street Fighter V, all the gameplay-related content, including the second V-Triggers, will be part of a free game update on January 16, 2018 for PlayStation 4 and PC!

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Mega Man 11 Headlines Game Informer’s January 2018 Issue

Dec 07, 2017 // Kellen Haney

Hot on the heels of our 30th Anniversary stream announcing Mega Man 11 and the return of Capcom’s gaming icon, we’ve teamed up with Game Informer magazine to offer a glimpse into the near future of 2018. GI has exclusive behind-the-scenes insights on the development of Mega Man 11, and they’ll be featuring stories about the resurrection of the Blue Bomber all month long.

Game Informer traveled to Capcom’s headquarters in Osaka, Japan to chat with the development team of Mega Man 11 about a variety of topics. They’ll have interviews about bringing back a legend, stories of their hands-on time with two full stages from Mega Man 11, and a look back on 30 years of the Blue Bomber’s adventures with the dev team. To get you started, check out this article highlighting eleven things Game Informer learned from playing Mega Man 11 !

The Game Informer team will have plenty to share over the next few days and weeks, so head over to the Game Informer Mega Man 11 hub to keep up with the greatest on Mega Man’s latest!

What do you think of the issue’s cover art? Can you identify all the Mega Men?

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Devil May Cry HD Collection coming to PC, PS4 and Xbox One on March 13, 2018

Dec 07, 2017 // Yuri Araujo

Grab your sickest red coat and Devil Arms and get ready to hunt demons in style in Devil May Cry HD Collection, coming to PC, PS4 and Xbox One both digitally and at retail on March 13, 2018!

Since his debut back in 2001, Dante swiftly became a gaming icon, representing fun and challenging combat coated in a layer of stylish moves and crazy acrobatics that make you look like an absolute badass. We’re talking juggling enemies in the air with handgun bullets and even riding them around like skateboards. It’s that stylish potential that has drawn in and captivated fans worldwide; after all, who doesn’t like looking super cool?

So if you’re part of the group of people that didn’t raise their hands just now, we have just the collection for you, and the perfect jumping on point to get to know this irreverent character that has since appeared in various fighting games, puzzle games, RPGs and even had his own animated series. Featuring three games, silky smooth 60fps gameplay, and a wide variety of enemies, weapons and styles to experiment with, Devil May Cry HD Collection is the perfect compilation for those looking to get their stylish combat fix.

Here’s a quick overview of the three games in the package:

Devil May Cry (2001)

This is the one that started it all, starring a mature and subdued Dante, which matched the mood and tempo of the game’s sense of isolation during the exploration sequences and tough-as-nails boss battles. It’s also the game that inspired my favorite TV game ad of all time:

Devil May Cry 2 (2003)

Taking place after the events of the first Devil May Cry, this sequel strives for a more cinematic look and feel to combat, changing things up in how the camera behaves, but also taking extreme care to make the animations more natural and fluid. Plus, you can unlock and play as Trish, featuring her own unique weapons and move set.

Devil May Cry 3: Special Edition (2006)

Focusing on the origins of our favorite demon hunter, this prequel features a much younger and more rambunctious Dante who cares very little about how much damage he’s doing to even his own shop as long as he can chew his pizza and kick some butt. And he runs out of pizza.

Devil May Cry 3: Special Edition quickly took the spotlight as a fan favorite with the addition of combat Styles that significantly change the way you slay demons. These Styles can be selected and upgraded between each mission. This game also put a spotlight on Dante’s relationship with his twin brother Vergil, who is an unlockable character with his own move set and gameplay.

So whether you’re a fan of action games, a returning Devil May Cry fan, or just curious about Dante’s legendary original trilogy, you won’t want to miss Devil May Cry HD Collection, coming to PC, PlayStation 4 and Xbox One on March 13, 2018 both digitally and at retail for $29.99.

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Capcom at PlayStation Experience 2017

Dec 06, 2017 // Kellen Haney

PlayStation Experience starts on December 9th, and you know Capcom will be there with our latest games, and more. Swing by the Capcom booth #A210 to check out some of our latest products, or check out the Capcom Cup to see the best Street Fighter V players in the world vie for the chance to be crowned champion! Read on for even more activities happening over the weekend.

Demos

Monster Hunter: World
Join a team of hunters and take down giant monsters in epic battles in Monster Hunter: World, available for play on the show floor! Choose from one of 14 unique weapon types, customize your load-out with your favorite gear, then jump into the fray alongside three of your fellow hunters to take on – and take down – massive beasts. The demo will have quests with options for a range of difficulty options so that no matter your skill level, you’ll be able to try out the game. And as a special treat to the most expert of hunters attending PlayStation Experience, the demo includes an option to try a new super challenging quest for the first time featuring the all-new flagship monster Nergigante. Do you have what it takes to face this terrifying Elder Dragon?

If you’re not at the show, you can still hunt from home – PlayStation 4 owners with PlayStation Plus can participate in an exclusive beta from December 9th to 12th! No matter how you choose to hunt this weekend, you won’t have to wait much longer to get your paws on the full game. Monster Hunter: World will be available beginning January 26 th , 2018 for PS4 and Xbox One, and will be coming to PC at a later date.

Marvel vs. Capcom: Infinite
The ultimate cross-over series returns, with Marvel and Capcom fan favorites going head-to-head in 2 vs. 2 combat. Create a team of your favorite characters, then pick one of the six Infinity Stones to fit your playstyle and change the flow of battle. With so many combinations of characters and Stones, the possibilities seem infinite! Venom, Black Widow, and Winter Soldier have just joined the fight earlier this week and will be playable on the PSX show floor along with Black Panther, Sigma, and Monster Hunter! Do you have what it takes to win against other show attendees? Marvel vs. Capcom: Infinite is available now for PS4, Xbox One, and PC!

© 2017 MARVEL ©MOTO KIKAKU. ©CAPCOM

Street Fighter V: Arcade Edition
The legendary fighting franchise returns to PlayStation Experience! Check out the new Arcade Mode in action with a demo on the show floor, and relive the glory days of the arcade by choosing one of six available paths that each represent a game in the series – this demo is a shortened version. If you’re the competitive type, get your hands on the balance changes coming to Arcade Edition, all new V-Triggers, and check out the newest costumes for your favorite characters. With Street Fighter V out now, you can hone your skills on the show floor and take the fight home on PS4! Street Fighter V: Arcade Edition launches on January 16th, with all existing owners of Street Fighter V getting the update, gameplay-related content, and balance changes as a free update on the same day.

Resident Evil 7 biohazard – Not a Hero DLC
Chris Redfield returns in the free Not a Hero DLC for Resident Evil 7 biohazard! Releasing alongside Resident Evil 7 biohazard Gold Edition on December 12th, this new content will explore events that take place after the main story of RE7 and Ethan’s fight for survival in the Baker Mansion. Play as series’ mainstay Chris Redfield as he hunts down an elusive foe in this action-focused, free DLC available for owners of any version of Resident Evil 7 biohazard.

Dead Rising 4: Frank’s Big Package
Frank West returns to Willamette, and to the PS4, to catch the latest scoop on a new outbreak! Kick some butt, take grade-A selfies, and put your photojournalistic skills to the test. We’re bringing the entire Dead Rising 4 experience, plus previously released DLC, to the PS4! On top of this, the new Capcom Heroes mode gives you a whole new way to play by giving Frank access to a bunch of classic costumes based off of beloved Capcom characters. Dead Rising 4: Frank’s Big Package is available now for PS4, and Capcom Heroes mode will also be available as a free update for existing owners of Dead Rising 4.

Signings

We’ll also have two signing sessions at the Capcom booth during the show:

Yoshinori Ono (Executive Producer of Street Fighter V )
Sunday, 11:00 AM to 12:00 PM

Ryozo Tsujimoto and Yuya Tokuda (Executive Producer and Director of Monster Hunter: World )
Sunday, 3:00 PM to 4:00 PM

Hope we’ll see you there!

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Dead Rising 4: Frank’s Big Package Unwraps on PlayStation 4 today

Dec 05, 2017 // Jeffery Simspon

The hordes of undead are here just in time for a festive celebration with the release today of Dead Rising 4: Frank’s Big Package for PS4 across North America and Europe Frank’s Big Package  is a special delivery that will let players unwrap all the previously released Dead Rising 4 content including the main game and additional DLC. The latest bundle will also introduce a game mode called “Capcom Heroes,” an all-new way to experience the Dead Rising 4 story that lets Frank West wear over a dozen outfits of prominent Capcom characters and perform outrageous special attacks inspired by those whose shoes he’s wearing. Current Dead Rising 4 players on Xbox One, Steam and Windows 10 will receive the all-new “Capcom Heroes” mode as a free update as well. The Windows 10 version of “Capcom Heroes” will be released at a later date.

  

BIG in features, BIG in content. Dead Rising 4: Frank’s Big Package provides everything that a Dead Rising fan could ever ask for. This packed bundle offers a generous amount of game content, with instant access to immense, over-the-top zombie action that includes:
 

    • Dead Rising 4 – Latest version of the main game with all difficulty settings.
    • All downloadable content – Stocking Stuffer Holiday Pack, Frank Rising and Super Ultra Dead Rising 4 Mini Golf.
    • All bonus content – Street Fighter Outfit Pack, My Bloody Valentine Pack, Candy Cane Crossbow, Slicecycle, Sir-Ice-A-Lot, Ugly Winter Sweater and X-Fists.

 
Dead Rising 4: Frank’s Big Package is available starting today for PlayStation 4.

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Free Versus Mode Demo Weekend for Marvel vs. Capcom: Infinite Dec. 8-11! Venom, Winter Soldier, and Black Widow Out Now!

Dec 05, 2017 // Andy Wong

Following the successful Free Versus Demo Weekend for Marvel vs. Capcom: Infinite on November 24, we have decided to host another one from December 8-11! If you didn’t get a chance to partake last time, here’s your opportunity to play for an entire weekend. Continue reading for important details regarding who can participate and what the demo consists of!

Who can participate?

Only PlayStation Plus members have access to the Free Versus Mode Demo Weekend, and only on PlayStation 4. You’ll be able to play against other PS Plus members and also anyone who already owns a copy of Marvel vs. Capcom: Infinite on PlayStation 4.

When does it start and end?

America – December 8 at 8AM PST until December 11 at 8AM PST

Japan – December 8 at 9pm JST until December 11 at 11:59PM JST

Europe – December 8 at 12PM GMT until December 11 at 12PM GMT

Please note that precise timing may shift without notice.

You can pre-load the Free Versus Mode Demo today from the PlayStation Store!

What modes are available?

Training Mode – This is where you can learn how to play while discovering new combos, teams, and synergies. You’ll be up against a training dummy, so no need to prove yourself just yet!

Online Casual Match – The system will be searching for an Online Casual Match during your time in Training Mode. Once one is found, you can test your skills against another player! 

What characters can I play?

All 30 launch characters will be available to play! This includes Thor, Gamora, Rocket Raccoon, Iron Man, Zero, Chun-Li, Chris Redfield, Frank West, and many more! What team will work for you?

Please note that Black Panther, Monster Hunter, Sigma, Venom, Black Widow, and Winter Soldier will not be playable in this demo.

Venom, Black Widow, and Winter Soldier Have Arrived

Venom – Eddie Brock returns to the Marvel vs. Capcom series with a plethora of tools at his disposal to keep the pressure going, even from across the screen. Venom Trap is a new Special Move that allows him to place a trap at any location on the ground, which will activate and grab opponents, rendering them vulnerable. Opponents will definitely be watching their step!

Black Widow – Natasha Romanova’s intense training as a spy helps her get out of sticky situations and into favorable ones. Black Widow is exceptional in close-ranged combat, especially with Covert Catch, a versatile command throw that can also be used in the air. If you’re looking for a more electrifying version, Hyper Covert Catch is a stylish Hyper Combo that only Natasha would be able to pull off.

Winter Soldier – Who needs control over the screen when you can send opponents across it with ease? Bucky Barnes has multiple Special Moves like Hard Blow and Patriot, which both cause a wall bounce, extending his combo potential. It’s not a coincidence his Lv3 Hyper Combo, Unyielding Justice, has the same name as Captain America’s. When partnered with Steve Rogers, Unyielding Justice has a special animation that sees both soldiers showing the opponent the true meaning of authority.

All three characters are now available for purchase individually or as part of the 2017 Character Pass, which also includes Black Panther, Monster Hunter, and Sigma!

Join the epic clash now! Marvel vs. Capcom: Infinite is now available on PlayStation 4, Xbox One, and PC!

© 2017 MARVEL ©MOTO KIKAKU. ©CAPCOM