Search Results for: "webcomic"

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Monster Hunter Generations – September Free DLC pack

Sep 02, 2016 // Yuri Araujo

Buckle up and get ready for more awesome free DLC headed to Monster Hunter Generations! This month’s featured content includes a Felyne suit based on the daring Fox McCloud from Star Fox , elite-class cyber ninja Strider gear and the Light Sword Cypher for your hunter and a plethora of pirate-themed weapons and armor! Full list below:

 

REGULAR QUESTS

Quest: (HIGH) Star Fox: Battle at Arctic Ridge
Objective: Hunt a Hyper Blangonga
Rewards:
 F Blaster, F Fox Set

Quest: (HIGH) Strider: Frozen Mission
Objective: Hunt a Savage Deviljho
Rewards:
 Hiryu Set
 Light Sword Cypher

Quest: (HIGH) Jump: Boiling Magma
Objective: Hunt a Hyper Lavasioth
Rewards:
 Pirate Set J
 Buccaneer Set J
 Pirate Gunlance J
 Captain Blade J
 Pirate Sword J
 Pirate Edges J
 Pirate Axe J
 Legendary Anchor J
 Conviction Glaive J
 Pirate Cannon J

 

Quest: (HIGH) The Three Virtues
Objective: Hunt a Gammoth, a Malfestio and a Brachydios
Rewards:
 Hero’s Set
 Hero’s Sword
 Hero’s Bow

Quest: (HIGH) Frost and Fire at USJ
Objective: Hunt a Gammoth and a Glavenus
Rewards:
 Star Knight Set
 Star Knight Sword
 Twin Star Blades
 F Magical Set

   

Quest: (HIGH) Uniqlo Shock Fest
Objective: Hunt 2 Astalos
Rewards:
 
Dynaqlo Set

Quest: (HIGH) Ushio & Tora: White Mizutsune
Objective: Hunt a Hyper Mizutsune
Rewards:
 Ushio’s Hair
 Spear of the Beast

Quest: (HIGH) Crows: The Black Crows
Objective: Hunt 2 Yian Garuga
Rewards:
 Booyah Set
 Biker Jacket
 F Booyah Set

Quest: (HIGH) The Obvious Choice…
Objective: Hunt a Hyper Daimyo Hermitaur

Quest: (HIGH) Overcome with Awe
Objective: Hunt an Agnaktor, a Najarala and a Lagiacrus

Quest: (HIGH) No Party Poopers!
Objective: Hunt a Kecha Wacha, a Blangonga and a Rajang

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PROWLER QUESTS

Quest: (LOW) Jump: Crimson Strongmen
Objective: Hunt an Iodrome and a Volvidon
Rewards:
 F Treasure Set
 F Booty Set
 F Pirate Set
 F Buccaneer Set
 F Legendary Set
 F King Set
 F Greedy Set
 F Avaricious Set

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ARENA CHALLENGES

Quest: Event: Slay a Tigrex
Objective: Slay a Tigrex

Quest: Event: Slay an Arzuros
Objective: (Prowler) Slay an Arzuros

Quest: Event: Slay a Lagombi
Objective: (Prowler) Slay a Lagombi

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EXTRAS

This month, in honor of the launch of Phoenix Wright: Ace Attorney – Spirit of Justice, we also made this special Guild Card Background and added a few Guild Card Titles to the mix. Enjoy!

25x Guild Card Titles
1x Guild Card Pose
7x Guild Card Backgrounds

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SPECIAL PALICOES

Boonyah
Zelda
Fox
Tora

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ITEMS: SUPPORT PACK 2

99x Honey
15x Mega Pickaxe
15x Mega Bug Net
15x Mega Fishing Fly
20x Flash Bomb
20x Sonic Bomb
20x Farcaster
30x Scatterfish
30x Barrel Bomb L
30x Hard Armor Sphere

To download all this free booty, simply open Monster Hunter Generations and access the Download menu from the start screen; then load your character and talk to the following NPCs for each type of content:

  • Take on Regular Quests and Prowler Quests from the Wycademy Gal at the Hunters Hub;
  • Take on Challenge Quests from the Arena Instructor at the Hunters Hub;
  • Purchase Extras by using Wycademy Points from the Trader at the Palico Ranch (select “Limited Goods” option);
  • Hire Special Palicoes from the Meowstress, Grandmeow or Grandmyama at all four villages 
  • Claim Item Packs from your Housekeeper (select the “Claim Items” option)

That wraps up all the content we have for September, but remember there’s more FREE DLC on the way on the first Friday of each month through the beginning of 2017. The next batch comes out on October 7th, so check back for more awesome free content. In the meantime, happy hunting!

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Resident Evil 20th Anniversary – The Evolution of Leon

Sep 01, 2016 // Tim

Few Resident Evil characters hold as high a status among fans as the indomitable Leon S. Kennedy. This rookie cop-turned-Presidential agent has evolved and grown in skill dramatically over the series’ history. Watch this nostalgic video chronicling Mr. Kennedy’s path throughout his time in the franchise. * Spoiler Warning : This video doesn’t hold back about important story details from multiple Resident Evil games*

With Resident Evil 4 out now on PS4 and Xbox One , this is the perfect time to rewind to Leon’s first unlucky day on the job as a Raccoon City cop. How do you think you would’ve handled the zombie-addled challenges awaiting Leon in Resident Evil 2 ?

Check out more RE 20th Anniversary action via our other “Evolution of…” videos featuring the nefarious Albert Wesker and heroic Chris Redfield .

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Ace Attorney Character Profiles: Ema and Forensics

Sep 01, 2016 // Kellen Haney

For our final character profile, we’re doing something a little different from the two-character format we’ve been doing. This time around, we’re talking about Ema Skye and her one true love: forensics! Learn more about the newly certified forensics investigator, as well as the forensics gameplay you’ll get to see in Phoenix Wright: Ace Attorney – Spirit of Justice !

Ema made her debut in the final episode of Phoenix Wright: Ace Attorney as a cheery high school girl fascinated by science and forensics, including a serious desire to dust everything she could get her hands on for fingerprints! Raised primarily by her older sister and former Chief Prosecutor, Lana Skye, Ema first crossed paths with Phoenix Wright when Lana was accused of murder. Believing in her sister’s innocence, Ema tracked down the Fey & Co. Law Offices hoping to meet Mia Fey, but ended up meeting Phoenix instead. Drawing parallels between Ema and Maya’s care for their older sisters, Phoenix agreed to take up Lana’s defense. Throughout Phoenix’s investigation, Ema’s love of forensics was crucial in both solving the case and discovering the identity of the true murderer. It was also what helped to expose corruption in both the police and prosecutor’s offices, and prove Lana’s innocence.  With her sister cleared of murder charges, Ema set her sights on turning her hobby into a career as a forensic investigator, and went on to study abroad in Europe.


Does… does that bag ever run out?
(Ema in Apollo Justice: Ace Attorney )

Several in-universe years later, Ema was also instrumental in helping out Apollo with a number of cases during the events of Apollo Justice: Ace Attorney. After returning to the United States, Ema set her sights on the test to become a forensics investigator. However, despite multiple attempts, she was unable to pass the test, resulting in her assignment to criminal affairs as a homicide detective. While this turn of events seemed to have soured her once cheery mood considerably, Ema always perked up at any chance to use her forensics skills to help with Apollo’s investigations, often helping out the fledgling attorney with finding evidence that may otherwise have been missed.

Now, about two years later…

(Ema in Phoenix Wright: Ace Attorney – Spirit of Justice )

Ema has finally passed the test, and achieved her life-long dream of joining the forensics team! Proudly wearing the arm band signifying her position, Ema has said “goodbye” to the chocolate Snackoos (her favorite snack food), stress, and mail-order forensic kits that defined her time in criminal affairs… though she admits she still likes to do forensics on the side as a hobby. Guess those life-long habits are a little hard to break, huh? Thanks to her new role in the department, Ema has returned to a much more cheerful disposition, and is more than willing to help the lawyers of the Wright Anything Agency. In fact, even though she’s the lead investigator on Trucy’s case , she doesn’t seem to think that Trucy could have committed the crime at all.


It’s time to get scientific.
(Ema in Phoenix Wright: Ace Attorney – Spirit of Justice )

Of course, with Ema returning, you can count on forensics gameplay making a return as well! Forensics were first introduced in Phoenix Wright: Ace Attorney alongside Ema, and, much like Ema, offers a different approach to evidence. Forensics gives you a new set of tools to work with, such as investigating objects in 3D, allowing you to view evidence from all angles. This is particularly important when you’re working with Ema to carefully dust evidence for fingerprints and then blow the dust off to search for clues.  Once you’ve found some solid prints, you can scan them to find out who the owner is as evidence! There’s more forensics gameplay in the full game, but you’ll just have to play it for yourself to find out what else you can do.


Forensics, the most beloved Ace Attorney character, at work.
(From Phoenix Wright: Ace Attorney – Spirit of Justice )

Oh, and before I forget, it sounds like Nahyuta might not be the only one traveling between America and the Kingdom of Khura’in. Maybe Ema will need those Snackoos after all.

That’s all for our series of character profiles for Phoenix Wright: Ace Attorney – Spirit of Justice! The full game will be out this time next week on Thursday, September 8th!  I hope you’ve enjoyed reading these profiles, and that they were a good read for not only the aces who have been there from the beginning, but also series greenhorns and those of you that just needed to dust off your badge with a refresher course on some of the many memorable characters of Ace Attorney, old and new. See you in court!

Looking to read up on the rest? Check out:

Phoenix Wright and Rayfa Padma Khura’in

Maya Fey and Ahlbi Ur’gaid

Apollo Justice and Nahyuta Sahdmadhi

Athena Cykes and Roger Retinz (the Ratings Rajah)

Trucy Wright and Bonny de Famme

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Street Fighter V Double Fight Money Event This Weekend!

Aug 31, 2016 // Harrison Young

Hey World Warriors!

Do you find yourself wanting to take a summer vacation at the Kanzuki Family Private Beach, but haven’t been able to buy your way in yet? Have you wanted to live out Ken’s ponytail days, but can’t scrounge up enough to take that nostalgia trip? Are you hoarding your Fight Money with burning anticipation for Urien’s release?

This weekend might take you one step closer to your goal! As promised, Double Fight Money Events are coming to Street Fighter V. During this time period, all players will be able to double their FM earnings in Ranked Match!

This event starts 4:00pm (PDT) on September 2 nd and ends 9:00pm (PDT) on September 4 th.

That’s all we have for you today, but be sure to stay tuned as we have more announcements coming soon. For the latest updates, follow us on Facebook and Twitter . #RiseUp!

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Ace Attorney Character Profiles: Trucy Wright and Bonny de Famme

Aug 30, 2016 // Kellen Haney

Today in our series of character profiles leading up to the release of Phoenix Wright: Ace Attorney – Spirit of Justice on September 8th, it’s all about the magic of the stage with Trucy Wright and her magic show assistant, Bonny de Famme! Let’s take a peek behind the curtain, shall we?

When we first meet Trucy during the events of Apollo Justice: Ace Attorney , Trucy used her illusions and tricks to keep the Wright Talent Agency (formerly the Wright & Co. Law Offices) afloat during challenging times.  While Phoenix played the piano (poorly) at the Borsht Bowl Club, Trucy was busy putting on magic shows at the Wonder Bar. At least some of Trucy’s natural talent can be traced back to her being the sole heir to the legacy of Troupe Gramarye, a well-known troupe of magicians who disbanded under unfortunate circumstances.

I, uh… no?
(Trucy Wright in Apollo Justice: Ace Attorney )

When Apollo joined the Wright Talent Agency, Trucy immediately billed “Polly” as her magician’s assistant (despite Trucy helping Apollo through a number of investigations and court trials), and the two have worked closely together ever since. While Apollo may protest being the centerpiece of Trucy’s more dangerous illusions, it seems like there’s a strong bond between the two of them.


Keep your attorney’s badge away from her at all costs.
(Trucy Wright in Phoenix Wright: Ace Attorney – Spirit of Justice )

When we catch up with Trucy in Spirit of Justice, she’s finally realized her life-long dream and has been preparing to open her first major magic show: Trucy in Gramarye-Land! Full of the sorts of amazing tricks and dazzling illusions that the Gramarye name is known for, Trucy has been practicing day and night for weeks to debut her show, all while continuing her studies by day in high school. Unfortunately, disaster strikes when a routine sword trick ends with the motionless body of Mr. Reus, one of the performers in the show, tumbling out of a coffin in front of a live audience! Things look grim for Trucy, but perhaps the Wright Anything Agency can work their own magic to prove what really happened. Luckily, Trucy’s stage assistant, Bonny de Famme, is ready to help!

(Bonny de Famme in Phoenix Wright: Ace Attorney – Spirit of Justice )

A fledgling magician in her own right, Bonny is both Trucy’s assistant as well as one of her biggest fans, hopping at the chance to talk about Trucy’s illusions and how big of an influence she’s been on Bonny’s own magic. She seems genuinely excited about being a part of Trucy’s big debut, and would do anything to help out her idol on or off the stage.

As if her adorable bunny motif wasn’t enough, she also has a particularly spectacular trick in her repertoire; she’s able to teleport from one spot to another! This magician is already well on her way to stardom thanks to her illusions and sharing the stage with Trucy. A magician never shares her secrets, of course, but Bonny’s tricks certainly make you curious, and being present during the on-stage disaster makes her an important witness in Trucy’s trial.  Even so, could this bunny be hiding secrets deeper than her magic and illusions? You’ll just have to play Spirit of Justice to see for yourself!

(From Phoenix Wright: Ace Attorney – Spirit of Justice )

We’ve just about wrapped up our character profiles, but we have one last character to talk about next time, and her favorite hobby – scientifically speaking, of course. Ema Skye is up next on Thursday! Don’t forget, Phoenix Wright: Ace Attorney – Spirit of Justice is just around the corner, and will be available on the Nintendo 3DS eShop September 8th, 2016!

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Resident Evil 4 is available today for Xbox One and PlayStation 4

Aug 30, 2016 // Kellen Haney

Today’s the day – Resident Evil 4 is available now, joining Resident Evil 5 and 6 as digital downloads and physical discs on Xbox One and PlayStation 4 for just $19.99 (USD) each! Regardless of if you’re a series veteran or brand-new to these titles, all three modern hits in the Resident Evil series have been re-released and are available now!

In Resident Evil 4, join Leon S. Kennedy as he navigates the European countryside, fending off the attacks of local villagers infected by Las Plagas while searching for the President’s daughter, Ashley Graham. Infected villagers aren’t the only enemies Leon will need to watch out for, with all kinds of deadly foes on the prowl. Expect series staples, such as infected dogs, as well as infamous foes such as the chainsaw-wielding Dr. Salvador. As Resident Evil veterans know, Resident Evil 4 was the first in the series to introduce an over-the-shoulder camera to aim with pin-point accuracy, allowing players to stun their enemies before delivering crushing finishing blows. Be sure to aim for weak points on mutated monstrosities and bosses to inflict punishing amounts of damage, or trigger special events to deliver powerful attacks!

There’s plenty of bonus content to enjoy once Leon’s completed his rescue mission as well. The “Separate Ways” campaign puts you in control of series mainstay Ada Wong as she completes her own mission, parallel to the events of Resident Evil 4. The Mercenaries mode pits you against hordes of enemies, with the aim of earning a high score with various characters and loadouts. Looking for a challenge? Play through the main campaign again in Professional mode, a tough-as-nails difficulty with stronger enemies! In addition, you’ll also have access to two new bonus costumes each for Leon and Ashley that can be used in either the main campaign or Professional mode. There’s plenty here for both newcomers and long-time fans!

With Resident Evil 4 out now, you can live (or relive) through the horror that defined a generation. Resident Evil 4, 5, and 6 are all available now as both a digital download and physical disc on Xbox One and PlayStation 4 for $19.99 (USD)! Plus, watch our very own Tim Turi as he reunites with the Game Informer staff in their Super Replay of Resident Evil 4 !

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Visual Design, Special Effects, and Localization – Oh, My!

Aug 27, 2016 // Janet Hsu

Welcome to the third in our series of development and localization blogs. Last time , we discovered one of Rayfa’s early designs, heard about how the team arrived at the look of the Kingdom of Khura’in, and how the Khura’inese language was Romanized for the English version. This time, we’ll be continuing our tour of all things graphical with a look at the UI and the game’s many visual effects.

But before we do, just a quick reminder that the demo for Spirit of Justice is out RIGHT NOW on the Nintendo eShop! Be sure to check it out if you haven’t already!

Now, for those of you who have played the demo, you saw for yourselves how there are many aspects of the user interface, or “UI,” that are different from what we’re used to, aren’t there? I’ll let Ms. Nakano share with us why that is. Take it away, Ms. Nakano!

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  Of Lettering and Fonts

Hello! I’m UI designer Reiko Nakano. As a UI designer, it is my job to create the layout and look of anything that conveys information about the gameplay to you, the player. This includes the title screen you see at the very beginning when you start the game, to the menus, Court Record, and dialogue text windows that you use and see all throughout the game, and even to the game’s credits at the very end.

But it’s not all about how pleasing everything looks – my work requires that I work closely with the game designers and the director to figure out how the different screens will transition into one another, and what kind of layout (like where should what kind of button go for ease of playability, etc.) would be best suited to the gameplay experience we want to achieve.

UI design is directly connected to how a game plays and how easy it is to navigate, so it’s a suuuuper important aspect of any game, but I fear this entry will get quite boring if I go into too much detail about it So instead, let’s talk about what I hope will be a bit more fun of a topic: this game’s font design.

Compared to Dual Destinies, Spirit of Justice uses a ton more fonts. There are two main reasons for this.

The first is because there are two courtrooms, one in each country.

Director Yamazaki and Art Director Fuse: “We reeeally want each court to have its own Guilty and Not Guilty designs.”

Nakano: (*゚▽゚) “Okay!!!”

Yamazaki and Fuse: “Ooh, and let’s have different designs for the Witness Testimony and Cross-Examination bits, too.”

Nakano: ( ゚∀゚) “Okay!”

Yamazaki and Fuse: “And wouldn’t it be great to have different opening sequences for each country’s trials, too?”

Nakano: ( ゚v゚) “Okay.”

Yamazaki and Fuse: “And of course, we have to have different life bars!”

Nakano: ( ゚-゚) “O-Okay…”

That may or may not have been exactly how it really went, but the important thing is that we ended up needing two different UI designs for the trial sections.

Well, what do you think of the two different Witness Testimony designs? There’s the usual no-frills version on the left and the mysterious and exotic Asian version on the right. They both suit the atmosphere of each country’s courtroom pretty well, don’t you think?

By the way, the font that’s used for the Khura’in trial section is an original font created by our team’s UI designers.

So you see, even the fonts we use are a window into the world of Ace Attorney.

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The second reason why we had to use a lot more fonts this time around is because of the new Divination Séance gameplay system.

I know there are probably a lot of you who have played the demo for yourselves, but this new, mildly spine-tingling gameplay system shows the sensations a person experienced during the final moments of their life through video and text.

“Huh?! Show different sensations through text…? You mean like “hot,” “loud,” “delicious” – those kinds of sensations – through text…?” I asked.

Game Designer Mr. Daigo: “You got it!!”

…What a tall order that turned out to be.

The gameplay system presents what the victim experienced with all five senses as a video to the player, who then uses it to unravel the mystery. This meant that other than sight, all of the other senses would have to somehow be represented through text. This necessitated that the kanji characters themselves convey and conjure up the specific feelings and nuances associated with each sensation.

Let’s take a look at this picture for a concrete example of what I mean.

The characters on the left for “pain” (ç—›ã„) are what are actually used in the game. Because this word is supposed to represent the sharp pain the victim felt just before they died, it had to look super painful as well in order to convey that sensation to the player.

The characters on the right are… how should I describe them…? It looks like the sort of lettering that would be used to represent the victim bumping into a new transfer student who’s munching on a piece of breakfast toast as they round a street corner. The font has a sort of pop, sweet-and-sour feel to it.

I picked two very different fonts so it would be easier to see the difference, but you can see how even though they both say “pain,” the font on the left conveys the true severity of the pain much better than the font on the right.

And that’s how it came to be that we used a bunch of different fonts to convey a variety of feelings and sensations through the kanji characters in the Divination Séances. In creating these characters and deciding which font to use to convey what, I relied on my personal judgment and biases… No, actually, I made myself feel what each victim must’ve felt.

For those of you who are really into fonts, it might be fun to try to guess them all after you’ve finished playing the game.

Speaking of being really into fonts, during the latter half of the game’s development, there was this one person who had an objection to one of the fonts I’d picked for the Divination Séance.

Fukuda: “Um… The font for this sensation… It’s not exactly what I had in mind, so do you think you can fix that for me?”

It was the uncompromising Mr. Fukuda of the writing team! I guess I should’ve expected as much from the one who came up with that scene in the first place.

And so you see, there’s a lot of careful thought and consideration (and blood and tears…) that’s hiding there right in front of you – it’s even in the letters and characters we normally take for granted. Nothing would make me happier than if you could feel the work we put into this game coming from each pixel of the screen!

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Thank you, Ms. Nakano! There were definitely a lot of different fonts this time around, and I’ll get into how we localized all of those sensations in the Divination Séance in a little bit (It was no small task, let me tell you!). For now, I want to share with you how we created a second set of UI for the Khura’inese court in the localized version with two examples.

First, let’s take a look at the Witness Testimony intro.

Before we arrived at the final English version on the right, Ms. Nakano put together a few different rough ideas like these.

Among the options we considered were a variation on the wooden panels look (1), a more traditional AA look colored in the Khura’inese court version’s style (2), a completely traditional AA look, including the usual blue and white colors (3), and a subtitled look (4).

Eventually, we chose to use option 4 as a starting point for a variety of reasons, including the fact that it allows the player to see the witness’s face. We completed the design by turning the Japanese into Khura’inese letters (these are localized version exclusives!), picking a more suitable font for “Witness Testimony” to go with the Khura’inese letters, and making the scroll into more of a tasseled banner so it would fit in with the ribbons and tasseled decorations motif of the Khura’inese courtroom better.

As for what happens when you get a game over…

This time, we also started out with a few options, including these below.

As you can see, because of the letter “y”, the one giant panel version (1) wasn’t exactly very pretty, and standard font #107 with normal AA style coloring (2) was kind of plain, too, but Khura’inese-flavored custom font (3) hit all the right notes. As we were iterating on the font, we also realized that in order to lend the word “Guilty” any weight visually, it would have to be bigger and the letters would have to be thicker, so sadly, the final design ended up covering the poor judge’s face. But the tweaks we made definitely makes the word look more foreboding than in the original concept design, doesn’t it?

Now, as I promised, I will get into how we localized the UI text for the Divination Séances, but before that, there’s something else you should know – how the visual effects for the Pool of Souls were created. Luckily, I have just the person to tell us about that! Ms. Akizuki, the floor is all yours!

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On Creating Visual Effects

Hi, I’m Chieko Akizuki, and I’m the lead effects artist for Spirit of Justice. Nice to meet you.

What’s the first thing you think of when you hear “visual effects” in the context of games? Do you think of magic and explosions? Roaring flames, columns of water, or even lightning bolts?

Well, my work on Spirit of Justice consisted of… gathering fruits and vegetables from the mountains near my house and giving them to those younger team members who were living all alone – or to those who just didn’t get enough vegetables in their diet – and keeping the snacks table stocked each and every week with a mountain of delights. The most popular snacks on the team are sweet manju [red bean cakes/buns] and savory senbei [Japanese rice crackers]!

Just kidding.

(But not really.)

…Anyway!

The basic gist of my job is to design the look of something in motion, regardless if the visual effect representing that movement is actually visible or invisible to the naked eye.

Have you tried the demo yet? If you have, then you’ve seen that one of the features of this game is the Kingdom of Khura’in – a country where even the average person’s daily life is closely tied to the art of spirit channeling. Trials in Khura’in are conducted via a special rite called the Divination Séance, whereby the royal priestess performs the Dance of Devotion and channels the last memories of the dead into the Pool of Souls. As an example of what I do, I’d like to talk a little more in depth today about the visual effects for this Divination Séance.

There were a bunch of different ideas floating around before we settled on the idea of having the victim’s memories appear in a pool of water. Having the victim’s spirit possess a puppet, and even using the smoke from giant incense burners to reenacting the crimes through shadow plays were just two of the ideas we had, but the rest of them were all equally as supernaturally eerie and unsettling.

However, more than anything else, the Divination Séance had to be a solid gameplay system. So, naturally, anything that wasn’t fun to play and interact with didn’t make the cut. Once we had settled on using a pool of water, that’s when the real work started for me.

The task before me was to design the visual effects for a mystical pool with a touch of the occult in the form of spirit channeling that would fit into the world of Ace Attorney. I had to consider that, as an interactive gameplay element, the Séance vision was going to be shown as appearing in a pool of water that also acts as a mirror. At the same time, words representing the other four sensations were going to come and go in the water as the story dictated, so there was a need to make sure they would be reasonably legible. I looked at so many pictures and watched so many videos of the sea, swimming pools, ponds, and lakes, and tried to apply the Ace Attorney style to my designs. After many, many failed attempts, this is what I finally came up with.

Were you able to catch a glimpse of the pool in the video? (It’s at around the 0:42 mark.)

Here’s a special look at the Pool of Souls from another angle. Ordinarily, the pool looks all calm like the picture on the left, but when it’s been charged up with spiritual power (and visual effects), it looks like the picture on the right!

So, what do you think? This is how I make the invisible, yet wondrous and mysterious powers that exist in the world the director and the art director envisioned, visible. In fact…

… there are a ton of other scenes where my visual effects were used to add a punch to what’s going on in the scene. And I’m not sure if it’s because this is Ace Attorney, but… I bet you’ll be surprised to know that while there are some scenes I made look good through visual effects, there are others that you’d expect to have been, but weren’t. But I’m afraid I’ll have to tell you more about them some other time…

And that about does it for the visual effects of Spirit of Justice. It would make me really happy if you took note of them as you played. On that note, I hope you’ll enjoy the rest of these blogs.

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Thank you, Ms. Akizuki! The world of Ace Attorney would certainly be a lot less magical without your special effects! Having seen some of those other scenes without the visual effects layered on top, it really goes to show how important these extra touches are to completing the atmosphere of any given scene.

As for the Divination Séance, localizing it involved a lot of teamwork between me and Ms. Kobayashi, the lead UI designer for the localized version, but Ms. Nakano and Ms. Akizuki’s work on the Japanese version were surprisingly big factors in how we adapted the fonts, and even the translations themselves!

As Ms. Nakano explained, the first step was to make sure that the look of the fonts used to express each sensation matched with the feeling they were supposed to invoke. But in the case of English, this meant that Ms. Kobayashi had to not only choose a good font, but also figure out the layout of the letters. Take the words “pain” and “incense” as an example.

The individual letters of the word “pain” could’ve been lined up in an infinite number of ways, but this arrangement where each letter is off-center and doing its own thing is perfectly suited to the disorienting feeling of intense pain. Compare that with the word “incense” where the uniform spacing between the letters and the overall curved shape of the word forms an image of the scent of sandalwood wafting to the victim’s nose on a breeze.

Another thing you may notice is that the length of the words is rather short, and even whole words have been dropped, like “the smell of incense” (ãŠé¦’ã®åŒ‚ã„) becoming just “incense.” This is for two reasons.

1)   The English had to fit within the same space as the Japanese graphic. This is so that crucial parts of the video would not accidentally be covered up, rendering the puzzle unsolvable.

2)   The pool’s rippling effect gets stronger the further out towards the edge you go, so the words become increasingly blurrier and harder to read. Try to cram in too many letters and each letter has to be smaller, rendering all of them an illegible mess if we were not careful.

So thanks to Ms. Akizuki’s nifty water effect, Ms. Kobayashi and I had to tweak and re-tweak these words a number of times to make sure they were all reasonably legible on a Nintendo 3DS screen. But thanks to Ms. Nakano color-coding each type of sensation and also making that info appear when you cursor over a word, at least I could cut redundant words like “smell” from the translation. In the end, I hope you’ll agree that we managed to adapt the Divination Séance’s lettering to the English language well.

All right, that’s enough out of me for one week. Join me next Friday for some more tales from the trenches, courtesy of game designer Mr. Daigo, and even some Spirit of Justice character design and English version world building trivia!

Until then!

Catch up on previous blog entries here!

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Get the demo today for Phoenix Wright: Ace Attorney – Spirit of Justice!

Aug 25, 2016 // Kellen Haney

Your summons has arrived, and it’s time to step into the Hall of Justice in the Kingdom of Khura’in. The Phoenix Wright: Ace Attorney – Spirit of Justice demo is available today! Featuring a slice of the courtroom gameplay that the Ace Attorney series is known for, step into the blue suit of Phoenix Wright as he takes up the defense of Ahlbi Ur’gaid, a young monk-in-training who also works as a tour guide.

Not all is well in the Kingdom of Khura’in, as Phoenix soon finds out that the country has no lawyers! Even Ahlbi, charged with both the crime of murder and the theft of a national treasure, seems hesitant to have a lawyer represent him in court. Making things worse is the Defense Culpability Act, a local law that states that anyone who takes up the defense of the accused is deemed just as guilty. In this demo it’s up to you, playing as Phoenix Wright, to press statements for more information, present evidence, and turn things around to find the truth!

Also featured in the demo is the Divination Séance, a new mechanic to the series and a crucial part of the Séance Trials that take place in Khura’in. Through the guidance of Royal Priestess Rayfa Padma Khura’in, the Divination Séance shows the last moments of the victim’s life and any sensations the victim experienced in those moments including sight, touch, taste, hearing, and smell. All of this will come to life and reflect in the Pool of Souls at the center of the courtroom. With these insights provided by the Royal Priestess, the Divination Séance is regarded as the absolute truth, with little room to argue otherwise. It’ll be up to Phoenix to find the facts in the victim’s final moments and knock out Rayfa’s insights to prove what really happened.

We’ve also just released a fully animated and English voiced 8-minute prologue that shows the events leading up to the story of Spirit of Justice. Be sure to check it out while you head over to the Nintendo 3DS eShop to grab the demo and experience a Séance Trial for yourself! Phoenix Wright: Ace Attorney – Spirit of Justice launches on September 8th, 2016 for $29.99 (USD) as a digital download through the Nintendo 3DS eShop. See you in court!

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Frank’s Files: Chuck Greene

Aug 24, 2016 // Jeffery Simspon

To celebrate the 10th Anniversary of the Dead Rising franchise , and the release of Dead Rising , Dead Rising 2 and Dead Rising 2: Off the Record on PS4, Xbox one and Steam we are taking a look at some of the characters who play a major role in the early games in the Dead Rising series with “Frank’s Files”.

This week we look at Dead Rising 2 ‘s hero Chuck Greene.

  • Name: Chuck Greene
  • Job: Former Motorcross Champion
  • First Appearance: Dead Rising 2  (2010)
  • Appears In: Dead Rising 2  (2010), Dead Rising 2: Case West (2010), Dead Rising 2: Case Zero (2010), Dead Rising 2: Off the Record (2011), Dead Rising 3 (2013)
  • Abilities: As a former motorcross champion Chuck Greene is an expert on a motorbike. Having to keep his ride working on his own he’s also mechanically inclined, using duct tape and ingenuity to keep his bike competition ready. It’s this skill with tools that allows him to create Combo Weapons, powerful new zombie slaying tools crafted from everyday items. As an athlete he is also in good physical shape. His devotion to keeping his daughter Katey safe provides him with the determination to face any challenege.

Greene’s backstory is the most tragic of all the Dead Rising heroes. Bringing his wife and their daughter Katey to Las Vegas for a motorcross race despite reports of a nearby zombie outbreak, Greene’s family was torn apart. The Las Vegas outbreak was horrific, and Greene lost his wife and barely managed to escape the horde with Katey. Now bitten Katey requires a regular dosage of Zombrex to stay alive.

To secure that Zombrex Chuck Greene has entered the Terror Is Reality contest in Fortune City, hoping to win enough prize money to keep his daugther supplied with the drug for years. However despite his skill on a bike Chuck may have more to worry about than just winning.

[Edited By Moderator]

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Ace Attorney Character Profiles: Athena Cykes and Roger Retinz

Aug 24, 2016 // Kellen Haney

We’re up to our fourth edition in the Ace Attorney character profile series already? That means today we’ll have covered eight different characters that appear in the upcoming Phoenix Wright: Ace Attorney – Spirit of Justice by the end of this article! Today we’re talking about the newest member of the Wright Anything Agency, Athena Cykes, and a TV producer, Roger Retinz. Maybe they’re not the perfect pairing, but hey – that’s showbiz!

Athena Cykes is the Wright Anything Agency’s newest attorney, and also the most eager to prove herself. A well of never-ending energy and curiosity, Athena is constantly on the move, challenging Apollo to races, diving head-first into investigations, or just running for the sake of running. Always excited to learn, she’s even been known to join Apollo in his “Chords of Steel” voice exercises – though one has to wonder just how much the neighbors enjoy it.

Never miss a chance to show off (or talk about) your badge.
(From Phoenix Wright: Ace Attorney – Spirit of Justice )

Athena’s been with the Wright Anything agency for a year, but she previously studied law overseas in Europe. Studying abroad helped Athena develop a better understanding of international court systems and provides her with a unique perspective on both America’s court system and law in general. There’s another reason she was hired on to the Wright Anything Agency, though; Athena also has the ability to listen to people’s hearts.

Thanks to her ultra-sensitive hearing, Athena can both hear voices that others can’t (for example, voices that are far away or people who are whispering), and also pick up on lies or confusion in a witnesses’ testimony based on discord in their voice. With help from her companion robot, Widget, Athena is able to use a special program called the Mood Matrix to pinpoint emotions that don’t match with what the witness is saying. Is someone happy in a scary situation? Maybe they’re surprised by something they should already know? Athena can hear it all, and use her skills to draw out new testimony!

Athena first made her appearance in Dual Destinies , where her Mood Matrix was an invaluable tool.
(From Phoenix Wright: Ace Attorney – Dual Destinies )

With her natural deduction skills and the ability to run therapy sessions via the Mood Matrix, Athena is more than capable of finding the truth from uncooperative or traumatized witnesses. She and Apollo will need it with some of the colorful characters they’ll run into in Spirit of Justice, and it will certainly come in handy when Trucy’s stage show goes wrong, with a death on stage during the performance! It’s up to the Wright Anything Agency to prove Trucy had nothing to do with it, but making matters worse is a particularly stubborn producer standing in their way.

Roger Retinz, the Ratings Rajah, seems like a pretty relaxed guy at first. As a producer for Take-2 TV, he’s always on the lookout for something new to put in his programs. You’ll often see him pulling out a camcorder at the drop of a hat to record reactions the moment he sees them, or looking for any opportunity to talk up his own personality and selection of TV shows. He even looks the part with a cup of coffee in his hand and an… inspired sense of fashion. Plus, he has a condescending tone of voice that says “I’m just plain better than you.” What’s not to like about him?

(From Phoenix Wright: Ace Attorney – Spirit of Justice )

In his never-ending search to bring people the best (or at least, highest-rated) programming on Take-2 TV, Roger has worked to bring Trucy’s stage show, “Trucy in Gramarye-Land,” (based off of the magic Trucy inherited from her biological grandfather, Magnifi Gramarye) to televisions and living rooms across the nation. Thanks to Roger’s help, Trucy is sure to finally realize her life-long dream and restore the Gramarye name. But when the show goes awry and The Great Mr. Reus, Trucy’s co-performer, is found dead on-stage, Roger certainly isn’t happy about it. In fact, he immediately refuses to take any responsibility, and blames Trucy for the disaster!

That’s all for today! Next time we’ll be talking about the magical girl herself, Trucy Wright, and her adorable bunny assistant, Bonny de Famme! And don’t forget, Phoenix Wright: Ace Attorney – Spirit of Justice will be available on September 8th as a digital download via the Nintendo 3DS eShop!

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The Humble Capcom PlayStation Bundle is here with great games for great causes!

Aug 23, 2016 // Kellen Haney

We’re back with a brand new Humble Bundle – but this time, we’re bringing something completely new to the table. We’re teaming up with PlayStation to bring you the Humble Capcom PlayStation Bundle (in NA PSN regions)! The bundle runs from now through September 6th at 11am PT, so head over to the Humble Bundle page, or read on for more details about what you’ll find in the bundle!

As with all Humble Bundles, a portion of the proceeds will go to charity – in this case, to Save the Children, American Red Cross, and Rettsyndrome.org. It’s a win-win for everyone! Now, on to the games:

In the pay what you want tier:

  • Strider (PS4 / PS3)
  • Final Fight: Double Impact (PS3)
  • Wolf of the Battlefield: Commando 3 (PS3)
  • Super Puzzle Fighter II Turbo HD Remix (PS3)
  • 45% off Street Fighter V PlayStation Store Coupon (PS4) (Valid until 09/30/16)

In the beat the average tier:

  • Resident Evil (PS4 / PS3)
  • Mega Man 9 & 10 (PS3)
  • Okami HD (PS3)
  • Remember Me (PS3)
  • Super Street Fighter II Turbo HD Remix (PS3)
  • Lost Planet 3 (PS3)

And if you pay $15 or more:

  • Resident Evil 0 (PS4 / PS3)
  • Devil May Cry HD Collection (PS3)
  • 40% off Mega Man Legacy Collection PlayStation Store Coupon (PS4) (Valid until 09/30/16)

Remember, this bundle is only available through September 6th at 11am PT, so make sure you get in early!

As a reminder, this bundle is only available for PSN’s North America regions: United States, Canada, Mexico, Brazil, Chile, Argentina, Peru, Colombia, Panama, Costa Rica, Ecuador, Guatemala, El Salvador, Paraguay, Honduras, Bolivia, Uruguay, and Nicaragua.

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Ace Attorney Character Profiles: Apollo Justice and Nahyuta Sahdmadhi

Aug 23, 2016 // Kellen Haney

Today marks the third in our series of character profiles of the cast of Phoenix Wright: Ace Attorney – Spirit of Justice! First up is the lawyer left in charge of the Wright Anything Agency while Phoenix is away, Apollo Justice. Right after that, we’ll have information on series newcomer, Nahyuta Sahdmadhi, the globetrotting international prosecutor and devout Khura’inist monk. Watch out, here comes Justice!

Now with two years of experience under his belt, Apollo Justice has matured quite a bit since his early days of panicking at the defense bench. It may come as no surprise that Apollo’s debut trial was during the aptly named Apollo Justice: Ace Attorney. For his first trial as a lead defense attorney, Apollo was thrown into the deep end, tasked with defending the legendary lawyer himself, Phoenix Wright! Few knew what Phoenix was up to during that time after a particular incident caused him to withdraw from practicing law. With Phoenix suddenly thrust back into the limelight of the courtroom as a defendant, Apollo quickly learned that his client was accused of murdering a patron of the Borscht Bowl Club during a shady back-room poker game.

I know, Apollo. I was shocked too.
(From Apollo Justice: Ace Attorney)

Defending Phoenix under the watchful eye of his boss and mentor, Kristoph Gavin, Apollo’s first case took a series of unexpected twists and turns that resulted in Phoenix joining Apollo behind the defense bench. Thanks to Phoenix’s help, Apollo was able to identify the true killer and pin the crime on the real culprit. While Apollo was able to prove Phoenix innocent, it also wound up leaving him without a job. With nowhere else to turn, he soon joined what was then known as the Wright Talent Agency (run by Phoenix’s adopted teenage daughter, Trucy), and began to take on defense cases as the agency’s sole lawyer. Apollo took on a number of cases during this time, including the defense of mobster Wocky Kitaki and a memorable case involving the world-famous Borginian songstress, Lamiroir, whose songs touch Apollo’s heart in a way that he can’t quite put into words.

Much like Phoenix, Apollo has an unbreakable spirit and a relentless need to find the truth of every case, with an unwavering belief in his client. He’s also been known to psyche himself up with his “Chords of Steel” vocal exercises to make his objections that much louder, and is often seen (and heard) pacing around the defendant’s lobby repeating “I’M FINE!” to calm his nerves. Throughout his career so far, Apollo has had to use his determination and wit to make it through a variety of strange and unusual trials and investigations. Plus, he also has an ace up his rolled-up sleeves, in the form of his unique bracelet.

(From Phoenix Wright: Ace Attorney – Spirit of Justice)

When Apollo’s bracelet contracts around his wrist, it’s a signal for him to focus intently on what a particular person or witness is saying. Focusing allows Apollo to detect subtle “tics” in people’s actions when they’re lying or don’t believe in what they’re saying, such as nervously looking around, scratching the back of the neck, and more. Apollo’s perception allows him to pry the truth out of people that may not be willing to tell it otherwise, and is instrumental to finding out the facts of the many cases he takes on.

When we catch up with Apollo in Spirit of Justice, he’s back and louder than ever! While Phoenix is out traveling in the Kingdom of Khura’in, Apollo has been tasked with holding down the fort at the Agency. However, his first case without Phoenix around in Spirit of Justice hits a little too close to home, as Trucy is accused of murder at a magic show gone wrong!

Apollo certainly has his work cut out for him. It goes without saying that he believes in Trucy to the bitter end, but he’s up against Nahyuta Sahdmadhi. While Apollo has squared off against local prosecutors in the past, Nahyuta hails from the Kingdom of Khura’in, and holds a license to practice law internationally. Called in to crack some of the toughest cases, Nahyuta arrives in Los Angeles to prosecute Trucy’s case.

As a devout monk, Nahyuta earned his title as the “Last Rites Prosecutor” from the way he handles trials in adherence with Khura’inese traditions. To Nahyuta, a trial is not only for proving the guilt of the suspect, but also serves to lay the soul of the victim to rest. He also claims to see the karmic flow of a trial, guiding the courtroom towards its predestined conclusion. He’s quite fond of reciting mantras in court, such as “satorha,” a mantra meant to awaken those lost in the depths of their day dreams, and often recites prayers for the victim or speaks of Khura’inist teachings related to the current case. While Nahyuta is quite pleasant and kind to most people, his language and attitude towards lawyers could best be described as “severe.” Perhaps it’s not that surprising with what we know about the Kingdom of Khura’in and its attitude towards lawyers.

(From Phoenix Wright: Ace Attorney – Spirit of Justice)

As a citizen of the Kingdom of Khura’in, Nahyuta will be facing Phoenix in Khura’in’s courts, as well. Pitted against the Wright Anything Agency in two separate countries, Nahyuta has quite a bit of work-related globetrotting in his future.   Having faith in one’s client versus following one’s national traditions – it’s a test of each side’s convictions in this battle of beliefs!

Next time we’ll take a look at the third and newest member of the Wright Anything Agency, the spunky Athena Cykes, and the egocentric producer from Take-2 TV, Roger Retinz! See you then and stay tuned for the upcoming release of Phoenix Wright: Ace Attorney – Spirit of Justice coming September 8 for Nintendo 3DS!

Additional character profiles:

Phoenix Wright and Rayfa Padma Khura’in

Maya Fey and Ahlbi Ur’gaid