Search Results for: "resident-evil-7"

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Resident Evil 20th Anniversary Franchise Sale Brings A Horde of Savings to PSN

Mar 01, 2016 // Kellen Haney

Stop it! Don’t open that store ! Ah well, it’s too late – in March of 1996, Resident Evil redefined video games by transforming and popularizing the survival horror genre. It’s been 20 years since a member of S.T.A.R.S. first set foot in the Spencer Mansion way out in the Arklay Mountains, and the series has since featured both great mainline titles and fantastic side stories. Along the way we also met a whole host of memorable characters: Chris, Jill, Barry, Claire, Wesker, Sheva, Leon, Rebecca, Piers, Sherry Birkin, Billy, Ada Wong, and more shoulder eyes than you can count. I might have gotten a little off-track there, but you get the idea – Resident Evil’s done a lot in the last 20 years!

Anyways, we’re celebrating with a big PSN sale in North America / Europe , so grab your shotgun – no, not that shotgun! You were almost a Jill sandwich there – and take a look at what’s available on PSN – they’ve got a selection of good things on sale, stranger. Plus, the Resident Evil 20 th Anniversary Theme (North America) is 100% free for the duration of the sale (March 1 st to March 7 th , 2016), so grab it while you can. No, don’t bite it! Oh, never mind.

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Umbrella Corps Introduces “Multi Mission” Mode

Mar 01, 2016 // Harrison Young

Today I’m happy to bring you guys some more  Umbrella Corps news to go along with the recently announced Kijuju map . In this upcoming  Resident Evil inspired 3rd person shooter, you will be able to play in the newly revealed “Multi-Mission” mode with up to 6 players where the team to win 3 out of 5 rounds is victorious. In this mode there are 8 scenarios that rotate at random before each round so you must be on your toes at all times and quickly figure out a plan based on the current objective. Hit the jump to check out the trailer along with full details explaining each mission type!

  • Target Hunter – One target will be chosen per team and only killing that target will count towards the score. You can choose whether to focus on protecting your own target or aggressively attacking the enemy target.
  • Respawn Match – Team deathmatch featuring respawns. Take advantage of the on-screen sound radar map to locate the enemies’ random respawn points.
  • Domination – Secure the specified data transmission point located within the stage for a longer time than the enemy team in order to win.
  • DNA Hunter – Kill zombies and collect their DNA samples. Destroying the opposing team’s Zombie Jammers is a key strategy in this mode.
  • SP DNA Hunter – Kill the special mutated zombies and collect their DNA samples. They are particularly tough and immune to the effects of the Zombie Jammer. It’ll take teamwork to bring these creatures down.
  • Collector – Teams battle it out to see who will be first to collect all 5 briefcases in the stage.
  • Protector – Find the briefcase and hold it for as long as possible, while fending off the opposition. The player who has it will become a moving target, so teams must work together effectively.
  • Collar War – Collect the battle data “collars” of downed enemy players, and pick up allies’ collars to prevent the enemy team from getting points.

Join the corps and check out the new mode for yourself when Umbrella Corps hits your digital shelves on PlayStation 4 and PC in May!

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Play Arts Kai Tetsuya Nomura designed figure coming this March

Feb 29, 2016 // Yuri Araujo

UPDATE: the figure is now available on the Square Enix store ( North America / Europe)

Rad armor set conjured by renowned Squar Enix designer Tetsuya Nomura escapes video game screens, comes to the real world this March!

You know, it was already pretty awesome that we were able to steal some time from Nomura-san’s busy schedule for him to design 2 armor sets, 1 weapon and a Palico set for MH4U, so seeing this come out as a fully articulated, 11-inch tall figure is quite amazing.

The figure itself comes out at the end of March, but you can pre-order yours right now to guarantee you get one. =P

North America – $199.99
Europe – €139.99

Just one last little note: we usually make high-end  monster figures/statues, so this is currently one of the only premium  hunter figures out there. 😉

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SFV Post Launch Status Update Vol. 5

Feb 27, 2016 // haunts

Hey everyone! With the weekend almost here, I wanted to give you another update on the improvements we’ve made to Street Fighter V and what to expect in the coming days and weeks. Hit the jump for more info!

Disconnecting Players (aka Rage Quitters)

Yes, we are well aware of the problem of players disconnecting before the match ends to retain their League Points and their win streaks. Thanks to all of the players who have brought this to our attention.

We are working on a permanent solution to this problem, though we don’t have an exact date to share with you at the moment. That said, we are going to take direct action starting next week to punish those players who are abusing the system.

This punishment will be severe for the worst offenders, but we will need the community’s help with this. We will follow up with more details next week, but over the weekend, please record every instance of rage quitting you encounter. The best way to do this is to use the SHARE function on the PlayStation 4 after the match has concluded, though any video evidence will suffice (Twitch archives, local recordings etc.).

Matchmaking

Much like the last update, matchmaking for both Ranked and Casual modes is working as intended for most users, but we do understand this is not the case for some players in Europe, the Middle East and various other regions. Several improvements were made this past week that should have decreased the wait time for many users in those territories, but we will continue to monitor the situation and will provide updates when additional improvements are made.  

That’s about it for today. Once again, if you have any feedback, please leave a comment here on Capcom Unity or shoot a tweet over to @SFVServer.

Thanks for your support and look for more updates next week!

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Action-Packed Resident Evil Favorites Coming in 2016

Feb 25, 2016 // Harrison Young

In March 1996, the world was introduced to the first Resident Evil game, which helped shape survival horror as we know it and has since brought you some of the most loved games of all time. You’ve been able to play through the origins stories that started everything with the recent releases of Resident Evil and Resident Evil 0, and we’ve confirmed that a remake of Resident Evil 2 is on the way. Since then, the series and story have evolved to amp up the action and introduce new epic gaming moments with Resident Evil 4, 5 and 6. If you haven’t had a chance to play these yet or if you’ve been wanting to play them on your current consoles, we’ve got good news for you. Starting with Resident Evil 6 on March 29, all three games will be available for PS4 and Xbox One for an MSRP of only $19.99 / €19.99 / £15.99 each. 

Click the jump to check out all the information including the official launch trailer.

Resident Evil 6 is the biggest Resident Evil game to date with not one (Leon S. Kennedy and Helena Harper), not two (Chris Redfield and Piers Nivans), not even three (Jake Muller and Sherry Birkin), but FOUR (Ada Wong and Agent) campaigns that are all interwoven and can be played alone or coop in any order. These series staples and new characters face a global C-virus outbreak that’s threatening to destroy the world. In addition to all the story campaigns, RE6 includes a variety of multiplayer modes that vary up the action. Extra good news for everyone – the upcoming release will also include all the additional post-launch content from the console version (DLC and all the costumes originally only available through ResidentEvil.net). 

Resident 4, 5, and 6 will all be available digitally for MSRP $19.99 / €19.99 / £15.99 each starting with Resident Evil 6 on March 29, Resident Evil 5 in summer 2016 and Resident Evil 4 in fall 2016. Physical disc versions will also be available in the Americas.

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SFV Post Launch Status Update Vol. 4

Feb 24, 2016 // haunts

What’s up World Warriors! I’m back with another Street Fighter V post-launch update to give you the current status of our servers and additional issues we’re looking to improve. Hit the jump for more info!

Matchmaking

Matchmaking for Ranked and Casual battles is continuingly being improved for most users. Throughout the weekend and after the server reset, most players should be matched up with opponents at a quicker rate than before.

We understand players in Europe, the Middle East and some other territories are still running into issues with slow matchmaking. The server team is aware of this and will be continuing to look for ways to improve this issue.

Our goal is to provide the best online experience for all users, and if you are not in a region that has a large number of users with stable connections it will take longer to find a suitable opponent. Again, we will continue to look at this issue and find ways to circumvent longer than intended wait times for matchmaking.

Battle Lounges

Improvements to Battle Lounges have been made in that users should not get disconnected once they are in a lounge. That said, the ability to search and join Battle Lounges still needs improvement as it is not functioning as intended. We’ll be looking at this over the coming weeks and hope to fix the issue soon.

As always, please continue to send us our feedback! Either leave a comment here on Capcom Unity or tweet at @SFVServer with any issues you may encounter.

That’s it for today! I’ll be back with more updates in the near future so stay tuned! 

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Mega Man Legacy Collection jumps and shoots on to 3DS today

Feb 23, 2016 // Kellen Haney

Hey Mega Fans (that one will never get old), the day has finally arrived – Mega Man Legacy Collection is available today on 3DS, both as a direct download through the Nintendo 3DS eShop, as well as a handsomely packaged physical edition and a very special Collector’s Edition, complete with a gold Mega Man amiibo! If you already have a Mega Man amiibo, you’re in luck – using the Blue Bomber with your 3DS unlocks eleven new, exclusive challenges in the 3DS version of the game, designed by the winners of our challenge contest from a ways back, bringing the total to over sixty challenges to test your Mega Man mettle (man). Plus, all physical versions of the game have extra goodies packed inside. You can find out more after the jump!

All 3DS versions of the game, amiibo or not, will include additional content in the Museum, including high quality box cover scans, game cartridge scans, and my personal favorite, manual scans! Fun fact: You’re 30% more radical just by reading that magazine ad… but you’ll never be as radical as Proto Man without his iconic helmet. I think Wily got a little too radical on the European cover for Mega Man 3, though.

Nintendo 3DS Standard Edition ($29.99 USD)
Comes with a physical copy of the full game, two Nintendo 3DS Mega Man themes, a digital soundtrack sampler containing eighteen songs from Mega Man 1 through 6, and four Mega Man stickers!

Nintendo 3DS Collector’s Edition ($49.99 USD)
Includes everything in the Nintendo 3DS standard edition, plus a set of six Mega Man postcards and the exclusive gold Mega Man amiibo! This is the only place you can pick up the gold amiibo.

If you don’t have a 3DS, or have been holding out for the physical version of the game on Xbox One or PS4…

PlayStation 4 and Xbox One
Includes the full game on disc, as well as a Robot Master cheat sheet, a digital soundtrack sampler containing eighteen songs from Mega Man 1 through 6, and four Mega Man stickers!

And of course, the game is also available as a digital download on Xbox One, PS4, and PC!

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A Fond Farewell

Feb 22, 2016 // GregaMan

Dear Capcom Unity,

Long time no see, guys. It is with complicated emotions that I confirm that today was my final day as an employee of Capcom. 

In December 2010, Capcom Unity warmly  welcomed  a bewildered, twenty-six-year-old version of me, and since then I’ve done my best to represent and nurture the link between Capcom and its community. In that time we’ve had ups and we’ve had downs, triumphs and fumbles. But I believe now more than ever that gaming has a special ability to connect people and enrich lives, and that the value in that is unquantifiable. From the explosive rise of the streaming scene to this console generation’s hard emphasis on connected user experiences, I think the state of gaming today speaks well to that. But we at Capcom Unity can take a bit of pride in having gotten in on the ground floor. Capcom’s gaming communities have always been dedicated, innovative, passionate, talented, diverse, and trailblazing. I fully expect this legacy to live on well after I am gone. 

Thank you all for the parts you have played in building this community and turning games into something much bigger and more meaningful than the mere playthings for which they are less and less frequently mistaken. 😉

Though leaving has been bittersweet, it has served as an excuse to look back on some of my favorite moments during my time here. Below are a handful that come to mind, for any who might want to join me in looking back.

-Though the series ran on and off as bandwidth allowed, we had a great time making the Capcom Unity Official Podcast. A personal favorite was our  episode on localization,  with special guest, the legendary David Crislip. 

-That episode had a companion piece on the blog, The Art and Science of Localization

This interview with original Mega Man staffer TOM-PON is grossly under-viewed, but is full of fascinating trivia from the original series’ development. (I did the subtitles.)

In which I gushed over Capcom’s lush NES backgrounds

How Street Fighter is like Monster Hunter

The Zen of Dead Rising

Enjoying Street Fighter 2010: A How-To Guide

Vehemently defending Strider on the NES

-Working on the Devil May Cry series was a dream come true. With DmC: Definitive Edition, I worked with the seriously talented SamD to create some dazzling  gameplay showcases.

-For Devil May Cry 4 Special Edition, I got to interview a personal hero of mine, series director Hideaki Itsuno. Twice! –  Day 1 | Day 2

-AND Reuben Langdon, voice and motion actor for Dante (among many other Capcom faves) –  Day 1 | Day 2

-All of us on Team Unity were big fans of DONTNOD’s Remember Me, so we streamed a  complete playthrough—in French!

-Brett Elston, Chris Antista, and I got to check out the  Capcom Bar in Shinjuku.

Farewell, Capcom Unity. If you’d like to keep an eye on what I’m up to (or at least what I’m thinking about at the moment), check me out on Twitter at @fingersmaloy.

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SFV Post Launch Status Update Vol. 3

Feb 20, 2016 // haunts

Hello again World Warriors! We’re back today with another round of updates for you all and we’re happy to report that we’re making a lot of great progress on all fronts. Hit the jump to see the current status of things and what we have on the roadmap as well.

Matchmaking

Matchmaking for Ranked and Casual is stable and is working as intended for most users. Some additional tweaks were made to the servers overnight, so players should actually be getting matches at a much faster rate now as well.

We do understand this is not the case for everyone, and the amount of matches a user gets can vary by region.

If you’re still having issues with Ranked or Casual matchmaking (long waits, unable to connect), please leave a comment here or tweet to @SFVServer with your Fighter ID and provide as much detail as possible (location, platform, etc).

Battle Lounge

We understand some users are still running into issues with Battle Lounges. We’ll be working on implementing fixes to this feature into the weekend. Again, this only affects some users so don’t be discouraged from checking this mode out and getting some matches in with friends!

Fighter ID Search

There were issues in the past day or so where newly created Fighter IDs were not showing up in the search. This issue has been resolved and newly created Fighter IDs will be available to search within 30 minutes of creating the account.

That’s about it for today! We’ll be continuing to work over the weekend to implement more improvements, so once again, follow @SFVServer on Twitter for more updates and leave us a comment here or shoot us a tweet with any feedback.

 

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SFV Post Launch Status Update Vol. 2

Feb 19, 2016 // haunts

What’s up World Warriors!

As many of you know, there were some issues with the Street Fighter V servers but we’re happy to report that the majority of those issues have now been resolved.

That said, we know there is still a lot left to optimize and not everyone’s experience has been the same so I’ll be checking in each day here to give everyone an update on how things are progressing. Hit the jump for a few updates we’ve made over the past 24-48 hours and a look at some of the issues we are aiming to resolve.

Matchmaking

Matchmaking is now working as intended and users should be able to find online matches without much of a wait in both Ranked and Casual mode.

Battle Lounge

Playing in the same Battle Lounge for a set period of time renders players unable to participate in the lounge or matches. Many of the other issues with Battle Lounge have been resolved and users should be able to invite other players to their lounge. The team is still looking at this mode very closely and will continue to make improvements as we move into the weekend time frame.

Match Results

Some users have reported that their match results are not being sent to the server. In most cases, this is more or less a UI bug and your results along with your rewards will still be credited to your account.

If you are unsure if your match was recorded, check your battle log and if the match appears there, it will also be recorded on the server.

Replay Search

Some of the more recent replay data won’t be available immediately when searching the replay database but the team is working on making those replays available as soon as possible.

All of your personal replays are immediately available by going through your fighter profile.

Other issues being addressed:

  • Some user names don’t show up in Rival Search.
  • Some user names don’t display properly on battle results screen.
  • Ranking functionality isn’t working properly on the CFN.

That’s it for today! Thanks so much for being patient with us thus far and we really appreciate not only all the feedback you have given us, but also the words of support as our server team has been working endlessly to bring everyone the best online experience possible! Thanks again and please keep the feedback coming!

If you want to report issues you’re having with Street Fighter V, please leave a comment here or tweet at @SFVServer. We’ll be monitoring all feedback and addressing as many issues as we can in a timely manner.

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Mega Man-athon 4 at MAGFest – speedruns, music, and more for charity

Feb 17, 2016 // Kellen Haney

In the year of 20XX, a super cool group by the name of Half Empty Energy Tank was created. This group worked hard to bring you a stream filled with Mega Man music, playthroughs, speedruns, contests, donation incentives for charity, and tons of classic Mega Man goodness, and they’re about to do it again this year for the Child’s Play charity ! Go, Half Empty Energy Tank , for everlasting peace!

Mega Man-athon 4 starts on the 18 th , and it’s shaping up to be an awesome event at MAGFest this year. Head over to the Half Empty Energy Tank site for the event schedule, live stream, and a whole lot more! If only there were some sort of prefix to describe the magnitude of the event. Ah well, I’m sure it’ll come to me. And don’t forget – you can play along at home with Mega Man Legacy Collection , available now as a digital download on PS4, Xbox One, and PC, with retail versions of the PS4 and XB1 versions just around the corner – including 3DS – to be released next week on the 23 rd!

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SFV Post Launch Status Update Vol. 1

Feb 17, 2016 // Harrison Young

Hello Street Fighter V players, 

With the game now officially out, we’d like to address some of the issues customers have been experiencing since launch. Please hit the jump for updates on network status, PC-specific issues and feature asks.

Network / server-side issues (PC & PS4):
  • Online connectivity – login and intermittent connectivity issues should be less frequent as the service stabilizes now that all platforms and regions have launched. 
  • Matchmaking issues – the issue should be fixed now as the team identified the root cause and have implemented a server side fix few moments ago. Please check mobile.twitter.com/sfvserver  for the latest updates and server status 
  • Fighter ID corruption – a small number of PC users have reported their Fighter ID getting corrupt after account registration. We’re aware of this issue and will have a fix in place shortly to prevent this from happening further.
PC-specific issues:
  • Game boot-up/crashing issues – some of these issues may be attributed to certain Anti-Virus software preventing the game executable from launching due to a false-positive error. We recommend users add StreetFighterV.exe and/or the game installation directory to the exclusion list to prevent this issue. 
  • There are other non-reproducible crashes or stability issues that we’ll be looking into. We appreciate if you can continue sending feedback through the official  Steam Bug Reporting thread  with as much details as possible so that we can attempt to reproduce and fix the issue.
Feature asks (PC):
  • Native DirectInput support – this was one of the more consistent requests we’ve received from the PC community. We realize many fans prefer to use their existing PS3/PS4 compatible Arcade Sticks on PC which are DirectInput-based, so we are actively looking into adding this feature in an upcoming patch. In the meantime, players can use popular XInput remapping tools such as the  X360CE [www.x360ce.com]
  • Expanded key re-binding functionality – we are also looking into expanding key binding option to allow customers to freely map keys beyond the default B/N/M/,/H/J/K/L keys. 
  • In-game language options – the currently set language is based on the Operating System’s UI language. We are looking into adding language options via the Steam client launcher in an upcoming patch. 
  • Resolution Switching – current design requires users to cycle through each in-between resolution setting in order to arrive at a resolution of their choice. We’ll look into making this process much simpler and less time consuming in the future. 
  • Lastly, we’ll provide another round of updates shortly, as soon as we have a solid timeline for when these feature additions will be ready. Please stay tuned!

Street Fighter V is a living and breathing platform that will continue to improve and evolve over time with more features and content. With that being said, we’d like to assure you that we are always listening to your feedback and with your help, we will continue to find ways to make Street Fighter V better and better. So please, keep the feedback coming and thanks for your support!