Search Results for: "ghosttrick"

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Street Fighter V Battle System Details

Jun 11, 2015 // ComboFiend

Hey everyone, we got some pretty hype Street Fighter V news today! Nope, it’s not a new character, but rather information on something that will affect all characters; the battle system. For SFV, we’re excited to talk about the new Variable System!

For a detailed explanation of how the V-System works and how it will make each character a unique experience, continue on.

The V-System consists of three variable mechanics all built around the new V-Gauge, which primarily builds as your character takes damage. The three mechanics are: V-Skill, V-Trigger and V-Reversal.  

V-Skill

V-Skills are unique skills per character that can be accessed at any time by pressing medium punch and medium kick together. These skills do not require use of the V-Gauge and have different uses per character (e.g. mobility, offensive, defensive). V-Skills are rather important in battle as they may help a character in an area they’re weak at or help to fill up the V-Gauge quicker. Learning how to properly and efficiently use each character’s V-Skill will be key in winning matches.

 

V-Trigger   

V-Triggers are unique abilities per character that can only be activated once the V-Gauge is full, by pressing heavy punch and heavy kick together. V-Triggers, much like Ultras in Street Fighter IV, are a way for your character to turn the tide of battle. That, however, is where the similarities end. Activating the V-Trigger, which allows access to a character’s full potential, is merely step one. It is completely up to the player to properly utilize the benefits received from the V-Trigger to change the course of the match. As V-Triggers add quite a bit of depth to each character, mastering their use will be paramount to victory.

 

V-Reversals

V-Reversals take up one stock of V-Gauge, and allow a player to counter the attack of the opponent while blocking, thus creating some breathing room. They are similar to “Alpha counters” from the Street Fighter Alpha series, but this time not every counter results in a universal effect; some push the opponent back, some knock them down and some switch sides. Players should explore each character to see how their V-Reversals function.

 

EX Gauge

That’s not all, however, as there is also the EX Gauge, which builds as you deal damage to the opponent. The EX Gauge allows characters to perform powered up versions of their special attacks and when maxed out, their Critical Art. Critical Arts are highly damaging, cinematic attacks that are unique to each character. 

 

V-Skill and V-Trigger Breakdown for the Current Characters

Ryu

V-Skill: Mind’s Eye

Ryu uses his senses to “see” the opponent’s next attack and parries it accordingly. All attacks (high, low, mid) and projectiles can be parried if timed correctly. Multi hitting attacks can also be parried with the correct timing. Fans of Street Fighter III will remember that the “parry” was the core battle mechanic of that entire series! The mechanic now returns as a single V-Skill of Ryu, demonstrating how serious we are about making every character unique to one another. Ryu gains V-Gauge for each successful parry.

 

V-Trigger: Denjin Renki

Ryu powers up and enters Denjin Renki mode. In this mode, his normal and EX Hadokens, as well as his Shinkuu Hadoken gain an electric charge, resulting in faster travel speed, higher damage, and higher stun. While in this mode, normal and EX Hadokens can also be charged, which result in even higher damage or a guard break if blocked.  Additionally, his Shoryuken attack also deals additional damage when it connects against the opponent.

  • Note – Denjin Renki mode only lasts a short amount of time and is tied to a timer.

 

Chun-Li

V-Skill: Rankyaku


Chun-Li powerfully kicks off the ground and flies toward her opponent at an angle lower than her normal jump. While in the air, Chun-Li can use air attacks and special moves as she descends upon the opponent.

 

V-Trigger: Renkiko


Chun-Li concentrates her ki into her hands and feet which results in attacks hitting more times than normal. Light attacks have no additional benefits, medium attacks hit one extra time, heavy attacks hit two extra times. This benefit is not extended to special attacks.

  • Note – Renkiko only lasts a short amount of time and is tied to a timer.

 

Nash

V-Skill: Bullet Clear


Nash reaches out and absorbs any normal projectile coming his way. If close enough to the opponent, Nash can absorb their life force, causing damage. Each time Nash touches the opponent or clears a projectile, he gains a small amount of V-Gauge.

V-Trigger: Sonic Move


Nash travels at supersonic speed and ends in one of three different places near the opponent based on what the player inputs. Players can choose to end up behind the opponent on the ground, behind the opponent in the air, or in front of the opponent in the air, and can act immediately once Nash appears.

 

M.Bison 

V-Skill: Psycho Reflect


M.Bison uses his Psycho Power to absorb any normal projectile or attack coming his way. If the player continues to hold down the Psycho Reflect after absorbing either the projectile or attack, M.Bison will throw a Psycho Shot back at the opponent. Each time M.Bison successfully reflects a projectile or attack he gains a small amount of V-Gauge.

 

V-Trigger: Psycho Power


M.Bison completely unleashes his Psycho Power, which results in a change to his dash and certain special attacks. He now teleports during his dash, able to pass through projectiles and attacks, and also disappears and reappears during his Somersault Skull Diver and Double Knee Press attacks, making them extremely hard to track.

  • Note – Psycho Power only lasts a short amount of time and is tied to a timer.

 

So there you have it, the new Variable System for SFV. Although V-Skills and V-Triggers are easy to use, they will definitely take time to master. And with the activation command tied to a simple set of button presses, players will now have more time to concentrate on what truly lies at the heart of Street Fighter: Rising Up against the competition!

I can’t wait for you all to get your hands on this. Until next time!

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MH animation short by NCHProductions: Egg runs, part 2

Jun 09, 2015 // Yuri Araujo

MH-loving animation studio NCHProductions is back with another stab at explaning the mysteries surrounding the world of Monster Hunter! This time, we find out how Egg delivery quests spawn giant rocks that block your route to the Base Camp:

Okay, I can’t verify whether or not any of this is officially canon, but I can verify that it was pretty hilarious! If you liked what you saw, be sure to check out their channel for even more Monster Hunter animation shorts.

Oh, and just for reference here’s Egg runs – Part 1, which I wrote about late last year. Enjoy!

PS: I actually just learned from this Reddit post that in  MH4U , you can actually destroy those rocks either with bombs or other attacks! It didn’t use to be like this in previous game, but it’s definitely a welcome change!

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Q&A with Devil May Cry 4 Special Edition director and action director – Part 2

Jun 08, 2015 // GregaMan

Time for more behind-the-scenes insight from Devil May Cry series director Hideaki Itsuno and action director Yuji Shimomura, both of whom have reprised their roles for  the upcoming  Devil May Cry 4 Special Edition.  In today’s installment, they talk about crafting the game’s world and characters, as well as some of the challenges presented by cultural barriers.

In case you missed it:
Part 1

Look forward to the next installment of this interview in the near future! And don’t forget, you can pre-order the game now for Xbox One, PS4, or Steam. 

US PS4 – bit.ly/1QG1f0M
UK PS4 – goo.gl/GKg1A0

US XB1 – bit.ly/1Ey6KXE
UK XB1 – goo.gl/eRSjCx

Steam – bit.ly/1F5aS3J

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New Resident Evil 0 trailer and screens are eerie, pretty

Jun 08, 2015 // GregaMan

Yes, as previously announced in brief, the atmospheric survival horror of 2002’s Resident Evil 0 is being remastered for a new generation. Following up on the success of this year’s runaway hit remastering of Resident Evil, RE0 will feature gorgeously upgraded HD visuals and sound, with toggle-able aspect ratio (16:9 or classic 4:3) and an optional updated control scheme.

Experience the origin of the entire Resident Evil series canon when Resident Evil 0 drops for PS3, PS4, Xbox 360, Xbox One, and PC in early 2016. Now hit the jump for a trailer and some purty screens!

RE0 puts players in the shoes of two protagonists—S.T.A.R.S. Bravo Team’s resourceful but green rookie Rebecca Chambers, and Billy Coen, an ex-Navy lieutenant on death row. Throughout the game, players will take control of both characters, with the ability to switch control between the two on the fly. Learning the advantages of each character will be key to surviving the nightmare.  


Look forward to more info on the game in the near future!

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Mega Man Legacy Collection brings enhanced 8-bit classics to new platforms

Jun 08, 2015 // Minish Capcom

In  mere months you’ll be able to play the original six Mega Man games in crisp 1080p and enhanced with modern bonuses. Mega Man Legacy Collection hits Xbox One, PS4 and PC digital storefronts this summer, with a digital Nintendo 3DS version following in the winter.

In addition to the original six games, you also get challenges, a huge of-the-era museum packed with visual history and a helpful database that informs AND tests you on your Mega Man prowess. And for those keeping track, the trailer jam is “Searing Scissors,” part of OverClocked Remix’s excellent “For Everlasting Peace” album.

Some notes about the additional modes:

Leaderboards, challenges, replays: Challenge Mode takes moments from each title and weaves them into a series of, well, challenges! So things like ‘can you do these six areas strung together with one life bar’ or ‘try fighting all six Mega Man 1 bosses in a row.’ And to keep the quest for the best time alive, the top performers in each Challenge will have their replay data uploaded and viewable to everyone! There will be many challenges to vex seasoned players AND help train newcomers in the ways of the Blue Bomber.

Database:  Each Mega Man game will have a database that includes enemy lists. From here you can read details about certain enemies and hop directly to them for a practice session. For example, say you’re tired of playing all the way to Quick Man just to lose over and over. With the database, you can hop directly to him and practice that buster run until you get it down to a science. Then it’s off to the full game for the real deal!

Museum : MMLC will sport an exhaustive collection of sketches, art and other visual materials that help put you in that 1987~1992 time period. Part of this game’s goal is the preservation of history, and the folks at Digital Eclipse are scanning items at absurdly high resolutions to make them as clean and clear as possible.

Speaking of Digital Eclipse, the team is bringing these 8-bit classics over via their new Eclipse Engine, which rebuilds the original games from their source elements. The result is a sharp, clean picture that proudly displays these iconic sprites in lovely 1080p, and presents the games as they existed in their original forms.

“Movies have the Criterion Collection, but there hasn’t been anything like that for games,” said Frank Cifaldi, Head of Restoration for Digital Eclipse. “We’re living in the golden age of a brand new form of artistic expression, and we’re not doing a very good job of making sure our games will be available five years from now, let alone fifty. The more we can do right now to take video game preservation seriously, the safer our history will be.”

For $14.99 you’ll get six timeless classics, a huge museum of high-res images and challenges with their own leaderboards and replays.

We’ll stream the title from E3 next week, and if you’re attending SDCC this year, you’ll be able to play it ahead of its release!

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Monster Hunter 4 Ultimate Free DLC line-up for June

Jun 05, 2015 // Yuri Araujo

We’re now officially in June, and as promised, here’s another batch of FREE DLC for Monster Hunter 4 Ultimate! This time, we’re featuring the  Animal Crossing and  Devil May Cry  collaborations as well as a brand new set of gear designed by renowned Square Enix designer Tetsuya Nomura! Watch the full DLC trailer below as you download this pack. =)

It’s worth noting that the Tetsuya Nomura collaboration was made specifically for the Western version  Monster Hunter 4 Ultimate . And here are some renders of what it looks like up close:

  

Click to zoom

UPDATE: Fashion hunting apparently isn’t enough for some of you, so here are the stats for the armor designed by Tetsuya Nomura:

 
 Blademaster                                                             Gunner

As usual, here are some numbers for those that are keeping count:

14  New quests
5  New weapons
1  Complete armor set
4  Palico weapons
4  Palico armor sets
1  Bonus Palico:  Pink Pal
3  Guild Card backgrounds
6 Guild Card titles

To get this content, all you need to do is  1)  connect your Nintendo 3DS to the Internet,  2)  load your copy of  Monster Hunter 4 Ultimate 3)  go to the “DLC” menu and  4)  download all the things!

Quests will be saved under “Event Quests” (with the Questatrix) and “Challenge Quests” (with the Arena Bambina) in the Gathering Hall. G-Rank quests and G-Rank Challege Quests can be found in the Elder Hall and Assembly, respectively.

For the Episode Quests make sure to talk to your Housekeeper and read their directions; some quests will show up at the Gathering Hall while other will come up at the Elder Hall.

Remember to get all of this as well as the  March , April and  May   DLC packs. Happy hunting!

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DmC: Definitive Edition Style Tournament – Grand Prize Winner

Jun 03, 2015 // GregaMan

It’s been a long road peppered with passion, panache, technical mishaps and a strange sort of competitive camaraderie mirroring that occasionally seen in Dante and Vergil themselves, but we can finally crown a grand prize winner in the DmC Style Tournament. 

First off, we have our Dante submissions. Each Finalist submitted a Dante clip. Here’s a recap:

Our Dante showing was strong, but in the end the Dante vote was taken by SteeleSerpent, who secured 40% of the electorate, which translates to 12 votes. Zeno Xyvorean came in second with 9 votes.

For this Final Round, our Finalists were also required to each create a Vergil submission. This would prove to make or break. Here’s a recap:

Once again, the vote came down to SteeleSerpent and Zeno Xyvorean. Steele nabbed 9 votes, while Zeno took a solid 16. Which means….

Zeno Xyvorean takes it, with a total of 25 votes!!

Congrats, Zeno, you will be shipped a Grand Prize as soon as it becomes available. Our other Finalists will receive Japanese retail copies of  Devil May Cry 4 Special Edition .

Great job to all who participated, and look forward to our 4SE style tournament following the game’s release on June 23rd!

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PSN Capcom Sale is a celebration of awesome

Jun 03, 2015 // GregaMan

If you have a North American PlayStation Network account, now’s your chance to get caught up on a whole heap of great Capcom titles you might have missed. PSN’s Capcom Sale has great deals on a ton of awesome games:  Dragon’s Dogma Dark Arisen, Okami HD,  the  Resident Evil  series, Devil May Cry HD Collection,  and plenty more. 

  Devil May Cry HD Collection

PS3

29.99

9.99

Capcom vs SNK 2

PS3

9.99

3.49

Darkstalkers Resurrection

PS3

14.99

7.49

Dead Rising 2 Off The Record

PS3

19.99

9.99

Dragon’s Dogma Dark Arisen

PS3

39.99

13.49

Dungeons & Dragons

PS3

14.99

4.99

Lost Planet 3

PS3

19.99

6.99

Mega Man 9&10 Combo Pack

PS3

14.99

8.99

Okami HD

PS3

13.99

4.99

Remember Me

PS3

29.99

11.99

Resident Evil 4

PS3

19.99

7.99

Resident Evil 5 Gold Edition

PS3

29.99

11.99

Resident Evil 6

PS3

19.99

9.99

Resident Evil Code Veronica

PS3

19.99

7.99

Resident Evil Franchise Pack

PS3

59.99

23.99

Resident Evil HD Remaster

PS3

19.99

15.99

Resident Evil HD Remaster

PS4

19.99

15.99

Resident Evil Raccoon City

PS3

19.99

7.99

Resident Evil Revelations

PS3

29.99

10.49

Resident Evil Revelations 2 Episode 1

PS3

5.99

3.99

Resident Evil Revelations 2 Episode 1

PS4

5.99

3.99

Resident Evil Revelations 2 Season Pass

PS3

19.99

15.99

Resident Evil Revelations 2 Season Pass (Access via in-game store)

PS4

19.99

15.99

Resident Evil The Darkside Chronicles

PS3

14.99

7.49

Resident Evil The Umbrella Chronicles

PS3

14.99

7.49

Resident Evil: Chronicles HD Collection

PS3

26.99

13.49

SFIII Third Strike Online Edition

PS3

14.99

3.99

Street Fighter X Tekken

PS3

29.99

5.99

Street Fighter X Tekken

PS Vita

39.99

9.99

Strider

PS3

14.99

7.49

Strider

PS4

14.99

7.49

Super Street Fighter II Turbo HD Remix

PS3

9.99

4.99

Ultra Streetfighter IV

PS3

39.99

19.99

Ultra Streetfighter IV DLC Upgrade

PS3

14.99

10.49

 

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#DidYouKnowMH archive – helpful MH4U tips for your everyday hunting

Jun 02, 2015 // Yuri Araujo

New and veteran hunters alike will find that  MH4U  is filled with little secrets, and while I know there’s a great satisfaction in discovering these gems, I’m also reminded that “sharing is caring”. So here’s a bunch of useful everyday hunting tips  4 U :

If you follow the  Monster Hunter social channels, you know we have a running series of short clips under the tag #DidYouKnowMH , and since we’ve now submitted more than 20 of these, it felt like the right time to compile a single destination featuring all them.

And to facilitate things, I’ve put them under various categories. =)

General tips:

Wave at hot air balloon to temporarily mark the monster on the map;

Primal Forest shortcut, from Base Camp to Area 3;

Crouch to carve slightly faster;

Eat Sautéed Fish+Drink to get Felyne Explorer and start the quest at the Secret Area;

Sleep at the Base Camp’s bed to fully heal yourself and your Palicoes, including ones that have fallen in battle;

Signal the map (Start, then X) to call your Palicoes towards you;

Roll towards a wall and hit A to start climbing (also works with your weapon unsheathed);

The Arena Switch helps keep monsters separate;

Knock flying monsters out of the sky with Flash Bombs – they generally drop a Shiny item twice per quest;

Roll 3 times to clear Fireblight, or once if you roll on water;

Small monsters are generally repelled by the Torch, except for insects, which are drawn to its light;

You can end Expeditions at any time, but you won’t get all the Caravan points;

There are armor sets based on various NPCs. Here’s the Caravaneer outfit;

Delay your standing animation after hard knockdowns by not pressing any buttons. This will keep you safe from incoming attacks;

Exhausted monsters will misfire attacks, leaving large openings for attacks;

Armor skills:

FOCUS – charge your attacks (and gauges) faster than normal;

GUARD BOOST – block certain previously unblockable attacks;

MUSHROMANCE – eat all types of mushrooms, each grants a unique effect;

TREMOR RES – prevents you from being staggered by tremor attacks, opening up opportunities for a more offensive playstyle;

EVADE EXTENDER – increases or evade distance;

WIDE RANGE – heal teammates, cure their status ailments or give everyone an Attack of Defense boost, if they’re in the same zone;

SPEED SHARPENING – brings the animation down to one swipe, instead of four ;

Monster specific tricks:

MONOBLOS, DIABLOS, SELTAS get their horns stuck on walls, leaving them open;
(note: in a similar fashion, TIGREX can get its mouths stuck on walls)

TEOSTRA uses his Supernova attack 100 seconds after becoming enraged;

GYPCEROS can be carved while they’re feigning death;

DEVILJHO eats all types of meat, including Tinged, Drugged and Poisoned;

MONOBLOS, DIABLOS, CEPHADROME, and other monsters that burrow are forced back to the surface with Sonic Bombs;

ZINOGRE when charged, have Fulgurbugs on their backs. Topple a Zinogre to gather such bugs (Stygian Zinogre carries the Dragonphage Bug);

DAH’REN MOHRAN rolls over with certain attacks letting you carve its mouth;

I’ll be updating this blog whenever a new #DidYouKnowMH tip is posted online, so check back once in a while, if you’re not into that social media stuff. If you are into social networking, however, you can find these, and future tips, on Vine , Instagram , Twitter and Facebook !

In the meantime, remember to share this with your fellow hunters. Imagine what it would be like if everyone out there knew that Teostra does his Supernova attack 100 seconds after entering rage mode, or that you can find out exactly where the monster is in the map by waving at the hot air balloon. 😉

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Mega Man animated series coming in 2017

Jun 02, 2015 // Minish Capcom

Big news today – Capcom, Man of Action Entertainment and Dentsu Entertainment USA are joining forces to bring a 26-episode Mega Man series to airwaves in 2017!

The full release:

SANTA MONICA, CA – Dentsu Entertainment USA has partnered with Man of Action Entertainment to develop a 26-episode animated series based on Capcom’s iconic video game franchise Mega Man’ for the global market, it was announced today by Yuichi Kinoshita, President and Chief Executive Officer, Dentsu Entertainment USA, Inc.   Under terms of the deal, Dentsu Entertainment holds worldwide broadcast and licensing rights for all aspects of the new Mega Man TV series. 

Dentsu handpicked Man Of Action Entertainment , creators of Ben 10 and Generator Rex, to create, write and executive produce the all-new Mega Man animated series.  Disney/Marvel’s Academy Award®-winning feature Big Hero 6 utilized the characters and team created by Man of Action, the bi-coastal creative studio and writers’ collective formed by creators and acclaimed comic book writers Joe Casey, Joe Kelly, Duncan Rouleau and Steven T. Seagle.  Marvel called upon Man of Action to produce and write Ultimate Spider-Man and Marvel’s Avengers Assemble for their successful launches on Disney XD.  The new Mega Man series has a target air date of 2017, coinciding with the franchise’s 30 th anniversary.

“We are very excited about the opportunity to introduce an all-new Mega Man to loyal fans and kids,” said Kinoshita, commenting on the deal.  “Having a celebrated character from Japan reimagined by Man Of Action is the ideal project for Dentsu Entertainment USA.”

Man of Action’s Rouleau said, “The 1990s Mega Man TV series was cool and different than other series targeted at kids during that time.  It featured great action, but also brought the laughs.  Mega Man is a character that is even more relevant for today’s kids and we are really looking forward to creating something new that still respects the long tradition of the character.”

The Mega Man franchise is grounded in a series of video games, first launched in 1987, featuring battles fought by the eponymous blue robot protagonist and an ongoing cast of allies and enemies.  The Mega Man multiverse has spawned over 130 video games on multiple gaming systems, selling over 30 million copies worldwide, as well as a plethora of toys, comics and collectibles.  A highly-rated Mega Man TV series was popular in the USA in the 1990s and aired for several seasons.

Now, 2017 is still (counts on fingers) TWO years away, so there’s no art or anything to share just yet. But as the months count down, we’ll be sure to share any and all news regarding this new series.

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Monster Hunter Mondays 6/1 live at 4pm PT

Jun 01, 2015 // Yuri Araujo

Another Monday is upon us, and with it comes another  Monster Hunter Mondays live stream. Tune in to  twitch.tv/capcomunity at  4pm  (Pacific Time) and join us on the journey to G-rank on Monster Hunter 4 Ultimate . See you online!

UPDATE: I just found out about a 4-way live stream starting right after our MHMondays. It’ll be live on monstermelee.tv featuring Hotsammy_Sliz , Jehm_Faulking , BattleBuddiesGaming and BrotherVirtue . Sounds like a ton of fun!

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Get (re)acquainted with the combat mechanics of Nero and Dante

May 29, 2015 // GregaMan

In case you haven’t heard,  Devil May Cry 4 Special Edition will feature a whopping roster of five distinct playable characters, which includes the two returning protagonists from the original DMC4.

We’ve been dropping weekly overviews of each of the new characters’ mechanics, but in case you missed the original game when it released in 2008, hit the jump for a quick primer in the combat mechanics of Nero and Dante.

Nero offers a more welcoming but highly addictive and versatile entry point for newcomers to the series, while Dante takes stylish combat to unrivaled heights with an incredibly deep network of mechanics. Both offer nearly endless potential for experimentation and creative application. Go nuts.  

In case you missed ’em:

Lady combat overview

Trish combat overview

Vergil combat overview