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Monster Hunter 4 Ultimate: Localization & Tipping the Scales!

Feb 17, 2015 // Andrew Alfonso

Greetings everyone! Are you all hyped for the release of Mons …oh wait, the game is already out! WOOHOO! I hope everyone got their copy on time and spent the entire freaking weekend playing the heck out of the game. Had some crazy moments during your hunts? Liked some of the one-liners those odd Caravan peeps have? Let us know in the comments whenever you have the time!

So before we start talking about the final new village in Monster Hunter 4 Ultimate and some new monsters, I have to give you proper warning; if you haven’t progressed past Cheeko Sands and you don’t want to be spoiled, don’t read the rest of this blog. Then again, if you’ve been reading all of these blogs, you’re probably well aware that spoilers abound everywhere!


Winds of Change

After a brief stay in Cheeko Sands, you and the caravan arrive at your final destination, the village known as Cathar. This windy, mountainside village is isolated from the rest of the known world due to its location. The residents of Cathar are all Wyvernian, including the amazing Maximeld XIV. Who’s that, you ask? He’s the latest successor in a long line of melding experts! Melding lets you combine talismans you own with certain Frenzy crystals to produce even better talismans. Give it a whirl once you get to Cathar!

 

 

In the Japanese version, Cathar is known as Shinato (シナト) but we decided to make the name change because we wanted players to immediately get the meaning of the name. Shinato originates from shinato no kaze (科戸ã®é¢¨), which is an alias for Shinatsuhiko and Shinatobe, the god and goddess of wind in Japanese mythology. Another meaning for shinato no kaze is “a wind that wipes away sin and filth,” in essence a purifying wind. And what better way to express purification than catharsis?


Seregios

The flagship monster for Monster Hunter 4G in Japan is a swift and dangerous wyvern capable of shooting out its own scales to wound hunters. It also has zero problems messing with full grown Rathians and Rathalos in their own habitat! Seregios is definitely a monster you do not want to take lightly…even if it does look like a pinecone. Don’t tell it that you think that though, it’ll get even angrier.

 

Naming a monster like Seregios is a big deal because it’s one of the main monsters in the game, and you don’t want to screw it up. At the very least you want to give a couple of solid ideas and hash things out with the director. Before we sat down with the director Fujioka-san and lead designer Tokuda-san, we were given a couple of keywords to hit when coming up with names. This included talons , legion , Rathalos’ rival, gold , scales , speed , dive bomb, and so on. The names that we came up with were

  • Seregios: a Romanization of the Japanese name. I chose an R instead of an L in the middle to make it look like serre (talon in French) and serrate.
  • Aurelos: a combination of aer (Latin for air), Regius (Latin for King) and a traditional Monster Hunter suffix, los. We were going for “the king of the skies to rival Rathalos” vibe with this one.
  • Ceralos: a combination of celertias (Latin for high speed) and Regius.
  • Aegios: a combination of aer and Legion, which the Japanese name also utilizes.
  • Aurthelos: a combination of Aur (Latin for gold), and a traditional Monster Hunter suffix, thalos. We were going for “the golden rival of Rathalos”.

We probably didn’t do the other suggestions any favors by adding the Romanization of the Japanese name into the list, but we all agreed that much like Gore Magala and Kecha Wacha before it, the name itself sounded good and is easy enough for more people to pronounce (although some people might end up pronouncing it “Sir Regios”…). We also liked how the original name had this sort of cutting sound to it compared to the ideas we came up with, so there weren’t any objections when Fujioka-san decided to stick with the original Japanese name.

 

Dalamadur

If you thought final bosses like the Mohrans and Lao-Shan Lung were big fish to fry, you haven’t seen anything yet! Dalamadur is a gigantic Elder Dragon that’s over 1,400 feet in length, and it’s so big it needs two freaking Target Camera icons on the Nintendo 3DS touch screen to fight! The area that Dalamadur inhabits is called Cragtip Spear…actually, I shouldn’t say that Dalamadur inhabits Cragtip Spear; it kind of uses it as a hammock to chill while it waits for hearts-full-of-courage-but-not-much-else hunters to climb to the top of the mountain. Oh, those poor, naïve hunters.

The Japanese name for this king of serpents, Dara Amadura (ダラ• アマデュラ) is quite a mouthful to say in English, but, more importantly, it’s long enough to cause problems during localization when we come up with material names and whatnot, so we tried to brainstorm some short but similar names. One thing we learned while studying up on Dalamadur’s Japanese name is that, despite being a gigantic serpent, its name had zero connection to a snake. The name was inspired by Magdala (Aramaic for great/tower) and the Babylonian word for armor. No, I have no idea how the Monster Hunter team found a resource to translate Babylonian into Japanese, but they’re a crafty bunch. I wouldn’t put it past them to find something that obscure.

Aside from the Romanized Dalamadur, we also came up with two totally new (and short!) names for this beast. The first one was Vashira, which was based on Vasuki, one of the King serpents in Hindu and Buddhist mythology. The second one was Nadalah, which was a combination of Nahash (Hebrew for serpent) and Magdala from the original Japanese name. Oh yeah, we also came up with an alternate Romanized name, Amadulla, just in case. I personally liked Vashira the best because it’s short (easier to use for material names, etc.), has a serpent-like sound to it, and most of all, has some impact behind it. However, Director Fujioka-san wanted to stick with the Japanese version of the name, so we chose Dalamadur over Amadulla to keep it as close as possible to the original.

 

Shah Dalamadur

The new Dalamadur subspecies isn’t very different from the original species; instead of black scales it sports red ones, and it has a slightly paler look compared to the original’s blue hue. The combination of these visual changes plus the minor change to the monster’s kanji name was our starting point for the localized name. The original species’ kanji name is Jyaouryu (蛇王é¾), which literally translates to “snake king dragon,” whereas the subspecies’ kanji name is Jyateiryu (蛇å¸é¾), which means “snake emperor dragon.” The change is subtle but it was enough for us to work with. Like Monster Hunter 3 Ultimate’s Goldbeard Ceadeus, we aimed to give the monster a name that alluded to its red color but also represented power and royalty. Some names we kicked around were Tsar, Imperial and Deshret; all are related to the color red and with power or royalty.

 

 

However, the one that we were really hoping to get approved was Shah Dalamadur. We thought it had a certain exoticness that the other names we came up with didn’t, which made it the perfect name. Fujioka-san agreed with our assessment, and thus Shah Dalamadur was born!

That’s it for this time, and unfortunately my next blog will be the last one in this series. I’ll have a couple of surprises ready for everyone though, so make sure to check back next week!

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Raid Mode rundown part 2 – Skills, enemy abilities and more

Feb 16, 2015 // Minish Capcom

Not long ago we ran you through some of the basics of Raid Mode , the run & gun bonus mode in Resident Evil Revelations 2. While the core experience is largely the same as Revelations 1 (play maps to get better loot to make better weapons to grind harder maps to get better weapons to… you get the idea), there’s a LOT of new content in the mix.

-SKILLS-

Each of the 15 playable characters begins the game with a small number of skills. As you grind maps and gain levels you’ll gain Skill Points and be able to unlock, equip and improve a huge assortment of abilities. Above, I’m upgrading one of Claire’s starting powers, the Exploding Bottle; it’ll now deal more damage.

Also note all the “locked” slots. These are level requirements – get the character to that level, and you’ll be able to equip additional weapons, unlock new skills and more. For example, Claire begins with two Passive Skill slots. At level 5, another slot will open, another at level 45 and so on.

And here’s Claire vs Barry at level 5. They have different Skills available at the start, making each character feel a bit different right away. Barry also gets his third weapon slot faster than Claire, which makes sense given his “buddy system” relationship with guns.

Back to Claire – I’ve unlocked and equipped Claire’s Herb Storage, while on the right you can see Shield, which will be available at level 18. This process continues well into Raid Mode, as you can see; level 92 and you’ll still be unlocking slots! The more you have, the more abilities you can equip and use to tackle some of the later, more challenging Raid maps.

–ENEMY ABILITIES–

As in the original Raid Mode, some enemies have modifiers that make them even more formidable. As seen above, these enemies will have icons that call out their powers… or you can look at them and get a good idea. While both of these enemies are larger than normal (first icon), one is on fire and another exudes electricity. The former will burn you and deal damage over time, while the latter puts you in a “shocked” state where your defense will be lowered for a period of time.

And then there’s the force field power… this guy’s shielding not just himself, but anyone directly behind him. Gotta get around that shield if you want to deal more damage…

Other abilities that’ll keep you on your toes:

“Attractor” – A mysterious light pulls your character towards them. Protect yourself using obstacles or keep your distance.

“Sprinter” – Small but fast; underestimate them and you’ll pay a painful price

“Coat of Armor” – High defense, low health. Especially weak to critical hits. Can gain a lot of exp from defeating them

“Vanish” – Invisible enemies. Find them through their dust cloud, and by setting your sights upon them

So, this seems like a tall order for our cast, no? The good news is that the Raid Mode roster can also dish out different types of damage and status effects thanks to the aforementioned Skills and new Custom Parts.

–CUSTOM PARTS–

As in RER1, you can acquire Custom Parts in each mission and use them to spruce up your ever-growing arsenal. However, this time around you’ll be able to give your guns ice and fire ammo (plus even more), or make your bullets track enemies, or give your final bullet more power or… you get the idea.

The image above shows the “combine parts” menu; here you can combine weaker custom parts into new, stronger versions that’ll be necessary for some of the harder missions. Unlock two Electric Ammo Lv.1 Custom Parts? Combine them and form a Lv. 2 version!

–IN-GAME STORE–

While most Capcom Unity readers will look at harder Raid missions as challenges just waiting to be overcome, there will be items that can help new players ease into the escalating madness that is Raid Mode.

As with RER1, you can buy all kinds of weapons and parts using the in-game currency earned by completing missions (BP in RER1, Gold in RER2), OR visit the real-world PlayStation/Xbox/PC storefronts for weapon/custom part packs akin to what you saw in RER1. There are also some items new to RER2.

Blue and Red Life Crystals allow you to respawn immediately with full health. Get 10 minutes into a map, lose and don’t want to start over? You can come back to finish the fight, but at the cost of a Blue Life Crystal. These are obtained by completing Daily Missions within Raid Mode, and you begin the game will some as well.

Should you run out of Blue Life Crystals or don’t have the time/desire to play the Daily Missions, you can also buy Red Life Crystals in the PlayStation, Xbox or PC stores. These are optional of course, and running out of either/both simply means you can’t respawn mid-mission (which was the case in RER1). Some missions don’t even allow respawning, so sooner or later you’ll have to get through on your own skill if you want to see all the missions.

Up above are some of the unevaluated “albums” you find as loot drops. Once you’re back in the hub area, you can unlock the album and gain whatever was inside (like guns, Custom Parts etc). Since these are random drops, some guns or parts will be slightly better or worse than others – basically like RER1. I tend to sell off items I don’t want or need, but if you want to amass a heaping pile of albums and weapons, you’ll be able to increase the storage capacity.

When you pick up Episode 1 on February 24 (PS3/PS4) or February 25 (360/XONE/PC), it will include Claire and Barry’s story mode content AND 54 Raid Mode missions spread across three difficulty settings. When subsequent episodes release they will also contain numerous additional Raid Mode maps – Episodes 2 and 3 will each add 36 missions to the mode, while Episode 4 tops things off with another 68 missions. All told there will be over 200 increasingly difficult missions.

To list it out, Raid is split into numerous Gauntlets, each of which contains six Raid missions that come in Easy, Normal and Hard difficulties. If you can clear them all, you’ll access an ever greater challenge…

EP1 : 3 Gauntlets x 6 Missions x 3 Difficulties

EP2 & 3: 2 Gauntlets x 6 Missions x 3 Difficulties

EP4:  2 Gauntlets, one of which you’ll have to finish and see what happens…

We’ll have even more Raid info soon!

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Capcom Unity Official Podcast: Episode 22

Feb 13, 2015 // GregaMan

Cease your salivations, for  Monster Hunter 4 Ultimate is out and can be yours  today! Good thing there’s a long holiday, amirite? 

Anyway, Yuri and I sat down to celebrate with episode 22 of our podcast, which is all about what Monster Hunter can do  4U. See what I did there? Give it a listen here if for some reason you’re not playing the game right now.

Community Question: What’s the deal with poogies? Why are they pettable? What does that do? Is there a point? Does there even need to be a point? Give us your best poogie analyses. 

One star commenter will receive this lovely copy of  Monster Hunter Illustrations 2– quite a big-ticket item!

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Monster Hunter 4 Ultimate is available now!

Feb 13, 2015 // Yuri Araujo

And just like that, the best  Monster Hunter game ever created it now available for all; for you; 4 U !

Now we can all join a traveling caravan, explore the brand new environments, and more importantly, hunt awesome new monsters…  online with other hunters!

We have an epic Launch Trailer featuring some awesome review quotes and scores, but before you watch it, I’ll leave you with 2 bits of info:

1) Anyone who owns the game between now and March 15th, gets a free Starter Pack, including  early access to the  Super Mario Bros.  Palico gear;

2) If you buy the game digitally through the Nintendo eShop, you get a free  3DS Theme !

Happy Hunting!!!

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MH4U Starter Pack: free items and a “Super” surprise

Feb 13, 2015 // Yuri Araujo

Just as you thought Monster Hunter 4 Ultimate was already perfect, here’s another bonus for those of you who jump in early: starting on February 13 th (release date) until March 15 th you can download a free item pack including a selection of handy items and a little something special…

After you get your game, you should head to the Nintendo eShop and download the Patch 1.1 item listed there; that’s our free gift for you. But what exactly comes in this nice little present? Lots of super useful items! Here’s the list:

Mega Potion         x50
Honey                  x30
Mega Dash Juice   x15
Well-done Steak   x30
Max Potion           x10
Lifepowder           x20
Ancient Potion      x5
Flash Bomb          x30
Sonic Bomb          x30
Pitfall Trap            x15
Shock Trap           x15
Super Mushroom  x6

It’s a pretty handy pack, wouldn’t you say? Oh, what’s that last one…? Super Mushroom, huh?

Well, that’s our little surprise gift for you! With those 6 Super Mushroom units you can walk up to the smithy (after completing the first 2 Capital “C” Challenges from the Caraveneer) and craft either the Mario or Luigi outfits for your Palico as well as 1 matching Invincible Hammer!

HOW TO GET YOUR FREE STARTER PACK

So if you’re reading this because you just got your copy of Monster Hunter 4 Ultimate and are ready to claim your free Starter Pack, including the Super Mario Bros. collaboration items, here’s a little guide on how to get make sure you get everything:

REQUIREMENTS:

–          Internet connection

–          A copy of Monster Hunter 4 Ultimate

–          A save file with at least one hunter created

STEPS:

1)      Go to the Nintendo eShop

2)      Download and install Patch 1.1

3)      Load Monster Hunter 4 Ultimate

4)      Go to “Your House”

5)      Talk to the “Housekeeper”

6)      Select “Downloadable Content”

7)      Go to the “Gift Area” option

8)      Download the Starter Pack

9)      Exit the Download Menu

10)    Check your Item Box

Alright, now you should have your full Starter Pack with all of the items I told you about earlier in this post!

HOW TO GET THE SUPER MARIO BROS. COLLABORATION GEAR

Now that you’ve downloaded all your items, it’s time to get that special little bonus we’ve packed in for you: the Super Mario Bros. Palico gear.

CAUTION:

With the 6x Super Mushrooms, you can only make 1 set of Palico gear, so choose carefully between either Mario or Luigi. Later on, we will release the DLC quest that will allow you to make the other set of armor.

REQUIREMENTS:

–          Complete the first two quests from the Caravaneer – the Capital “C” Challenges

–          Talk to your Ace Palico and make sure it is set to “Deploy” on Palico Board

–          Buy 3 x Large Barrel from the Val Habar market (630z)

–          1300 z (Head 400z, Body 400z, Weapon 500z)

–          6x Super Mushrooms (comes with the Starter Pack)

STEPS:

1)      Download the Starter Pack (see above)

2)      Talk to the Smithy (The Man)

3)      Select “Forge Palico Gear”

4)      Select “Weapon”, then “Invincible Hammer”

5)      Select “Head”, then “Mario Cap”  or  “Luigi Cap”

6)      Select “Chest”, then “Mario overalls”  or  “Luigi overalls”

Okay, now you have everything you need. To equip all this gear, head to Your House, walk over to the Palico Board and select “Manage Equipment”.

All set then! Enjoy your useful item pack and your special new Palico gear. Happy hunting! =)

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RE Revelations 2 pre-purchase bonuses now on Steam

Feb 12, 2015 // Minish Capcom

PC players have been able to pre-purchase Revelations 2 for a little while now, and today we can confirm our bonus items for both the Complete Season and the disc-equivalent $39.99 set.

  • Pre-order Resident Evil Revelations 2 (full game) and receive the Soundtrack Selection and Mini-Artbook free 
  • Pre-order the Resident Evil Revelations 2 Complete Season and receive the Raid Mode Throwback Map Pack free

Complete Season ($24.99)

Episode 1, Episode 2, Episode 3, Episode 4, Bonus Episode 1, Bonus Episode 2, Raid Mode Character – HUNK. Pre-purchase bonus: Raid Mode Throwback Map Pack

Revelations 2 full game ($39.99)

Episode 1, Episode 2, Episode 3, Episode 4, Bonus Episode 1, Bonus Episode 2, Raid Mode Character – HUNK, Raid Mode Character – Wesker, Raid Mode Throwback Map Pack, Character Costume Pack. Pre-purchase bonus: Soundtrack Selection and Mini-Artbook

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Throwback Thursdays – Breath of Fire

Feb 12, 2015 // Minish Capcom

Hooray! At long last the original SNES version of Breath of Fire is available on Wii U Virtual Console! We can barely hold our “breath” until we “fire” this game up today at 4pm PST. So please “Gobi” in the chat “Ryu-oom” and ok I’ll stop.

But yeah, head over to our Twitch page around 4pm PST and we’ll play a bit of the early portions. For those who missed this back in its 1994 debut, it was originally published by Squaresoft (!) and was Capcom’s first big foray in the realm of RPGs (which where blowin’ up on the SNES at the time).

I actually did complete this back in the day, but like, literally 20+ years ago in the fall of 1994. My memory is pretty spotty, but I know we have some BoF fans in the house and surely you’ll be on hand to educate me and the viewers 🙂

You can also pick up BoFII on Wii U, OR BoFIV on PSN!

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Monster Hunter 4 Ultimate midnight launch at the Nintendo World Store in NYC

Feb 11, 2015 // Yuri Araujo

Monster Hunter 4 Ultimate is  almost upon us, and to celebrate the release, we’ve teamed up with the  Nintendo World Store in New York City to host a special midnight launch event!

So join us (yes, I’ll be there!) at 12AM on February 13th for your chance to get the game as soon as it’s available and start hunting right away. =)

And a notice to all Monster Hunter Cosplayers out there, if you show up in your Cosplay and are part of the first 150 people in line, you may be selected to get in early and be the first ones to buy the game! Nintendo will be selecting 20 Cosplayers for this, so make sure your hunting armor ready, but please don’t freeze to death – it’s gonna be cold…

Here’s map of the Nintendo World Store; see you there!

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Catch live Vergil’s Bloody Palace gameplay today at 5:30pm PT

Feb 11, 2015 // GregaMan

Oh, you didn’t know we’ve been streaming  DmC: Definitive Edition every Wednesday evening at 5:30pm PT? Well, I forgive you.

Luckily, the streams wage on. You can tune in once again today at the usual time and place to catch live gameplay and commentary with yours truly. Today we’ll be looking at Vergil’s Bloody Palace, a new feature that lets you slice ‘n dice wave after wave of demon as Dante’s stoic but rad brother Vergil. This stream promises to have more Judgment Cuts than a Supreme Court barber shop. I’ve been saving that one.

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Monster Hunter 4 Ultimate: Localization & A Helping Hand

Feb 11, 2015 // Andrew Alfonso

Hey everyone, Andrew Alfonso, Localization Director on Monster Hunter 4 Ultimate, here again. We’re only three days away from the release of Monster Hunter 4 Ultimate, so make sure your Nintendo 3DS systems are charged and ready to go!

Let’s talk about even more changes made to the Western version of Monster Hunter 4 Ultimate that we hope will make the playing experience better for everyone, especially for new players.

The first issue we dealt with was finding a new font to use for the game. Based on feedback from the Monster Hunter community, we made finding a new font a top priority. It took about a month to get everything finalized; the entire process involved not only myself, but the rest of the localization team (including the European translators), and our contacts at Capcom USA and Capcom Europe. We wanted to make sure the font had good readability and was scalable enough that it would still look good on the Nintendo 3DS screen. We had to worry about issues such as certain windows being much smaller than other areas, as well as those special characters that are commonly used in the European languages. While I gave the final stamp of approval, it really was a decision by committee, with Capcom’s European translators giving the most feedback. You fans out there have them to thank for improved readability!

Moving on, the UI in the Japanese version of the game is well-designed, but during the localization we found some places where our translations simply couldn’t fit without abbreviating them down to single letters. Thankfully the Monster Hunter dev team was open to modifying the UI for us whenever it was required. An example of this is in your status screen that displays your health, defense, resistance, etc. Most of the time our translations were easy enough to implement, but the weapon’s element is represented by a single kanji character in Japanese, so that meant we only had 1 or 2 letters worth of space to deal with. In a game like Monster Hunter that has close to a dozen elements, this is really tough to deal with, so we used the elemental blight icons instead of text. It may not seem like a big change, but for new players their time is better spent hunting monsters rather than hunting down what the heck “FI” or “TH” means.

 

 

The status screen for the western and Japanese versions.

Notice how the attack element is an icon rather than simple text.

 

Another small but important UI change is in the lobby search menu. When you search for lobbies in Monster Hunter 4 Ultimate, you’re shown a lot of information on just one line. If a player is ready to depart it’ll show the quest name or quest type, and if they’re in the middle of a quest it’ll show the quest name plus time elapsed. Obviously this really makes things hard for the localization team because our quest names are generally twice as long as the Japanese, so we had to come up with a way to get all of the info across to the player without having it look strange.

Our way around this was to have the text switch between different status messages, much like a blinking ticker. The info will now display the quest name or quest type, and then quickly display other pertinent info like time elapsed, if players are ready to go, if the quest is finished, etc. Unlike a simple color or window size change, the back and forth about this change took a week or so because we had to get the timing just right. If the text switched too fast, no one would be able to read it, and if it switched too slow, you might not be able to join the lobby in time because someone would’ve joined before you. I’m very thankful that the dev team went the extra mile to get this done for us!

You switch me right around baby right round

We made a couple of other changes to gradually introduce new players to the world of Monster Hunter. To help them out, we stocked the in-quest item box with Hot and Cool Drinks depending on the locale, just in case you forgot to bring your own. I know when I was a fledgling hunter I forgot to bring these items with me all the time, so this should be a welcome addition that helps new players. This happens not only in single player but in the Gathering Hall quests, too. Now you have no reason to complain that you forgot your Hot Drinks while trekking through the Frozen Seaway!

 

     

The Man will give you the heads up on certain types of armor.

 

We also added special NPC text when you talk with The Man, you know, the, uh, man who runs the Smithy and forges all of your gear. After you clear certain quests and talk to The Man, he’ll give you the run down on new armor that you can forge and what kind of buffs you can expect once the full set is complete. We hope adding this kind of content makes it easier for new players to come to grips with the skill system of Monster Hunter without being too intrusive to advanced players who already know what’s up. And if you advanced players do find it intrusive, remember to press the B Button to fast-forward through a conversation!

Now then, let’s move on to more monster names, shall we?

 

Dah’ren Mohran

The first monster you get to fight in Monster Hunter 4 Ultimate is the bigger, nastier cousin of Monster Hunter 3’s Jhen Mohran. He’s a bit more aggressive than Jhen, with a penchant for launching spear-like projectiles from his back that can incapacitate any ballistae in the area.

 

 

The decision to Romanize Dah’ren’s name was an easy one since Jhen had already been Romanized. We were careful with the spelling because the Japanese name (ダレン) is typically used for the name Darren/Daren, so we came up with something more exotic-looking. I know it’s seen as a little stereotypical to sprinkle a dash of apostrophes onto a name to make it look more exotic-looking, but we also added it so people put more emphasis on the first part of the name rather than saying the whole thing at once.

 

Brute Tigrex

One monster that existed before Monster Hunter 3 Ultimate but ultimately didn’t make it into the game was a new subspecies of Tigrex. It appeared in Monster Hunter Portable 3 rd, but both the original and sub species didn’t make an appearance in MH3U . Thankfully (?) both fearsome beasts show up in Monster Hunter 4 Ultimate and are in fine form.

 

 

The kanji name for the Tigrex subspecies is kurogouryu (黒轟竜) and contains the word black, but we wanted to avoid simply slapping on that word and calling it a day. We already have a Black Diablos and a Black Gravios, and I like to avoid using the same moniker for different monsters. When we talked to director Fujioka-san about what he wanted for the monster names, he indicated he wanted a name based on appearance rather than characteristic. We came up with a couple of dark names such as Dusk Tigrex, Dread Tigrex and Bruised Tigrex, but we all felt that the name lacked oomph . It didn’t really represent how the monster fought, which was with a brutal , physical style. Oh, wait a mi…

 

I really liked the name Brute Tigrex because it encompassed everything this monster was compared to the original and rare species. It attacked with more ferocity than the original species, and all of its attacked are purely physical, unlike the Blast-based attacks of the rare species. I remember my first quest against this monster; I saw it suck in a huge gust of wind and let loose a thunderous roar. I remember thinking, “jumping Jiminy Cricket that was NUTS.”

I also remember getting one-shotted by it because I was standing too close, har har. Very funny, Sir Tigrex.

That’s it for this week! I have two more entries to go, and hopefully they’ll come with a couple of surprises of their own!

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A thank you from Resident Evil producer Hirabayashi-san, plus a Spencer Mansion wallpaper

Feb 10, 2015 // Minish Capcom

As you may have heard, Resident Evil has become Capcom’s fastest selling digital title AND has the biggest day-one digital title on PlayStation Network. Producer Yoshiaki Hirabayashi recorded this special “Thank You” for all your support, and offers a cool mansion floor plan image as a bonus gift.

Please click here for the mansion wallpaper (ZIP file containing multiple resolutions and sizes, about 21MB), and keep earning those Achievements and Trophies!

If you haven’t picked up the game yet, here’s all the places you can download:

[Steam
[ GreenManGaming
[GAME EU
[ GamersGate
[Games Republic
[ Gameoxy
[Xbox One
[ PS3
[ PS4

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TruForce Collectibles Kickstarts coveted Mega Man X figure

Feb 09, 2015 // GregaMan

The Mega Man X design originally teased by Capcom Japan as part of a (perhaps cruel) April Fool’s joke last year has resurfaced in a very cool way. Say hello to TruForce Collectibles’ newly Kickstarted X figure .

Based on the very cool concept art of a Capcom Japan artist, this high-quality figure will stand at six inches, with:

  • Over 30 points of articulation
  • Diecast armor parts on the chest, shin and feet
  • LED Functionality
  • Swappable face/hand parts
  • Combinable effects parts
  • Base/Support Stand
  • PVC, ABS, PA, Diecast materials

↑ Combinable buster effects!

TruForce is offering some really cool rewards for backers, including a rare variant-color version of the figure for high-tier donors. 

Be sure to check out their Kickstarter page and support if you like what you see! It’s pretty awesome that this actually exists.