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A Battle of Resolve (Pt. 1) – Mission Impossible…?

Sep 19, 2014 // Janet Hsu

Welcome one and all to another of Mr. Takumi’s dev blogs, featuring “Maya and Phoenix’s Gossip Corner”! This time, we’ll be traveling back to October 18, 2002 – the day “Gyakuten Saiban 2” (or “Phoenix Wright: Ace Attorney – Justice For All”) was released in Japan on the Game Boy Advance. What will Mr. Takumi reveal about AA2 today? And why is this entry subtitled “Mission Impossible…?”? You’ll have to read on to find out!

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If I were to be totally honest, developing AA2 was something of a challenge. In fact, you could say that production started for me at the busiest and most intense point in the development cycle. Let me back up and explain what I mean.

It was about a year ago that I took an extended vacation after the production of AA1 had ended. That break was like a much-needed, long, drawn-out bath after a hard day’s work. But like all good things, it had to come to an end, and when I finally got out of said bath, I’m afraid my mind and body had wrinkled into a completely socially-awkward prune. Yet, return to work I did, where I was immediately called into a meeting by my producer.

“Good morning, Mr. Takumi.”

…Thus began the most trying of trying months in the history of Ace Attorney for me.

“I was thinking,” Mr. Inaba continued, “that I’d like for you to write the next game’s entire script before we head into full production.”

What a wonderful, producer-style “welcome back” for someone who was still trying to un-prune himself.

“Um, don’t you think that’s kind of an, uh… unreasonable request?”

“No – it’s all or nothing.”

With the first game, I had thought up the story as we went along, but this time, there were a couple of other factors involved, so it became necessary for me to write everything out in advance.

“I… guess I don’t have much of a choice in this, huh…”

“Nope, but I have faith you’ll pull it off. Five episodes in three and a half months.”

“…Wait, what?!”

What a wonderful, producer-style death sentence for someone who was still trying to un-prune himself.

…Three and half months? And with one more episode than the last time 1…?

It was completely insane.

I knew I had to firmly voice my opposition to this somehow – I mean, there are just some things one has to stand up and say “NO” to in life. Of course, I knew I’d have to delicately dance my way through this negotiation with the power of smiles and laughter.

…Needless to say, I lost my bid and had to give it a try…

The moment I resigned myself to my fate, the theme from “Mission Impossible” began to blare loudly in my mind.

The first thing I did when I returned to my desk was to draft a work schedule.

It had taken me, on average, a little over a month to write each episode for the first game, which meant that I already knew I wouldn’t have enough time from the get-go. Plus, I didn’t have any tricks left to use for the mysteries, and no real story threads to work off of. But the biggest thing working against me was my well-rested, very wrinkly self, as I had yet to settle back into life at the office. It really was like marching off into a battle of resolve with myself.

…And then, just like that, it was three months later.

How did the script turn out…? Well, that’s a story for next time.

Maya: Hey, everyone! I hear it’s mackerel pike season!

Phoenix: I don’t think anyone knows what fish that is, let alone cares that it’s in season…

Maya: I was just trying to start with some small talk… Yeesh!

Phoenix: I’m just saying that that’s not exactly the topic I would’ve chosen. I mean, what about the fact that AA2 was released today?

Maya: What?! No way! That was TODAY?!

Phoenix: Yup. I even got my copy already.

Maya: Oh, wow! Look at how shiny the packaging is! You’re gonna totally have to let me borrow it!

Phoenix: N-No way! I haven’t even played it yet!

Maya: But I wanna play it too, Nick!

Phoenix: Then buy your own copy.

Maya: B-But… I’m $6 short…

Phoenix: Let’s just get this show on the road. The sooner we finish, the sooner I get to go home.

Maya: Sure, so long as you don’t forget to give me 6 bucks before you leave.

——————————————————————

It was about a year ago that I took an extended vacation after the production of AA1 had ended. That break was like a much-needed, long, drawn-out bath after a hard day’s work. But like all good things, it had to come to an end, and when I finally got out of said bath, I’m afraid my mind and body had wrinkled into a completely socially-awkward prune.

——————————————————————

Phoenix: Now, I’m no professional writer, but who in the world writes like that?

Maya: Yeah, that analogy is pretty… awkward, to say the least…

Phoenix: And with the way he’s written it, it’s like he’s trying to imply that he’s usually a pretty normal, socially-acceptable guy.

Maya: …Are you saying he’s not?

Phoenix: Takushu is apparently the same age as Gumshoe, you know.

Maya: Hold it! What the heck is a “Takushu”?

Phoenix: Well, his name is “Takumi Shu” 2 , which is shortened to just “Takushu” a lot, so you might as well get used to hearing it.

Maya: Oh… So what were you trying to say about this “Takushu”?

Phoenix: That he’s actually a pretty terrible person. He’s been especially terrible about forgetting things recently.

Maya: You mean like Gumshoe-level forgetful…?

Phoenix: Try “a thousand times worse than Gumshoe”-level. One time, Takushu had this conversation with one of his character designers…

 

Iwamoto: I got your message, Mr. Takumi. Did you need something?

Takumi: Ah, right. Um… What’s your name again?

Iwamoto: It’s “Iwamoto”!

Takumi: Ah, yes! …And what is it you need?

Iwamoto: YOU’RE the one who called for ME, Mr. Takumi!

Takumi: Oh. …What for?

Iwamoto: How should I know?!

Phoenix: And that’s just one example of how things usually went at the office…

Maya: And yet he’s managed to write whole games…

Phoenix: Write maybe, but definitely not remember. One time, when he was in the middle of writing Episode 3, Mr. Iwamoto asked him about something in Episode 2 and…

Iwamoto: About this trick, Mr. Takumi…

Takumi: Huh? Why are you asking me about THAT ancient thing?!

Iwamoto: Because I’m finally working on the Crime Scene Photo now…

Takumi: Ack!

Iwamoto: Wh-What is it?

Takumi: I totally forgot what I was writing thanks to this untimely interruption!

Iwamoto: Are you saying it’s my fault…?

Takumi: I would be if I knew who you were!

Iwamoto: I’m “Iwamoto”!

Phoenix: That’s basically what it was like to be on the team.

Maya: …He deserves a double-slap to the face, if you ask me.

————————————————————————-

“I was thinking,” Mr. Inaba continued, “that I’d like for you to write the next game’s entire script before we head into full production.”

What a wonderful, producer-style “welcome back” for someone who was still trying to un-prune himself.

———————————————————————-

Maya: He’s not being sarcastic at all here, is he.

Phoenix: Oh, no, of course not.

Maya: I wonder if he and the producer didn’t get along.

Phoenix: They say that producers and directors are fated to be on opposite sides of any conflict.

Maya: Well, it doesn’t SOUND like they’re actually fighting…

Phoenix: Maybe not, but it’s definitely akin to a bird pushing its baby out of its nest, if the producer was the bird and the director was the chick, that is.

Maya: So making a game is like forcing a baby bird to learn how to fly?

Phoenix: It’s one way to push things forward… Though not all attempts end in success…

Maya: Just goes to show there is such a thing as “overdoing it”, huh.

—————————————————————————–

The first thing I did when I returned to my desk was to draft a work schedule.

 

It had taken me, on average, a little over a month to write each episode for the first game…

——————————————————————-

Maya: Hey, Nick? If Takushu can write one episode per month, then that means he could write 12 episodes in a year, right?

Phoenix: Uh-huh…

Maya: But this time, he wrote five episodes in three and a half months, right?

Phoenix: Yeah, he got less time this time around to write his rough draft.

Maya: So, at this rate, by the time AA10 rolls around, I bet the producer’s going to say something like, “I have faith you’ll pull it off. Fifteen episodes by tomorrow morning.”

Phoenix: I guess so.

Maya: I’d love to see him pull that off!

Phoenix: I’d love to ask Takushu what song he thinks will be blaring in his mind at that point, myself.

=================================

Thank you, Mr. Takumi from 2002! But what’s this about a fifth episode! Well, I’m sure we won’t be left hanging in the next blog, right?

As for this entry, dear reader, you may have noticed that Maya took the time to specifically appreciate how shiny the packaging for AA2 was. That’s because this was the packaging for the original GBA version of AA1:

A simple design with a touch of pizazz.

As you can see, it’s a plain black box with a slightly-shiny Phoenix silhouette. Well, guess how many times shinier the team went with AA2’s box…

If this didn’t make the game stand out (and/or blind people), nothing would!

The entire front of the box was covered in highly reflective foil, which makes for a great mirror in a pinch, as I’m sure Maya would say.

And just to round out the boxes (because clearly, just being shiny wasn’t going to cut it after AA2’s box), here is the box for AA3:

And then they made the jump to LUDICROUS SPEED!

Join me next time for another episode of “Great People Around Town: Legal Edition!” Having met the members of the Wright & Co. Law Offices, the news show segment will be focusing on the members of the Prosecutor’s Office. Who among them will agree to be interviewed on camera? Tune in next week, same Ace Time, same Ace Channel, to find out!

Until then!

Notes:

1 The original release of AA1 included only Episodes 1 through 4. Episode 5 “Rise from the Ashes” was added later for the Nintendo DS release. That’s why Mr. Takumi is commenting on how he was ordered to write one more episode than the previous game.

2 Mr. Takumi’s name is given in Japanese order here with his family name and then his first name. It is often the convention in English to write Japanese names with the person’s first name first (e.g., “Shu Takumi”), although the practice is beginning to see some variation, depending on the writer.

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Spread the Raccoon City outbreak, unlock BSAA costumes for Resident Evil

Sep 19, 2014 // Minish Capcom

Earlier this summer the Raccoon City contagion began over on residentevil.com . Today the site updated with some exciting news – once the contagion gets to 100% (spread simply by logging in and getting your own RE-style medical report) two BSAA outfits will come to the enhanced 2015 version of Resident Evil!

In other words, head over to residentevil.com and get that % up! The incentive is more than the medical record – it’s now Jill and Chris’ RE5 costumes!

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Player Spotlight Series #2

Sep 19, 2014 // ComboFiend

It’s that time again for some more Capcom Pro Tour player interviews. This week we bring you: America’s favorite villain, Filipino Champ; CvS2 Legend, Bas; and America’s sweetheart; EG|K-Brad. 

So check out the interviews. You may learn something new about your favorite player that you may have not known before.

Filipino Champ

EG|K-Brad

D44 Bas

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Street Fighter II composer Yoko Shimomura reflects on her inspiration

Sep 18, 2014 // GregaMan

Hey guys: What if I told you the inspiration for Blanka’s theme in  Street Fighter II came from a paper bag? Oh, you’d say I’m full of it? Well, what if  Street Fighter II  composer Yoko Shimomura told you? Now who’s full of it? 

The Red Bull Music Academy is now three episodes deep in their beautifully filmed game music docu-series, “Diggin’ in the Carts,”  and Episode 3 – The Dawn of a New Era includes a terrific segment on Capcom and Street Fighter. Skip to 7:34 for that segment, but the whole video, and indeed the whole series, is terrific!

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Throwback Thursdays – Monster Hunter (PS2)

Sep 18, 2014 // GregaMan

Today we’ve got a Throwback Thursday stream for you that’ll make you think it’s Monster Hunter Monday. Join us at 4pm PT on Twitch for a look back at the game that changed Japanese gaming forevermore–the original  Monster Hunter for PS2! I’ll of course be joined by our Monster Hunter guru Yuri, who has donated his legitimately purchased copy of the game for this stream. See ya then!

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TGS 2014: Monster Hunter 4 Ultimate’s Palicoes get a Sonic the Hedgehog armor

Sep 18, 2014 // Yuri Araujo

Arm your Felynes with  Sonic the Hedgehog armor in  Monster Hunter 4 Ultimate !

Not only that, but you also get his sword  Caliburn ! And let’s not forget this Guild Card background that just oozes with classiness… so much nostalgia right now.

By selecting this Guild Card background and a specific pose, your Sub Palico will be perfectly placed at the loop. Neat, right?

You’ll be able to enjoy these special collaborations items in both North American and Europeans version of  Monster Hunter 4 Ultimate , which comes out on the Nintendo 3DS early 2015.

Side note: for those that didn’t know, a Felyne that goes with you on a hunt is called  Palico in Monster Hunter 4 Ultimate.

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TGS 2014: Monster Hunter 4 Ultimate gets a Taiko Drum Master Hunting Horn

Sep 18, 2014 // Yuri Araujo

Straight from TGS 2014, a special collaboration was announced for  Monster Hunter 4 Ultimate .

Get this, a Taiko Drum Master  Hunting Horn.

Please also enjoy this accompanying Guild Card background:

So cute and festive!

Anyways, just as an added confirmation, this item will be present in both North American and European versions of the game. =)

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Breath of Fire Official Complete Works and Resident Evil 6 Artworks available now (preview pages!)

Sep 17, 2014 // Yuri Araujo

If you appreciate good game art and, like me, enjoy looking and analysing art from various steps in the game development process, you’ll be glad to know that  Udon Entertainment has just released TWO art books:  Breath of Fire: Official Complete Works  and  Resident Evil 6 Artworks !

This  Resident Evil book focuses on the art of  Resident Evil 6 , bringing you tons of rough concept pieces, weapon designs, creature designs, character profiles and much more.

 

More Preview pages over at  Udon .

You can buy the  Resident Evil 6 Artworks right now on  Amazon Barnes & Noble , or local comic shops.

Now celebrating  Breath of Fire ‘s 20+ years as a franchise, this book compiles art from all  Breath of Fire games, so you get to enjoy tons of character art (dat classic 90’s Capcom art style!), early concept ideas and more. Check out some preview pages below:

 

More Preview pages over at  Udon .

You can also pick up the Breath of Fire: Official Complete Works right now on  Amazon , Barnes & Noble, or local comic shops.

Enjoy!

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Meanwhile on the internet… Monster Hunter Reallife

Sep 17, 2014 // Yuri Araujo

Not much else I can add… or even explain. Just enjoy it, okay?!

Originally spotted on DamnWyvernGems Tumblr .

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Massive Capcom sale on PSN

Sep 17, 2014 // GregaMan

::UPDATE:: Darkstalkers Resurrection added!

If last week’s Capcom sale on Steam made ya jealous, you may be interested to know there’s another Capcom sale happening on PSN RIGHT NOW. So many deals! Dragon’s Dogma: Dark Arisen for seven bucks?! What a world. Full list with links below.

Darkstalkers Resurrection –  $14.99 | $7.49
Devil May Cry HD Collection
 – $29.99 | $11.99
Resident Evil 4 HD$19.99 | $6.80
Resident Evil 5 Gold Edition$29.99 | $14.99
Resident Evil 6$19.99 | $9.99
Okami HD$13.99 | $6.99
Monster Hunter: Freedom Unite$19.99 | $9.99
Dragon’s Dogma Dark Arisen$19.99 | $6.99
Street Fighter: Alpha 3 Max$5.99 | $2.99
Capcom vs. SNK 2: Mark of the Millenium 2001$9.99 | $4.99
Mega Man: Maverick Hunter X$9.99 | $4.99
Super Street Fighter 2: Turbo HD Remix$9.99 | $4.99
Dead Rising 2: Off the Record$19.99 | $6.99
Street Fighter III: 3rd Strike$14.99 | $3.75
Resident Evil Chronicles HD Collection$26.99 | $13.49
Super Puzzle Fighter II Turbo: HD Remix$9.99 | $4.99
Resident Evil: Revelations$39.99 | $13.49
Dungeons & Dragons: Chronicles of Mystara$14.99 | $7.49
DmC: Devil May Cry$39.99 | $15.99
Capcom Fighting Evolution$9.99 | $4.99
Street Fighter x Tekken$39.99 | $9.99
Lost Planet 3$39.99 | $13.49

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Resident Evil Achievement and Trophy list

Sep 17, 2014 // Minish Capcom

Any RE fan knows the value of multiple playthroughs. RE1 rewarded you time and time again for stomping through the mansion “one last time,” but in next year’s enhanced update you’ll have even more reasons to dive back into the madness…

Here are all the Achievements and Trophies, including their value. Happy to say I was able to name a few of these, and even looked around the ‘net for some long-recurring fan requests. Enjoy!

Like Taking Candy from a Baby
Finish the game on Very Easy difficulty or higher ( 10 /Bronze)

Not in the Mood to Die
Finish the game on Easy difficulty or higher (10 /Bronze)

Take that, Zombies!
Finish the game on Normal difficulty or higher (20 /Bronze)

Oh, the Horror
Finish the game on Hard difficulty ( 30 /Silver)

We’re in This Together
Finish the game with Jill and Chris (30 /Silver)

The Survival Horror
Finish the game in Real Survival mode (30 /Silver)

Ghost of a Chance
Finish the game in Invisible Enemy mode ( 100 /Gold)

Not Just Any Object
Obtain the Stone & Metal Object using Chris (20 /Bronze)

Herbicide
Defeat Plant 42 using Chris (20 /Bronze)

Written Word is Dead
Obtain the “Last Book Vol. 2” using Chris (20 /Bronze)

An End to a Poor Girl’s Misery
Defeat Lisa Trevor using Chris (20 /Bronze)

You da Man, Chris
Finish the game using Chris (30 /Silver)

Grave Digger
Defeat a Crimson Head prototype using Jill (20 /Bronze)

The Key Master
Obtain the Helmet Key using Jill (20 /Bronze)

Giant Snake Got Nothin’
Defeat Yawn using Jill (20 /Bronze)

Where the Magic Happens
Break into the laboratory using Jill ( 20 /Bronze)

Alpha Team’s Finest
Finish the game using Jill (30 /Silver)

Get Used To It
Die for the first time (10 /Bronze)

First Kills Are Special
Defeat a zombie (10 /Bronze)

Not Taking Any Chances
Burn up a zombie (10 /Bronze)

Who’s the Hunter Now?
Defeat a Hunter (10 /Bronze)

Bravo, Rebecca
Save Chris using Rebecca (10 /Bronze)

What a Great Guy
Save Jill using Barry (10 /Bronze)

Delaying the Inevitable
Save Richard with a serum (10 /Bronze)

That Was Nice of You
Save Rebecca from a Hunter (10 /Bronze)

Trust Him
Save Barry from Lisa Trevor (10 /Bronze)

Sorry I Made You Wait
Save Jill from confinement using Chris (10 /Bronze)

Sorry About the Wait
Save Chris from confinement using Jill (10 /Bronze)

The Nightmare Ends
Finish the game saving Rebecca and Jill using (Chris 30 /Silver)

I’m a Member of S.T.A.R.S.
Finish the game saving Chris and Barry using Jill (30 /Silver)

Every Man for Himself
Finish the game without saving anyone using Chris (30 /Silver)

Every Woman for Herself
Finish the game without saving anyone using Jill (30 /Silver)

Seeing Red
Defeat a Crimson Head (10 /Bronze)

Not Waiting to Exhale
Survive your first encounter with Yawn ( 10 /Bronze)

Deep Sixed
Defeat mother Neptune (10 /Bronze)

Spider Sense
Defeat Black Tiger (10 /Bronze)

Don’t Stop Running
Finish the game in three hours (5 0 /Silver)

Racing and Pacing
Finish the game in five hours (50 /Silver)

CQC FTW
Finish the game using only your knife (no lighter, Defensive Items, and stomping zombie heads) (30 /Silver)

Ink is for Squids
Finish the game without saving (50 /Silver)

Break Out the Marshmallows!
Burn up two zombies at the same time with the lighter (30/Silver)

Starsenal
Obtain all weapons (must load grenade launcher with all shell types) (30 /Silver)

Passion for Fashion
Obtain all costumes (20 /)Bronze

Every Nook and Cranny
Visit all places on all maps (20 /Bronze)

Platinum Splattin’ ‘Em!
Earn all trophies ( Platinum)

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First 4 Figures reveals polystone Running Mega Man statue

Sep 16, 2014 // GregaMan

Top-quality collectible purveyors First 4 Figures have just started showing off the glorious “Running Mega Man” statue pictured above, which comes in highly rare exclusive and non-exclusive flavors . Both statues stand fifteen inches tall in high-quality polystone material, featuring a variety of painting and finishing techniques to really make the Blue Bomber look his best. The exclusive version features LED touches in several spots, bringing the statue to life even more.

Note that the conveyor belt base is inspired directly by the Metal Man stage from Mega Man 2. Neato!

If you are enticed, you’ll be interested to know that they are raffling away one of the exclusives on their Facebook page . Simply share the raffle post and comment for a chance to win.