Search Results for: "rival-schools"

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Mega Man Xtreme now on NA 3DS Virtual Console

May 01, 2014 // Minish Capcom

Remember that vote from April ? Y’all chose Mega Man Xtreme as the game you wanted to see first, so here it is!

This is a slick re-imagining of Mega Man X 1 and 2, with abilities, bosses and levels pulled from both SNES originals. If you know them pretty well, you’ll have a solid head start on Xtreme… though there are some differences that’ll keep you on your toes!

Also of note are two new villains, Zain and Geemel.

They manage to hack into the Mother Computer and activate Maverick data from the past. That means Chill Penguin, Flame Stag and other X1-X2 Mavericks are back, and X has to step inside the ol’ computer to put ’em back in their place.

So yeah! We’ll probably stream some of this today to celebrate, and be sure to check out Nintendo’s Mega May page for the rest of the roster. Which game will come out next week??

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New DmC and Street Fighter books available from Udon

Apr 30, 2014 // GregaMan

Those artists extraordinaire over at Udon Entertainment have two new Capcom books out now, and neither are to be missed! 

If you’re a DmC  fan, you’ll want to check out  DmC Devil May Cry: Visual Art,  which collects tons of concept art, key visuals, designs, and even unused concepts in 192 beautiful pages.

12-page preview
Amazon link  (currently marked down from $39.99 to $28.51!)

For the Street Fighter folks, we’ve got Street Fighter Classic Volume 3: Psycho Crusher.  This book collects Street Fighter II Turbo #-12 of Udon’s official Street Fighter comic series in a single hardcover format.

12-page preview
Amazon link  (currently marked down from $54.99 to $37.50!)

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Capcom on the Game Boy – part three

Apr 30, 2014 // Minish Capcom

Yesterday I spent a little time discussing the merits of Mega Man IV, and its overall importance to the series. And while MMIV is indeed a spectacular game, my personal “Pick o’ the Bunch” for the MM GB titles is definitely Mega Man V. If MMIV is notable for what it added to the series, MMV is notable for how much it mixed things up from the other Game Boy games…

Many of you likely know why this is such a cool game (this is Capcom Unity after all), but in case you were living on Mars for the last decade, with your eyes shut and your fingers in your ears, I can elaborate a tad :3

Robot Masters? Outta here. Mega Buster? Replaced with the Mega Arm, a sort of supercharged Hard Knuckle from Mega Man 3. Dr Wily? Present, but not the final boss and barely a part of the overall experience. Rush? He’s here, but so is Tango the cat, a new partner who slides around the screen for some extra damage.

So what replaces the Robot Masters? Why, the Stardroids, spacefaring beings who are (of course) at odds with Mega Man. They’re led by Terra, who menaces Mega Man in an opening cutscene; Mega Man is unable to hurt – much less defeat – Terra in his current state, which prompts Light to create the Mega Arm.

While this is already a break from the formula, MMV deviates even from the prior GB games in that it doesn’t pull from its NES counterparts. For example, Mega Man IV is a blend of new content plus elements of the NES Mega Man 4-5. MMV on the other hand, is all-new, making it a must-play entry in the series – and it’s finally coming to 3DS in May!

Speaking of which, “Mega May” kicks off tomorrow with the winner of our community poll. Which game will launch first? Which one did you WANT to launch first? We’ll know soon!

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Raffle: Street Fighter IV travel bottle

Apr 30, 2014 // Yuri Araujo

If you’re setting out to travel the world and challenge the fiercest warriors, you gotta stay hydrated!

Today’s raffle should be of use, as we’re giving away a  Street Fighter IV travel bottle.

For only 300 points, you can enter to win this tall travel bottle, capable of storing up to 1.0 Litre (a little over 1/4 gallon) of your favorite beverage. It is also recyclable, dishwasher safe and can also withstand temperature up to 185 ° F or 85 ° C, though it doesn’t say anything about insulating all that heat… And was made in Switzerlamd!

The highlight for me, though, is the original Street Fighter IV character art… You know, the dev teams changed it for SUPER and it stuck until now with ULTRA, but I really enjoyed the watercolor (almost  sumi-e ?) feel of the first game…

Good luck!

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Playin’ Raid Mode at 4pm PT, join us or watch along

Apr 30, 2014 // Minish Capcom

I’mma hop on Twitch with a 360 copy of Resident Evil Revelations at 4pm PST to play some Raid Mode – won’t you join me?

Add Minish Capcom as a friend and I’ll either invite you into a match, or you can invite me into match. Either way, we’ll be contributing toward the “2-Team Battle Killcount Challenge” event that runs through May 12. (It’s a new save so I’m only level 10 :3)

-Defeat as many creatures as possible as amember of one of two teams while playing Raid mode during the event. 
(Players are automatically assigned to a team by the system, it is not possible to choose or change teams. 
 Campaign mode not supported) -Only data sent during the Results screen at the end of a stage is valid. 
-Players are awarded the same place in the event of a tie. 
-No character / weapon / parts / stage / players / creatures / difficulty restrictions. 
-Your event score is displayed under World Records > Online events > Your score

  • Prizes are awarded as follows depending on the number of creatures defeated by the team: 
    (An extra 2 x Ultra-rare Custom Parts is awarded for each block of 300,000 kills beyond the requirements for the SSS rank.)
  • SSS: 1,500,000 and over:1 x Ultra-rare Weapon Case / 2 x Ultra-rare Custom Parts
  • SS: 1,200,000 and over:2 x Ultra-rare Weapon Case
  • S: 900,000 and over:2 x Ultra-rare Custom Parts
  • AAA: 700,000 and over:2 x Ultra-rare Weapon Case
  • AA: 600,000 and over:2 x Rare Weapon Case
  • A: 500,000 and over:2 x Rare Custom Parts
  • BBB: 400,000 and over:2 x Rare Weapon Case
  • BB: 300,000 and over:2 x Rare Custom Parts
  • B: 200,000 and over:2 x Normal Weapon Case
  • CCC: 100,000 and over:2 x Normal Custom Parts
  • CC: 77,777 and over:2 x Normal Weapon Case
  • C: 50,000 and over: 2 x Normal Custom Parts
  • D: 40,000 and over:2 x Normal Weapon Case
  • E: 30,000 and over:2 x Normal Custom Parts
  • All participants:1 x Normal Weapon Case
  • Members of the winning team:3 x Ultra-rare Weapon Case / 3 x Ultra-rare Custom Parts
Special rewards (titles)
  • High rankers will also be awarded the following titles:
  • 1st: ‘3rd S.T.A.R.S.’ title / ‘3rd Team Killcount Challenge: Original Eleven’ title
  • 2nd – 11st:‘3rd Team Killcount Challenge: Original Eleven’ title
  • 12nd – 22nd:‘3rd Team Killcount Challenge: Auxiliary Eleven’ title
  • 23rd – 40th:‘3rd Team Killcount Challenge: Top Agent’ title
  • 41st – 70th:‘3rd Team Killcount Challenge: Agent’ title
  • 71st – 100th:‘3rd Team Killcount Challenge: Survivor’ title
  • SSS: 1,500,000 and over:‘FBC Member’ title
  • SS: 1,200,000 and over:‘R.P.D. Elite’ title
  • S: 900,000 and over:‘Raccoon Citizen’ title
  • AAA: 700,000 and over:‘Terragrigia Citizen’ title
  • Members of the winning team:‘3rd BSAA Member’ title
Special rewards (weapons)
  • 1st: Lindwum (Lv50, 6 slots) + Custom part: Cornucopia IV
  • 2nd: Sledgehammber (Lv50, 5 slots)
  • 3rd: Raider (Lv50, 5 slots)
  • 4th: Drake (Lv50, 6 slots)
  • 5th: Windham (Lv50, 5 slots)
  • SSS: 1,500,000 and over:Grim Reaper (Lv48, 5 slots)
  • A: 500,000 and over:M3 (Lv50, 5 slots)
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GamersGate Spring Sale kicks it up a notch

Apr 30, 2014 // GregaMan

GamersGate’s massive Spring Sale is still in progress, and today they’ve knocked even  more off select Capcom titles. Read on to see the new sale prices.  

Age of Booty   $4.99 | $1.25
Cherry Tree High Comedy Club   $7.99 | $2.00 
Dark Void   $9.95 | $2.49 
Dark Void Zero   $4.95 | $1.24 
Ducktales: Remastered   $14.99 | $5.10 
Dungeons & Dragons: Chronicles of Mystaria   $14.99 | $3.75
Ether Vapor Remaster   $7.99 | $2.00 
eXceed 2nd – Vampire REX    $5.99 | $1.50 
eXceed 3rd – Jade Penetrate Black Package   $5.99 | $1.50 
eXceed – Gun Bullet Children   $2.99 | $0.75 
Fairy Bloom Freesia   $7.99 | $2.00 
Flock!   $4.95 | $1.24 
Satazius   $5.99 | $1.50 
Street Fighter IV   $19.95 | $4.99 
Street Fighter x Tekken   $29.95 | $7.49 
Street Fighter x Tekken Signature Guide   $12.95 | $3.24 
Street Fighter IV Arcade Edition   $29.99 | $7.50 
Street Fighter IV Arcade Edition (Four Pack)   $89.99 | $22.50 
The eXceed Collection   $9.99 |  $2.50 
World Gone Sour   $4.99 |  $1.25

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Devil May Cry HD Collection devilishly cheap on PSN

Apr 29, 2014 // GregaMan

Devil May Cry: HD Collection,  one of the greatest, most action-packed game collections EVA, is now utterly, ridiculously on sale on PSN . If you haven’t picked it up already, you’d do yourself well to pick it up now.

$29.99 | $14.99 | PS+ $8.99

Jackpot!

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Capcom on the Game Boy – part two

Apr 29, 2014 // Minish Capcom

Even more personal tales of Game Boy goodness as part of the platform’s 25th anniversary! This time around it’s Bionic Commando and Mega Man IV taking center stage, with the former coming to us courtesy of ol’ GregaMan!

Bionic Commando (1992)


You guys have already heard me rave about the NES game, the remake of the NES game, and the 3D reboot, so it may not shock you to learn that I’m also a fan of the Game Boy version of Bionic Commando.

You’d be forgiven for assuming that the GB version were just an inferior port of the NES classic, but I encourage you to check your prejudice and wise up, sucka. The game actually released in 1992, some four years after the NES counterpart. Albeit on a technologically more limited piece of hardware, that’s four extra years of game-making expertise, not only for Capcom, but for the whole then fledgling industry. 

The game does hit a lot of the same notes as the NES version, with similar level designs, reprised characters like Super Joe, and of course the series’ trademark jumplessness and character progression, but it’s more different than you might expect. For one thing, the overall aesthetic eschews the NES game’s war-inspired imagery in favor of a more futuristic, action figurey look. This had the dual effect of curbing any lingering raised mom eyebrows—that is, over the NES version’s not-so-subtle references to real-life villains of the past—while also giving the game’s various factions a distinct look without having to rely on the use of colors. Clever! And that cyborg look is hardly out of place in a game about people with cybernetic enhancements.

↑ Rad Spencer looking extra rad, extra bionic.

Also not to be overlooked is the fine-tuned swinging mechanic. To my knowledge—and I have actively tried—the NES game does not allow you to drop from a straight-up hang and immediately grapple diagonally onto that same platform, while the Game Boy game does. I know I’m delving into the nitty-gritty, but this is an invaluable technique that allows you to sort of micro-correct your positioning on a platform, as well as reinitiate a swing if you’ve accidentally reeled yourself to a stand-still. Know what I mean? That’s four years of game-making expertise put to use.

↑ New, GameBoy-tailored designs abound!

The game also has plenty of brand-new content—new bosses, different dialogue, a different bonus stage format, and even some thoughtful surprises. At one point you have to navigate a stage without any weapons.

↑ Even the nerds on the comm unit sport hip new cyber-designs.

If you’re a Bionic Commando fan, this is an absolute must-have on your 3DS Virtual Console. Pick it up now !


Mega Man IV (1993)

I’ll be honest – I missed this the first time around. I’d kept up with the NES games but let the GB titles slip after the first, mainly because I had to be pretty picky about which games I’d get for birthdays, holidays etc. That and my Game Boy was stolen in 7th grade, so that factors in too 😛

BUT! What I didn’t realize until way later was how much MMIV stands out. Sure it features familiar bosses from NES 4 and 5, but we also get new cutscenes, a new villain (Ballade!) and Dr Light’s lab/store, which would become a series staple from this point on. This makes MMIV not just a great game, but also an  important  one within the wider Mega Man discussion.

Happy to say you’ll be able to pick this up on 3DS Virtual Console in May, along with II, III, V and Xtreme 1-2. The first one launches 5/1, but which will it be??

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Let’s play some Dustforce, just for fun – live at 4pm PT

Apr 29, 2014 // Yuri Araujo

Stylish cleaning platformer  Dustforce just hit the Xbox 360 Marketplace, so we thought it’d be a good time to stream some more of it!

Now I’ve played some Dustforce a long time ago on Steam and now recently when it came out on PS3 and Vita (cross-save!), so I’m NOT a pro at the game; but that’ll be part of the fun. Who knows, maybe by our third our fourth live stream, I’ll be able to  360 no scope MLG SSS-rank without breaking a sweat! Guess you’ll have to tune in to find out…

twitch.tv/capcomunity at  4pm PT

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DuckTales Remastered OST now on Amazon MP3 store

Apr 29, 2014 // Minish Capcom

The DuckTales Remastered OST has arrived on Amazon’s MP3 store ! For less than $10 you get 90 minutes of top-notch VGM from Jake Kaufman… AND the original NES tunes to boot!

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Title Theme – Jake Kaufman 

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Trouble in Duckburg – Jake Kaufman 

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Money Bin – Jake Kaufman 

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Quack-a-rooney – Jake Kaufman 

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Scrooge’s Office – Jake Kaufman 

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I’ll Be a Roast Duck – Jake Kaufman 

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The Amazon – Jake Kaufman 

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Transylvania – Jake Kaufman 

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Well Bless Me Bagpipes – Jake Kaufman 

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African Mines – Jake Kaufman 

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The Himalayas – Jake Kaufman 

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The Moon – Jake Kaufman 

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I’ve Got a Bad Feeling About This – Jake Kaufman 

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Boss Battle – Jake Kaufman 

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Mount Vesuvius – Jake Kaufman 

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Dracula Duck – Jake Kaufman 

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The Dime Chase – Jake Kaufman 

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Game Over – Jake Kaufman 

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Gyro’s Hidden Stage – Jake Kaufman 

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Or Rewrite History – Jake Kaufman 

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Death – Jake Kaufman 

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Stage Complete – Jake Kaufman 

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Magic Coin – Jake Kaufman 

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The Richest Duck in the World – Jake Kaufman 

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DuckTales Theme and Credit Medley – Jake Kaufman 

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The Moon (Piano Arrangement) – Jake Kaufman 

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Title Theme (8-bit Version) Capcom 

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Trouble in Duckburg (8-bit Version) Jake Kaufman 

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Money Bin (8-bit Version) Jake Kaufman 

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Quack-a-rooney (8-bit Version) Jake Kaufman 

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Scrooge’s Office (8-bit Version) Capcom 

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The Amazon (8-bit Version) Capcom 

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Transylvania (8-bit Version) Capcom 

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Well Bless Me Bagpipes (8-bit Version) Jake Kaufman 

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African Mines (8-bit Version) Capcom 

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The Himalayas (8-bit Version) Capcom 

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The Moon (8-bit Version) Capcom 

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I’ve Got a Bad Feeling About This (8-bit Version) Jake Kaufman 

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Boss Battle (8-bit Version) Capcom 

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Mount Vesuvius (8-bit Version) Jake Kaufman 

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The Dime Chase (8-bit Version) Jake Kaufman 

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Game Over (8-bit Version) Capcom 

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Gyro’s Hidden Stage (8-bit Version) Capcom 

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Or Rewrite History (8-bit Version) Jake Kaufman 

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Stage Complete (8-bit Version) Capcom 

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Magic Coin (8-bit Version) Capcom 

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The Richest Duck in the World (8-bit Version) Jake Kaufman

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Monster Hunter Mondays 4/28 live at 3pm PT

Apr 28, 2014 // Yuri Araujo

UPDATE: Stream now on YouTube for those who missed it, or just want to rewatch my  (mediocre) archery techniques over and over and over…

Hunt monsters with us today at  3pm PT  for  Monster Hunter Mondays ! We’ll be at  Help D Lobby 10 , on the Wii U version of MH3U.

In addition, if you wanna just watch and chat, we’ll be at  twitch.tv/capcomunity !

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Capcom on the Game Boy – part one

Apr 28, 2014 // Minish Capcom

Back in 2011 I posted a weeklong tribute to Capcom’s presence on the Super NES, which at the time was celebrating its 20th birthday. In April 2014 the Game Boy hit its milestone 25th anniversary and plenty o’ folks around the web are posting their favorite games and memories of Nintendo’s black-and-white portable.

So, seems like the perfect time to post some of  my  fave GB Capcom titles, seeing as we published SO MANY amazing games for the platform and a number of them played a big part in my childhood.

1989, just after the GB launch. Probably playing Super Mario Land or Alleyway, though the below game wasn’t far off…

Gargoyle’s Quest (1990)

I wrote about this bad boy on Halloween 2011, so you can check out a more thorough post right here . But it bears repeating that 1) This was a robust, intense game that’s worth replaying even today, and 2) It’s available on the 3DS eShop right now .

The tl;dr version of the aforelinked post is that GQ starts as a seemingly simple side-scroller, then gradually reveals itself as a grand adventure in the style of other classics like Zelda II: The Adventure of Link. Firebrand traverses an overworld map, then digs into 2D action levels, gains powers and abilities… honestly a whole lot for a handheld title in 1990. A great game that you can pick up today.

Darkwing Duck (1993)

I think DW was the last Disney Afternoon show I really followed, but in that time I was glued to the TV to see the latest episode and which villain might take center stage. When the NES and GB games came out, of course I had to pop ’em in and take a peek… and was delightfully surprised to see Capcom’s Disney legacy was still running strong.

Like many GB games it’s an action platformer, but DW played a bit like “Mega Man meets Disney,” which made it just that much more awesome. The similarities came as no surprise, as DW came from folks who were making great MM titles in the same general timeframe.

Speaking of which, those MM titles are about to hit the 3DS eShop, starting May 1 with the winner of our recent poll. Stay tuned for the winner, and then a new MM title every Thursday in May!

Any Game Boy memories relating to these two games, or any others for that matter?