Search Results for: "playstation-now"

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Capcom Unity Official Podcast: Episode 23

Feb 28, 2015 // GregaMan

Dear King Yuri is back from an enlightening trip to the motherland (Japan), and with him he brings new tales of mirth, adventure, and communal hunting action! 

Click here to listen to the latest episode, or subscribe via iTunes!

Community Question answers go in the comments below, where one star commenter will receive this lovely handful of Monster Hunter goodies, direct from Japan. Thanks for the donations, Yuri!

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Next time on RE Revelations 2 – Episode 2 teaser

Feb 26, 2015 // Minish Capcom

When you finish Revelations 2 Episode 1, you’re treated to a TV-style preview of the following episode – a “next time on…” clip that offers a glimpse of upcoming events. In case you want to peep it again, or examine some of our screens we’ve pulled, we’ve collected them all into one handy teaser blog!

I wouldn’t necessarily consider these spoilers, but if you want to remain completely out of the loop maybe read up on Raid Mode or something 🙂

Above: Claire and Moira meet up with other Terra Save members. So, there are others on the island, but for what purpose?

Above: Barry and Natalia make their way to a giant tower in the distance. What (or who) will be waiting for them when they arrive?

Above: And then there’s this thing… who did it belong to?

Find out next week, beginning Tuesday March 3 (US) and March 4 (EU)!

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More DmC: Definitive Edition gameplay for your viewing pleasure

Feb 25, 2015 // GregaMan

Hit the jump for another dose of  DmC: Definitive Edition gameplay. Make sure to view in Google Chrome at 1080p60 for best quality. Then tune into Twitch today at 5:30pm PT for the usual livestream festivities. 

DmC: DE releases for PlayStation 4 and Xbox One starting March 10th, at $39.99. 

Gameplay performed by Sam D and yours truly. Remember, those slow-motion finishers can spell the difference between a good combo and a great one. Plan ahead! 

Previous Vids  
Combo Showcase
Manual Lock-On
Must Style
Vergil’s Bloody Palace
Turbo Mode side-by-side comparison

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Resident Evil Revelations 2 kicks off today with Episode 1

Feb 25, 2015 // Minish Capcom

Beginning today and through tomorrow (Feb 25), Resident Evil Revelations 2 arrives for PS3, PS4, Xbox 360, Xbox One and PC. The dramatic tale begins with Episode 1, which sets up Claire Redfield and Moira Burton as two heroines trapped in a demented prison, with Barry Burton and Natalia Korda attempting to save them.

Naturally, the first episode spends time setting things up, but once the cliffhanger hits you’ll want to come back next week (and each week through March 17) to see what happens…

Episode 1 also comes with your first taste of Raid Mode, so be sure to check that out as well – there’s gonna be all kinds of characters to play as, y’know 🙂

If you didn’t pre-order, you can buy Episode 1 for just $5.99 on any of the systems mentioned above; from there you can either continue to buy individual episodes for $5.99 each, or grab the Season Pass for $19.99 and grab Episodes 2~4, plus Extra Episodes 1-2 and Hunk for Raid Mode.

If you’d prefer to play it all on a disc, one (on PS4, PS3, Xbox One and Xbox 360) will release on March 17 alongside Episode 4 and the two bonus episodes. All additional in-game content obtained through pre-ordering will be available for purchase as separate downloads.

For example, Hunk and Wesker are included on the disc as Raid Mode playables, but you can buy them today for $2.49 apiece. Same goes for the four extra costumes for Claire, Barry, Moira and Natalia.

Revelations 2 continues next week!

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Announcing the Return of Nash and the Street Fighter V Online Beta Program

Feb 24, 2015 // ComboFiend

Hey everyone!

We are happy to announce two huge pieces of news for the upcoming Street Fighter V… the return of Nash, and the online beta program!

Charlie Nash has been a fan favorite character in the Street Fighter series for years and finally makes his comeback in Street Fighter V, although noticeably a little… different. For those who are unfamiliar with him, continue on for a quick history lesson.

 

First mentioned in Street Fighter II: The World Warrior (1991) by Guile during his quest for revenge; Nash was a lieutenant in the U.S. Air Force and one of Guile’s best friends. Although it was hinted that M.Bison was involved in Charlie’s disappearance in the past, it was never really fully explained…

…Until the Street Fighter Alpha series that is. In Street Fighter Alpha II (1996) we see firsthand that a helicopter controlled by M.Bison’s forces make quick work of Nash as M.Bison gets away. Initially presumed to be dead by both friends and foes alike, Nash’s return shows that his story is far from over.

While the mysteries surrounding his return will become clear later on, for now we’re pleased to announce that the originator of the Sonic Boom is back with quite a few new tricks that you can see in the photos below.

Nash takes to the air and comes down toward the opponents with a sharp flip kick.

Nash grabs the opponent and slams them to the ground before infusing their face with more force than he uses to throw a sonic boom.

Nash slices through the air with a sharp kick that knocks the opponent away!

What is Nash’s goal in SFV? You will have to wait and see.

The second piece of news is perhaps the most exciting of all. Also announced today, we will be performing the largest and most ambitious online beta program in franchise history with Street Fighter V on PS4 and PC!  These tests will be essential to collect your feedback and to ensure that Street Fighter V is the best iteration yet.  In North America , players who pre-order the game will automatically be enrolled into the beta program. 

More details, including timing on the beta program will be revealed in the future so stay tuned for updates. Until then, SONIC BOOM!

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Monster Hunter 4 Ultimate: Localization & This Is the End!

Feb 24, 2015 // Andrew Alfonso

Greetings everyone! Andrew Alfonso here once again, and this is the final, final, finaaaaaaaal blog about the localization of Monster Hunter 4 Ultimate. This is going to get pretty lengthy so let’s get right to it!


Just Hold On, We’re Going Home

Monster Hunter 4 Ultimate brings back a lot of previous monsters that didn’t make an appearance in Monster Hunter Tri or Monster Hunter 3 Ultimate, such as the Hermitaurs, Monoblos, Teostra and more. So it almost goes without saying that hunters would have to return to one of the main cities from the early Monster Hunter games, Dundorma. This gigantic city appeared in Monster Hunter 2 Dos (which unfortunately, was never localized) and then in Monster Hunter Freedom 2 in some background lore. Dundorma is governed by a giant Wyverian known as His Immenseness. The dude is biiiiig! Ironically, whenever I’ve played Monster Hunter with some of the ladies at work, they always comment on how cute he is. Maybe he’s cute in that teddy bear kind of way? I personally don’t see it, but to each their own, right?

 

 

Although this city appeared in previous games as Dondruma, the English localization team and I had a talk about the spelling of the name, because it’s obvious that the name is a Romanization of the Japanese, but it’s also kind of…not. The spelling makes the pronunciation very different from the original Japanese ( don-dru-ma versus don-dol-ma ), so after some discussion about it, we decided we needed to update the name to bring it more in line with the Japanese, hence the change to Dundorma.

 

Mighty Morphin’

I covered the Insect Glaive in one of my earlier localization blog posts, so today I’ll go over the other new weapon introduced in Monster Hunter 4 Ultimate, and my personal favorite, the Charge Blade! This amazing weapon starts off as a traditional Sword & Shield combo, but the sword charges energy with every attack. When you have enough energy charged, you can store it into your shield. What do you do after that? Well, that’s easy! Combine your sword and shield into a giant freaking axe and unleash all that stored energy with each mighty swing!

 

 

The original Japanese name was Charge Axe, but we thought it’d be better to change that to better reflect the intended play style of the weapon. You’ll spend most of your time in sword and shield mode rather than axe mode, so we thought this was a change for the better.

 

Aim of…Trick?

Something that was interesting to us when we were localizing the game was the Magala class weapons and how they liberally used English for the weapon names. For example, the Insect Glaive is called Aim of Trick (アイムofトリック) and one of the Long Swords is called The Law (THEロウ). All of Gore Magala’s weapons use the “of” naming style, while Shagaru Magala’s weapons use the “the” style. These names were kind of tough to localize because while we can obviously just transliterate them into English, the naming was done to make them seem a little “off” (in Japanese we’d call this strangeness , iwakan , or é-和感), so we had to get that part down too. What we ended up doing was novel, but I’m assuming a major pain in the butt for the European localization. All of the “of” weapons were translated into German, while the “The” weapons were translated into French. Later on there are weapons related to the “new” Gore Magala that use a slash instead of an English word, so there we combined both the German and French into one name. There are your strange, but accurate weapon names!

 

All of the Magala weapon names are supposed to make you think they’re “off”

 

To give you an example of how the names turned out, here’s a list of the Magala Charge Blades you can forge in the game:

  • ãƒ-ォースofãƒ-ォール:  Elendskraft (German)
  • ãƒ-ォースofルイン: Leidenskraft (German)
  • ãƒ-ォースofカタストル: Unheilskraft (German)
  • THEサプレッション: L’Oppresseur (French)
  • THEブースト: L’Essor (French)
  • THEセイヴァー: Le Salut (French)
  • ブーストorãƒ-ォール: Elends/Essor (German/French)

Kind of groovy, eh? Hope that gives you some insight on how we came up with those weird names! Now, let’s talk monsters! Specifically some more end-game monsters!

 

Oroshi Kirin

As you might’ve seen, the Elder Dragon Kirin makes its return in Monster Hunter 4 Ultimate, but this time it brought along a dark, cold subspecies cousin to wreck stuff. Initially we came up with a bunch of traditional monikers based on the monster’s element of ice and its appearance, such as Frost and Boreal, but director Fujioka-san rejected all of our requests and asked us to come up with something more Asian in nature. His thinking was that Kirin is based on the Asian mythological creature of the same name, so the subspecies name should reflect that origin.

 

This is not the Oroshi we were thinking about  

So we headed back to Castle Brainstorm and came up with one suggestion for Fujioka-san, and that was Oroshi Kirin. If you talk about Oroshi with your normal Japanese person, they’d probably think about oroshi daikon (grated radish) or oroshi shouga (grated ginger), but this Oroshi is referring to the Japanese kanji character颪, which is to describe a strong wind blowing down the slope of a mountain, particularly during the winter season. The Oroshi wind is featured prominently in Japanese folklore, so we thought it was a suitable name for this mystical creature.

THIS is the Oroshi we were thinking about.


 

Molten Tigrex

The rare species of Tigrex makes its debut in the original Monster Hunter 4, and was one of the bigger surprises for people because it was not revealed in any trailer. I like surprises, but surprises that let loose eardrum-searing roars and toss exploding boulders at me, I can do without!

 

 

We had a few ideas for this rare species name which centered on searing heat. We thought names like Torrid Tigrex, Fiery Tigrex and Infernal Tigrex worked well to give the monster a name with impact and power. We also came up with Sinister Tigrex because the thing just looks evil with its red and black hide. Finally, we came up with Molten Tigrex, which required some explanation for Fujioka-san so he could fully understand why we liked it the most. We had an image of molten lava, whether it was flowing slowly or quickly, simply causing anything in its path to melt and disappear. It’s one of those unstoppable forces of nature that’s best avoided because it’s impossible to contain. This is how we proposed the name to Fujioka-san, and he liked how it sounded. Now say hello to your greatest nightmare, Molten Tigrex! You’ll learn to hate this name soon enough —trust me.

 

Raging Brachydios

The final monster I’m introducing is one that doesn’t even show up in the game. Well, the name doesn’t, anyway. Much like Savage Deviljho, Raging Brachydios is a variant of the original species, so it doesn’t receive any special treatment as far as names go. All of the quests that feature Raging Brachydios only say Brachydios, but if you read the quest summaries carefully, you’ll see that the client infers that the Brachydios in question is a little bit different…a little bit more angry. Scratch that, this dude is hella angry!

 

 

Parting Words

And with that, the localization blogs for Monster Hunter 4 Ultimate are done! But I do have one small surprise for everyone! Producer Natsuki Shiozawa, Director Kaname Fujioka, lead designer Yuya Tokuda and scenario writer Shino Okamura, all have something they want to say to fans overseas, so read their comments below!

 

Producer Natsuki Shiozawa

Hey Monster Hunter fans, I’m the producer of Monster Hunter 4 Ultimate, Natsuki Shiozawa. While at work I focus on producing the MH titles while being the comedic foil to Ryozo Tsujimoto, executive producer of the Monster Hunter series.

I was also the producer of Monster Hunter 3 Ultimate, but to be honest, I’m very excited by  the warm reception from the growing fanbase this time even compared to just a couple of years ago. Obviously we had a lot of responses and ideas from the fans at that time, but this time around there seems to be even more of you, which of course makes me super happy!

As a member of the dev team, we finished working on the game and it went on sale in Japan, but ever since the Japanese release I always thought, “making the game starts now.”

Until everyone gets their hands on the game, the game isn’t truly made. Only when all of you fans turn on your systems, play the game, fight some monsters and think, “this is amazing, I just want to do one more quest! I was so close!” that’s when we can say the game is truly made.

So everyone…this is not the time to be reading this blog! LOL

Whether you’re at home or outside, turn on your 3DS system and spend lots of time delving into Monster Hunter 4 Ultimate .

We want to hear all of your feedback! Even something simple like, “I played it and liked it”, would not only justify all the years of work we put into the game, but serve as motivation as we take our next steps forward.

Thank you to all the fans for waiting, and I honestly hope you enjoy the game!

 

Director Kaname Fujioka

Hey everyone, MH4U director Kaname Fujioka here! Finally, Monster Hunter 4 Ultimate, the follow-up to Monster Hunter 3 Ultimate, is in your hands! Thanks for being so patient while we worked on the game. However, while you were waiting, the localization team was working right up to the last minute to deliver a great title, and I think that’s exactly what they did.

To welcome the release of the game, I was able to meet so many fans in both North America and Europe. It’s been such a long time since I’ve been out on a media tour, but the fans greeted me with warm, open arms and were super passionate about the game, much like our Japanese fans. The series is now in its tenth year thanks to all of the fan support, and to me it’s been an invaluable experience.

Monster Hunter was my directorial debut, and Monster Hunter 4 Ultimate is a title that is filled with memories of the past decade. You can travel across locales with unprecedented freedom, using the terrain to your advantage, and you’ll meet tons of monsters new and old. Fans of the series and of course gamers who haven’t played the previous games will be able to enjoy all the dynamic action that Monster Hunter has to offer. And for the first time ever in the series, we’re offering online and local multiplayer. We developed this game not only for the fans, but for all sorts of gamers, and we want you to enjoy this game even with friends you can’t meet face to face every day.

Even after the game’s release, we want to make great things happen with you, and I look forward to seeing you all again sometime soon! I hope we can bring all of the Monster Hunter fans together as one!

 

Lead Designer Yuya Tokuda

Thanks for reading the MH4U localization blogs, I’m lead designer Yuya Tokuda.

MH4U is finally out in all regions, and we appreciate your anticipation! I have the utmost confidence in the game we made. We created a game that has the most content in the entire series, with so many monsters and armor that you’ll never get tired of playing. We also have great end-game content in the form of Apex Monsters and Guild Quests that’ll satisfy even the most hardcore gamer, especially when you get those Guild Quests up to level 140! Let us know how your hunts turn out!

This time we also have a proper story mode along with tutorials for you to enjoy. Your Palicoes will help you out during these quests (I recommend to have five Palicoes with the Healing Forte), so even gamers who want to play at their own pace or are just diving into the world of Monster Hunter can play with ease. Of course, you can also go online to find some new hunting mates! The localization team really worked the game down to the finest detail, so it’ll be a much smoother playing experience for everyone.

We worked tirelessly on the game to ensure that you get the most enjoyment out of it (I didn’t even take any days off…) so please check out the game as soon as possible!

 

Scenario Writer Shino Okamura

Hi everyone, I’m Shino Okamura, and I worked on the scenario for Monster Hunter 4 Ultimate, dealing with the general story progression design and dialogue creation. In the past I worked on the dialogue and story for the Sengoku Basara games, and even before that I was the lead designer on Gregory Horror Show on the PS2. Oh, I also worked on Mega Man X8 as a designer. J  I’m so happy that so many fans are getting into the Monster Hunter series, and of course, Monster Hunter 4 Ultimate !

The theme of Monster Hunter 4 Ultimate is “adventure.” The story was written from the perspective of an adventure, meeting various people in each village you visit. In the story, the Caravan that keeps trucking along towards its final destination and all of the people that you encounter is but just one part of the adventure. Even after the game’s ending, you and the Caravan will continue onwards.

I hope that everyone plays the game and meets fellow hunters, fights enormous monsters, and enjoys the sense of freedom of a true adventurer when you go head off to explore uncharted lands!

Localization Director Andrew Alfonso

To everyone who’s been keeping up with not only this blog but the Monster Hunter series for all these years, I’d like to say thank you for all of your support and your comments. The franchise has made some huge strides over the past couple of years and it’s only going to get better for Western Monster Hunter fans from here on out. Even though my work on  Monster Hunter 4 Ultimate is over, I’ll still be in the trenches, making sure that the  Monster Hunter team fully understands your expectations and does their utmost to meet them.

Finally, thanks to the great people at 8-4, Binari Sonori and Enzyme Labs for all their work on the English and European localization, everyone at Capcom USA and Capcom Europe for their continued support. The launch of this game would never have been possible without everyone giving their 100% day in and day out.

Thanks for reading, and happy hunting!

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Raid Mode rundown – Episode 1 characters

Feb 23, 2015 // Minish Capcom

We’re mere hours away from the launch of Resident Evil Revelations 2 Episode 1, which comes with not just Claire and Barry scenarios, but also your first helping of Raid Mode! Each Monday we’re going to reveal which characters you’ll be playing as in this run & gun bonus mode, as each new episode brings new characters and additional missions.

When you fire up Episode 1, you’ll be able to play as or unlock the following characters:

Claire

Moira

Barry

Gina

Jill

That’s right, Revelations 1 Jill Valentine is part of Raid Mode’s first wave! And she’s not the only familiar face you’ll see…

For more on Raid Mode check out Raid Mode Rundown [ Part1 ] and [ Part 2 ].

Episode 1 kicks off in mere hours, launching this week on Xbox 360, Xbox One, PS3, PS4 and PC!

Screens taken from the PC version

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PSA: Free 3DS theme with digital purchases of MH4U until 3/15

Feb 20, 2015 // Yuri Araujo

Hey guys, just a quick reminder here that if you buy the digital version of  Monster Hunter 4 Ultimate , through the Nintendo eShop, you get an exclusive theme for your 3DS… for FREE!

After your purchase, you’ll find a code on your receipt; just input that code on the Enter Download Code  option on the  Theme Shop  and claim your dashboard upgrade. It even plays the MH4U theme ! :3

This offer is only valid for purchases until March 15th, so get yours today.

– Launch the Nintendo eShop from the 3DS’s home screen.

– Once the eShop has loaded, tap “Menu” in the upper left.

– Scroll down and tap  “Settings / Other.”

– On the next screen, scroll down to and tap “Account Activity.”

– Locate Monster Hunter 4 Ultimate, then tap “View Receipt,” which will display the full receipt on the 3DS’s screen.

– The 16-digit code for the theme will be listed under “Issued Codes.”

To use the theme:

– From the 3DS menu press the upper left icon.

– Select “Change Theme,” then “Theme Shop.”

– Press the icon in the upper right, then select “Enter Download Code.”

– Once downloaded, the theme will show up in your theme list.

And here’s a little preview of the theme itself:

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PlayStation® Cross-Buy Pre-Order coming to Resident Evil Revelations 2 (SCEA Territories)

Feb 19, 2015 // MikeeB

PS3′ and PS4′ system players in SCEA (Sony Computer Entertainment America) territories can already nab the Raid Mode Throwback Map Pack when they pre-order the Complete Season, but now you can also take advantage of PlayStation®’s Cross-Buy feature and essentially get both versions for the price of one when you pre-order either version of the game!  This offer expires at the release of Episode 1 on Feb 24, 2015.

While this feature won’t be active on launch day, those who pre-order will be entitled to both versions of the game shortly after.

Also please note that the PS3′ Complete Season pre-order page will be down for maintenance from Feb 18-21, but will be back up on Sunday Feb 22. The PS4′ Complete Season pre-order page will still be active from now through launch of Episode 1 on Feb 24.

Episode 1 launches on Feb 24, with episodes releasing each week through Mar 17.

  • PlayStation Store: PS3 Complete Season Pre-Order
    (currently down for maintenance, will return on Feb 22)
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Intense Revelations 2 trailer packed with teases and drama

Feb 18, 2015 // Minish Capcom

We’re less than a week away from the launch of RER2 Episode 1, which kicks off starting 2/24. Up until now we’ve seen very little of the later episodes, but today we have a trailer that recaps what you know about the early moments of the game  and  poses some rather interesting questions about the plot.

HMMMMM.

That sums up the story mode, but you can also read up on Raid Mode right here, or check out an earlier playthrough of the first Raid map.

RER2 will be available as individual episodes, as a Complete Season or as a retail disc on 3/17 (3/15 in EU).

PS3 Complete Season

PS4 Complete Season

Steam game page

Xbox 360 game page

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DmC: Definitive Edition Turbo Mode side-by-side comparison

Feb 18, 2015 // GregaMan

For today’s  DmC: Definitive Edition gameplay video, I did something a little different. Hit the jump for a side-by-side comparison of the game’s original speed versus the newly added Turbo Mode, which gives gameplay a 20% speed boost across the board. The original speed is great for beginning players, but I, for one, am never going back. You decide for yourself!

And don’t forget to catch our livestream today at 5:30pm PT on Twitch !

(View in Google Chrome at 1080p60 for best results.)

0:09-0:21 – Dante races himself. Though it looks neck-and-neck for a brief moment, Turbo Dante quickly surpasses Non-Turbo. Note the differing fall rates.

0:22-0:38 – Hollow Vergil’s summoned swords sequence is essentially a choreographed evasion challenge, but note the differing rate of the sword animations. These sequences start on the exact same frame.

00:38-00:51 – A practical in-game comparison. Dante performs the same combo, starting on the same frame, but finishes several beats ahead in Turbo Mode.

00:54-3:26 – Side-by-side speed comparisons of individual moves for Dante and Vergil. All moves begin on the same frame of animation.  

Previous Vids  
Combo Showcase
Manual Lock-On
Must Style
Vergil’s Bloody Palace

EN

Announcing Capcom Pro Tour 2015

Feb 18, 2015 // GregaMan

Hello World Warriors! We are excited to announce the details of 2015 Capcom Pro Tour circuit. Our inaugural season last year was a great success, with record breaking numbers all over the globe that helped pushed the fighting game community to new heights. Capcom and Twitch both learned a ton of things throughout the season, and with Sony now on board to lend their support, we are all committed to making this season bigger, better, and more epic than before. Thanks goes out to the passionate fans who provided feedback on the tour and we’ve gone at lengths to help integrate those comments into the tour structure this year in order to create something that everyone can get hype for.

First things first: the game of the tour will be Ultra Street Fighter IV for this season.

Now down to the details! We had 3 main goals coming into this season:

  1. Give fans more Street Fighter content to enjoy and look forward to.
  2. More evenly distribute the tournaments and point totals across the different world regions.
  3. Increase tournament prize pools across the board, and incentivize more players to get involved with the tour.

To that end, we are implementing several important changes to the way the tour operates this year:

  • Instead of 16 spots for Capcom Cup, we are doubling the numbers of players to 32 spots.
    • In order to accomplish this, we are increasing the number of Premier events to 16, and are taking the top 15 players from the point leaderboards. The final spot will automatically go to the previous season’s Capcom Cup Champion (in this case, EG Momochi).
       
  • The standard rule set for CPT events will be: 2/3 games until Top 8, and 3/5 games after that.
     
    • This allows for more matches between top players on finals day, which are what everyone wants to see! So in the example of a two day tournament, the entire Saturday would be 2/3 and players would qualify for Top 8, then Sunday would be 3/5 all the way through for Top 8.
       
    • We will be revealing the format for Capcom Cup and other event details at a later date, so keep an eye out for that!
  • We divided the world into four major “regions” in order to equalize the point distribution and provide a fair environment for every player to be able to qualify for the Capcom Cup. The four regions are: North America, Europe, Asia, and Wild Card. Here is the full list of Premier events for the 2015 season:
     
    • North America
      • i. Final Round – Atlanta, GA, USA
      • ii. NorCal Regionals – Sacramento, CA, USA
      • iii. SoCal Regionals – Orange, CA, USA
      • iv. Community Effort Orlando – Orlando, FL, USA
    • Europe
      • i. Hypespotting 4 – Scotland, UK
      • ii. Stunfest – Rennes, France
      • iii. Milan Games Week – Milan, Italy
      • iv. Dreamhack Winter – Jönköping, Sweden
    • Asia
      • i.South East Asia Major – Bangkok, Thailand
      • ii. Mad Catz Tokyo Game Show – Tokyo, Japan
      • iii. Capcom Pro Tour Asia Finals – Singapore
      • iv. TBD Japan Tournament
    • Wild Card
      • i. Evolution – Las Vegas, NV, USA
      • ii. Canada Cup – Canada
      • iii. Brazil Game Show – Sao Paulo, Brazil
      • iv. KO Fighting Game Festival – Kuwait
        • You can see we put Evolution and Canada Cup as a Wild Card events. Given the large amount of international competition at these tournaments, we felt that they could be considered multinational events instead of just North American events.

Here is the same breakdown of Premier events, this time in chronological order:

Date

Event Name

Type

Region

Country

Mar

20 – 22

Final Round

Premier

NA

USA

Apr

03 – 05

NorCal Regionals

Premier

NA

USA

Apr

04 – 05

Hypespotting 4

Premier

EU

Scotland

May

01 – 03

Socal Regionals

Premier

NA

USA

May

22 – 24

Stunfest

Premier

EU

France

Jun

19 – 21

South East Asia Major

Premier

ASIA

Thailand

Jun

26 – 28

CEO

Premier

NA

USA

Jul

17 – 19

Evolution

Premier

WILD

USA

Sep

17 – 20

Mad Catz Tokyo Game Show

Premier

ASIA

Japan

Sep

24 – 26

KO Fighting Game Festival

Premier

WILD

Kuwait

Oct

TBD

Canada Cup

Premier

WILD

Canada

Oct

08 – 12

Brazil Game Show

Premier

WILD

Brazil

Oct

23 – 25

Milan Games Week

Premier

EU

Italy

Nov

13 – 15

Capcom Pro Tour Asia Finals

Premier

ASIA

Singapore

Nov

26 – 29

Dreamhack Winter

Premier

EU

Sweden

TBD

TBD

Japan Premier Event

Premier

ASIA

Japan

 

Information regarding online tournaments will be shared at a later date.

  • With Sony’s help, the total prize pool for the 2015 season has been increased to a whopping half a million dollars. That’s $500,000  up for grabs throughout the year. The prize pool distribution is as follows:
     
    • Premier Tournaments (excluding EVO, Japan-based events and Brazil-based events) Prize Pool Bonus: Total $15,000 split between top 8
      • i. 1 st Place: $7,000
      • ii. 2 nd Place: $3,000
      • iii. 3 rd Place: $1,500
      • iv. 4 th Place: $1,000
      • v. 5 th~6th Place: $750 (each)
      • vi. 7 th~8th Place: $500 (each) 
    • Evolution Prize Pool Bonus: Total $50,000 split between top 8
      • i. 1 st Place: $20,000
      • ii. 2 nd Place: $10,000
      • iii. 3 rd Place: $7,000
      • iv. 4 th Place: $5,000
      • v. 5 th~6th Place: $2,500 (each)
      • vi. 7 th~8th Place: $1,500 (each)
    • Capcom Cup Prize Pool: Total $250,000 split between top 8
      • i. 1 st Place: $120,000 (yes, you read that correctly)
      • ii. 2 nd Place: $60,000 (not bad for 2 nd place we would say)
      • iii. 3 rd Place: $25,000
      • iv. 4 th Place: $15,000
      • v. 5 th~6th Place: $10,000 (each)
      • vi. 7 th~8th Place: $5,000 (each)

Phew! That’s a lot of updates, but hopefully all you out there are as hype for this year as we are. As always, the Capcom Fighters Twitch.tv channel will be the home destination for all the Premier tournament action this year, so be sure to follow the stream to receive updates on when it goes live. In addition, we have renewed our official website, CapcomProTour.com , with all the above information, plus information on the various Ranking tournaments that will be going on weekly around the world. The official website will be going through some renovations this year with more consistent content updates and special features for Pro Tour fans to enjoy, so make sure to bookmark it and check back frequently for new updates.

Good luck to all our competitors this year and be sure to read up, practice up, and get ready to grab part of that $500k! It’s going to be a wild one 😉