In terms of gameplay mechanics, Trish is what we call a “young” character. Nevertheless, each of our Top Five entrants made her look smokin’, sick, and stylish, all in the course of sixty seconds.
See our Top Five after the jump, and remember to vote before the deadline this Friday!
The Resident Evil 0 In-Game T-Shirt Contest has entered the next stage, and we’re still looking for your creative designs, as well as your votes! As a reminder, anyone who votes at any point during the contest will receive a free download code for the winning design when the game releases in early 2016.
Meanwhile, the enlightening “Resident Evil 0 Developer Diary 1″ video, previously only viewable to contest participants, is now viewable to everyone! Take a look for yourself after the jump, or head here for all the latest RE0 news.
Pretty cool, eh? If you like this type of thing, be sure to take part in Stage 2 of the contest to get early access to the Developer Diary 2, which is available now to participants!
First of all we can finally replace the vague “Summer 2015” with a specific release date – starting on August 25, Mega Man Legacy Collection will release across PlayStation 4, PC and Xbox One digitally for $14.99. That’s just three weeks away! The digital Nintendo 3DS version is still on track for an early 2016 release.
The Legacy Collection began as a digital-only product, but after its strong reception at E3 and across the community, we’re quite pleased to announce physical versions for Xbox One, PS4 and Nintendo 3DS will arrive early 2016 in North America for $29.99. We’ll have more details about the physical versions at a later date.
In case you’ve missed some of the details surrounding MMLC, here’s a quick refresher:
-Mega Man 1~6 reverently reborn through the Eclipse Engine, which takes the games’ 8-bit source elements and converts them into crisp HD goodness
-Challenge mode with online leaderboards and video replays
-Massive museum filled with production art, sketches and some old 80s-90s flyers!
-All six games’ soundtracks playable from a built-in music box
-Filters that approximate both fuzzy tube TVs and scan-line-rich monitors.
-Save states for those of you who want to creep your way through the games (making a finger-wagging motion)
-Enemy database for each game that not only lists out each foe (and its weakness), but also lets you fight the Robot Master bosses at any time so you can practice their patterns!
Legacy Collection launches digitally starting August 25 for $14.99/ €14.99 / £11.99.
The PlayStation Store’s massive Summer Sale has just entered week two, and there are Capcom deals afoot! Lots of great retro titles plus Resident Evil 6 Complete for chump change. Enjoy!
A robot made for battle. His Ring Boomerangs are swift and strong, so be ready to jump and dodge.
The previous Robot Masters we’ve explored from Mega Man 4 were all designed by Russian robotics wiz Dr. Cossack with some noble utilitarian purpose, be it farm irrigation or exploration of ruins. But not Ring Man! No, Ring Man was designed from the get-go to turn Mega Man into a scrap heap. And what better way to take out a super fighting robot than with large, metal rings, amirite?
Actually, Ring Man is one of the tougher Robot Masters in MM4, thanks to his above-average agility and dizzying projectile patterns. For an exhilarating challenge, try taking him on with only the buster.
If you’re not up for a challenge, Ring Man is, as you no doubt deduced logically, weak to pharaohs, and hence easily put down with the Pharaoh Shot.
For your troubles, you will inherit Ring Man’s Ring Boomerang, which is both a versatile weapon and a clever way to retrieve items from afar.
Astute iTunes users may have noticed that a new episode of our podcast went live last Friday. If you were one such user, good on ya! Hope you liked it. For everyone else, now’s your chance to catch up. Listen here , or subscribe via iTunes!
Heavy travel this summer led to a lengthy hiatus from the ‘cast, but now that we’re settling back in, we’ll be getting back on a regular track. Let us know what you think!
Alright everyone! If you’ve been following our Monster Hunter Mondays journey, you know we’re almost at G-Rank, so tune in today at 4pm PT to twitch.tv/capcomunity to see if we’ll get there!
And keep an eye on the stream chat for the Gathering Hall ID so you can join us for a hunt or two. =)
Y’know, there’s actually not much I can say about this (better to let the video do the talking); I just think this shows the potential of Monster Hunter music and SFX has to make anything seem even more hype than it already is.
So yeah, just hit the jump, watch the video and please tell me what you think.
A high-performance robot made to explore pyramids. It’s hard to stand your ground against him in a head-to-head fight, so definitely use the weapon that plays on his weakness.
Having now stated on record multiple times that Mega Man 4 is my favorite game in the classic series, I think it’s safe to go ahead and reveal that, in this game’s own time, eight-year-old Greg thought Pharaoh Man was jumping the shark. “What was his original function?” I scoffed. “To rule over mankind?” I can understand how Dr. Cossack might have thought a robot with explosive drills for hands or a giant toadbot with the ability to summon rain might have served some benefit for humanity, but what could he possibly have had in mind when developing a robot pharaoh?
Of course we all know now that Pharaoh Man was designed for exploring pyramids and other ruins, suggesting his resemblance to Tutankhamun was merely to establish an aesthetic motif. On top of this, Pharaoh Man turned out to be one of the coolest and most visually striking Robot Masters of all time. So I guess what I’m saying is, eight-year-old Greg can crammit.
Pharaoh Man also bestows Mega Man with one of the finest special weapons of all time—the chargeable Pharaoh Shot. This gives Mega Man the ability to summon a fireball in his bare hand, which can be fired in six directions, making it highly versatile. But first you have to wrest it from Pharaoh Man’s cold, dead mitts—a feat easier said than done . I recommend using the Flash Stopper to keep him in place.
Street Fighter V is about to get a lot more “beautiful” with the latest character reveal of the Spanish Ninja himself: Vega!
A mainstay in the franchise since his introduction in Street Fighter II, Vega believes that beauty is the truest form of strength and that he alone is the epitome of perfection. The mask he wears serves to protect his face from the blood of his victims, and his deadly three-pronged claw ensures he is able to dish out pain from a safe distance away. Learning ninjutsu at a young age from a Japanese acquaintance, Vega quickly shot up the ranks in Shadaloo, eventually becoming one of the four bosses of the criminal organization.
Top: Vega art from Super Street Fighter II
Bottom: Vega in Super Street Fighter II Turbo HD Remix
Vega returns to Street Fighter V with a brand new look and new tricks up his frilly sleeves. Possessing his trademark speed and quickness, Vega now has access to two distinct fighting modes: with claw and without claw.
That’s right, he now has the ability to sheathe his claw during battle in exchange for new moves, such as a command grab, as well as new attack properties, greatly changing the way he approaches each fight. Knowing when to toggle between the two styles will be the key to success, and it also allows for new combo possibilities. Conversely, Vega will no longer be able to pick up his claw once it’s knocked off, so knowing how to fight without the claw is a must! Players who enjoy tricky movement and the technical challenge of switching between claw/no-claw fighting styles will definitely find the beauty in Vega’s play style.
V-Skill: Matador Turn
Vega swiftly dodges the opponent’s incoming attack and chooses whether to launch a quick counterattack that knocks them down or not.
V-Trigger: Bloody Kiss
Vega throws a rose at high velocity towards the opponent. If it hits, he charges behind it and delivers a series of brutal slashes that devastate the enemy. The move can be done as an anti-air from crouch or as an air attack when jumping forward, making it an extremely versatile projectile attack, as well as a combo extender.
Fans attending Gamescom this week will be able to experience the character first hand on the show floor at the Sony booth, so be sure to stop by! I’ll certainly be looking forward to seeing what players come up with once they get their hands on the character. Till next time!
Modified from a hole-digging robot originally used at construction sites. His tendency to drill underground is annoying.
How could something as innocent and unassuming as a bipedal, semi-intelligent robot covered in industrial-grade drills go so wrong? I’m sure it seemed like a good idea when it was born from Dr. Cossack’s brain, but the combat modifications forced upon Drill Man by Dr. Wily have turned this drill bot into a kill bot.
As noted, Drill Man comes armed with a set of enormous electric drills, which he can use to burrow through the ground and avoid attacks, then pop up under unsuspecting victims and give them the drilling of a lifetime. He also possesses the almighty Drill Bomb, a projectile which drills through targets’ armor before triggering a powerful detonation. Ouch!
Like all drills, however, Drill Man has a weakness: heat-seeking missiles! Use Dive Man’s Dive Missile to make Drill Man take a chill pill, man.
Just two weeks left to enter our Mega Man Legacy Collection fan art contest! Submit your entry to be one of six winners who get a free copy of the game!
You’re tasked with “re-imagining” the covers to one of the six original Mega Man titles, creating a key art that is much more indicative of the in-game action. We have some solid entries but there’s still time to get yours in too !
To keep the creative juices flowing, each week we’re debuted new art for each of the aforementioned six MM titles. This week is a great Mega Man 5 piece by Chamba; I wanted to capture the Mega Man / “Proto Man” rivalry aspect that was absent in the original NES art, plus show off the inverted antics of Gravity Man!
CONTEST RULES: From now until August 14th, you can email one entry to contest@capcom.com (labeled MMLC ART CONTEST) and be entered for a chance to win one of six copies of the game. We will notify winners by September 4th, 2015 at the latest. Please submit an entry that depicts your ideal Mega Man box / key art, choosing one of the six Mega Man games collected in MMLC. Please also read the full contest rules.
There is no min/max size but it’s generally nice to have art that’s high-res (i.e. not like 300 pixels wide or something) and if you’re taking a photo instead of scanning, just make sure the image is clean and it shows your work in a positive light.