Search Results for: "ghosttrick"

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The Early Days of Ace Attorney

Sep 12, 2014 // Janet Hsu

Hi everyone! This is Janet Hsu, here again with some tales of the early days of Ace Attorney! Ever wonder how this series about a band of lovable lawyers came about? Or if Phoenix was even a lawyer in the earliest drafts? Well, come along with me and wonder no more!

Back in 2010, Mr. Takumi posted some intriguing pictures to his twitter account (@takumi_gt for those of you who are interested and can read Japanese. Due to his writing style, translation sites tend to return absolute gibberish, but you’re always welcome to try… Also, please understand that he will be unable to write or follow you back).

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twitter.com/takumi_gt/status/19624938260…

So, this has nothing to do with Ghost Trick, but… I found some documentation I drew up when I was making the Ace Attorney series. Wow, these sure bring back memories.

twitter.com/takumi_gt/status/19627857735…

With the AA series, I laid out how each episode’s opening and “event cut” illustrations would look by drawing them all myself. This is the storyboard for the Steel Samurai opening that I drew 10 [now 14] years ago.

Wait! Does that say “Episode 2” at the top?!

twitter.com/takumi_gt/status/19628485643…

And this is what an event cut rough looks like. You’re a fab fan if you can recognize where this is from at a glance. Yes, absolutely FAAAAABULOUS!

A most FABULOUS award ceremony!

twitter.com/takumi_gt/status/19629620106…

After I would finish writing all of the dialogue, and as we were putting the game together, I would decide which scenes will get an event cut illustration and draw a rough sketch of them… which was a lot of fun.

Translation: ⑬ Eating the lunchbox
With a soft and moving feel.
A crying Maggey as she eats the weenies, and a happy-looking Maya.
“How is it, Maggey?”
“…It’s delicious…”

twitter.com/takumi_gt/status/19632193185…

Here we have a few of the fabled event cuts from the scrapped version of Episode 1. This first one shows Phoenix being cornered and arrested by the police. Oh, how shocking!

Translation: Phoenix is arrested
Overhead view. Phoenix surrounded by police cars.
The rain effect sprites layered on top.
It’d be nice if we could add police car lights…

twitter.com/takumi_gt/status/19633856122…

Actually, Phoenix was originally supposed to be a private eye.

Translation: Phoenix’s bedroom
Dotted rectangle in the upper left: Evidence window
About the bed: Regular bed or futon?
Magazine by his bed: “Part-Time Jobs News”
Memo: Phoenix on his phone
The evidence window will be open, so please leave some space for it.
The light sources will be his bedside lamp and the light at the tip of his phone’s antenna.
Phoenix after he gets off the phone.

twitter.com/takumi_gt/status/19634940417…

The opening was going to show how, one night, Phoenix found a body at the office of his client, a lawyer, and is arrested on the spot.

Translation: Opening
About the hand: Glove
Memo: Use a sprite background?
Rushing speed lines (against a solid black background)

twitter.com/takumi_gt/status/19636459321…

And then, because the lawyer assigned to his case was kinda useless, Phoenix decided to take up his own defense…!

Translation: Defense Attorney Payne VS Mia
This serves to show Mia and the attorney talking as they stand in a straight line.
Phoenix should look like he’s mediating the defense’s discussion.
The attorney is confused.
※Phoenix is the layman here, so it’s fine if he’s not featured too prominently.

twitter.com/takumi_gt/status/19638738405…

In fact, it looks like even Phoenix’s first meeting with Maya was supposed to be completely different. It really gives you something to think about, huh… Anyway, later!

Translation: Maya’s First Appearance
• Camera POV:
Standing firm in a fighting pose.
She’s nervous because she’s facing a “killer”.
The background is a break room in the courthouse.

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Re-reading these got me thinking, because not only were there some really strange things that didn’t line up with the final version of the game, there was a completely different backstory to Phoenix! And so, I set out on an epic journey down a few flights of stairs to get some answers from the man himself!

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Janet: Otsukare-sama desu 1 , Takumi-san!

Takumi: Oh! Otsukare-sama desu!

Janet: Thanks for taking time out from your extremely busy schedule for this impromptu interview. I really appreciate it.

As you know, “Phoenix Wright: Ace Attorney Trilogy” is coming out world-wide this winter, and as I was brainstorming what to write about for this week’s blog, I remembered your tweets from 2010.

Takumi: Tweets from 2010?

Janet: …Well, it was a long time ago…

Takumi: ???

Janet: I-It’s OK if you don’t remember…

Takumi: …Oh, THOSE! Yes!

Janet: I remember reading them and being shocked by how different the original draft of the game’s story was – how Phoenix wasn’t even a lawyer, but a private eye!

Takumi: Yes, AA was originally supposed to be a detective game, so naturally, Phoenix was to be a private eye. But then, one day, I made a startling realization: the gameplay concept I was going for was for players to enjoy finding and taking contradictions apart, but that was hardly related to investigating or detective work at all. In that moment, I had it – I realized that the main setting for the game should be the courtroom.

Janet: That’s quite the jump, but you know, I can’t imagine this series being anything else at this point.

Takumi: I suppose so, but in some ways, it will always be “Surviban: Attorney Detective Naruhodo-kun” 2 in my heart.

Janet: Ha, ha, ha! “Surviban”?! It sounds like some sort of Battle Royale – only in court!

Takumi: We had all sorts of names for the yet unnamed game back then, but as you know, people identify themselves in our company as “Mr./Ms. So-and-so from the XYZ team”, so when push came to shove, we had to decide on something soon after we formed our team.

There was the “Naruhodo-kun” series, like “Naruhodo-kun’s Screaming Trials”, “Naruhodo-kun’s Outrageous Defense”, “Naruhodo-kun’s Grab-What-You-Can-While-You-Can Adventure”, and “Isn’t That Great, Naruhodo-kun?!” The name “Gyakuten Saiban” (“Turnabout Court”/”Turnabout Trials”) was actually in this list, though I don’t know why it didn’t do it for me at the time.

We had some more impactful names like “Surviban”, “Attorney Brothers Three”, “Boogie-Woogie Innocence”, and “Bingo Bengo” 3 , too.

And then there were the more literary ones like “The Beautiful Verdict”, “Amber-Colored Testimonies”, “The Objections in Your Eyes”, and “Let’s Raise Hamsters”.

Janet: Wait. What was that last one…?!

Takumi: When I held my first meeting with all of the team members, there was one person who wanted the main character to be a hamster.

Janet: Please tell me that person was not serious…

Takumi: Actually, Surviban Naruhodo-kun did wind up with a pet hamster.

Janet: I-I see… 

Takumi: We really were a small, seven-person team back then, you know.

Janet: Oh?

Takumi: In fact, the game was in danger of being canceled once because two of our team members decided to leave the company. But with the help of Mr. Inaba and Mr. Mikami, who were the game’s producer and my division leader respectively, we were able to wrangle a Resident Evil team member into helping us part-time.

Janet: Talk about a close call!

Takumi: It was, but I think it taught everyone just how important each person on our team was.

Janet: So what kind of roles did you have on your team?

Takumi: Scenario, character animation, backgrounds, gameplay system graphics, music, sound effects, and programming.

Janet: Wait, that’s seven roles for seven people! That’s as bare-bone as you get!

Takumi: Yes, so you see why the threat of cancellation became a turning point for all of us and how seriously we each regarded our work.

Janet: I want to go back to the story for a second. In the picture of the Episode 3 opening storyboard, I noticed that it’s actually labeled as the opening for Episode 2. Is there a reason for that? I assume this means that at some point you must’ve shuffled some of the story around?

Takumi: I did, actually. In my initial draft, “Turnbabout Sisters” (ep. 2) was supposed to be the very first episode. But because of its length, among other reasons, the team and I decided it was ill-suited to being something to ease the player in, so I wrote a shorter first episode, which became simply “The First Turnabout”, and shifted the other episodes back a slot.

Janet: Was it hard to suddenly have to write something completely new, knowing that you had to keep it short?

Takumi: It was, mostly because of how hard it was to strike a balance on a number of points. In addition to keeping it short, I knew that as it was going to be the first thing people experienced, so I had to set up the world of Ace Attorney and the types of people they’d meet within it properly. The first defendant, Larry Butz, was an especially hard character, and I had to write and re-write him so many times to get him just right.

Initially, he was supposed to be an “average Joe” character – an all-around nice guy that anyone might know in real life. But the main artists on the team, Ms. Suekane and Mr. Iwamoto, quickly raised an objection and told me to give him some oomph.

So, on my next try, Larry became a prickly tough-guy whose defining trait was going to be that he had a habit of saying he’s “gonna kill” everyone. He would start with Phoenix and then move on to Prosecutor Payne and the Judge, and even on to his already dead girlfriend, but at the end of his tirade, he would turn to Mia and say that he would “love to be killed by her”.

Naturally, some of the higher-ups were not so fond of that, so I turned the situation around by turning him around, and he became a character who laments his lot in life by saying “I’m gonna die!!!” or that the situation “is killing me!!!”

Janet: The first turnabout of “The First Turnabout”, as it were? *laugh* Oh! That reminds me – I’ve seen players comment in the past about how they wished that the opening of the first episode wouldn’t show the culprit because it ruins all the fun of figuring out who did it, but I have to assume that you did it on purpose because it’s very reminiscent of the old TV series “Columbo”.

Takumi: You’re right that it was by design. “Columbo”, which I’m a fan of, and others like it are not set up to be whodunit stories, but rather as howcatchems (or “inverted detective stories”), and especially with the first episode of AA, I wanted players to focus on the thrill and excitement of nailing the culprit. It was just that this was the most direct way I could think of doing it.

Janet: Well, thank you for all your time! I know you’ve got to get back to your preparations for the Tokyo Game Show.

Takumi: You’re very welcome. I hope everyone will enjoy what we have to present. 

Janet: I’m sure they will! Good luck and have a safe trip! 

———————————————————————————————-

Unfortunately, that’s all I could get out of Mr. Takumi within the limited time we had, but talk about shocking! All I can say is I didn’t know the project almost got canceled, but thank goodness it didn’t! 

Next time, we’ll jump back to the year 2002 and take a look at the beginnings of “Phoenix Wright: Ace Attorney – Justice For All”. Apparently, that project started off with a truly impossible request…

Until then! 

Notes:

1 This is a common greeting used in place of “hello” or “good day” in a work setting. It literally translates to “O Hard-Working Tired One”, though obviously, it’s not meant to be taken literally; it just a way of recognizing that the other person has been hard at work.

2 ”Surviban” is a play on words comprised of the English word “survival” and the Japanese word “saiban” (court/trials), while “Naruhodo-kun” is Phoenix’s Japanese name with the endearment suffix “-kun” attached.

3 ”Bingo Bengo” is a fun alliteration comprised of the borrowed English word “bingo” and the Japanese word “bengo” (defense/legal representation). While it may be tempting to imagine our favorite lawyers playing Bingo during a trial, the meaning of “bingo” in this case is “to have answered correctly” or “to have hit the nail on the head”.



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Spoils from Yian Kut-Ku Day 2014

Sep 11, 2014 // Yuri Araujo

Do you love the Yian Kut-Ku ? Sure you do; I have proof. Just take a look at all this wonderful fan art you shared with us for  #KutKuDay !

I’ve gathered a couple of them here, but you can see more in this Facebook album, or by searching #KutKuDay on Twitter or on Tumblr . Enjoy!


by D.J. Ross

Chalk Art by Beth Sanford

by Jeremy Babicz

Screenshot by Fz Figueroa


by Gabriel Becker

We also had a few haiku submissions (at least I think this is haiku), so here’s one from Espeon, on Twitter :

Your first hunt is here
Aptonoth leaving the zone
Forest and Hills fight


by Tortoiseharecreations

As a little extra, artists Tortoiseharecreations (above) and Paolo Diego (header image / one of my friends who got me to play MH for the first time) share videos of their digital painting process. Check ’em out below:

So now that we’ve got this thing started, you can already start preparing your Yian Kut-Ku fan love for next year’s #KutKuDay. Considering you have about one entire year, I’m setting my expectations pretty high. =P

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Resident Evil Revelations 2 – First Trailer

Sep 11, 2014 // Minish Capcom

It’s barely been a whole day since we unveiled screens and details for Revelations 2 , but the assets keep comin’ with this brand new in-game trailer!

This trailer recaps the brief plot details we outlined yesterday. Claire is welcoming Moira Burton to Terra Save, an organization that helps people around the world deal with bio-terror threats. Mere moments into the evening, the reception is invaded by mysterious armed figures… and then Claire wakes up in an abandoned facility filled with wandering Afflicted.

*Retail disc version includes further gameplay content in addition to the content included in the Complete Season

We also discussed the game’s initial episodic delivery – you’ll be able to download $5.99 episodes weekly, or buy all four episodes + additional content in either the Complete Season or the physical disc.

More to come!

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Throwback Thursdays – Street Fighter 2010: The Final Fight (NES)

Sep 11, 2014 // GregaMan

Today at 4pm PT  you can catch an action-packed live play session of  Street Fighter 2010: The Final Fight,  a game that is simultaneously futuristic and archaic, set in both the future and the past. Crazy. I also have a deep personal fondness for this game, and hope you do too! Remember that it’s out now on the 3DS Virtual Console!

Tune into Twitch to join us.

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Tons of deals and bundles on Steam’s Capcom Publisher Sale

Sep 11, 2014 // GregaMan

A massive Capcom publisher sale   has just commenced on Steam, and there’s something for everyone. Look for both standalone deals and bundles. Be aware that the offer ends on September 15 th at 10am   PT,  and also don’t forget that  Resident Evil 5, Dead Rising 2,  and  Dead Rising 2 Off the Record have all just been confirmed to be making the transition over to Steamworks early next year.

Full listing below.

DEVIL MAY CRY 3&4 BUNDLE PACK – $29.99 | $7.50
Age of Booty – $4.99 | $1.00 
BIONIC COMMANDO – $9.99 | $2.00 
BIONIC COMMANDO Pack – $19.99 | $4.00 
BIONIC COMMANDO REARMED – $9.99 | $2.00 
Dark Void – $9.99 | $2.00 
Dark Void Zero – $4.99 | $1.00 
DEAD RISING 2 – $19.99 | $10.00 
Dead Rising 2 Complete Pack – $39.99 | $20.00 
DEAD RISING2 OFF THE RECORD – $29.99 | $15.00 
DEVIL MAY CRY 3 SE – $19.99 | $5.00  
DEVIL MAY CRY 4 –  $19.99 | $5.00
DmC DEVIL MAY CRY – $49.99 | $12.50
Ducktales – $14.99 | $12.50 
Dungeons & Dragons: Chronicles of Mystara – $14.99 | $7.50 
Flock! – $4.99 | $1.00
LOST PLANET – $14.99 | $3.00  
LOST PLANET 3 –  $49.99 | $12.50
Onimusha 3 –  $19.99 | $5.00 
Remember Me –  $29.99 | $6.00  
Resident Evil 4 –  $19.99 | $10.00  
RESIDENT EVIL 5 –  $19.99 | $10.00 
RESIDENT EVIL 6 –  $39.99 | $10.00 
Resident Evil 6 Complete Pack –  $49.99 | $12.50 
Resident Evil Revelations –  $49.99 | $12.50

Complete Packs
Dead Rising 2 Complete Pack –  $39.99 | $20.00
DmC: Devil May Cry: Complete Pack –  $59.99 | $15.00 
Lost Planet 3: Complete Pack –  $69.99 | $17.50 
Remember Me Complete Pack –  $32.99 | $6.60 
Resident Evil 6 Complete Pack –  $49.99 | $12.50
Resident Evil: Revelations Complete Pack –  $59.99 | $15.00 

DLC Packs
DmC DLC Pack –  $12.99 | $3.25
DR2OTR DLC Pack – $5.99 | $3.00
Lost Planet 3 DLC Pack – $19.99 | $5.00
RE Revelations DLC Pack –  $9.99 – $2.50
RE6 DLC Pack –  $12.99 | $3.25 
SSFIVAE DLC Pack –  $39.99 | $10.00

Zombie Pack $89.97 | $29.99
Resident Evil Revelations
Resident Evil 5
Dead Rising 2

Action Pack $89.97 | $17.99
DmC Devil May Cry
Remember Me
BIONIC COMMANDO REARMED

Capcom All Star Pack $89.97 | $24.99
Resident Evil 6 Complete Pack
Devil May Cry 4 
Dead Rising 2 

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Mega Man eShop titles on sale til Sep 18

Sep 11, 2014 // Minish Capcom

The Super Smash Bros 3DS is almost here, and today we’re happy to be part of Nintendo’s “Super Smashing Sale” that offers four of the Blue Bomber’s most popular outings at a reduced price.

From now until Sep 18, pick up these classics for cheap on the North American store:

3DS – Mega Man, Mega Man 2 ($3.49 each)

Wii U – Mega Man X, Mega Man X2 ($4.99 each)

If you already own these, check out the barrage of other Mega Man titles that hit the 3DS and Wii U eShops earlier this year:

3DS : Mega Man GB I~V, Mega Man NES 1~6, MM Xtreme 1~2

Wii U : Mega Man NES 1~6, Mega Man X1~3, Battle Network, Battle Chip Challenge

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PSA: Dead Rising 3 PC Patch 1 available now

Sep 11, 2014 // GregaMan

::Note: The below is taken from Wbacon’s post on the Steam forums. If you are continuing to experience bugs or crashes, please report them in the new bug reporting thread including the information listed below, and thanks so much for your ongoing patience::
Hello Community,

First of all, the team here at Capcom would like to thank you for your patience and support many of you have provided in the original bug report thread.

Without further ado, the first patch rolling out today [available now] will address the following issues:

  • Fixed an issue which caused game progress to not save or load correctly when Steam Cloud is enabled.
  • Fixed an issue which made it impossible to select native resolutions on some video card / monitor setups.
  • Fixed an issue which was causing the game to not shut down properly.
Note that you may need to restart or log in/out of your Steam client to force the patch download. Download size should be around 10MB, and the patch is applicable to everyone who owns DR3. 

Note on crash issues

Please note the team is still actively looking into fixing the initial load-screen CTD/hangs affecting certain Nvidia Optimus laptop users as well as the random in-game crash affecting a subset of desktop users. The information you have provided has given us good leads which we are investigating now. We expect to have more news for you soon. 

We would greatly appreciate your continued feedback on these crash bugs; The more samples and data points we have, the better we are able to narrow down and determine the root cause triggering these events. As some of you have contributed in the previous thread, Windows Event Viewer app crash log, MSinfo32.exe log output, and dxdiag log  are super helpful in narrowing down possible causes.

IMPORTANT : Please share the following information when posting in the thread.

A) Your System Specs

1) CPU name and model
2) Graphics card/chip model
3) Video driver version number 
4) System memory size
5) Monitor make/model
6) Is more than one monitor hooked up to the PC? If yes, is the desktop duplicated or in extended desktop mode?
7) OS version (Windows 7, 8, 64-bit/32-bit, etc.)
8) OS language
9) Anti-Virus software name and version (please be specific)

B) Specific issue

Please share your specific issue and the area where you’re experiencing this behavior. If it’s a reproducible crash or a hang, it would be super useful if you can share your dxdiag log file crash dump, etc. via download link.

C) Detailed reproduction steps, if consistently reproducible

This step in particular is super helpful for the development team. The more detailed info you can provide, the quicker the team can reproduce the error state and (hopefully) fix the issue.

RULES:
Any rant or “discussion” that derails the thread will be deleted as it becomes extremely difficult for the team to track and compile issues.

Once again, thank you for the continued support.

– Dead Rising Team

==============
There you have it. Hopefully this update alleviates some grief for those experiencing tech trouble, and we’ll keep doing what we can to address as many issues as we can.
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Screens, art and details for Resident Evil Revelations 2

Sep 10, 2014 // Minish Capcom

It’s been quite a few years since we’ve seen Claire Redfield in her own adventure, but early next year she she’ll face all-new dangers and dread in Resident Evil Revelations 2. As some fans may already know, since the Code: Veronica days she’s joined the anti-bioterror organization Terra Save, helping people around the world deal with ongoing bio threats. Revelations 2 begins with Claire welcoming Moira Burton – daughter of Barry! – into Terra Save, but in true RE fashion it’s not long before trouble finds our heroes.

The party is crashed, Claire and Moira are knocked unconscious and taken to a mysterious detention center located on an island. They soon encounter demented, writhing enemies called Afflicted roaming the halls of this abandoned facility, and have to team up to survive. The real question is, who brought them here? And… why?

If that sounds a bit like a cliffhanger ending, well… it’s intentional. If you recall, the original Revelations told its story with chapters divided into TV-like episodes (even featuring “Previously in Resident Evil Revelations” bumpers). This storytelling technique continues in Revelations 2, which will debut as four weekly downloadable episodes and then as a physical disc once the saga has unfolded.


*Retail disc version includes further gameplay content in addition to the content included in the Complete Season

Each week will end with some kind of cliffhanger that should spur further conversation and speculation; if you want to stay on top of the latest twist, you’ll want to check out the weekly episodes. But if you’re more interested in an all-in-one experience, there will be a “complete season” digital option and the aforementioned disc for Xbox 360, Xbox One, PS3, PS4 and PC.

Visit the official site and our gallery for even more images!

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Capcom on the Dreamcast – 15 years later

Sep 09, 2014 // Minish Capcom

Happy September 9th, everyone! The 9/9 date has long been associated with important launches in the games industry (including 9/9/95 for the PS1), but perhaps the most famous was 9/9/99, a memorable date made even more noteworthy by the launch of the Sega Dreamcast.

A tiny machine with a lot of punch, the Dreamcast stunned audiences with its arcade-quality ports (such as Crazy Taxi), dizzying new titles (such as Sonic Adventure or Jet Grind Radio) and jaw-dropping visuals (such as Soul Calibur or NFL 2K). And when it came to Capcom titles, Dreamcast had an envious lineup loaded with classic franchises and inventive exclusives.

There are many amazing Capcom games for the ol’ Dreamcast, but today I asked GregaMan to help me write up some thoughts on a few of our personal favorites. This is by no means a “best of,” just musings on classic titles that, like the Dreamcast itself, left their mark on our consciousness.

 

Marvel vs Capcom: Clash of Super Heroes

As someone with countless Marvel figures choking his desk to death, the Marvel/Capcom team-ups over the years have really tickled me. And never in a competitive fighting sense, rather in a “wow, I cannot believe this is actually happening” way that fused two things I loved – but had no particular reason to be aligned – into one cacophonic kaleidoscope.

While I did experience this in arcades as a teenager, having MvC1 in my college home was a mind-blowing experience. I’d heard tales the of arcade-perfect X-Men vs Street Fighter for the Saturn (via the extra cart, of course), but now I could experience a blisteringly fast port of a cutting-edge arcade game without an asterisk next to the description. This was a sign not only of a powerful new console generation, but also a back-of-your-mind worry that arcades’ days must be numbered if our homes are just as entertaining (and ultimately cheaper) than the dimly lit, fistfight-prone hallways of the local game hole.

 

Tech Romancer

It’s 2000. SNK’s King of the Monsters is pretty long in the tooth and Destroy All Monsters Melee is still years away. If you wanted a great looking, button-mash friendly fighting game loaded with giant robots and destructible environments, you had to turn to Tech Romancer. And boy, the hours I spent shouting at the TV, passing the controller around the room and reveling in this homage to everything I loved about anime, robots, mechs and kaiju.

I haven’t touched this since the early 2000s, and frankly am not even sure it’s withstood the test of time, but for the purposes of rose-colored naval-gazing Tech Romancer was the perfect game for kids of the 80s who never got to act out their Ultraman fantasies. Well, except for that SNES Ultraman game, but uh…

Anyway, let’s hear from Greg!

 

Mars Matrix

The Dreamcast was something of a hotbed for faithfully ported arcade shoot-‘em-ups. When it comes to arcades, Capcom is more known for fighting games than shmups, but we did contribute to the scene by porting over Mars Matrix, originally developed by Takumi (also known for Giga Wing). The game is certifiably within the realm of the “bullet hell” subgenre , and features prerendered sprite graphics and a rare horizontal screen orientation (arcade shmups are typically vertically oriented and must be altered or awkwardly letterboxed when ported to home console).

The game doesn’t really have a gimmick like most shmups (“It’s a shmup, but you’re a ninja!”; “It’s a shmup, but you can slow down time!”); it’s just a fun, frantic, meat-’n-potatoes kind of experience for people who just want to blow things up and dodge bullets for awhile. Pairs well with pizza!

 

Cannon Spike

On a machine whose primary draw was arcadey Japanese  games, somehow Cannon Spike—which was thoroughly both arcadey and Japanese—passed under most Dreamcast owners’ radar. Even more mysterious, the game had kind of an all-star cast of beloved Capcom characters: Mega Man, Arthur, Cammy, B.B. Hood, Charlie from Street Fighter Alpha, and of course, Three Wonders’  Shiba Shintaro. You know a console’s on its way out when even Shiba can’t pull in the preorders.

In all seriousness though, Cannon Spike was everything you’d want in a Dreamcast game: a frantic, challenging arcade coop experience with crazy bosses, translucent, polygonal explosions, and the artistic stylin’s of legendary Capcom artist Kinu Nishimura.

Unfortunately the obscurity of this title has led to some pretty severe inflation, and a genuine copy of the Dreamcast version will take a pretty hearty bite out of your paycheck. Just look at this eBay listing.

Oh yeah, and it’s a multi-directional shooter. 

 

Plasma Sword: Nightmare of Bilstein

Back in college (when the Dreamcast was already a thing of the past, for those trying to date me (which, by the way, I’m spoken for (tee-hee))), my friend had a Dreamcast and a bunch of fighting games. He wasn’t a particularly avid gamer, but he just had a talent for fighting games, and he would beat me in every single round of every single game, except for one: Plasma Sword: Nightmare of Bilstein. I can’t explain the science behind it, but something about this game and this game alone spoke to me and did not speak to my prodigiously fighting game-inclined friend. It was a complete table-turner. I would beat him consistently in every round, whether I was playing as Hayato, Black Hayato, or that guy with the plasma yo-yos. Also, this game had plasma yo-yos.

Like most great Dreamcast games, Plasma Sword began life as an arcade game, and was actually the sequel to Capcom’s very first 3D arcade fighter, Star Gladiator. It featured a 23-character roster (most characters had a “bizarro” version with swapped colors and different moves) and a frenetic, dark sci-fi tone that I still think is really energizing and unique.

I recommend this game to anyone who routinely loses at fighting games and wants to win for a change, but is comfortable with never knowing how or why.

/EndGreg

 

So! What’re your favorite Capcom DC titles? We didn’t even touch things like SFIII, Code: Veronica, CvS or MvC2, all of which are slam-dunk pics for favorite games of all time.

Man. 15 years. Even at the time there was something special about this system, and all these years later it still has some kind of hold on so many of us. It’s sort of the last console before consoles started doing other things, whether it was play DVDs, stream video or whatever. Sure Saturn and PS1 played music CDs, but it wasn’t a system-selling feature… PS2 onward consoles were expected to do “more,” while DC (and in a different way, GameCube) dug its heels in and said “hey, I play games. And that’s enough.”

Not to say today’s machines are lesser in any way – I spend just as time watching Hulu, Netflix, Amazon Prime, Twitch etc as I do playing games, but there’s just something extra sad / happy / sad again / happy again about the Dreamcast, its demise and the direction of gaming since 1999.

Whadda ride it’s been! Hopefully we’ll be writing “PS4/XB1 15 years later” stories in 2028… although I’ll be 47 years old and don’t even want to think about it.

EN

Mega Man X5 now available on the NA PlayStation Store

Sep 09, 2014 // Minish Capcom

Last week we finally brought Mega Man X4 to the PlayStation Store . This beloved entry in the X series can be found in the North American (+Brazil!) Vita and PS3 online shops, enabling fans to rediscover – or perhaps play for the first time – one of the greatest action games of the PSone era. But today we have even more good news – Mega Man X5 is also available!

Both classic titles are $5.99 and represent some of 2D gaming’s finest work. If you missed these back in the day, it’s a great time to jump in and find out why so many fans continue to hold both titles in such high regard. And with both available on Vita, you can play them anywhere!

Anyone else remember this advertisement for X4 ? I remember seeing it and thinking, “dang, I need to get a job so I can buy this!” I think I tried applying to some fast food chains (Fazoli’s, for any fellow midwesterners) but alas, they didn’t need yet another 15-year-old dork spilling free breadsticks all over the place. So my X4 experience would have to wait…

If you’re in the mood for even more classic Mega Man goodness, check out Mega Man 1~4 in the PS imports section – they’re also playable on PS3 or PS Vita!

Last but not least, the PSP classic Maverick Hunter X is  also  in the online store 🙂

EN

Monster Hunter 4 Ultimate Collector’s Edition revealed for North America

Sep 08, 2014 // Yuri Araujo

UPDATE: the MH4U Collector’s Edition is now available for pre-order on Amazon.com too! The Amazon stock is sold out… you guys are fast! The Collector’s Edition is still available on GameStop though.

UPDATE 2: and if you’re in Canada, here’s your link to the EB Games Canada page!

Are you a Monster Hunter collector? Do you like editions? Then we’ve got a Collector’s Edition of Monster Hunter 4 Ultimate   just for you!

Above you can see a picture of the whole set (the designs are not final though), but I bet you wanna know more details… so let’s dive in:

1) Exclusive Gore Magala figure!

You won’t see this baby anywhere else. You may think you have seen it before, but we’ve secured a special translucent version just for this Collector’s Edition. (Again, design is not final, but I guarantee it’s awesome)

2) Felyne wearing Gore Magala armor Pin

Remember our Felyne Pin collection? Well, here’s pin #10 (of 10). Keeping with the theme of the game and this set, this Felyne is wearing the eerie looking Gore Magala armor.

3) Monster Icon lanyard

A simple but classy lanyard featuring a selection of monster icons. We couldn’t fit all the monsters in the game (so many!) so I hand picked these. 😉

4) Cleaning cloth

A beautiful microfiber screen wipe. Don’t worry, it’s not the game logo; that’s just a place holder for now. The final artwork will remain a secret for a little while longer… Here’s the final version of the artwork!

5) A North American version of Monster Hunter 4 Ultimate

You want the game too, right?

6) Supply Item Box

All of the items above come in a nice little blue box that resembles the Supply Box from the game.

Pretty nice package, huh? We worked hard to get as much cool stuff and still keep it at the fair price or $59.99 . You can pre-order this Collector’s Edition at GameStop right now. As a matter of fact, you should pre-order it because our quanities are limited!  Note: only available in North America.

EN

Resident Evil 5, Dead Rising 2 and Off The Record coming to Steamworks

Sep 08, 2014 // Minish Capcom

If you’re a fan of smashing zombies (and/or zombie-like Majini) on your PC, then we’ve got some good news for ya – RE5, Dead Rising 2 and Dead Rising 2: Off the Record are all coming to Steamworks early next year. With the global popularity of the Steamworks platform, we’ve seen high demand from fans to bring these highly requested titles to this platform. Moving to Steamworks will allow more fans across the world to enjoy these games.

Current owners of these PC titles will be transitioned over to the Steamworks versions early next year. Once we have specific dates ironed out, we’ll have more information about all three titles and their respective launch days so stay tuned.