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Frank’s Files: Frank West

Aug 18, 2016 // Jeffery Simspon

To celebrate the 10th Anniversary of the Dead Rising franchise , and the release of Dead Rising , Dead Rising 2 and Dead Rising 2: Off the Record on PS4, Xbox one and Steam we are taking a look at some of the characters who play a major role in the early games in the Dead Rising series with “Frank’s Files”.

Today we begin with Frank West himself.

  • Name: Frank West
  • Job: Photojournalist
  • First Appearance: Dead Rising (2006)
  • Appears In : Dead Rising (2006), Dead Rising 2: Case West (2010), Dead Rising 2: Off the Record (2011), Dead Rising 3: Super Ultra Dead Rising 3′ Arcade Remix Hyper Edition EX + α (2014), Tatsunoko vs. Capcom: Ultimate All-Stars (2010), Ultimate Marvel vs. Capcom 3  (2011), Lost Planet: Extreme Condition (2007), Lost Planet 2 (2010), Project X Zone (2012), Dead Rising 4 (2016)
  • Abilities: Frank West has good instincts, both for a story as well as how to operate in most situations. Physically strong he is capable of taking care of himself in a fight and while he claims to have never shot a gun at another person before, he is handy with a fire arm. Most of all Frank is able to use almost anything as a weapon against an onrushing zombie, no matter how outlandish and unlikely.

Not much is known about Frank West’s life before he arrives in Willamette Colorado looking for the “scoop of a lifetime”. He admits to having covered wars as a journalist, though he’s not specific about which ones. What is clear is that West works freelance, doing whatever it takes to get to the bottom of the story in hopes of reaching not only the truth but fame and money when he sells the truth to the highest bidder.

Hiring a helicopter and pilot Frank flies beyond a military blockade to Willamette Colorado, believing that something is going on in the small town. There he finds America’s first zombie outbreak and a handful of survivors that have barricaded themselves in the local shopping mall.

Now working with Jessica McCarney, Brad Garrison and Otis Washington, Frank is trying to help those who have survived while uncovering a government conspiracy and dealing with more than just the zombie menace. Frank must manage to uncover the truth behind the outbreak, stop the zombie infection from spreading.

[Edited By Moderator]

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New “found footage” surfaces for Resident Evil 7 biohazard

Aug 17, 2016 // Kellen Haney

Something’s strange at the old plantation house. Nobody’s heard from Jack or Marguerite Baker in quite some time, with rumors flying around about what might have happened to them. Check out the trailer above for some new gameplay footage of Resident Evil 7 biohazard – complete with a video tape aesthetic you might recognize if you’ve already played the Resident Evil 7 Beginning Hour demo . Read on for new information!

While Beginning Hour acts as a teaser for the main game to provide a sense of the tense atmosphere that awaits you, this latest video shows a “found footage” segment that will appear in the final game. While it may look a little fuzzy, don’t worry – that’s not representative of the entire game’s final graphics. What you see here is a filter that simulates the battered tapes that you’ll be “watching” and playing through in the full game, similar to the tape you can find of the “Sewer Gators” film crew in Beginning Hour. This time, you’ll get a sneak peek at a different tape, one that both shows new areas of the house, and perhaps more importantly, another member of the family – Marguerite.

New screenshots, also just released, provide a closer look at the plantation house itself and what you may come across within its derelict corridors. Check out the full set of images at our Facebook gallery for a glimpse into the old mansion.

Who is the young woman in the video tape, and what does Marguerite want with her? And, perhaps more importantly, will she be able to escape? You’ll have to wait to find out all this and more!

In the meantime, if you haven’t already, you can experience the horror yourself with the Beginning Hour demo , now available on PS4 for PS Plus members! Welcome to the family.

Evil comes home with Resident Evil 7 biohazard, available January 24th, 2017 for PlayStation 4 (fully playable in PlayStation VR mode), Xbox One, and Windows PC (Steam and Windows 10 Store).

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Ace Attorney Character Profiles: Phoenix Wright and Rayfa Padma Khura’in

Aug 16, 2016 // Kellen Haney

With a recently announced September 8 th release date, Phoenix Wright: Ace Attorney – Spirit of Justice is now less than a month away! The sometimes serious, often goofy, but always loveable cast of the Ace Attorney series has grown significantly over the years, so today we’re kicking off the first in a series of character profiles to tell you about what some of the returning characters have been up to, and introduce some of the characters they’ll meet along their journey in the upcoming game. Today we have the legendary attorney himself, Phoenix Wright, and series newcomer, the Royal Priestess and Princess of the Kingdom of Khura’in, Rayfa Padma Khura’in (and I thought “Chief Prosecutor” was a fancy title…).

Phoenix Wright, currently head of the Wright Anything Agency, has been around since the very beginning. That’s probably not a surprise to most, even if you’re not familiar with the series. His name’s right there in the title after all. Phoenix has been through quite a lot since his early days as a rookie attorney, when he first took on a case defending his childhood friend, Larry Butz, against a murder accusation. Thanks to the help of his boss and mentor, Mia Fey, and his own deduction skills, Phoenix cemented his ability to turn the case around when he was on the brink of defeat, ultimately proving Larry’s innocence.


Phoenix Wright as he appears during his first case in Phoenix Wright: Ace Attorney .
(From Phoenix Wright: Ace Attorney Trilogy )

While Phoenix got a lot of aid from his mentor during that first case, many more “Not Guilty” verdicts that followed can be chalked up to Phoenix’s relentless pursuit of the truth and his unwavering belief in his clients. This isn’t to go without crediting his “ace assistant,” Maya Fey, a spirit medium-in-training and sister to Mia Fey, who offered quite a bit of help via her unique gifts. We’ll talk more about Maya soon (promise!) but among her aid as an assistant, Maya also gave Phoenix another important gift: a magatama. The magatama was later charged with spiritual energy, which allows Phoenix to see Psyche-Locks, which are visual representations of how strongly a person wishes to keep something secret in their heart. These locks can only be broken with irrefutable evidence.


You never know where a Psyche-Lock might show up!
(From Phoenix Wright: Ace Attorney Trilogy )

When we catch up with Phoenix in Spirit of Justice, he’s just arrived in the Kingdom of Khura’in to visit Maya and celebrate the end of her long spiritual training. Despite being a foreigner in a foreign land, Phoenix can’t seem to stay out of trouble, and soon finds himself representing his tour guide in a murder trial in Khura’in’s court system. In this precarious situation, he’s not only putting his credibility on the line, but also his life due to a local, unforgiving law known as the Defense Culpability Act. Phoenix is in for the legal battle of a lifetime – literally!


A much more experienced Phoenix takes on the court system of Khura’in.
(From Phoenix Wright: Ace Attorney – Spirit of Justice )

As if this challenge wasn’t great enough, Phoenix must deal with the Royal Priestess of Khura’in…


(From Phoenix Wright: Ace Attorney – Spirit of Justice )

Rayfa Padma Khura’in, at just fourteen years old, carries a surprising amount of weight on her shoulders. Not only is she the Princess of the Kingdom of Khura’in, but she is also the Royal Priestess and must perform various ceremonies including the elegant Dance of Devotion each day for the dedicated Khura’inist monks at Tehm’pul Temple. In the courtroom, Rayfa’s powers of Spirit Communion also allow her to guide the soul of the victim to a large reflecting pool in the center of the hall, a practice known as the Divination Séance. With this, the pool will display for all to see the last moments of the victim’s life, and with Rayfa’s insights based on these scenes, judgment is then passed.


(From Phoenix Wright: Ace Attorney – Spirit of Justice )

While this might seem unusual elsewhere, for over twenty years, Khura’in has not had lawyers – in fact, the legal system seems to be based almost exclusively off of the Divination Séance and Rayfa’s insights and interpretations of the crime as it happened. Since these visions show the last moments of the victim’s life, including the senses of sight, taste, touch, hearing, and smell, there’s little room to question Rayfa’s interpretations of events, leaving defendants with little recourse. Once Rayfa has passed her judgment, the court’s Judge follows suit. Rumor has it that since the séance trials began, not a single person has been proven innocent….


(From Phoenix Wright: Ace Attorney – Spirit of Justice )

Despite her myriad duties and roles, Rayfa keeps a surprising sense of calm about her. Well, maybe calm isn’t quite the right word. It’s more of a… frosty air of superiority, often using her position of power to take jabs at anyone who would dare question her insights or the court system. Then again, maybe that’s just part of being the princess – after all, she’s still only a teenager. Maybe there’s more to Rayfa than her royal attitude problem initially suggests?


(From Phoenix Wright: Ace Attorney – Spirit of Justice )

We’ll leave that for you to find out when Spirit of Justice is available for Nintendo 3DS on September 8! In the next edition, we’ll cover Maya Fey, the spirit medium almost-no-longer-in-training, and Ahlbi Ur’gaid, the young monk who likes to (over-)explain everything to travelers visiting his homeland. See you soon!

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Street Fighter V Development Update Vol. 3

Aug 15, 2016 // haunts

Hey Street Fighters!

We are back with another developer update blog for Street Fighter V. The big news in August is that we have another update focusing on Rage Quitters to help further reduce the amount of players who disconnect before a match has concluded.

Beyond that, we will be introducing Double Fight Money days along with a slew of additional feature updates in September. We would like to share these details with you today, so hit the jump button to check it out!

SERVER MAINTENANCE

Server maintenance will be performed on 8/16 from 1PM PT to 7PM PT. During this time online features of Street Fighter V will not be available. Thank you for your patience.

AUGUST UPDATE

Rage Quitting Penalty

We are aware of the Rage Quitting issue, and this update will continue our efforts toward resolving it. We will make a second update to the existing Rage Quitting system with stricter guidelines for players who disconnect before the match is over. Players who are penalized will lose League Points and be locked out of online matching for a set time. The update will be implemented after the maintenance on 8/16.

Since the initial Rage Quitting system rollout, we have seen a rapid decrease in rage quitting players, and we believe that this new update will reduce that number even further. That being said, we’re still working on implementing a new, more robust system that will address the issue more completely by early next year.

SEPTEMBER UPDATE PREVIEW:

We have another big update containing new features in the pipeline for next month, so we wanted to give you a sneak preview of all the cool things to come in September!

Double FM Event

Double Fight Money is happening! We appreciate your support for Street Fighter V, so we’re giving you the chance to double your FM earnings in Ranked Match! We will hold our first Double FM Event on the weekend of September 2-4 th . Please stay tuned for more details!

Additional Features

The next September update will include:

  • VS CPU Option
  • Daily Targets
    • Daily challenges with Fight Money rewards!
  • Fighter Profile Updates!
  • Free colors for Season Pass holders
    • Colors 3-10 for Default and Battle costumes of the 6 DLC characters
  • Premium costumes will now include colors!
    • Colors 3-10 of the purchased premium costume
  • Color bundles available for purchase via FM or Real Money
    • All 22 Characters’ Default & Story Costumes Color Pack 3-10
  • And more to be announced!

That’s all the news we have for you today, but be sure to stay tuned as we have even more detailed info in our next blog. For the latest updates follow us at @StreetFighter on Facebook and Twitter. Until next time!

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Conceptualizing and Writing the Heart of Phoenix Wright: Ace Attorney – Spirit of Justice

Aug 14, 2016 // Janet Hsu

Hello again to long-time Ace Attorney fans, and nice to meet you to new folk who have just joined us on our outrageous legal adventure! I’m Janet Hsu, localization director of Phoenix Wright: Ace Attorney – Spirit of Justice .

Is everyone having a great 10th anniversary year of Ace Attorney?! It’s hard to believe that the first game was released almost 11 years ago now in the west, but here we are! In fact, we’ve actually caught up to the events of the first game’s timeline – *gasp* the future is now!

Is anyone replaying the games in real time? If so, then you know there’s a nice gap right between episodes 2 and 3 of the first game to slot in a playthrough of Phoenix Wright: Ace Attorney – Spirit of Justice , which is coming out on September 8th ! I, for one, am looking forward to non-stop Ace Attorney fun through the end of the year.

Speaking of Spirit of Justice , well, I’m sure you can guess why I’m back blogging on Capcom Unity. Yup, it’s time for dev and loc blogs once again! So now, without further ado, I bring you the first in a number of installments in which we’ll explore the various facets of how we, the development team and the localization team, created a little game called Phoenix Wright: Ace Attorney – Spirit of Justice .

At the heart of every Ace Attorney are the strong stories and characters that keep you playing until you’ve gathered every piece of evidence and unraveled every mystery. So naturally, the director Mr. Yamazaki and one of our writers, Mr. Fukuda, would have the best insight into how the story of each episode and the game as a whole was put together. So, take it away, Mr. Yamazaki!

———-

The Theme of Phoenix Wright: Ace Attorney – Spirit of Justice

Hello and hap’piraki everyone! This is the director of Ace Attorney: Spirit of Justice , Takeshi Yamazaki. ( Hap’piraki is a standard Khura’inese greeting.) I’m here today to talk a little about the main theme of this game.

When work started on AA: SoJ, my very first order of business was to decide on a theme, because we certainly wouldn’t have gotten very far without one. The theme of the previous game, Ace Attorney: Dual Destinies, was the destruction of the court. Based on this key concept, we wrote about the dark age of the law, the literal bombing of a courthouse, and even a prosecutor who was also a convicted felon. Thanks to all of these impactful elements, the then-newest mainline entry was able to captivate people anew after a long, seven-year hiatus for the series.

And then, it came time to make its sequel – this game.

Like any long-running series, Ace Attorney lives or dies by each game’s ability to go beyond its predecessor. The same is true for the themes of each game. This meant that the core concept for AA:SoJ had to be even more impressive than the destruction of the legal system itself! Like Apollo and his Chords of Steel exercises, I found myself yelling, “HOW THE HECK AM I SUPPOSED TO PULL THIS OFF?!” at the top of my lungs as I sat there at my desk, trying to come up as many ideas as I could to overcome this giant wall in front of me.

“The birth of a court system!” “The evolution of a court system!” “The incineration of a court system!” “An ancient court!” “An underwater court!” “A space court!”

No, no, no! What I needed was a catchier, more impactful key concept – something no one had ever done before. I was lamenting to myself with my head in my hands when Mr. Eshiro, the producer, came over to me with a giant grin on his face.

Eshiro: Hey, you still stuck on the game’s theme? Let’s see what you’ve got already. ………Ugh! What the heck are these?

Yamazaki: Sorry… I’m trying my best, but nothing’s coming to me.

Eshiro: Man, I guess this is about all the talent you’ve got, huh? Well, I neverexpected much from you to begin with anyway. So what now? You gonna give up? There’s loads of other people who can take over for you, you know. *big grin*

Yamazaki: (C-C-Curse you, old man!!!)

That’s Mr. Eshiro for you: a producer who’s willing to abuse his power to bully and oppress his own team members. I wanted to yell at him – to tell him how I’ll never forgive him for treating us like beasts of burden. In my head, I was screaming, “I can’t take this anymore! I have to do something! I’m gonna revolt against this tyranny!!! …Wait, revolt…? Revolution…?”

And that’s how I hit on the theme of “courtroom revolution” for AA: SoJ.

…Just kidding. But this is more or less how Mr. Eshiro and I are with each other for real. And actually, I did come up with a bunch of duds while I was brainstorming my head off. The important thing is to not give up and keep working at it until a truly good idea comes to you.

***************************************

Now, then. Once I had my key phrase of “courtroom revolution,” I quickly presented it to Mr. Eshiro, who quickly approved it with a, “That’s the one!” Riding high on the approval I’d received, I presented my idea to the rest of the team. I gathered everyone in one of the company’s meeting rooms and announced from on high:

Yamazaki: This game’s theme will be “courtroom revolution”!

Team Members: ………What?

Everyone stared at me, agape, and I could see a giant question mark floating over each of their heads. A suffocating silence hung over that meeting room for a few moments before everyone simultaneously burst into question after question for me.

“I don’t see how trials and revolution are related…”
“But the idea of ‘revolution’ isn’t something a Japanese person will readily get.”
“What in the world would undergo a revolution in the first place?”

The only answer I had for all of their concerns was:

Yamazaki: I don’t know yet. That’s what I have to figure out!

“You talentless hack! I’ll revolutionize your face!” one of the team members yelled as the lot of them knocked me onto my back and beat me to a pulp. My face swelled with the punches it received until I looked like a completely different person.

…Just kidding. But that’s more or less how the team and I are with each other for real. And actually, I didn’t just randomly pick “courtroom revolution” as the theme. I did have my reasons, and I did properly explain them to the rest of the team, who were then on board with the idea, too.

At its heart, the concept of “revolution” is all about a weaker group’s struggle to overthrow their stronger oppressors, which implies a turning of the tables. Therefore, a revolution is basically one really gigantic turnabout – a theme that serves as the foundation of this series. It’s the very reason Ace Attorney stories and gameplay are so fun and interesting in the first place!

So, you see, I really did put a lot of thought into it.

***************************************

Even still, just because we now had a theme didn’t mean I had any concrete idea of what the game was going to be about, and so, the long struggle of figuring out how to turn the phrase “courtroom revolution” into an actual story began.

What does it mean to revolutionize a court system?! What exactly would Phoenix and company even be overthrowing?! I honestly had no idea. But I had one of our artists take this nebulous idea and create this piece of concept art for our design document.


“Our revolution starts now!”

What do you think? It kind of looks like a preview pic for the final instalment of a manga where nothing definitive is being conveyed, right? You can definitely tell how hard of a time the artist had in coming up with an illustration to represent such a vague concept.

But with this picture in hand, the team and I worked hard to flesh out the theme and make it relevant to the Kingdom of Khura’in (which serves as the story’s setting), and write a grand tale starring both Phoenix and Apollo as its main protagonists. It’s all really thanks to the help and hard work of the other team members that it all came together so well.

In the end, AA: SoJ came into its own and really grew into something much bigger and better than that original flash of inspiration I had. I know I joked about and exaggerated a few bits here and there, but the fact that it became such an amazing game is 100% true.

So how did our courtroom revolution turn out in the end? You’ll just have to play for yourself to find out. I’ll see you there!

Thank you for your insight, Mr. Yamazaki! I have to say, I wasn’t sure what Phoenix and Apollo were going to revolutionize either when I first saw that picture in the design document myself, but you and your writers didn’t let me and my wild imagination down!

Speaking of the writers, Mr. Fukuda was kind enough to share with us how the writing team went about the long process of creating the story and script for this game!

Writing AA: SoJ – The Secret Process Revealed!

Hello, I’m one of the writers in the game design section, Hironao Fukuda. Nice to meet everyone. I was told to talk about the story of AA: SoJ, but I was worried I’d spoil something by accident if I did; so instead, I’m going to tell you about how we write Ace Attorney stories.

Witness now, hitherto untold secrets behind how the AA: SoJ team writes our stories!

Actually, I wonder if it’s really all right for me to reveal so much to the public…

The very first thing we did as a team under Mr. Yamazaki’s direction was to come up with the theme, story plots, and settings, which included some world-building, for the game.

“How about something related to the Olympics?”
“Let’s have Phoenix take on some cases in a shady underworld court!”
“Let’s turn the victim into a zombie and have them testify on the stand!”

All of us writers took turns throwing out various ideas during our initial brainstorming sessions. No one was to shoot anyone’s ideas down. In fact, we were encouraged to build and expand on them until they became too embarrassingly far-fetched for us to continue. After all, the best of ideas are sometimes born of what were initially the dumbest.

But it’s not as simple as just coming up with fun-sounding ideas. When writing for a sequel, how well you can fulfill – and then, go beyond – your fans’ wants and wishes while staying true to the flavor and legacy of the previous titles determines whether your game is a success or a failure. Basically, we were tasked with creating something extraordinary and new while retaining the spirit of everything that had come before. As you can imagine, with a long-running series like Ace Attorney, it’s pretty darn hard to keep all that in mind while writing new plots!

That’s why we didn’t just go back and review what we did with AA: DD – we went through all of the previous games, studying and analyzing their stories and characterizations in great detail. We also made sure to keep the feedback we got from players in mind as we fleshed out this game’s theme and overall concept.

“What exactly makes an AA game feel like an AA game?”
“What about the games really excite players?”

We asked ourselves these and other questions, as we sought to gain new insight into the series from the ground up.

Once we as a team had agreed to a rough idea of what the main elements of the game (like its theme and setting) were going to be, it was finally time to think about the plots of each individual episode. But we didn’t just sit down and immediately start writing the game’s dialogue script from beginning to end. Instead, we first wrote what we call a “prototype” script. Think of them as rough blueprints for a game’s story.

Being that Ace Attorney is not just a story, but a game as well, we had to also really focus on creating thrilling moments, such as when a player exposes a witness’s lies, and gratifying moments, like when a player defeats the true culprit at last.

Basically…

• From a traditional “game level design” perspective, how should we design each episode in terms of difficulty or pacing?
• What kind of development or surprise should occur when? What kind of dramatic elements should we include?
• When should we have the story draw the player further in with a tender or surprising moment?

These are the sorts of things we plotted out when we created our prototypes, and it helped us get a good overall idea of how the game will go. It also made it objectively easier to control the story’s quality.

Once we finished making these prototypes, everyone on the team read them over and reviewed them. We writers then analyzed the feedback, held in-depth discussions with people about any problems that were pointed out, and tried to fix up anything that we could. We iterated on our prototypes like this until we finally had something everyone truly believed was fun and interesting.

Sometimes, our intense discussions lasted long into the night in our company’s meeting rooms. And sometimes, I would catch Mr. Yamazaki trying to work through an idea by walking around and around inside the R&D building as though he were the philosopher Kitaro Nishida himself, taking one of his daily strolls along the Philosopher’s Walk in Kyoto. We had some seriously “sardines-in-a-can” level of densely packed days of discussions for a while there.

With the prototypes completed, we could finally move on to writing the actual game dialogue. This is the step in which each writer’s strengths become obvious. Some of us are better at coming up with tricks for a mystery story, while others are better at writing dramatic dialogue, while still others are better at writing comedic scenes. That’s why, once we were each done writing our parts, we traded them with each other for further feedback. Fast as a chemical reaction, we were able to greatly improve the overall quality of the script at such an unbelievable pace thanks to this step in the process.

After this rewriting process, we finally had our completed script. Now, you might be tempted to think that because we had our script, we were done, but it was actually just the beginning. That’s because the next step is adding all of the other visual and aural elements to it in order to truly bring it to life.

When it comes to the adventure game genre, we are insanely picky about how Ace Attorney stories are presented. Therefore, programming each episode’s dramatic presentation is an incredibly important step for us. In this step, we take the base dialogue script and add illustrations, backgrounds, character animations, background music, and sound effects at specific moments to make the story soooooooo much more interesting. But just how good the dramatic presentation can be is dependent on how much potential there is in the base story to begin with. I think I’ll leave the details of how all of this was accomplished to Mr. Onishi, who headed up the presentation scripting team.

And that’s basically how we wrote Ace Attorney: Spirit of Justice. The process is quite orderly and methodical, don’t you think? With Mr. Yamazaki at the helm, you get the impression that the AA: SoJ team is super logical when it comes to making the game. That’s because in order to make an interesting, gripping story, there must be some degree of discipline and form in the process. Just as there are forms called “kata” in karate, there are certain kata for writing stories that writers must master as well. In essence, you can use an organized and methodical process to create something artistically interesting. But we’re not out to make some sort of cheap, mass-produced game – we’re out to create a totally unique piece of entertainment. Therefore, we can’t use only logic to create moments of surprise or drama for players. We also need our flashes of inspirations and our intense passion for creating truly fun experiences. These two things are the real stars of the creative process.

Now, we come to the real question: At the end of this long process, how did the story turn out? Is it actually interesting? Well, I think that depends entirely on you, the players. That’s why I’m so nervous right now, imagining all the ways you’ll react to it, and wondering if you’ll enjoy it. But I will say this: I wish the game would come out already so you can experience it for yourself! That’s all that I want right now as a creator.

…And well, honestly speaking, I just want to say that AA: SoJ will be just as lighthearted and fun as the rest of the Ace Attorney series. After all the long days and sleepless nights we’ve put into the writing and re-writing of the script, I can’t wait for when the game finally launches and for you to finally play it!

———-

Thank you for that peek into the team’s writing process, Mr. Fukuda! I can’t wait for everyone to play this game, either! I have to say, the process does sound quite methodical, but it’s true that even creative endeavors require some sort of framework to build off of, whether it’s the standard I-V-vi-IV chord progression in a piece of music, the vanishing point in a perspective drawing, or the linguistic scheme in the perfect punchline.

Join me next Friday as I explore how we came up with the look and feel of the Kingdom of Khura’in. What was it like for the background artists to create the locales of an entirely fictional country? And how do you even localize a fictional language to begin with? These topics and more when we next reconvene!

Until then!

Catch up on previous blog entries here !

EN

HOLD IT! Save big on Ace Attorney Trilogy and Dual Destinies in the Nintendo eShop

Aug 11, 2016 // Kellen Haney

If it pleases the court, we have even more news to share with you today – not only have we just confirmed both a September 8th release date for Phoenix Wright: Ace Attorney – Spirit of Justice and that there will be a demo coming on August 25th, but both Phoenix Wright: Ace Attorney Trilogy and Phoenix Wright: Ace Attorney – Dual Destinies are on sale in North America in the Nintendo eShop, now through August 18th!

Phoenix Wright: Ace Attorney Trilogy – Nintendo 3DS – $16.49
Experience the original three full games, for the first time or all over again, with clear, high-resolution, re-drawn graphics and immersive 3D visuals! Revisit Phoenix’s earliest cases as a rookie attorney, and experience the series’ classic gameplay by investigating crime scenes, collecting evidence, and questioning witnesses in your search for the truth. As an added bonus, the Japanese versions of all three games (Gyakuten Saiban 123 Naruhodou Selection) are included!

Phoenix Wright: Ace Attorney – Dual DestiniesNintendo 3DS $11.99
With a courtroom in ruins, it’s up to the lawyers of the Wright Anything Agency to find out the truth and restore order to the courts. Join veteran attorney Phoenix Wright, alongside rookie lawyers Apollo Justice and Athena Cykes, as they use their unique skills and abilities to bring light to the Dark Age of the Law with beautifully rendered 3D visuals and animations, fully voice anime cutscenes, and more!

These titles will be on sale through the 18th across North America, so don’t HOLD IT – these prices will be gone faster than a certain witnesses’ hair!

EN

TAKE THAT! New Evidence Points to the PW:AA-SoJ Release Date, Demo Confirmation, and More Game Info

Aug 11, 2016 // Kellen Haney

No matter if you’re a rookie attorney or a courtroom ace, you’re sure to be excited about today’s news – we’ve just confirmed Phoenix Wright: Ace Attorney – Spirit of Justice will launch on the Nintendo 3DS eShop as a digital download on September 8th, 2016! If you can’t wait that long to start playing the latest in the series, we’ve got even more news that’s sure to delight – a demo for Spirit of Justice will be available for download through the Nintendo eShop on August 25th, 2016! It’s the perfect chance to get a first taste of the Kingdom of Khura’in’s local flavor for yourself and experience both the new Divination Séance mechanic as well as Séance Trials.

Check out the trailer above for more information on the unique abilities and skills of just some of the characters you’ll see in Spirit of Justice, then read on to learn more about returning favorites and a brand new witness you’ll get to meet in the full game!

Series aficionados will be familiar with Ema Skye, defined by her boundless interest in forensic science – in particular collecting fingerprints – and a scientific outlook on just about everything. Ema made her first appearance in the final chapter of Phoenix Wright: Ace Attorney as a high school student, helping Phoenix investigate a case involving her older sister before returning several years later as a detective in Apollo Justice: Ace Attorney. Though she didn’t make the cut for the Forensics team and was assigned to the police force as a homicide detective instead, Ema still helped out Apollo with his investigations while still secretly doing her own forensic testing on the side. That never stopped her from chasing her dream, though, and now…

Having finally passed the certification exams, Ema’s achieved her life-long dream of becoming a Forensics Investigator! Wearing the arm band that signifies her new role, Ema proudly claims that she’s done away with chocolate Snackoos and stress now that she’s able to practice forensics to her heart’s content. This time around, Ema is more than willing to assist Apollo and company at the Wright Anything Agency in the best way she knows – through the power of science! Thanks to Ema’s forensic skills, players will be able to dust for clues, analyze fingerprints, and more in search of the truth.

To borrow a popular phrase, it’s advanced enough to be indistinguishable from magic – and if anyone knows magic, it’s…

The magical girl herself, Trucy Wright! Adopted by Phoenix Wright about nine years before the events of Spirit of Justice when she was just a child, Trucy is the heir to the illusions of renowned magician Magnifi Gramarye. Now in high school, Trucy has already developed quite a following for her magic, even without the legendary Troupe Gramarye name attached. Trucy is ready to bring her skills to the big stage – that is, until a tragic incident takes place during her performance, resulting in the death of her co-performer, Mr. Reus, with the police naming Trucy as the prime suspect!

While Apollo and company try to untangle the mystery, they run into a brand new witness who was also there at the time of the incident.

New to Spirit of Justice, Bonny de Famme is a rookie magician who helps out Trucy with her stage debut, and also co-stars in Trucy’s show. As both one of Trucy’s biggest fans and the on-stage assistant for her idol’s first major debut as a magician, Bonny will hop at any chance to talk about Trucy and her impressive talent. As if the adorable bunny motif wasn’t enough, this self-described “lagomorph-ing illusionist from the land of fairy tales” is also well-known for her teleportation trick, leaving onlookers guessing at how she jumps from one spot to the next. It really seems like she’d do anything to help Trucy, but what will happen when she’s called upon to provide witness testimony at Trucy’s trial?

We’ll have even more information to present to the court soon, so make sure to follow @aceattorneygame on Twitter and the Ace Attorney Facebook page for all the latest!

EN

Dead Rising 10th Anniversary Edition

Aug 09, 2016 // Jeffery Simspon

“I’ve covered wars, ya know.” – Frank West, Dead Rising (2006)

“I know my way around a zombie or two.” – Chuck Greene, Dead Rising 2 (2010)


Ten years ago, Capcom released Dead Rising , a very different kind of zombie game. Embracing both the horror and the absurdity of the zombie genre, Dead Rising stared photo journalist Frank West as he tried to uncover the truth behind a zombie outbreak in a mall. Anything that West could lay his hands on was a weapon, from the conventional to the absurd.

The game was a hit on the Xbox 360 when it was first introduced, and the series has only grown in popularity since Frank first donned a Servbot mask and picked up a Megabuster.

In celebration of Dead Rising ’s 10th Anniversary, we’re bringing Dead Rising , Dead Rising 2 and Dead Rising 2: Off the Record to a new generation of zombie slayers on the Xbox One, PlayStation 4 and PC. All games feature Dead Rising ’s classic zombie sandbox gameplay will include all DLC costumes and upgraded graphics presented in 1080p at 60 frames per second.

Here are the details:

  • Dead Rising (Xbox One, PlayStation 4, Steam)
  • Dead Rising 2 (Xbox One, PlayStation 4)
  • Dead Rising 2: Off the Record (Xbox One, PlayStation 4)
    • Each sold separately for $19.99 / €19.99 / £15.99
  • Dead Rising Triple Pack (Xbox One, PlayStation 4)
    • Digital bundle for $59.49 that includes all three games ( Dead Rising , Dead Rising 2 and Dead Rising 2: Off the Record )
    • Preorder the Dead Rising Triple Pack starting today for 16% off the normal bundle price!
Release Date:
  • Digital – September 13th, 2016
    • All three games
  • Retail Disc (North America Only)– Dead Rising and Dead Rising 2 only ï‚§
    • Dead Rising – September 13th, 2016 ï‚§
    • Dead Rising 2 – September 27th, 2016

It’s been said that 2016 is the year of Dead Rising . With the upcoming release of Dead Rising 4 bringing Frank West back to Willamette, we are excited to be able to bring newcomers and longtime fans of the series updated versions of these classic Dead Rising games for modern consoles and PC. With 10 years of zombie expertise under our belt, we are looking forward to ushering in a new era of fans to survive the apocalypse with. What a time to be undead!

Also be sure to check out Dead Rising ‘s new home at DeadRising.com launching today.
EN

The Capcom Store’s PC game sale has got you covered!

Aug 05, 2016 // Kellen Haney

Have you had your eye on one of our PC games but haven’t had a chance to pick it up yet? Now’s a great time to do so, as the Capcom Store is running a special sale on our PC games! Pick up some great games with deep discounts, including Dragon’s Dogma: Dark Arisen , Street Fighter V , Mega Man Legacy Collection , and more. These deals start today, August 5 th , and last through August 14 th , so act fast if you see something you want! Hit the jump for the full list of titles on sale, as well as additional details!

Title

Price

Discount

Sale Price

Dragon’s Dogma: Dark Arisen

$29.99

33%

$19.99

Street Fighter V

$59.99

33%

$39.99

Mega Man Legacy Collection

$14.99

40%

$8.99

DuckTales Remastered

$14.99

67%

$4.95

Dungeons and Dragons: Chronicles of Mystara

$14.99

67%

$4.95

Dark Void

$9.99

70%

$2.99

Dark Void Zero

$4.99

70%

$1.49

 *A Steam key will be provided upon purchase; a PC with the Steam client and broadband Internet access is required to download, install, and play these games.

EN

Monster Hunter Generations – August Free DLC pack

Aug 05, 2016 // Yuri Araujo

Monster Hunter Generations: a game with no shortage of content and things to do—monsters to hunt, gear to craft, Hunting Styles to master—is getting even more content in the form of monthly free DLC packs. Highlights for this month are The Legend of Zelda: Wind Waker and Okami Felyne outfits. Full list below:

REGULAR QUESTS

Quest : (HIGH) Okami: Most Wanted
Objective : Hunt a Hyper Malfestio
Rewards : (Prowler) F Tsumugari, F Okami Set

Quest : (HIGH) Yowamushi Pedal: Princess
Objective : Hunt 3 Rathians
Rewards : (Palico) F Modousuji Bike, F Sohoku Set .

Quest : (HIGH) Metroid: Special Mission
Objective : Hunt a Hyper Yian Garuga
Rewards : (Light Bowgun) Arm Cannon, (Hunter armor) Varia Suit, Zero Suit .

Quest : (HIGH) CoroCoro: Rolling Bowlers
Objective : Hunt 2 Volvidons and an Uragaan
Rewards : (Sword and Shield) Levindicator

Quest : (HIGH) Felyne Village: The Tourney
Objective : Hunt a Yian Kut-Ku, a Rathalos and a Tigrex
Rewards : (Palico) F Sunsnug Set

Quest : (HIGH) Fan Club: Great All Stars
Objective : Hunt an Iodrome, a Velocidrome, a Gendrome and a Great Maccao
Rewards : (Long Sword) Fan Club Bamboo Rod, (Dual Blades) Fan Club Fans, (Hunting Horn) Megaphone, (Torso Armor) X Astalos Jacket, X Gammoth Jacket, X Mizutsune, X Dino Jacket

Quest : (LOW) A Season for Lava
Objective : Hunt 2 Uragaan before time expires or deliver a Paw Pass ticket

Quest : (HIGH) Making the Cut
Objective : (Prowler) Sever Rathian’s tail

——————————————————————————————–

PROWLER QUESTS

Quest : (HIGH) A Hero’s Return
Objective : Hunt a Bulldrome
Rewards : (Palico) F Wind Waker, F Link Set

Quest : (HIGH) Animal Crossing: Picnic Day
Objective : Obtain 3,000 Wycademy Points
Rewards : (Palico) F Isabelle Set, F Resetti Set

Quest : (LOW) The Uniqlo Avant-garde
Objective : Slay a total of 20 Vespoids and Bnahabras
Rewards : (Palico) F Monqlo Set

Quest : (HIGH) CoroCoro: Big Bad Bugs
Objective : (Prowler) Slay 12 Konchus
Rewards : (Palico) F Gramdpaw Set

——————————————————————————————–

ARENA CHALLENGES

Quest : Event: Slay a Nargacuga
Objective : Slay a Nargacuga

Quest : Event: Slay a Rathalos
Objective : Slay a Rathalos

Quest : Event: Slay a Yian Kut-Ku
Objective : (Prowler) Slay a Yian Kut-Ku

——————————————————————————————–

EXTRAS

22x Guild Card Titles
1x Guild Card Pose
8x Guild Card Backgrounds
1x Pet Outfit: Summer Resort

——————————————————————————————–

SPECIAL PALICOES

Monqlo
Danger
Link
Tom Nook
Samus
Nekomichi
Meowniac

——————————————————————————————–

ITEMS: SUPPORT PACK

99x Honey
30x Nitroshroom
30x Energy Drink
10x Max Potion
30x Lifepowder
5x Health Flute
5x Demon Flute
5x Armor Flute
20x Hunter’s Drink
20x Barrel Bomb L+

——————————————————————————————–

To download all this cool stuff, load your copy of Monster Hunter Generations and access the Download menu from the start screen; after that, load your character and talk to the following NPCs for each type of content:

– Take on Regular Quests and Prowler Quests from the Wycademy Gal at the Hunters Hub;
– Take on Challenge Quests from the Arena Instructor at the Hunters Hub;
– Purchase Extras by using Wycademy Points from the Trader at the Palico Ranch (select “Limited Goods” option);
– Hire Special Palicoes from the Meowstress, Grandmeow or Grandmyama at all four villages;
– Claim Item Packs from your Housekeeper (select the “Claim Items” option).

Alright; that’s all for this month, and it’s all available NOW. But remember we have lots more FREE DLC coming your way on the first Friday of each month through the beginning of 2017. Make sure to check back on September 2nd for another pack of awesome free content. In the meantime, happy hunting!

EN

Pre-order Resident Evil 4 on PS4 and Xbox One Now!

Aug 02, 2016 // Tim

Update: The Xbox One Summer Spotlight savings don’t apply for pre-orders/purchases of RE4 until the game launches on 8/30. We apologize for the confusion.

Leon’s intense mission to save the President’s daughter is coming to PlayStation 4 and Xbox One on August 30, and now is your chance to pre-order. PS4 owners in the U.S. can also receive some awesome digital incentives for pre-ordering this legendary RE entry.

Resident Evil 4 needs very little introduction, but the uninitiated should consider checking out this post  to find out why it’s one of the most revered games of all time. In short, RE4 set industry trends with its innovative third-person shooter mechanics and revolutionized the franchise’s gameplay with more depth than ever before. Plus, you can suplex off the heads of enemy Ganados, which never gets old.

PlayStation 4 users in the U.S. will receive a set of awesome RE 20th Anniversary avatars for use with their profiles. All these avatars come from RE4, including the iconic Umbrella logo and the one-man army himself, Leon S. Kennedy. Few things score you immediate cool points like sporting the heroic image of Leon next to your PSN ID can.

Xbox One owners who purchase the game between 8/30 and 9/5 can take advantage of Microsoft’s Summer Spotlight deal which allows Xbox Live Rewards members to get a bonus 4,000 Rewards Credits ($4 USD, or equivalent) for purchasing $40 of featured Summer Spotlight content. Purchasing RE4 at launch counts towards this amount, so don’t procrastinate when the game releases because the Summer Spotlight deal only runs until September 5.

Resident Evil 4 is coming to PlayStation 4 and Xbox One on August 30 for MSRP $19.99. Pre-order via the links below and prepare to take down Oswald Sattler’s infected hordes!

Pre-order now on PlayStation 4 on the US PlayStation Store
Pre-order now on Xbox One

EN

Monster Hunter Generations 2016 Tour kicks off in Toronto on Aug 6th

Jul 29, 2016 // Yuri Araujo

Start sharpening your weapons and get ready for hunting activities in 6 major cities across North America!

UPDATE: Seattle tour stop date and location have been set!

Starting with a stop in Toronto, Canada, we’ll be taking MHGen to various North American cities with the Monster Hunter Generations 2016 Tour. These special local events will feature a selection of co-op centric hunting activities, time attack Arena Challenges, and chances to win lots of awesome loot, as well as meet new hunters.

If you’re already sold on any or all of those ideas, RSVP right now on our Facebook event page.

And, here’s the full list of stops for the Monster Hunter Generations 2016 Tour, so you can add it to your calendar. More details will be added as they become available:

TORONTO, Canada
Date: August 6th, 2016
Location: Bier Markt, 199 North Queen Street, Toronto, M9C 1A7
Time: 12pm – 6pm
Age: 17+

CHICAGO, IL
Date: August 14th, 2016
Location: Emporium Arcade Bar
Age: 21+

SEATTLE, WA
Date:  September 2nd, 2016
Location:  Unicorn
Age:  21+

ATLANTA, GA
Date: September 30th, 2016
Location: Joystick Game Bar
Age: 21+

AUSTIN, TX
Date: October 15th, 2016
Location: Kung Fu Saloon
Age: 21+

SAN FRANCISCO, CA
Date: October 20th, 2016
Location: Folsom Street Foundry
Age: 18+

Again, remember to RSVP on the Facebook page to save your spot and get notifications on updates.

See you next week, Toronto!