Search Results for: "ageofbooty"

EN

Monster Hunter Mondays 11/3: MH4U Multiplayer event demo

Nov 03, 2014 // Yuri Araujo

::UPDATE::
A recording of the stream is now on YouTube

Good Monday everyone! Just want to send out a little reminder that today we will be streaming the  Monster Hunter 4 Ultimate demo once again . The question selection is the same, but we’re quadrupling the fun by having a full hunting party!

We’ll be live at  3pm PT  (11pm UTC) on our  Twitch channel . Tune in to get an early look at the game, and maybe win a signed double-sided poster!

Here’s the recorded version:

EN

Spooky Capcom titles available for cheap on our iOS Halloween Sale

Oct 31, 2014 // Yuri Araujo

Here’s another great offer of spooky Capcom games for you to enjoy this Halloween! This time, the sale takes place on Apple’s iOS Devices.

Head over to iTunes and find the following discounted titles and their respective prices:

Devil May Cry 4 Refrain $4.99 $0.99
Dead Rising Mobile
$1.99 $0.99
Resident Evil 4 iPad Edition
$6.99 $1.99
Resident Evil 4: PLATINUM
$4.99 $0.99

The sale is for a limited time only, so don’t wait too long!

EN

Two amazing Monster Hunter animation shorts for you to watch this Halloween!

Oct 31, 2014 // Yuri Araujo

This Halloween week, not one, but two amazing Halloween-themed Monster Hunter animation shorts have surfaced and are sure to get you thinking about a more creepy side of the series’ lore…

First up,  NCHProductions delivers another high quality and hilarious piece… but with a very eerie twist…

The next one, by Edwin G. Payen, can fall in the category of “oldie but goodie” since it was made on a Nintendo DSi . And look, the animation quality is all there!

Hope you enjoyed the videos, and if you have a Halloween-themed Monster Hunter video, fan art, anything, feel free to send ’em my way! =)

And have a Happy Halloween!

EN

Ace Attorney Trilogy – Surprising Tidbits You Never Knew!

Oct 31, 2014 // Janet Hsu

It’s that time of the year again, and even Japan is starting to get in on the Halloween action (I’ve seen more Halloween decorations this year than in the 11 previous years combined! But medium-sized pumpkins suitable for carving still cost $50 or more… *sigh*). As I can’t personally hand out candy to all of you, I figured I’d hand out nuggets of info and trivia treats instead.

Edgeworth: How could you take a sketch of me looking tired after a hard day’s work and turn it into an innuendo-laden header like that!

Janet: *shrug* I figured that since there’s an abundance of sexy costumes for women in real life, it’s only fair that our fans that appreciate the male form get some eye-candy this Halloween, too.

Edgeworth: But why did it have to be me?!

Janet: …Are you really still that oblivious??? *sigh* Don’t worry, the rest of this entry is as wholesome as chocolate chip oatmeal cookies.

========================================

As with any project where a bunch of interesting people get together to make something, there is always at least one silly story worth sharing. From Mr. Iwamoto’s dev blog (click on “岩元コラム ”) for AA3, we have this little gem…

How did Mr. Kamiya’s drawing turn out? Well, in the spirit of fairness, only click on this little Mr. Kamiya head if you really want to see!

And on that note, here are some notes of interest about the Trilogy games! I’m only including things that I have rarely or never seen on the internet, so hopefully, these will be all new for even you super-fans. Be warned that there are some spoilers for the games, so proceed at your own risk!

 

Phoenix Wright: Ace Attorney

– The secret to Ace Attorney’s simple game design is that Mr. Takumi wanted to make games that were easy enough for even his non-gamer mother to pick up and play.

– When sitting down to write an Ace Attorney, Mr. Takumi has an internal ranking system of each episode’s importance that he follows. The most important episode is always episode 1, followed by episode 2, followed by the final episode of the game. While people may wonder why the first and second episodes are more important than the final episode, Mr. Takumi says that it’s because the role of the first episode is to make players like the game, followed by the second episode, which is to solidify their interest.

– The original Japanese version of AA1 only had four episodes. The fifth episode, “Rise from the Ashes”, was added 4 years later when the game was brought to the Nintendo DS. When creating episode 5, Mr. Takumi wanted to make sure it linked up story-wise with why Edgeworth disappeared in AA2, so he approached it from the angle of “what would be the most damaging to Edgeworth’s psyche?” Therefore, despite the seriousness of a topic like police corruption, he felt that corruption and betrayal from within the prosecutor’s office was the way to go.

– The class trial in episode 4 is based on something that happened to Mr. Takumi in real life when he was in 2 nd grade. Here’s what he had to say about it in his AA1 dev blog:

I was playing in my school’s courtyard when I found a small piggy bank out by the trash area. Inside was a single 5-yen coin. Thinking nothing of it, I put the coin in my pocket.

The next day, I was forced by a teacher I didn’t know to stand before a girl I didn’t know in a homeroom I didn’t know. The teacher turned to me and scolded, “Stealing is bad! Now, apologize at once!”

Apparently, the girl’s piggy bank had been stolen and someone had spotted me fiddling with it by the trash cans… At least, that’s what I gathered after the fact.

…No! It wasn’t me! All I did was find it…!

My mind went blank. I didn’t know what to do.

“Hurry up and apologize!” the teacher insisted hysterically as everyone in that unfamiliar homeroom glared coldly at me.

“…I’m sorry.” Tears rolled down my cheeks as I bowed and apologized profusely, over and over. All for picking up a single, stupid, 5-yen coin.

Because there was no “Miles Edgeworth” for me in that homeroom that day, I never became a lawyer. Instead, I was able to use that incident to write a bigger story, so I guess things turned out all right in the end.

– “It could be said that the protagonist of AA1 is Edgeworth because, in a manner of speaking, ‘Turnabout Samurai’ exists for Edgeworth’s sake,” penned Mr. Takumi in an AA1 dev blog. “And then, with the theme of the [fourth] episode being ‘rekindling the relationship’, I tried to paint a picture of the intensely strong bond of friendship that two men can share, but I wonder if that’s what people got out of it? There seems to be those who would suggest that Phoenix and Edgeworth’s ‘intensely strong bond’ is more of an ‘intensely passionate bond’ of sorts…”

– Episode 3 was originally going to feature a male culprit until AA1’s lead character designer Ms. Kumiko Suekane pointed out that all of the villains were male, to which Mr. Takumi half-joked in his dev blog that “if this were America, we’d probably get sued for gender discrimination.” Keeping in mind that this is Japan from over 10 years ago and that attitudes have changed since then, there was debate among the team members over what to do with the now female character. Some suggested that it would be odd to have a female director for an action show, while others wondered what they should do about the director role in the story if she couldn’t fill it. In the end, Mr. Takumi promoted the scriptwriter character to director and really went for it when he transformed the culprit into a “strong, glamorous, fashionable, and cool-headed” female producer.

– Maya was always going to be Phoenix’s partner in crime, but she was originally supposed to be a lawyer-in-training who was preparing to take the bar exam.

– Mr. Takumi claims that he hardly wrote out any sort of backstory for Gumshoe before he started writing. Instead, Gumshoe’s personality and certain aspects of his character just sort of fell into place after Mr. Takumi decided on the “pal” ending of his sentences, while others grew organically out of the story. For example, one time Mr. Takumi was writing a scene when suddenly, Edgeworth blurts out, “I’m cutting your salary!” And thus, that aspect of Gumshoe’s backstory was born.

– Ever wonder why Gumshoe always has a red pencil tucked behind his left ear? That’s because it’s a holdover from when he was going to be a big fan of horse racing.

– Larry was going to be just a normal 9 to 5 office worker who only appeared in episode 4, but because he was drafted to be in episode 1 when it was added after the fact , his character went through a lot of changes and became the Larry we know today.

– The three medals pinned to Lana Skye’s chest are proof of her three “Prosecutor of the Year” commendations.

– Jake Marshall is meant to be a parallel of Godot in the “Skye/Fey sisters” analogy.

– All of the cacti in Jake Marshall’s guard station have names such as “Billy”, “Bogey”, and “Marilyn”.

– Angel Starr’s eyes change colors from black to blue when she changes moods. “Rise from the Ashes” art director Mr. Kazuya Nuri says that it’s colored contacts that make her eyes turn blue.

Phoenix Wright: Ace Attorney – Justice For All

– The opening of the game did not originally feature the Judge. In fact, it was supposed to be a demon. From Mr. Takumi’s original storyboards:

Apparently, Mr. Takumi was playing Devil May Cry 1 at the time and was struck by how awesome its opening was.

– Pearl was originally going to be around the same age as Maya and would’ve been a one-shot, snooty rival character, but at the suggestion of one of the designers who said it would be more dramatic if Pearl was a lot younger than Maya, Mr. Takumi channeled his inner little girl and tried writing Pearl as an 8-year-old. To his surprise, he found Pearl to be so adorable that he included her in more than just the second episode.

– Episode 3 contains the two elements Mr. Takumi really wanted to include: the circus and magic (in particular because performing magic is a hobby of his 1 .) It also contains two themes he wanted to explore: the difficulties in bringing different people together to form one cohesive team and a person who tries against the odds to make something whole. The first theme is reflected in the way everyone in the circus comes together in the end and the second theme is reflected in Moe the clown. Mr. Takumi said that he felt a little sad and would tear up sometimes as he wrote when he thought about how hard Moe kept trying despite the failures of his terrible jokes and the various props in his room to bring the troupe together.

– There are roughly 3 different versions of episode 4 because of two big reasons: 1) Edgeworth’s popularity and 2) running out of memory on the game cartridge. Mr. Takumi had written a version of episode 4 in his initial prototype draft, but it wasn’t until they were already in full production that the team heard about how popular Edgeworth had become. Thinking that he had to use Edgeworth more carefully and sparingly, he created Franziska as a way to avoid having the supposed prodigy lose every case and to save him for the end. As for running out of memory, that leads me to the next bit of trivia…

– The ideas for the mysterious fifth episode they couldn’t fit into AA2 due to a lack of cartridge memory were saved for AA3. So, what was supposed to be AA2, episode 4 ended up being AA3, episode 3. In fact, you can see for yourself that one of the pigeons in Vitamin Square is white. That white pigeon, or should I say “dove”, was supposed to make you wonder, “Could that bird have escaped from a certain magician…?”

 

Phoenix Wright: Ace Attorney – Trials and Tribulations

– AA3 was full of ideas that had to be cut due to memory issues. One of them was rookie Gumshoe. Along with sprites for younger Mia, Phoenix, and Edgeworth, there were going to be rookie detective Gumshoe ones with his tie tied up nice and tight and just one spike sticking out of his head. In the end, all he got was a new coat, but even just that had enough of an impact visually.

– Because of a miscalculation regarding the size of all of the game assets, the team wound up having to make Bikini short as a way to save on memory.

– Oldbag was supposed to appear in this game but she was cut due to memory issues, too. However, it turned out they had just enough for her to come back for a cameo at the very end, so they stuck her in. Mr. Takumi had wanted to give her a lei because she had just come back from a vacation to Hawaii, but they couldn’t squeeze that aspect in.

– Because Larry’s “thumbs up” sprite has him doing the gesture with his left hand, he officially became a left-handed character when the team put a brush in that hand.

– Grossberg’s suit got a color change strictly because he blended in too much with the brown courtroom in his brown suit, so he was given a red suit to help him stand out a little more. (For those of you who don’t remember, GBA screens were not backlit and frontlit screens would not appear until the GBA SP, so sometimes it was hard to make things out if the sprite contrast was too low.)

– Mr. Takumi admits he gave Grossberg his hemorrhoids on a fluke. He says that had he written Grossberg on a different day, he might not have been in the mindset to give him that quirk.

– Godot was originally going to drink bourbon whiskey and smoke to match his “hard-boiled” image, but the team realized these things could have a bad influence on kids so they switched his drink of choice to coffee.

Localization Trivia

– Dahlia Hawthorne’s nickname name is a nod to the fan translation effort, and I’m glad that some people at the time did pick up on the Dolly → Dollie connection. As for her full name, as a fan of X Japan, I really liked the name Dahlia and was listening to that album of theirs at the time. Hawthorne is a reference to “Rappaccini’s Daughter”, though this wasn’t my first reference to him. Pearl is also a reference to one of his other famous works, “The Scarlet Letter”.

– Diego Armando’s initial name ideas included Joseph Cuppa, Xavier Barstucks, and William Havamug. I especially couldn’t take Havamug seriously, so, um… have a mug…?

A doodle from 2007… Also, why I’m not an artist.

– Jean Armstrong is not actually French in either the Japanese or English versions, which is why Trés Bien is spelled wrong in the English version and he speaks atrociously bad French.

– Speaking of Monsieur Armstrong, I’d just like to clear up some misconceptions and localization issues surrounding his gender and sexuality. Before I begin though, please keep in mind that societal attitudes and definitions change over time, and that the original Japanese version was made over 10 years ago. Furthermore, Japanese concepts of gender and sexuality do NOT map 1 to 1 onto Western ideas due to vastly different religious, cultural, and historical influences.

In the Japanese version, Jean is a typical “okama” character. At the time, the word “okama” was the generally used catchall word for an “effeminate-acting man”, and had been the go-to word since the Edo period. While that usually implied that the man in question was gay, the word was also used for any biologically male person who did drag or spoke like a woman regardless of their gender or sexuality, and even trans women. Nowadays, similar to the way the word “q u eer” is used in the West (but not entirely the same), “okama” is considered derogatory and discriminatory, though some people will still call themselves “okama”. Since adopting the English word “gay”, it has become more culturally acceptable to refer to actual gay men as “gei” (ゲイ) or the more formal word “douseiaisha” (同性愛者 – literally: “person who loves the same sex”).

Given all of this, what that meant for the localized version was that I had to take a very vague and different concept of “gay” and localize it in a way that would be understandable to a Western audience. Using all of the info we get about Jean in the game, the answer I came up with was that he is a gay, cis man who enjoys performing non-passing drag… Or to put it in a more concrete way, think Conchita Wurst. Jean’s drag persona, which I have dubbed “Campy French Maiden Jean”, is all we ever see during the investigation segments, but in court, he identifies himself as a man to the judge when he is asked what gender he is. Unfortunately, back in 2007, the general public’s understanding of gender and sexuality was not as informed or as nuanced as it is today, so I think Jean still caused a lot of confusion in the English version, but I hope this has cleared it up somewhat.

In terms of how the characters reference Jean, I admit it would’ve been better if they used female pronouns out of respect for his drag persona once they realized it was a persona, but in addition to the fact that I can’t add any extra text boxes to the game, I felt it would’ve been too controversial and hard to explain in-game back then. Furthermore, because he and his persona are not given separate names, it becomes very confusing very quickly as to when the characters are talking about “Campy French Maiden Jean” and when they’re talking about the man/legal witness “Mr. Jean Armstrong”. That said, I feel that society is making progress — to the point where things like calling people by their preferred gender pronoun is slowly becoming the socially correct thing to do — so I hope that someday I won’t need to provide an in-game explanation.

As a side note, given what type of character he is, you can see how he ties into the overall theme of the game, which is “not everything is always what it seems on the surface”.

And speaking of people who are not what people think they are, here’s a bonus fact: Klavier Gavin is not German, but he did study in Germany for a while. We tried to hint at his true nationality with Phoenix saying that Klavier’s accent is “affected” but in hindsight, that may have been too subtle of a hint.


↑ Awkward Zombie – “Culture Schlock” by Katie Tiedrich
( awkwardzombie.com/index.php?page=0&comic… )

– While I’m sure that every fan on the planet has seen this wonderful comic by now, I just wanted to say one thing in my defense – OBJECTION!

When I took over the series’ localization direction starting with the second game, one of the first things I had to deal with was what to do with Maya’s hometown and all the mysticism surrounding the Fey clan. It was then that I created a little headcanon for myself (which I suppose is actually real canon now for the localized version): while “Gyakuten Saiban” takes place in Japan, the Los Angeles that “Ace Attorney” takes place in is an alternate universe where anti-Japanese sentiments and anti-immigrant laws were not enacted, and Japanese culture was allowed to flourish and blend into the local culture in the same manner as other immigrant cultures.

Not counting budget and time restraints, this little headcanon has pretty much dictated what I would keep as Japanese and what to completely localize. For example, anything related to Maya’s clan and the Kurain Channeling Technique is pretty much guaranteed to stay Japanese because that’s her heritage while Japanese foods that are not commonly known in the West will probably be localized in the interest of keeping the game from needing a 50-page explanatory booklet.

By the way, random facts: I adore the fandom name “Japanifornia”, and imagine my surprise when I first saw the “Big Hero 6” movie trailer! No matter what anyone says, Japanifornia will always be THE ORIGINAL San Fransokyo to me. *grin*

– The Judge’s Canadian brother came about because fellow localization director Andrew Alfonso, who helped edit AA3, is Canadian himself and wanted to show his Maple Pride.

– Luke Atmey’s catchphrase at one point during the translation process was “Schwing!”, but I changed it to “Zvarri!” because I felt it was catchy and eccentric like Atmey himself, and a ton of fun to say! The word itself doesn’t mean anything in any language that I’m aware of, but sounds identical to the Japanese word Atmey uses. The original Japanese word “zuvari” (ズヴァリ) is also not exactly a real word, but is based on the word “zubari” (ズバリ – lit. “frankly”, “decisively”) which is often used on Japanese infomercials as a sort of catchphrase/sound effect along the lines of “BAM!” as in, “And the price of this dice-n-chopper is only… BAM! $9.99!”

– Ever wanted to see a few of the other fonts we could’ve gone with for Feenie and his ridiculous sweater…?

Can you tell which one we eventually went with?

=====================================

Phew, that was a lot of trivia, but I hope everyone enjoyed them! There is so much more that I didn’t get to share, but there is also always the future!

Join me next time–

As Phoenix said, Happy Halloween, everyone! I’m looking forward to seeing your pumpkins and cosplays 2 ! And finally, here’s the absolute last tidbit I’ll be sharing today. TAKE THAT!

Edgeworth: Gnrk! Why do you have rough design sketches of me as a child?! And what is Wright doing there, blushing like that?!

Janet: …You’re going to have to ask your designer, Ms. Suekane, about that, because I’m not going to speculate.

Edgeworth: This entire entry has been one abominable trick from start to finish!

Janet: Maybe for you, but just remember: one person’s trick is another person’s treat!

Join me next time for another of Mr. Takumi’s blogs. I promise it will be of special interest to people interested in game mechanic design!

Until then!

1 You can see Mr. Takumi in action in these “Ghost Trick: Phantom Detective” promo videos: “Takumi na Magic” pt. 1 , pt. 2 , pt. 3 , pt. 4 (Please ignore how terrible of an audience we on the Ghost Trick team were – Mr. Takumi had to prompt us to respond more and clap, haha – and stick around after the 4 th video for Mr. Takumi’s Top Pomeranian — Missile!). By the way, “Takumi na Magic” is a pun on his name and the word “takumi”, which means “clever”, “masterful”, and even “ingenious”, depending on the context. Mr. Takumi says he often feels the need to state that despite his name sounding like a pen name that literally translates into “Clever Ship” (巧 舟), his name really is “Takumi Shu”.

2 Please excuse my horrible pumpkin pics that were taken with my phone 3 years ago under terrible lighting and were not supposed to see the light of day…

Catch up on previous blog entries here!

EN

An Introduction to the USFIV Omega Mode Characters: Part 2

Oct 31, 2014 // haunts

Wussup guys?  If you’re hype for OMEGA Mode — I know you are — then you’re in luck as Ayano-san sent over a ton of new information on many changes to the character’s attacks! Hit the jump to check out the new moves, a recap of the “Wild Costumes” and Capcom Pro Tour Asia from Game Start 2014 in Singapore!

Hey everyone, Tomoaki Ayano here!

Last week I was in Singapore for the video game expo GameStart 2014. As you might have heard, we showed off some new costumes there, so today I’d like to talk about those and also bring you Part 2 of the Ultra SFIV Omega Edition introduction. First up, more Omega character info!

Balrog

Gigaton Blow: A powerful EX follow-up to Balrog’s EX Dash Straight.

The Gigaton Blow uses three bars of EX meter, so you’ll need full meter to pull it off after an EX Dash Straight. Maybe this could be just the move you need when you want to put your opponent down for the count…

You can’t really hit-confirm it, so you’ll have to think of good ways to land it.

Horn Breaker: A command throw.

Balrog goes all-in with head blows. You could call this a special move version of his Dirty Bull. It dishes out quite a bit of stun.

Balrog also has new options for his close and long range attacks, making him into a more aggressive character.

My inspiration: A wild bull with giant horns.

Vega

Rose Thorn: A new variation that can be triggered from Vega’s Barcelona Attack. As the name suggests, this is a sharp, dangerous kick move. It can be performed after flying over an opponent’s head, making it a difficult move to read. You might get hated on for using it. Heh heh.

Ryu: Is this gonna be the throw? Or the claw attack?!

Vega: Rose Thorn!

Crimson Crucify: A version of EX Rolling Crystal Flash that uses two bars of EX meter. This is a rushing multi-hit move that does big damage.

Though Vega mainly specializes in single-poke attacks, now he has a multi-hit combo that does big damage too.

We always conceptualized Vega as a character who is strong in the air, so we wanted to expand on that concept.

My inspiration: An even thornier Vega.

Sagat

Tiger Raid: A kick combo that finishes with a powerful flying kick. This is very similar to the move from the Alpha series.

This move can be linked from a medium kick, so if you’ve got the meter you can look for ways to hit it after one of those. And since it sends the enemy flying, you can use it to help push your opponent into a corner too.

Sagat also has target combos and feint moves, making him a character who can use his legs pretty freely. And with his projectile he can keep up the pressure at both close and long range.

My inspiration: Sagat going beyond the title of The Emperor of Muy Thai!

M. Bison

Psycho Crusher Omega: A more powerful version of the Psycho Crusher that uses two EX bars. After hitting his opponent with the Psycho Crusher, M. Bison can pound his enemy with an uppercut for an explosion of Psycho Power!

After the hit he even gets his trademark pose in! This also counts as a hit!

Psycho Sever: A new move—the fierce and EX versions give Bison the overhead he’s always wanted.

Now you can repeatedly pressure your opponents with Double Knee Presses, and then break through their defenses with the Psycho Sever.

The properties of Bison’s existing moves have been changed, and with new command normal and special moves you’ll have fresh new ways to play Bison!

My inspiration: The evolution of a dictator!

Akuma

Syura Rengoku

During the forward-moving kick version of Ashura Senku, use two bars of EX meter for another version of the Shun Goku Satsu. Trick opponents into thinking it’s a normal Ashura Senku, then hit them with a surprise attack!

There have been many changes and additions to Akuma’s EX moves, starting with Hyakkishu. Try some of them out and it won’t take long for you to discover that you’ve got a completely different Akuma on your hands.

My inspiration: Akuma having a lot of things to do in the air!

Gouken

Fudoshin

A striking attack that can be used in combos. It doesn’t have a whole lot of reach but it comes out fast and doesn’t cause a lot of pushback, making it easy to use in combos. You can also use it together with EX Focus Cancels to create various new combos.

Pictured above is the EX version. It’s not only powerful, but also causes crumple stun.

Now you can send Gouken’s EX Hadoken flying in three different directions depending on your button combinations. You can use this in combos, and it’s also good for keeping your opponent in check.

Gouken’s versatility has really improved. Take a good look at all of his moves and choose the play style that’s right for you.

My inspiration: Gouken with a stronger ground game!

Seth

EX Sonic Boom

 

EX Sonic Boom stays still on the screen for a bit before flying towards the opponent. I guess you could call it a set-up move.

Follow after it to apply the pressure, or…

Use a Yoga Teleport while the Boom is holding to teleport behind the opponent for a mix-up.

And there’s a new special move too—the Chariot Tackle! Use it for new combos!

 

Seth has always had a lot of moves, so we’ve balanced them to make them easier to use.

 

My inspiration: Seth coming at you from both the ground and the air.

So, are you getting a clearer picture of what Omega Edition is all about? All 44 characters are getting changes that will further emphasize their individuality. Next week we’ll be covering Abel, Viper, Fuerte, Rufus, Cammy, Fei Long, Dee Jay, and T-Hawk. The theme is “New Challengers—SFIV/SFII!”

Now, to change gears a bit, at GameStart 2014 in Singapore we showed off the “Wild” series of costumes. The animal-themed costumes in SFxT were a hit, so we’re bringing that theme over to USFIV. Let’s take a closer look at the five characters we showed at the event!

This is Ryu.

A Japanese-style wolf. Just perfect for the lone wolf that is Ryu.

Here’s Cammy as a fox.

The English-style clothing goes well with the fox look.

Like me, you may have no idea who this is when you first see it, but take a closer look and you’ll realize that it’s Dudley. The bulldog look really brings out his aggressiveness.

The goat version of Gen.

The goat look preserves the image of an old warrior, and his chilling stare is a kind of scary. This costume suits Gen’s background as an assassin, don’t you think?

 

And last but not least, octopus Hakan!

So Hakan is all about being oily and slippery. We were thinking, “What animal goes best with that…?” And everyone unanimously agreed on an octopus! Heh heh.

And once he oils up, he’s going to be even more octopus-like! I love it!

We still haven’t finalized the release date for Omega Edition, but as soon as we do we’ll be sure to let you know.

Speaking of GameStart 2014, we held the Capcom Cup Asia Pro Tour finals there. Taking the crown was none other than Japan’s own Daigo Umehara.

 

Oh yeah—check out the picture below of the huge USFIV LCD display that was in the event’s escalator hall! Pretty cool, huh?

Anyway, that’ll do it for this week. Next week we’ll bring you more new Omega Edition info. See you then!

EN

Monster Hunter origami by Alex Satsukawa

Oct 30, 2014 // Yuri Araujo

I still can’t get over how some people can fold paper enough times and make a Monster Hunter monster… and they made a Daimyo Hermitaur , no less! See how complex that looks?

We have to thank Brazilian origami artist Alex Satsukawa for this awesome creation, and the one after the jump

See more photos of this Lagiacrus  here .

Check out more pictures of both monsters and tons of great origami on his blog OrigamiSatsu Daimyo Hermitaur Lagiacrus

EN

Throwback Thursdays – Resident Evil 2 (PS1)

Oct 30, 2014 // GregaMan

Tune into Twitch at 4pm PT for one of the most influential games EVAH: Resident Evil 2   for the PlayStation 1. This game singlehandedly changed the way I looked at games, police stations, tree frogs, and hulking mystery men in trench coats. Come share your  own RE2 anecdotes with us in the live chat. Hope to see you there!

EN

Save on spooky Capcom titles with Steam’s Halloween Sale

Oct 30, 2014 // GregaMan

Steam just launched a massive  Halloween Sale where you can save a lot of moolah on some downright spooky games, including the Resident Evil, Dead Rising, and Devil May Cry series. I know, I know, Devil May Cry isn’t that spooky. But it is crawling with horrible demons. And there’s lots of tricking  and treating. 

Capcom Halloween Pack  (Dead Rising 2, Devil May Cry 4, Resident Evil 5) – $59.99 | $19.79

Resident Evil 4 $19.99 | $9.99
Resident Evil 5 $19.99 | $9.99
Resident Evil 6 $39.99 | $13.60
Resident Evil Revelations – $49.99 | $16.99
Resident Evil Revelations Complete Pack $59.99 | $20.39

Dead Rising 2 $19.99 | $9.99
Dead Rising 2:OTR   $29.99 | $14.99
Dead Rising 2 Complete Pack $39.99 | $19.99
Dead Rising 3 $49.99 | $37.49

Devil May Cry 3 SE $19.99 | $4.99
Devil May Cry 4 $19.99 | $4.99
Devil May Cry 3 & 4 Bundle $29.99 | $7.49
DmC Devil May Cry
$49.99 | $17.00
DmC Devil May Cry Complete Pack $59.99 | $20.39

EN

MH4U monster spotlight: Lagombi

Oct 29, 2014 // Yuri Araujo

Everyone’s favorite rabbit beast learns a number of new tricks in  Monster Hunter 4 Ultimate !

You may remember I wrote about this beast during our MH3U campaign , and even wonder why I’m bringing it up again for MH4U. This time, I wanted to get you thinking about how returning monsters have changed to fit MH4U’s new gameplay systems.

For example, you see here Lagombi’s signature belly slide attack… but notice how its belly is not touching the ground here. That’s because it was sliding down a hill with ledges – much like how you can perform jump attacks.

Now think of all the possibilities: projectiles being shot off at various angles, monsters rushing down or up hills, some even running on walls! That’s gotta spice some of the battles that you’d otherwise label as familiar.

 

Want something else to look forward to? Take a look at these Lagombi-based weapons:

Dual Blades


Gunlance

Bet you didn’t expect a giant white rabbit to inspire weapons covered with sharp icy edges…

Anyways, I hope that got you thinking about how your favorite returning monster might bring a brand new challenge in  Monster Hunter 4 Ultimate . Look forward to this, and much more , when the game is released early next 2015.

                   

EN

October Loot Crate Dead Rising 3 item revealed

Oct 29, 2014 // GregaMan

After Loot Crate released that amazing short film teasing some manner of Dead Rising 3 goody for their October crate, we were swamped with speculative tweets, comments, and catcalls. Well, ladies and gentlemen, this right here is the official reveal of that item. I know, I know, some of you have already received it and are caressing it lovingly as you read this, but just in case! Here it is.

Voila. True Dead Risers will recognize this as an authentic replica of Nick’s iconic sledgesaw weapon. But wait, that’s not all….

It also doubles as a fully functioning pen! Plus, it comes in a box that replicates Nick’s workbench in the WrenchORama garage.

The October Loot Crate shipped a few weeks ago and the net is blowing up with unboxing videos , images of the sledgesaw pen, as well as it being sold on the collector’s market. Seems like everyone wants one! 

Our Marketing and Creative Director, Francis Mao, dreamed up this product and wanted to make something that was authentic and cool that would appeal to both hardcore Dead Rising fans as well as collectors. Every care was taken to ensure that the sledgesaw was exactly the same as what you see in-game, to the point that they actually used the in-game weapon’s 3D data to create the sculpt of the sledgesaw, as well as the skin for the workbench and logos and brands of establishments that you see in Los Perdidos. The fact that it’s also a fully functioning pen makes it all that more unique. Bust this thing out next time you have a non-Scantron pop quiz and you’ll be on the fast track to attention-getting (note: does not guarantee good quiz score).

Plus, check out the awesome, DR3 artwork in the overall box it came in.

Get it? WrenchORama? Diorama? Eh? Eh?

Meanwhile, this is just the beginning of a whole slate of cool products that we’re making with Loot Crate – each will rival the sledge-pen in both coolness and collectibility. For the November Loot Crate, we have not one, but TWO items lined up featuring Mega Man and Street Fighter.

Subscriptions are open for the November Loot Crate right now at  lootcrate.com/capcom . Use the code “CAPCOM” for $3 Off your first crate. Subscriptions will only be open through November 19th, so act fast and not miss out. 

SPEAKING of missing out, if you missed out on the Sledgesaw pen this month, we have five available to raffle off. To enter, simply follow @capcom_unity on Twitter and RT this here tweet ! Entries close Friday, November 7, 2014.

We’ll be following up with some teasers on the November Loot Crate Mega Man and Street Fighter items in the coming weeks and a full reveal next month.

EN

Operation Raccoon City cheap on PSN’s Sale of the Dead

Oct 28, 2014 // GregaMan

The spooky deals spook on! Revisit classic locales and relive classic moments in  Resident Evil: Operation Raccoon City currently available for cheap as part of PSN’s Sale of the Dead .”  

Resident Evil: Operation Raccoon City (PS3) –  $39.99 | $13.99 | (PS+) $9.79