Monster Hunter Rise: Sunbreak Digital Event August 2022 Recap

Aug 09, 2022 // Joseph Bustos

New Monsters and Endgame Additions Arrive with Free Title Update 1

Time flies, doesn’t it? It’s been a little over a month since we launched Monster Hunter Rise: Sunbreak, and it’s been great to see the positive responses as you’ve set foot in the Kingdom. As promised, this is just the start of the hunt. We’ve got plenty more on the way through a series of free title updates, so let’s get started with details on Title Update 1!

Watch the trailer for a crash course, then keep on reading for the full breakdown.

The first free Title Update for Monster Hunter Rise: Sunbreak brings four new monsters, introduces new endgame Anomaly systems, and more! If you’ve been paying close attention, you might have noticed us teasing a few of these details through Director Suzuki’s weekly posts on the official Monster Hunter social accounts. We’re super excited to finally reveal how your adventure will continue to expand.  

The best part is, you won’t have to wait long for the Version 11.0.0 update to arrive – it all hits on August 10.

Four Forlorn Fan-Favorites

Silver Rathalos and Gold Rathian

Let’s start with the two newly revealed monsters: Silver Rathalos and Gold Rathian. Since this pair both debuted in Monster Hunter Portable 3rd and have appeared in multiple Monster Hunter games throughout the years, some of you veteran hunters out there might feel right at home heading into the hunt. That said, they’ve got a few new moves to up the challenge even further, so don’t get too comfy! They’ll also be featured together in an extra difficult event quest, so keep on reading to learn more.

Lucent Nargacuga

Nargacuga is one of my personal favorite monsters, so I’m really excited to see Lucent Nargacuga making a return. This rare species first debuted in Monster Hunter 3 Ultimate and true to its nature, retreated back into the moonlight ever since. That’s actually how this monster is able to turn invisible – by refracting moonlight using its distinctive bright white fur. Look out for its glowing red eyes to avoid getting caught off guard, especially from its powerful and swift double tail slam.

We shared some gameplay of Lucent Nargacuga a few weeks ago, so be sure to check that video out below if you haven’t seen it yet.

Seething Bazelgeuse

Similar to how Furious Rajang permanently stays in its enraged state, Seething Bazelgeuse’s explosive scales are always active. It can also enter an even more powerful state where it “seethes” with increased rage and begin showering the ground with explosively dangerous scales.

Forlorn Arena

Soaked in moonlight, the Forlorn Arena is a returning locale and home to Lucent Nargacuga. The team has taken great care to bring back this locale and the iconic tower, preserving the atmosphere of the original while updating it with new details and elements to dial-up the ambiance even further and make it fit right at home in Monster Hunter Rise: Sunbreak.

New Armor Sets

Here’s a quick sneak peek at the four new armor sets accompanying our newest additions to Monster Hunter Rise: Sunbreak. All of them come equipped with new skills, so we’re looking forward to seeing what new builds will emerge when you get your hands on them.

All of these new monsters will require that you reach MR 10 to fight, although not all four will immediately unlock at once. Make sure you’re appropriately prepared with the right equipment to take on these challenges! Speaking of which, this next part might help you prep…

Expanding the Endgame

If you’re not already familiar with Anomaly Quests, these are endgame quests where you battle monsters afflicted by the Qurio – creatures central to the main conflict in Sunbreak. By defeating these Afflicted Monsters, you can obtain materials that allow you to craft an assortment of powerful weapons.

Continuing the theme of fours, Anomaly Quests are receiving four big new additions to expand your journey into the endgame.

New Anomaly Research Quests

In the current version (Ver 10) of Monster Hunter Rise: Sunbreak, new Anomaly Quests are introduced up until A4, which is unlocked at MR 50. The Ver 11 update will add new A5 rank Anomaly Quests, which brings in a new set of Afflicted Monsters like Lunagaron, Mizutsune, and other powerful monsters.

Some of these new monsters in A5 rank will be unlocked via Anomaly Investigations, which is the biggest part of the new update to Anomaly Research Quests.

Anomaly Investigations

New to Monster Hunter Rise: Sunbreak, Anomaly Investigations is a new quest system where quest conditions like the target monster, locale, and number of players are all decided at random. Anomaly Investigations also have a set level which determines the strength of the monster and the types of rewards you can receive for defeating them. Those rewards will open up new upgrades for your weapons and armor.

These randomized quest elements should spice up your hunts with many different and unpredictable permutations, and I personally can’t wait to jump in and test my skills. 

Qurious Crafting

With challenging new monsters and quests on the way, you’re going to want any advantage you can get. Qurious Crafting is a way to strengthen your weapons and armor even further beyond their current state. And yes, it’s pronounced like the word “Curious”.

For weapons, you’ll be able to select a type of upgrade you want, which includes upgrades like Attack Boost, Affinity Boost, Rampage Slot Upgrades, and more. Each skill type has different levels, and takes a certain number of Anomaly Slots, similar to how the Buddy Skill Memory system works. Mix and match different upgrades and levels to make the weapon that works best for your build.

For armor, you can now randomly add different augmentations using materials and money. Stats like resistance, defense, and skill points can be applied at random, although you can ignore applying upgrades if they’re not to your liking.

The Anomaly Research Lab

Bahari’s Research Lab is open for business! Take all those items from the new Anomaly Investigations and exchange them at this new facility. These new materials will be useful for Qurious Crafting, so this will certainly be an essential stop in your endgame adventures. While we’re adding a number of new Anomaly Monsters in Ver 11, keep in mind that the quest ranks and monsters for Anomaly Quests, as well as the level cap for Anomaly Investigations will expand with each new Title Update to come.

All of these new systems combine to deepen the experience of the endgame and enable new ways for you to tailor your hunter’s gear to fit your personal playstyle. I’m really looking forward to seeing how this shakes things up!

Event Quests

Mark your calendars! We’re excited to share that weekly Event Quests are back, starting on August 18! Each week we’ll debut a new event quest with different conditions to tackle, so keep an eye out on the official Monster Hunter social media channels for details.

“Dual Threats” Event Quest

We also have a new extra challenging type of event quest called “Dual Threats”. As the name implies, you’ll face off against two monsters at the same time during these quests. One such quest will have you hunting both Silver Rathalos and Gold Rathian at the same time, but there will be other monsters included as well. Good luck tackling these challenges!

New DLC Options

We’re adding additional paid DLC, which includes new layered armor, hairstyles, and BGM.

Here’s the breakdown of what’s on the way:

Layered Armor

  • “Fiorayne” Hunter layered armor set
  • “Utsushi” Hunter layered armor set

Hunter Layered Armor

  • Summer Hat
  • Summer Top
  • Summer Bracelets
  • Summer Belt
  • Summer Pants

Palico Layered Armor Set

  • “F Summer”
  • Palamure Layered Armor Set
  • “C Summer”

Pose Set

  • “MC Pose Set”

Gesture Set

  • “For the Fans”

Face Paint/Makeup

  • “Malzeno Menace”
  • “Single Stroke Cheek”


  • “Spiribird Edge”
  • “Fiorayne Short”

Hunter Voice

  • Fiorayne
  • Galleus

Sticker Set

  • “Special Stickers 10”


  • “Monster & Title Music: Piano Version”
  • “Monster Hunter Series Bases Pt. 2”

Wrapping Up

That does it for the first Free Title Update coming to Monster Hunter Rise: Sunbreak! The team is continuing to work on even more updates, with free Title Update 2 on the way in late September. It will be a bit longer until we can talk about it, but for now we think you’ll have your hands full with all of the new content we just covered.

Take a look at the updated roadmap below to see what’s coming.

We hope you check out all of the new content being added to Sunbreak, and as always, let us know what you think on the official Monster Hunter social media channels.

Happy hunting!


The Newcomer Ninja Kimberly and Thrill-Seeking Juri Joins Street Fighter 6!

Aug 08, 2022 // Andy Wong

Bring in the motorcycle and put on those beats! Kimberly and Juri are coming to Street Fighter 6 when it launches in 2023. Tasty Steve and James Chen join the Real Time Commentary Feature to help hype up your matches. Learn more about our Evo 2022 announcements below.

The Ninjastar is Here

Kimberly, the newest ninja in the Street Fighter series, had an ordinary upbringing, but she’s a prodigy who graduated college early and now wants to be a full-fledged ninja. Because of this, Kimberly invited herself to become Guy’s student. She is infatuated with ’80s pop culture hence why she always carries a portable cassette player with her.

As a devoted student to Bushinryu, Kimberly has trained body and mind in order to execute traditional ninja techniques. Street Fighter fans may recognize a few of Kimberly’s special moves from Guy or Zeku’s kits such as Sprint, a swift dash forward, which can be followed up with a variety of moves depending on the situation. Nue Twister is an air throw where Kimberly grabs an airborne opponent and smashes them into the ground below.

Being a spunky new ninja, Kimberly incorporates an urban twist to reimagine what Bushinryu means to her. She uses Genius at Play to stock up on a spray can, which can then be thrown to the ground as a Shuriken Bomb. During Hidden Variable, Kimberly conceals herself in colorful smoke before instantly appearing in front of the opponent for a surprise attack.

Kimberly’s Super Arts are all a rhythmic mix of quick ninja moves and the vibrant city life.

Bushin Beats (1 Stock) – Kimberly rushes forward and knocks down an opponent, then follows up with a flurry of attacks. If a Shuriken Bomb is stocked up, Kimberly uses it to add additional damage.

Bushin Scramble (2 Stocks) – Kimberly sends the opponent into the air and parkours along the edge of the stage pelting them with mid-air attacks, then ensnares them with a dive bomb-like attack.

Bushin Ninjastar Cypher (3 Stocks) – Get ready to drop the beat! Kimberly detonates an arsenal of spray cans around the opponent culminating in a chromatic graffiti tag on the ground.

The Thrill Isn’t Gone

First appearing in Super Street Fighter IV, Juri remains a sadistic thrill-seeker who enjoys the suffering of others, taking immense joy in obliterating her foes. Previously, her main motivator was revenge against M. Bison, but since his fall in Street Fighter V, she now whittles away, waiting for the next thrill to come along.

Juri’s signature Fuhajin returns where she performs an upwards kick and stores Fuha stocks upon completion. Saihasho, Ankensatsu, and Go Ohsatsu are special moves that can be performed without Fuha stocks, but they become more powerful and can be chained together with when Fuha stocks are available. This opens up more creative options for Juri’s playstyle and can take an opponent off guard.

All of Juri’s Super Arts come from her previous appearances with a Street Fighter 6 polish.

Sakkai Fuhazan (1 Stock) – Juri fires multiple ki blasts with a kick and follows it up with another giant ki blast to knock an opponent away.

Feng Shui Engine (2 Stocks) – First appearing as an Ultra Combo in Super Street Fighter IV then a V-Trigger in Street Fighter V, Feng Shui Engine returns as a Super Art. Juri unleashes the power of the Feng Shui Engine embedded in her eye, allowing her to cancel normal moves into other normal moves or even unique moves.

Kaisen Dankai Raku (3 Stocks) – Straight from Super Street Fighter IV, Juri unleashes the full power of the Feng Shui Engine to perform a brutal sequence of attacks fitting for the vengeful sadist.

In the trailer, you’ll notice a new stage called Tian Hong Yuan, a fantastic area illuminated by the lanterns hanging around. People enjoy playing musical instruments and chatting with each other in this nighttime, downtown area. Tian Hong Yan is sure to enliven each fight with its festive decorations and ambience.

Announcing Two New Commentators

Street Fighter 6 has a new Real Time Commentary Feature where notable names in the fighting game community lend their voices to commentate your matches. Joining the previously-announced Vicious and Aru are two legends in the FGC, James Chen and Tasty Steve!

During tournaments, there are usually two commentators that work in tandem to provide a well-rounded approach to each match. The Play-by-Play Commentator usually covers the action while the Color Commentator provides additional insight and analysis. Tasty Steve will be a Play-by-Play Commentator along with Vicious and Aru. James Chen is the first Color Commentator to join the Real Time Commentary Feature. We’re honored to have them both on board.

That’s it for Evo 2022! We’ll see you later this year with more information on Street Fighter 6.


All About Followers with Sunbreak Lead Follower Designer Junyeol Lee

Aug 05, 2022 // Shibata

Hello everyone! Koichi Shibata here, reporting from the Monster Hunter Rise dev floor!

For our next round of Monster Hunter Rise interviews, I’ll be talking to Junyeol Lee about Sunbreak’s “Followers” and the new single player quests called “Follower Quests”!

Q1: To start off, could you give us a quick explanation of what you worked on for Monster Hunter Rise: Sunbreak?

A1: I’m the lead designer for the “Followers.” I’m in charge of the gameplay ideas, content, and production of anything Follower-related.

Q2: How was this completely new element implemented into the game?

A2: It started with Yoshitake Suzuki, the Director, saying he wanted to have a sort of “Buddy Hunter” that would fight alongside the player. So we threw lots of ideas around and we figured that it would be the most fun to hunt together with the characters that appear in the world of Monster Hunter, and they wouldn’t just be characters you would be fighting alongside with, but they would actively join in on other elements of the hunt as well, and that’s how we ended up with the concept of “Followers.”

We tried out a lot of gameplay and content ideas as well.

Ultimately, we wanted players to really feel the connection between these characters, so we added dialogue to the start and end of these quests, and even conversations between the Followers, to give more life to the characters.

Q3: Looking at comments on Social Media, there seems to have been a lot of positive feedback from players who like the fact that Followers help out by healing you or placing traps, and that they’re very reliable in how actively they attack the monsters. How do you feel about this?

A3: We received a lot more positive feedback than we expected, so we’re very happy.

Players have been putting up lots of clips and screenshots, not just of fights with monsters, but just posing with their favorite characters, or getting into all kinds of fun hijinks with their Followers, so we’ve all been greatly enjoying watching what people are up to.

We’re very grateful that people are having so much fun with this feature.

Followers aren’t just inorganic robots, but they’re unique characters each with their own strengths and weaknesses. You can see this on the Follower Info screen by looking at their hunting style, their skills, and their available weapons, but also just by looking at how they behave during hunts. For instance, Admiral Galleus may look like he doesn’t have any particular kind of hunting behavior, but he actually very frequently uses healing items, ailment-cleansing items, and buffing items during combat. This, combined with the Wide-Range skill, makes him a great asset to the player’s team, providing valuable support.

On important investigation quests, you’ll be able to take two Followers along with you. There are various combinations of Followers possible, so try to think about which ones best suit your play style to optimize your hunts.

Q4: Was there anything you were very particular about when implementing the Followers?

A4: The two key terms were “likeable characters” and “similar feel to multiplayer.”

In order to make these quests feel like multiplayer, we were very particular about giving the Followers natural behavior. We didn’t just want the player to think they were fighting alongside AI, but we wanted these characters to be actually reliable in combat. If you just have them repeat the same determined behavior over and over, it won’t feel natural, and it’ll just feel like you’re being accompanied by a robot, so we made sure that sometimes they’ll just run around, and carefully avoiding the monster while healing etc., to make it feel more as if you’re playing with other hunters in multiplayer.

It’s easy to make an NPC that can just destroy everything, but they key to making it feel as if they’re actually fighting with you is to have them behave realistically, which was a lot of hard work, but it was worth it.

The ultimate goal of Followers was for the players to get more engrossed in the story and the world by interacting with these characters, so after we managed to get them to behave realistically, we focused on showing their unique personalities in combat. Based on the character settings, we decided which weapons they’d be able to use, what kind of items they’d use most, and what kind of actions they’d perform, so each Follower has their own charm and flavor.

Especially when taking two Followers with you, there are some fun conversations, and the way they respond to gestures and poses, or just hanging around is really fun, so there’s more to it than just seeing how they behave in action. We hope everyone picks their favorite characters and enjoys taking them out on hunts!

Q5: Do you have any final comments for the fans?

A5: Thanks to all of you for playing our game. We’re all very grateful!

– Closing Comment from Shibata:

Thank you, Junyeol!

I always have fun going out on hunts with Followers, because of their quips during quests, the dialogue amongst the characters, and the various actions they take during combat. I hope you try out lots of different combinations too!

Next time, I’ll be talking to Satoshi Hori and Mana Ogura, who worked on the sound design for Sunbreak!


Capcom Arcade 2nd Stadium Slams Down 32 More Arcade Classics, Out Now!

Jul 22, 2022 // Kellen Haney

Get ready to bust ‘bots, slay dragons, and go for the 3-count in Capcom Arcade 2nd Stadium, a collection of 32 arcade classics available now on PlayStation 4, Xbox One, Nintendo Switch, and Steam!

In addition to a collection of classic games, 2nd Stadium also includes plenty of modern features. Visual filters and borders allow you to customize each game’s display to your liking, giving you complete control over how each game looks. A built-in rewind feature can turn back the clock if you need a redo, while 32 save slots are included so you can suspend gameplay or save at a difficult spot if you want to get a little practice in. Additional settings for game difficulty, game speed, and screen rotation are also available if you want to try playing your favorites in a brand-new way!

Plus, up to 4-players can play together locally in supported games, with online leaderboards, challenges, and gameplay history available for those of you with a competitive edge and who want to check out additional stats!

Here’s a rundown of all 32 titles in 2nd Stadium:

  • SONSON (Available as a free download!)
  • Gan Sumoku
  • The Speed Rumbler
  • Hissatsu Buraiken
  • Tiger Road
  • 1943 Kai – Midway Kaisen –
  • Rally 2011 LED STORM
  • Pnickies
  • DARKSTALKERS – The Night Warriors –
  • NIGHT WARRIORS – Darkstalkers’ Revenge –
  • VAMPIRE SAVIOR – The Lord of Vampire –
  • Capcom Sports Club
  • HYPER STREET FIGHTER II – The Anniversary Edition –

In addition to the games above, a soundtrack featuring music from the games included in Capcom Arcade 2nd Stadium is also available for purchase on Steam as a full album or as individual tracks. A remix medley by CAP-JAMS of iconic tracks from many of the games listed above is also included in the soundtrack! You heard a few excerpts from the medley already if you watched the trailer above. (And if you didn’t, why not give it a watch?)

Purchasers of the bundle before August 4th, 2022 will also receive Display Frames Set 1 as an additional bonus. An additional Special Display Frames Set DLC will also be available for free until August 5th, featuring Street Fighter and Darkstalkers characters as well as a special arcade machine wrap that can be displayed on the in-game 3D cabinet.

Already got the original Capcom Arcade Stadium? If you have save data from CAS, you’ll also unlock Capcom Arcade Stadium Music & Lights, allowing you to customize 2nd Stadium to be just like the original! Purchases of any additional titles for the original CAS will also give you access to Instruction Card & Key Art Backgrounds, giving you further customization options featuring retro arcade art.

Finally, the Invincibility DLC is also available as a free download, allowing you to play each game without fear of taking damage, losing lives, or otherwise just getting kicked back to a checkpoint. It’s perfect for learning a new game before going for the high score, or just having some fun without having to worry about failure. 

What’re you waiting for? Capcom Arcade 2nd Stadium is out now, so go snag a free copy of SONSON and make the arcade yourcade all over again on PlayStation 4, Xbox One, Nintendo Switch, and Steam!


Monster Hunter Rise: Sunbreak Interview with Art Director Yoshitaka Ohuchi

Jul 18, 2022 // Shibata

Report from the Dev Floor

Hello everyone! Koichi Shibata here, reporting from the Monster Hunter Rise dev floor!

Today we’ll be talking to Yoshitaka Ohuchi, the art director on Monster Hunter Rise: Sunbreak, the massive expansion for Monster Hunter Rise!

Note: this developer blog was written prior to the launch of Monster Hunter Rise: Sunbreak.

↑ This isn’t Ohuchi-san, but it is a picture of a Snowy Cohoot that he really likes

Shibata: To start off, could you give us a quick explanation of what you worked on for Monster Hunter Rise: Sunbreak?

Yoshitaka Ohuchi: I was mainly in charge of the visual direction of the game. This means creating the general look of the world, making sure the visuals are consistent throughout the game, and overseeing the visual design of publicity and promotional materials.

Shibata: What kind of visual concepts and themes did you have for this game? Was there anything you paid particular attention to?

Yoshitaka Ohuchi: When I joined, the game concept of “monsters from Western folklore” had already been established. So I added some elements of horror, Western beauty, and elegant design. For instance, for the horror element, I tried to create an eerie atmosphere for the new locale in this game, “the Citadel,” by making the sky crimson red at night. You can find lots of visual cues like this throughout the game.

I paid particular attention to creating a setting from the point of view of the Monster Hunter series. Rise had a very specific theme, but it still felt like a convincing world in the Monster Hunter series due to the design of its setting. Because of this, I paid careful attention to creating a sense of novelty and specificity for Sunbreak based on the setting created for Rise. Of course, if you lean too far in a particular direction, the balance between the two settings will be lost, so that was an important element to keep in mind as well.

Shibata: Could you tell us a bit about the teaser art and the package design? What did the Producer and Director ask for? How did you go about creating these designs?

Yoshitaka Ohuchi:
Teaser art:
For the teaser art, I was told not to show the monsters in their entirety, and to use the pink colors of the Citadel nightscape for maximum impact, so that’s exactly what I did.

The main design pillars were “Malzeno’s character” and “the threat of the Citadel” I incorporated elements like Western horror around these elements, making players wonder “is this really a Monster Hunter game!?” It leaves some mysteries up to the imagination of the players, while also providing some hints. I also reflected these elements in the monsters’ movements, the lighting, and the camera angles, etc.。

Package design:
For the package design, I was told to keep it straightforward, show a hunting scene, make sure it’s recognizable as a massive expansion to Rise, and show off what’s new in Sunbreak.

So, I stayed close to the traditional layout of MH series package design, showing off the flagship monster, and using an overall composition that is easy to use for a variety of media.

I also wanted to include the new “Followers” feature, so Fiorayne joins the party as well. There’s some hints at new weapons and Palamute equipment too.

I made this hoping that it would get the fans excited and get them to start speculating on what new features the game will have to offer.

Shibata: Which visual element would you like the fans to get the most excited about?

Yoshitaka Ohuchi: We spent a lot of time on the Three Lords, the main feature of Sunbreak.

We wanted to make the Western-style monsters convincing as actual living creatures, complete with an interesting ecology, a proper relationship with the world they live in, and the hunters who face them. It involved a lot of trial and error.

We also included as many story elements and tricks as we could to tie Elgado’s characters and the setting of the Citadel into the story. Similar to Rise, Sunbreak contains plenty of easter eggs and little surprises, so we hope you’ll enjoy exploring the game and finding the many details hidden around the environments.

Shibata: Do you have any final comments for the fans?

Yoshitaka Ohuchi: When I first joined the team and heard what the Director, Suzuki-san, wanted to do, I was like “Wait, are you trying to make a completely new game!?” In terms of content, themes, and work volume, the dev team was being prepared for something that didn’t feel like a “mere” expansion.

I feel like we’ve been able to give form to that sentiment somehow.

We’re also hard at work on free Title Updates for after the release of the game, and I can assure you we’re not making any compromises here either! (Although sometimes I wish the Director would cut us a bit more slack…)

The Monster Hunter series has a long history, and each game carries a lot of emotions for fans and devs alike. We hope we can keep providing such memorable experiences in the future, while adding even more surprises and excitement.

– Closing Comment from Shibata:

Thank you, Mr. Ohuchi!

It’s nice to hear that a lot of consideration was given to what would make the fans happy if we included it in Sunbreak, while maintaining the core of the base game, and the Monster Hunter series itself. The package design was revealed at a relatively early stage, and it’s always fun to see the response and speculation from fans when the package includes elements that have not been announced yet.


Capcom at San Diego Comic-Con 2022!

Jul 07, 2022 // Andy Wong

Capcom will be at San Diego Comic-Con 2022 from July 21-24! Play hands-on demos for Street Fighter 6, Monster Hunter Rise Sunbreak, and Capcom Arcade 2nd Stadium. We’ll also be hosting two panels, one for Street Fighter 6 and our trademark World of Capcom panel.

Street Fighter 6

You bring the shades. We’ll bring the street. Play Street Fighter 6 at San Diego Comic-Con 2022 from July 21-24 or get in the rhythm of our other activities throughout the weekend. Find us at Booth #215! As the first public hands-on demo in North America, you’ll get to play Luke, Jamie, Ryu, and Chun-Li in Versus Mode against the CPU or another player while experiencing the brand new Drive System – all in our Metro City-themed booth! Try out the new Real Time Commentator Feature where Vicious and Aru can be selected to provide commentary for your match.

Stop by our photo op where you can watch the live creation of digital graffiti from show opening until 1pm PT. Then strike a pose for the camera in front of the newly created graffiti with Street Fighter 6 backdrops until the end of the show. Do a Hadoken towards the camera or your best impression of Chun-Li’s Lightning Legs! Post your photos on social media and make sure to tag us @StreetFighter and use the #StreetFighter6 hashtag.

Since you’ll be stepping into a pocket of Metro City, graffiti artists will be tagging a section of the booth and displaying their work for all to see. There will be a different piece of art created each day of SDCC and the finished pieces will also be posted on our social channels.

Finally, a developer panel will be taking place where members of the development team will be delivering a deep dive into the revealed characters and provide more insight into how Street Fighter 6 is being developed. We’ll also be hosting trivia during this panel where you can win some knockout prizes. Stay tuned for more information on the date and time of this panel.

Monster Hunter Rise Sunbreak

Sunbreak launched on June 30, but if you want to try it out before picking it up, stop by our booth at SDCC. The beginner hunt against a Great Izuchi and the intermediate hunt facing off against a Tetranadon are great entry points to learn (or remember) the basics. There’s also a few training quests to get you familiar with the game’s mechanics, including the new Switch Skill Swap. On expert difficulty, you can face Astalos, one of the new monsters in Sunbreak.

Finally, if you’re looking for a big challenge, try battling Sunbreak’s flagship monster Malzeno in a super tough advanced quest! Remember, this hunt is a special challenge tuned just for the demo, and has a shorter time limit than what you might experience in the full game.

Capcom Arcade 2nd Stadium

Capcom Arcade 2nd Stadium will be available to play in its entirety at SDCC, which means you can enjoy up to 32 titles during your demo time. Some titles you can play are SONSON, STREET FIGHTER ALPHA 3, MEGAMAN – THE POWER BATTLE –, ECO FIGHTERS, and THREE WONDERS. Capcom Arcade 2nd Stadium has a slew of features that will help customize your experience. Use the REWIND button to go back in time to fix a mistake you might have made, save and load mid-game with save slots, adjust the difficulty for most games, and use the optional filters to provide a gaming atmosphere to your liking! Capcom Arcade 2nd Stadium launches on July 22 on PlayStation 4, Xbox One, Nintendo Switch, and Steam.

We’ll have more information on the two panels in the near future, so keep an eye on our social channels. We hope to see you at San Diego Comic-Con!


A Final Look at Monster Hunter Rise: Sunbreak Ahead of Launch!

Jun 28, 2022 // Joseph Bustos

New Monsters Revealed

The wait for Monster Hunter Rise: Sunbreak is nearly over! To get you through the final days of waiting, we dropped a new story trailer with a few hints at what awaits.

Check out the trailer and read on for the breakdown of the news.

New Faces Join the Monster Mash

Experienced hunters out there familiar with the lore behind Gore Magala might have had a feeling this one was coming. Say hello to Shagaru Magala, the adult form of Gore Magala in Monster Hunter Rise: Sunbreak! Covered in glittering scales and wrapped in divine wings, this Elder Dragon is even more powerful and ferocious than its younger form.

Although you’ll already be finding a renewed challenge with the Master Rank incarnation of Rajang, it wouldn’t be right to stop there. Enter Furious Rajang. A typical Rajang turns gold when it gets angry before returning to its normal, black-furred state. This variant is always fuming mad, and stays perpetually covered in golden fur. This is an intense challenge that will keep you on your toes at all times, so be ready!

Hello, old friend! Turns out we weren’t quite done with Magnamalo after all those hunts in Monster Hunter Rise. A new variant of the already imposing Rise flagship monster joins Sunbreak in the form of Scorned Magnamalo. This monster is even more twisted and malevolent, shrouded in Hellfire at all times, and wields even bigger arm blades and hardened armor plating.

We’ve revealed many monsters and new features making their way into Sunbreak, but you’ll need to play the game for yourself to get the full picture. We can’t wait for you to get your hands on it and see what’s out there waiting for you.

On the Horizon

As we mentioned previously, Lucent Nargacuga and the Forlorn Arena locale will be added to Monster Hunter Rise: Sunbreak in the first title update set to launch in August. Today, we’re excited to give a small tease at Seething Bazelgeuse, an explosive returning rare species also set to roar into Sunbreak!  

We’ll be sharing more details – including unannounced monsters – in future announcements, so stay tuned. In the meantime, here’s a look at our updated free title update roadmap, with much to look forward to ahead.

Preparing for the Hunt

New to Monster Hunter Rise and want to get into the action of Sunbreak as soon as possible? You’ll need to complete the Hub 7★ Quest: Serpent Goddess of Thunder to experience the new content in Sunbreak. To help you out, a free update will add both the sturdy Black Belt S armor set and a powerful new high rank defender weapon tree to help you fast track your way to Master Rank.  

Check out the trailer below for the details.

Available via Senri the Mailman, the new Black Belt S armor set includes a high defense stat to get you through some of the tougher high rank monsters. Plus, all 14 Defender Weapons now have a high rank upgrade tree. These weapons were made available in a previous update, so all you need to do is head to Senri the Mailman to make sure you have the original Defender Weapons.

Keep upgrading your Defender Weapons as you progress through quests, and you’ll be well equipped to tackle some of the base Monster Hunter Rise’s late game challenges.

These new items are being added as part of Monster Hunter Rise Ver. 10. Note that the update will be available on Nintendo Switch on June 29, 2022, while the PC/Steam update will release alongside Sunbreak on June 30, 2022. 

That wraps up our final news update before the launch of Sunbreak on June 30th. The time to set sail for Elgado and embark on some thrilling new hunts is nearly upon us. We’re all incredibly excited for you to get the game into your hands and hear what you think!

Of course, launch day is big milestone, but as you can tell there’s plenty more ahead for Sunbreak. Keep on following the @MonsterHunter social channels and let us know how your adventures are going.

Happy hunting and good luck with your quest to save the Kingdom!


Mega Man Battle Network Legacy Collection Transmits 10 Classic Games to Modern Platforms in 2023!

Jun 28, 2022 // Kellen Haney

Get your PErsonal Terminal ready – Mega Man Battle Network Legacy Collection is on the way, bringing ten .EXEllent adventures to Nintendo Switch, PlayStation 4, and PC in 2023!

You read that right – ten adventures featuring Lan Hikari and MegaMan.EXE are on the way, including:

  • Mega Man™ Battle Network
  • Mega Man™ Battle Network 2
  • Mega Man™ Battle Network 3 White
  • Mega Man™ Battle Network 3 Blue
  • Mega Man™ Battle Network 4 Red Sun
  • Mega Man™ Battle Network 4 Blue Moon
  • Mega Man™ Battle Network 5 Team Protoman
  • Mega Man™ Battle Network 5 Team Colonel
  • Mega Man™ Battle Network 6 Cybeast Gregar
  • Mega Man™ Battle Network 6 Cybeast Falzar

For Netizens not in the know, the world of Mega Man Battle Network is set against the backdrop of Net Society. In this near-future world, everything is connected, from home electronics to ovens to the infrastructure of entire cities! It’s up to programs known as Network Navigators – or NetNavis, for short – to access the Internet via a device called a PET, or PErsonal Terminal (Bet some of you thought that was a typo earlier, didn’t you?). Thanks to the power of PETs, humans and NetNavis can easily communicate with one another, and people can bring their NetNavi with them wherever they go.

It’s in this near-future world that you’ll join Lan Hikari and his NetNavi, MegaMan.EXE. With viruses running rampant on the Internet and a mysterious organization known as WWW – or World Three – looming in the shadows, it’s up to Lan and MegaMan to untangle a web of mysterious events that threaten to delete peaceful Net Society!

Fortunately, busting viruses is MegaMan’s specialty. Using a unique battle system that mixes action and card games, battles are handled with a mix of grid-based movement and by using battle chips that are randomly drawn from your deck. MegaMan will always have his trusty Mega Buster at the ready, but the right Battle Chip in between rounds can make all the difference! Need to do a lot of damage to a single target? The Cannon chip has got your back. Want to get up close and personal, but the single-tile Sword won’t cut it? Use an Area Grab to claim more of the field, then move in to delete viruses in a flash! As time goes on, you’ll be able to make powerful combinations that can help you defeat even the most sinister foes and earn greater rewards along the way.

While MegaMan.EXE is distinctly different from some of his similarly-named predecessors, he still has plenty of ways to power up. Different games will offer different forms, allowing MegaMan to take on elemental properties, bond with other NetNavis to unlock new capabilities, or explore the darker side of the Internet. Meanwhile, Lan will have his own tasks to handle including investigating cybercrimes, forging new bonds with his friends, and even learning more about himself and the true nature of what MegaMan is capable of.

In addition to the ten games above, Mega Man Battle Network Legacy Collection also features optional high-resolution filters that allow PET owners to enjoy smooth visuals or revisit the original pixel art that helped define the style of the original games. Plus, over 1,000 pieces of art are included in the Gallery, spanning concept art, character sketches, and official illustrations. The additional “Mystery Data” section also includes unique illustrations and images of licensed goods, and the Music Player offers over 180 tunes for you to rock out to when you and your NetNavi aren’t busy exploring Cyberspace.

That’s all we’ve got for now, but be sure to log on and direct your personal NetNavi towards the official Mega Man Twitter, Facebook, and Instagram on – where else? – the Internet for all the latest info on Mega Man Battle Network Legacy Collection, coming to Nintendo Switch, PlayStation 4, and PC in 2023!


Celebrating Pride Month with Capcom Creators

Jun 27, 2022 // Andy Wong

We’re celebrating Pride Month by spotlighting Capcom Creators who identify as LGBTQIA+! Pride Month takes place each year in June and is a time when people from all backgrounds and identities can come together to simply be themselves. It’s also a time to bring to light the continued prejudice that members of the LGBTQIA+ community face every day around the world.

Capcom Creators come from all walks of life and are a diverse group of people who represent the world we live in today – a world full of gamers who delve into different stories and characters ripe with imagination. We’d like to thank our Capcom Creators for their continued support for one another and for us.

We reached out to 10 of our LGBTQIA+ Capcom Creators and asked them what it meant to them to be part of this community and who their favorite Capcom character(s) is?

Between Two Gays – Jayce (he/him) and Ryan (they/them)

Channel – https://twitch.tv/betweentwogays

Being LGBTQ+ to us means living our truth in the face of adversity. There is no right or wrong way to be a queer person despite what the world frequently tells us. It means a person who presents more masculine can be nonbinary just as much as a feminine or androgynous-presenting person. Being a part of the LGBTQ+ community means finding your own path through life, one outside the lines etched into the sand by society. And most importantly, to be queer is to be a person with their own unique traits and just as much value as anybody else.

Mega Man has always been my favorite Capcom character. The way he adapts to his surroundings and overcomes adversity by taking on the powers of people who want to hurt him has always resonated with me. I think it’s because in a lot of ways the way Mega Man fights his enemies can be seen as an allegory for the way I and so many other queer people would code switch (tone down traits that make us different, and adopt straight mannerisms) in order to survive growing up in conservative households in the south. Mega Man taught me that there is strength in adaptability and that you can adapt without losing who you are at your core.

Cherry (she/they)

Channel – https://Instagram.com/cherrylmao

Being LGBTQ+ is a part of my identity. It’s the freedom to love myself and express myself and love others equally as much. I am pansexual and genderfluid, and I’ve been out with my identity for almost 10 years now! Apart from being comfortable with my identity, I’ve used my cosplay career to advocate the same positivity and inclusivity with the LGBTQ+ community in cosplay.

My favorite Capcom character is Claire Redfield from Resident Evil, because she embodies the empowerment of women throughout the Resident Evil franchise. She allows others to assist her, but never save her without doing anything herself. She is an icon for all women and non-binary folk.

TiffanyLockheart (she/her)

Channel – https://www.twitch.tv/tiffanylockheart

Being LGBTQ+ is something I struggled with growing up, something I wasn’t sure with myself but I’m comfortable to be bisexual and help everyone be comfortable with who they are.

My favorite Capcom character is Leon Kennedy! Resident Evil 2 was one of the first games I played as a kid with my father and I always loved the whole “it’s my first day as a cop and I have to struggle and escape.”

iamBrandon (he/him)

Channel – Twitch.tv/iambrandon

Being LGBTQ+ is a part of who I am so ultimately it is me whole-heartily.

My favorite Capcom character is Jill Valentine. She is a fierce character throughout the Resident Evil series, good or bad, and has proven time and time again that she will always come out on top.

Beepsalt (they/them)

Channel – twitch.tv/beepsalt

Being able to be myself is very important. It’s a lot of work to try to hide any aspect of yourself and sharing it with other people brings me joy. Being LGBTQ means there’s a group of people who have struggled similarly, or also don’t get representation as much, and I love to be able to let them know that there are other similar people out there. It helps me feel not alone in the world.

My favorite Capcom character is Barry Burton from Resident Evil. I absolutely love his energy. The dad vibes, plus how much he cares about everyone around him. Definitely a no-nonsense kind of cool guy.


Channel – https://www.twitch.tv/ezikeyal

Being nonbinary and pansexual means quite a bit to be able to have pride in who I am and what makes me, and ultimately all of us, different. It’s about not feeling shame for coming to understand yourself and wanting to feel comfortable in your own skin.

My favorite Capcom character is Leon Kennedy. Throughout the RE franchise, Leon has been dealt a bad hand from the jump, but from being a rookie cop on a bad day to saving the world numerous times, it’s a hell of a hero’s journey.

Jed (she/her, they/them)

Channel – https://vm.tiktok.com/ZMLoHDXwG/

Being LGBT means being your authentic self and not compromising for society’s pre-set rules and expectations for gender and sexual identity.

My favorite Capcom character is Brad Vickers or Jill Valentine. It’s so hard to choose. Brad, because he shows that even the most fearful person can become a hero when the people he cares about are in trouble. In RE3, he saves Jill’s life at the expense of his own, redeeming his previous character arc in RE1. Jill, because in the face of so much adversity, horror and desolation, she remains strong, brave and unwavering. She is one of the most iconic and inspiring female video game characters in history, and provides a role model for female-identifying gamers.

Rene Sarjeant (he/him)

Channel – https://www.twitch.tv/renesarjeant

Being LGBTQ means being self-aware I suppose? My step-sister came out in the 70s in high school when being gay was physically dangerous. I only recently came out as bi to my wife and family in the past few years. Self-aware is probably the best answer. I’m 61 years old, by the way.

Rosemary Winters from Resident Evil Village is my favorite Capcom character.

Kyoslilmonster (He/They)

Channel – www.twitch.tv/kyoslilmonster

Being LGBTQ means being true to myself, being true to others, and loving myself as I do others. Being part of the LGBTQ community is a place I feel at home, welcome, and comfortable in my own skin.

I unironically, love Dante from Devil May Cry the most. He’s brash, vulgar, but has a heart and is brutally honest with himself and his feelings.

PiratePrincessJess (she/her)

Channel – twitch.tv/PiratePrincessJess

I’m a transgender woman, and being part of the LGBTQ community means that I have a community of people who love and accept me for who I am.

My favorite Capcom character is Jill Valentine! The Resident Evil franchise helped me through a very tough time before I came out. I was able to live as my authentic self, and RE3 was the first one I played, so Jill means a lot to me.

We want to thank our Capcom Creators for providing these amazing insights and comments. Happy Pride!


Play Capcom Fighting Collection Now!

Jun 24, 2022 // Andy Wong

Lions and vampires and robots, OH MY! Capcom Fighting Collection is now available on PlayStation 4, Xbox One, Nintendo Switch, and Steam. Relive 10 arcade classics from Darkstalkers, Cyberbots, Red Earth, Super Puzzle Fighter II Turbo, and more.

Miss the good ‘ole days of stacking quarters at the arcade? Have a Darkstalkers obsession you want to share with fellow fans? Yeah, we do, too. Fortunately for us all, Capcom Fighting Collection is here to save the day – complete with 10 different fighting games that will transport players back to the arcades of the 90s like no other game collection can!

Before we tell you more about Capcom Fighting Collection, we have an entire week of streamers from our Capcom Creators going live from June 27 – July 1 from 11AM-5PM PT. We’ll be hosting them on our official Twitch page, but also tune in on each Creator’s channels! https://www.twitch.tv/capcomusa

Here’s a quick tour of all the titles waiting to take players back to the heyday of arcades.

All 5 DarkstalkersIt’s spooky, it’s scary, it’s every game in the Darkstalkers series all in one haunting collection for the first time ever outside of Japan. From Darkstalkers: The Night Warriors (1994) to Vampire Savior 2: The Lord of Vampire (1997), players can select fan-favorite characters such as the charming Morrigan and exuberant Felicia, or take a stab at more specialized characters like the deadly Huitzil and aquatic Rikuo. There’s no need to wait for a full moon to play Darkstalkers when you can play them now. (Note: Vampire Hunter 2 – Darkstalkers’ Revenge and Vampire Savior 2 – The Lord of Vampire are only available in Japanese).

Red Earth A unique fighting game with an RPG-like system is making its debut outside of arcades. Red Earth, also known as War-Zard in Japan, has fantasy-inspired characters like the witch Tessa and the lion-headed king Leo. Thou can select either the single-player Quest Mode or the two-player Versus Mode depending on thine preferences. Dost thou have what it takes to save the kingdom of Greedia?

Cyberbots: Fullmetal MadnessMany Capcom fans might know Jin Saotome, but few have played the game he hails from. Cyberbots is another unique fighting game where players select the pilot along with the Variant Armor. While the pilot controls the story, the Variant Armor controls the move-set. Players looking for massive space battles with mechas need not look any further than Cyberbots.

Super Puzzle Fighter II Turbo – Puzzle fans, unite! Characters from Darkstalkers, Cyberbots, and Street Fighter go head-to-head in this puzzle game where players must match blocks of the same color in order deal blows to their opponent or to simply survive. Be wary of the glorious diamond piece, which can end the game in one fell swoop.

Hyper Street Fighter II Containing all five versions of Street Fighter II – making it a collection within a collection – Hyper Street Fighter II is an ode to the classic era of the series that made Street Fighter a household name.

Super Gem Fighter Mini MixFeaturing “chibi” designs for characters from Darkstalkers, Street Fighter, and even Red Earth, this chaotic – and very cute – fighting game is chock-full of power-up gems, elemental orbs, and treasure chests that can turn the tide of any match.

You know we couldn’t just put 10 awesome games together and call it a day. Capcom Fighting Collection alsobrings new modes, new features, and updated settings to deliver a modern feel to these retro classics.

  • Online Play for All Games – That’s right! All 10 games have online play where players can select Casual Match, Ranked Match, or Custom Match to prove they aren’t just the best in their local arcade. Additionally, Spectator Mode is available so you can sit back and enjoy watching your friends duke it out.
  • Training Mode – Practice combos, execute special moves, or just fiddle around with your favorite characters with no time bank. Training Mode is available for all titles except Super Puzzle Fighter II Turbo.
  • Fighter Awards – Each game comes with unique Challenges players can complete to really test their mettle.
  • Display Filters – Get creative with multiple filters to change how the games are displayed.
  • Quick Save – Made a mistake in Arcade Mode you wish you could take back? With the new Quick Save, players can start right where they left off instead of having to start all the way at the beginning.
  • Museum and BGM Player – Over 500 pieces of art and 400 music tracks for players to peruse with all the time in the world!

Finally, Capcom Fighting Collection will also join forces with Street Fighter 30th Anniversary Collection to form the unbeatable Capcom Fighting Bundle, which includes a total of 22 games in one! Get the bundle for MSRP $59.99.

Well? What are you waiting for? Go out there and show everyone what a collector you are and play Capcom Fighting Collection on PlayStation 4, Xbox One, Nintendo Switch, and Steam! There’s also bonuses for early purchasers of the game like special illustrations and exclusive music tracks arranged by CAP-JAMS and other music artists. Get the PS4, Xbox One, Steam, and Nintendo Switch digital versions before September 30, 2022 or the physical versions while supplies last to receive the bonuses! You can also receive THREE WONDERS in Capcom Arcade 2nd Stadium if you purchase Capcom Fighting Collection during this time. Play Capcom Second Stadium on July 22, 2022!


Dragon’s Dogma II Prepares to Begin the Cycle Anew

Jun 16, 2022 // Kellen Haney

Well met, brave Arisen.

A part of today’s “10 Years of Dragon’s Dogma” Developer Video, director Hideaki Itsuno officially announced a title that many of you have been waiting for: Dragon’s Dogma II is now in development!

In case you missed it, watch the video above for the full message, or read our quick recap below!

Mr. Itsuno recalls how his earliest experiences with high fantasy were thanks to classic pen-and-paper role playing games. This resulted in his love of RPGs as a whole, something that he would carry with him throughout his time working on arcade titles for Capcom throughout the 90’s. By 2000, Mr. Itsuno began to build out his own fantasy world, one that would eventually become what we now know as Dragon’s Dogma.

Touching on how the team built out the land of Gransys, the reason behind the game’s unique Pawn System, and the titles he worked on in between his initial concept for Dragon’s Dogma and the game’s release, we encourage Arisen of all types to enjoy Mr. Itsuno’s reflections on his time developing the original game and the thrill of the surprise announcement of Dragon’s Dogma II.

To celebrate, Dragon’s Dogma: Dark Arisen is also be on sale on PlayStation 4, Xbox One, Nintendo Switch, and Steam, making it the perfect time to explore the world of Gransys and prepare yourself for what lies ahead. They’re masteworks, all – you can’t go wrong.

While the team is hard at work on Dragon’s Dogma II, follow the Dragon’s Dogma Twitter, Facebook, and Instagram accounts for all the latest news, activities, and celebrations of this momentous anniversary for Dragon’s Dogma!


Resident Evil, Exoprimal, Monster Hunter, and More Take Center Stage in the Capcom Showcase

Jun 13, 2022 // Joseph Bustos

Diving Deep into the Details.

We shared a host of news and announcements from a wide range of upcoming Capcom games in today’s Capcom Showcase!

Check out a recording of the full broadcast for yourself below, or read on for the full summary of everything we showed.

Resident Evil Has a Selection of Good Things on the Way, Stranger

Last year, we announced DLC for Resident Evil Village, and now we’re excited to finally share a first glimpse. The new DLC, titled the Winters’ Expansion arrives on October 28, 2022 on all available platforms, with Resident Evil Village Gold Edition releasing at the same time.

Set 16 years after the events of Resident Evil Village, Shadows of Rose is a new tale that follows Rose Winters, the daughter of main protagonist Ethan, as she struggles with her terrifying powers. You’ll explore and survive a warped and mysterious realm inside the consciousness of the Megamycete in search of a cure.

This new story content isn’t all the Winters’ Expansion has in store. TheMercenaries Additional Orders is an update to the classic arcade action mode bringing new stages and new playable characters – Chris Redfield, Heisenberg, and yes, Lady Dimitrescu herself!

For those of you looking to experience Ethan’s harrowing journey from another viewpoint, you’re in luck. A new Third-Person Mode for Resident Evil Village is being added to the main campaign, letting you play the entire journey in a different way.

All of this content will be included in Resident Evil Village Gold Edition, a bundle of Winters’ Expansion and the main game, which launches alongside the DLC on October 28, 2022. Resident Evil Re:Verse, an online multiplayer experience included with new purchases of Resident Evil Village, will also go live on the same date.

We also showed an extended look at the newly announcedResident Evil 4. Director Yasuhiro Ampo and Producer Yoshiaki Hirabayashi shared their vision for this modern reimagining of the 2005 classic. The development team is aiming to dial up the original game’s feeling of loneliness and the fear of enemies blinded by zealotry. Resident Evil 4 launches next year on March 24, 2023.  

Oh, and one more thing. Resident Evil 2, Resident Evil 3, and Resident Evil 7 biohazard reanimate today on PlayStation 5 and Xbox Series X|S with 4K resolution, ray tracing, high frame rate, and 3D audio. DualSense™ haptic feedback and adaptive trigger support is also available on PlayStation 5. PlayStation 4 and Xbox One players can upgrade at no additional cost via the digital upgrade program and Smart Delivery. These upgrades will also be available today on PC via a patch.

An Early Dinosaur Outbreak on the Horizon in Exoprimal!

Your first opportunity to repel swarms of dinosaurs in Exoprimal arrives next month. Register today for a chance to participate in the Closed Network Test on Steam for PC this July, and be among the first Exofighters to try this team-based action game before it deploys in 2023.

ExoprimalDirector Takuro Hiraoka shared a briefing on the dynamic main game mode, Dino Survival. In this multiplayer experience, two squads of five Exofighters race to complete orders assigned by Leviathan, the sinister artificial intelligence who guides players through missions. Teams must complete missions before their rivals to win, and continue searching for a way to escape Leviathan’s deadly games.

The new trailer teased a selection of objectives that make up Dino Survival, including VTOL Defense, where squads defend downed aircraft from dinosaur onslaughts, and Omega Charge, which introduces a massive hammer that Exofighters will wield to obliterate targets.

We also unveiled two new Assault class Exosuits that are absolutely armed to the teeth. Barrage, a burning bombardier, and the rail gun-wielding sniper Vigilant. These two join a growing armory of futuristic suits that teams can swap between on-the-fly to coordinate and overcome any challenge.

While many situations will put you against hordes of dinosaurs, there are others where you’ll clash directly with opposing squads, and even some where rival teams must band together to take-down common foes, like the twisted Neo Tyrannosaurus.

Monster Hunter Rise: Sunbreak Enters a New Frontier

Monster Hunter series Producer Ryozo Tsujimoto joined the Capcom Showcase for an exciting new look at Monster Hunter Rise: Sunbreak. We shared a new trailer that featured the revitalization of the Jungle area from the second generation of Monster Hunter games, the introduction of Espinas the Thorn Wyvern from Monster Hunter Frontier, and the return of the flagship beast from Monster Hunter 4 Ultimate, Gore Magala.

We’re also happy to announce that a free demo for Monster Hunter Rise: Sunbreak will emerge shortly after 7pm PDT tomorrow, June 14, 2022, for Nintendo Switch and Steam. Digital pre-orders are now available on both platforms and come packed with a bonus Palamute and Palico layered armor set.

Looking to track down the next content update beyond the June 30, 2022 launch? Get ready for Lucent Nargacuga, the Moon Swift Wyvern, returning in August with the iconic Forlorn Arena. Beyond that, more content is planned for Monster Hunter Rise: Sunbreak this fall, winter, and into next year.

Check out the Monster Hunter recap blog to get the full breakdown of all of the exciting Monster Hunter Rise: Sunbreak announcements.

More on the Way!

Can you believe it’s been 10 years since the original Dragon’s Dogma released? To celebrate, Director Hideaki Itsuno joined the Capcom Showcase to thank fans for their support. Look out for a dedicated video message from the development team later this week on the Dragon’s Dogma YouTube channel on June 16, 2022 at 3pm PDT.

Street Fighter 6, Capcom Fighting Collection, and Capcom Arcade 2nd Stadium also made appearances at the Capcom Showcase. Street Fighter 6 brings the next evolution of Capcom’s beloved fighting game franchise in 2023, with striking new visuals, battle mechanics, control options, characters, in-game commentary features, and a groundbreaking story mode. Catch up on all of the reveals for the game by following the Street Fighter social media channels.

That’s all for now, but we hope today’s news got you excited for what’s coming from Capcom. Keep an eye on our social channels for the latest news from each of the games above, and we look forward to sharing more updates with everyone in the future.