Hiroyuki Kobayashi Interview On ActionTrip
Oct 04, 2007 // Lost
Those action fanatics over at ActionTrip recently tracked Devil May Cry 4 producer Hiroyuki Kobayashi and managed to squeezed some DMC4 information out of him, such as the development of DMC4 on the PS3, the effect of Nero being the main character (As opposed to Dante), what‒s new with DMC in this 4th iteration, and making DMC more accessable to everyone.
ActionTrip: The Devil May Cry series has always retained a great number of devotees. Are there any particular aspects of the game fans have complained about earlier, which you are looking to improve upon in DMC 4? Hiroyuki Kobayashi: There were a lot of fans who felt that the Devil May Cry 3 controls were very difficult. Giving consideration to that, we have tried to give new users as well as older fans an easier starting point from which to get into the game. There are some tutorial elements at the beginning that help players learn the basic controls, and the difficulty ramps up at a bit of a slower pace. I‒m not saying the game will be simple, as there will be plenty of difficult gameplay for veterans of the series. These games have always been noted for their challenge, and that will continue. However, this game will certainly be easier for anyone to pick up than Devil May Cry 3 was, and should also provide satisfaction for veterans, especially in the later stages of the game where some significant challenges await.
Head on over to ActionTrip read the whole interview.
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