Beyond3D Gets Technical With Lost Planet
Oct 06, 2007 // Lost
During this year‒s CEDEC 2007, two members of the Lost Planet development team, Takami Taki, Technical Manager, and Yasuhide Sawada, a programmer, held a talk about our MT Framework engine, the engine used to power Dead Rising, Lost Planet, and the upcoming Devil May Cry 4. They talked about the engine‒s initial roots on the PS2, the challenges of developing for the next-gen systems, and some very technical talk about the features and specs of the engine itself. Beyond3D was there with all the coverage.
Lost Planet, originally titled Third Planet, initially was in development for Sony‒s PlayStation2 from April to December 2004. The title, already featuring a setting similar to the end-product released on the Xbox 360, was targeted right from the start at the North American and European console game market. During this stage the 20-man team grew interested in an extensive particle effects system, ranging from snow storms to explosion. However, the project was moved to the Xbox 360 in 2005 due to severe performance limitations on the PS2. The fact that the MT Framework was already in development at that time made it the obvious choice for Lost Planet.
Click on the links below to read the two-part article. CEDEC 2007: Capcom on Lost Planet Part I . CEDEC 2007: Capcom on Lost Planet Part II .
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