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Hammerheads HQ – Modules and Suit Cutomization

Jun 01, 2023 // Kellen Haney

Dinosaur forecasts are looking clear for now, but it looks like severe raptor swarms are heading this way in July. Please prepare accordingly!  

Back to the present, in this post we’ll be delving into one of the elements of Exoprimal’s Exosuit customization system, Modules! We’ve got some new info to share around how the system works, as well as some examples of suit specific modules that can alter the performance of your Exosuit in interesting ways to better enhance your preferred play style.

On top of covering off on these aspects of customization, we also spoke to Exoprimal’s Director Takura Hiraoaka, who was gracious enough to take a moment to talk about how they apply modules their favorite Exosuit, Nimbus.

Customizing Your Exosuit – Modules
Exosuit customization in Exoprimal comes in two forms: Fashion, and function. On the fashion side, you’ll be able to change the appearance of your loadout with a range of decals, weapon skins, suit skins, and charms to project your identity in the wargames. On the function side of things, you can tune up and augment your Exosuit via the Module system to give it passive buffs and / or modify the performance of the suit’s abilities in interesting ways to fully embrace your play style.

You can see how this looks in-game below:

At a glance, you’ll notice a few different points to focus on here, including the three available module slots and a range of different modules to choose from, all shown at level 1.

Types of Modules
In Exoprimal, the types of modules you can slot into your Exosuits come in two different types. “Base modules”, colored grey, can be slotted into any module slot on any Exosuit. Exosuit-specific modules, colored red, blue and yellow, are suit-specific sets.

Let’s delve into these modules some more!

Base Modules
Base modules are the foundations on which you can augment your Exosuits, granting passive buffs in combat.

There’s a range of different types that you can slot in to fit your preferences, with the Reload Efficiency Module being highlighted in the above image. Unsurprisingly, this will boost your reload speed by 15% at level 1.

Notice how it’s level 1? You can level up modules to increase the potency of their effect, and in some cases even add new functionality to them! This is done by spending BikCoins on them, the game’s soft currency, which is earned by simply playing the game! (BikCoins can’t be purchased separately via microtransactions, etc.)

Once you settle on the modules you like, you can upgrade them for even more efficiency against the dino swarms, or branch out into different modules to try different play styles.

Suit Specific Modules
Suit-specific modules differ from their base counterparts in that each Exosuit has their own exclusive set of 6 modules that can only be used for that suit – 2 red, 2 blue and 2 yellow.

Red modules can go into slot 1, blue in 2 and yellow in 3. That means you’ll have some tactical decisions to make as you can only use a maximum of 3 out of the total 6, as well as one module from each pair.

These modules offer interesting and powerful augments to your Exosuit’s abilities, and can change their passive performance. This can directly alter how your Exosuit behaves, and allow you to further specialize your suit with the modules you prefer. Take another look at the image above to see just one of Deadeye’s exclusive modules if you missed it before.

Much like base modules, these can be leveled up with BikCoins to further enhance their effectiveness and, in some cases, add new utility.

Unlocking Modules
Unlocking modules in Exoprimal is achieved by earning EXP for using a suit in combat. Alongside increasing your player level, your individual Exosuit levels will also rise as you play.

Increasing your player level will allow you to gradually unlock the base modules, whereas leveling up your favorite Exosuits will earn their suit-specific modules. This will reward your experience and mastery of your suits this way, so you’ll be in a great position to experiment and make the best use of these augments in the wargames.

A Message from Director Hiraoaka – Favourite Exosuit Loadout
Ahead of today’s post, we spoke to Exoprimal’s Director, Takura Hiraoaka, about their favourite Exosuit, as well as how they use the Module system for maximum impact!

Prepare for Director Briefing…

Mr. Hiraoka’s Favourite Exosuit: Nimbus

Reason: “Using Nimbus’s holo-warp teleporting ability to move around the map while switching between attacking and healing is great fun. The suit is also just really cute (LOL).”

Preferred Loadout
Slot 1: Regeneration Module
Slot 2: N-Amped Spread
Slot 3: N-Quick Holo
Rig: Catapult

There you have it! An Exosuit loadout example straight from the Director’s personal collection! We even got a closer look at two more suit specific modules and how they can augment your abilities – and that’s with just one example using two out of the possible six unique modules available to Nimbus alone!

Stand by for Combat Mission
That wraps up our second Hammerheads HQ post!
We hope you enjoyed learning more about how you’ll be able to customize your Exosuits for battle to best suit your play style, as well as getting a look at how Director Hiraoaka likes to build his favorite Exosuit! (Support-minded Exofighters, feel free to take some inspiration from this for your own use in the wargames.)

Stay tuned for our next community post, but in the meantime, follow Exoprimal on Twitter and like us on Facebook for the latest Exoprimal news. Thanks, Exofighters!

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First Gameplay of Dragon’s Dogma 2 Revealed at PlayStation Showcase

May 24, 2023 // Joseph Bustos

Set forth on your grand adventure, Arisen! The PlayStation Showcase brought us the first footage of the much-anticipated action-RPG Dragon’s Dogma 2, now in development for PlayStation 5, Xbox Series X|S, and PC via Steam.

Have a look at the game’s first trailer and keep reading to learn more.

There’s plenty to unpack in this trailer, and we look forward to sharing more in the future. For now, let’s talk about a few of the elements we can reveal so far.  

Whether you’re new to the Dragon’s Dogma series or a seasoned adventurer, well met, Arisen. Set in a vividly detailed fantasy world, Dragon’s Dogma 2 is a single player, narrative-driven action-RPG that challenges players to leverage their creativity and curiosity to approach a wide variety of gameplay situations.

Dragon’s Dogma 2 begins in a subterranean jail, where the Dragon’s voice echoes in the fog of lost memories. You play as the Arisen: set on a path to slay the Dragon, a symbol of the world’s destruction as it soars through the sky on massive wings, breathing flames that scorch everything in its path. Set out on an epic journey to fulfill your forgotten destiny and claim the throne.

You won’t be alone on your adventures. Dragon’s Dogma 2 marks the return of the series’ signature Pawns. These AI-controlled otherworldly beings are devoted to serving the Arisen. Your main Pawn is fully customizable, and you will be able to hire up to two more Pawns. They’ll accompany you on your adventure and provide companionship and camaraderie as you seek to fulfill your destiny.

Everything you see is built on Capcom’s RE Engine, bringing the world to life with high fidelity graphics combined with immersive physics and complex and reactive character AI. All these elements come together to create an immersive fantasy world to explore. 

Before we go, have a look at the game’s key art below. One of the characters we saw in the trailer, as well as a member of the newly introduced beastren race, are both prominently featured. How will these two figures impact the path of the Arisen? We look forward to seeing your theories!

This month marks just over 11 years since the release of the original Dragon’s Dogma, and a nearly one year since we first announced the sequel. For Dragon’s Dogma fans that have been patiently waiting, thanks so much for your support and excitement. We can’t wait to share more about Dragon’s Dogma 2 and we hope you’re excited for the journey ahead.

Stay up to date with everything on Dragon’s Dogma 2 and share your reactions to today’s news on the game’s official social media channels.

Twitter

Instagram

Facebook

YouTube

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Capcom Celebrates AAPI Heritage Month with Capcom Creators

May 22, 2023 // Andy Wong

AAPI Heritage Month is celebrated in the United States every May to spotlight the influence and impact the Asian American and Pacific Islander community has had on our collective history. Headquartered in Japan, Capcom has incorporated its Japanese culture into many of the games you know and love today. It’s no surprise that many of the people working in the Capcom USA office are AAPI. But this month, we’d like to take this opportunity to spotlight some Capcom Creators who are part of the AAPI community.

Kazumahttps://www.twitch.tv/kazuma

What does being part of the AAPI community mean to you?

Being a part of the Asian American Pacific Islander community means understanding and appreciating the things that ties us all together but also makes us unique in our own ways. For me, it’s about acceptance of what makes us different from those around us but also what unifies us all together. We have all experienced being brought up as an Asian within America in our own ways but we have all gone through very similar experiences as a result of growing up Asian in America. Most kids growing up want to be just like everybody else and I remember being no different. I wasn’t like everybody else though, because as an Asian, I looked different from those around me. I was born in Japan but my family moved to the United States when I was 5 years old in order to search for better opportunities for the family. At the time, my family was the only Asian household around the area I grew up in, and that made me feel very different from everybody else. I remember disliking the fact that I looked Asian and I had other people/other kids treat me differently just because I looked different. Because of this, I remember working really hard to make sure I didn’t have an accent when speaking English because I didn’t want another reason to be made fun of. Thankfully, as I grew up, I met more and more people who really loved Asian culture and appreciated me for who I am rather than what I look like. Pride started to grow where there was once shame, and since then, I’ve learned to really accept myself as both an Asian and an American.

Who is your favorite Capcom character?

Mega Man (specifically Mega Man X) is my favorite because Mega Man X is still one of my favorite games of all time! I’ve always loved jumping back into Mega Man X every couple of years and beating it in one sitting just because of the nostalgia of it all. I always thought it was so cool how you could upgrade X’s armor and by the end of the game he looks completely different from the beginning.

Mekel KasanovaYouTube.com/MekelKasanova

What does being part of the AAPI community mean to you?

Being part of the AAPI community, to me, is like the sacred dance of my Hawaiian and Samoan heritage. It is the gentle sway of the hula dancers, the fiery beat of the fa’ataupati, and the harmonious connection between the two. Just as these dances tell a story, so does my identity as a member of the Asian American and Pacific Islander community. This beautiful blend of cultures represents the resilience and strength of our ancestors, who voyaged across the vast Pacific Ocean on double-hulled canoes, using the stars to guide them. As a Hawaiian-Samoan individual, I carry this spirit of adventure and exploration within me. I am proud to be part of a community that embraces its rich history, while also looking toward the future with optimism and innovation. Like the vibrant colors of the leis and the intricate patterns of the siapo, the AAPI community is a tapestry of diverse threads, woven together to create a stunning, multifaceted identity. I am honored to contribute my own unique blend of Hawaiian and Samoan culture to this beautiful mosaic. For me, being part of the AAPI community means honoring the wisdom and traditions of our ancestors while forging our own path forward. It means fostering relationships with people from various backgrounds, learning from one another, and working together to create a more inclusive and understanding world. In the spirit of aloha and fa’a Samoa, I stand proud and strong, deeply rooted in the legacies of my heritage, and excited to contribute my unique voice to the beautiful song that is the AAPI community.

Who is your favorite Capcom character?

My favorite Capcom character is Cody Travers from Final Fight and Street Fighter. I love his character arc and growth going from strong willed and hot-headed youth to troubled and disillusioned adult and then growth and maturity over the years. His character arc shows the most realistic way of how truly dynamic people can be and the fact that people can change and grow. This was expertly done with this character and he is my all-time favorite.

Nigiri21Sushi – Twitch.tv/Nigiri21Sushi

What does being part of the AAPI community mean to you?

As a member of the AAPI community & a content creator, I help bring awareness on the current events & issues regarding Asian-Americans, Asians, and Pacific Islanders. I’ve also done fundraising & supported charities in the past (and even now) that contributes to AAPI education, justice, legal defense, media awareness, advocacy, and policy reforms. My hope is that one day, the discrimination, hate, violence, social injustices, and any anti-AAPI behaviors will pass. A hope that everyone can equally live in peace, unity, with no fears of being attacked, especially for the next generation.

Who is your favorite Capcom character?

As a kid, I’ve always loved Chun-Li (from Street Fighter) who embodies a beautiful, strong woman with a strong sense of justice as well.

BacklogBattlehttps://youtube.com/backlogbattle

What does being part of the AAPI community mean to you?

As a Filipino content creator, I don’t see a lot of us out there, both in the content creator space and in games. I find that it’s my responsibility as a public figure to show what my culture is all about to the best of my ability, and have it be represented in everything that I do.

Who is your favorite Capcom character?

Strider Hiryu! I mean, come on! Fast, quick reflexes, a long flowy cape, and an awesome sword! Why the heck wouldn’t you? But Mega Man is right up there too! And maybe the plane in 1943

Reepal https://twitch.tv/levelupyourgame

What does being part of the AAPI community mean to you?

The AAPI community is a giant melting pot of its own within America’s giant melting pot. Cultures, traditions, foods are so varied and I love that we have the opportunity to highlight those differences in a positive way that helps reduce traditional stereotypes or typecasting.

Who is your favorite Capcom character?

Ryu. He is a world warrior, traveling the globe in pursuit of finding new challenges to better himself.

xofruitcakeoxhttps://www.twitch.tv/xofruitcakeox

What does being part of the AAPI community mean to you?

It means acceptance, community, and belonging. Being Filipino, Chinese, Spanish, and American, sometimes I struggle with my identity. AAPI representation tells the story of immigrant parents, and the children they brought over to America. It represents the perseverance of that group of people both in integrating into society and being accepted.

Who is your favorite Capcom character?

My character is Ada Wong. She has always been a character I’ve enjoyed in the Resident Evil series. She is independent and strong. She is also female and Chinese like me.

Cherry Coshttps://Instagram.com/cherrylmao

Photography by Strike and Hide Photography

What does being part of the AAPI community mean to you?

Being a part of the AAPI community as a content creator gives me the chance to represent my Filipino and Thai heritage in the arts. Growing up, AAPI people in the media were so limited… Always the same kind of roles or stereotypes, and there wasn’t much of a variation of who we could see. It was difficult to imagine myself in those creative spaces because I just didn’t really see representation there. I wanted to see people like myself represented, and as I ventured deeper into my cosplaying and content creation, I knew I wanted to become a voice in the community. To be a part of that growing representation for the newer generations so they hopefully won’t encounter those conflicting emotions and weariness that I and many others experienced. My content creation career was established on being a part of those uprising AAPI voices in the media, and to this day I still loudly and proudly celebrate AAPI creatives! I can be anything; create anything. I represent my cultures in diverse, artistic spaces by cosplaying freely, streaming on Twitch, making many different kinds of video content on TikTok, and so much more. That freedom is something to celebrate!

Who is your favorite Capcom character?

This is so difficult because I love sooo many characters, but I have to say my favorite Capcom character is Claire Redfield, hands down! She is a powerful force of resilience and determination in the Resident Evil verse and it is honestly so amazing to see her in action!

Happy AAPI Heritage Month to all our Capcom Creators! At Capcom USA, we’re always looking to spotlight everyone of all backgrounds to build a better world for us all. Keep an eye out for more pieces on our Capcom Creators!

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Hammerheads HQ – March Open Beta Test & PvE Content Update

May 10, 2023 // Kellen Haney

Mission critical intel incoming!

Welcome to Hammerheads HQ, our new community blog post for Exoprimal!

These posts will be another way for us to share Exoprimal news and info directly with you, delve into game details ahead of launch and more!

To get things rolling, we’ll be taking a look at some of the numbers and interesting finds from our March Open Beta, as well as highlighting the recent news we shared on our social media that gave an exciting update about content that you’ll be able to dive right into when Exoprimal launches in July.

Open Beta Breakdown

As many of you know, in March we held our first Open Beta Test for Exoprimal, following our Closed Beta Test at the end of 2022.

Players from across the globe rallied to Leviathan’s invite to try the wargames, and well, you all certainly made yourselves busy! Let’s take a look at how that went down…

Dinosaurs Slayed

Yep, you read that correctly, in the Open Beta alone, Exofighters slayed a staggering 382 million Raptors! No matter how many came through those portals, you held the line and pushed back the ravenous super swarms that hungered for a nibble on your Exosuit! Don’t worry though, we know Leviathan has plenty more Raptors where they came from, eagerly awaiting to make your acquaintance.

On top of the Raptors you reintroduced to extinction, you managed to topple a very respectable amount of large dinos, with players toppling over 1.2 million Triceratops and achieving just shy of 725k T-Rex takedowns. Taking down a T-Rex or Triceratops is a real show of teamwork, so well played there! (Trust us, we know exactly how it feels to be isolated by a T-Rex for a quick visit to the respawn screen. Always stick with your team!)

Dominators Activated

Throughout the Beta’s wargames, Leviathan was kind enough to give Exofighters the occasional opportunity to harness the power of Dominators, allowing you to pay a little visit to the enemy team whilst controlling a T-Rex, Triceratops or Carnotaurus. 

It looks like lots of you eagerly volunteered to take a dino for a spin and cause chaos for your rivals. We can only assume this is because you wanted to help them practice fighting against such serious threats, and not because you wanted an exo-snack, right?

Popular Exosuits

With 10 unique Exosuits to choose from, split between 3 different roles, we were keen to see which ones you gravitated to throughout the Open Beta. Overall, there was a fairly even spread of Exosuit usage, with players finding their favorites and adapting to the current combat situation to help secure the win AND stay alive! Remember, a team lift makes the dream lift.

Out of the Assault, Tank and Support roles, we saw three Exosuits take the crown when it came to popularity and usage rates:

  • Assault – Zephyr carved its way to the top!
  • Tank – Murasame countered all opposition!
  • Support – Skywave controlled the battle from above!

Were these Exosuits part of your selection, or were you rocking something else? Either way, you’ll have plenty of options to choose from in the full game.

Top Rigs

Alongside your choice of Exosuit, you were able to augment your combat capabilities on the go with a selection of Rigs!

Judging by the results of the most popular Rigs, it looks like many of you are very bold, opting to charge into the fray with the Drill Fist to unleash powerful melee damage.

The crowd-controlling Blade and the ranged Cannon took a respectful second and third place!

Exofighters Defeated

During the Beta’s wargames, it wasn’t just the dinosaurs you had to be wary of, but your rival Exofighters!

Whilst the dinosaurs themselves took a chunk out of new recruits, you also provided some valuable combat lessons to your fellow Exofighters with a combined total of 567,923 Exofighter defeats in PvEvP combat scenarios.

PvE Content Update

The Open Beta Test not only gave the community an opportunity to try just part of the Exoprimal experience, but also give us your thoughts and feedback!

The team were grateful for everyone that took the time to share their comments with us and saw that many of you were keen to learn more about PvE and customization experiences in Exoprimal.

We originally shared the following information on April 14th via the Exoprimal website and social media accounts, but in case you missed it, here’s an overview:

What does this mean? Well, the Beta was but a snapshot of the game, and there’s plenty more to come, especially for those who are keen to further customize their Exosuit for combat, or looking to focus on the PvE aspects of Exoprimal!

You can read the full website post by clicking here.

We’ll be sharing more information on the above as we move toward launch on July 14th, and we look forward to hearing what you think of it!

Stand by for combat mission

That wraps up our first Hammerheads HQ post!

We hope you enjoyed taking a look at the Open Beta breakdown, as well as our community update on PvE and other content that you’ll be able to enjoy from launch on July 14!

Stay tuned for our next community post, but in the meantime, follow Exoprimal on Twitter, like us on Facebook, and follow us on Instagram the latest Exoprimal news.

Thanks, Exofighters!

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The Path to Petting the Dog! Building the Canynes of Monster Hunter Rise

May 04, 2023 // Shibata

Hello everyone! Koichi Shibata here, reporting from the Monster Hunter Rise dev floor!

For our next round of Monster Hunter Rise interviews, I will be talking to Moeri Abe, the designer of the Canynes, the new Buddy added in Monster Hunter Rise!

Q1: First off, could you give us a quick explanation of your role on Rise/Sunbreak?

For Rise:
At first, I designed the Canynes and the Wirebugs.

I also made the concepts for Bishaten, Rakna-Kadaki, and Crimson Glow Valstrax.

I designed Palamute armor, came up with Canyne variations for the character editor, created and supervised the modeling of the Canynes, designed weapons and props, and loads of other things!

▼These are some of the equipment designs I have the strongest memories of. Of course the default equipment is the one that was used for a lot of materials, so that’s the one I have the strongest memories of. I had a very hard time creating the Alloy armor…

I like how the Barrioth and Great Baggi design match that of the player’s armor.

▼Here are some of my favorite pieces of equipment that I modeled myself. There’s a Palico in there as well, and I remember having some ardent conversations with a veteran designer about how to make the silhouette look cute and cool at the same time, haha.

For Sunbreak:
I was mainly in charge of designing Gaismagorm, and helping out with the supervision of other monster designs. As for the Palamute armor design…I didn’t create them myself, but I had a lot of help from new recruits and other designers.

Q2: What kind of requests and orders did you get from the Director regarding the themes of the Palamute designs?

A2: The most important thing was to create a clear contrast with the Palicoes. Canynes had to look cool, and dog-like, but not resemble a wolf or a monster. An important theme was to make them look like “trusty partners.”

Initially, I was told that they would be Buddies that provide attack support in combat, so I gave them sharp eyes and even scales, so they had quite a few monster-like elements. However, after talking to the designers and the Director, Mr. Ichinose, we gradually started adding more dog-like elements.

▼The idea of Palamutes being your partner/buddy also resulted in some images reminiscent of a falconer and his raptors. Parts of the silhouette that came from those ideas are still present in the current design.

▼At some point we used a thunderbolt pattern as well, to emphasize speed. It seems a bit ostentatious if you look at it now, haha.

▼This is one of the ideas we had once we had decided on a final direction. The picture at the top left looks more like a monster than a friendly partner, right? I recall that, once we had decided on the colors, progress became a lot faster. Theme colors are very important!

One of the keywords for Monster Hunter Rise was “Ninjas,” so we started wondering if we could add some ninja-like elements, and if we should give them a color that creates a nice contrast with the light-brown Palicoes, and that’s how we ended up with the current bluish purple. The main color we ended up actually using is actually a bit brighter than the color we used in the concept art, because we needed to make sure that the equipment didn’t blend in too much with the color of the fur.

We also reduced the chest fur to prevent it from clipping through pieces of equipment.

Q3: Was there anything you were very particular about during production?

A3: I asked one of the our veteran modelers to do the actual modeling for the Canynes, and they paid attention to every little detail I asked for. For instance, I asked them to base the musculature not on a wolf, but on a Saluki, which is a type of hunting dog. On the other hand, since the player is going to spend a lot of time riding it anyway, it shouldn’t be too detailed either, and they found the perfect balance. If you look at it from a distance, the silhouette looks supple, like ‘cheek hair,’ and if you look at it from behind you can see the soles of its paws. We actually made a variety of different designs for the underside of the paws, based on what kind of equipment it’s wearing, so you should try having a look for yourself!

And of course, both the fans and the devs alike were very excited about being able to interact with the Palamute!

Everyone, including Mr. Ichinose the Director, had lots of ideas from the start of development, so when we were finally able to implement it, everyone was super motivated!

I remember talking to a lot of people from a variety of sections, and they didn’t just want to be able to pet it, they wanted to be able to rub its belly as well!

An early design idea of Mr. Ichinose.
An In-game screenshot. The day this was implemented I couldn’t help but stare at the screen the whole day long.

In terms of the combinations of patterns, we wanted to preserve the unique qualities of the Palamute, but we also wanted to be able to recreate various different dog breeds, so I had to work hard with the modelers to figure everything out. Especially the tricolor design was very hard to balance and during the period we were working on it, I had bad dreams about it every night, haha.

And it wasn’t just the Canynes’ appearance we were particular about, there were also lots of talks about how they would move in the game. What would be the exact location where the player character would be sitting when riding them? Can we have them wag their tails differently depending on the equipment? Can we have their ears wiggle!? etc.

This process continued until the final stages of development. I think that, thanks to everyone who worked so passionately on every little aspect of the Canynes, we were able to create a cute character that’s very popular with the fans!

Q4: Palicoes are the predecessors of Palamutes, and as so-called ‘Lynians,’ they are able to communicate verbally with people, but no such setting seems to exist for Canynes. Why is that?

A4: This involves the world settings, so I’m going to pass this one along to Mr. Ichinose.

Ichinose: “Part of it was that we wanted to separate Canynes from Felynes. By making them ‘fanged beasts’ instead, we were able to give them their own unique characteristics, like being able to ride them, etc.”

▼This is one of the first of Mr. Ichinose’s precious design ideas!

Q5: We do not get to see any wild Canynes in the game. Where do they live? (This question was also answered by Mr. Ichinose)

A5: Ichinose: “We do not show this in the game, but wild Canynes live in the mountains around Kamura Village, and they’ve lived in close contact with humans for a long time. This is the reason that you can find some Canyne statues in the Shrine Ruins.”

Q6: So, when you go hunting, do you take a Palico with you, or a Palamute?

A6: A Palamute of course, because I love to drift all over the place!

However, when taking on very difficult quests or Rampage Quests, I tend to use Palicoes as my lifeline, haha.

I’m also very happy that we got to add some Palamute Gear in Sunbreak that we weren’t able to implement in Rise!

Who doesn’t want their Palamute to be equipped with ballistics?

– Closing Comment from Shibata:

Thank you, Abe-san!

It’s interesting to see how Canynes went from an initial monster-like design to something with gradually more dog-like elements. When I was little, I always dreamed of riding a big dog, so I was super happy when Rise made that dream come true! And since this is a new type of Buddy, it was great to see the designs for all of the new equipment, not just for the new monsters, but for legacy monsters as well!

Next time, we’re going to change things up a bit, and we will be looking at the production of promotional items. I’ll be talking to Yosuke Noro, who’s in charge of overseeing the design and coloring of the CFG (Capcom Figure Builder) monster figures that Capcom makes!

EN

Monster Hunter Rise: Sunbreak Community Screenshot Campaign Rules

Apr 27, 2023 // Joseph Bustos

These Campaign Rules set out the rules that govern the Capcom Monster Hunter Rise: Sunbreak Community Screenshot Campaign  (“Campaign”), operated by Capcom U.S.A., Inc. and CE Europe Limited (together “Capcom”).

  1. Campaign Description.
  1. Entry. Persons riding in North America, South America, and Europe (each, an “Entrant”) must submit one screenshot meeting the criteria below on Twitter to enter. Each individual entry with a screenshot, hashtag, and entry phrase that meets the criteria below will be referred to as an “Entry.”
  1.  Criteria. Each Entry shall consist of a group screenshot photo of player characters from within Monster Hunter Rise: Sunbreak. There must be at least two player characters in each Entry (followers from single-player quests do not count towards the minimum player count). Screenshots must be taken using the “Camera” function in Monster Hunter Rise: Sunbreak, with the UI and Hunter Name both toggled to “Off.” Each Entry must contain both (i) the hashtag “#SunbreakTogether” and (ii) the phrase “Screenshot Entry” or “ScreenshotEntry.” Entries may not be submitted using private Twitter accounts that restrict Capcom from viewing the Entry.

The Campaign is free to enter and no purchase of any kind is necessary. Capcom shall not be liable for lost, late, misdirected, inaccurate, or corrupted entries whether due to human error, technical error, software or hardware failure, or otherwise. No entries will be accepted from agents, third parties, groups, or entries automatically generated by computer. Incomplete, illegible, or undecipherable entries will be void in Capcom’s sole discretion.

  • Screenshot Selection. Selected screenshots will be included in a video created by Capcom.
  • Campaign Period. The Campaign is open from 1:00 AM PST on Friday, April 28, 2023, and closed 12:59 AM PST on Monday, May 8, 2023. Your Entry must be received within this period.
  • Prizes. There will be no prizes or compensation awarded in connection with the Campaign.
  • Eligibility. The Campaign is open to anyone who is at least 13 years or older on the date the Campaign begins and resides in North America, South America, or Europe. Employees, directors and officers, and their immediate families (spouses, siblings, parents, and children) and household members, of Capcom and its distributors, agents, and third party entities involved in the implementation, execution, and hosting of the Campaign (“Campaign Entities”) are not eligible to participate in the Campaign.

6. Submission of User-Generated Content: 

6.1 You represent and warrant that (i) your images, videos, music, or other content (“Submissions”) are all your own original work and that you have obtained all the required rights, consents, permissions and clearances necessary to grant the license set forth in Section 6.3 below; (ii) no content, materials or information used in your Submission infringe the intellectual property or other rights of any third party; (iii) you have not entered into any agreements with third parties that could impair Capcom’s right to use your Submission; (iv) any persons whose image, likeness, voice, and other personal characteristics are used in your submission has given their consent for such use and has waived any rights they may have in that them as incorporated into your Submission; and (v) you will provide to Capcom, at Capcom’s request, written confirmation that you have obtained all required rights, consents, permissions and clearances referenced in this sub-section. Personal information shall be held and used by Capcom and/or its agents for the purpose of conducting the Campaign, or as otherwise described in these Campaign Rules, and shall be in compliance with Capcom’s Privacy Policy. You may read Capcom U.S.A. Inc.’s Privacy Policy at https://www.capcomusa.com/privacy/ and CE Europe Limited’s Privacy Policy at https://capcom-europe.com/privacypolicy/.

6.2 Your Submission must not contain any (i) pornography, nudity or sexually explicit imagery; (ii) lewd, obscene, offensive, hateful or abusive imagery or language; (iii) harassing, disparaging or defamatory content; (iv) content that compromises the privacy or safety of yourself or others; (v) content that demeans a particular gender, sexual orientation, disability, religion, race, ethnicity or nationality; (vi) violent or dangerous behavior; and/or (vii) spam, advertising or other commercial activities; or (viii) any other type of content that is indecent, immoral, discriminatory, or portrays or encourages illegal activity.

6.3 By submitting your Submission to the Campaign, you hereby grant to Capcom a worldwide, non-exclusive, perpetual, irrevocable, transferable, sub-licensable, royalty-free license to (i) use, copy and store for backup and archival purposes, transmit, broadcast, distribute, reproduce, modify, adapt, translate, reformat, transcode, and otherwise create derivative works of, publicly perform, record, re-record, synchronize with visual images and motion pictures, your Submission in any manner, in whole or in part, to incorporate your Submission into other works, and to otherwise exploit your Submission in any format or medium now known or later developed (collectively, the “Uses”), and (ii) use personal information supplied by you (“Personal Information“) to identify your Submission in the Uses, without any obligation of attribution or compensation to you. Capcom shall not be obligated to use any Submission.

7. No Unsolicited Ideas

Please do not use this Campaign to submit any game ideas, customer support inquiries, permission requests, or other works, materials, ideas, suggestions, artwork, including product enhancements or creative materials, that are unrelated to or outside the scope of this Campaign. If, despite our request not to, you submit to us your unsolicited idea, all contents including related intellectual property rights shall automatically and without any compensation to you become the property of Capcom.

8. Release

By participating in the Campaign, you (a) agree to release Capcom, all Campaign Entities (and, if the Campaign is hosted on a Facebook page, on a Twitter page or Tweet, or on any other social media platform, you also agree to release Facebook, Inc., Twitter, Inc., or the third party social media platform hosting the Campaign, as the case may be), and each of their directors, officers, employees and agents from any and all liability for any claims, costs, injuries, losses or damages of any kind arising from the Campaign or your participation in the Campaign, including the use of your Submission or your personally identifiable information pursuant to these Campaign Rules.

9. Limitation of Liability

You agree that (a) any and all disputes, claims and causes of action between you and Capcom arising out of, or connected with the Campaign shall be resolved individually, without resort to any form of class action, and exclusively by the appropriate court located in San Francisco County, California; (b) any and all claims, judgments, liabilities and awards shall be limited to actual out-of-pocket costs incurred, including costs associated with entering the Campaign, and in no event shall you be entitled to recover attorneys’ fees; and (c) under no circumstances will you be permitted to and you hereby waive all rights to claim or recover punitive, incidental, consequential and/or special damages, any and all rights to have damages multiplied or otherwise increased, and/or any other damages other than out-of-pocket expenses. SOME JURISDICTIONS DO NOT ALLOW LIMITATIONS OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE MAY NOT APPLY TO YOU. All issues and questions concerning the construction, validity, interpretation and enforceability of these Campaign Rules, your rights and obligations, or Capcom’s rights and obligations in connection with the Campaign, shall be governed by, and construed in accordance with California law without regard to choice of law or conflict of law rules. Failure to enforce any term of these Campaign Rules shall not constitute a waiver of that term.

10. Indemnification. YOU AGREE TO INDEMNIFY, DEFEND AND HOLD CAPCOM HARMLESS FROM ANY AND ALL CLAIMS, DEMANDS, DAMAGES, EXPENSES, COSTS AND LIABILITIES (INCLUDING REASONABLE ATTORNEYS’ FEES) AND LIABILITIES (INCLUDING SETTLEMENTS), BROUGHT OR ASSERTED BY ANY THIRD PARTY AGAINST CAPCOM DUE TO OR ARISING OUT OF YOUR SUBMISSION, CAPCOM’S USE OF YOUR SUBMISSION, OR YOUR PARTICIPATION IN THE CAMPAIGN, INCLUDING CLAIMS FOR TRADEMARK INFRINGEMENT, COPYRIGHT INFRINGEMENT, VIOLATION OF AN INDIVIDUAL’S RIGHT OF PUBLICITY OR OF PRIVACY, OR DEFAMATION.

11. Cancellation. If for any reason the Campaign (i) cannot be executed as planned, or (ii) infection by computer virus, bug, tampering, unauthorized intervention, fraud, action of entrants, technical failures or any other cause which in Capcom’s opinion corrupts or affects the administration, security, fairness, integrity, or proper conduct of the Campaign, then Capcom reserves the right at its sole discretion to cancel, terminate, modify or suspend such Campaign. In the event of any cancellation, termination modification or suspension of the Campaign, Capcom will post a notice at the site on which the Campaign is announced.

12. Sponsors. Capcom U.S.A., Inc., 185 Berry Street, Suite 1200, San Francisco, CA 94107, and CE Europe Limited, The Metro Building, 1 Butterwick, Hammersmith London W6 8DL.


PT

Tudo sobre o Street Fighter 6 Showcase!

Apr 25, 2023 // Dennys Michelassi

Prepare as latas de spray! Estamos pintando as ruas com uma nova camada de novidades direto do Street Fighter 6 Showcase, apresentado por Lil Wayne!

Um Bilhete para sua Turnê Mundial

World Tour é um modo de história para um jogador onde se pode criar seu próprio avatar personalizado e então aventurar-se num mundo cheio de mistérios com o apoio dos icônicos Mestres.

Ao longo de suas aventuras, você conhecerá os 18 lutadores lendários de Street Fighter 6. Use passagens de avião para viajar ao redor do mundo e encontrar cada um deles – alguns estão mais escondidos do que outros! Torne-se aluno deles e aprenda seus movimentos especiais. Aumente seu vínculo com cada Mestre dando-lhes presentes e completando missões. Combine tudo isso para desbloquear cenas da história enquanto forma conexões pessoais com esses lutadores lendários!

Construímos o World Tour para redefinir o escopo do que é um jogo de luta tradicional, por isso tomamos cuidado extra ao criar uma experiência pessoal incorporando elementos de RPG aprofundados. Você pode consumir itens e alimentos para recuperar vida, fornecer “buffs” ou infligir “debuffs”. Ao aumentar o nível do seu avatar, você ganhará Pontos de Habilidade para investir em uma Árvore de Habilidades, personalizando ainda mais seu conjunto de movimentos.

Caos na Central de Batalha

Leve seu avatar personalizado do World Tour para o Battle Hub e solte-o em batalhas de avatar personalizadas contra outros jogadores online, onde o limite para suas lutas é sua própria imaginação! Mas seja cauteloso, pois seu oponente pode ter um conjunto de movimentos ainda mais inusitado.

Crie um Clube no Battle Hub para encontrar jogadores que pensam como você. Personalize o emblema do seu Clube e crie um uniforme que só os membros podem usar.

Entre no Campo de Luta

Como uma celebração da série Street Fighter, apresentamos o recurso “Battle Damage”! Durante uma luta, os personagens ficarão cansados e sofrerão cortes, contusões e outros sinais reveladores de uma batalha acirrada. Isso só está disponível em determinados modos off-line e pode ser desativado nas configurações.

Arcade é um modo para um jogador no Fighting Ground onde você enfrentará a CPU e aprenderá mais sobre as histórias de cada lutador. Conclua o Modo Arcade para cada personagem para desbloquear ilustrações que podem ser vistas posteriormente na galeria. Suas pontuações também podem ser enviadas para tabelas de classificação online, então vá à luta e desafie o mundo!

Além do Modo Versus clássico, Street Fighter 6 inclui Team Battle e Extreme Battle. Em Team Battle, jogue com ou contra outros jogadores ou a CPU criando uma equipe e selecionando os parâmetros apropriados. Extreme Battle funciona com um conjunto de regras peculiar junto com truques divertidos, como touros alucinados correndo pelo cenário ou nossa própria versão especial de batata quente.

As Partidas Ranqueadas estão de volta, onde você pode lutar contra outros jogadores em todo o mundo e ganhar League Points para subir de classificação. Tomamos medidas para reduzir o medo de perder uma partida em determinados ranques. Primeiro, há um recurso único de proteção contra rebaixamento de classificação para os classificados em “Diamante” e abaixo. Para incentivar o jogo online, novatos não perderão mais League Points após a derrota. Por fim, jogadores classificados como “Iron-Gold” e “Master” não sofrerão rebaixamentos. Cada personagem também tem sua própria classificação individual, portanto, tentar um novo personagem em uma partida classificada é mais fácil do que nunca. Esperamos que você aproveite esses recursos para treinar ainda mais seu espírito de luta!

Personagens do Ano 1

Quatro lutadores se juntam ao elenco de Street Fighter 6 no primeiro ano após o lançamento! Rashid retorna no terceiro trimestre de 2023, A.K.I. faz sua estreia no quarto trimestre de 2023, Ed contra-ataca no primeiro trimestre de 2024 e a lenda, a fera, o cabuloso Akuma chega furioso em Street Fighter 6 no segundo trimestre de 2024! Todos esses quatro personagens também serão incorporados ao World Tour, onde você pode aprender seus movimentos especiais e aumentar seu vínculo com eles. Os personagens do Ano 1 também estão incluídos nas edições Deluxe e Ultimate de Street Fighter 6.

Seu Momento. Sua Demo.

Jogue a demo de Street Fighter 6 agora mesmo no PS5, PS4, Xbox Series X|S e Steam! Dê uma espiada no que o jogo completo oferece. Aprenda a mecânica básica de batalha no Tutorial e pratique o estilo de luta de Luke e Ryu no Guia de Personagens. Mergulhe nos primeiros momentos do World Tour e experimente a criação de avatar. Avatares personalizados podem ser transferidos para o jogo completo na mesma plataforma em que você os criou!

Assista ao Street Fighter 6 Showcase para apreciar a paisagem urbana porque está quase na sua hora de sair para as ruas! Street Fighter 6 chega a partir de 2 de junho!

ES

¡Todo sobre el Street Fighter 6 Showcase!

Apr 25, 2023 // Dennys Michelassi

¡Prepara esos botes de pintura porque vamos a pintar las calles con una capa fresca de noticias directamente desde el Street Fighter 6 Showcase presentado por Lil Wayne!

Un boleto para tu gira mundial

World Tour es un modo de historia para un solo jugador en el que podrás crear tu propio avatar personalizado para ser parte de un misterio global, pero no te estreses porque tendrás el apoyo de los emblemáticos Maestros.

A lo largo de tus aventuras, encontrarás a cada uno de los 18 peleadores legendarios de Street Fighter 6. Usa los boletos de avión para viajar por el mundo y hallarlos (algunos estarán más escondidos que otros, ¿eh?). Conviértete en su alumno siguiendo su particular estilo y aprende sus movimientos especiales. Fortalece tu vínculo con cada Maestro haciéndoles regalos y completando Misiones. Combina todo esto para desbloquear nuevas escenas mientras haces conexiones personales con estos legendarios guerreros.

Construimos el World Tour para redefinir el alcance de los juegos de pelea tradicionales, así que pusimos especial cuidado en crear una experiencia personal, incorporando elementos de RPG a profundidad. Puedes usar objetos y comer para recuperar vitalidad, conseguir potenciadores o infligir debilitadores. A medida que subas de nivel a tu avatar, ganarás puntos que podrás gastar en un árbol de habilidades para personalizar aún más tus movimientos únicos.

Caos en el Battle Hub

¡Pero puedes hacer más con tus avatares personalizados del World Tour! Llévalos al Battle Hub y ten batallas de avatares personalizados contra otros jugadores en línea, donde el límite de los combates es tu propia imaginación. Ten cuidado, porque tu oponente puede haber creado un conjunto de movimientos aún más loco que el tuyo.

Aunque si lo tuyo es el orden, crea un Club en el Battle Hub para encontrar jugadores afines a ti. Personaliza el emblema de tu Club y diseña un uniforme que sólo puedan presumir los miembros.

Entra en el Fighting Ground

Para celebrar la serie Street Fighter, presentamos la función daño de personaje: durante el combate, los personajes se verán más sudados y mostrarán cortadas, moretones y otros signos reveladores de una acalorada batalla. Esta función solo está disponible en algunos modos offline y se puede desactivar en ajustes.

Arcade es un modo para un jugador en Fighting Ground. En él te enfrentarás a la CPU y aprenderás más sobre las historias de cada peleador. Completa el modo Arcade con cada personaje para desbloquear ilustraciones que podrás ver más tarde en la Galería. Tus puntuaciones también se pueden subir a las clasificaciones online, ¡así que sal y desafía al mundo!

Además del clásico modo Versus, Street Fighter 6 incluye Combate por Equipos y Combate Extremo. En Combate por Equipos juega con o contra otros jugadores o la CPU creando un equipo y seleccionando los parámetros adecuados. El Combate Extremo, por su parte, consiste en una serie de reglas y en divertidas sorpresas, como los toros desbocados o nuestra versión especial de “la papa caliente”.

Vuelven los combates para clasificación, en los que podrás pelear contra otros jugadores de todo el mundo y ganar League Points para subir de rango. Tomamos medidas para reducir el miedo a perder una pelea en ciertos rangos: en primer lugar, hay una función de un solo uso que protege de bajar de rango a los que tengan rango diamante e inferior; así mismo, para fomentar el juego en línea, los novatos ya no perderán League Points en caso de derrota. Por último, los jugadores con rango Hierro-Oro y Maestro no sufrirán descensos de liga. Cada personaje tiene su propio rango, así que probar un nuevo peleador en un combate igualado es más fácil que nunca. ¡Esperamos que aproveches estas características para mejorar tu juego!

Personajes de Año 1

¡Cuatro combatientes se unen a Street Fighter 6 en nuestro primer año tras el lanzamiento! Rashid, que debutó en Street Fighter V, regresa en el tercer trimestre de 2023; la enigmática A.K.I. se incorpora en el cuarto trimestre de 2023; Ed, también de Street Fighter V, vuelve por la revancha en el primer trimestre de 2024; y por último, la leyenda, la bestia, el legendario Akuma irrumpirá en Street Fighter 6 en el segundo trimestre de 2024. Estos cuatro personajes se incorporan a World Tour, donde podrás aprender sus movimientos especiales y fortalecer tu vínculo con ellos.

Tu momento. Tu demo.

¡Juega ya el demo de Street Fighter 6 para PS5 y PS4 y a partir del 26 de abril en Xbox Series X|S y Steam! Echa un vistazo a lo que te ofrece el juego completo, aprende las mecánicas básicas de pelea en el Tutorial, y practica con el estilo de lucha de Luke y Ryu en la Guía de Personajes. Sumérgete en los primeros momentos del World Tour y experimenta a profundidad con la función de creación de avatares. No olvides que podrás transferir tu avatar personalizado al juego completo (en la misma plataforma) una vez que salga a la venta.

Y si aún no lo has hecho, mira el Street Fighter 6 Showcase para irte acostumbrando al paisaje urbano, porque ya casi es hora de que tomes las calles. ¡Street Fighter 6 sale a la venta el 2 de junio!

*Texto escrito por Hugo Juárez

EN

Street Fighter 6 Showcase Recap

Apr 20, 2023 // Andy Wong

Prepare those spray cans because we’re painting the streets with a fresh coat of news straight from the Street Fighter 6 Showcase hosted by Lil Wayne!

A Ticket to Your World Tour

World Tour is a single-player story mode where players can create their own custom avatar to experience an overarching mystery with support from the iconic Masters.

Throughout your adventures, you’ll meet each legendary fighter from Street Fighter 6’s roster. Use Flight Tickets to travel around the world to find each of the 18 fighters – some are more hidden than others. Become their student by Enrolling in their style and learn their Special Moves. Increase your bond with each Master by giving them presents and completing Missions. Combine all this to unlock new cutscenes as you form personal connections with these legendary fighters

We built World Tour to redefine the scope of what a traditional fighting game is, so we took extra care in hand-crafting a personal experience by incorporating in-depth RPG elements. You can consume items and food to recover Vitality, provide buffs, or inflict debuffs. As you level up your avatar, you’ll earn Skill Points to spend on a Skill Tree to further customize your original move set.

Chaos in the Battle Hub

There’s more to do with your customized avatars from World Tour! Take them into the Battle Hub and let them loose in custom avatar battles against other players online where the limit to your fights is your own imagination. Be wary because your opponent might have come up with an even crazier palette of moves.

If order is more your thing, create a Club in the Battle Hub to find like-minded players. Customize your Club emblem and design a uniform that only your Club’s members can show off.

Step into the Fighting Ground

As a celebration of the Street Fighter series, we’re introducing the Battle Damage Feature! During a fight, characters will get sweatier and develop cuts, bruises, and other telltale signs of a heated battle. This is only available in certain offline modes and can be turned off in Settings.

Arcade Mode is a single-player mode in Fighting Ground where you’ll face off against the CPU and learn more about each fighter’s stories. Complete Arcade Mode for each character to unlock illustrations that can be viewed later in the Gallery. Your scores can also be uploaded to online leaderboards, so get out there and challenge the world.

Besides the classic Versus Mode, Street Fighter 6 includes both Team Battle and Extreme Battle. In Team Battle, play with or against other players or the CPU by creating a team and selecting the appropriate parameters. Extreme Battle runs on a set of Rules along with fun Gimmicks like Running Bulls or our own special version of hot potato.

Ranked Matches return where you can fight against other players worldwide and earn League Points to rank up. We’ve taken steps to reduce the fear of losing a match in certain Ranks. First, there’s a one-time Rank-down protection feature for those ranked in Diamond and below. To encourage online play, Rookies will no longer lose League Points upon defeat. Finally, Iron-Gold and Master-ranked players will not incur League demotions. Each character also has their own individual Rank, so trying a new character in a Ranked Match is easier than ever. We hope you take advantage of these features to improve your gameplay!

Year 1 Characters

Four fighters join the Street Fighter 6 roster in our first year after launch! Rashid, who debuted in Street Fighter V, returns in Summer 2023. The enigmatic A.K.I. struts into the roster in Autumn 2023. Ed, also from Street Fighter V, strikes back in Winter 2024. Finally, the legend, the beast, the transcendent Akuma will rage into Street Fighter 6 in Spring 2024! All four of these characters are incorporated into World Tour where you can learn their Special Moves and increase your bond.

Your Moment. Your Demo.

Play the demo for Street Fighter 6 on April 20 on PlayStation®5 and PlayStation®4 and April 26 on Xbox Series X|S and Steam! Hop in for a tiny peek at what the full game offers. Learn basic battle mechanics from the Tutorial and practice Luke & Ryu’s fighting style in the Character Guide. Dip a toe into the first moments of World Tour and experiment with the deep avatar creation feature. Custom avatars can be transferred over to the full game on the same platform once it releases!

If you haven’t already, watch the Street Fighter 6 Showcase to take in the cityscape because it’s almost your time to hit the streets. Street Fighter 6 launches on June 2!

EN

The Avatar of Storms, Amatsu, Arrives in Sunbreak Free Title Update 5

Apr 20, 2023 // Joseph Bustos

A storm is brewing, and black clouds are on the horizon. They herald the arrival of a legendary elder dragon not seen for some time.

Witness the climax to the story of Kamura Village when in Monster Hunter Rise: Sunbreak Free Title Update 5, available now for Nintendo Switch and Steam! The update introduces the fearsome Avatar of Storms, Amatsu, Risen Shagaru Magala, and many other additions.

The powerful Elder Dragon Amatsu can manipulate the weather and conjure up unrelenting gales. Known as the “Looming Calamity,” it summons destructive storms that envelop the area with lightning strikes when enraged.

The threat of Amatsu represents a climactic battle for the people of Kamura Village. A vengeful Kagero, who serves as the village’s merchant, bears a grudge against this legendary Elder Dragon for bringing about “The Great Calamity.” Stand face-to-face with the approaching storm as soon as MR 10 and see how the story unfolds!

Prepare for one of the most dangerous hunts you’ll face in Sunbreak. Wielding even more quantities of the Frenzy virus, Risen Shagaru Magala releases even larger Frenzy attacks and a variety of new moves that will test the skills of the most seasoned hunters. Risen Shagaru Magala awaits all hunters who have reached the mountaintop of MR 180.

New armor sets await for both Amatsu and Risen Shagaru Magala, and as usual there will be new skills to try out! Defeat both monsters and craft these new sets to vary up your builds even further.

Introducing Special Investigations – a new type of Anomaly Quest for truly the most seasoned of hunters. Complete an Anomaly Investigation at the new max level of 300, to receive a one-off Special Investigation. These extremely difficult and dangerous quests will require you to leverage everything you’ve learned as a hunter. These quests don’t yield any luxurious rewards or new quests, but a special Badge of Heroes can be earned if you complete multiple Special Investigations with different monsters.  

A new feature has been added to the Melding Pot with Free Title Update 5! Qurious Melding allows for even better melding by using afflicted materials, making your skill customization easier. We hope you’ll be able to get the talisman with the skills you’ve been looking for.

Weekly Event Quests will continue as well, featuring various awards such as poses and layered armor. One stylish new set to call your attention to is the Bloodmalice layered armor, which combines elements of both Elgado and Kamura: a true joint effort!

Hold on…could it be? Yes, we’ve heard you asking about it for months, and finally we can share that Buff Body will return in the next batch of Event Quest rewards! Flex on those monsters and showcase what peak hunter looks like in this layered armor that leaves little to the imagination.

Be sure to keep checking back each week starting April 27th to see what challenges have dropped!

We’ve also got some new paid DLC, including the Wild Hunter layered armor set, special stickers featuring Minoto’s masterpieces, and chill BGM packs featuring incredibly laid-back renditions of our favorite music tracks.

Wait…this isn’t the end? It looks like we’ve got one more Bonus Update coming in June. Fiorayne and our hunter are facing down a mysterious monster…

Guess we’ll have to wait a bit longer to find out more!

Until then, stay up to date with the official Monster Hunter Twitter, Facebook, and Instagram accounts for the latest news. Happy hunting and best of luck with all that awaits in Free Title Update 5!