Wii Fanboy Interviews Didier Malenfant, Cofounder
Apr 12, 2008 // Lost
Recently, right on our very own forums, fans repeatedly expressed some displeasure at the caliber of third party games coming out on the Nintendo Wii. One of the many points often heard is that the Wii is often on the receiving end of many ports, particular PS2 ports. However, one exception to this complaint has been the upcoming Okami for the Wii. As Wii Fanboy puts it, Okami is “the perfect example of how porting games can be a force for good”. To that end, they interviewed Didier Malenfant, president and co-founder of Ready At Dawn, the folks responsible for the awesome port of Okami. They asked him to dish on such things as his side of the ” how Okami came to be ” story, why you should play the Wii version of Okami even if you have played the PS2 version previously, and how they dealt with the pressure of porting an award winning and critically acclaimed game.
What helped the most was the fact that we were all huge fans of the game ourselves to begin with. You don’t take a game as beautiful as Okami and think that you can mess with it, try to add content that doesn’t belong there or something. We have so much respect for the original game that we decided from the get-go that this was going to be a labor of love. The goal was to reproduce the experience as closely as possible. If it’s not broken, don’t fix it basically.
Check Wii Fanboy to read the entire interview .
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