Scott Pilgrim Creator: “I Was Mega Man”

Aug 13, 2010 // jgonzo

In an interview with website Crave Online , Scott Pilgrim creator Bryan Lee O’Malley was asked how he managed to integrate video games so authentically into his books (and now the movie). His response was all kinds of Capcom flavored:

Q: How did you make the use of video games in the comic and movie so authentic?

Hit the jump for his response!

Bryan Lee O’Malley: For me at first it just kind of came naturally. It was the mythology of my own life and I tried to literalize this sense of having spent time playing Mega Man, it’s kind of like you were Mega Man for those hours of your life. It’s like, “Oh, I was Mega Man.” In my teens and university and stuff, video games became more realistic or they started to. Something like Resident Evil 2 , when they started becoming 3-D and they had fog and stuff, then I would start confusing that with reality once in a while, when I was tired. I extrapolated that back to the old Nintendo games. What if you played River City Ransom and you just remembered that as your high school experience. That was my inspiration for the book.