SFV Post Launch Status Update Vol. 5

Feb 27, 2016 // haunts

Hey everyone! With the weekend almost here, I wanted to give you another update on the improvements we’ve made to Street Fighter V and what to expect in the coming days and weeks. Hit the jump for more info!

Disconnecting Players (aka Rage Quitters)

Yes, we are well aware of the problem of players disconnecting before the match ends to retain their League Points and their win streaks. Thanks to all of the players who have brought this to our attention.

We are working on a permanent solution to this problem, though we don’t have an exact date to share with you at the moment. That said, we are going to take direct action starting next week to punish those players who are abusing the system.

This punishment will be severe for the worst offenders, but we will need the community’s help with this. We will follow up with more details next week, but over the weekend, please record every instance of rage quitting you encounter. The best way to do this is to use the SHARE function on the PlayStation 4 after the match has concluded, though any video evidence will suffice (Twitch archives, local recordings etc.).


Much like the last update, matchmaking for both Ranked and Casual modes is working as intended for most users, but we do understand this is not the case for some players in Europe, the Middle East and various other regions. Several improvements were made this past week that should have decreased the wait time for many users in those territories, but we will continue to monitor the situation and will provide updates when additional improvements are made.  

That’s about it for today. Once again, if you have any feedback, please leave a comment here on Capcom Unity or shoot a tweet over to @SFVServer.

Thanks for your support and look for more updates next week!