Street Fighter X Tekken patch notes, infinites, frame data and more addressed

Apr 27, 2012 // Minish Capcom

The SFxT team has just sent us word a gameplay patch will hit 360/PS3 in mid May. The final date is still to be determined, but we do have the list of changes that’ll take effect when the patch arrives…

Kazuya Restand glitch infinite combo has been removed.

Kuro cr.MP infinite has been removed.

Xiaoyu QCB MP infinite has been removed.

Pacman Hit back on LP and LK has been changed so infinite has been removed.

Jin Chop Kick Glitch on mid air opponents has been fixed.

      When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now.

Ogre Damage properties of cr.HP have been changed so follow ups are now not possible.

Juri Senpusha’s frames on block have been changed to below:

        L ver. stand block -5F

        M ver. stand block -10F

        M ver. crouch block -10F

       Shikusen causes opponents to be pushed back less far when blocked.

Rufus Falcon Kick (dive kick) properties have been changed:

        Hurt box added to his feet and the move no longer crosses up easily.

        Frames on block have been modified to -4F

Zangief Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents.

M.Bison 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.

Jump/lever input bug Addresed issue where diagonal inputs/jumps did not come out properly.

Throw/Character Change glitch Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch.

Quick Combo  Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.

We should have a solid date for you soon!