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Tokyo Game Show Report by Chris Kramer

Sep 28, 2007 // Kramez

Ive been fortunate enough to attend the Tokyo Game Show several times over the years, but this is the first time that Ive ever had to spend a few days working at the front desk of a company booth at the show. This turned out to be both good and bad. Good, because I managed to hook up with a surprising amount of media people at the people (talking with media people is a large chunk of what I do here at Capcom) as well as managed to spend time chatting face-to-face with a number of Capcom Japan compatriots that I usually know as little more than an email address or a voice on the phone. Bad, of course, because I had to spend a few hours standing on a concrete floor in the hot sticky Tokyo air, and I am a lazy, lazy man. Mostly, Im happy that I only had to work on the business days (Thursday and Friday), and not the insane free-for-all that is Saturday and Sunday at TGS. I have several pics of the Capcom booth that I consider before and after. The before shots come from Thursday and Friday, before the sea of Japanese gamers washed up against the steely shores of Capcoms booth. The after pics are from 30 spazmotic minutes I spent swimming against the tides of humanity to document hour long lines for DMC4 and Resident Evil: The Umbrella Chronicles play sessions, not to mention similar lines for We Love Golf! and Kobyashi-sans other game-in-progress, Sengoku Basara 2.