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Plunder Developer Interview

Apr 03, 2008 // s-kill

Gamasutra sits down with Plunder developer, ex-Bungie veteran, coop multiplayer nut, and president of Certain Affinity studio, Max Hoberman (actually 80% less dour than he appears in pic above, in which he is seated next to an extremely old bowl of cereal). Max bores down on the inspiration behind Plunder, the challenges of cross-platform development, and when we can expect to finally be bored by pirates (hint: never). Click here for the full piece.