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More Street Fighter X Tekken ver 2013 Change log info

Oct 24, 2012 // Yuri Araujo

Here’s another batch of changes that are featured in  Street Fighter X Tekken Ver. 2013 !

Today, we’ve got info on Hwoarang, Steve Fox, Yoshimitsu, Raven, Kuma, Heihachi Mishima, Lili, Asuka Kazama, Marshall Law, Paul Phoenix, Ling Xiaoyu, Jin Kazama and Ogre.

Check it out after the jump!

Hwoarang

Command Change – Spinning Trip Kick changed from db+LK to b+LK
LK – Reduced frames by 2 (+6F on hit/+2F on block)
– Can be canceled
– Hurt box enlarged
MP – Hurt box enlarged
– Knee area is now invincible against air attacks
– Hit box enlarged
HP – Push back on block when used in boost combo reduced
HK – Push back on block when used in boost combo reduced
cr. LP – Startup 5F-> 4F?
cr. LK – Reduced frames by 1 (+5F on hit/+1F on block)
cr. MP – Startup 6F-> 5F?
– Reduced frames by 2 (+6F on hit/+2F on block)
cr. HP – Push back on block when used in boost combo reduced
MP (During Flamingo) – Startup 6F-> 5F?
– Reduced push back on hit
HK (During Flamingo) – Hurtbox on feet is invincible against air attacks
– Causes knockdown on midair hit
Tsunami Kick – Can transition to Flamingo Stance 2 frames faster
Air Raid – When 3rd hit connects gives additional 6F of advantage (L hit +8, M/H hit +6)
– Reduced push back on block/hit
Air Raid Special – Increased advantage on hit by 2F (+8 on hit)
– Reduced push back on hit/block
EX Air Raid – Reduced Hwoarang recovery on hit
Dynamite Heel – Midair hit causes bound
– Midair combo count usage changed to 2
– Damage 100-> 80
– Hit box enlarged
Heel Explosion Combo – Reduced push back on hit of first hit
– Hit box enlarged
– Changed hitbox properties
– Midair combo count usage of first hit changed to 0
L/M Sky Rocket – Reduced block stun by 10F
– Reduced push back on block
– Reduced screen freeze by 2F
Falcon Dice Kick – Damage 120-> 130
Bring It On – Damage 120-> 130
Special move meter gain:
Hunting Hawk (H): On hit 10+10+20(40)-> 15×3(45)
Air Raid: On hit 10×3(30)-> 15×3(45)
Dynamite Heel: whiff 15->0/On hit 40-> 50

Steve Fox

Command Change – Foot Stomp changed from db+LK to b+LK
Patella Smash – Can be canceled with Albion Combination
Close MP – Will hit opponents jumping over
Far MP – 8F added to boost combos (-5F on hit/-9F on block)
Far HP – 8F added to boost combos (-11F on hit/-16F on block)
– Push back on block when used in boost combo reduced
cr. MP – 8F added to boost combos (-5F on hit/-9F on block)
cr. HP – Startup 7F-> 6F
– Hit box enlarged
– Damage during 8~10F changed to 90
– Area from neck up during 3~5F is invincible against air attacks
cr. HK – Push back on block when used in boost combo reduced
Foot Stomp – Hurt box reduced
Straight Chop – Crouching counter hit causes untechable bound damage
Duck (including EX) – Lower body is projectile invincible
M/H Flicker Jab – Hit box enlarged
Hellfire Rush – Reduced recovery after hit animation ends by 15F
Special move meter gain:
Albion Combination: On hit 20+40+40(100)-> 20×3(60)
Fox Hunt: whiff 5->15/On hit 40-> 30
Skyscraper: whiff 5->15/On hit 40-> 30
Gatling Gun: whiff 5->20/On hit 20×11+50×3(370)5×14(70)
Swaying: whiff 15+5->15/On hit 40-> 60
Sonic Fang: On hit 20+40(60)-> 25×2(50)
Hellfire: whiff 15->0/On hit 40-> 35

Yoshimitsu

Triple Roundhouse Combo – No longer comes out with df+HK
Walk Speed – Changed to be same as Cody
MP – Damage 60-> 80
MK – Reduced frames by 4 (+4F on hit/0 on block)
HP – Counter hit causes knock back
– Damage 90-> 120
HK – Throw invincible from startup
– Hit properties changed to be same as 3rd hit of Triple Roundhouse Combo
Far MP – Startup 12F-> 9F
– Active attack frames changed from 2-> 3
– Reduced frames by 2 (+1F on hit/-4F on block)
– Hit box enlarged
cr. LP – Reduced frames by 2 (+6F on hit/+2F on block)
cr. MP – Move property changed from high to low
– Hit box enlarged
cr. HP – Counter hit causes float knockdown
– Push back on block when used in boost combo reduced
– Hit box enlarged
– Damage 90-> 120
cr. HK – Can be canceled
j. HK – Midair hit and counter hit causes untechable knockdown
L. Gehosen – Frames 1~10 are invincible against air attacks
– Added screen freeze
– Damage 110-> 80
– Startup 9F-> 7F
M. Gehosen – Frames 1~4 are completely invincible
– Added screen freeze
Poison Wind Bronze Fist – Special command input timing faster by 3F
– Special command cancel timing faster by 4F
– Increased backflip speed
– Reduced movement distance
Poison Wind Gold Fist – Invincible against air attacks
Slap U Silly – Hurtbox appears faster
Stone Fists – Hurtbox appears faster
Suicide – Damage 120-> 250
– Self Damage 60-> 200
– L ver. is throw invincible, M ver. is hit invincible, H ver. is projecile invincible
EX Suicide – Damage 200-> 300
– Self Damage 90-> 250
L. Poison Breath – Frames on hit changed to +2F
M. Poison Breath – Frames on hit changed to +3F
– Hit box reduced
L. Flea to Poison Breath – Frames on hit changed to +2F
M. Flea to Poison Breath – Frames on hit changed to +3F
Triple Roundhouse Combo – Hit box enlarged
– If first hit connects it causes forced standing on opponent
Special move meter gain:
Poison Breath: On hit 40-> 30
Suicide: On hit 40-> 60
Slap U Silly: whiff 10-> 15
Stone Fists: whiff 10->15/On hit each hit 20->each hit 10
Sword Poke Windmill: whiff 15->0/On hit each hit 20->each hit 15

Raven

LP – Increased push back on block
Close HK – Reduced frames by 10 (+6F on hit/-1F on block)
Far MK – Reduced frames by 3 (+2F on hit/-2F on block)
– Startup 10F-> 7F
Far HP – Hit box enlarged
Far HK – Reduced block stun by 5
– On midair hit causes vertical float
– Hurtbox next to hitbox is invincible against air attacks
cr. MP – Hit box enlarged
cr. HP – Hit box enlarged
Air Crossed Ninja Stars – Hit box reduced
– Cannot perform after back jump
Stormbringer – Startup 16F-> 13F
H. Alter Ego – Increased midair combo count
Wind Cross – Opponents in corner get floated higher on hit
Special move meter gain:
Alter Ego (H): 40-> 30×2(60)
Crossed Ninja Stars: whiff 15->10/On hit 40-> 20
Air Crossed Ninja Stars: whiff 15->5/On hit 40-> 20
Wind Cross: whiff 10->0/On hit 30+40×3(150)-> 30+20×3(90)
Wind Cross Deviation: whiff 5->15/On hit 35-> 40
Orbiting Moon – Damage 120-> 130
Dark Matter – Damage 120-> 130

Kuma

cr. MP – Hit box enlarged
j. MK – Can crossup
Hunting Stance – Can be canceled into from normal attacks
– Input timing to exit Hunting Stance (KKK) is 5F slower
Rolling Bear Headbutt – Changed input timing to transition to Rolling Bear
Bear Smash – Hit box enlarged
– Midair hit causes knockdown
Break’n – Armor period changed from 1~42F-> 1~20F
L. Frolicking Bear – Startup 8F-> 7F
– Anti air invincibility changed from 3~7F-> 1~8F
– Damage 120-> 100
Swing Swung – Damage 150-> 190
L. Rock ‘n Roll Circus – Damage 150-> 180
M. Rock ‘n Roll Circus – Damage 160-> 190
H. Rock ‘n Roll Circus – Damage 170-> 200
EX. Rock ‘n Roll Circus – Damage 180-> 200
Headbutt – Damage 200-> 250
Special move meter gain:
Rock ‘n Roll Circus: whiff 15->30/On hit 40-> 10×8(80)
Megaton Claw: whiff 15/On hit 20-> 35
Grizzly Claws: whiff 5->10/On hit 20-> 40
Grizzly Claw Smash: whiff 5->10/On hit 20-> 30
Headbutt: whiff 15->30/On hit 40-> 100
Rolling Bear: whiff 10-> 15
Frolicking Bear: whiff 15->0/On hit 40-> 60

Heihachi Mishima

MK – Startup 6F-> 5F
– First hit causes knockdown on midair hit
– Hurtbox on parts of leg and head are invincible against air attacks
– Damage 30+30(60)-> 50+20(70)
Close HK – Can be canceled
– Damage 90-> 80
cr. MP – 7F added to boost combos (-5F on hit/-9F on block)
Jichinsai – Damage 50-> 90
Chrome Dome(LV.1) – Damage 50-> 80
Chrome Dome(LV.1) – Damage 50-> 130
– Move attack property changed from high to mid
Chrome Dome(LV.3) – Damage 50-> 180
– Move attack property changed from high to unblockable
– Will whiff on midair opponents
L. Demon Breath – Removed 3F of block stun(-3F on block)
M. Demon Breath – Removed 11F of block stun(0 on block)
H. Demon Breath – First part of move advances forward
– Reduced frames of first hit by 10(-10F on block)
– Reduced push back on block for first hit
– Midair combo counter usage of 2nd hit changed to 1
EX Dragon Uppercut – Removed forward movement
– Completely invincible from startup to finish
EX Raijin Stance – Damage 50+50(100)-> 130+80(210)
– Removed 8F(-12F on block)
– Reduced push back on block
Neck Breaker – Damage 120-> 130
Broken Toy – Damage 120-> 130
Special move meter gain:
Rising Uppercut: On hit 40-> 30
Dragon Uppercut: whiff 10-> 15
Dragon Uppercut followup: whiff 5->10/On hit 40-> 30
Heaven’s Wrath : whiff 15-> 20
Hell Axle (L & M): On hit 40-> 50
Hell Axle (H): On hit 20+20(40)-> 30×2(60)
Demon Breath (L & M): On hit 40-> 30
Demon Breath (H): On hit 20+20(40)-> 25×2(50)
Raijin Stance: whiff 15->0/On hit 40-> 60

Lili

Walk speed – Changed to same as Poison
HP – Push back on block when used in boost combo reduced
HK – Push back on block when used in boost combo reduced
Andante – Removed lower body invincibility against air attacks
– Startup 9F-> 8F
Dominating Heel – Startup 7F-> 6F
– Damage 40-> 50
– On hit causes opponent forced standing
Cross Rush – Damage 100-> 50
Cross Arts – Received Damage 310-> 300
EX Angel Knee – Damage 90-> 80
Angel Knee Ascension – Damage 90-> 30
– Midair combo counter usage changed to 1
– Will hit on ground opponents
– Hit box enlarged
– Can be jump canceled
– Changed move attack property from mid to high
Special move meter gain:
Angel Knee: On hit 40-> 35
Sunflower Lance 1st hit: whiff 10->15/On hit 20-> 25
Sunflower Lance 2nd hit: whiff 5->15/On hit 20-> 25
Sunflower Lance 3rd hit: whiff 5->15/On hit 10-> 15×2(30)
Divine Step: whiff 15->20/On hit 10+20+20(50)-> 20×3(60)
Air Spine Shot (L & M): On hit 40-> 50
Air Spine Shot (H): On hit 20+20(40)-> 25×2(50)
Attack Reversal: whiff 15->20/On hit 50-> 80
Feisty Rabbit: whiff 10
Rabbit’s Foot: whiff 5->15/On hit 0-> 30
Cloisonne: whiff 5->15/On hit 0-> 20×2(40)
Rabbit Thorn: whiff 0->15/On hit 0-> 30
Dendrobium: whiff 15->0/On hit 40-> 50

Asuka Kazama

Close/Far LP – Area from neck and above is invincible against air attacks
Close/Far MP – Reduced frames by 7(+6F on hit/+2F on block)
Close/Far HP – Counter hit causes crumple
Close/Far HK – Startup 11F-> 9F
– Reduced frames by 4(0F on hit/-5F on block)
Far LK – Hurt box reduced
cr. LK – Startup 5F-> 4F
cr. MP – Reduced frames by 4(+7 on hit/+3F on block)
cr. MK – Now +1F on hit
– Hurtbox after 1F adjusted so it is lower
cr. HP – Startup 9F-> 7F
– Can be canceled
– Blowback on hit same as heavy attacks
– Hurt box reduced
– Damage 90-> 80
cr. HK – Hit box enlarged
– Damage 90-> 75
cr. HP – Damage 100-> 90
j. HK – Damage 60+40(100)-> 60+60(120)
Dragon Wheel Kick – No longer will only do 1 hit sometimes
– 1~9F are invincible against air attacks
Whiplash to Toe Kick – Hit box enlarged
– Reduced block stun by 2F (+1F on block)
– Increased forward movement distance
Raging Storm – Increased push back on block
– Reduced block stun by 6F (-4F on block)
Tsuwabuki – Reduced hit stun by 2F(+5 on hit)
Thunder Fall Kick – Damage 40+40(80)-> 60+6(120)
Leg Cutter 2nd Hit – Increased block stun by 6F (-6 on block)
– Reduced push back on block
Double Lift Kicks – Damage 20+40(60)-> 30+40(70)
Falling Rain – Damage 40+40(80)-> 70×2(140)
EX Falling Rain – Damage 60+60(120)-> 90×2(180)
Sweep Throw – Damage 170-> 200
EX Sweep Throw – Damage 170-> 200
Onikubigari – Damage 90-> 80
EX Double Lift Kicks – Damage 60+50(110)-> 60×2(120)
– Full invincibility extended to 12th frame
Hyakujitsuko – Reduced block stun by 3(-4 on block)
Heron Dance – Can be canceled
Heron Dance – Hurt box reduced
– Hit box enlarged
Cloud Taste – Damage 120-> 150
White Mountain – Damage 120-> 150
Special move meter gain:
Exorcisor: whiff 10-> 15
Mist Palm Thrust: whiff 5->10/On hit 10-> 25
Raging Storm: whiff 5->10/On hit 5+5(10)-> 15×2(30)
Attack Reversal: whiff 15->20/On hit 40-> 80
Falling Rain: whiff 15->20/On hit 20+20(40)-> 30×2(60)
Sweep Throw: whiff 15->30/On hit 60-> 90
Onikubigari: whiff 15->0/On hit 40-> 50

Marshall Law

Close MP – 5F added to boost combo (-3F on hit/-7F on block)
Close MK – 3F added to boost combo (-4F on hit/-8F on block)
– Reduced push back on block on hit
Close HK – 8F added to boost combo (-9F on hit/-15F on block)
cr. MP – 3F added to boost combo (-4F on hit/-8F on block)
cr. MK – 5F added to boost combo (-5F on hit/-9F on block)
cr. HP – Startup 11F-> 7F
j. HP – Damage 100-> 120
Machine Gun Arrow – Can transition to One Two Elbows up until the 3rd hit of Machine Gun Arrow
Fury Fist Rush – Reduced push back on block
Flash Kick – Midair combo counter usage changed to 2
– Startup 14F-> 7F
– Damage 40-> 70
L/M Flash Kick – 1~9F is invincible against air attacks
Dragon Knuckle – Crumple Damage ->long blowback normal damage
– Reduced push back on block
Dragon Knuckle Combo – Removed armor properties
Dragon’s Fire – Damage 120-> 130
Run Up to Drop – Damage 120-> 130
Special move meter gain:
Flash Kick: whiff 10->15/On hit 40-> 25
Backflipper: whiff 5->10/On hit 40-> 25
Cloud Gates: whiff 5->10/On hit 40-> 25
Dragon’s Flight: whiff 5->10/On hit 40-> 50
Dragon Knuckle: whiff 5->10/On hit 40-> 25
Dragon Knuckle Combo: whiff 5->10/On hit 40-> 25
Dragon Knuckle Flight: whiff 5->10/On hit 40-> 25
Fury Fist Rush: whiff 15->20/On hit 40+20×8(200)-> 10+5×8+10(60)
Shaolin Spin Kicks: whiff 15->0/On hit 40×3(120)-> 20×3(60)

Paul Phoenix

Demolition Man – Demolition Man can be canceled only by Burning Fist
Forward dash – Reduced frames by 6 (total 17 frames)
LP – Startup 4F-> 5F
– Block stun reduced by 3F (On block +2F)
– Push back on block increased
– Hit box reduced
– Hit box enlarged
Close HP – Startup 12F-> 7F
Far HP – Startup 18F-> 12F
– Hit stun reduced by 6F (On hit +3)
cr. LK – Startup 6F-> 5F
cr. MP – Startup 6F-> 5F
– 6F added to boost combo (On hit -5F/On block-9F)
cr. MK – Push back on block when used in boost combo reduced
cr. HP – Hurt box reduced
– Startup 8F-> 6F
– Hit stun reduced by 12F (On hit +2F)
– Damage 90-> 80
Sway – Attack invincibility changed across all levels to 5F
L. Sway – After frame 15, can cancel with special moves other than sway
M. Sway – Reduced hit stun by 4F (On hit +6)
– Invincible against crouching attacks
– Forward movement made longer than backward movement
– Reduced push back on block
H. Sway – Reduced block stun by 2F (On block -8F)
– Reduced push back on block
– Damage 100-> 150
Shredder first hit – Hurt box reduced
L. Shredder – Startup 10F-> 6F
– Damage 20+20+60(100)-> 30+20×2(70)
– Invincible against air attacks
M. Shredder – Startup 10F-> 6F
– Damage 20+20+60(100)-> 30+20×2(70)
– Invincible against standing/crouching attacks
H. Shredder – Damage 20+20+60(100)-> 50+30×2(110)
– Invincibility time changed from 1~9F-> 1~11F
– Will now hit crouching opponents
Mountain Raze – Float on hit is same as EX ver.
EX Mountain Raze – Startup 20F-> 15F
– Full invincibility from startup to 17F
– Knockback on counterhit same as normal hit
Mortar Punch – Becomes midair state right after startup
– Damage 90-> 130
EX Mortar Punch – Can change distance by pressing left or right on the direction input
Phoenix Smasher – Counter damage is 230
– Camera work changes on counter hit
EX Phoenix Smasher – SE on hit is same as final hit of Ryu’s EX Shoryuken
– Counter damage is 200
Bone Breaker?Demolition Man – When 1st hit of Bone Breaker counter hits, 2nd hit will connect and cause ground
blowback
– Advantage frames of 2nd hit increased by 2F
Push Away – Damage 150-> 130
Foot Launch – Damage 150-> 130
Special move meter gain:
Mountain Raze: On hit 40-> 35
Shredder: On hit 20×3(60)-> 10×3(30)
Sway (L): whiff 15-> 0
Sway (M): On hit 40-> 35
Sway (H): On hit 40-> 50
Mortar Punch: On hit 40-> 50
Phoenix Smasher: whiff 15->0/On hit 40-> 62

Ling Xiaoyu

Close HP – Startup 11F-> 6F
Far HK – Reduced frames by 14(On block +3)
cr. LP – Startup 4F-> 3F
cr. LK – Startup 6F-> 4F
cr. MP – Forward movement of 2nd hit increased
– Reduced hit stun by 1F (On hit +6)
– Reduced push back on hit slightly
cr. HP – Increased hit stun by 1F (On hit -5F)
– Damage 90-> 80
cr. HK – Damage 90-> 75
Vertical/Angled j. MP – Added hit box to rear hand as well
Vertical j. HK – Damage 60+40(100)-> 70+60(130)
Angled j. HK – Damage 60+40(100)-> 60+50(110)
“Cyclone Left
” – Increased float on hit
– Will face towards opponent after passing by them with California Roll
– Damage 80-> 120
EX Hakkesho – Movement distance same as M. Hakkesho
– Startup 33F-> 22F
– Full invincibility from startup to 15th frame
– Damage 50+50+30+30(160)-> 40×2+20×2(120)
Dark & Stormy – 3rd hit (Mistrust part) Damage 30-> 80
Cyanide – Reduced block stun by 5F (On block -2F)
Cross Arts – Received Damage 280-> 270
Jade – Damage 120-> 130
So Shoe Me – Damage 120-> 130
Special move meter gain:
Fortune: whiff 10->15/On hit 20-> 40
Fortune 2nd Hit: whiff 5->/On hit 20-> 30
Fortune Cookie: whiff 10-> 15
Fortune Cookie 2nd hit: whiff 5->10/On hit 10-> 20
Fortune Cookie 3rd hit: whiff 5->10/On hit 10-> 30
Double Map Sweep (L): On hit 40-> 30
Double Map Sweep (M): On hit 20+40(60)-> 20+10(30)
Double Map Sweep (H): On hit 20×3(60)-> 15×3(45)
Phoenix Talon: On hit 20×3(60)-> 10×3+20(50)
Dark & Stormy: whiff 10-> 15
Turn of Fortune: whiff 15-> 10
Cyclone Left: whiff 5-> 15
Back Layout: On hit 10×2(20)-> 35×2(70)
Hakkesho: whiff 15->0/On hit 20×2(40)-> 30×2(60)

Jin Kazama

Far LP – Reduced block stun by 2F (On block +2)
Far HP – Causes crumple on counter hit
Far HK – Startup 17F-> 14F
cr. MP – Startup 5F-> 4F
cr. MK – Hurt box reduced
cr. HP – Startup 9F-> 5F
– Active attack frames 3F-> 5F
cr. HK – Hit box enlarged
Leaping Side Kick – Invincible against air attacks
Penetrating Fist – Reduced recovery by 4F
– Reduced block stun by 2F (On block -3F)
EX Penetrating Fist – Hit box enlarged
– Damage 80+80(160)-> 70+70(140)
Median Line Destruction (including EX) – Adjusted screen freeze on hit and block
Power Stance – When takes damage from opponent, no longer takes recoverable damage
Special move meter gain:
Special Step: whiff 0-> 10
Thrusting Uppercut: whiff 5->10/On hit 40-> 35
Right Roundhouse Punch: whiff 5-> 15
Lunging Low Roundhouse Kick (L.L.R.K.): whiff 5->10/On hit 40-> 20
Spinning Flare Kick (after low): whiff 5-> 10
Spinning Flare Kick (right after Special Step): whiff 5->15/On hit 40
Power Stance: whiff 10-> 5
Median Line Destruction (L): On hit 10×2+20(40)-> 10×2+30(50)
Median Line Destruction (M): On hit 10×3+20(50)-> 10×3+25(55)
Median Line Destruction (H): On hit 10×4+20(60)-> 10×5(50)
Mental Alertness: whiff 10-> 5
Left Drill Punch: whiff 5-> 10
Swinging Fist Strikes: whiff 5->15/On hit 20-> 40
Swaying Willow: whiff 5->15/On hit 20-> 40
Leaping Side Kick: whiff 5->15/On hit 20-> 40
Right Sweep: whiff 5-> 15
Penetrating Fist: whiff 15-> 0
Tidal Wave – Damage 150-> 130
Over the Shoulder Reverse – Damage 150-> 130

Ogre

Forward dash – Reduced frames by 2(Total 17 frames)
close MP – Reduced push back on hit
Far HP – Reduced hit stun by 9F (On hit +6)
Far HK – Push back on block when used in boost combo reduced
cr. MP – Can be canceled
– Reduced hit stun by 6F (On hit +2)
cr. HP – Damage 90-> 100
cr. HK – Damage 60+30(90)-> 60+50(110)
Snake Blade – 3rd hit Damage 60-> 80
– Final hit attack properties changed from low to high
Owl’s Hunt (normal input ver) – Active attack frames changed from 2F-> 3F
– Hit box enlarged
– Reduced push back on block
L. Indigo Punch – Damage 90-> 100
M. Indigo Punch – Damage 90-> 110
– Increased midair combo count
H. Indigo Punch – Damage 90-> 130
– Increased midair combo count
H. Ancient Power – Reduced block stun by 10F
Hell Inferno – Damage 300-> 340
– Active attack frames changed from 3F-> 7F
Deadly Spear – Damage 150-> 130
Special move meter gain:
Waning Moon: whiff 15->20/On hit 15+10×7(85)-> 5×7+40(75)
Ancient Power (L & M): On hit 40-> 70
Ancient Power (H): whiff 15 / on block 20 / on hit 40
Indigo Punch: whiff 15->0/On hit 40-> 60