Monster Hunter Portable 3rd Weapons Revealed
Jul 14, 2010 // Snow
This week in Japan Famitsu had a 16 page article delving into Monster Hunter Portable 3rd. Among the information was a reveal of the weapons in the game, and a bit about them. Check it out after the jump!
Sword & Shield: A new shield-based attack called Back Knuckle can be chained together with the basic shield strike. Both melee moves damage the target’s stamina level.
Dual Swords: This weapon now grants you a demonic combo meter that fills up as you land attacks while in demon mode. When it’s full, you can unleash it to give yourself extra attack and evasion bonuses.
Greatsword: Not much new was revealed about this weapon, although apparently charged strikes are going to be a great deal more powerful than before.
Longsword: There’s a new horizontal slice-and-step move revealed, as well as a new fourth move in Sweeping Slice combos that spins you around and affects all monsters in the local area.
Switch Axe: Two new phials — poison, and a stamina reducer — can be applied to your weapon.
Hammer: All hammer attacks now drain stamina from monsters. You can also dizzy them by attacking their heads.
Hunting Horn: The hammer’s musical cousin has been revised a bit so that attacking and playing melodies now both work under the same system. Every time you attack, notes fill up a gauge at the top of the screen; after you have enough, you can play the melody to earn assorted effects. You can also play the same melody in quick succession with the right button inputs, letting you power yourself up that much more quickly. Also, there’s a new attack that strikes in front of and behind your hunter simultaneously.
Lance: There’s a new move where you charge forward while still guarding, as well as a new counterattack which you can launch while guarding or after certain attacks.
Gun Lance: A quick-reload move is now available after attack, letting you load your gun with one bolt. This move can be combo’d together with others to unleash Full Burst, which fires your full arsenal at once.
Light Bowgun: You can now sidestep or dodge forward after attack. Up to two dodge moves can be executed after attack, such as backstep-to-sidestep.
Heavy Bowgun: Close range attacks are now melee-based, and you also have a new crouch-and-fire move that cuts down reload time and is chainable, but makes you immobile during the attack.
Bow: Three different types of charged attacks are available for this weapon now, including scatter and explosive shots.
Via 1UP
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